Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.22 @ 19:36:44 Player: opdo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (990) 990 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6025 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 953/1000 Matter 8/300 Energy 375/375 System Corruption 0% Temperature Cool (0) Movement Treading (150) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Neutrino Core > --- PROPULSION (6) --- Advanced Treads Advanced Treads Overtuned Treads Medium Treads Nuclear Pulse Array > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Improved Reaction Control System System Shield System Shield Long-range Tractor Beam > --- WEAPON (3) ------- Magnetic Acceleration Cannon Heavy Flak Cannon Rocket Launcher > --- INVENTORY (15) --- Light Angular Momentum Engine Neutrino Core Overtuned Scrapsphere Huge Storage Unit Phase Shifter Improved Core Shielding Hardened Medium Armor Plating Force Field Remote Force Field Overtuned Beamcaster Enhanced Autogun Heavy Machine Gun Overtuned Coil Gun Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Nuclear Pulse Array Flightbrick > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Improved Reaction Control System System Shield System Shield > --- WEAPON ----------- Rocket Launcher > --- INVENTORY -------- Light Angular Momentum Engine Advanced Treads Advanced Treads Overtuned Treads Medium Treads Overtuned Scrapsphere Huge Storage Unit Hardened Medium Armor Plating Overtuned Beamcaster Enhanced Autogun Heavy Machine Gun Overtuned Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon Precision Rocket Launcher [Rating: 92] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Flight Unit Flightbrick Utility Large Storage Unit Device Subdweller Optics Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Slots Evolved 10 | . . . . . 8 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . . . 3 1 Utility 4 | . . . . . 3 1 Weapon 1 | . . . . . 1 . Parts Attached 64 | 8 9 1 10 3 23 10 Power 14 | 2 . 1 2 1 7 1 Engine 8 | 2 . 1 2 . 3 . Core 6 | . . . . 1 4 1 Reactor . | . . . . . . . Propulsion 15 | 2 . . 3 1 4 5 Treads 9 | 2 . . 2 1 . 4 Leg . | . . . . . . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight 5 | . . . . . 4 1 Utility 18 | 2 3 . 2 . 9 2 Device 8 | 1 1 . 2 . 3 1 Storage 2 | 1 1 . . . . . Processor 5 | . . . . . 5 . Hackware 2 | . . . . . 1 1 Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 17 | 2 6 . 3 1 3 2 Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | . 5 . 3 . 1 . Ballistic Cannon 3 | . . . . . 1 2 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . Parts Lost 19 | . 1 . 11 . 7 . Power 4 | . . . 2 . 2 . Propulsion 5 | . . . 3 . 2 . Utility 5 | . 1 . 2 . 2 . Weapon 5 | . . . 4 . 1 . Highest Loss Streak 5 | . 1 . 5 . 2 . To Critical Strikes . | . . . . . . . Average Backups 12 | 2 12 15 12 11 14 14 Power . | . 1 1 . . . 1 Propulsion 2 | 1 2 2 2 3 3 1 Utility 4 | . 4 6 4 4 4 4 Weapon 4 | . 5 5 4 3 6 6 Tool/Special . | . . . . . . . Unused Backups 33 | . 6 2 3 3 8 11 Power 1 | . . . . . . 1 Propulsion 4 | . 1 . 1 1 . 1 Utility 15 | . . 1 2 2 4 6 Weapon 13 | . 5 1 . . 4 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 83 | . 99 100 96 72 43 84 Engine 10 | . 14 14 13 11 . . Core 1 | . . . . 2 5 10 Treads 23 | . 28 28 25 27 . 18 Flight 1 | . . . . . 8 5 Device 6 | . 2 . 10 10 4 7 Storage 12 | . 14 14 14 14 5 5 Processor 1 | . . . . . 11 10 Protection 4 | . 10 14 . . . . Energy Gun 1 | . 6 . . . . . Ballistic Gun 12 | . 17 28 27 . . . Impact Weapon 1 | . 3 . . 1 . . Peak Build Rating 92 | 7 8 9 17 20 84 92 Average Rating 19 | 5 7 8 12 14 63 72 On Entrance 20 | . 7 8 9 15 19 82 Avg Prop Armor Cover (%) 11 | . . . 13 13 36 6 Naked Turns . | . . . . . . . Heaviest Build 64 | 14 32 32 33 29 42 64 Greatest Support 90 | 40 40 40 40 40 40 90 Greatest Overweight (x) 9 | . . . 1 1 9 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 Average Carried 13 | 2 12 14 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 15 15 13 15 15 14 Class Distribution -------------------- 90% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Mutant | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -6 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Matter Collected 1406 | 226 178 113 376 147 363 3 Remotely . | . . . . . . . Salvage Created 1227 | 51 312 79 378 . 404 3 Parts 91 | 5 33 9 25 . 18 1 Haulers Intercepted 3 | . 2 . . . 1 . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Combat Hostiles Destroyed 37 | . 12 3 12 . 10 . Melee 3 | . . . . . 3 . Guns 27 | . 12 3 12 . . . Cannons 4 | . . . . . 4 . AOE 3 | . . . . . 3 . Classes Destroyed 11 | 1 4 . 1 . 5 . Worker 2 | . . . . . 1 1 Builder 2 | . 1 1 . . . . Tunneler 3 | 2 . 1 . . . . Hauler 3 | . 2 . . . 1 . Recycler 1 | . . . . . 1 . Mechanic 1 | . . . . . 1 . Watcher 2 | . 2 . . . . . Swarmer 29 | . 12 3 7 . 7 . Grunt 2 | . . . . . 2 . Sentry 1 | . . . . . 1 . Subdweller 5 | . . . 5 . . . Best Kill Streak 5 | 2 4 3 4 . 5 1 Combat Bots Only 4 | . 3 3 4 . 3 . Max Kills in Single Turn 2 | 1 1 1 2 . 2 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -5 -------- Run | Yrd Mat Min Sub Scr Fac Fac Hostile Shots Fired 409 | . 59 13 92 . 237 8 Missed 159 | . 16 1 22 . 117 3 Hits 250 | . 43 12 70 . 120 5 Projectile 250 | . 43 12 70 . 120 5 AOE 1 | . . . . . 1 . Critical Strikes 7 | . 1 . 4 . 2 . Part Disruptions 1 | . . . . . 1 . Damage Taken 3870 | . 341 86 1254 . 2058 131 Core 408 | . 64 . 150 . 147 47 Absorbed by Shields 20 | . . . . . 20 . Core Remaining (%) 65 | 100 . . . 14 82 . Volleys Fired 147 | 11 56 8 39 . 31 2 Largest 2 | 2 2 2 2 . 1 1 Hottest 80 | 80 80 40 50 . 33 33 Shots Fired 253 | 22 104 17 77 . 31 2 Gun 220 | 22 104 17 77 . . . Cannon 26 | . . . . . 26 . Launcher 7 | . . . . . 5 2 Special . | . . . . . . . Kinetic 186 | . 66 17 77 . 26 . Thermal 45 | 11 34 . . . . . Explosive 7 | . . . . . 5 2 Electromagnetic 15 | 11 4 . . . . . Robot Hit Streak 8 | 3 6 4 8 . 8 . Robot Miss Streak 6 | 4 6 3 3 . 2 . Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 1 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 159 | 9 57 9 54 . 30 . Core Hits 66 | 2 24 5 19 . 15 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 1 . 4 . Destroy 1 | . . . 1 . . . Blast 4 | . . . . . 4 . Melee Attacks 17 | . 7 . . . 10 . Impact 7 | . 7 . . . . . Slashing 10 | . . . . . 10 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3311 | 127 640 134 672 . 1707 31 Guns 1553 | 127 636 118 672 . . . Cannons 855 | . . . . . 855 . Explosions 690 | . . . . . 659 31 Melee 193 | . . . . . 193 . Ramming 20 | . 4 16 . . . . Kinetic 2011 | . 366 118 672 . 855 . Thermal 322 | 75 247 . . . . . Explosive 690 | . . . . . 659 31 Electromagnetic 75 | 52 23 . . . . . Impact . | . . . . . . . Slashing 193 | . . . . . 193 . Piercing . | . . . . . . . Highest Corruption 4 | . 2 2 2 2 4 . Average Corruption 2 | . 1 2 2 2 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 63 | . 5 8 17 26 7 . Message Errors 13 | . 2 2 3 4 2 . Matter Fused 13 | . . 4 4 3 2 . Heat Flow Errors 7 | . . . 3 3 1 . Energy Discharges 9 | . . . 3 5 1 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 14 | . 2 1 1 9 1 . Data Loss (major) 2 | . . . 1 1 . . Misfires 4 | . 1 1 2 . . . Overload Shots . | . . . . . . . Overflow Damage 187 | . . . . . 187 . Projectiles 51 | . . . . . 51 . Explosions 136 | . . . . . 136 . Melee . | . . . . . . . Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 253 | . . . . . 234 19 Shots 6 | . . . . . 5 1 Rammed 3 | . 2 1 . . . . Targets Rammed 3 | . 2 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 252 | 144 115 . 252 205 223 5 Average Temperature 65 | 62 39 . 112 90 111 2 Received Heat Transfer 354 | . . . 138 . 198 18 Effects 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 750 | 175 575 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 85 | 100 100 100 . . 55 31 Level 1 11 | . . . . . 30 68 Level 2 3 | . . . . . 14 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 418 | 5 177 70 . . 418 270 Initial 190 | . . . . . . 190 Average 87 | . 50 7 . . 214 219 Influence Increases 1587 | 10 427 80 180 . 783 107 Destroy 0b10 Robot/C 640 | . 240 60 140 . 200 . Destroy 0b10 Robot/NC 70 | 10 25 10 . . 20 5 Destroy Leader 98 | . 48 10 10 . 30 . Successful Hack 130 | . 49 . . . 64 17 Disable Machine 180 | . 15 . . . 135 30 Destroy Structure 94 | . 5 . . . 49 40 Partial Spotted 30 | . . . . . 15 15 Lose Combat Pursuer 345 | . 45 . 30 . 270 . Influence Decreases 1430 | 10 427 80 104 76 394 339 Entered New Map 275 | . . . . 76 . 199 Time Decay 1065 | 10 427 80 94 . 324 130 Lost Part 80 | . . . 10 . 70 . Lost Ally 10 | . . . . . . 10 Squads Dispatched 6 | . 1 . . . 3 2 Investigation . | . . . . . . . Extermination 3 | . . . . . 2 1 Reinforcement 3 | . 1 . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Min Sub Scr Fac Fac Distress Signals 7 | . 3 . . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 24 3 15 . 39 8 Peak Tracking Total 7 | . 5 3 4 . 7 3 Tactical Retreats 14 | . 2 . 3 . 9 . Traps | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Traps Triggered 10 | . 2 . 2 . 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Machines Disabled 13 | . 2 . . . 9 2 Max in Single Turn 5 | . 1 . . . 5 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Min Sub Scr Fac Fac Machines Accessed 26 | . 7 . . 3 13 3 Terminals 16 | . 7 . . . 7 2 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . . . 2 . Total Hacks 86 | . 23 . . 12 38 13 Successful 51 | . 15 . . 12 18 6 Failed 34 | . 8 . . . 19 7 Catastrophic 6 | . 1 . . . 4 1 Database Lockouts 1 | . . . . . 1 . Manual 54 | . 20 . . . 25 9 Terminals 60 | . 23 . . . 28 9 Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . . . . 4 Recycling Units 1 | . . . . . 1 . Scanalyzers 5 | . . . . . 5 . Garrison Access 3 | . . . . . 3 . Terminal Hacks 23 | . 7 . . 12 4 . Record 3 | . . . . 3 . . Robot Analysis 10 | . 2 . . 8 . . Prototype ID Bank 1 | . 1 . . . . . Terminal Index 3 | . 2 . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 2 | . 1 . . . 1 . Reprogram Traps 1 | . 1 . . . . . Patrol Status 1 | . . . . . 1 . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 1 | . . . . . 1 . Retrieve Study 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 22 | . 8 . . . 11 3 Terminals 22 | . 8 . . . 11 3 Assimilate 1 | . . . . . . 1 Botnet 7 | . 3 . . . 3 1 Operators 2 | . . . . . 2 . Skim 12 | . 5 . . . 6 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 6 . . . 10 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 117 | . . . . . 117 . Total Part Build Rating 14 | . . . . . 14 . Part Studies Acquired 1 | . . . . . 1 . Parts Repaired 1 | . . . . . . 1 Time 26 | . . . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -5 -------- Run | Yrd Mat Min Sub Scr Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 10 | . . . . . . 10 Highest-Rated Ally 10 | . . . . . . 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Active Infowar (turns) 2025 | 40 325 . 863 45 490 262 Optics 1274 | . . . 477 45 490 262 Sensors 386 | . . . 386 . . . Terrain 20 | . 20 . . . . . Seismic 345 | 40 305 . . . . . Robot Analysis Total 10 | . 2 . . 8 . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Turns Passed 6513 | 166 1620 689 1103 1932 741 262 Spaces Moved 4391 | 76 698 412 611 1203 1189 202 Core 7 | 2 . . . . 5 . Treads 3019 | 74 698 412 537 1177 . 121 Legs . | . . . . . . . Wheels 100 | . . . 74 26 . . Hover . | . . . . . . . Flight 1265 | . . . . . 1184 81 Fastest Speed 34 | 50 160 160 120 120 34 37 Average Speed 125 | 157 160 160 155 159 44 104 Slowest Speed 500 | 160 160 160 260 160 500 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 19 | . . . . . 19 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 91 90 36 76 44 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . 1 1 . 2 . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 8 | . . 1 2 5 . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 76 | . 4 . . . 54 18 Melee 4 | . 4 . . . . . Projectile 3 | . . . . . 3 . AOE 69 | . . . . . 51 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Min Sub Scr Fac Fac Total 5119 | 97 1096 427 685 1226 1338 250 Wait 380 | . 295 1 9 . 49 26 Move 4351 | 75 697 411 610 1202 1154 202 Hop 15 | . . . . . 15 . Pick Up 60 | 3 18 2 8 9 14 6 Fast Attach 33 | 7 1 . 2 1 19 3 Attach 25 | . . . 9 1 9 6 Detach 5 | . . . . . 5 . Swap 22 | 1 10 1 2 3 3 2 Drop 49 | . 10 3 6 10 17 3 Fire 147 | 11 56 8 39 . 31 2 Melee 17 | . 7 . . . 10 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 2 1 . . . . Escape Stasis 12 | . . . . . 12 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / Exi / *Sub) -10/Subcaves -9/Scraptown -6/Factory (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 167 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Discovered new exit (range 8) 900 | -10/Materials | Discovered new exit (range 8) 1248 | -10/Materials | Discovered new exit (range 15) 1423 | -10/Materials | Identified exit to Subcaves 1423 | -10/Materials | Learned location of 1 exit from Materials 1481 | -10/Materials | Learned 4 Recycling zone layouts 1528 | -10/Materials | Learned location of 1 exit from Storage 1563 | -10/Materials | Loaded intel: 1 repair station location 1586 | -10/Materials | Learned location of Subcaves (-10) 1662 | -10/Materials | Learned 4 Recycling zone layouts 1768 | -10/Materials | Loaded intel: 19 trap records 1787 | -10/Materials | Entered Mines 1788 | -10/Mines | Identified exit to Materials 1898 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1902 | -10/Mines | Found Prototype Device 2135 | -10/Mines | Found a hidden stash of uninstalled traps 2166 | -10/Mines | Learned location of Storage (-9) 2406 | -10/Mines | Identified exit to Exiles 2476 | -10/Mines | Entered Subcaves 2476 | -10/Subcaves | Identified Exp. Sensor Array 2477 | -10/Subcaves | Approached by a straggling Scientist 2513 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2912 | -10/Subcaves | Disturbed a concealed Subdweller 3402 | -10/Subcaves | Build established: Scavenger-Mutant 3416 | -10/Subcaves | A Subdweller sparked back to life 3416 | -10/Subcaves | A Subdweller sparked back to life 3416 | -10/Subcaves | A Subdweller sparked back to life 3426 | -10/Subcaves | Core integrity fell below 50% 3474 | -10/Subcaves | Lost 5 parts (1p2n2w) 3491 | -10/Subcaves | Found Prototype Flight Unit 3515 | -10/Subcaves | Core integrity fell below 20% 3579 | -10/Subcaves | Entered Scraptown 3735 | -9/Scraptown | Build established: Mutant 3772 | -9/Scraptown | Visited UFD Registry 3772 | -9/Scraptown | Registered with UFD as "Cryomod" 3804 | -9/Scraptown | Visited Chapter 10 3846 | -9/Scraptown | Visited Analyses Database 3899 | -9/Scraptown | Visited Science Testing Area 3918 | -9/Scraptown | Visited Curators Association 3961 | -9/Scraptown | Visited Scrap Suit Storage 3982 | -9/Scraptown | Visited Abandonware Association 3998 | -9/Scraptown | Visited Modified Component R&D 4239 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4244 | -9/Scraptown | Learned Factory emergency access door positions 4246 | -9/Scraptown | Learned Factory interactive machine intel 4375 | -9/Scraptown | Visited Junk Repository 4428 | -9/Scraptown | Visited Science Guys 4486 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4502 | -9/Scraptown | Found DCF Scrap (29 items) 4596 | -9/Scraptown | Delivered Scrap Shield to a Scientist 4787 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4790 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 5066 | -9/Scraptown | Learned location of Extension (-4) 5218 | -9/Scraptown | Visited Cyclists 5234 | -9/Scraptown | Visited Comm Corps 5247 | -9/Scraptown | Visited Cave Peace 5418 | -9/Scraptown | Met Optimus 5418 | -9/Scraptown | Accepted into 0bPrime 5508 | -9/Scraptown | Discovered new exit (range 3) 5511 | -9/Scraptown | Entered Factory 5511 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 5512 | -6/Factory | Identified Flightbrick 5513 | -6/Factory | Loaded intel: 54 interactive machine locations 5513 | -6/Factory | Attached Flightbrick, gained temporary slots: Utility x3 5667 | -6/Factory | Spotted B-75 Beast 5690 | -6/Factory | Fabricated Adv. Hardlight Generator? 6039 | -6/Factory | Central database locked down 6093 | -6/Factory | Discovered new exit (range 4) 6109 | -6/Factory | Identified exit to Factory 6131 | -6/Factory | Discovered exit to Factory (range 8) 6148 | -6/Factory | Learned Hub_04(d) interactive machine intel 6174 | -6/Factory | Discovered exit to Factory (range 11) 6197 | -6/Factory | Loaded intel: 55 trap records 6237 | -6/Factory | Learned Factory trap positions 6252 | -6/Factory | Entered another Factory area 6252 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6253 | -5/Factory | Loaded intel: 110 trap records 6365 | -5/Factory | Repaired Ovr. Treads 6514 | -5/Factory | Self-destructed Last Messages --------------- System interface override in place. >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Please expand to 4 more systems! >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 06465_ O-16 Technician accesses terminal... 06465_ O-16 Technician IFF database reprogrammed. 06479_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1E. 06482_ W-25 Informer sends out distress signal. 06491_ Slug penetrates Wall. 06494_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????^????????????????????????????????????? | | ???????????^?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????#############??????????????????????? | | ?????????????# #??????????????????????? | | #?????????????# !#??????????????????????? | | ############### """""" #?????????????^^^??????? | | # # """""" #??????????????????????? | | # """""" # """""" !#??????????????????????? | | # """""" # """""" #??????????????????????? | | # """""" # #??????????????????????? | | # """""" #####+#########????????????????????? | | # + + #????????????????????? | | # #### #Y !#????????????????????? | | # #??# # #????????????????????? | | # ! #### # #????????????????????? | | # + # #????????????????????? | | + "T" # # #????????????????????? | | ##########+#### ####@###????????????????????? | | ##???????# #??# #? ?????????????????????? | | #???????# #??# #????????????????????? | | #???????# #??# #????????????????????? | | +???????# #??#### #????????????????????? | | #???????# #?????###### #????????????????????? | | #???????# #??????????### ###????????????????????? | | ##???????# #????????????# #???^?^????????????????? | | ?????????# #????????????# #????^?^??^????????????? | | ########## #????????????# #???????????^??????????? | | #????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????? ???????????????????????? | | ?????????????Y???????????????????????? | | ????????????? ???????????????????????? | | ?????????????+???????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ########## ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 2 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Hardlight Generator | x2 | -6/Factory | Preloaded Repaired ---------- Ovr. Treads | 99% | -5/Factory | Broken Studied --------- Nuclear Pulse Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartFluxReconstructor Manual? 0 Play Time 00:36:39 Cumulative 144.7 hours Start 2026.01.22 @ 19:02:22 End 2026.01.22 @ 19:36:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 358 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6941bf4a-7d43-4e1a-97f2-7808cccf602a