Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.10 @ 23:02:14 Player: matleouf Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1139) 1139 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 3367 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Hot (230) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Authchip [R/Combat] > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Medium Storage Unit Compact Battery (200) Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Hardened Light Armor Plating Authchip [R/Combat] > --- WEAPON ----------- Small Laser Pulse Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Compact Battery Particle Cannon Assault Rifle Heavy Assault Rifle Improved Datajack [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device Heat Sink Storage Large Storage Unit Hackware Authchip [R/Combat] Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 39 | 6 2 11 8 12 Power 5 | 1 . 1 . 3 Engine 5 | 1 . 1 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 4 3 3 Treads . | . . . . . Leg 12 | 2 . 4 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 2 2 2 Device 3 | 1 . . 1 1 Storage 2 | . . 2 . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 14 | 2 1 4 3 4 Energy Gun 6 | 1 1 1 1 2 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . . 3 1 20 Power 5 | . . 1 . 4 Propulsion 9 | . . 1 1 7 Utility 4 | . . . . 4 Weapon 6 | . . 1 . 5 Highest Loss Streak 18 | . . 2 1 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 96 90 98 88 Engine 10 | . 14 10 9 8 Leg 33 | . 28 35 36 32 Device 6 | . 14 . 9 8 Storage 7 | . . 10 9 9 Protection 12 | . 11 11 16 9 Energy Gun 9 | . 14 14 3 6 Energy Cannon 2 | . . 2 4 . Ballistic Gun 4 | . 14 3 1 6 Launcher 3 | . . 1 9 1 Naked Turns . | . . . . . Heaviest Build 39 | 7 10 33 39 37 Greatest Support 46 | 20 20 46 46 43 Greatest Overweight (x) 7 | . . . . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 Average Capacity 11 | 5 5 11 15 15 Most Carried 15 | 5 5 11 15 14 Average Carried 9 | 3 4 7 13 11 Final Capacity 15 | 5 5 15 15 15 Final Carried 13 | 4 5 11 13 4 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 607 | 268 . 182 70 87 Remotely . | . . . . . Salvage Created 1139 | 48 . 614 337 140 Parts 72 | 3 . 46 19 4 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 34 | 1 . 20 10 3 Guns 19 | 1 . 13 2 3 Cannons 6 | . . 1 5 . AOE 9 | . . 6 3 . Classes Destroyed 6 | 2 . 3 1 . Worker 3 | 1 . 2 . . Operator 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 11 | . . 8 3 . Grunt 15 | 1 . 8 3 3 Sentry 8 | . . 4 4 . Best Kill Streak 10 | 1 . 10 3 2 Combat Bots Only 8 | 1 . 8 3 2 Max Kills in Single Turn 4 | 1 . 4 2 1 Gunslinging . | . . . . . Exploded 3 | . . 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 438 | 7 . 84 83 264 Missed 133 | 2 . 31 25 75 Damage Taken 3014 | 41 . 527 624 1822 Core 674 | 16 . 107 113 438 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . 21 22 8 Ignored by Resistances 901 | 12 . 153 185 551 Core Remaining (%) 86 | 93 93 73 . . Volleys Fired 122 | 6 2 45 44 25 Largest 2 | 2 2 2 2 2 Hottest 108 | 60 60 108 98 103 Shots Fired 174 | 12 4 75 48 35 Gun 132 | 12 4 58 29 29 Cannon 34 | . . 13 15 6 Launcher 8 | . . 4 4 . Special . | . . . . . Kinetic 34 | 6 2 2 9 15 Thermal 132 | 6 2 69 35 20 Explosive 8 | . . 4 4 . Electromagnetic . | . . . . . Robot Hit Streak 17 | 9 2 17 16 15 Robot Miss Streak 3 | 1 2 3 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 134 | 9 2 55 39 29 Core Hits 72 | 3 . 39 18 12 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 1 1 Burn 2 | . . 1 1 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2897 | 121 24 1274 1064 414 Guns 1418 | 121 24 600 382 291 Cannons 576 | . . 183 270 123 Explosions 903 | . . 491 412 . Melee . | . . . . . Ramming . | . . . . . Kinetic 326 | 68 12 23 89 134 Thermal 1668 | 53 12 760 563 280 Explosive 903 | . . 491 412 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles 2 | . . . 2 . Explosions 4 | . . . 4 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 31 | . . 31 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 362 | 30 . 309 68 362 Average Temperature 74 | 21 . 73 32 159 Received Heat Transfer 1647 | 30 . 195 297 1125 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 5 1 . Heat Transferred 3676 | 125 25 1759 1197 570 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 509 | 26 34 509 381 250 Initial 210 | . 14 12 164 210 Average 210 | 3 27 271 280 208 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 41 | 100 100 35 14 17 Level 1 48 | . . 34 85 82 Level 2 10 | . . 29 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | 1 2 29 15 19 Peak Tracking Total 12 | 1 2 7 6 12 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 9 | . 4 3 2 . Terminals 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 8 5 8 . Successful 20 | . 7 5 8 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 7 4 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 17 | . 6 4 7 . Record 16 | . 5 4 7 . Robot Analysis 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 5 | . 2 2 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1815 | 114 292 628 541 240 Spaces Moved 1211 | 87 236 398 359 131 Core 37 | 34 . . . 3 Treads . | . . . . . Legs 1174 | 53 236 398 359 128 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 118 | 92 120 120 120 125 Slowest Speed 400 | 120 120 120 120 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 7 39 43 29 30 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 59 | . . 33 26 . Melee . | . . . . . Projectile . | . . . . . AOE 59 | . . 33 26 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1419 | 108 241 477 419 174 Wait 3 | . . . . 3 Move 1207 | 86 235 397 358 131 Hop . | . . . . . Pick Up 36 | 10 1 16 7 2 Fast Attach 1 | . 1 . . . Attach 31 | 6 . 10 3 12 Detach 4 | . . 3 . 1 Swap 7 | . 1 1 5 . Drop 8 | . 1 5 2 . Fire 122 | 6 2 45 44 25 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x2 610 | -9/Materials | Discovered new exit (range 7) 660 | -9/Materials | Destroyed 8 combat bots 953 | -9/Materials | Discovered new exit (range 10) 1035 | -9/Materials | Entered another Materials area 1035 | -8/Materials | Evolved 2 slots: Utility x2 1406 | -8/Materials | Build established: Scavenger-Mutant 1407 | -8/Materials | Identified exit to Garrison 1529 | -8/Materials | Garrison activated, responded to threat 1576 | -8/Materials | Entered Garrison 1610 | -8/Garrison | Triggered checkpoint 1742 | -8/Garrison | Triggered checkpoint 1754 | -8/Garrison | Triggered checkpoint 1788 | -8/Garrison | Triggered checkpoint 1800 | -8/Garrison | Core integrity fell below 50% 1812 | -8/Garrison | Core integrity fell below 20% 1816 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Aluminum Leg destroyed. Critical hit (Burn: +37). Imp. Ion Engine destroyed. Heat Sink destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Aluminum Leg destroyed. Particle Cannon destroyed. Imp. Ion Engine destroyed. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Power failure, Lgt. Ion Engine shutdown. Hvy. Assault Rifle destroyed. Lgt. Ion Engine destroyed. Imp. Heat Sink destroyed. G-50 Soldier heat damages Carbon-fiber Leg. G-50 Soldier heat damages Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####???????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????? #??????????????????????????????? | | ?????????????? #??????????????????????????????? | | ??????????????# #??????????#???????????????????? | | ??????????????# #????????? #???????????????????? | | ??????????????# #????????? #???????????????????? | | ??????????????# #???????? #???????????????????? | | ??????????????# #######?? #???????????????????? | | ??????????????# ^ ##CC%"#? #???????????????????? | | ??????????????# %## ggg## #???????????????????? | | ??????????????# ss @ #???????????????????? | | ??????????????# g #???????????????????? | | ??????????????# gs #???????????????????? | | ??????????????# ## s ## #???????????????????? | | ????????????### [##g ## #???????????????????? | | ????????????# = sg "???????????????????? | | ????????????# = "???????????????????? | | ????????????# "???????????????????? | | ????????????# "???????????????????? | | ##??????????### ## ## #???????????????????? | | ""#???????????# ## ## #???????????????????? | | ""#???????????# ??????????????????? | | ""#???????????# %! ??????????????????? | | !"#???????????# %=[ ###?????????????????? | | !"#???????????# ##= ######???????????????????? | | !"#???????????# ## #????????????????????????? | | !"#???????????# #######????????????????????????? | | !"#???????????# #??????????????????????????????? | | !"#???????????# #??????????????????????????????? | | ""#???????????# #??????????????????????????????? | | ###???????????# #??????????????????????????????? | | ############### #??????????????????????????????? | | #??????????????????????????????? | | ^ #??????????????????????????????? | | #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed AngularPulseBiocell Manual? 0 Play Time 01:04:39 Cumulative 3.7 hours Start 2024.04.01 @ 22:16:44 End 2024.04.10 @ 23:02:14 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de30e02b-4788-4624-a0de-91366b87decc