Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.14 @ 00:27:06 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1210) 1210 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3548 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 458/550 Matter 265/300 Energy 141/460 System Corruption 0% Temperature Cool (72) Movement Treading (180) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (4) ------ Cooling System Medium Storage Unit High-capacity Storage Unit Powered Armor > --- WEAPON (2) ------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (16) --- Cooled Ion Engine Cooled Ion Engine Light Treads Improved Heat Sink Compact Battery (300) Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Powered Armor Powered Armor EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Gauss Rifle Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Cooling System Medium Storage Unit High-capacity Storage Unit Powered Armor > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Improved Heat Sink Compact Battery Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Powered Armor Powered Armor EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Gauss Rifle Mini Grenade Launcher Katana [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Protection Powered Armor Weapon Light EM Pulse Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 53 | . 13 10 . 19 11 Power 10 | . 1 2 . 2 5 Engine 8 | . 1 2 . . 5 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 8 | . 2 2 . 2 2 Treads 6 | . . 2 . 2 2 Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 4 3 . 9 . Device 5 | . 1 . . 4 . Storage 4 | . . 3 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 3 . . 4 . Artifact . | . . . . . . Weapon 19 | . 6 3 . 6 4 Energy Gun 6 | . 1 . . 4 1 Energy Cannon 9 | . 3 3 . 1 2 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 1 2 Parts Lost 4 | . . 1 . 1 2 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 1 | . . 1 . 1 1 Average Slot Usage (%) 99 | . 98 99 100 99 100 Engine 14 | . 14 22 22 10 12 Core 4 | . . . . 7 5 Treads 20 | . . 22 22 26 27 Leg 5 | . 28 . . . . Device 5 | . . . . 8 9 Storage 17 | . 14 21 22 18 18 Protection 10 | . 11 11 11 9 9 Energy Gun 4 | . 10 . . 4 3 Energy Cannon 14 | . 15 21 22 11 13 Naked Turns . | . . . . . . Heaviest Build 80 | 10 20 63 63 80 80 Greatest Support 66 | 20 20 46 46 66 66 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 16 | . 6 16 16 16 16 Average Capacity 13 | . 6 10 16 16 16 Most Carried 16 | . 6 14 15 16 16 Average Carried 13 | . 5 9 14 15 15 Final Capacity 16 | 6 6 16 16 16 16 Final Carried 16 | 6 6 14 15 16 16 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 726 | 148 203 85 10 162 118 Remotely . | . . . . . . Salvage Created 2128 | . 418 215 . 626 869 Parts 101 | . 25 9 . 33 34 Haulers Intercepted 7 | . . 2 . 2 3 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 33 | . 14 2 . 9 8 Guns 5 | . 2 . . 1 2 Cannons 18 | . 5 1 . 8 4 AOE 6 | . 5 . . . 1 Classes Destroyed 8 | . 4 2 . 1 1 Hauler 7 | . . 2 . 2 3 Recycler 4 | . 1 . . . 3 Watcher 1 | . 1 . . . . Swarmer 9 | . 9 . . . . Grunt 10 | . 5 1 . 4 . Duelist 2 | . . . . 1 1 Sentry 10 | . . 1 . 4 5 Hunter 2 | . . . . . 2 Best Kill Streak 8 | . 8 1 . 3 4 Combat Bots Only 3 | . 3 1 . 3 2 Max Kills in Single Turn 2 | . 2 1 . 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 1771 | . 411 76 . 484 800 Core 178 | . 86 . . 44 48 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 65 . 100 . . Volleys Fired 102 | . 28 11 . 24 39 Largest 2 | . 2 2 . 2 2 Hottest 126 | . 112 112 . 112 126 Shots Fired 202 | . 54 22 . 48 78 Gun 48 | . 19 . . 13 16 Cannon 151 | . 32 22 . 35 62 Launcher 3 | . 3 . . . . Special . | . . . . . . Kinetic 8 | . 1 . . . 7 Thermal . | . . . . . . Explosive 3 | . 3 . . . . Electromagnetic 191 | . 50 22 . 48 71 Robot Hit Streak 24 | . 8 7 . 15 24 Robot Miss Streak 2 | . 2 1 . 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 153 | . 34 18 . 39 62 Core Hits 62 | . 18 4 . 16 24 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing 3 | . . . . 3 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3590 | . 875 382 . 977 1356 Guns 553 | . 137 . . 214 202 Cannons 2419 | . 434 349 . 573 1063 Explosions 473 | . 298 33 . 51 91 Melee 136 | . . . . 136 . Ramming 9 | . 6 . . 3 . Kinetic 74 | . 9 . . . 65 Thermal 235 | . 60 33 . 51 91 Explosive 238 | . 238 . . . . Electromagnetic 2898 | . 562 349 . 787 1200 Impact . | . . . . . . Slashing 136 | . . . . 136 . Piercing . | . . . . . . Highest Corruption 3 | . 1 3 3 . . Average Corruption 2 | . 1 2 3 . . Corruption Purged . | . . . . . . Effects 8 | . 4 2 2 . . Message Errors 3 | . 2 1 . . . Matter Fused 1 | . . . 1 . . Data Loss (minor) 2 | . 1 . 1 . . Targeting Errors 2 | . 1 1 . . . Overload Shots . | . . . . . . Overflow Damage 123 | . 27 . . 96 . Projectiles 24 | . 23 . . 1 . Explosions 3 | . . . . 3 . Melee 96 | . 4 . . 92 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . 53 19 . . . Shots 4 | . 3 1 . . . Rammed 1 | . . . . 1 . Targets Rammed 3 | . 2 . . 1 . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 440 | . 284 257 . 440 84 Average Temperature 85 | . 98 110 . 99 24 Received Heat Transfer 537 | . 96 18 . 207 216 Effects 3 | . . . . 3 . Shutdowns 1 | . . . . 1 . Interference 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 6 | . 2 1 . 2 1 Combat Hostiles 4 | . 2 1 . . 1 Parts Fried 22 | . 5 3 . 7 7 Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . 100 50 . 50 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 1 . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 373 | . 373 154 60 222 282 Average Influence 114 | . 149 133 60 84 145 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 87 | . 64 100 100 99 75 Level 1 12 | . 35 . . . 24 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 . . 2 2 Investigation 3 | . 2 . . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 6 | . . 1 . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 20 4 . 20 19 Peak Tracking Total 11 | . 5 2 . 4 11 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 5 | . 1 2 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 10 | . 3 . . 2 5 Terminals 7 | . 2 . . 1 4 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 11 . . 4 14 Successful 13 | . 5 . . 3 5 Failed 16 | . 6 . . 1 9 Catastrophic 4 | . 1 . . 1 2 Database Lockouts . | . . . . . . Manual 17 | . 8 . . 2 7 Terminals 22 | . 8 . . 2 12 Fabricators . | . . . . . . Repair Stations 7 | . 3 . . 2 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . . 3 Open Door 2 | . . . . . 2 Alert Level 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 19 | . 9 . . 3 7 Terminals 6 | . 3 . . 1 2 Track 1 | . 1 . . . . Botnet 5 | . 2 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 . . 1 4 Full Trace Events 3 | . 2 . . . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . 1 . Time 58 | . 26 . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 310 | . . . . . 310 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 2403 | . 470 298 207 903 525 Spaces Moved 1088 | 1 248 138 115 395 191 Core . | . . . . . . Treads 839 | . . 138 115 395 191 Legs 249 | 1 248 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 180 160 180 Average Speed 164 | 120 120 167 180 179 180 Slowest Speed 180 | 120 120 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 2 45 12 29 31 43 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 36 | . 26 3 . 4 3 Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE 35 | . 26 3 . 3 3 Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1507 | . 368 185 115 540 299 Wait 170 | . 60 11 . 64 35 Move 1084 | . 247 137 114 395 191 Hop . | . . . . . . Pick Up 40 | . 7 10 1 14 8 Fast Attach 18 | . 3 3 . 8 4 Attach 7 | . 1 2 . 3 1 Detach 2 | . . 2 . . . Swap 28 | . 9 5 . 8 6 Drop 51 | . 11 4 . 21 15 Fire 102 | . 28 11 . 24 39 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 346 | -10/Materials | Repaired Lgt. Armor Plating 449 | -10/Materials | Discovered new exit (range 12) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 593 | -9/Materials | Discovered new exit (range 16) 769 | -9/Materials | Entered Mines 787 | -9/Mines | Discovered new exit (range 10) 839 | -9/Mines | Identified exit to Materials 976 | -9/Mines | Entered Materials 976 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -8/Materials | Found Powered Armor 988 | -8/Materials | Found Powered Armor 991 | -8/Materials | Found Powered Armor 994 | -8/Materials | Found Powered Armor 1289 | -8/Materials | Build established: Scavenger-Mutant 1321 | -8/Materials | Repaired Imp. Treads 1849 | -8/Materials | Discovered new exit (range 13) 1879 | -8/Materials | Entered Storage 1891 | -8/Storage | Found Prototype Processor 2070 | -8/Storage | Build established: Mutant 2357 | -8/Storage | Met a pair of Derelict thieves 2404 | -8/Storage | Self-destructed Last Messages --------------- 02379_ K-01 Serf collects debris. 02382_ R-06 Scavenger collects Imp. Ion Engine. 02384_ C-30 ARC bursts open, deploying its payload. 02384_ G-50 Soldier unfolds itself. 02384_ L-31 Rogue unfolds itself. 02384_ G-47 Trooper unfolds itself. 02384_ L-31 Rogue unfolds itself. 02384_ I-25 Savior unfolds itself. 02385_ R-06 Scavenger collects Lgt. Treads. 02392_ Chain reaction triggered in Imp. Ion Engine. 02392_ L-31 Rogue destroyed. 02393_ R-06 Scavenger collects Lgt. Nuclear Core. 02396_ C2-7QD(g) destroyed. 02396_ R-06 Scavenger collects Carbon-fiber Leg. 02398_ K-01 Serf collects debris. 02399_ R-06 Scavenger collects Transport Network Coupler. 02400_ 62-ISY(g) system corrupted by crushing effect. 02401_ 62-ISY(g) system terminally corrupted. 02402_ K-01 Serf collects debris. 02404_ Imp. Treads destroyed. 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" #**!@l i % ????????? | | # #??#! +=b*rg a ????????? | | ####### #??# " #[[[!! !%/g ^ ????????? | | ??????#####??# !! #T##%=####;;;#####+###?????????? | | ?????????????#! ! #### l#???####?????????????????? | | ?????????????######??#g #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????/ #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# %?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordRecyclingStabilizer Manual? 0 Play Time 00:20:38 Cumulative 223.0 hours Start 2020.03.13 @ 00:18:46 End 2020.03.14 @ 00:27:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 503 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 64 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1934f58c-71ed-4b7a-b017-b89f7b755ea6