Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 11:39:22 Player: Sudoku Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (540) 540 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1665 Bonus ------- None Cogmind --------- Core Integrity 323/400 Matter 280/300 Energy 119/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Small Storage Unit > --- WEAPON (2) ------- Improved EM Shotgun Improved Medium Laser > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Improved Treads Improved Heat Sink Large Matter Pod (150) Light Assault Rifle Heavy Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Treads Improved Heat Sink Large Matter Pod Light Assault Rifle Heavy Assault Rifle Autogun [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 26 | 7 3 16 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 11 | 2 . 9 Treads 4 | . . 4 Leg 7 | 2 . 5 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 2 . . Device . | . . . Storage 2 | 2 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 3 5 Energy Gun 4 | 2 . 2 Energy Cannon . | . . . Ballistic Gun 5 | . 2 3 Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 3 | . . 3 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 97 | . 100 96 Engine 11 | . 14 9 Treads 8 | . . 12 Leg 28 | . 28 29 Storage 24 | . 28 22 Ballistic Gun 14 | . 12 15 Ballistic Cannon 8 | . 12 6 Naked Turns . | . . . Heaviest Build 18 | 16 18 18 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 2 | 2 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 8 8 8 Average Carried 7 | 4 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 8 8 8 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1184 | 312 215 657 Remotely . | . . . Salvage Created 956 | 150 177 629 Parts 56 | 5 7 44 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 20 | . 3 17 Guns 11 | . 1 10 Cannons 9 | . 2 7 Classes Destroyed 7 | 2 1 4 Worker 3 | 2 . 1 Hauler 1 | . . 1 Recycler 3 | 1 1 1 Watcher 2 | . . 2 Swarmer 10 | . . 10 Grunt 8 | . 3 5 Sentry 2 | . . 2 Best Kill Streak 6 | 2 2 6 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1151 | . 132 1019 Core 98 | . 21 77 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 91 . Volleys Fired 86 | 5 11 70 Largest 2 | 2 2 2 Hottest 80 | 80 55 55 Shots Fired 170 | 8 22 140 Gun 125 | 8 11 106 Cannon 45 | . 11 34 Launcher . | . . . Special . | . . . Kinetic 162 | . 22 140 Thermal 3 | 3 . . Explosive . | . . . Electromagnetic 5 | 5 . . Robot Hit Streak 14 | 3 11 14 Robot Miss Streak 9 | 1 2 9 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 93 | 5 15 73 Core Hits 37 | 4 5 28 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1332 | 73 226 1033 Guns 874 | 73 105 696 Cannons 458 | . 121 337 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1259 | . 226 1033 Thermal 10 | 10 . . Explosive . | . . . Electromagnetic 63 | 63 . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 3 | . 2 1 Impact . | . . . Kinetic 3 | . 2 1 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 54 | 54 14 7 Average Temperature 11 | 29 6 3 Received Heat Transfer 291 | . 54 237 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 25 | 25 . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 304 | 15 96 304 Average Influence 74 | 6 23 114 Maximum Alert Level 1 | . . 1 Low Security (%) 88 | 100 100 80 Level 1 11 | . . 19 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 6 28 Peak Tracking Total 6 | . 3 6 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 14 | . 5 9 Terminals 10 | . 5 5 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 59 | . 19 40 Successful 42 | . 10 32 Failed 17 | . 9 8 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 27 | . 18 9 Terminals 37 | . 19 18 Fabricators . | . . . Repair Stations 5 | . . 5 Recycling Units . | . . . Scanalyzers 17 | . . 17 Garrison Access . | . . . Terminal Hacks 14 | . 5 9 Prototype ID Bank 1 | . . 1 Emergency Access Points 3 | . . 3 Terminal Index 3 | . 1 2 Unreport Threat 3 | . 2 1 Recall Investigation 1 | . 1 . Zone Layout 3 | . 1 2 Fabricator Hacks . | . . . Repair Station Hacks 4 | . . 4 Scan Component 2 | . . 2 Repair 2 | . . 2 Recycling Unit Hacks . | . . . Scanalyzer 16 | . . 16 Insert Component 8 | . . 8 Analyze 8 | . . 8 Garrison Access Hacks . | . . . Unauthorized Hacks 23 | . 14 9 Terminals 7 | . 5 2 Track 5 | . 3 2 Assimilate 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Mechanics 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 14 | . 5 9 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 7 | . . 7 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 52 | . . 52 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 8 | . . 8 Part Schematics Acquired 7 | . . 7 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1234 | 134 384 716 Spaces Moved 699 | 89 257 353 Core 11 | 11 . . Treads . | . . . Legs 688 | 78 257 353 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 112 120 120 Slowest Speed 150 | 150 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 5 38 37 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 941 | 115 311 515 Wait 82 | . 33 49 Move 697 | 88 256 353 Hop . | . . . Pick Up 34 | 15 4 15 Fast Attach . | . . . Attach 17 | 7 . 10 Detach 3 | . . 3 Swap 9 | . 3 6 Drop 13 | . 4 9 Fire 86 | 5 11 70 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 13) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x2 632 | -9/Materials | Repaired Aluminum Leg 726 | -9/Materials | Discovered new exit (range 7) 1086 | -9/Materials | Repaired Aluminum Leg 1235 | -9/Materials | Self-destructed Last Messages --------------- 01136_ Connecting with Repair Station... 01140_ Acquired Aluminum Leg. 01148_ Acquired 108 matter. 01149_ W-16 Scout destroyed. 01151_ U-05 Engineer builds a Door. 01156_ Acquired 21 matter. 01162_ Acquired Lgt. Ion Engine. 01169_ Acquired 20 matter. 01207_ Y-45 Defender destroyed. 01213_ Acquired 50 matter. 01215_ Dropped Lgt. Armor Plating. 01216_ Acquired Hvy. Assault Rifle. 01220_ A-02 Transporter destroyed. 01223_ Acquired 24 matter. 01225_ Dropped Aluminum Leg. 01226_ Acquired Prototype Energy Gun. 01227_ Identified Imp. Medium Laser. 01228_ Dropped Assault Rifle. 01230_ Acquired Prototype Energy Gun. 01231_ Identified Imp. EM Shotgun. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | #+##??? ###+#?????????????????????###+???????????? | | ????????????????????? ???????????? | | ?????????????????????? ????????????? | | ?????????????????????? ?????????????? | | "^ """" #????????????##??????? #??????????????? | | " """" #??????????### ######? #???????????????? | | " """" #??????????# # ????????????????? | | #??????????# # ?????????????????? | | ^^ ##########?# + ??????????????????? | | " """# #?# #???????????????????? | | " R"# #?# =][= #???????????????????? | | " !"""# #?# ][% *#???????????????????? | | !!*# #?# !@[[ #???????????????????? | | = + = #?# = #???????????????????? | | #### ! # " #?# = = #???????????????????? | | # #" #?####+#####???????????????????? | | #### ## ###### #???????????????????????? | | #??# ## = + #???????????????????????? | | #??# ##+###############???????????????????????? | | #??# ## #?????????????????????????????????????? | | #??# ##!#?????????????????????????????????????? | | #??# ##!#?????????????????????????????????????? | | #?## ## #?????????????????????????????????????? | | #?# # ?????????????????????????????????????? | | +##### T # #?????????????????????????????????????? | | # # #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | "" ## ^ ^#??????????# #??????????????????????? | | """##^^^^#######????# #??????????????????????? | | S"## % #????# #??????????????????????? | | ## #????# #??????????????????????? | | #+##+## T #????# #??????????????????????? | | # #???## ##?????????????????????? | | # [#???# #?????????????????????? | | # =#???# #?????????????????????? | | !!#???# #?###?????????????????? | | ###############+##### #?# ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeRelayTorch Manual? 0 Play Time 00:58:39 Cumulative 43.7 hours Start 2020.03.12 @ 00:50:22 End 2020.03.12 @ 11:39:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cc2c366-151b-44e7-ad74-8108c3ae563a