Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 20:59:47 Player: darki Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (87) 435 Value Destroyed (3221) 3221 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1225) 1225 TOTAL SCORE: 11321 Bonus ------- Follower Combat Kills 659 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -334 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 94/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Energy Well (309) Improved Energy Well (31) High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Advanced Coolant Injector Energy Well Energy Well Improved Energy Well Advanced Terrain Scanner Improved Target Analyzer Improved Shield Generator Force Field > --- WEAPON ----------- Heavy Disruptor Cannon > --- INVENTORY -------- Improved Fusion Compressor Flexi-carbon Leg Nuclear Pulse Array Heavy Phase Cannon [Rating: 111] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Aluminum Leg Treads Improved Heavy Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Guided Missile Launcher Energy Gun Heavy Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Guided Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . . . . 1 . . 1 Utility 9 | . . . 2 . . . 6 . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 126 | . 8 8 9 3 7 3 17 1 1 . 12 8 15 5 29 Power 14 | . 1 1 2 . . 1 3 . . . . 1 1 . 4 Engine 5 | . 1 . 2 . . . . . . . . 1 1 . . Core 7 | . . 1 . . . 1 2 . . . . . . . 3 Reactor 2 | . . . . . . . 1 . . . . . . . 1 Propulsion 23 | . . 4 3 . 1 . 2 . . . 1 2 1 3 6 Treads 5 | . . 2 . . . . . . . . . . 1 . 2 Leg 14 | . . 2 3 . 1 . 2 . . . 1 . . 3 2 Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . Flight 3 | . . . . . . . . . . . . 1 . . 2 Utility 47 | . 4 . 2 . 2 . 8 1 1 . 7 4 7 . 11 Device 22 | . . . . . 1 . 3 1 . . 4 3 2 . 8 Storage 8 | . 3 . . . . . . . 1 . 1 1 . . 2 Processor 2 | . 1 . . . . . . . . . . . . . 1 Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 14 | . . . 2 . 1 . 5 . . . 1 . 5 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 42 | . 3 3 2 3 4 2 4 . . . 4 1 6 2 8 Energy Gun 7 | . 2 . . . . . 1 . . . . . 2 . 2 Energy Cannon 6 | . . . . . . . . . . . 2 . . . 4 Ballistic Gun 8 | . 1 3 1 1 . 1 . . . . . . . . 1 Ballistic Cannon 4 | . . . . . 1 . . . . . 1 . 2 . . Launcher 12 | . . . . 1 3 1 2 . . . 1 . 2 2 . Special Weapon 4 | . . . 1 1 . . . . . . . 1 . . 1 Impact Weapon 1 | . . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 4 . 4 . . . 2 1 . . . Parts Lost 56 | . . 7 1 2 1 . . 1 . . 14 1 . . 29 Power 6 | . . 1 . . . . . . . . 1 . . . 4 Propulsion 12 | . . 2 . . . . . . . . 3 . . . 7 Utility 26 | . . . . 1 . . . 1 . . 9 1 . . 14 Weapon 12 | . . 4 1 1 1 . . . . . 1 . . . 4 Highest Loss Streak 14 | . . 5 1 2 1 . . 1 . . 10 1 . . 14 To Critical Strikes 3 | . . . . . . . . . . . 3 . . . . Average Slot Usage (%) 80 | . 97 98 59 93 84 88 76 85 86 93 89 35 59 68 60 Engine 5 | . 14 11 1 11 11 1 . . . . . 3 2 5 3 Core 1 | . . 2 . . . 9 3 . . . . . . . 1 Reactor 1 | . . . . . . . 2 6 6 6 5 . . . 2 Treads 2 | . . 14 . . . . . . . . . . 3 4 5 Leg 15 | . 28 13 22 22 22 22 13 13 13 13 11 . . 1 4 Device 11 | . . . . . 9 11 19 18 20 20 21 15 11 5 17 Storage 9 | . 14 14 11 11 11 11 6 6 6 13 12 2 5 5 7 Processor 7 | . 11 14 11 11 11 11 6 6 6 6 5 . . . 2 Protection 10 | . . . 2 17 8 11 16 20 20 20 13 . 18 29 7 Energy Gun 1 | . 1 4 . . . . . . . . . . 6 7 1 Ballistic Gun 5 | . 26 22 10 14 2 . . . . . . . . . . Ballistic Cannon 1 | . . . . . 6 . . . . . 4 . . . . Launcher 3 | . . . . . 3 10 4 13 13 13 3 . . 1 . Naked Turns 59 | . . . . . . . . . . . 55 4 . . . Heaviest Build 106 | 11 31 31 36 40 60 61 72 51 52 52 59 24 106 106 106 Greatest Support 150 | 20 20 40 26 26 28 28 29 29 29 29 32 13 35 60 150 Greatest Overweight (x) 5 | . 1 1 1 1 2 2 2 1 1 1 3 2 3 5 1 Average Overweight (x) 1 | . . . . 1 1 2 2 1 1 1 . . . 2 . Largest Inventory Capacity 20 | . 20 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 12 | . 14 15 15 15 15 15 15 15 15 15 14 5 5 5 5 Most Carried 15 | . 13 14 13 14 15 15 15 15 15 15 15 5 5 5 5 Average Carried 11 | . 9 12 11 13 14 13 13 15 15 15 14 3 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 6 13 12 13 14 15 13 14 15 15 15 5 3 5 5 4 Class Distribution -------------------- 66% | Mutant 17% | Messiah-Mutant 11% | Scavenger-Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Infiltrator-Mutant | -5/Waste Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Matter Collected 2620 | 200 231 197 48 53 137 171 214 164 21 . 278 . 363 207 336 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3379 | . 423 257 48 53 . 201 256 132 . . 261 . 352 386 1010 Parts 151 | . 25 19 4 6 . 14 11 6 . . 3 . . 20 43 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 10 . 3 6 . 6 . . . . Prevented 6 | . . . . . . 4 . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Combat Hostiles Destroyed 70 | . 10 7 1 4 . 8 4 7 . . 7 . 2 6 14 Guns 22 | . 10 6 1 4 . . . . . . . . . . 1 Cannons 17 | . . . . . . . . . . . 5 . . . 12 AOE 29 | . . . . . . 8 3 7 . . 2 . 2 6 1 Classes Destroyed 15 | . 6 1 1 . . 1 2 . . . 1 . 1 2 . Worker 3 | . . 1 . . . . . . . . . . . 1 1 Builder 3 | . . . . . . . . . . . . . . 2 1 Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 4 | . 1 . . . . . . . . . . . . 2 1 Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 4 | . 1 . . . . . . . . . . . . 2 1 Swarmer 27 | . 6 3 . 4 . 4 . 4 . . 1 . . 4 1 Grunt 26 | . 4 4 . . . 3 2 3 . . 4 . . . 6 Brawler 1 | . . . . . . . . . . . 1 . . . . Sentry 4 | . . . 1 . . . 1 . . . 1 . . . 1 Hunter 3 | . . . . . . . . . . . . . . 2 1 Programmer 6 | . . . . . . . 1 . . . . . . . 5 Behemoth 1 | . . . . . . 1 . . . . . . . . . Compactor 2 | . . . . . . . . . . . . . 2 . . Mutant 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 5 | . 4 3 1 4 . 4 2 4 . . 2 . 2 4 5 Combat Bots Only 5 | . 3 3 1 4 . 4 2 4 . . 2 . 2 4 5 Max Kills in Single Turn 4 | . 1 1 1 2 . 3 2 4 . . 1 . 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 2 4 . . 1 . 2 2 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Damage Taken 10533 | . 286 1059 364 112 . . 65 256 75 . 1652 132 . 228 6304 Core 2194 | . 30 213 10 14 . . 4 40 . . 664 59 . . 1160 Absorbed by Shields 618 | . . . . . . . . . . . . . . . 618 Reduced by Siege Mode 49 | . . . . . . . . . . . . . . . 49 Redirected to Shielding 313 | . . . . . . . 20 140 . . 153 . . . . Core Remaining (%) 61 | 100 . 2 . . . 94 . . . . 16 . . 94 . Volleys Fired 207 | . 48 29 4 9 1 8 4 6 . . 24 . 7 11 56 Largest 2 | . 2 2 1 1 1 1 1 2 . . 2 . 1 2 2 Hottest 180 | . 40 90 100 23 48 39 39 72 . . 138 . 39 162 180 Shots Fired 349 | . 96 58 4 9 1 8 4 12 . . 47 . 7 12 91 Gun 176 | . 96 58 3 9 . . . . . . . . . 2 8 Cannon 116 | . . . . . 1 . . . . . 40 . . . 75 Launcher 52 | . . . . . . 8 4 12 . . 7 . 7 10 4 Special 5 | . . . 1 . . . . . . . . . . . 4 Kinetic 177 | . 96 42 3 9 1 . . . . . 20 . . . 6 Thermal 95 | . . . 1 . . . . . . . 20 . . 2 72 Explosive 52 | . . . . . . 8 4 12 . . 7 . 7 10 4 Electromagnetic 21 | . . 16 . . . . . . . . . . . . 5 Robot Hit Streak 18 | . 11 15 7 12 . 4 5 1 . . 4 . 1 3 18 Robot Miss Streak 6 | . 4 2 1 3 . . . 2 . . 6 . . 2 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 222 | . 63 47 3 8 . 3 3 4 . . 23 . 1 3 64 Core Hits 151 | . 25 14 2 4 . 15 6 14 . . 17 . 3 20 31 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . 3 . . . 1 Critical Strikes 6 | . . . . . . . . . . . 3 . . . 3 Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 4 | . . . . . . . . . . . 3 . . . 1 Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . 6 . . . . . . . . Impact 6 | . . . . . . . 6 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9885 | . 715 534 52 148 . 859 405 693 . . 881 . 928 1608 3062 Guns 1674 | . 715 534 52 148 . . . . . . . . . . 225 Cannons 2668 | . . . . . . . . . . . 641 . . . 2027 Explosions 5401 | . . . . . . 859 316 693 . . 240 . 928 1608 757 Melee 89 | . . . . . . . 89 . . . . . . . . Ramming 53 | . . . . . . . . . . . . . . . 53 Kinetic 1712 | . 715 341 52 148 . . . . . . 271 . . . 185 Thermal 2324 | . . . . . . . . . . . 370 . . . 1954 Explosive 5401 | . . . . . . 859 316 693 . . 240 . 928 1608 757 Electromagnetic 306 | . . 193 . . . . . . . . . . . . 113 Impact 89 | . . . . . . . 89 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . . . . 21 . . . 21 Average Corruption 9 | . . . . . . . . . . . 8 . . . 10 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . . . 8 . . . 21 Message Errors 5 | . . . . . . . . . . . 1 . . . 4 Matter Fused 6 | . . . . . . . . . . . 3 . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . 1 . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . 3 Data Loss (minor) 6 | . . . . . . . . . . . 2 . . . 4 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 472 | . . . . . . 6 49 . . . 1 . . 143 273 Projectiles 266 | . . . . . . . . . . . 1 . . . 265 Explosions 157 | . . . . . . 6 . . . . . . . 143 8 Melee 49 | . . . . . . . 49 . . . . . . . . Knockbacks 4 | . . . . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 329 | . . . . . . . . 85 . . . . . 37 207 Shots 7 | . . . . . . . . 2 . . . . . 1 4 Rammed 12 | . . . . . . . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 253 | . 12 194 . . 253 24 42 222 28 . 167 . . 90 168 Average Temperature 62 | . 7 70 . . 116 10 23 106 10 . 47 . . 39 57 Received Heat Transfer 2085 | . 78 300 150 . . . 6 63 54 . 480 63 . . 891 Siege Activations 3 | . . . . . . . . . . . . . . . 3 Total Turns 28 | . . . . . . . . . . . . . . . 28 Longest Duration 16 | . . . . . . . . . . . . . . . 16 Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 . . . 1 . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . . . . 7 Heat Transferred 1887 | . . . . . . . . . . . . . . . 1887 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Peak Influence 408 | . 310 187 30 81 . . 248 . . . . 40 135 318 408 Initial 155 | . . 82 . 11 . . . . . . . 40 10 . 155 Average 118 | . 149 72 18 38 . . 114 . . . . 39 81 61 267 Maximum Alert Level 2 | . 1 . . . . . 1 . . . . . . 1 2 Low Security (%) 73 | . 61 100 100 100 . . 75 . . . . 100 100 84 18 Level 1 26 | . 38 . . . . . 24 . . . . . . 15 81 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 2 . . . 2 . . . 1 2 . 3 10 Investigation 3 | . . . 1 . . . . . . . . 1 . . 1 Extermination 6 | . . . . . . . 2 . . . . . . 1 3 Reinforcement 9 | . 2 . 1 . . . . . . . . 1 . 2 3 Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Distress Signals 7 | . 2 . 1 . . . . . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 166 | . 22 14 4 4 . 5 10 4 4 . 31 3 4 12 49 Peak Tracking Total 18 | . 4 9 3 4 . 4 4 4 3 . 15 2 4 8 18 Tactical Retreats 15 | . 2 1 . . . . . . 1 . 3 . . 2 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Traps Triggered 4 | . . . . . . . 1 . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 . . . . Triggered 4 | . . . . . . 1 . . 1 . 2 . . . . Most Traps Carried 3 | . . 3 3 3 3 3 3 3 3 3 3 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Machines Disabled 14 | . . . . . . . 8 . . . 1 . . 1 4 Max in Single Turn 1 | . . . . . . . . . . . 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Machines Accessed 19 | . 4 . 4 . . 1 1 . 2 4 . . . . 3 Terminals 8 | . 3 . 3 . . 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Total Hacks 51 | . 5 . 9 . . 1 1 . 6 26 . . . . 3 Successful 39 | . 2 . 2 . . 1 1 . 6 26 . . . . 1 Failed 12 | . 3 . 7 . . . . . . . . . . . 2 Catastrophic 3 | . 1 . 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 28 | . 5 . 9 . . . 7 . . . . 4 . . 3 Terminals 14 | . 4 . 8 . . 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Terminal Hacks 36 | . 1 . 1 . . 1 1 . 6 26 . . . . . Record 17 | . . . . . . 1 . . 5 11 . . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . Robot Schematic 2 | . . . . . . . . . . 2 . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . 3 . . . 1 . . . . . . . 2 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 4 . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . 4 . 15 . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . 3 Non-combat 3 | . . . . . . . . . . . . . . . 3 Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . 4 parse_system 1 | . . . . . . . . . . . . . . . 1 no_distress 2 | . . . . . . . . . . . . . . . 2 find_recycling 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . 4 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Total Allies 36 | . . . . . 9 . 6 . . . 1 . 18 . 2 Largest Group 18 | . . . . . 9 9 10 . . . 1 . 18 18 4 Highest-Rated Group 656 | . . . . . 296 296 555 . . . 96 . 656 656 260 Highest-Rated Ally 103 | . . . . . 51 51 70 . . . 96 . 50 50 103 Zionite Dispatches 3 | . . . . . . . 2 . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . 2 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 164 | . . . . . . 21 41 . . . 1 . 57 30 14 Total Damage 7129 | . . . . . . 707 1933 . . . 43 . 2816 830 800 Kills 26 | . . . . . . 1 12 . . . . . 4 6 3 Allies Corrupted 3 | . . . . . . . 1 . . . . . . 2 . Allies Melted 1 | . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 2 2 . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Turns Passed 13980 | . 1118 1082 743 332 2753 1215 1560 670 611 168 1023 213 590 589 1313 Spaces Moved 6092 | 1 491 466 137 163 1135 458 537 342 296 89 512 194 342 154 775 Core 423 | . . . . . . . . . . . 105 8 . . 310 Treads 1064 | . . 381 . . . . . . . . . . 159 129 395 Legs 4204 | 1 491 85 137 163 1135 458 537 342 296 89 407 . . 25 38 Wheels . | . . . . . . . . . . . . . . . . Hover 161 | . . . . . . . . . . . . 161 . . . Flight 240 | . . . . . . . . . . . . 25 183 . 32 Fastest Speed 40 | 120 120 120 120 190 190 260 260 190 190 190 50 50 40 190 40 Average Speed 200 | 120 176 209 167 190 238 260 263 190 190 190 173 104 160 345 123 Slowest Speed 470 | 120 190 240 190 190 260 260 270 190 190 190 330 180 385 470 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 77 80 23 33 89 64 13 47 41 69 68 6 91 4 17 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 10 | . . . . 1 3 . . . . 1 . 5 . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . 1 . Scrap Searched 9 | . . 1 . . 3 1 . 1 . . 3 . . . . Spaces Dug 38 | . . . 1 . . . 4 . . . . . 32 . 1 Terrain Destroyed 454 | . . . 1 . . 37 15 74 . . 38 . 53 150 86 Melee 4 | . . . . . . . 4 . . . . . . . . Projectile 29 | . . . 1 . . . . . . . 16 . . . 12 AOE 421 | . . . . . . 37 11 74 . . 22 . 53 150 74 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Total 7504 | . 654 515 643 175 1189 476 668 349 345 88 595 202 376 199 1030 Wait 952 | . 91 7 493 . 27 5 80 . 49 . 31 . 4 22 143 Move 6078 | . 490 465 136 162 1134 457 536 341 295 88 511 194 341 153 775 Hop . | . . . . . . . . . . . . . . . . Pick Up 32 | . 9 4 1 1 8 . 3 . . . 2 . . 2 2 Fast Attach 81 | . 5 1 2 2 3 1 13 1 1 . 6 6 12 4 24 Attach 27 | . . 5 3 . 4 2 1 . . . 3 2 2 1 4 Detach 16 | . . . . . . 1 1 1 . . 4 . 4 . 5 Swap 19 | . 3 2 4 1 1 . 3 . . . 3 . 1 . 1 Drop 63 | . 8 2 . . 11 2 12 . . . 9 . 5 6 8 Fire 207 | . 48 29 4 9 1 8 4 6 . . 24 . 7 11 56 Melee 6 | . . . . . . . 6 . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 10 | . . . . . . . . . . . . . . . 10 Escape Stasis 8 | . . . . . . . 8 . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . . . Trap 2 | . . . . . . . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 710 | -10/Materials | Discovered new exit (range 15) 745 | -10/Materials | Identified exit to Materials 764 | -10/Materials | Identified exit to Mines 1119 | -10/Materials | Entered Mines 1233 | -10/Mines | Discovered exit to Materials (range 10) 1432 | -10/Mines | Found a hidden stash of uninstalled traps 1480 | -10/Mines | Discovered exit to Materials (range 14) 2147 | -10/Mines | Assembled infested the area 2152 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2158 | -10/Mines | Learned Materials terminal intel 2169 | -10/Mines | Core integrity fell below 50% 2177 | -10/Mines | Core integrity fell below 20% 2201 | -10/Mines | Entered Materials 2201 | -9/Materials | Evolved 2 slots: Utility x2 2202 | -9/Materials | Loaded intel: 12 terminal locations 2205 | -9/Materials | Lost 5 parts (1p1n3w) 2784 | -9/Materials | Identified exit to Mines 2944 | -9/Materials | Entered Mines 2958 | -9/Mines | Discovered new exit (range 3) 2961 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2963 | -9/Mines | Identified exit to Materials 3080 | -9/Mines | Learned location of Zion (-7) 3126 | -9/Mines | Learned Materials terminal intel 3241 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3242 | -9/Mines | Discovered exit to Materials (range 9) 3272 | -9/Mines | Identified exit to Zion 3276 | -9/Mines | Entered Zion 3533 | -7/Zion | Discovered new exit (range 12) 3560 | -7/Zion | Found Prototype Launcher 3576 | -7/Zion | Found Prototype Launcher 3586 | -7/Zion | Identified Gui. Missile Launcher 3589 | -7/Zion | Identified Rocket Array 3590 | -7/Zion | Found Gui. Missile Launcher 3686 | -7/Zion | Learned location of Quarantine (-3) 3769 | -7/Zion | Found Prototype Device 3769 | -7/Zion | Identified Phasing AFG 4035 | -7/Zion | Learned location of Recycling (-7) 4082 | -7/Zion | Learned Factory terminal intel 4600 | -7/Zion | Loaded intel: 4 derelict terminal locations 4638 | -7/Zion | Learned location of Data Miner (-6) 4750 | -7/Zion | Learned 4 Factory zone layouts 4960 | -7/Zion | Gained Derelict followers 5538 | -7/Zion | Imprinted 5540 | -7/Zion | Declared Zion's savior 6026 | -7/Zion | Identified exit to Proximity Caves 6029 | -7/Zion | Entered Proximity Caves 6029 | -6/Proximity Caves | Accompanied by 9 allies 6127 | -6/Proximity Caves | Spotted B-75 Beast 6140 | -6/Proximity Caves | Destroyed B-75 Beast 6342 | -6/Proximity Caves | Learned Factory emergency access door positions 6668 | -6/Proximity Caves | Learned location of 2 exits from Factory 6821 | -6/Proximity Caves | Discovered new exit (range 3) 6834 | -6/Proximity Caves | Identified exit to Factory 7244 | -6/Proximity Caves | Entered Factory 7244 | -6/Factory | Accompanied by 4 allies 7244 | -6/Factory | Evolved 6 slots: Utility x6 7245 | -6/Factory | Identified exit to Factory 7248 | -6/Factory | Loaded intel: 28 terminal locations 7371 | -6/Factory | Zion Light squad teleported in 7426 | -6/Factory | Zion Light squad teleported in 8154 | -6/Factory | Found Prototype Protection 8154 | -6/Factory | Identified Zio. Weapon Casing 8160 | -6/Factory | Found Zio. Weapon Casing 8181 | -6/Factory | Found Zio. Weapon Casing 8457 | -6/Factory | Build established: Messiah-Mutant 8587 | -6/Factory | Terminal network hard line cut 8644 | -6/Factory | Discovered new exit (range 6) 8655 | -6/Factory | Identified exit to Lower Caves 8804 | -6/Factory | Entered Lower Caves 9462 | -6/Lower Caves | Discovered new exit (range 6) 9470 | -6/Lower Caves | Identified exit to Lower Caves 9474 | -6/Lower Caves | Entered another Lower Caves area 9482 | -6/Lower Caves | Learned Factory non-interactive machine intel 9788 | -6/Lower Caves | Learned Factory stockpile data 9788 | -6/Lower Caves | Learned Factory terminal intel 9788 | -6/Lower Caves | Learned Extension terminal intel 10027 | -6/Lower Caves | Discovered new exit (range 8) 10047 | -6/Lower Caves | Identified exit to Data Miner 10085 | -6/Lower Caves | Entered Data Miner 10085 | -6/Data Miner | Discovered new exit (range 6) 10122 | -6/Data Miner | Met Data Miner 10190 | -6/Data Miner | Learned location of Section 7 (-3) 10190 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10203 | -6/Data Miner | Received God Mode back door access code from Data Miner 10251 | -6/Data Miner | Identified exit to Proximity Caves 10253 | -6/Data Miner | Entered Proximity Caves 10265 | -5/Proximity Caves | Learned Factory garrison access intel 10506 | -5/Proximity Caves | Escorted by Enhanced Grunt 10513 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10836 | -5/Proximity Caves | Build established: Scavenger-Mutant 11140 | -5/Proximity Caves | Learned Factory stockpile data 11197 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11214 | -5/Proximity Caves | System corruption reached 10% 11218 | -5/Proximity Caves | Released all parts (1) 11237 | -5/Proximity Caves | Core integrity fell below 50% 11247 | -5/Proximity Caves | Lost 10 parts (1p1n7u1w) 11272 | -5/Proximity Caves | Core integrity fell below 20% 11274 | -5/Proximity Caves | Discovered exit to Factory (range 5) 11276 | -5/Proximity Caves | Entered Factory 11276 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11278 | -5/Factory | Loaded intel: 210 non-interactive machine locations 11279 | -5/Factory | Loaded intel: 26 terminal locations 11280 | -5/Factory | Loaded intel: 4 garrison access locations 11320 | -5/Factory | Incoming investigation squad redirected 11416 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11489 | -5/Factory | Sucked down chute 11489 | -5/Factory | Entered Waste 11524 | -5/Waste | Spotted C-40 Crusher 11525 | -5/Waste | Spotted C-40 Crusher 11526 | -5/Waste | Spotted C-40 Crusher 11532 | -5/Waste | Spotted C-40 Crusher 11537 | -5/Waste | Warlord forces began an assault 11543 | -5/Waste | Allies destroyed C-40 Crusher 11547 | -5/Waste | Allies destroyed C-40 Crusher 11548 | -5/Waste | Destroyed C-40 Crusher 11548 | -5/Waste | Destroyed C-40 Crusher 11584 | -5/Waste | Build established: Infiltrator-Mutant 11839 | -5/Waste | Found Damper Plating 12033 | -5/Waste | Discovered new exit (range 12) 12079 | -5/Waste | Entered Factory 12079 | -5/Factory | Accompanied by 18 allies 12145 | -5/Factory | Build established: Mutant 12413 | -5/Factory | Discovered new exit (range 6) 12668 | -5/Factory | Entered another Factory area 12668 | -4/Factory | Accompanied by 2 allies 12668 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12698 | -4/Factory | Zion Heavy squad teleported in 12908 | -4/Factory | Build established: Scavenger-Mutant 13127 | -4/Factory | Lost 4 parts (1n3u) 13480 | -4/Factory | Garrison activated, responded to threat 13750 | -4/Factory | System corruption reached 10% 13819 | -4/Factory | Core integrity fell below 50% 13830 | -4/Factory | Lost 14 parts (3p4n5u2w) 13851 | -4/Factory | Spotted B-86 Titan 13973 | -4/Factory | Core integrity fell below 20% 13981 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13963_ Penetrated by Slug. 13963_ Myomer Leg destroyed. 13963_ Subcomponent Replicator disabled. 13963_ Penetrated by Slug. 13963_ Myomer Leg destroyed. 13963_ Slug penetrates Subcomponent Replicator. 13969_ Slug penetrates R-10 Processor. 13971_ System corrupted: Matter fused (-8). 13972_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13972_ Adv. Coolant Injector destroyed. 13972_ Penetrated by Slug. 13973_ Slug penetrates Wall. 13973_ Y-64 Sentinel suffers critical hit (Destroy). 13973_ W-44 Eye sends out distress signal. 13978_ Penetrated by Slug. 13978_ K-01 Serf destroyed. 13978_ Acquired 3 matter. 13979_ Critical hit (Burn: +37). 13981_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????############????????????????????? | | ???????????#?????# #??????????????????? | | ??????????? ?????# #??????????????????? | | ??????????? ?????# #??????????????????? | | ??????????" "????# #??????????????????? | | ??????????" "????# #??????????????????? | | ???????"""" """" # #??????????????????? | | ????# """" """" # #??????????????????? | | ????# """" """" # #??????????????????? | | ????# """" """" # ] ???????????????????? | | ????# # ??????????? ????????? | | ????? " F" # ??????????? ????????? | | #####??""" ??? ??????????? "???????? | | #???? ????###+###???????? ???????? | | #######+####### #?????? s Ak ??????? | | ! ##### u ????????? | | h Y @% #???????????????? | | h ######## #???????????????? | | #######+####### #????????????????????????? | | ## ## ##????????????????????????? | | ### """"" ## #?????????????????????????? | | #?# """"" ## + ????????????????????????? | | #?# " " ## # ???????????????????????? | | #?# ## # ??????????????????????? | | #?# ## #? "?????????????????????? | | #?# ## #? "?????????????????????? | | #?#######/####### #?? ?????????????????????? | | ####???????# #?????# H #???#?????????????????????? | | #?????????# #?????# #?????????????????????????? | | #?????????# #????? ??????????????????????????? | | #????????? ??????? ???????????????????????????? | | ?????????? ???????????????????????????????????? | | #????????? ???????????????????????????????????? | | #????????? ???????????????????????????????????? | | ##????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????#" ??????????????????????????????????? | | ??????????/%" ??????????????????????????????????? | | ??????????#" ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 100 Energy Generation 51 Energy Capacity 1470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 2500 Resistance: KI 20 Resistance: EM 90 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 62 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 12 Item Schematics ----------------- Targeting Computer | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Greatsword | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Focal Shield | -7/Zion | Archive Energy Well | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanStasisDriver Manual? 0 Play Time 01:47:13 Cumulative 85.1 hours Start 2022.05.28 @ 13:52:56 End 2022.05.28 @ 20:59:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c09efe7-fdf0-46ca-94a1-23d1c84b6d0e