Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.07 @ 09:16:53 Player: Aprion27 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (197) 985 Value Destroyed (5743) 5743 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 10730 Bonus ------- High Alert Combat Kills 702 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Coolant Injector Target Analyzer Weapon Cycler > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Recalibrator Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Precision Assault Rifle > --- INVENTORY -------- Angular Momentum Engine Medium Treads Medium Treads Improved Cooling System Improved Cooling System Coolant Injector High-capacity Storage Unit Improved Medium Armor Plating Hacking Suite Recalibrator Enhanced Autogun Enhanced Autogun [Rating: 61] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 . 2 1 Weapon 3 | . . 1 2 . . Parts Attached 128 | 4 3 14 53 14 40 Power 16 | . 1 2 6 . 7 Engine 12 | . 1 2 5 . 4 Core 4 | . . . 1 . 3 Reactor . | . . . . . . Propulsion 27 | 2 . 2 12 2 9 Treads 27 | 2 . 2 12 2 9 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 35 | . 2 3 12 5 13 Device 17 | . 2 . 6 1 8 Storage 1 | . . . . 1 . Processor 6 | . . 2 1 1 2 Hackware 1 | . . . . . 1 Protection 10 | . . 1 5 2 2 Artifact . | . . . . . . Weapon 50 | 2 . 7 23 7 11 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 49 | 2 . 7 23 7 10 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 29 | . . 3 6 . 20 Power 3 | . . 1 . . 2 Propulsion 6 | . . . 3 . 3 Utility 9 | . . 2 1 . 6 Weapon 11 | . . . 2 . 9 Highest Loss Streak 17 | . . 1 2 . 17 Average Slot Usage (%) 97 | . 94 93 97 97 98 Engine 5 | . 11 10 7 7 . Core 2 | . . . 1 . 5 Treads 18 | . 28 22 17 15 19 Device 10 | . 25 17 10 7 7 Storage 3 | . . . . 6 5 Processor 11 | . . 5 7 13 18 Protection 6 | . . 5 7 6 5 Ballistic Gun 36 | . 28 31 44 37 32 Naked Turns 2 | . . . 2 . . Heaviest Build 71 | 3 8 17 32 64 71 Greatest Support 86 | 40 40 40 42 50 86 Greatest Overweight (x) 2 | . . . 2 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 4 4 4 4 12 12 Average Capacity 8 | 4 4 4 4 11 11 Most Carried 12 | . . 4 4 12 12 Average Carried 6 | . . 3 3 8 10 Final Capacity 12 | 4 4 4 4 12 4 Final Carried 12 | . . 4 4 12 4 Class Distribution -------------------- 46% | Gunner 32% | Scavenger-Gunner 7% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 5788 | 91 156 543 1937 672 2389 Remotely 394 | . . . . . 394 Salvage Created 8959 | . 199 1036 2609 969 4146 Parts 451 | . 8 88 122 57 176 Haulers Intercepted 15 | . . 3 6 2 4 Recyclers Shooed 7 | . 2 1 . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 130 | . 1 17 46 9 57 Melee 1 | . . . . . 1 Guns 128 | . 1 17 46 9 55 AOE 1 | . . . . . 1 Classes Destroyed 14 | . 3 5 2 2 2 Worker 13 | . . 2 3 4 4 Builder 7 | . . . 2 1 4 Tunneler 4 | . . 1 1 2 . Hauler 15 | . . 3 6 2 4 Recycler 15 | . 2 3 1 3 6 Watcher 13 | . 1 2 5 2 3 Swarmer 40 | . . 7 13 3 17 Saboteur 1 | . . . . . 1 Grunt 55 | . 1 5 24 . 25 Brawler 2 | . . . . . 2 Duelist 2 | . . . 1 . 1 Sentry 18 | . . 5 8 2 3 Hunter 4 | . . . . 2 2 Programmer 8 | . . . . 2 6 Best Kill Streak 9 | . 2 5 8 4 9 Combat Bots Only 9 | . 1 4 8 2 9 Max Kills in Single Turn 6 | . 1 2 3 2 6 Gunslinging 2 | . . 1 2 . 1 Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7004 | . . 748 1698 376 4182 Core 1207 | . . 68 196 78 865 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 100 83 64 88 . Volleys Fired 327 | . 16 49 98 33 131 Largest 5 | . 2 3 5 5 5 Hottest 128 | . 40 69 125 125 128 Shots Fired 1435 | . 32 130 489 163 621 Gun 1435 | . 32 130 489 163 621 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 1435 | . 32 130 489 163 621 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 28 | . 3 13 15 12 28 Robot Miss Streak 6 | . 2 3 3 6 6 Penetration Max . | . . . . . . Secondary Targets 40 | . . 4 18 . 18 Max Gunslinging Chain 2 | . . 1 2 . 1 Shots Hit Robots 942 | . 18 86 319 92 427 Core Hits 385 | . 7 40 116 36 186 Critical Hits 29 | . . 2 3 2 22 Critical Kills 10 | . . 1 . 2 7 Critical Parts Destroyed 17 | . . 1 3 . 13 Melee Attacks 2 | . . . . . 2 Thermal 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14965 | . 128 1097 4251 1550 7939 Guns 13881 | . 128 1094 4227 1469 6963 Cannons . | . . . . . . Explosions 824 | . . . . . 824 Melee . | . . . . . . Ramming 260 | . . 3 24 81 152 Kinetic 13881 | . 128 1094 4227 1469 6963 Thermal . | . . . . . . Explosive 824 | . . . . . 824 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 3 2 3 10 Average Corruption 5 | . . 2 2 2 6 Corruption Purged . | . . . . . . Effects 160 | . . 17 . 24 119 Message Errors 34 | . . 5 . 10 19 Matter Fused 26 | . . 2 . 7 17 Heat Flow Errors 20 | . . 4 . 3 13 Energy Discharges 6 | . . 1 . 1 4 Data Loss (minor) 9 | . . 3 . . 6 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 11 | . . . . . 11 Targeting Errors 45 | . . 2 . 3 40 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 87 | . . . . . 87 Projectiles . | . . . . . . Explosions 85 | . . . . . 85 Melee 2 | . . . . . 2 Knockbacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . . . 5 Shots . | . . . . . . Rammed 33 | . . 2 3 8 20 Targets Rammed 37 | . . 2 4 10 21 Kicked . | . . . . . . Crushed 4 | . . . 1 2 1 Highest Temperature 570 | . . 249 479 212 570 Average Temperature 117 | . . 53 149 85 126 Received Heat Transfer 1488 | . . 132 612 30 714 Effects 33 | . . . 15 2 16 Shutdowns 5 | . . . 3 . 2 Energy Bleed 2 | . . . . . 2 Interference 10 | . . . 3 2 5 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 12 | . . . 9 . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 866 | . 69 356 826 354 866 Initial 327 | . . 28 110 327 22 Average 341 | . 45 200 564 198 284 Maximum Alert Level 3 | . . 1 3 1 3 Low Security (%) 37 | 100 100 45 10 41 50 Level 1 25 | . . 54 11 58 17 Level 2 20 | . . . 37 . 21 Level 3 16 | . . . 40 . 10 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 1 1 5 4 13 Investigation 5 | . . . 1 1 3 Extermination 7 | . . . . 2 5 Reinforcement 8 | . 1 1 2 . 4 Assault 2 | . . . 1 . 1 Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 186 | . 7 31 65 14 69 Peak Tracking Total 7 | . 2 4 7 3 6 Tactical Retreats 11 | . 1 4 3 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 16 | . . 2 5 3 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . . 4 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . 1 2 . 1 Max in Single Turn 1 | . . 1 1 . 1 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 35 | . 1 1 15 7 11 Terminals 19 | . 1 . 9 3 6 Fabricators 1 | . . . . 1 . Repair Stations 4 | . . . 2 . 2 Recycling Units 5 | . . 1 1 2 1 Scanalyzers 4 | . . . 2 . 2 Garrison Access 2 | . . . 1 1 . Total Hacks 92 | . 1 1 39 14 37 Successful 52 | . 1 1 25 7 18 Failed 40 | . . . 14 7 19 Catastrophic 5 | . . . 1 2 2 Database Lockouts . | . . . . . . Manual 3 | . . . . . 3 Terminals 46 | . 1 . 20 7 18 Fabricators 3 | . . . . 3 . Repair Stations 18 | . . . 7 . 11 Recycling Units 10 | . . 1 1 3 5 Scanalyzers 12 | . . . 9 . 3 Garrison Access 3 | . . . 2 1 . Terminal Hacks 21 | . 1 . 9 3 8 Prototype ID Bank 5 | . . . 2 . 3 Branch Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . . . 1 . . Alert Level 2 | . . . . 1 1 Unreport Threat 5 | . . . 1 2 2 Reprogram Traps 1 | . . . . . 1 Investigation Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 2 | . . . 1 . 1 Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 10 | . . . 5 . 5 Scan Component 6 | . . . 3 . 3 Repair 4 | . . . 2 . 2 Recycling Unit Hacks 7 | . . 1 1 2 3 Report Inventory 1 | . . . . . 1 Retrieve Components 6 | . . 1 1 2 2 Scanalyzer 11 | . . . 9 . 2 Insert Component 5 | . . . 4 . 1 Analyze 6 | . . . 5 . 1 Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . . 1 7 5 10 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 Parts Built 1 | . . . . 1 . Matter 219 | . . . . 219 . Time 116 | . . . . 116 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired 4 | . . . 2 . 2 Time 207 | . . . 77 . 130 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 36 | . . 9 1 7 19 Parts Scanalyzed 5 | . . . 4 . 1 Part Schematics Acquired 5 | . . . 4 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8659 | 44 364 857 2855 1550 2989 Spaces Moved 4391 | 30 194 423 1469 742 1533 Core 18 | 8 . . 5 . 5 Treads 4373 | 22 194 423 1464 742 1528 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 50 152 50 Average Speed 160 | 130 160 160 158 171 158 Slowest Speed 200 | 160 160 160 180 185 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 30 37 90 20 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . . . . 19 Melee . | . . . . . . Projectile . | . . . . . . AOE 19 | . . . . . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5454 | 33 217 500 1772 995 1937 Wait 461 | . 5 3 113 164 176 Move 4386 | 29 193 422 1468 741 1533 Hop . | . . . . . . Pick Up 36 | . . 1 10 13 12 Fast Attach 66 | 4 3 7 32 10 10 Attach 23 | . . . 7 3 13 Detach 18 | . . 3 7 6 2 Swap 39 | . . 7 14 1 17 Drop 59 | . . 6 19 14 20 Fire 327 | . 16 49 98 33 131 Melee 2 | . . . . . 2 Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 32 | . . 2 4 10 16 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 379 | -10/Materials | Identified exit to Mines 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1118 | -9/Materials | Build established: Scavenger-Tank 1207 | -9/Materials | Discovered new exit (range 8) 1266 | -9/Materials | Entered another Materials area 1266 | -8/Materials | Evolved 2 slots: Weapon x2 1365 | -8/Materials | Repaired ECM Suite 1685 | -8/Materials | Released all parts (10) 1702 | -8/Materials | Destroyed 8 combat bots 2094 | -8/Materials | Repaired Imp. Assault Rifle 2283 | -8/Materials | Garrison activated, responded to threat 2422 | -8/Materials | Build established: Scavenger-Gunner 2524 | -8/Materials | Discovered new exit (range 15) 2790 | -8/Materials | Build established: Gunner 2812 | -8/Materials | Discovered new exit (range 15) 3666 | -8/Materials | First assault squad dispatched 4079 | -8/Materials | Discovered new exit (range 16) 4121 | -8/Materials | Entered Factory 4121 | -7/Factory | Evolved 2 slots: Utility x2 4374 | -7/Factory | Discovered new exit (range 15) 5033 | -7/Factory | Fabricated Enh. Autogun (x1) 5223 | -7/Factory | Garrison activated, responded to threat 5671 | -7/Factory | Entered another Factory area 5671 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5851 | -6/Factory | Repaired Broken Adv. Heat Sink 5929 | -6/Factory | Repaired Enh. Autogun 6373 | -6/Factory | Destroyed 7 combat bots 6602 | -6/Factory | Build established: Scavenger-Gunner 7142 | -6/Factory | System corruption reached 10% 7666 | -6/Factory | Spotted B-75 Beast 8471 | -6/Factory | First assault squad dispatched 8618 | -6/Factory | Destroyed 9 combat bots 8636 | -6/Factory | Core integrity fell below 50% 8654 | -6/Factory | Core integrity fell below 20% 8660 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08644_ Slug penetrates Wall. 08647_ Segregator destroyed. 08648_ Slammed into G-50 Soldier. 08649_ Acquired 29 matter. 08650_ Hcp. Storage Unit destroyed. 08650_ Penetrated by Slug. 08650_ K-01 Serf destroyed. 08651_ K-01 Serf collects debris. 08653_ R-10 Processor collects Lgt. Ion Engine. 08653_ Penetrated by Slug. 08654_ Slammed into G-50 Soldier. 08656_ K-01 Serf collects debris. 08656_ Slammed into G-50 Soldier. 08656_ R-10 Processor collects Unknown Flight Unit. 08656_ K-01 Serf collects debris. 08657_ Penetrated by Slug. 08657_ Slammed into G-50 Soldier. 08658_ Armor Integrity Analyzer destroyed. 08659_ R-10 Processor collects Lgt. Angular Momentum Engine. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | #== ! #???????????????????????? | | #== #???????????????????????? | | #= #???????????????????????? | | ########+#####???????????????????????? | | ####### # [ ! #??????????????????????????? | | ??????# # #??????????????????????????? | | ??????# #!= * ! ! #??????????????????????????? | | ??????# %#% % !! #????####??????????????????? | | ??????# #% !!! #???? ?????????????????? | | ??????# +% ##??? ????????????????? | | ??????# # #### ?????????????????? | | ??????# # ## " ""?????????????????? | | ??????# ############### """ ???????????????? | | ??????# # """ ???????????????? | | ??????# # ????????????????? | | ??????# R # """????????????????? | | ??????# + """????????????????? | | ??????# # """ """????????????? | | ??????####### # ???????????? | | ????????????# u # ????????????? | | ????????????# % #######????????????????? | | ????????????# % #????????????????????? | | ???????????## !! #????????????????????? | | ???????????## !! ####???????????????????? | | ????????????#^ !^ """#???????????????????? | | ?????? ???# t @ R"#???????????????????? | | ????? ##%% """#???????????????????? | | ???????# =% % #####??????????????????? | | ???????# ^ "" #??????????????????? | | ???????# ^ """ #??????????????????? | | ???????# R"g% #??????????????????? | | ???????# """ % +??????????????????? | | ???????# R h %=* #??????????????????? | | ???????# %gg % #??????????????????? | | ???????##################%k!!=#########??????????? | | ????????? % kkk![ ???????? | | ????????? kR !% ???????? | | ????????? = ???????? | | ????????? u ???????? | | ?????????? ????????? | | ??????????######## ###########+######????????? | | ?????????????????# ???????????? ????????????? | | ?????????????????# ????????????? ????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Heat Shielding 100 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Recalibrator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Gun Specialist Gunslinger Challenges ------------ None Game ------ Seed BottomlessBiometalArmor Manual? 0 Play Time 02:38:28 Cumulative 78.1 hours Start 2020.10.06 @ 18:31:20 End 2020.10.07 @ 09:16:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e43cd06b-37f2-405b-b12a-384160b5f431