Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 10:22:06 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (334) 1670 Value Destroyed (17422) 17422 Prototype IDs (56) 1120 Alien Tech Used (0) 0 Bonus (17469) 17469 TOTAL SCORE: 46381 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8681 Follower Combat Kills 1864 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1210 Scanned by Researcher 500 Win 3000 Friendly Fire -186 Cogmind --------- Core Integrity 1453/1600 Matter 211/300 Energy 426/440 System Corruption 3% Temperature Cool (7) Movement Treading (177) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- 2N-1CE's Frost Array Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Hardened Heavy Armor Plating Experimental Focal Shield EM Disruption Field > --- WEAPON (7) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Railgun > --- INVENTORY (24) --- Reinforced Antimatter Reactor Advanced Heavy Treads Zionite Biocell (1000) Improved Matter Compressor (300) Advanced Matter Compressor (400) Precision Matter Filter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Beam Splitter System Purifier High-powered Tractor Beam Null Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Enhanced Coil Gun Compact Tesla Bomb Launcher Vibroblade Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Layered Heavy Armor Plating Beam Splitter EM Disruption Field > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Enhanced Coil Gun Railgun > --- INVENTORY -------- Reinforced Antimatter Reactor Advanced Heavy Treads Zionite Biocell Improved Matter Compressor Advanced Matter Compressor Precision Matter Filter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Experimental Focal Shield System Purifier High-powered Tractor Beam Null Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Compact Tesla Bomb Launcher Vibroblade [Rating: 182] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Phase Shifter Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Coil Gun Launcher Heavy Missile Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . 3 . . . . 1 . . . . . 2 . 2 1 Weapon 5 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . 1 Parts Attached 334 | 7 10 2 5 . 9 11 25 15 8 . 16 9 3 5 12 11 44 2 52 30 58 Power 16 | 1 2 . 1 . . 1 1 2 . . . . 1 . . . 1 . 3 1 2 Engine 7 | 1 2 . 1 . . 1 1 1 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . 1 . . . . 1 . . . 1 . 3 1 2 Propulsion 31 | 2 2 . 2 . . 1 5 6 . . 1 2 . . 1 . 2 . 2 3 2 Treads 30 | 2 2 . 2 . . 1 5 5 . . 1 2 . . 1 . 2 . 2 3 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 150 | 2 4 . 1 . 1 . 12 6 1 . 4 4 . 2 5 6 15 2 29 20 36 Device 103 | . . . . . . . 6 3 . . 3 3 . 1 2 5 11 . 17 18 34 Storage 12 | 2 4 . . . 1 . 1 . . . . . . 1 . . 1 . 1 1 . Processor 9 | . . . 1 . . . 1 . . . . 1 . . . 1 1 2 2 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 26 | . . . . . . . 4 3 1 . 1 . . . 3 . 2 . 9 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 137 | 2 2 2 1 . 8 9 7 1 7 . 11 3 2 3 6 5 26 . 18 6 18 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . 1 . . . 3 . . . 1 . 1 . 1 . . Ballistic Gun 106 | 1 2 2 1 . 6 7 4 1 5 . 8 2 1 2 3 3 20 . 14 6 18 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . 2 . . 1 . . . 1 1 1 1 2 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 1 . 2 . 1 . . 1 . . 1 1 3 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . . . 3 4 . . . 2 . . 1 . 5 . 9 3 1 Parts Lost 9 | . . . 1 . . 1 1 . . . . . 1 1 . . . . 2 1 1 Power 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Weapon 5 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 1 Highest Loss Streak 1 | . . . 1 . . 1 1 . . . . . 1 1 . . . . 1 1 1 Average Slot Usage (%) 93 | . 99 100 97 100 94 99 98 99 100 100 100 96 94 94 94 88 85 90 87 85 87 Engine 4 | . 14 14 10 11 11 11 6 5 6 6 6 5 3 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 5 5 5 5 4 5 8 8 Treads 18 | . 27 28 22 22 22 22 26 25 26 26 26 19 17 17 17 17 15 14 10 8 8 Device 5 | . . . . . . . 4 6 6 6 6 11 11 11 11 5 6 9 7 7 12 Storage 19 | . 28 28 22 22 28 33 20 20 20 20 20 17 17 17 17 17 15 14 14 13 12 Processor 7 | . . . 8 11 4 . 3 6 6 6 6 5 5 5 5 5 5 14 15 17 16 Protection 3 | . . . . . . . 8 6 6 6 5 5 5 5 4 5 4 4 3 4 4 Ballistic Gun 25 | . 26 28 33 33 14 32 25 26 23 26 24 28 28 28 28 28 29 28 27 25 27 Slashing Weapon 1 | . . . . . 8 . . . 2 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 16 41 41 43 43 55 65 75 75 79 79 82 88 88 112 120 125 152 139 146 151 159 Greatest Support 145 | 40 40 40 40 40 40 40 96 96 96 96 96 125 125 125 125 124 132 132 145 145 145 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 . . . . . . . . 1 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . 1 1 . . 1 Largest Inventory Capacity 24 | 8 16 16 16 16 20 20 20 20 20 20 20 20 20 24 24 24 24 24 24 24 24 Average Capacity 20 | 5 13 16 16 16 18 20 20 20 20 20 20 20 20 22 24 24 24 24 24 24 24 Most Carried 24 | 4 16 16 16 16 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 24 24 Average Carried 20 | 2 11 16 15 16 18 19 18 19 19 20 19 19 19 19 21 23 23 22 23 23 23 Final Capacity 24 | 8 16 16 16 16 20 20 20 20 20 20 20 20 20 24 24 24 24 24 24 24 24 Final Carried 24 | 4 16 16 16 16 20 20 20 20 20 20 20 20 19 19 24 24 24 23 24 23 24 Class Distribution -------------------- 27% | Scavenger-Executioner 25% | Scavenger-Tank 10% | Hauler-Mutant 9% | Mutant 9% | Hauler-Gunner 6% | Gunner 6% | Hauler-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Hauler-Mutant | -7/Zion Hauler-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Hauler-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Testing Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 14460 | 273 189 8 212 . 40 295 620 377 181 . 339 204 78 202 362 388 1764 44 2010 1499 5375 Remotely 4924 | . . . . . . . . . . . . . . . 362 . 675 . 247 700 2940 Salvage Created 19108 | 83 542 50 401 . . 106 524 293 107 . 227 204 3 294 360 736 2610 84 2509 1433 8542 Parts 832 | 3 31 10 21 . . 4 19 10 9 . 10 7 1 9 17 38 130 3 122 61 327 Haulers Intercepted 9 | . 2 . 1 . . . . . . . . . . . . . 4 . 2 . . Recyclers Shooed 9 | . . . 1 . . . 4 . . . . 1 . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 116 | . . . . . . 4 . 2 4 . 22 . 1 4 44 35 . . . . . Prevented 45 | . . . . . . 18 . 9 . . 8 . . . 10 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 275 | . 12 3 8 . . 5 6 5 5 . 4 1 3 9 12 14 38 1 28 18 103 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . Guns 237 | . 12 3 8 . . 1 6 5 1 . 3 1 . 2 4 10 31 1 28 18 103 AOE 34 | . . . . . . 4 . . 4 . . . 3 7 7 4 5 . . . . Classes Destroyed 21 | 1 4 . 1 . . 1 2 2 . . 1 2 . . 1 . 1 . . 1 4 Worker 11 | . . . . . . . . . . . . 1 . . . . 2 . . . 8 Builder 11 | . . . . . . . . . . . . . . . . . 3 . 3 . 5 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hauler 9 | . 2 . 1 . . . . . . . . . . . . . 4 . 2 . . Recycler 16 | 1 . . . . . . 2 . . . . 1 . . . . 3 . 1 . 8 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . Operator 4 | . 1 . . . . . . . . . . . . . . . . . 3 . . Watcher 5 | . . . . . . . . . . . . 1 . . . . . . 1 . 3 Swarmer 66 | . 3 3 . . . 4 1 . 4 . . . 3 3 2 4 15 . 4 2 18 Saboteur 4 | . . . . . . . . . . . . . . . 2 . . . . . 2 Grunt 106 | . 9 . 6 . . . 3 . . . 3 . . 2 5 7 3 . 9 10 49 Brawler 5 | . . . . . . . . . . . . . . 1 . 1 . . . . 3 Duelist 8 | . . . . . . . 1 . . . . . . 2 . . . . . 2 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 Sentry 15 | . . . 2 . . . . . 1 . . . . 1 . 1 4 1 3 . 2 Hunter 21 | . . . . . . . . . . . 1 . . . 3 . 6 . 4 . 7 Programmer 39 | . . . . . . . 1 . . . . 1 . . . 1 10 . 6 3 17 Behemoth 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . 1 . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . 1 . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . . Butcher 3 | . . . . . . . . 3 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 19 | 1 6 3 3 . . 3 4 3 4 . 2 2 3 9 10 6 7 1 15 6 19 Combat Bots Only 15 | . 5 3 3 . . 3 4 3 4 . 2 1 3 9 10 6 7 1 11 5 15 Max Kills in Single Turn 4 | 1 1 1 1 . . 2 1 1 3 . 2 1 2 4 4 2 3 1 3 1 3 Gunslinging 2 | . . . . . . . . . . . 1 . . . . 1 2 . 2 . 1 Exploded 4 | . . . . . . 2 . . 3 . . . 2 4 4 2 3 . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Damage Taken 14558 | . 505 35 345 . . 488 747 247 169 . 423 . 359 299 292 638 1962 18 3161 1183 3687 Core 855 | . 63 6 22 . . 103 73 . 18 . 20 . 18 14 . 80 70 . 166 55 147 Absorbed by Shields 279 | . . . . . . . . . . . . . . . . . . . . . 279 Reduced by Siege Mode 264 | . . . . . . . . . . . . . . . . . 44 . 150 29 41 Core Remaining (%) 86 | 100 . 72 . . . 68 . . . . 86 . . . . 88 93 . 87 96 90 Volleys Fired 517 | 3 52 4 30 . . 13 29 17 7 . 18 10 7 8 17 16 65 1 51 31 138 Largest 7 | 2 2 2 3 . . 3 4 4 4 . 4 5 5 5 5 5 6 6 6 6 7 Hottest 221 | 60 60 40 60 . . 70 94 102 109 . 112 142 142 144 146 148 186 183 193 178 221 Shots Fired 2456 | 6 104 8 90 . . 28 114 56 16 . 51 50 19 22 49 72 325 6 302 179 959 Gun 2412 | 6 104 8 90 . . 24 114 56 12 . 44 50 15 18 40 70 315 6 302 179 959 Cannon 19 | . . . . . . . . . . . 7 . . . 4 . 8 . . . . Launcher 25 | . . . . . . 4 . . 4 . . . 4 4 5 2 2 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 2394 | 3 89 8 90 . . 24 114 56 12 . 44 50 15 18 40 70 315 6 302 179 959 Thermal 4 | . . . . . . . . . . . . . . . 4 . . . . . . Explosive 25 | . . . . . . 4 . . 4 . . . 4 4 5 2 2 . . . . Electromagnetic 33 | 3 15 . . . . . . . . . 7 . . . . . 8 . . . . Robot Hit Streak 72 | 2 12 5 32 . . 8 13 18 7 . 12 16 10 16 5 11 25 10 48 38 72 Robot Miss Streak 7 | 1 3 1 1 . . 3 3 4 5 . 7 4 2 1 3 5 4 . 4 2 3 Penetration Max 2 | . . . . . . . . . . . 1 . . . 1 1 1 . 2 1 2 Secondary Targets 83 | . 1 . 3 . . . . 1 . . 1 . . . 1 4 8 . 12 7 45 Max Gunslinging Chain 3 | . 1 . 1 . . . . 1 . . 1 . . . 1 1 3 . 2 1 2 Shots Hit Robots 1807 | 4 76 5 76 . 5 19 97 46 11 . 37 25 13 19 18 50 201 4 242 146 713 Core Hits 963 | 2 34 4 25 . . 16 40 37 7 . 13 8 5 21 28 29 86 5 118 79 406 Critical Hits 202 | . . . 3 . . . 1 2 . . 1 3 . . 1 3 22 . 31 25 110 Critical Kills 64 | . . . 1 . . . . 1 . . . . . . . 2 11 . 8 7 34 Critical Parts Destroyed 109 | . . . 1 . . . 1 1 . . 1 3 . . 1 1 11 . 17 10 62 Melee Attacks 31 | . . . . . 7 . 6 . 5 . . 2 . . 2 2 5 . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . 2 . 6 . 5 . . 2 . . 2 2 5 . 2 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 5 . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43115 | 44 815 35 687 . . 757 1088 826 605 . 664 610 713 947 1659 1490 6040 102 5629 2787 17617 Guns 37509 | 44 663 35 670 . . 321 1088 826 132 . 459 610 106 242 569 1165 4449 102 5624 2787 17617 Cannons 422 | . . . . . . . . . . . 205 . . . . . 217 . . . . Explosions 4833 | . 128 . . . . 436 . . 473 . . . 607 705 1090 325 1069 . . . . Melee 266 | . . . . . . . . . . . . . . . . . 266 . . . . Ramming 85 | . 24 . 17 . . . . . . . . . . . . . 39 . 5 . . Kinetic 37369 | 14 553 35 670 . . 321 1088 826 132 . 459 610 106 242 569 1165 4449 102 5624 2787 17617 Thermal 391 | . 128 . . . . . . . . . . . . . . . 263 . . . . Explosive 4442 | . . . . . . 436 . . 473 . . . 607 705 1090 325 806 . . . . Electromagnetic 562 | 30 110 . . . . . . . . . 205 . . . . . 217 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 266 | . . . . . . . . . . . . . . . . . 266 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 3 2 . . . . . . 2 . . . 6 . 3 Average Corruption 2 | . . . . . . . 2 1 . . . . . . 1 . . . 3 . 1 Corruption Purged 6 | . . . . . . . 1 2 . . . . . . . . . . 1 . 2 Effects 50 | . . . . . . . 13 4 . . . . . . . . . . 18 . 15 Message Errors 10 | . . . . . . . 4 1 . . . . . . . . . . 4 . 1 Matter Fused 7 | . . . . . . . 4 . . . . . . . . . . . 2 . 1 Heat Flow Errors 7 | . . . . . . . 2 1 . . . . . . . . . . 4 . . Energy Discharges 4 | . . . . . . . 1 . . . . . . . . . . . . . 3 Data Loss (minor) 6 | . . . . . . . 1 1 . . . . . . . . . . 3 . 1 Targeting Errors 11 | . . . . . . . 1 1 . . . . . . . . . . 4 . 5 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . 1 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 536 | . . . . . . 14 . . 28 . . . 17 29 25 66 357 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 417 | . . . . . . 14 . . 28 . . . 17 29 25 66 238 . . . . Melee 119 | . . . . . . . . . . . . . . . . . 119 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . . . . . 26 . . . . . . . 66 . . 30 . . . . Shots 4 | . . . . . . 1 . . . . . . . 2 . . 1 . . . . Rammed 8 | . 3 . 2 . . . . . . . . . . . . . 2 . 1 . . Targets Rammed 8 | . 3 . 2 . . . . . . . . . . . . . 2 . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | 20 120 4 74 . . 21 297 75 48 . 183 183 114 144 106 363 380 . 362 256 338 Average Temperature 82 | 11 28 2 27 . . 10 116 19 22 . 68 63 54 59 43 132 125 . 147 130 176 Received Heat Transfer 2762 | . 234 . 165 . . 72 153 87 . . 108 . 45 54 27 108 99 . 375 414 821 Effects 5 | . . . . . . . . . . . . . . . . . 5 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . . 7 . 8 3 3 Total Turns 931 | . . . . . . . . . . . . . . . . . 172 . 135 63 561 Longest Duration 437 | . . . . . . . . . . . . . . . . . 50 . 31 33 437 Robots Corrupted 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . Parts Fried 4 | . . . . . . . . . . . 1 . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . 150 . . . . . . . . . . . . . . . 100 . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Peak Influence 3448 | 5 264 112 294 42 . . 208 . . . . 216 . . . . 1456 811 953 1082 3448 Initial 764 | . 3 42 43 42 . . 147 . . . . 109 . . . . . 764 456 472 648 Average 761 | 1 128 73 152 42 . . 73 . . . . 137 . . . . 502 778 624 819 2220 Maximum Alert Level 5 | . 1 . 1 . . . 1 . . . . 1 . . . . 4 3 3 3 5 Low Security (%) 37 | 100 90 100 61 100 . . 97 . . . . 59 . . . . 31 . . . . Level 1 10 | . 9 . 38 . . . 2 . . . . 40 . . . . 24 . 5 . . Level 2 14 | . . . . . . . . . . . . . . . . . 13 . 67 24 2 Level 3 14 | . . . . . . . . . . . . . . . . . 11 100 26 75 4 Level 4 6 | . . . . . . . . . . . . . . . . . 18 . . . 15 Level 5 11 | . . . . . . . . . . . . . . . . . . . . . 53 High Security 5 | . . . . . . . . . . . . . . . . . . . . . 23 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 3 . . . . . 2 . . . . 1 . 1 . . 8 . 5 6 32 Investigation 6 | . 2 . . . . . . . . . . . . . . . 2 . . 1 1 Extermination 14 | . . . . . . . 2 . . . . 1 . . . . 5 . 2 1 3 Reinforcement 10 | . 1 . . . . . . . . . . . . . . . 1 . 3 1 4 Assault 24 | . . . . . . . . . . . . . . 1 . . . . . 2 21 Garrison 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 15 | . 1 . . . . . 1 . . . . . . . . . 3 1 1 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 421 | . 21 3 12 . . 13 8 12 5 . 11 6 5 9 24 15 43 1 37 29 167 Peak Tracking Total 16 | . 5 3 5 . . 5 4 5 4 . 4 2 5 10 8 6 6 2 8 7 16 Tactical Retreats 18 | . 2 . 1 . . 1 1 . . . 1 . . 2 1 1 1 . . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . 2 . 6 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 33 | . 2 . . . . . . . . . . 2 . 2 1 1 12 . 7 . 6 Max in Single Turn 3 | . 1 . . . . . . . . . . 1 . 1 1 1 3 . 2 . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 21 | . 4 . 1 . . 1 1 . 1 4 1 1 . . . . 3 1 1 2 . Terminals 5 | . 2 . 1 . . 1 . . . . 1 . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . . . . . . 1 1 . 1 . Repair Stations 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Total Hacks 69 | . 9 . 5 . . 3 3 . 1 28 4 1 . . . . 9 1 1 4 . Successful 51 | . 7 . 3 . . 1 2 . 1 28 1 . . . . . 6 . 1 1 . Failed 17 | . 1 . 2 . . 2 1 . . . 3 1 . . . . 3 1 . 3 . Catastrophic 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 72 | . 7 . 4 . . 3 14 . . . 4 9 . . 1 . 5 . 11 6 8 Terminals 18 | . 6 . 5 . . 3 . . . . 4 . . . . . . . . . . Fabricators 10 | . . . . . . . 3 . . . . . . . . . 3 1 . 3 . Repair Stations 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . 3 . 1 . . Garrison Access 4 | . . . . . . . . . . . . . . . . . 3 . . 1 . Terminal Hacks 35 | . 2 . 2 . . 1 . . 1 28 1 . . . . . . . . . . Record 11 | . . . . . . . . . . 11 . . . . . . . . . . . Part Schematic 8 | . . . . . . . . . . 8 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 4 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Build 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . Insert Component 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . 1 . . . . . . . . . . . . . 1 . . 1 . Terminals 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Jam 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . 1 . . 1 1 . . . 1 1 . . . . 3 1 . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . 12 . . 8 . . . . . . . . 12 . . Parts Built 4 | . . . . . . . 2 . . . . . . . . . 2 . . . . Matter 548 | . . . . . . . 168 . . . . . . . . . 380 . . . . Time 274 | . . . . . . . 84 . . . . . . . . . 190 . . . . Total Part Build Rating 18 | . . . . . . . 8 . . . . . . . . . 10 . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . 4 . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 5 . . . . . . . . . . . . . . . . parse_system 5 | . . . . . 5 . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 21 | . . . . . 4 . 3 . . . 1 1 . 2 . . . . . 3 7 Largest Group 4 | . . . . . 4 4 3 2 . . 1 2 1 2 2 . . . . 2 4 Highest-Rated Group 464 | . . . . . 154 154 210 140 . . 94 121 94 94 60 . . . . 244 464 Highest-Rated Ally 122 | . . . . . 40 40 70 70 . . 94 94 94 94 30 . . . . 122 122 Zionite Dispatches 8 | . . . . . . . 2 . . . . 1 . . . . . . . 2 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Light 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . 2 . . . 1 1 . . . . . . 1 1 . DROP 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . EXPLORE 4 | . . . . . . . 2 . . . 1 . . . . . . . 1 . . Ally Attacks 208 | . . . . . . 37 17 28 . . 28 9 9 4 . . . . . 15 61 Total Damage 8078 | . . . . . . 1214 417 565 . . 1057 57 229 75 . . . . . 1176 3288 Kills 49 | . . . . . . 8 2 9 . . 7 . 2 . . . . . . 7 14 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Robot Analysis Total 4 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 2 . . . . 1 . 2 . . 2 . . . . . Drone Launches 7 | . . . . . . . 3 . . . 2 . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . 2 . . . . 1 . . . . . . 3 . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 16714 | 127 1139 58 412 27 2422 697 1117 831 647 130 657 528 308 397 739 825 1596 141 1302 712 1902 Spaces Moved 7561 | 67 544 25 172 16 1325 352 333 461 369 81 352 287 175 202 363 414 603 75 607 282 456 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . Treads 7559 | 65 544 25 172 16 1325 352 333 461 369 81 352 287 175 202 363 414 603 75 607 282 456 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 160 160 162 162 162 162 163 163 163 166 178 178 150 152 165 Average Speed 170 | 156 170 180 180 180 180 180 160 161 162 162 162 162 163 163 163 166 185 178 152 176 176 Slowest Speed 210 | 160 180 180 180 180 180 180 180 162 162 162 162 163 163 163 166 186 186 178 178 210 177 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 65 18 23 11 91 68 9 57 41 69 60 10 40 32 53 63 22 4 77 10 12 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 5 | . 1 . . . 1 . . . . 1 1 . 1 . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . 1 1 . . . . . . 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 1 . 1 . Scrap Searched 12 | . . . . . 4 1 . 1 1 . 2 . . 1 . 2 . . . . . Spaces Dug 43 | . . . . . 1 14 6 . 14 . . 2 . . 3 1 2 . . . . Terrain Destroyed 489 | . 3 . . . 1 43 6 . 51 . 1 6 30 62 51 31 131 . 14 3 56 Melee 19 | . . . . . 1 . 6 . 5 . . 2 . . 2 1 2 . . . . Projectile 111 | . . . . . . . . . . . 1 4 1 2 20 1 56 . 14 3 9 AOE 359 | . 3 . . . . 43 . . 46 . . . 29 60 29 29 73 . . . 47 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total 10133 | 80 678 33 218 15 1356 393 836 512 403 80 408 317 184 253 476 502 898 80 827 407 1177 Wait 1323 | . 31 1 5 . 3 . 424 . . . 8 3 . 4 66 58 139 . 61 34 486 Move 7539 | 66 543 24 171 15 1324 351 332 460 368 80 351 286 174 201 362 413 602 74 606 281 455 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 4 22 . 3 . 8 9 10 6 6 . 5 2 . 1 9 1 12 2 16 11 10 Fast Attach 60 | 7 1 . 1 . 1 . 6 4 . . 3 3 . . . . 7 . 15 6 6 Attach 51 | . 1 . 3 . . 2 7 1 1 . 2 2 1 1 2 1 4 2 10 6 5 Detach 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Swap 223 | . 8 2 1 . 8 9 12 10 7 . 11 4 2 4 10 10 33 . 27 18 47 Drop 203 | . 17 2 2 . 4 9 10 14 9 . 10 5 . 1 8 1 29 1 38 19 24 Fire 517 | 3 52 4 30 . . 13 29 17 7 . 18 10 7 8 17 16 65 1 51 31 138 Melee 31 | . . . . . 7 . 6 . 5 . . 2 . . 2 2 5 . 2 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . 3 . 2 . . . . . . . . . . . . . 2 . 1 . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . 6 Rewire 33 | . . . . . . . . . . . . . . 33 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 13) 594 | -10/Materials | Discovered new exit (range 4) 819 | -10/Materials | Repaired Lgt. Treads 1267 | -10/Materials | Entered Mines 1278 | -10/Mines | Discovered new exit (range 15) 1325 | -10/Mines | Entered Materials 1325 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1603 | -9/Materials | Build established: Gunner 1719 | -9/Materials | Discovered new exit (range 9) 1737 | -9/Materials | Entered Mines 1755 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1764 | -9/Mines | Entered Zion 1802 | -7/Zion | Given A8's code to call for help 1842 | -7/Zion | Learned 8 Factory zone layouts 1908 | -7/Zion | Learned Factory garrison access intel 2190 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2429 | -7/Zion | Received a visual enhancement algorithm 2552 | -7/Zion | Learned location of Warlord (-5) 2700 | -7/Zion | Build established: Mutant 3009 | -7/Zion | Build established: Hauler-Mutant 3561 | -7/Zion | Imprinted 3563 | -7/Zion | Declared Zion's savior 4128 | -7/Zion | Discovered new exit (range 15) 4186 | -7/Zion | Entered Proximity Caves 4186 | -6/Proximity Caves | Accompanied by 4 allies 4331 | -6/Proximity Caves | Spotted B-75 Beast 4366 | -6/Proximity Caves | Destroyed B-75 Beast 4475 | -6/Proximity Caves | Build established: Hauler-Gunner 4657 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4814 | -6/Proximity Caves | Discovered new exit (range 14) 4843 | -6/Proximity Caves | Learned Factory terminal intel 4875 | -6/Proximity Caves | Learned location of 1 exit from Factory 4883 | -6/Proximity Caves | Entered Factory 4883 | -6/Factory | Accompanied by 3 allies 4883 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4884 | -6/Factory | Identified exit to Factory 4885 | -6/Factory | Identified exit to Lower Caves 4886 | -6/Factory | Loaded intel: 19 terminal locations 4887 | -6/Factory | Loaded intel: 4 garrison access locations 4985 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5088 | -6/Factory | Retrieved Zion intel report: Component Schematics 5089 | -6/Factory | Zion Recon squad teleported in 5156 | -6/Factory | Discovered exit to Lower Caves (range 50) 5224 | -6/Factory | Fabricated Med. Treads (x2) 5423 | -6/Factory | Zion Light squad teleported in 6000 | -6/Factory | Entered Lower Caves 6000 | -6/Lower Caves | Accompanied by 2 allies 6265 | -6/Lower Caves | Attacked by a faux Warlord 6306 | -6/Lower Caves | Found Prototype Protection 6307 | -6/Lower Caves | Identified Zio. Weapon Casing 6705 | -6/Lower Caves | Build established: Scavenger-Tank 6808 | -6/Lower Caves | Discovered new exit (range 15) 6831 | -6/Lower Caves | Entered another Lower Caves area 7377 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7453 | -6/Lower Caves | Discovered new exit (range 9) 7478 | -6/Lower Caves | Entered Data Miner 7478 | -6/Data Miner | Discovered new exit (range 6) 7509 | -6/Data Miner | Met Data Miner 7538 | -6/Data Miner | Learned location of Section 7 (-2) 7538 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7568 | -6/Data Miner | Received God Mode back door access code from Data Miner 7608 | -6/Data Miner | Entered Proximity Caves 7678 | -5/Proximity Caves | Escorted by Enhanced Grunt 8173 | -5/Proximity Caves | Spotted B-75 Beast 8179 | -5/Proximity Caves | Allies destroyed B-75 Beast 8239 | -5/Proximity Caves | Discovered exit to Factory (range 15) 8265 | -5/Proximity Caves | Entered Factory 8265 | -5/Factory | Accompanied by 1 ally 8265 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8361 | -5/Factory | Retrieved Zion intel report: Branch Access 8361 | -5/Factory | Identified exit to Upper Caves 8361 | -5/Factory | Identified exit to Extension 8362 | -5/Factory | Zion Kinetic Resupply teleported in 8491 | -5/Factory | Found Prototype Processor 8491 | -5/Factory | Identified Exp. Signal Interpreter 8539 | -5/Factory | Discovered new exit (range 16) 8793 | -5/Factory | Entered Upper Caves 8793 | -5/Upper Caves | Accompanied by 1 ally 8966 | -5/Upper Caves | Learned location of 1 exit from Factory 8986 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9068 | -5/Upper Caves | Encountered a Warlord checkpoint 9082 | -5/Upper Caves | Discovered new exit (range 10) 9101 | -5/Upper Caves | Entered another Upper Caves area 9101 | -5/Upper Caves | Accompanied by 1 ally 9147 | -5/Upper Caves | Encountered a Warlord checkpoint 9373 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9418 | -5/Upper Caves | Destroyed 9 combat bots 9480 | -5/Upper Caves | Discovered new exit (range 11) 9498 | -5/Upper Caves | Entered Warlord 9498 | -5/Warlord | Accompanied by 2 allies 9554 | -5/Warlord | System corruption cleaned by Quarantine Array 9821 | -5/Warlord | Rebuked by Warlord 9838 | -5/Warlord | Warlord's base attacked by MAIN.C 9838 | -5/Warlord | Opened Warlord's prototype stash 9843 | -5/Warlord | Found Prototype Reactor 9850 | -5/Warlord | Found Prototype Device 9853 | -5/Warlord | Found Prototype Processor 9860 | -5/Warlord | Found Prototype Processor 9959 | -5/Warlord | Identified System Purifier 10128 | -5/Warlord | Warlord forces counterattacked 10156 | -5/Warlord | Spotted Executioner 10196 | -5/Warlord | Destroyed 10 combat bots 10211 | -5/Warlord | Discovered new exit (range 13) 10237 | -5/Warlord | Entered Proximity Caves 10456 | -4/Proximity Caves | Found Alien Artifact 10533 | -4/Proximity Caves | Build established: Scavenger-Gunner 10597 | -4/Proximity Caves | Learned 4 Research zone layouts 10677 | -4/Proximity Caves | Learned Research stockpile data 10982 | -4/Proximity Caves | Build established: Scavenger-Tank 11052 | -4/Proximity Caves | Discovered new exit (range 7) 11062 | -4/Proximity Caves | Entered Factory 11062 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11063 | -4/Factory | Identified exit to Upper Caves 11063 | -4/Factory | Identified Vortex Chain Reactor 11116 | -4/Factory | Incoming investigation squad redirected 11361 | -4/Factory | Build established: Hauler-Executioner 11481 | -4/Factory | Found Prototype Launcher 11481 | -4/Factory | Identified Tesla Bomb Launcher 11668 | -4/Factory | Found Prototype Slashing Weapon 11669 | -4/Factory | Identified Vibroblade 11802 | -4/Factory | Fabricated Hvy. Reflective Plating (x1) 11903 | -4/Factory | Fabricated Hvy. Reflective Plating? 12229 | -4/Factory | Identified Exp. Core Analyzer 12229 | -4/Factory | Identified Exp. Targeting Computer 12417 | -4/Factory | Destroyed 7 combat bots 12431 | -4/Factory | Build established: Scavenger-Executioner 12592 | -4/Factory | Discovered new exit (range 14) 12658 | -4/Factory | Entered Research 12658 | -3/Research | Evolved 2 slots: Utility x2 12659 | -3/Research | Identified exit to Research 12754 | -3/Research | Discovered new exit (range 15) 12799 | -3/Research | Entered Testing 12845 | -3/Testing | Spotted PY-1IMVXB30YU 12869 | -3/Testing | Destroyed PY-1IMVXB30YU 12960 | -3/Testing | Found Prototype Energy Cannon 12960 | -3/Testing | Identified Null Cannon 13198 | -3/Testing | Found Prototype Launcher 13198 | -3/Testing | Identified Com. Tesla Bomb Launcher 13553 | -3/Testing | Spotted PH-Z9W97LH4JF 13582 | -3/Testing | Destroyed PH-Z9W97LH4JF 13594 | -3/Testing | Found Prototype Reactor 13594 | -3/Testing | Identified Zero-point Reactor 13599 | -3/Testing | Found Zero-point Reactor 13606 | -3/Testing | Found Exp. Targeting Computer 13641 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 13791 | -3/Testing | Destroyed 11 combat bots 13923 | -3/Testing | Discovered exit to Research (range 16) 13962 | -3/Testing | Found Prototype Processor 13981 | -3/Testing | Identified Exp. Melee Analysis Suite 14031 | -3/Testing | Retrieved Zion intel report: Guard Positions 14064 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 14101 | -3/Testing | Entered Research 14101 | -2/Research | Evolved 2 slots: Utility x2 14126 | -2/Research | Zion Defense Resupply teleported in 14133 | -2/Research | Found Exp. Focal Shield 14141 | -2/Research | Found Prototype Device 14141 | -2/Research | Identified Beam Splitter 14144 | -2/Research | Found Prototype Device 14144 | -2/Research | Identified EM Disruption Field 14194 | -2/Research | Garrison activated, responded to threat 14351 | -2/Research | First assault squad dispatched 14603 | -2/Research | Spotted B-90 Cyclops 14616 | -2/Research | Incoming assault squad redirected 14622 | -2/Research | Zion Heavy squad teleported in 14653 | -2/Research | Destroyed B-90 Cyclops 14800 | -2/Research | Discovered new exit (range 9) 14813 | -2/Research | Entered Access 14813 | -1/Access | Accompanied by 1 ally 14813 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14847 | -1/Access | Zion Light squad teleported in 14867 | -1/Access | Garrison activated, responded to threat 15063 | -1/Access | First assault squad dispatched 15128 | -1/Access | Zion Heavy squad teleported in 15235 | -1/Access | Destroyed 10 combat bots 15248 | -1/Access | Energy Cycler disabled 15326 | -1/Access | Destroyed 11 combat bots 15362 | -1/Access | Incoming assault squad redirected 15367 | -1/Access | Zion Hacker squad teleported in 15612 | -1/Access | Incoming assault squad redirected 15619 | -1/Access | Destroyed 14 combat bots 15620 | -1/Access | Incoming assault squad redirected 15816 | -1/Access | Discovered new exit (range 5) 16074 | -1/Access | Terminal network hard line cut 16081 | -1/Access | Incoming assault squad redirected 16260 | -1/Access | High security lockdown imminent 16340 | -1/Access | High security lockdown engaged 16502 | -1/Access | Destroyed 7 combat bots 16572 | -1/Access | Spotted Striker 16588 | -1/Access | Destroyed Striker 16626 | -1/Access | Destroyed 15 combat bots 16702 | -1/Access | Scanned by Researcher 16706 | -1/Access | Destroyed Investigator 16713 | -1/Access | Spotted Executioner 16713 | -1/Access | Spotted Executioner 16713 | -1/Access | Spotted Striker 16715 | *** | Escaped! Last Messages --------------- 16707_ Slug penetrates Sealed Heavy Doors. 16707_ U-05 Engineer stasis bubble strength at 116. 16707_ K-01 Serf cleans the Main Access Lift. 16708_ U-05 Engineer stasis bubble strength at 102. 16709_ Penetrated by Slug. 16709_ Slug penetrates U-05 Engineer. 16709_ U-05 Engineer destroyed. 16709_ Penetrated by Slug. 16710_ Stasis bubble strength at 80. 16710_ K-01 Serf collects debris. 16711_ Stasis bubble strength at 50. 16711_ K-01 Serf collects debris. 16712_ Penetrated by Slug. 16712_ Stasis bubble strength at 20. 16713_ U-05 Engineer lays Concrete. 16713_ Stasis bubble bursts. 16713_ U-05 Engineer knocked back. 16713_ K-01 Serf stasis bubble strength at 110. 16714_ K-01 Serf collects debris. 16714_ K-01 Serf stasis bubble strength at 95. Map ----- +----------------------------------------------------+ | ## % ## #???????????????##?????#=%# [[%! | | ## ## #??????????????? ???#%!#=[!!%* ? | | ############ #??????????????? ??#=!#%![%[ ? | | ############ #?????????????? # *###++##### | | *=%= #?????????????? " ? +=!=!*!%!"""" | | =!* #?????????????? "Y" # ""T" | | ############ #?????????????? """ # | | # # #?????????????? # = | | # # #?????????????? ??# | | / # #??????????? ## ##???# | | # = # ######################## | | + # =%%=%%*!%==%=%!%%%=%* % | | #########+## ![=%*k=%%%%%%%=[%[=== | | ####???????##########%==*=!!!%%#######/########### | | #????????????????#[%!!!*[!%!# ##?? ?????????? | | #????????????????#%=gp[EK!%%#?????=*[ ????????? | | #????????????????#*!/%[%!=!!#???? | =[[???????? | | #????????????????#!ggi/*! #???? != !???????? | | #????????????????#%[[!|! ""#??? **!#??????? | | " #???????????????##==!=%* ""##?? ! #??????? | | #???????????????# ![=*E #?# ! #??????? | | #???????????????## =%!= ##?# #??????? | | #????????????????# =!% #??# #??????? | | ####????????????????# ! l= #??# #??????? | | ????????????????????# [! #??# """ #??????? | | ????????????????????# k@== #??# """ #??????? | | ????????????????????# =*! #??# ??? #??????? | | ????????????????????# ! #???? ??? ????????? | | ????????????????????# u #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 61 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 75 Resistance: EM 50 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 24 Target Analysis 8 Core Analysis 15 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- Med. Treads | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Thermal Converter | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Hvy. Reflective Plating | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Exp. Matter Compressor | -3/Testing | Z-intel Adv. Variable Charge Gun | -3/Testing | Z-intel Plasma Lance | -3/Testing | Z-intel Cld. Phase Cannon | -3/Testing | Z-intel Adv. Thermal Defense Suite | -3/Testing | Z-intel Hvy. Dispersion Rifle | -3/Testing | Z-intel Exp. Thermal Defense Suite | -3/Testing | Z-intel Enh. Biometal Leg | -3/Testing | Z-intel Gravity Flail | -3/Testing | Z-intel Enh. Armored Medium Treads | -3/Testing | Z-intel Exp. Focal Shield | -3/Testing | Z-intel EM Dispersion Field | -3/Testing | Z-intel Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Med. Treads | x2 | -6/Factory Hvy. Reflective Plating | x1 | -4/Factory Hvy. Reflective Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumDeliveryScreen Manual? 0 Play Time 01:45:08 Cumulative 565.5 hours Start 2020.09.15 @ 08:25:04 End 2020.09.15 @ 10:22:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 903 Rogue 903 Adventurer 0 Explorer 0 Win Type 0 Total 53 Types 34/1/7/8/3/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fec0618-c46d-4d11-9c4c-9727d7f8de84