Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 20:44:47 Player: Zoe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (146) 730 Value Destroyed (5472) 5472 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (646) 646 TOTAL SCORE: 11328 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 118 Met Data Miner 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 100/100 System Corruption 15% Temperature Critical (605) Movement Core (400) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Weapon Cycler Heavy Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Weapon Cycler Hacking Suite > --- WEAPON ----------- Enhanced Autogun Precision Assault Rifle Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Flexi-carbon Leg Armored Leg Weapon Cycler Gauss Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Rocket Launcher Great Maul [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Minigun Energy Gun Variable Charge Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . . . Utility 3 | . . . 1 1 . . 1 . . . . Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 109 | 7 1 1 5 27 29 13 17 . 7 . 2 Power 18 | 1 . 1 . 4 4 1 4 . 2 . 1 Engine 4 | 1 . 1 . . . 1 1 . . . . Core 14 | . . . . 4 4 . 3 . 2 . 1 Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 . . . 10 6 4 5 . 2 . 1 Treads . | . . . . . . . . . . . . Leg 30 | 2 . . . 10 6 4 5 . 2 . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 18 | 2 1 . 1 7 3 1 3 . . . . Device 8 | 1 . . 1 1 1 1 3 . . . . Storage 4 | 1 1 . . 1 1 . . . . . . Processor 4 | . . . . 3 1 . . . . . . Hackware 2 | . . . . 2 . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 43 | 2 . . 4 6 16 7 5 . 3 . . Energy Gun 8 | 1 . . 1 . 5 1 . . . . . Energy Cannon 2 | . . . . 1 1 . . . . . . Ballistic Gun 23 | 1 . . 3 5 8 5 . . 1 . . Ballistic Cannon 9 | . . . . . 2 1 4 . 2 . . Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 1 . . . . Parts Lost 56 | . . . . 7 7 11 9 . 8 . 14 Power 8 | . . . . 1 . 1 2 . 2 . 2 Propulsion 18 | . . . . . 3 4 3 . 3 . 5 Utility 9 | . . . . 2 1 1 1 . . . 4 Weapon 21 | . . . . 4 3 5 3 . 3 . 3 Highest Loss Streak 11 | . . . . 2 4 6 5 . 5 . 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | 3 6 7 7 11 14 13 13 13 9 7 6 Power 2 | . 1 1 1 1 3 4 3 3 2 2 1 Propulsion 1 | 1 2 2 2 2 1 . 1 2 1 1 . Utility 1 | . . 1 1 1 . 1 1 1 1 1 1 Weapon 5 | 1 2 3 3 5 7 6 7 6 4 3 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . . . 2 4 7 4 1 . . . 3 Power 2 | . . . . . 2 . . . . . . Propulsion 6 | . . . 2 2 2 . . . . . . Utility 2 | . . . . 1 . . . . . . 1 Weapon 10 | . . . . 1 3 3 1 . . . 2 Tool/Special 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 96 | . 100 100 98 97 98 91 97 100 91 93 87 Engine 2 | . 14 14 11 2 . . 5 6 1 . . Core 6 | . . . . 6 7 6 6 6 10 13 11 Leg 25 | . 28 28 22 27 29 23 24 26 19 20 20 Device 7 | . 14 14 20 3 2 4 12 13 13 13 9 Storage 7 | . 14 14 11 9 7 7 6 6 6 6 6 Processor 9 | . . . . 15 12 9 6 6 6 6 5 Hackware 5 | . . . . 6 7 7 6 6 6 6 5 Energy Gun 2 | . 14 14 9 . 1 9 . . . . . Ballistic Gun 17 | . 14 14 23 23 22 15 18 13 7 6 4 Ballistic Cannon 6 | . . . . . 4 4 6 13 18 20 21 Peak Build Rating 64 | 9 9 9 19 38 55 47 63 64 64 54 54 Average Rating 43 | 5 9 9 15 32 45 42 58 63 54 54 50 On Entrance 33 | . 9 9 9 19 36 45 44 63 64 54 54 Naked Turns . | . . . . . . . . . . . . Heaviest Build 97 | 14 19 19 27 38 97 45 59 59 59 48 52 Greatest Support 73 | 20 20 20 20 56 73 65 71 71 71 46 59 Greatest Overweight (x) 15 | 3 . . 1 . 1 2 2 . 15 1 7 Average Overweight (x) . | . . . 1 . . . . . . 1 . Largest Inventory Capacity 25 | 8 10 10 10 15 25 15 15 15 15 15 15 Average Capacity 14 | 7 8 10 10 13 15 15 15 15 15 15 15 Most Carried 16 | 6 7 7 10 15 16 15 15 15 15 7 8 Average Carried 11 | 3 6 7 7 11 14 13 13 13 9 7 6 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 5 7 7 9 13 15 15 12 15 7 7 4 Class Distribution -------------------- 45% | Scavenger-Gunner 42% | Gunner 6% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Matter Collected 5424 | 280 22 . 156 1291 1662 760 349 125 360 . 419 Remotely . | . . . . . . . . . . . . Salvage Created 5795 | 112 186 . 191 1667 1751 653 566 66 365 . 238 Parts 292 | 10 7 . 11 103 87 26 23 2 16 . 7 Haulers Intercepted 3 | . 1 . . 1 . . 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 2 16 . 7 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 124 | . . . 4 38 36 13 8 3 13 . 9 Guns 93 | . . . 4 35 31 12 7 1 3 . . Cannons 31 | . . . . 3 5 1 1 2 10 . 9 Classes Destroyed 16 | 2 1 . 1 8 2 . 1 . . . 1 Worker 3 | . . . . . 1 1 1 . . . . Builder 6 | . . . . 3 1 . 2 . . . . Tunneler 3 | 2 . . . 1 . . . . . . . Hauler 3 | . 1 . . 1 . . 1 . . . . Recycler 4 | 1 2 . . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . 2 Watcher 2 | . . . . 1 1 . . . . . . Swarmer 27 | . . . . 13 6 . . 2 5 . 1 Grunt 55 | . . . 4 16 16 8 3 . 4 . 4 Brawler 3 | . . . . 2 1 . . . . . . Duelist 6 | . . . . 1 2 . . . 2 . 1 Sentry 18 | . . . . 5 7 2 2 . 1 . 1 Specialist 2 | . . . . . . . 2 . . . . Hunter 4 | . . . . 1 . 2 . 1 . . . Programmer 7 | . . . . . 4 1 1 . 1 . . Best Kill Streak 9 | 2 2 . 3 6 6 7 4 2 9 . 3 Combat Bots Only 9 | . . . 3 4 6 6 4 2 9 . 3 Max Kills in Single Turn 4 | 1 1 . 1 2 1 2 4 1 2 . 2 Gunslinging 1 | . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Hostile Shots Fired 969 | . 2 . 13 159 320 161 85 21 85 . 123 Missed 319 | . 1 . 3 46 121 51 32 4 33 . 28 Hits 650 | . 1 . 10 113 199 110 53 17 52 . 95 Melee 34 | . . . . 11 3 . . . 9 . 11 Projectile 616 | . 1 . 10 102 196 110 53 17 43 . 84 Critical Strikes 25 | . . . . 3 2 4 2 . 7 . 7 Part Disruptions 1 | . . . . . . 1 . . . . . Damage Taken 9672 | . 16 . 129 1588 2154 1332 1004 234 1098 . 2117 Core 1493 | . . . 23 152 236 221 35 49 106 . 671 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 16 | . . . . 16 . . . . . . . Core Remaining (%) 80 | 100 . 100 94 72 . 34 . . . . . Volleys Fired 323 | 10 12 . 8 97 84 39 18 5 26 . 24 Largest 4 | 2 2 . 3 3 4 4 4 4 4 . 4 Hottest 300 | 60 60 . 75 128 300 253 130 130 148 . 153 Shots Fired 1053 | 18 24 . 24 262 329 142 64 20 89 . 81 Gun 820 | 18 24 . 24 243 274 130 58 10 30 . 9 Cannon 232 | . . . . 19 55 12 5 10 59 . 72 Launcher 1 | . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 954 | 10 12 . 24 243 315 97 63 20 89 . 81 Thermal 59 | . . . . 19 14 26 . . . . . Explosive 1 | . . . . . . . 1 . . . . Electromagnetic 39 | 8 12 . . . . 19 . . . . . Robot Hit Streak 24 | 2 8 . 4 24 20 16 16 7 15 . 8 Robot Miss Streak 5 | 4 1 . 2 4 5 5 2 2 3 . 5 Penetration Max 1 | . . . . 1 . 1 . . . . . Secondary Targets 10 | . . . 1 2 2 4 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . . . Shots Hit Robots 683 | 7 17 . 13 184 215 96 45 11 55 . 40 Core Hits 290 | 3 6 . 5 74 89 49 25 6 18 . 15 Critical Kills 2 | . . . . . 2 . . . . . . Critical Parts Destroyed 5 | . . . . . 4 1 . . . . . Critical Strikes 18 | . . . . . 7 1 . 3 3 . 4 Destroy 7 | . . . . . 6 1 . . . . . Blast 11 | . . . . . 1 . . 3 3 . 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14291 | 75 178 . 235 3397 4245 1995 1175 232 1504 . 1255 Guns 10317 | 75 178 . 235 3047 3569 1807 882 77 410 . 37 Cannons 3704 | . . . . 350 668 188 31 155 1094 . 1218 Explosions 262 | . . . . . . . 262 . . . . Melee . | . . . . . . . . . . . . Ramming 8 | . . . . . 8 . . . . . . Kinetic 12613 | 33 76 . 235 3047 4005 1313 913 232 1504 . 1255 Thermal 984 | . . . . 350 232 402 . . . . . Explosive 262 | . . . . . . . 262 . . . . Electromagnetic 424 | 42 102 . . . . 280 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . 14 2 6 1 1 1 1 15 Average Corruption 3 | . . . . 8 1 4 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 89 | . . . . 28 18 24 2 4 5 1 7 Message Errors 16 | . . . . 5 4 3 . 1 1 1 1 Matter Fused 23 | . . . . 7 6 6 . 1 . . 3 Heat Flow Errors 12 | . . . . 2 . 7 . 2 1 . . Energy Discharges 11 | . . . . 4 3 1 . . 2 . 1 Parts Fused 2 | . . . . . 1 . . . 1 . . Data Loss (minor) 13 | . . . . 4 3 3 2 . . . 1 Data Loss (major) 7 | . . . . 5 . 1 . . . . 1 Alerts 1 | . . . . . 1 . . . . . . Weapon Failures 4 | . . . . 1 . 3 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 69 | . . . . . . . 11 . 29 . 29 Projectiles 58 | . . . . . . . . . 29 . 29 Explosions 11 | . . . . . . . 11 . . . . Melee . | . . . . . . . . . . . . Knockbacks 32 | . . . . . 4 3 . 3 12 . 10 Impact . | . . . . . . . . . . . . Kinetic 31 | . . . . . 4 3 . 3 12 . 9 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 197 | . . . . . . . 197 . . . . Shots 3 | . . . . . . . 3 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . 1 2 . . . . . . Kicked 3 | . . . . 1 2 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 647 | 40 40 . . 371 445 627 89 222 258 . 647 Average Temperature 117 | 16 20 . . 89 117 183 23 72 74 . 193 Received Heat Transfer 2916 | . 9 . 54 468 594 525 222 . 288 . 756 Effects 34 | . . . . 2 9 11 . . . . 12 Shutdowns 7 | . . . . 1 1 4 . . . . 1 Energy Bleed 1 | . . . . . . 1 . . . . . Interference 5 | . . . . . 2 . . . . . 3 Matter Decay 5 | . . . . . . 2 . . . . 3 Short Circuit 4 | . . . . . 2 . . . . . 2 Damage (minor) 5 | . . . . 1 . 2 . . . . 2 Damage (major) 5 | . . . . . 4 1 . . . . . Damage (core) 2 | . . . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1667 | . . . . 518 446 703 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Maximum Alert Level 2 | . . . . 2 2 1 . . . . . Low Security (%) 38 | 100 100 100 100 18 13 28 100 . . . . Level 1 37 | . . . . 37 49 71 . . . . . Level 2 23 | . . . . 44 37 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 603 | 5 9 46 140 600 603 278 127 . . . . Initial 263 | . . . 17 54 245 263 96 . . . . Average 250 | 1 1 9 25 364 343 215 46 . . . . Influence Increases 3856 | 15 26 56 208 1150 1006 482 373 110 270 . 160 Destroy 0b10 Robot/C 2520 | . . 40 120 760 720 260 160 60 260 . 140 Destroy 0b10 Robot/NC 120 | 15 15 . . 35 20 5 20 . . . 10 Destroy Leader 580 | . 2 10 40 164 192 80 52 20 10 . 10 Allied During Kill 33 | . . 6 20 7 . . . . . . . Successful Hack 167 | . 9 . 12 36 35 43 32 . . . . Disable Machine 120 | . . . 15 45 . . 60 . . . . Destroy Structure 76 | . . . 1 13 24 4 34 . . . . Lose Combat Pursuer 240 | . . . . 90 15 90 15 30 . . . Influence Decreases 3856 | 15 26 10 124 739 967 849 541 155 270 . 160 Entered New Map 853 | . . . 29 76 296 317 117 18 . . . Time Decay 2472 | 15 26 10 95 552 601 422 334 137 190 . 90 Lost Part 490 | . . . . 70 70 110 90 . 80 . 70 Lost Ally 41 | . . . . 41 . . . . . . . Squads Dispatched 50 | . . . 3 9 19 7 10 . 1 . 1 Investigation 19 | . . . 3 5 2 4 5 . . . . Extermination 7 | . . . . . 5 1 1 . . . . Reinforcement 4 | . . . . 1 . 2 1 . . . . Assault 3 | . . . . 1 . . . . 1 . 1 Garrison 17 | . . . . 2 12 . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Distress Signals 8 | . . . . 4 1 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 187 | . 2 2 6 53 42 36 11 5 13 . 17 Peak Tracking Total 9 | . 3 2 2 6 6 5 3 3 9 . 9 Tactical Retreats 12 | . . . . 4 1 4 1 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Traps Triggered 8 | . . . . 1 1 3 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Machines Disabled 8 | . . . 1 3 . . 4 . . . . Max in Single Turn 4 | . . . . 1 . . 4 . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Machines Accessed 39 | . 1 . 4 11 7 5 6 1 . 4 . Terminals 26 | . 1 . 2 9 4 5 5 . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . . . Total Hacks 139 | . 9 . 10 40 14 16 16 2 . 32 . Successful 93 | . 4 . 6 25 7 5 12 2 . 32 . Failed 46 | . 5 . 4 15 7 11 4 . . . . Catastrophic 3 | . . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 88 | . 9 . 10 36 6 16 11 . . . . Terminals 91 | . 9 . 6 36 9 16 15 . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 3 | . . . . 2 1 . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . 2 3 . 1 . . . . Terminal Hacks 42 | . 1 . . . 2 1 4 2 . 32 . Record 15 | . . . . . 1 . 1 2 . 11 . Part Schematic 11 | . . . . . . . . . . 11 . Robot Schematic 7 | . . . . . . . . . . 7 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . . . Open DSF 2 | . . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Seal Access 2 | . . . . 1 . . 1 . . . . Unauthorized Hacks 45 | . 3 . 6 21 4 4 7 . . . . Terminals 43 | . 3 . 4 21 4 4 7 . . . . Track 13 | . 1 . 2 6 1 . 3 . . . . Assimilate 9 | . 1 . . 7 . 1 . . . . . Botnet 21 | . 1 . 2 8 3 3 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . Reject 2 | . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 1 . 4 9 6 5 4 . . . . Full Trace Events 19 | . . . 3 6 2 4 4 . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 26 | . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Total Allies 4 | . . 2 . 1 . . . . . . 1 Largest Group 2 | . . 2 2 2 . . . . . . 1 Highest-Rated Group 96 | . . 56 56 56 . . . . . . 96 Highest-Rated Ally 96 | . . 31 31 31 . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 17 | . . 7 7 3 . . . . . . . Total Damage 212 | . . 129 62 21 . . . . . . . Kills 4 | . . 2 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Active Infowar (turns) 718 | 14 172 72 304 156 . . . . . . . Terrain 718 | 14 172 72 304 156 . . . . . . . Traps 52 | . . . . 52 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Turns Passed 8140 | 114 172 72 304 1660 1939 1033 859 581 544 154 708 Spaces Moved 4579 | 51 112 41 139 861 1213 429 536 452 264 82 399 Core 15 | 12 . . . . . . . . 2 . 1 Treads . | . . . . . . . . . . . . Legs 4564 | 39 112 41 139 861 1213 429 536 452 262 82 398 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 110 110 122 122 122 190 120 Average Speed 133 | 118 120 120 190 121 117 153 125 122 174 190 158 Slowest Speed 800 | 200 120 120 190 126 195 260 270 122 800 190 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 19 16 16 50 26 71 15 62 40 68 53 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 3 2 . . Spaces Dug 12 | . . . . . . . 12 . . . . Terrain Destroyed 108 | . . . . 7 15 3 40 4 18 . 21 Melee . | . . . . . . . . . . . . Projectile 70 | . . . . 7 15 3 2 4 18 . 21 AOE 38 | . . . . . . . 38 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Total 6033 | 88 128 63 167 1317 1574 716 687 473 306 81 433 Wait 811 | 9 . 22 4 275 175 204 101 14 3 . 4 Move 4568 | 50 111 40 138 860 1212 428 535 451 263 81 399 Hop . | . . . . . . . . . . . . Pick Up 124 | 12 3 . 8 32 36 16 10 3 3 . 1 Fast Attach 10 | . . . . 2 4 3 1 . . . . Attach 66 | 7 . . 2 11 9 11 11 . 11 . 4 Detach . | . . . . . . . . . . . . Swap 62 | . 1 1 3 17 26 5 8 . . . 1 Drop 66 | . 1 . 4 22 26 10 3 . . . . Fire 323 | 10 12 . 8 97 84 39 18 5 26 . 24 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . . . 1 2 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 8) 287 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 320 | -10/Mines | Discovered new exit (range 14) 359 | -10/Mines | Entered Materials 359 | -9/Materials | Accompanied by 2 allies 359 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 364 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 652 | -9/Materials | Build established: Skirmisher 658 | -9/Materials | Discovered new exit (range 3) 663 | -9/Materials | Entered another Materials area 663 | -8/Materials | Accompanied by 2 allies 663 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 707 | -8/Materials | Repaired Ion Engine 1341 | -8/Materials | Build established: Gunner 1624 | -8/Materials | Discovered new exit (range 15) 1764 | -8/Materials | Garrison activated, responded to threat 1983 | -8/Materials | System corruption reached 10% 2263 | -8/Materials | First assault squad dispatched 2323 | -8/Materials | Entered Factory 2323 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2324 | -7/Factory | Identified exit to Storage 2690 | -7/Factory | Garrison activated, responded to threat 3428 | -7/Factory | Garrison activated, responded to threat 3852 | -7/Factory | Garrison activated, responded to threat 3906 | -7/Factory | Lost 4 parts (1n1u2w) 4262 | -7/Factory | Entered Storage 4562 | -7/Storage | Core integrity fell below 50% 4638 | -7/Storage | Lost 6 parts (1p2n1u2w) 4823 | -7/Storage | Build established: Scavenger-Gunner 4984 | -7/Storage | Met 01-MTF 5260 | -7/Storage | Discovered new exit (range 15) 5295 | -7/Storage | Entered Factory 5295 | -6/Factory | Accompanied by 1 ally (01-MTF) 5295 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5298 | -6/Factory | 01-MTF left 5338 | -6/Factory | Garrison activated, responded to threat 5400 | -6/Factory | Lost 4 parts (3n1u) 5956 | -6/Factory | Lost 5 parts (2p3w) 6126 | -6/Factory | Discovered new exit (range 6) 6154 | -6/Factory | Entered Lower Caves 6557 | -6/Lower Caves | Entered a destroyed Warlord outpost 6593 | -6/Lower Caves | Discovered new exit (range 5) 6735 | -6/Lower Caves | Entered another Lower Caves area 6837 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6882 | -6/Lower Caves | Lost 3 parts (1p1n1w) 6885 | -6/Lower Caves | Learned Factory machine intel 6888 | -6/Lower Caves | Destroyed 9 combat bots 6982 | -6/Lower Caves | Lost 5 parts (1p2n2w) 7224 | -6/Lower Caves | Discovered new exit (range 11) 7279 | -6/Lower Caves | Entered Data Miner 7279 | -6/Data Miner | Discovered new exit (range 6) 7316 | -6/Data Miner | Met Data Miner 7348 | -6/Data Miner | Learned location of Section 7 (-2) 7348 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7390 | -6/Data Miner | Received God Mode back door access code from Data Miner 7433 | -6/Data Miner | Entered Proximity Caves 7442 | -5/Proximity Caves | Spotter reported a threat 7684 | -5/Proximity Caves | Spotter reported a threat 7737 | -5/Proximity Caves | Spotter reported a threat 7789 | -5/Proximity Caves | Learned 8 Factory zone layouts 8102 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8121 | -5/Proximity Caves | Core integrity fell below 50% 8135 | -5/Proximity Caves | Escorted by Enhanced Grunt 8136 | -5/Proximity Caves | Core integrity fell below 20% 8137 | -5/Proximity Caves | System corruption reached 10% 8141 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: System interference. Adv. Targeting Computer temporarily disabled. Mni. Assault Cannon temporarily disabled. Weapon Cycler temporarily disabled. Overheating: Core damaged (-102). Enhanced Grunt: "Protecting LRC-V3." Broken Aluminum Leg destroyed. Overheating: Matter decay (-5). Mni. Assault Cannon severed. Mic. Nuclear Core destroyed. Adv. Targeting Computer destroyed. Weapon Cycler destroyed. Mni. Assault Cannon destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+1). System corrupted by crushing effect (+5). System corrupted by crushing effect (+4). Overheating: Mni. Assault Cannon damaged (-96). Overheating: Matter decay (-6). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??## #???????????????????????????????# #??????? | | ????# #???????????????????????????????# #??????? | | ????? ??????????????????????????????## #??????? | | ????? ????????????????????????????## ##??????? | | ????? ?????????????????????????????# ####????? | | ?????????????????????????????????????# " #????? | | ?????????????????????????????????????# ""##???? | | ?????????????????????????????????????## ! ###?? | | ????????????????????????????###???????## #?? | | ???????????????????????????# #??????##" ##?? | | ?????????????????????????## #?????## #??? | | ??????????????????????#### #????## ###? | | ?????????????????????## #??### #? | | ???????????????????### #??# ## #? | | ????????????????## ? ??# ## #### "# | | ????????????????? ? ??#####?## #??##### | | ?????????????????? ?? #????????## #??????? | | ??????????????????# ?? #????????# #??????? | | ??????????????????# ??# #????????# #??????? | | ??????????????????# ?# ##???????## ##?????# | | ??????????????????# ## ;;#????????# #?????# | | ??????????????## ## ;#?######### #????## | | ??????????? g #### ## ## ##??## | | ??????????? % #??# | | ???????????? ####;## % #??# | | ?????????????????#"""";%g@;;;#### ## ##?# | | ?????????????????#" #*bl####??# ### ### | | ?????????????????# %%%%;###### ### | | ?????????????????# g%g ### ## ## | | ?????????????????#" # %%# | | ?????????????????#""""# % ## ## # | | ?????????????????####?## #### #### ### | | ??????????????????????? #??# #??# ###?? | | ???????????????????????####??## #??# ##???? | | ??????????????????????????????# #??# ##????? | | ??????????????????????????????## ##??# #?????? | | ???????????????????????????????####???# ###?????? | | ??????????????????????????????????????####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Ion Engine | 73% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 10k Club Leap Before You Look Party Time Significant Disruption Challenges ------------ None Game ------ Seed RefineryWeightBay Manual? 0 Play Time 01:23:22 Cumulative 26.1 hours Start 2025.08.06 @ 19:19:15 End 2025.08.06 @ 20:44:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 48 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b3fa0d54-4f1d-4859-adae-194ba7620bef