Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 22:52:09 Player: Player Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3087) 3087 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 7909 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 201 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Phase Shifter Weapon Shielding Gauss Rifle Mass Driver Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Improved Focal Shield Improved Shock Absorption System Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Cooled Deuterium Engine Light Angular Momentum Engine Advanced ECM Suite Heavy Laser Phase Cannon Mass Driver Smartbomb Launcher Improved Remote Datajack Signal Generator [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 7 | . . 1 . 1 1 2 2 Weapon 1 | . . . . . 1 . . Parts Attached 172 | 6 11 11 1 24 22 33 64 Power 28 | 1 1 1 . 4 4 4 13 Engine 17 | 1 1 1 . 2 4 3 5 Core 11 | . . . . 2 . 1 8 Reactor . | . . . . . . . . Propulsion 25 | 2 2 1 1 4 5 3 7 Treads . | . . . . . . . . Leg 22 | 2 2 1 1 3 4 3 6 Wheel . | . . . . . . . . Hover 3 | . . . . 1 1 . 1 Flight . | . . . . . . . . Utility 53 | 1 3 1 . 10 8 8 22 Device 23 | . . . . 2 7 3 11 Storage 7 | 1 2 . . 1 . 1 2 Processor 9 | . 1 . . 2 . 2 4 Hackware 2 | . . . . . . 2 . Protection 12 | . . 1 . 5 1 . 5 Artifact . | . . . . . . . . Weapon 66 | 2 5 8 . 6 5 18 22 Energy Gun 24 | . . 4 . 2 4 8 6 Energy Cannon 5 | . . . . 1 1 1 2 Ballistic Gun 16 | 2 3 4 . 1 . 3 3 Ballistic Cannon 14 | . . . . . . 4 10 Launcher 3 | . . . . 1 . 2 . Special Weapon 4 | . 2 . . 1 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . 1 2 5 . Parts Lost 56 | . 2 . . 11 10 11 22 Power 12 | . . . . 2 2 2 6 Propulsion 12 | . . . . 3 3 2 4 Utility 15 | . . . . 1 4 5 5 Weapon 17 | . 2 . . 5 1 2 7 Highest Loss Streak 8 | . 2 . . 8 4 7 8 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 90 | . 91 99 100 89 93 94 87 Engine 8 | . 14 11 11 8 9 7 6 Core 3 | . . . . 7 4 3 3 Leg 17 | . 26 33 33 22 19 18 11 Device 12 | . . . . 4 18 22 13 Storage 7 | . 14 11 11 9 7 5 4 Processor 10 | . 8 11 11 6 2 7 13 Hackware 4 | . . . . . . 6 8 Protection 4 | . . 11 11 14 5 . 3 Energy Gun 6 | . . 17 11 7 14 7 4 Ballistic Gun 5 | . 26 4 11 6 2 3 1 Ballistic Cannon 3 | . . . . . . 5 6 Peak Build Rating 83 | 6 9 13 13 22 43 66 83 Average Rating 45 | 5 7 11 12 16 36 55 65 On Entrance 20 | . 6 9 13 13 22 43 55 Naked Turns . | . . . . . . . . Heaviest Build 59 | 13 19 23 23 37 48 51 59 Greatest Support 56 | 20 20 30 30 35 50 56 56 Greatest Overweight (x) 16 | . . . . 5 2 1 16 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 9 Most Carried 10 | 5 10 10 10 10 10 10 10 Average Carried 9 | 3 8 9 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 10 10 9 Class Distribution -------------------- 23% | Scavenger-Tank 20% | Scavenger-Mutant 17% | Scavenger-Gunner 16% | Mutant 15% | Scavenger-Skirmisher 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 3277 | 272 240 108 . 329 333 84 1911 Remotely 292 | . . . . . . . 292 Salvage Created 3452 | 83 174 195 . 513 643 160 1684 Parts 184 | 7 15 11 . 26 26 5 94 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 59 | . 8 4 . 7 8 3 29 Guns 31 | . 8 4 . 2 6 3 8 Cannons 26 | . . . . 3 2 . 21 AOE 2 | . . . . 2 . . . Classes Destroyed 12 | 1 3 2 . 4 1 1 . Worker 2 | . . . . 1 . . 1 Builder 1 | . . . . 1 . . . Tunneler 5 | 4 . . . . . . 1 Recycler 10 | . . . . 4 3 . 3 Operator 1 | . . . . . . 1 . Watcher 7 | . 2 . . . 1 . 4 Swarmer 15 | . 6 . . . . . 9 Grunt 14 | . 2 1 . 2 4 . 5 Duelist 4 | . . 1 . 1 . . 2 Sentry 9 | . . 2 . 2 1 1 3 Hunter 6 | . . . . 2 1 2 1 Programmer 11 | . . . . . 2 . 9 Best Kill Streak 9 | 2 3 2 . 9 2 1 5 Combat Bots Only 5 | . 3 2 . 4 2 1 5 Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 761 | . 46 20 . 111 97 210 277 Missed 177 | . 6 5 . 23 24 60 59 Damage Taken 8903 | . 417 275 . 1142 989 1381 4699 Core 1570 | . 83 35 . 134 134 184 1000 Absorbed by Shields 172 | . . . . . . 172 . Redirected to Shielding 177 | . . 39 . 78 17 . 43 Ignored by Resistances 621 | . . . . 9 . 370 242 Regen/Repaired (Parts) 624 | . 155 . . 39 . 142 288 Core Remaining (%) 81 | 100 66 . 91 75 80 78 . Volleys Fired 255 | 8 28 12 . 42 33 28 104 Largest 3 | 2 2 2 . 2 3 3 3 Hottest 215 | 40 200 100 . 150 149 179 215 Shots Fired 567 | 16 56 24 . 70 98 68 235 Gun 369 | 16 52 24 . 53 81 46 97 Cannon 179 | . . . . 3 17 21 138 Launcher 6 | . . . . 5 . 1 . Special 13 | . 4 . . 9 . . . Kinetic 258 | 16 52 3 . 24 16 15 132 Thermal 285 | . 4 21 . 41 64 52 103 Explosive 6 | . . . . 5 . 1 . Electromagnetic 18 | . . . . . 18 . . Robot Hit Streak 23 | 4 6 7 . 7 23 23 15 Robot Miss Streak 7 | 1 3 2 . 4 2 6 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 361 | 11 29 17 . 40 72 40 152 Core Hits 167 | 6 13 8 . 24 31 11 74 Critical Kills 7 | . . . . . . . 7 Critical Parts Destroyed 16 | . . . . . . . 16 Critical Strikes 32 | . . 1 . 1 2 1 27 Burn 5 | . . 1 . 1 2 . 1 Destroy 24 | . . . . . . . 24 Blast 3 | . . . . . . 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6849 | 130 403 222 . 908 1203 777 3206 Guns 3916 | 130 331 222 . 452 963 482 1336 Cannons 2405 | . . . . 52 188 295 1870 Explosions 304 | . . . . 257 47 . . Melee . | . . . . . . . . Ramming 8 | . . . . 3 5 . . Kinetic 2705 | 130 331 44 . 192 138 203 1667 Thermal 3691 | . 72 178 . 456 872 574 1539 Explosive 257 | . . . . 257 . . . Electromagnetic 188 | . . . . . 188 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . 4 1 2 15 Average Corruption 6 | . . . . 4 1 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 98 | . . . . 5 9 2 82 Message Errors 27 | . . . . 2 4 1 20 Matter Fused 21 | . . . . . . . 21 Heat Flow Errors 12 | . . . . . . . 12 Energy Discharges 10 | . . . . 2 2 . 6 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 10 | . . . . 1 2 1 6 Data Loss (major) 4 | . . . . . 1 . 3 Misfires 4 | . . . . . . . 4 Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 2 | . . . . 1 1 . . Projectiles 1 | . . . . . 1 . . Explosions 1 | . . . . 1 . . . Melee . | . . . . . . . . Knockbacks 13 | . . . . . . . 13 Impact . | . . . . . . . . Kinetic 13 | . . . . . . . 13 Secondary . | . . . . . . . . Self-Inflicted Damage 358 | . . . . 65 8 60 225 Shots 8 | . . . . 4 1 1 2 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 1 1 . . Kicked 2 | . . . . 1 1 . . Crushed . | . . . . . . . . Highest Temperature 745 | . 208 132 . 542 449 369 745 Average Temperature 139 | . 117 55 . 150 159 96 144 Received Heat Transfer 1371 | . 162 51 . 261 282 84 531 Effects 47 | . . . . 8 9 2 28 Shutdowns 11 | . . . . 3 4 1 3 Energy Bleed 8 | . . . . . 1 1 6 Matter Decay 6 | . . . . 1 1 . 4 Short Circuit 3 | . . . . 2 1 . . Damage (minor) 4 | . . . . 2 1 . 1 Damage (major) 14 | . . . . . 1 . 13 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . . 2 3 2 5 Heat Transferred 7564 | . 150 592 . 1151 1826 1139 2706 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 567 | 20 162 229 88 321 185 61 567 Initial 91 | . 13 59 88 33 91 . 12 Average 147 | 7 86 135 88 163 100 19 214 Maximum Alert Level 2 | . . 1 . 1 . . 2 Low Security (%) 73 | 100 100 77 100 58 100 100 54 Level 1 14 | . . 22 . 41 . . 21 Level 2 11 | . . . . . . . 24 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . 1 . 1 2 8 Investigation 1 | . . . . . . 1 . Extermination 7 | . . . . . 1 1 5 Reinforcement 2 | . . . . . . . 2 Assault 2 | . . . 1 . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 5 | . 1 1 . 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 14 9 . 18 10 9 62 Peak Tracking Total 6 | . 3 3 . 5 3 3 6 Tactical Retreats 11 | . 1 2 . 1 2 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . . . . 1 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed 6 | . . . . . . 6 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 6 | . . . . . . 3 3 Max in Single Turn 2 | . . . . . . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 20 | . 5 . . 3 5 4 3 Terminals 12 | . 3 . . 2 3 2 2 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . . 1 1 1 1 Recycling Units 3 | . 1 . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 61 | . 16 . . 7 8 17 13 Successful 34 | . 9 . . 6 1 10 8 Failed 27 | . 7 . . 1 7 7 5 Catastrophic 6 | . . . . . . 4 2 Database Lockouts . | . . . . . . . . Manual 19 | . 3 . . 2 2 7 5 Terminals 27 | . 5 . . 5 3 9 5 Fabricators . | . . . . . . . . Repair Stations 27 | . 10 . . 2 3 4 8 Recycling Units 7 | . 1 . . . 2 4 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 . . 4 . 4 1 Level Access Points 3 | . 1 . . 1 . 1 . Emergency Access Points 1 | . . . . . . 1 . Locate Traps 5 | . 1 . . 2 . 1 1 Disarm Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 20 | . 7 . . 2 . 4 7 Scan Component 11 | . 4 . . 1 . 2 4 Repair 9 | . 3 . . 1 . 2 3 Recycling Unit Hacks 3 | . . . . . 1 2 . Report Inventory 2 | . . . . . 1 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 18 | . 4 . . 3 5 3 3 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . 3 . . 1 . 2 3 Time 312 | . 78 . . 26 . 76 132 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . . . 6 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . Highest-Rated Group 79 | . . . 79 79 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 37 | . . . . 37 . . . Total Damage 629 | . . . . 629 . . . Kills 10 | . . . . 10 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 7259 | 128 667 302 198 688 899 959 3418 Spaces Moved 3579 | 86 358 131 158 296 440 479 1631 Core 103 | 18 . . . 7 . . 78 Treads . | . . . . . . . . Legs 3476 | 68 358 131 158 289 440 479 1553 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 50 Average Speed 148 | 105 120 120 120 139 147 139 166 Slowest Speed 850 | 120 120 120 120 300 260 200 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 66 10 60 34 11 11 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . . . . . 15 . Terrain Destroyed 110 | . 1 . . 31 4 36 38 Melee . | . . . . . . . . Projectile 11 | . 1 . . 1 3 1 5 AOE 99 | . . . . 30 1 35 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 5000 | 108 529 252 167 488 617 708 2131 Wait 774 | . 118 83 3 93 94 125 258 Move 3572 | 85 357 130 157 295 439 478 1631 Hop . | . . . . . . . . Pick Up 124 | 9 11 9 3 21 15 26 30 Fast Attach 56 | 2 4 . . 2 11 9 28 Attach 60 | 4 2 3 . 17 8 11 15 Detach 4 | . . . . 2 . . 2 Swap 57 | . 5 8 1 5 3 14 21 Drop 94 | . 4 7 3 10 13 17 40 Fire 255 | 8 28 12 . 42 33 28 104 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . 1 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 2 | . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 5) 662 | -10/Materials | Identified exit to Materials 723 | -10/Materials | Repaired Aluminum Leg 751 | -10/Materials | Repaired Aluminum Leg 778 | -10/Materials | Repaired Assault Rifle 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 995 | -9/Materials | Discovered new exit (range 18) 1098 | -9/Materials | Entered Mines 1106 | -9/Mines | Learned location of Storage (-9) 1273 | -9/Mines | Discovered new exit (range 5) 1276 | -9/Mines | Met a Derelict testing a Signal Generator 1287 | -9/Mines | Found Signal Generator 1296 | -9/Mines | Entered Materials 1296 | -8/Materials | Accompanied by 3 allies 1296 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1301 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1317 | -8/Materials | Identified exit to Factory 1381 | -8/Materials | Build established: Scavenger-Mutant 1422 | -8/Materials | Repaired Propulsion Shielding 1678 | -8/Materials | Lost 8 parts (2p2n1u3w) 1984 | -8/Materials | Entered Factory 1984 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2396 | -7/Factory | Lost 3 parts (2u1w) 2497 | -7/Factory | Lost 4 parts (2n2u) 2742 | -7/Factory | Build established: Scavenger-Skirmisher 2803 | -7/Factory | Discovered new exit (range 16) 2883 | -7/Factory | Entered another Factory area 2883 | -6/Factory | Evolved 2 slots: Utility x2 3070 | -6/Factory | Lost 7 parts (2p1n2u2w) 3140 | -6/Factory | Found Prototype Processor 3140 | -6/Factory | Identified Exp. Targeting Computer 3144 | -6/Factory | Found Exp. Targeting Computer 3147 | -6/Factory | Found Exp. Targeting Computer 3194 | -6/Factory | Spotted B-75 Beast 3302 | -6/Factory | Discovered new exit (range 15) 3366 | -6/Factory | Repaired Med. Storage Unit 3434 | -6/Factory | Repaired Lgt. Angular Momentum Engine 3466 | -6/Factory | Build established: Scavenger-Gunner 3523 | -6/Factory | Identified exit to Factory 3842 | -6/Factory | Entered another Factory area 3842 | -5/Factory | Evolved 2 slots: Utility x2 4058 | -5/Factory | Repaired Hvy. Laser 4109 | -5/Factory | Repaired Flexi-carbon Leg 4145 | -5/Factory | Discovered new exit (range 13) 4357 | -5/Factory | Build established: Hacker-Gunner 4631 | -5/Factory | Identified exit to Upper Caves 4755 | -5/Factory | Repaired Hrd. Medium Armor Plating 5519 | -5/Factory | Discovered exit to Upper Caves (range 9) 5815 | -5/Factory | Build established: Scavenger-Tank 6020 | -5/Factory | System corruption reached 10% 6070 | -5/Factory | Core integrity fell below 50% 6098 | -5/Factory | Lost 8 parts (2p1n2u3w) 7088 | -5/Factory | Lost 3 parts (1p2n) 7142 | -5/Factory | First assault squad dispatched 7155 | -5/Factory | Core integrity fell below 20% 7175 | -5/Factory | Lost 4 parts (1p1n2w) 7260 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- recycling unit. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. R-10 Processor inserts Flexi-carbon Leg into recycling unit. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. R-10 Processor inserts Unknown Wheel into recycling unit. Core Shielding destroyed. Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Weapon Shielding. U-05 Engineer builds a Wall. Slug penetrates Wall. 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"; " " " "????????????????? | | ??????????? ; " " " " ???????????????? | | ?????????? # " " " " "??????????????? | | ???????? #u " " " " "??????????????? | | ??????? # " " " " "??????????????? | | ??????" # " " " " " ?????????????? | | ??????" # " " " " " ?????????????? | | ??????# # @" " "A" " #????????????? | | ??????# # #????????????? | | ??????# ####;#########^ ^????????? | | ??????# ???????? | | ??????# ???????? | | ??????# """ ???????? | | ??????# "Y ????????? | | ??????+ """ ????????? | | ??????# ?????????? | | ??????# % "????????? | | ??????# " #################### ?????????? | | ??????#^ %^ "#???????????????????! ?????????? | | ??????# #???????????????????? ??????????? | | ??????# #????????????????????? ??????????? | | ??????# #??????????????????????????????????? | | ??????# #????????###########???????????????? | | ??????# #????????# [ #???????????????? | | ??????# #????????# ! #???????????????? | | ??????# #????????# #???????????????? | | ??????# #####????# """ """ #???????????????? | | ??????# % ##T ###### """ """ #???????????????? | | ??????# # """ """ #???????????????? | | ??????# # #???????????????? | | ??????# %% # """ """ #???????????????? | | ??????# + """ """ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Resistance: KI 25 Resistance: EX 50 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 24 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Significant Disruption Challenges ------------ None Game ------ Seed TargetingResetShield Manual? 0 Play Time 02:53:56 Cumulative 24.7 hours Start 2025.04.04 @ 15:49:01 End 2025.04.04 @ 22:52:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 78d6274c-524f-4f8f-8294-83a980c44167