Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.24 @ 11:47:46 Player: Megaknight51 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2991) 2991 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 6060 Bonus ------- High Alert Combat Kills 309 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 99/100 System Corruption 35% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Wheel Armored Wheel Improved Heat Sink Weight Redist. System Hacking Suite Relay Coupler [NC] (24) Relay Coupler [NC] (28) Relay Coupler [Grunt] (26) Relay Coupler [Sentry] (25) Relay Coupler [Sentry] (22) Mining Claw Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Cooling System High-capacity Storage Unit Particle Charger > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Ion Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Wheel Armored Wheel Armored Wheel Thermal Generator Improved Heat Sink Weight Redist. System Seismic Detector Shield Generator Hacking Suite Heavy EM Shotgun Improved Medium Laser Light EM Pulse Cannon Beam Cannon Beam Cannon Mining Laser Mining Claw [Rating: 38] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 2 . . Weapon 1 | . . 1 . . . Parts Attached 60 | 7 2 15 11 9 16 Power 7 | 1 . 2 2 . 2 Engine 7 | 1 . 2 2 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 2 . 1 2 Treads 2 | . . . . . 2 Leg . | . . . . . . Wheel 5 | 2 . 2 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 1 3 7 2 6 Device 14 | 1 . 2 5 2 4 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . 1 2 . 2 Artifact . | . . . . . . Weapon 25 | 2 1 8 2 6 6 Energy Gun 14 | 1 . 5 1 6 1 Energy Cannon 5 | . . 3 1 . 1 Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 1 3 . Corrupted Parts 4 | . . . . . 4 System Corruption 29 | . . . . . 29 Parts Lost 28 | . . 4 2 1 21 Power 2 | . . 1 . . 1 Propulsion 5 | . . 1 . 1 3 Utility 12 | . . 1 2 . 9 Weapon 9 | . . 1 . . 8 Highest Loss Streak 8 | . . 3 2 1 8 To Critical Strikes . | . . . . . . Average Backups 16 | 2 8 16 19 19 18 Power 2 | . 2 2 2 3 3 Propulsion 2 | . 2 2 3 3 2 Utility 6 | . 2 4 6 6 9 Weapon 4 | . 1 6 6 7 3 Tool/Special . | . . . . . . Unused Backups 27 | . . 2 . 6 19 Power 8 | . . 1 . 2 5 Propulsion 3 | . . . . 1 2 Utility 14 | . . 1 . 2 11 Weapon 2 | . . . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 100 85 99 99 88 Engine 9 | . 14 9 9 9 7 Treads 1 | . . . . . 3 Wheel 17 | . 28 18 18 17 12 Device 24 | . 14 10 27 36 31 Storage 10 | . 14 11 9 9 9 Protection 1 | . . 2 7 . . Energy Gun 14 | . 14 14 18 18 13 Energy Cannon 9 | . . 17 9 9 9 Ballistic Gun 1 | . 13 . . . . Peak Build Rating 38 | 7 8 17 32 38 38 Average Rating 23 | 5 7 11 22 34 31 On Entrance 17 | . 7 8 17 32 38 Avg Prop Armor Cover (%) 11 | . . . . . 11 Naked Turns . | . . . . . . Heaviest Build 69 | 14 49 59 68 69 68 Greatest Support 40 | 32 32 32 24 24 40 Greatest Overweight (x) 21 | . 1 3 2 2 21 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 20 20 Most Carried 20 | 6 14 20 20 20 20 Average Carried 16 | 2 8 16 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 14 20 20 20 14 Class Distribution -------------------- 46% | Gunner 21% | Mutant 12% | Scavenger-Tank 11% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 869 | 278 46 155 138 95 157 Remotely . | . . . . . . Salvage Created 3313 | 125 194 1059 461 456 1018 Parts 188 | 12 19 45 21 28 63 Haulers Intercepted 7 | . 1 3 2 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 65 | . 4 14 6 7 34 Guns 28 | . 4 5 4 1 14 Cannons 29 | . . 7 2 6 14 AOE 7 | . . 2 . . 5 Classes Destroyed 11 | 2 2 3 2 1 1 Worker 1 | . . . 1 . . Builder 2 | . . 1 1 . . Tunneler 3 | 3 . . . . . Hauler 7 | . 1 3 2 1 . Recycler 4 | 1 . 3 . . . Mechanic 1 | . . 1 . . . Operator 1 | . . . . 1 . Swarmer 20 | . . . . . 20 Grunt 29 | . 4 7 4 3 11 Sentry 14 | . . 7 1 3 3 Hunter 2 | . . . 1 1 . Best Kill Streak 8 | 2 3 3 3 3 8 Combat Bots Only 8 | . 3 3 3 3 8 Max Kills in Single Turn 2 | 1 1 2 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 355 | . 13 55 33 20 234 Missed 94 | . 3 11 10 8 62 Hits 261 | . 10 44 23 12 172 Melee 18 | . . . . . 18 Projectile 243 | . 10 44 23 12 154 Critical Strikes 11 | . . 4 . 1 6 Damage Taken 3930 | . 112 755 367 183 2513 Core 703 | . . 144 42 27 490 Absorbed by Shields 57 | . . . 4 21 32 Regen/Repaired (Parts) 97 | . . . 97 . . Core Remaining (%) 88 | 100 100 64 . . . Volleys Fired 192 | 8 18 43 23 20 80 Largest 3 | 2 2 3 3 3 3 Hottest 190 | 70 100 190 181 181 181 Shots Fired 509 | 16 34 124 69 60 206 Gun 310 | 16 32 54 46 40 122 Cannon 193 | . . 70 23 20 80 Launcher 4 | . . . . . 4 Special 2 | . 2 . . . . Kinetic 26 | 8 16 . . . 2 Thermal 463 | 8 18 124 69 44 200 Explosive . | . . . . . . Electromagnetic 20 | . . . . 16 4 Robot Hit Streak 16 | 7 12 10 16 12 12 Robot Miss Streak 4 | 1 3 2 4 3 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 292 | 10 21 83 50 36 92 Core Hits 135 | 6 10 35 18 18 48 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 1 2 2 5 Burn 10 | . . 1 2 2 5 Melee Attacks 7 | . . . . . 7 Impact . | . . . . . . Slashing 7 | . . . . . 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5764 | 112 237 1443 823 706 2443 Guns 3012 | 112 237 510 523 448 1182 Cannons 2274 | . . 822 300 258 894 Explosions 478 | . . 111 . . 367 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 131 | 37 74 . . . 20 Thermal 4957 | 75 163 1332 823 451 2113 Explosive 111 | . . 111 . . . Electromagnetic 565 | . . . . 255 310 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 35 | . . . . . 35 Average Corruption 21 | . . . . . 21 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . . 21 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 87 | . . 42 . . 45 Projectiles 45 | . . 8 . . 37 Explosions 42 | . . 34 . . 8 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 263 | . . 103 . . 160 Shots 7 | . . 1 . . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 421 | 50 168 421 387 . 272 Average Temperature 124 | 24 52 165 78 . 109 Received Heat Transfer 1405 | . 60 354 114 70 807 Effects 4 | . . 3 1 . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 18 | 1 . 7 4 2 4 Heat Transferred 10546 | 222 481 3039 1924 999 3881 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Maximum Alert Level 3 | . . . . . 3 Low Security (%) 61 | 100 100 100 100 100 9 Level 1 2 | . . . . . 5 Level 2 15 | . . . . . 36 Level 3 20 | . . . . . 47 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1098 | 5 76 183 94 113 1098 Initial 71 | . . . 71 35 57 Average 327 | 1 29 98 57 50 683 Influence Increases 2441 | 20 203 518 183 296 1221 Destroy 0b10 Robot/C 1300 | . 80 280 120 140 680 Destroy 0b10 Robot/NC 95 | 20 5 40 20 10 . Destroy Leader 234 | . 22 96 34 52 30 Successful Hack 71 | . 19 33 5 . 14 Select Force Hacks 90 | . 60 . . 30 . Disable Machine 150 | . . 15 . 60 75 Anti-Garrison Action 350 | . . . . . 350 Destroy Structure 106 | . 2 39 4 4 57 Lose Combat Pursuer 45 | . 15 15 . . 15 Influence Decreases 1393 | 20 203 348 269 291 262 Entered New Map 180 | . . . 99 49 32 Time Decay 913 | 20 203 308 150 232 . Lost Part 280 | . . 40 20 10 210 Lost Ally 20 | . . . . . 20 Squads Dispatched 5 | . 3 . 1 1 . Investigation 3 | . 2 . . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 5 | . 2 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 9 18 8 8 37 Peak Tracking Total 7 | . 3 4 4 2 7 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 8 | . . . . 2 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 14 | . . 1 . 4 9 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 16 | . 5 3 1 3 4 Terminals 10 | . 3 2 . 1 4 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 2 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 36 | . 12 9 3 4 8 Successful 17 | . 7 5 2 2 1 Failed 18 | . 5 3 1 2 7 Catastrophic 2 | . 1 . . 1 . Database Lockouts 1 | . . 1 . . . Manual 15 | . 6 6 . 3 . Terminals 27 | . 10 7 . 2 8 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 3 | . 2 . . 1 . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 3 1 . . 1 Prototype ID Bank 1 | . . 1 . . . Recycling Unit Index 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 8 | . 4 3 . 1 . Terminals 5 | . 2 3 . . . Botnet 3 | . 1 2 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . 1 . Tunnel 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . 3 2 1 2 3 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 15 | . . . . . 15 Machine Destruction 15 | . . . . . 15 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 65 | . . . . . 65 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Active Infowar (turns) 596 | 62 460 74 . . . Seismic 596 | 62 460 74 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 3874 | 136 460 805 310 508 1655 Spaces Moved 2148 | 101 284 447 138 335 843 Core 26 | 7 . . . . 19 Treads 89 | . . . . . 89 Legs . | . . . . . . Wheels 2033 | 94 284 447 138 335 735 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 110 120 120 120 Average Speed 130 | 96 105 125 120 120 151 Slowest Speed 1100 | 100 115 145 120 120 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 37 45 9 40 69 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . 2 . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 67 | . 2 47 3 3 12 Melee . | . . . . . . Projectile 8 | . 2 . 3 3 . AOE 59 | . . 47 . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 2818 | 121 410 603 231 399 1054 Wait 268 | . 97 68 50 15 38 Move 2143 | 100 283 446 137 334 843 Hop . | . . . . . . Pick Up 51 | 6 8 14 3 9 11 Fast Attach 23 | 7 . 6 2 1 7 Attach 18 | . . 3 4 1 10 Detach 6 | . . 3 1 . 2 Swap 28 | . 3 8 6 8 3 Drop 40 | . 1 12 5 11 11 Fire 192 | 8 18 43 23 20 80 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 42 | . . . . . 42 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 3) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 601 | -9/Materials | Discovered new exit (range 7) 856 | -9/Materials | Lost 3 parts (1n1u1w) 1163 | -9/Materials | Build established: Gunner 1290 | -9/Materials | Discovered new exit (range 16) 1382 | -9/Materials | Central database locked down 1402 | -9/Materials | Entered another Materials area 1402 | -8/Materials | Evolved 2 slots: Utility x2 1490 | -8/Materials | Repaired Beam Cannon+ 1590 | -8/Materials | Discovered new exit (range 11) 1712 | -8/Materials | Entered Storage 1715 | -8/Storage | Build established: Scavenger-Tank 2183 | -8/Storage | Identified exit to Garrison 2220 | -8/Storage | Entered Garrison 2244 | -8/Garrison | Triggered checkpoint 2274 | -8/Garrison | Garrison Relay disabled 2376 | -8/Garrison | Triggered checkpoint 2386 | -8/Garrison | Build established: Gunner 2478 | -8/Garrison | Discovered new exit (range 11) 2542 | -8/Garrison | Triggered checkpoint 2572 | -8/Garrison | Garrison Relay disabled 2782 | -8/Garrison | Rescued a captive Derelict 3082 | -8/Garrison | Triggered checkpoint 3118 | -8/Garrison | Garrison Relay disabled 3164 | -8/Garrison | Discovered new exit (range 10) 3242 | -8/Garrison | Triggered checkpoint 3310 | -8/Garrison | Triggered checkpoint 3397 | -8/Garrison | Core integrity fell below 50% 3403 | -8/Garrison | Triggered checkpoint 3430 | -8/Garrison | Destroyed 8 combat bots 3430 | -8/Garrison | Lost 8 parts (1p2n3u2w) 3564 | -8/Garrison | System corruption reached 10% 3571 | -8/Garrison | Lost 3 parts (2u1w) 3692 | -8/Garrison | Discovered new exit (range 14) 3750 | -8/Garrison | Triggered checkpoint 3770 | -8/Garrison | System corruption reached 30% 3800 | -8/Garrison | Lost 5 parts (2u3w) 3829 | -8/Garrison | Core integrity fell below 20% 3875 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03794_ Critical hit (Burn: +37). 03802_ G-47 Trooper misfires. 03804_ Lgt. Treads destroyed. 03807_ System corrupted: Imp. Heat Sink rejected. 03807_ Acquired 5 matter. 03810_ Critical hit (Burn: +37). 03817_ Acquired Corrupted Lgt. Assault Rifle. 03817_ Integrated Corrupted Lgt. Assault Rifle (+4). 03817_ Complication: Lgt. Treads rejected. 03817_ Complication: Imp. Ion Engine rejected. 03820_ System corrupted: Lgt. Assault Rifle jammed. 03822_ Lgt. Assault Rifle destroyed. 03835_ Knocked back. 03846_ System corrupted: Substantial component data lost. 03846_ Knocked back. 03861_ G-47 Trooper misfires. 03864_ Knocked back. 03871_ Acquired Lgt. Assault Rifle. 03873_ System corrupted: Matter fused (-9). 03874_ System corrupted: Lgt. Assault Rifle jammed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????##########???????????????? | | #??????????????????????# #???????????????? | | #??????????????????????# #???????????????? | | #??????????????????????# #???????????????? | | ##?????????????????????#^ #"#####?????????????### | | ?????????????????????# # #?????????????????# | | ??????????????????????# ^#;#?????????????????# " | | %??????????????????????# #?????????????????# " | | #?????????????????????## #?????????????????# | | #????????????????###### #?????????????????# " | | ##################;# # #?????????????????# | | ==* b@ ###?????????????????# | | !%%=* g% #??????????????????# " | | ######### < #######=# #*% %##?????????????????# " | | ????????# #?????### ##! %#?????????????????# " | | ????????#####???????# ## ###?????????????????# " | | ????????????????????# # ##???????????????????# | | ????????????????????# ####????????????????????### | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????######### | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# ##### | | ????????????????????# #?????????????????# #???? | | ????????????????????# #?????????????????# #???? | | ????????????????????# #?????????????????# #???? | | ????????????????????# #?????????????????# #???? | | ????????????????????# #???????????####### #???? | | ????????????????????# #???????????# ## #???? | | ????????????????????# #??????###### ##= #???? | | ????????????????????# ######## * %= #???? | | ????????????????????# *[[ #???? | | ????????????????????# =% #???? | | ????????????????????########### ## ## #???? | | ??????????????????????????????# ## ## ###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 3% | -8/Materials Studied --------- Beam Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemMatterReplica Manual? 0 Play Time 00:38:57 Cumulative 112.1 hours Start 2026.05.20 @ 07:17:23 End 2026.05.24 @ 11:47:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 224 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 41 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 84% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 036ca63e-e9dc-449b-a6e9-02d7fe4b746d