Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 21:21:16 Player: star Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2535) 2535 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (197) 197 TOTAL SCORE: 6142 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 27 Friendly Fire -21 Cogmind --------- Core Integrity 528/700 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Compact Wheel Aerolev Unit (fused) > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (10) --- Light Ion Engine Large Battery (200) Trap Scanner Hardened Heavy Armor Plating Thief Drone Bay (3/3) Heavy Ion Cannon Heavy Ion Cannon Heavy Shock Bomb Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Impact Mace > --- INVENTORY -------- Light Ion Engine Large Battery Trap Scanner Transmission Jammer Hardened Heavy Armor Plating Thief Drone Bay Heavy Ion Cannon Heavy Ion Cannon Plasma Cutter [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . 2 . . 1 . . Utility 3 | . . . . 2 1 . . Weapon . | . . . . . . . . Parts Attached 57 | 6 6 8 5 25 2 . 5 Power 4 | 1 . 1 . 2 . . . Engine 3 | 1 . 1 . 1 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 21 | 2 2 4 . 8 1 . 4 Treads . | . . . . . . . . Leg 6 | . 2 . . 2 . . 2 Wheel 8 | 2 . 4 . . . . 2 Hover 7 | . . . . 6 1 . . Flight . | . . . . . . . . Utility 13 | 1 2 1 2 7 . . . Device 3 | . . . 1 2 . . . Storage 2 | 1 1 . . . . . . Processor 3 | . . . . 3 . . . Hackware 2 | . . . . 2 . . . Protection 3 | . 1 1 1 . . . . Artifact . | . . . . . . . . Weapon 19 | 2 2 2 3 8 1 . 1 Energy Gun 2 | . 1 1 . . . . . Energy Cannon 8 | . . 1 . 7 . . . Ballistic Gun 4 | 2 1 . 1 . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 3 | . . . 1 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 1 . . Parts Lost 22 | . 3 . 2 8 . . 9 Power 2 | . 1 . . . . . 1 Propulsion 14 | . 2 . . 6 . . 6 Utility 3 | . . . 1 1 . . 1 Weapon 3 | . . . 1 1 . . 1 Highest Loss Streak 5 | . 2 . 2 3 . . 5 To Critical Strikes . | . . . . . . . . Average Backups 8 | 1 4 9 8 9 9 9 9 Power . | . . . 1 1 1 1 1 Propulsion . | . 1 1 . . . . . Utility 3 | . . 3 4 4 5 4 4 Weapon 2 | . 2 3 3 2 2 2 3 Tool/Special . | . . . . . . . . Unused Backups 11 | . . 2 1 3 . 1 4 Power 2 | . . 1 . . . . 1 Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . . . 1 2 Weapon 4 | . . 1 1 2 . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 80 95 99 91 86 92 79 Engine 7 | . 6 8 11 7 7 7 4 Leg 6 | . 5 1 . 5 15 15 13 Wheel 17 | . 17 41 44 8 . . 10 Hover 10 | . . . . 16 17 23 10 Device 4 | . . . . 8 7 7 1 Storage 9 | . 14 11 11 9 7 7 7 Processor 9 | . . . . 15 15 15 15 Protection 3 | . 8 11 11 . . . . Energy Gun 2 | . 6 7 4 . . . . Energy Cannon 11 | . . 7 10 17 8 7 6 Ballistic Gun 2 | . 21 6 2 . . . . Impact Weapon 1 | . . . . . 6 7 7 Peak Build Rating 39 | 6 8 17 23 37 39 39 39 Average Rating 24 | 4 6 15 16 29 36 39 30 On Entrance 19 | . 6 6 17 18 33 39 39 Avg Prop Armor Cover (%) 15 | . . . . 11 13 13 20 Naked Turns . | . . . . . . . . Heaviest Build 35 | 13 18 26 26 35 33 30 30 Greatest Support 48 | 20 20 48 48 48 24 24 32 Greatest Overweight (x) 3 | 1 1 1 . 3 2 1 3 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 3 6 10 10 10 10 10 10 Average Carried 9 | 1 4 9 8 9 10 9 10 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 3 6 9 10 10 10 10 10 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1375 | 240 194 100 168 518 40 . 115 Remotely . | . . . . . . . . Salvage Created 3141 | . 306 428 288 1622 49 . 448 Parts 159 | . 19 30 9 91 1 . 9 Haulers Intercepted 7 | . 1 2 . 4 . . . Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 74 | . 7 9 13 36 1 . 8 Melee 4 | . . . . . . . 4 Guns 14 | . 7 5 2 . . . . Cannons 34 | . . 4 8 22 . . . AOE 16 | . . . 3 13 . . . Classes Destroyed 13 | . 4 2 1 4 1 . 1 Worker 2 | . . . . 2 . . . Builder 4 | . . . . 3 . . 1 Hauler 7 | . 1 2 . 4 . . . Recycler 4 | . 1 . 2 . . . 1 Operator 1 | . . . . . . . 1 Swarmer 14 | . 3 4 3 4 . . . Grunt 38 | . 4 3 . 23 . . 8 Brawler 2 | . . 1 . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 7 | . . 1 . 6 . . . Hunter 1 | . . . . . 1 . . Heavy 1 | . . . . 1 . . . Assembled 10 | . . . 10 . . . . Best Kill Streak 12 | . 2 4 3 12 1 . 6 Combat Bots Only 7 | . 2 4 3 7 1 . 5 Max Kills in Single Turn 3 | . 1 1 1 3 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 3 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 356 | . 50 36 29 145 4 . 92 Missed 108 | . 15 5 8 46 2 . 32 Hits 248 | . 35 31 21 99 2 . 60 Melee 3 | . . . 2 1 . . . Projectile 245 | . 35 31 19 98 2 . 60 Critical Strikes 7 | . . . . 5 . . 2 Damage Taken 3537 | . 397 334 312 1620 31 . 843 Core 566 | . 94 45 10 245 . . 172 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 94 | . . . . . . . 94 Core Remaining (%) 75 | 100 62 . 86 55 . . . Volleys Fired 180 | . 38 22 32 88 . . . Largest 2 | . 2 2 2 2 . . . Hottest 136 | . 85 108 133 136 . . . Shots Fired 335 | . 74 44 56 158 . . 3 Gun 120 | . 74 27 19 . . . . Cannon 193 | . . 17 32 141 . . 3 Launcher 22 | . . . 5 17 . . . Special . | . . . . . . . . Kinetic 77 | . 53 10 13 1 . . . Thermal 214 | . 21 17 33 140 . . 3 Explosive 22 | . . . 5 17 . . . Electromagnetic 22 | . . 17 5 . . . . Robot Hit Streak 28 | . 6 7 9 28 . . . Robot Miss Streak 4 | . 4 2 3 3 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 225 | . 40 25 29 113 1 . 17 Core Hits 126 | . 15 12 18 78 . . 3 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 6 | . . . . . 1 . 5 Critical Strikes 9 | . 1 . . 1 1 . 6 Burn 1 | . 1 . . . . . . Meltdown 1 | . . . . 1 . . . Smash 7 | . . . . . 1 . 6 Melee Attacks 55 | . . . . . 3 8 44 Impact 55 | . . . . . 3 8 44 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6412 | . 520 406 637 3842 44 . 963 Guns 874 | . 520 222 132 . . . . Cannons 3058 | . . 184 362 2512 . . . Explosions 1473 | . . . 143 1330 . . . Melee 1007 | . . . . . 44 . 963 Ramming . | . . . . . . . . Kinetic 501 | . 329 75 97 . . . . Thermal 3223 | . 191 184 336 2512 . . . Explosive 1473 | . . . 143 1330 . . . Electromagnetic 208 | . . 147 61 . . . . Impact 1007 | . . . . . 44 . 963 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . 3 . . 15 16 Average Corruption 10 | . . . 3 . . 12 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . 7 . . 9 28 Message Errors 10 | . . . 1 . . 2 7 Matter Fused 6 | . . . 1 . . 2 3 Heat Flow Errors 4 | . . . 2 . . . 2 Energy Discharges 6 | . . . . . . 2 4 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . 1 . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 3 | . . . 1 . . 1 1 Misfires 3 | . . . . . . . 3 Misdirections 3 | . . . . . . 1 2 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 522 | . . . . 63 44 . 415 Projectiles 22 | . . . . 22 . . . Explosions 41 | . . . . 41 . . . Melee 459 | . . . . . 44 . 415 Knockbacks 7 | . . . . . . . 7 Impact 7 | . . . . . . . 7 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 65 | . . . 28 37 . . . Shots 2 | . . . 1 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 373 | . 208 351 373 213 . . 132 Average Temperature 77 | . 69 105 103 55 . . 53 Received Heat Transfer 1449 | . 162 90 120 621 . . 456 Effects 2 | . . . 2 . . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 7 | . . . . . 1 . 6 Combat Hostiles 5 | . . . . . 1 . 4 Parts Fried 14 | . . 1 . . 4 . 9 Impact Corruptions 16 | . . . . . 1 . 15 Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 6 | . . . . 6 . . . Heat Transferred 5550 | . 555 333 629 4033 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 60 | 100 100 100 100 11 . 100 100 Level 1 16 | . . . . 28 100 . . Level 2 23 | . . . . 60 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 644 | . 89 112 111 644 266 73 85 Initial 262 | . . 24 35 . 262 73 . Average 202 | . 39 46 19 447 238 33 29 Influence Increases 2157 | . 235 249 107 1204 59 5 298 Destroy 0b10 Robot/C 1300 | . 140 180 60 740 20 . 160 Destroy 0b10 Robot/NC 95 | . 10 10 10 50 . . 15 Destroy Leader 286 | . 32 44 10 170 10 . 20 Allied During Kill 7 | . . . . 7 . . . Successful Hack 37 | . 8 . . 15 14 . . Disable Machine 75 | . . . . 45 15 . 15 Destroy Structure 117 | . . . 27 72 . 5 13 Lose Combat Pursuer 240 | . 45 15 . 105 . . 75 Influence Decreases 2157 | . 176 216 199 626 426 216 298 Entered New Map 546 | . . 35 57 . 316 138 . Time Decay 1371 | . 136 181 111 526 110 78 229 Lost Part 199 | . 30 . 20 80 . . 69 Lost Ally 41 | . 10 . 11 20 . . . Squads Dispatched 15 | . 1 1 . 7 1 . 5 Investigation 10 | . . 1 . 4 1 . 4 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . . 2 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 8 | . 3 . . 5 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 16 11 18 53 1 6 19 Peak Tracking Total 8 | . 5 4 7 8 1 6 5 Tactical Retreats 10 | . 2 1 1 4 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 4 | . . 1 . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 5 | . . . . 3 1 . 1 Max in Single Turn 1 | . . . . 1 1 . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 13 | . 2 . 1 5 1 . 4 Terminals 4 | . 1 . . 2 . . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 33 | . 4 . 1 16 4 . 8 Successful 13 | . 2 . 1 6 2 . 2 Failed 20 | . 2 . . 10 2 . 6 Catastrophic 6 | . . . . 4 . . 2 Database Lockouts . | . . . . . . . . Manual 15 | . 4 . . 6 . . 5 Terminals 13 | . 2 . . 9 . . 2 Fabricators 4 | . . . . . 4 . . Repair Stations 3 | . . . . . . . 3 Recycling Units 4 | . 2 . . 2 . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 5 | . . . . 2 . . 3 Terminal Hacks 3 | . . . 1 2 . . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 3 | . 1 . . . . . 2 Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Patch 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 9 | . 2 . . 4 1 . 2 Full Trace Events 6 | . . . . 3 1 . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 58 | . . . . . 58 . . Total Part Build Rating 3 | . . . . . 3 . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 5 | . 1 . 4 . . . . Largest Group 3 | . 1 . 3 1 . . . Highest-Rated Group 40 | . 10 . 40 31 . . . Highest-Rated Ally 31 | . 10 . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 38 | . . . 20 18 . . . Total Damage 394 | . . . 187 207 . . . Kills 7 | . . . 5 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Active Infowar (turns) 2459 | . . . . 1440 223 194 602 Optics 1394 | . . . . 375 223 194 602 Traps 92 | . . . . 92 . . . T.N.C. 1065 | . . . . 1065 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 3842 | 48 307 380 616 1472 223 194 602 Spaces Moved 2403 | 46 160 291 451 892 116 123 324 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 128 | . 50 7 . 69 . . 2 Wheels 1430 | 43 110 284 451 288 . . 254 Hover 842 | . . . . 535 116 123 68 Flight . | . . . . . . . . Fastest Speed 38 | 50 80 90 90 38 122 122 100 Average Speed 107 | 79 93 90 90 120 130 122 107 Slowest Speed 330 | 100 120 120 90 330 186 122 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 2 28 23 83 62 3 83 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 4 | . . . 4 . . . . Spaces Dug 21 | . . . . . . 8 13 Terrain Destroyed 126 | . . . 39 66 . 8 13 Melee 21 | . . . . . . 8 13 Projectile 8 | . . . 3 5 . . . AOE 97 | . . . 36 61 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3222 | 54 244 363 603 1127 182 153 496 Wait 449 | . 37 29 105 76 60 20 122 Move 2397 | 45 159 290 450 891 116 122 324 Hop . | . . . . . . . . Pick Up 34 | 3 3 6 6 15 . 1 . Fast Attach 28 | 6 2 5 . 9 1 1 4 Attach 10 | . 2 . 2 6 . . . Detach 5 | . 1 2 . 2 . . . Swap 38 | . 2 3 6 23 2 . 2 Drop 26 | . . 6 2 17 . 1 . Fire 180 | . 38 22 32 88 . . . Melee 55 | . . . . . 3 8 44 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 335 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Propulsion x2 720 | -9/Materials | Discovered new exit (range 8) 736 | -9/Materials | Entered Mines 774 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 815 | -9/Mines | Assembled infested the area 912 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1009 | -9/Mines | Lost 3 allies 1027 | -9/Mines | Learned 2 Materials zone layouts 1152 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1293 | -9/Mines | Discovered new exit (range 14) 1299 | -9/Mines | Received a Mining Laser from a helpful Derelict 1320 | -9/Mines | Found the Drone Emporium 1326 | -9/Mines | Found Prototype Device 1326 | -9/Mines | Identified Thief Drone Bay 1352 | -9/Mines | Entered Materials 1352 | -8/Materials | Accompanied by 1 ally 1352 | -8/Materials | Evolved 2 slots: Utility x2 1353 | -8/Materials | Identified exit to Factory 1878 | -8/Materials | Garrison activated, responded to threat 1964 | -8/Materials | Destroyed 7 combat bots 2119 | -8/Materials | Discovered exit to Factory (range 10) 2136 | -8/Materials | Lost 3 parts (2n1w) 2824 | -8/Materials | Entered Factory 2824 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2911 | -7/Factory | Fabricated Aerolev Unit? 3007 | -7/Factory | Build established: Scavenger-Mutant 3047 | -7/Factory | Sucked down chute 3047 | -7/Factory | Entered Waste 3062 | -7/Waste | EMP discharged 3062 | -7/Waste | System corruption reached 10% 3071 | -7/Waste | Spotted C-40 Crusher 3115 | -7/Waste | Spotted C-40 Crusher 3133 | -7/Waste | Spotted C-40 Crusher 3157 | -7/Waste | Spotted C-40 Crusher 3162 | -7/Waste | EMP discharged 3162 | -7/Waste | Spotted C-40 Crusher 3207 | -7/Waste | Spotted C-40 Crusher 3225 | -7/Waste | Discovered new exit (range 12) 3241 | -7/Waste | Entered Factory 3403 | -7/Factory | Lost 5 parts (4n1u) 3843 | -7/Factory | Self-destructed Last Messages --------------- PATCHED[Aluminum Leg] PATCHED[Aluminum Leg] 03773_ ALERT: Suspicious activity at Repair Station F005. Dispatching Investigation squad. 03779_ System corrupted: Heat flow error (+166). 03784_ Destroyed Aluminum Leg. 03784_ G-47 Trooper system corrupted by crushing effect. 03785_ G-47 Trooper system terminally corrupted. 03785_ Aluminum Leg fried. 03788_ Slug penetrates Repair Station. 03789_ Acquired 20 matter. 03796_ System corrupted: Component data lost. 03796_ U-05 Engineer builds a Wall. 03797_ Slug penetrates Wall. 03807_ Penetrated by Slug. 03807_ Hvy. Ion Cannon destroyed. 03820_ System corrupted: Aerolev Unit fused. 03836_ Aluminum Leg destroyed. 03840_ Slug penetrates Wall. 03840_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ? #??????????????? ???????????????????????????? | | " #??????????????? ????????????????????????? | | " #??????????????? ????????????????????????? | | ?????????????? ????????????????????????? | | #??????????????? #????????????????????????? | | #??????????????# #????????????????????????? | | #??????????????# #????????????????????????? | | #??????????????# #????????????????????????? | | #??????????????# #????????????????????????? | | ##?????????????# #????????????????????????? | | ??????????????# #????????????????????????? | | #??????????????+ +????????????????????????? | | #??????????????# #????????????????????????? | | #??????????????# ^#????????????????????????? | | ################ #????????????????????????? | | #????????????????????????? | | h #????????????????????????? | | h #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ###+#############g########????????????????????? | | # ???# +????????????????????? | | # ????# #????????????????????? | | # ????# #????????????????????? | | #? ?????# #????????????????????? | | #? ?????# @ #????????????????????? | | #?? ??????# #????????????????????? | | #?? ??????# #????????????????????? | | ####+###????# #????????????????????? | | #????# #????????????????????? | | ###### #????????????????????? | | + #### #???????????? | | ###### + #???????????? | | #????################# #???????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #????###???????????????????????????????? | | ##############?????????????????????????? | | *#% % % #?????????????????????????? | | #"""*! #?????????????????????????? | | #"R % """" #?????????????????????????? | | #""" """" #?????????????????????????? | | / %"" #?????????????????????????? | | # % """" #?????????????????????????? | | + """" #?????????????????????????? | | # """" #?????????????????????????? | | # """" #?????????????????????????? | | ###### # #?????????????????????????? | | #????# # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aerolev Unit | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Plasma Cutter | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormSystemArchive Manual? 0 Play Time 00:31:06 Cumulative 217.8 hours Start 2026.06.30 @ 01:22:19 End 2026.06.30 @ 21:21:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 364 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bcede99-10f4-411d-8920-34276d9d3e09