Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.22 @ 08:46:55 Player: arkn Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1791) 1791 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (634) 634 TOTAL SCORE: 5300 Bonus ------- Follower Combat Kills 134 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 179/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON (3) ------- Faulty Heavy EM Shotgun Advanced Beam Rifle > --- INVENTORY (20) --- Improved Cooling System Coolant Injector High-capacity Matter Pod (200) Active Sensor Suite Advanced ECM Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Coolant Injector High-capacity Storage Unit Trap Scanner Sensor Array Improved Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Hammer > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Coolant Injector High-capacity Matter Pod Active Sensor Suite Advanced ECM Suite Hardened Heavy Armor Plating Heavy EM Shotgun Advanced Beam Rifle Minigun Enhanced Autogun Gauss Rifle Heavy Assault Cannon Flak Cannon Botcube [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 2 1 . Weapon 1 | . . . . 1 . Parts Attached 74 | 1 15 12 36 2 8 Power 7 | . 1 2 4 . . Engine 4 | . . 2 2 . . Core 3 | . 1 . 2 . . Reactor . | . . . . . . Propulsion 19 | . 3 3 13 . . Treads 6 | . . . 6 . . Leg 13 | . 3 3 7 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | . 5 4 10 1 2 Device 12 | . 3 1 6 1 1 Storage 5 | . 2 2 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . . 1 2 . 1 Artifact . | . . . . . . Weapon 26 | 1 6 3 9 1 6 Energy Gun 9 | . . 1 6 . 2 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 2 1 2 . 3 Ballistic Cannon 3 | . 1 1 . . 1 Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon 2 | . 2 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 Parts Lost 36 | . 3 7 10 . 16 Power 4 | . 1 2 1 . . Propulsion 10 | . . 2 5 . 3 Utility 11 | . 1 2 2 . 6 Weapon 11 | . 1 1 2 . 7 Highest Loss Streak 14 | . 2 3 7 . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 98 96 95 75 Engine 3 | . 7 3 1 7 1 Core 6 | . 5 7 7 . . Treads 2 | . . . 2 23 14 Leg 24 | . 28 32 22 . . Device 15 | . 13 6 23 29 22 Storage 14 | . 14 18 12 7 7 Processor 1 | . . . 1 7 5 Protection 4 | . . 7 7 . . Energy Gun 8 | . . 7 14 15 13 Ballistic Gun 6 | . 18 3 1 . 2 Ballistic Cannon 3 | . 1 10 . . . Slashing Weapon 2 | . 7 . . . . Naked Turns . | . . . . . . Heaviest Build 69 | 14 31 37 62 66 69 Greatest Support 60 | 20 20 30 60 60 60 Greatest Overweight (x) 22 | . 1 1 13 1 22 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 15 | 8 12 15 18 20 20 Most Carried 20 | 8 15 15 20 20 20 Average Carried 14 | 7 12 13 17 19 14 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 8 15 15 20 20 7 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1658 | 246 387 393 588 . 44 Remotely 213 | . 213 . . . . Salvage Created 2301 | 115 406 401 1100 . 279 Parts 147 | 6 29 27 70 . 15 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 39 | . 8 10 15 . 6 Guns 29 | . 8 3 15 . 3 Cannons 9 | . . 7 . . 2 Classes Destroyed 14 | 2 5 3 4 . . Worker 1 | . 1 . . . . Builder 3 | . 1 . 2 . . Tunneler 1 | 1 . . . . . Hauler 3 | . . 1 2 . . Recycler 3 | 1 1 . 1 . . Mechanic 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 3 | . 1 1 1 . . Swarmer 5 | . 2 3 . . . Grunt 23 | . 6 3 9 . 5 Brawler 1 | . . . 1 . . Sentry 7 | . . 4 2 . 1 Specialist 2 | . . . 2 . . Heavy 1 | . . . 1 . . Best Kill Streak 5 | 2 4 4 3 . 5 Combat Bots Only 5 | . 2 4 3 . 5 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 503 | . 61 72 112 . 258 Missed 128 | . 17 18 24 . 69 Damage Taken 6205 | . 811 700 2137 . 2557 Core 1521 | . 155 132 525 . 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 52 | 100 38 67 4 . . Volleys Fired 166 | 6 44 43 56 . 17 Largest 3 | 2 2 2 2 . 3 Hottest 121 | 40 100 75 121 . 86 Shots Fired 309 | 12 82 86 96 . 33 Gun 254 | 12 73 43 96 . 30 Cannon 48 | . 2 43 . . 3 Launcher . | . . . . . . Special 7 | . 7 . . . . Kinetic 183 | 12 75 59 16 . 21 Thermal 99 | . 7 . 80 . 12 Explosive . | . . . . . . Electromagnetic 27 | . . 27 . . . Robot Hit Streak 14 | 2 8 7 14 . 10 Robot Miss Streak 4 | 1 3 4 3 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 193 | 7 45 43 73 . 25 Core Hits 85 | 3 20 19 31 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . 2 . . 1 Blast 2 | . . 2 . . . Smash 1 | . . . . . 1 Melee Attacks 27 | . 11 . 7 . 9 Impact 16 | . . . 7 . 9 Slashing 11 | . 11 . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3646 | 96 618 768 1650 . 514 Guns 2692 | 96 591 238 1491 . 276 Cannons 475 | . . 417 . . 58 Explosions 113 | . . 113 . . . Melee 344 | . 25 . 139 . 180 Ramming 22 | . 2 . 20 . . Kinetic 1578 | 96 591 535 154 . 202 Thermal 1582 | . . 113 1337 . 132 Explosive . | . . . . . . Electromagnetic 120 | . . 120 . . . Impact 319 | . . . 139 . 180 Slashing 25 | . 25 . . . . Piercing . | . . . . . . Highest Corruption 8 | . 8 . 6 . . Average Corruption 6 | . 7 . 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 65 | . 31 . 34 . . Message Errors 15 | . 10 . 5 . . Matter Fused 20 | . 8 . 12 . . Heat Flow Errors 4 | . 2 . 2 . . Energy Discharges 7 | . 3 . 4 . . Parts Rejected 1 | . 1 . . . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 9 | . 5 . 4 . . Data Loss (major) 3 | . . . 3 . . Misfires 2 | . 1 . 1 . . Alerts 2 | . 1 . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots 10 | . . . 10 . . Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Overflow Damage 80 | . . 20 36 . 24 Projectiles . | . . . . . . Explosions 20 | . . 20 . . . Melee 60 | . . . 36 . 24 Knockbacks 7 | . . 3 1 . 3 Impact 2 | . . . 1 . 1 Kinetic 5 | . . 3 . . 2 Secondary . | . . . . . . Self-Inflicted Damage 23 | . . 23 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 4 | . 1 1 2 . . Kicked 4 | . 1 1 2 . . Crushed . | . . . . . . Highest Temperature 322 | . 247 135 99 . 322 Average Temperature 51 | . 43 42 17 . 183 Received Heat Transfer 2178 | . 255 309 585 . 1029 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions 3 | . . . 1 . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 2746 | . . 100 2387 . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 200 | 10 191 200 178 24 178 Initial 39 | . 6 . 39 24 20 Average 66 | 6 42 70 89 24 79 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 94 100 100 100 Level 1 1 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 13 | . 2 4 4 . 3 Investigation 5 | . 2 3 . . . Extermination . | . . . . . . Reinforcement 8 | . . 1 4 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 19 19 20 . 12 Peak Tracking Total 5 | . 4 4 3 . 5 Tactical Retreats 7 | . 1 2 2 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 7 | . . 3 3 . 1 Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 12 | . 6 3 2 1 . Terminals 12 | . 6 3 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 18 9 5 1 . Successful 16 | . 8 4 3 1 . Failed 17 | . 10 5 2 . . Catastrophic 5 | . 2 1 2 . . Database Lockouts . | . . . . . . Manual 30 | . 17 8 5 . . Terminals 33 | . 18 9 5 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 2 1 1 . Open DSF 1 | . . . . 1 . Terminal Index 2 | . 1 . 1 . . Zone Layout 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 5 2 2 . . Terminals 9 | . 5 2 2 . . Track 1 | . 1 . . . . Botnet 7 | . 3 2 2 . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 12 | . 6 3 2 1 . Full Trace Events 3 | . 2 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 67 | . . . . . 67 Highest-Rated Ally 67 | . . . . . 67 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 554 | . . . . . 554 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 4478 | 44 1151 1490 1276 265 252 Spaces Moved 1781 | 19 549 579 474 107 53 Core 4 | . . . 1 . 3 Treads 183 | . . . 26 107 50 Legs 1594 | 19 549 579 447 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 190 246 166 Average Speed 187 | 120 158 189 197 246 273 Slowest Speed 1150 | 120 190 190 700 246 1150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 32 | 3 80 42 35 2 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 13 | . 9 . 4 . . Terrain Destroyed 23 | . 9 10 4 . . Melee 8 | . 4 . 4 . . Projectile 5 | . 5 . . . . AOE 10 | . . 10 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2573 | 27 723 883 711 109 120 Wait 410 | 1 57 238 86 . 28 Move 1776 | 18 548 578 473 106 53 Hop . | . . . . . . Pick Up 65 | 1 26 10 27 1 . Fast Attach 12 | . 5 . 5 1 1 Attach 29 | . 1 9 11 1 7 Detach . | . . . . . . Swap 33 | 1 9 3 20 . . Drop 51 | . 21 1 24 . 5 Fire 166 | 6 44 43 56 . 17 Melee 27 | . 11 . 7 . 9 Ram . | . . . . . . Kick 4 | . 1 1 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 45 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Crushed by falling debris 213 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 12) 452 | -10/Materials | Discovered new exit (range 9) 453 | -10/Materials | Discovered new exit (range 16) 671 | -10/Materials | Core integrity fell below 50% 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -9/Materials | Discovered new exit (range 18) 1817 | -9/Materials | Discovered new exit (range 7) 2256 | -9/Materials | Discovered new exit (range 9) 2260 | -9/Materials | Lost 3 parts (1p1n1u) 2339 | -9/Materials | Lost 3 parts (1p1n1w) 2629 | -9/Materials | Build established: Scavenger-Mutant 2686 | -9/Materials | Entered another Materials area 2686 | -8/Materials | Evolved 2 slots: Utility x2 3733 | -8/Materials | Discovered new exit (range 15) 3772 | -8/Materials | Build established: Mutant 3794 | -8/Materials | Core integrity fell below 50% 3808 | -8/Materials | Lost 7 parts (1p3n1u2w) 3871 | -8/Materials | Core integrity fell below 20% 3928 | -8/Materials | Found Prototype Device 3962 | -8/Materials | Entered Factory 3962 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4227 | -7/Factory | Identified exit to DSF 4227 | -7/Factory | Entered DSF 4239 | -7/DSF | Build established: Scavenger-Mutant 4294 | -7/DSF | Botcube activated 4316 | -7/DSF | Botcube completed mutation into legged form, armed with 1 cannon. 4317 | -7/DSF | Additional patrols routed to DSF 4346 | -7/DSF | Discovered new exit (range 15) 4418 | -7/DSF | Core integrity fell below 50% 4464 | -7/DSF | Core integrity fell below 20% 4468 | -7/DSF | Lost 14 parts (2n6u6w) 4471 | -7/DSF | Sterilization system engaged 4479 | -7/DSF | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 04435_ G-47 Trooper destroyed. 04435_ Imp. Sensor Array destroyed. 04437_ Flak Cannon destroyed. 04443_ Identified Hvy. EM Shotgun. 04443_ Faulty integration triggers heat surge (+367). 04451_ G-50 Soldier destroyed. 04451_ Switching to secondary target: G-47 Trooper. 04455_ G-47 Trooper destroyed. 04458_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04458_ Penetrated by Slug. 04463_ Critical hit (Burn: +37). 04469_ Penetrated by Slug. 04470_ Acquired 19 matter. 04470_ Penetrated by Slug. 04471_ ALERT: Persistent threat exposed, engaging DSF rapid sterilization system. 04472_ Penetrated by Slug. 04473_ Slug penetrates Wall. 04475_ Minigun destroyed. 04476_ Slug penetrates Wall. 04478_ Penetrated by Slug. 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