Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:53:24 Player: Lum4r Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2015) 2015 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7352 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1150 Matter 131/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Centrium Wheel Centrium Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Tesla Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Terrain Scanner Advanced Melee Analysis Suite Kinecellerator Improved Weapon Cycler Improved Utility Shielding Improved Utility Shielding > --- WEAPON ----------- Improved Lightning Gun Tesla Rifle Tesla Rifle KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Force Field Tesla Rifle Tesla Rifle Heavy Battle Rifle [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Advanced Melee Analysis Suite Device Improved Heat Sink Storage Medium Matter Pod Processor Advanced Melee Analysis Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Tesla Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 2 | . . . . . . . . 1 1 Propulsion 3 | . . 1 . . . . 1 . 1 Utility 4 | . . 1 2 . . . 1 . . Weapon 3 | . . . . 2 . . . 1 . Parts Attached 94 | 5 11 7 5 3 7 . 34 15 7 Power 11 | 1 2 1 . . 1 . 5 1 . Engine 8 | 1 2 1 . . 1 . 2 1 . Core 3 | . . . . . . . 3 . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 3 3 1 3 2 . 7 . 3 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 8 | 2 1 . . . . . 2 . 3 Hover 9 | . . 2 . 3 2 . 2 . . Flight 7 | . 2 1 1 . . . 3 . . Utility 24 | . 4 1 1 . 2 . 8 5 3 Device 15 | . 2 1 1 . . . 4 4 3 Storage 2 | . 1 . . . 1 . . . . Processor 5 | . 1 . . . 1 . 3 . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 35 | 2 2 2 3 . 2 . 14 9 1 Energy Gun 11 | . . 1 1 . . . 5 3 1 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 13 | 2 2 . . . 1 . 5 3 . Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 4 | . . . 2 . 1 . 1 . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . . . 3 1 . Parts Lost 59 | . 6 1 6 5 1 . 20 11 9 Power 6 | . . 1 1 . . . 2 2 . Propulsion 15 | . 3 . 2 3 . . 4 1 2 Utility 18 | . 1 . 1 1 1 . 6 3 5 Weapon 20 | . 2 . 2 1 . . 8 5 2 Highest Loss Streak 9 | . 3 1 6 5 6 . 9 9 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 62 | . 94 85 61 50 29 53 54 81 14 Engine 5 | . 14 9 6 . 4 7 1 7 . Wheel 6 | . 23 . . . . . . 10 5 Hover 4 | . . 4 . 20 8 15 8 . . Flight 3 | . 1 21 17 . . . 4 . . Device 11 | . 12 16 16 15 7 7 8 15 5 Processor 8 | . 12 11 9 7 . 7 13 6 . Protection 2 | . . . . . . . . 10 . Energy Gun 4 | . . 5 1 6 . . 2 13 1 Ballistic Gun 8 | . 28 16 2 . . . 3 9 . Piercing Weapon 1 | . . . . . . . 5 . . Naked Turns 17 | . . . . . . . . . 17 Heaviest Build 59 | 7 10 14 15 5 13 13 27 59 17 Greatest Support 56 | 20 20 14 19 33 14 14 56 56 32 Greatest Overweight (x) 3 | . 3 . 1 . . . 2 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 4 5 5 5 5 5 5 2 Average Carried 2 | . 2 1 3 4 3 5 1 2 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 2 3 5 5 5 2 2 1 Class Distribution -------------------- 57% | Mutant 17% | Tank 6% | Scavenger-Sprinter 6% | Scavenger-Mutant 5% | Gladiator 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 1820 | 256 261 286 83 . 58 . 498 366 12 Remotely . | . . . . . . . . . . Salvage Created 2325 | 45 259 443 373 . . . 764 441 . Parts 135 | 1 14 28 19 . . . 42 31 . Haulers Intercepted 2 | . . 1 1 . . . . . . Recyclers Shooed 3 | . . 1 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 43 | 1 8 6 8 . . . 17 3 . Melee 13 | . . . . . . . 13 . . Guns 20 | 1 8 6 . . . . 4 1 . Cannons 2 | . . . . . . . . 2 . AOE 8 | . . . 8 . . . . . . Classes Destroyed 11 | 1 1 5 3 . . . 1 . . Worker 4 | . . 1 1 . . . . 2 . Builder 3 | . . . 1 . . . . 2 . Hauler 2 | . . 1 1 . . . . . . Recycler 4 | . . 1 2 . . . . 1 . Mechanic 1 | . . . 1 . . . . . . Watcher 6 | . . 2 1 . . . 1 2 . Swarmer 10 | . 3 . . . . . 7 . . Grunt 21 | 1 5 4 5 . . . 6 . . Duelist 1 | . . . 1 . . . . . . Sentry 7 | . . 2 2 . . . 2 1 . Programmer 4 | . . . . . . . 2 2 . Best Kill Streak 15 | 1 4 10 15 . . . 11 3 . Combat Bots Only 11 | 1 4 4 8 . . . 11 2 . Max Kills in Single Turn 3 | 1 1 1 3 . . . 1 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 627 | 1 80 13 86 56 11 . 230 80 70 Missed 210 | 1 19 6 35 25 6 . 86 14 18 Damage Taken 7273 | . 724 80 675 412 36 . 1875 1906 1565 Core 2612 | . 159 . 281 134 24 . 578 268 1168 Absorbed by Shields 248 | . . . . . . . 156 75 17 Redirected to Shielding 134 | . . . . . . . . 134 . Core Remaining (%) 66 | 100 36 100 48 . . 77 32 73 . Volleys Fired 174 | 1 42 43 14 3 4 . 32 31 4 Largest 5 | 2 2 2 2 1 1 . 2 5 1 Hottest 282 | 40 40 76 60 56 20 . 100 282 65 Shots Fired 315 | 2 84 79 21 3 4 . 36 82 4 Gun 264 | 2 84 79 1 3 4 . 34 55 2 Cannon 26 | . . . . . . . . 26 . Launcher 22 | . . . 20 . . . 2 . . Special 3 | . . . . . . . . 1 2 Kinetic 229 | 2 84 72 . . 4 . 13 54 . Thermal 16 | . . 7 1 3 . . . 5 . Explosive 22 | . . . 20 . . . 2 . . Electromagnetic 45 | . . . . . . . 21 22 2 Robot Hit Streak 17 | 1 11 7 4 2 1 . 17 5 1 Robot Miss Streak 6 | . 3 5 1 2 1 . 3 6 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 203 | 1 49 40 7 2 2 . 57 43 2 Core Hits 126 | 1 16 20 41 . . . 33 15 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 5 | . 1 2 . . . . 1 1 . Burn 2 | . . 2 . . . . . . . Destroy 1 | . 1 . . . . . . . . Corrupt 1 | . . . . . . . . 1 . Impale 1 | . . . . . . . 1 . . Melee Attacks 35 | . . 1 1 . . . 33 . . Impact 2 | . . 1 1 . . . . . . Slashing . | . . . . . . . . . . Piercing 33 | . . . . . . . 33 . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . Damage Inflicted 5382 | 15 616 530 1387 32 28 . 1333 1421 20 Guns 2342 | 15 616 530 . 32 28 . 291 810 20 Cannons 559 | . . . . . . . . 559 . Explosions 1410 | . . . 1297 . . . 61 52 . Melee 1039 | . . . 90 . . . 949 . . Ramming 32 | . . . . . . . 32 . . Kinetic 2380 | 15 616 497 . . 28 . 177 1047 . Thermal 111 | . . 33 . 32 . . . 46 . Explosive 1358 | . . . 1297 . . . 61 . . Electromagnetic 462 | . . . . . . . 114 328 20 Impact 90 | . . . 90 . . . . . . Slashing . | . . . . . . . . . . Piercing 949 | . . . . . . . 949 . . Highest Corruption 8 | . . . . . . . 8 . . Average Corruption 4 | . . . . . . . 4 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . . 17 . . Message Errors 2 | . . . . . . . 2 . . Matter Fused 3 | . . . . . . . 3 . . Energy Discharges 4 | . . . . . . . 4 . . Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . 4 . . Data Loss (major) 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . . 52 . . . 4 . . Projectiles . | . . . . . . . . . . Explosions 22 | . . . 22 . . . . . . Melee 34 | . . . 30 . . . 4 . . Knockbacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 97 | . . . 39 . . . 15 43 . Shots 2 | . . . 1 . . . . 1 . Rammed 7 | . . . . . . . 7 . . Targets Rammed 7 | . . . . . . . 7 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 563 | . 42 . 8 . . . 42 563 366 Average Temperature 153 | . 21 . 5 . . . 15 194 184 Received Heat Transfer 2131 | . 366 36 261 75 . . 398 448 547 Effects 5 | . . . . . . . . 5 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 383 | . . 222 . 74 . . . 87 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 555 | 20 181 277 555 417 . . 446 285 84 Initial 252 | . 13 76 117 252 . . 126 218 84 Average 199 | 2 65 202 334 338 . . 248 216 59 Maximum Alert Level 2 | . . 1 2 2 . . 2 1 . Low Security (%) 46 | 100 100 34 34 . . . 36 24 100 Level 1 44 | . . 65 21 87 . . 40 75 . Level 2 9 | . . . 43 12 . . 22 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 7 1 . . 4 4 . Investigation 6 | . . . 3 . . . 3 . . Extermination 2 | . . . . . . . 1 1 . Reinforcement 8 | . . . 4 1 . . . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 4 | . . 2 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | 1 10 11 31 11 3 . 28 11 15 Peak Tracking Total 10 | 1 3 4 10 5 3 . 7 4 10 Tactical Retreats 16 | . 1 . 2 3 1 . 6 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 7 | . . . 1 . . . 4 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 4 | . . . 1 . . . 1 2 . Max in Single Turn 1 | . . . 1 . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 8 | . 2 2 3 . . . . 1 . Terminals 8 | . 2 2 3 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 8 7 8 . . . . 2 . Successful 11 | . 4 4 3 . . . . . . Failed 14 | . 4 3 5 . . . . 2 . Catastrophic 3 | . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 25 | . 8 7 8 . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 4 4 3 . . . . . . Record 6 | . 3 2 1 . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 2 3 . . . . 1 . Full Trace Events 5 | . 1 2 2 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 1 Non-combat 1 | . . . . . . . . . 1 Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . 1 1 parse_system 1 | . . . . . . . . 1 . find_station 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 2937 | 54 373 222 141 213 309 62 674 655 234 Spaces Moved 3225 | 60 250 178 263 259 484 110 867 496 258 Core 454 | 15 1 . . 125 218 . 14 . 81 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 947 | 45 205 . . . . . 24 496 177 Hover 936 | . . . . 114 266 110 446 . . Flight 888 | . 44 178 263 20 . . 383 . . Fastest Speed 29 | 50 37 37 32 35 50 56 29 100 50 Average Speed 61 | 72 73 37 34 53 53 56 47 102 80 Slowest Speed 200 | 80 200 37 105 60 56 56 150 115 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 7 46 31 42 11 59 13 23 14 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug 5 | . . 1 . . . . 4 . . Terrain Destroyed 92 | . . 1 72 . . . 8 11 . Melee 5 | . . 1 . . . . 4 . . Projectile 11 | . . . . . . . . 11 . AOE 76 | . . . 72 . . . 4 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 3853 | 65 352 254 291 330 529 109 1039 606 278 Wait 244 | . 42 16 4 62 31 . 49 34 6 Move 3214 | 59 249 177 262 258 483 109 864 495 258 Hop 1 | . . . . . . . 1 . . Pick Up 34 | . 3 4 2 2 4 . 6 13 . Fast Attach 57 | 5 8 2 2 3 3 . 23 5 6 Attach 37 | . 3 5 3 . 4 . 11 10 1 Detach 27 | . 3 4 2 1 . . 9 8 . Swap . | . . . . . . . . . . Drop 23 | . 2 2 1 1 . . 7 10 . Fire 174 | 1 42 43 14 3 4 . 32 31 4 Melee 32 | . . 1 1 . . . 30 . . Ram 7 | . . . . . . . 7 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 8) 55 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 17) 300 | -10/Materials | Build established: Mutant 368 | -10/Materials | Core integrity fell below 50% 414 | -10/Materials | Discovered new exit (range 10) 416 | -10/Materials | Lost 3 parts (2n1w) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 639 | -9/Materials | Discovered new exit (range 11) 650 | -9/Materials | Entered another Materials area 650 | -8/Materials | Evolved 2 slots: Utility x2 754 | -8/Materials | Destroyed 8 combat bots 787 | -8/Materials | Lost 6 parts (1p2n1u2w) 788 | -8/Materials | Discovered new exit (range 8) 791 | -8/Materials | Entered Factory 791 | -7/Factory | Evolved 2 slots: Weapon x2 992 | -7/Factory | Discovered new exit (range 7) 1004 | -7/Factory | Entered Lower Caves 1040 | -7/Lower Caves | Lost 6 parts (3n2u1w) 1170 | -7/Lower Caves | Learned Factory stockpile data 1193 | -7/Lower Caves | Encountered a Warlord checkpoint 1272 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1283 | -7/Lower Caves | Discovered new exit (range 12) 1313 | -7/Lower Caves | Entered another Lower Caves area 1344 | -7/Lower Caves | Discovered new exit (range 15) 1375 | -7/Lower Caves | Entered Factory 1375 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1514 | -6/Factory | Lost 8 parts (1p2n2u3w) 1835 | -6/Factory | Core integrity fell below 50% 1862 | -6/Factory | Lost 9 parts (1p2n3u3w) 1873 | -6/Factory | Destroyed 11 combat bots 1997 | -6/Factory | Discovered new exit (range 11) 2049 | -6/Factory | Entered another Factory area 2049 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2668 | -5/Factory | Discovered new exit (range 5) 2704 | -5/Factory | Entered another Factory area 2704 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2731 | -4/Factory | Lost 9 parts (1p1n3u4w) 2777 | -4/Factory | Spotted B-86 Titan 2821 | -4/Factory | Lost 5 parts (1n2u2w) 2871 | -4/Factory | Core integrity fell below 50% 2876 | -4/Factory | Core integrity fell below 20% 2901 | -4/Factory | Lost 4 parts (1n3u) 2938 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Power Amplifier destroyed. Adv. Transmission Jammer destroyed. Penetrated by Slug. K-01 Serf collects debris. Acquired 7 matter. Triggered Ambush Trap. G-67 Veteran emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. G-67 Veteran emerges from a hatch in the floor. Adv. Weight Redist. System destroyed. Critical hit (Meltdown: +370). Fusion Modulator explodes. Slug penetrates Wall. Fusion Modulator explodes. S-27 Virus destroyed. Fusion Modulator explodes. Acquired 5 matter. Acquired Centrium Wheel. K-01 Serf collects debris. Pressure Siphon disabled. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????? ?????????? | | ????????????????????????# ?????????? | | ????????????????????????# ?????????? | | ????????????????????????# ?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #????#????? | | ????????????????????????# #??? #????? | | ????????????????????????# #???/####?? | | ????????????????????????# #?? ?? | | ????????????????????????# #?? ?? | | ????????????????????????# #? ??? | | ???????????????####+##### A #? ???? | | ???????????????# # """""???? | | ###########????# # """"" ? | | # #????# /R""" ? | | ? ######@ p # | | ? # ! # """"" " " | | ? # p #?""""" "R" | | ?? # """ """ %"" """ #?""" ???? | | ??" " " " # """ """ """ """ #?? ??? | | ? " " " " # """ """ """ """ ##+###??#?? | | ? " " " " + """ """ """ """ #??????? | | ? " " " " # #??????? | | ??" " " " # #??????? | | ??" " " " #####+######### #??????? | | ??" " " " # # #??????? | | ??? " " " # """ """ """ # ##+######## | | ??? " " " # """ """ """ + # | | ???? # """ """ """ # + | | ???? # # # | | ?????##?### ! # # | | ??????????############### # | | ?????????????????######## # """" """ | | ?????????????????# # """" """ | | ?????????????????# + """" """ | | ?????????????????# # """" """ | | ?????????????????# # """" """ | | ?????????????????# # """" """ | | ?????????????????### #### # | | ???????????????????# #??# ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 280 Matter Stores 361 Matter Capacity 400 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Additional Mass Support 9 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 64 Melee Accuracy 24 Core Analysis 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Made in Tau Ceti IV Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed LargeThermicTriangulator Manual? 0 Play Time 01:14:26 Cumulative 3.4 hours Start 2024.04.01 @ 19:37:33 End 2024.04.01 @ 20:53:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 110abdbf-568e-4d5d-97f7-ad14dc62343b