Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 12:40:10

Player: Mercey

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (62)      310
Value Destroyed (1827)     1827
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (620)                620
              TOTAL SCORE: 6437

 Bonus
-------
Follower Combat Kills      759
Friendly Fire              -139

 Cogmind 
---------
Core Integrity             98/850
Matter                     13/300
Energy                     49/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
           Heart of Steel
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
  Improved Heat Sink
  Improved Particle Charger
           Hardlight Generator
           Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
          Light Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Sensor Array
       Improved Signal Interpreter
                ECM Suite
                Hacking Suite
                System Restoration Module
>               --- WEAPON -----------
      Precision Shock Rifle
                Battle Cannon
>               --- INVENTORY --------
          Light Treads
       Improved Heat Sink
                Coolant Injector
  High-capacity Matter Pod
                Weight Redist. System
                Visual Processing Unit
     Subdweller Optics
                Force Booster
                Propulsion Shielding
                Utility Shielding
          Light Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
                System Restoration Module
                V3-11A's Pendant
                Ion Cannon
                Autogun
                Autogun
                Barrage Gun
          Light Cannon
                Proton Missile Launcher
           Mini Grenade Launcher
     Subdweller Shrapnel Launcher
                Remote Datajack
                Katana
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   V3-11A's Pendant
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   6   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  5    | .   .   .   .   .   4   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             92   | 6   14  4   7   5   48  6   1   1   
  Power                    12   | 1   2   1   .   .   8   .   .   .   
    Engine                 8    | 1   2   .   .   .   5   .   .   .   
    Core                   4    | .   .   1   .   .   3   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   1   1   1   8   .   .   .   
    Treads                 6    | 2   .   .   .   .   4   .   .   .   
    Leg                    3    | .   .   .   .   .   3   .   .   .   
    Wheel                  6    | .   2   1   1   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   3   1   1   1   17  4   .   1   
    Device                 13   | .   .   .   1   1   7   3   .   1   
    Storage                3    | 1   1   .   .   .   .   1   .   .   
    Processor              4    | .   .   .   .   .   4   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             8    | .   2   1   .   .   5   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   7   1   5   3   15  2   1   .   
    Energy Gun             4    | 1   1   .   .   .   1   .   1   .   
    Energy Cannon          3    | .   .   .   .   .   3   .   .   .   
    Ballistic Gun          13   | 1   5   .   1   .   4   2   .   .   
    Ballistic Cannon       9    | .   .   .   3   1   5   .   .   .   
    Launcher               5    | .   1   1   1   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   2   .   .   1   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   .   
    System Corruption      7    | .   .   .   .   .   7   .   .   .   
Parts Lost                 40   | .   6   2   1   .   28  .   3   .   
  Power                    7    | .   1   .   .   .   6   .   .   .   
  Propulsion               11   | .   2   1   1   .   7   .   .   .   
  Utility                  12   | .   1   1   .   .   9   .   1   .   
  Weapon                   10   | .   2   .   .   .   6   .   2   .   
  Highest Loss Streak      6    | .   5   1   1   .   6   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   95  99  98  99  89  16  14  2   
  Engine                   5    | .   13  7   .   .   6   .   .   .   
  Core                     6    | .   .   6   14  14  3   .   .   .   
  Treads                   6    | .   11  .   .   .   17  .   .   .   
  Wheel                    15   | .   14  28  26  28  .   .   .   .   
  Device                   10   | .   .   .   13  14  18  15  8   2   
  Storage                  10   | .   14  14  14  14  7   .   .   .   
  Processor                2    | .   .   .   .   .   9   .   .   .   
  Hackware                 1    | .   .   .   .   .   4   .   .   .   
  Protection               4    | .   13  13  .   .   2   .   .   .   
  Energy Gun               1    | .   3   .   .   .   1   .   .   .   
  Ballistic Gun            12   | .   23  25  16  .   2   .   4   .   
  Ballistic Cannon         6    | .   .   .   10  23  7   .   .   .   
Peak Build Rating          40   | 6   12  14  18  21  40  17  17  26  
  Average Rating           19   | 5   9   12  16  18  35  10  10  10  
  On Entrance              10   | .   6   12  14  18  21  1   17  2   
Naked Turns                157  | .   .   .   .   .   2   6   88  61  
Heaviest Build             118  | 12  94  94  94  92  118 16  15  10  
  Greatest Support         76   | 40  40  26  36  36  76  3   3   3   
  Greatest Overweight (x)  36   | 1   29  3   5   7   36  5   4   3   
  Average Overweight (x)   2    | .   3   3   3   2   1   2   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  10  5   5   
  Average Capacity         22   | 6   23  25  25  25  24  5   5   5   
  Most Carried             25   | 2   24  25  25  25  25  5   5   5   
  Average Carried          20   | 1   14  24  24  24  23  4   4   5   
  Final Capacity           25   | 8   25  25  25  25  5   5   5   5   
  Final Carried            25   | 2   24  25  25  25  5   5   5   5   

 Class Distribution 
--------------------
 83% | Mutant
 12% | Commander-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -9/Recycling
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  Low  Low  
Matter Collected           2447 | 197  745  126  275  174  761  .    169  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2260 | .    705  153  33   185  1132 .    52   .    
  Parts                    124  | .    38   13   2    7    63   .    1    .    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    4    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    17   .    .    .    1    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low 
Combat Hostiles Destroyed  42   | .   11  5   1   2   21  .   2   .   
  Guns                     21   | .   11  5   1   .   2   .   2   .   
  Cannons                  15   | .   .   .   .   2   13  .   .   .   
  AOE                      5    | .   .   .   .   .   5   .   .   .   
Classes Destroyed          15   | .   7   .   .   2   6   .   .   .   
  Worker                   4    | .   1   1   .   .   2   .   .   .   
  Builder                  4    | .   .   .   .   .   4   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 5    | .   3   .   .   .   2   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   .   .   .   
  Swarmer                  9    | .   3   3   .   .   1   .   2   .   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   
  Grunt                    18   | .   8   2   1   1   6   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   
  Programmer               5    | .   .   .   .   1   4   .   .   .   
  Subdweller               1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           4    | .   4   2   1   1   4   .   2   .   
  Combat Bots Only         4    | .   4   2   1   1   4   .   2   .   
Max Kills in Single Turn   2    | .   2   1   1   1   2   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  Low  Low  
Hostile Shots Fired        682  | .    91   13   20   6    386  .    74   92   
  Missed                   213  | .    21   3    9    .    128  .    15   37   
Damage Taken               5870 | .    868  126  93   109  3514 .    570  590  
  Core                     1578 | .    97   31   22   13   663  .    236  516  
  Absorbed by Shields      338  | .    .    .    .    11   327  .    .    .    
  Redirected to Shielding  64   | .    .    .    .    .    64   .    .    .    
Core Remaining (%)         46   | 100  .    .    .    34   5    .    .    .    
Volleys Fired              237  | .    89   14   20   17   91   .    6    .    
  Largest                  2    | .    2    2    2    2    2    .    2    .    
  Hottest                  99   | .    85   46   62   78   99   .    88   .    
Shots Fired                406  | .    159  21   40   24   151  .    11   .    
  Gun                      257  | .    158  18   28   .    42   .    11   .    
  Cannon                   119  | .    .    .    9    14   96   .    .    .    
  Launcher                 20   | .    1    3    3    .    13   .    .    .    
  Special                  10   | .    .    .    .    10   .    .    .    .    
  Kinetic                  320  | .    137  18   37   14   109  .    5    .    
  Thermal                  50   | .    21   .    .    .    29   .    .    .    
  Explosive                7    | .    1    3    3    .    .    .    .    .    
  Electromagnetic          19   | .    .    .    .    .    13   .    6    .    
  Robot Hit Streak         10   | .    5    9    7    4    10   .    5    .    
  Robot Miss Streak        6    | .    6    2    1    2    2    .    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           276  | .    84   12   11   56   103  .    10   .    
  Core Hits                104  | .    35   6    2    3    50   .    8    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    3    .    1    2    2    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    
    Destroy                2    | .    2    .    .    .    .    .    .    .    
    Blast                  5    | .    .    .    1    2    2    .    .    .    
Melee Attacks              42   | .    .    .    .    42   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    11   .    .    .    .    
    Combat Hostiles        6    | .    .    .    .    6    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4901 | .    1191 257  182  233  2851 .    187  .    
  Guns                     1924 | .    1082 188  78   .    389  .    187  .    
  Cannons                  1963 | .    .    .    104  219  1640 .    .    .    
  Explosions               853  | .    32   .    .    .    821  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  161  | .    77   69   .    14   1    .    .    .    
  Kinetic                  2992 | .    846  188  182  219  1466 .    91   .    
  Thermal                  917  | .    236  .    .    .    681  .    .    .    
  Explosive                210  | .    32   .    .    .    178  .    .    .    
  Electromagnetic          621  | .    .    .    .    .    525  .    96   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    1    1    1    7    .    .    .    
  Average Corruption       1    | .    .    1    1    1    4    .    .    .    
  Corruption Purged        2    | .    .    .    .    .    2    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    2    14   6    7    .    .    .    
    Message Errors         9    | .    .    1    5    1    2    .    .    .    
    Matter Fused           7    | .    .    .    3    3    1    .    .    .    
    Heat Flow Errors       3    | .    .    .    2    .    1    .    .    .    
    Energy Discharges      3    | .    .    .    1    1    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    .    .    
    Misfires               2    | .    .    .    1    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    1    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            80   | .    .    7    .    11   62   .    .    .    
  Projectiles              38   | .    .    .    .    11   27   .    .    .    
  Explosions               35   | .    .    .    .    .    35   .    .    .    
  Melee                    7    | .    .    7    .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    4    4    8    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    
  Kinetic                  14   | .    .    .    4    3    7    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      177  | .    24   34   .    7    112  .    .    .    
  Shots                    4    | .    .    .    .    .    4    .    .    .    
  Rammed                   13   | .    6    4    .    1    1    .    .    1    
Targets Rammed             14   | .    7    4    .    1    1    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    
Highest Temperature        316  | .    316  33   119  57   236  .    11   .    
  Average Temperature      57   | .    64   10   59   18   60   .    6    .    
  Received Heat Transfer   1487 | .    408  9    48   49   748  .    90   135  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    1    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              3    | .    .    1    .    .    2    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    3    .    .    1    1    .    .    .    
  Heat Transferred         1580 | .    629  .    .    .    951  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low 
Peak Influence             315  | .   180 104 .   242 315 134 .   .   
  Initial                  134  | .   .   24  .   11  51  134 .   .   
  Average                  61   | .   66  42  .   129 34  134 .   .   
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   
  Low Security (%)         99   | 100 100 100 .   99  98  100 .   .   
  Level 1                  .    | .   .   .   .   .   1   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   .   .   12  .   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   
  Reinforcement            7    | .   2   .   .   .   5   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   3   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Fac Low Low 
Distress Signals           7    | .   3   .   .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   27  7   15  9   46  .   7   8   
  Peak Tracking Total      8    | .   4   3   6   3   8   .   5   7   
  Tactical Retreats        16   | .   1   1   1   .   10  .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low 
Traps Triggered            3    | .   1   .   .   .   2   .   .   .   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Sub Rec Fac Fac Low Low 
Machines Disabled          10   | .   3   .   2   .   5   .   .   .   
  Max in Single Turn       2    | .   2   .   1   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Fac Low Low 
Machines Accessed          11   | .   4   .   .   3   3   .   .   1   
  Terminals                5    | .   3   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   3   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   10  .   .   3   5   .   .   1   
  Successful               12   | .   4   .   .   3   4   .   .   1   
  Failed                   7    | .   6   .   .   .   1   .   .   .   
    Catastrophic           6    | .   5   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   8   .   .   1   .   .   .   .   
  Terminals                11   | .   8   .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   3   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   .   .   3   .   .   1   
  Record                   2    | .   .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   2   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   3   1   .   .   .   
  Report Inventory         3    | .   .   .   .   3   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   1   2   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Sub Rec Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   4   .   .   .   .   
  Non-combat               3    | .   .   .   .   3   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   5   .   .   .   .   
  parse_system             5    | .   .   .   .   5   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   9   .   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  Low  Low  
Total Allies               18   | .    .    .    9    9    .    .    .    .    
  Largest Group            12   | .    .    .    9    12   9    .    .    .    
  Highest-Rated Group      244  | .    .    .    171  244  172  .    .    .    
  Highest-Rated Ally       27   | .    .    .    19   27   27   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               159  | .    .    .    55   102  2    .    .    .    
  Total Damage             2656 | .    .    .    658  1981 17   .    .    .    
  Kills                    32   | .    .    .    11   21   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   1   .   .   .   .   1   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -10  -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  Low  Low  
Turns Passed               8182 | 80   1607 940  1825 869  2145 203  416  97   
Spaces Moved               4316 | 49   731  647  1215 561  549  122  322  120  
  Core                     583  | 8    3    .    .    .    8    122  322  120  
  Treads                   687  | 41   180  .    .    .    466  .    .    .    
  Legs                     49   | .    .    .    .    .    49   .    .    .    
  Wheels                   2997 | .    548  647  1215 561  26   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   135  135  129  124  50   50   50   50   
  Average Speed            155  | 144  177  135  138  126  261  159  120  51   
  Slowest Speed            1850 | 160  1500 135  175  195  1850 300  250  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    94   99   66   65   15   3    55   19   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    2    .    .    .    1    .    
Spaces Dug                 18   | .    .    18   .    .    .    .    .    .    
Terrain Destroyed          92   | .    2    30   22   1    37   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    .    .    
  AOE                      91   | .    2    30   22   .    37   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  Low  Low  
Total                      5359 | 56   884  696  1326 685  1087 131  340  154  
  Wait                     565  | .    19   17   71   40   377  1    8    32   
  Move                     4308 | 48   730  646  1214 560  548  121  321  120  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | 2    23   7    7    8    12   1    1    .    
  Fast Attach              32   | 6    4    .    1    1    15   4    .    1    
  Attach                   31   | .    4    2    .    1    21   2    1    .    
  Detach                   7    | .    1    .    .    .    4    1    1    .    
  Swap                     29   | .    6    2    6    3    12   .    .    .    
  Drop                     31   | .    1    4    7    10   6    1    2    .    
  Fire                     237  | .    89   14   20   17   91   .    6    .    
  Melee                    42   | .    .    .    .    42   .    .    .    .    
  Ram                      10   | .    3    4    .    1    1    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    4    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   81 | -11/Scrapyard  | Entered Materials
  324 | -10/Materials  | Build established: Mutant
  453 | -10/Materials  | Discovered new exit (range 7)
  770 | -10/Materials  | Lost 5 parts (1p2n2w)
  959 | -10/Materials  | Discovered new exit (range 16)
 1157 | -10/Materials  | Discovered new exit (range 15)
 1196 | -10/Materials  | Identified exit to Mines
 1607 | -10/Materials  | Discovered new exit (range 11)
 1688 | -10/Materials  | Entered Mines
 1737 | -10/Mines      | Learned Materials emergency access door positions
 1783 | -10/Mines      | Found a hidden stash of uninstalled traps
 1840 | -10/Mines      | Discovered new exit (range 7)
 1904 | -10/Mines      | Discovered new exit (range 7)
 1947 | -10/Mines      | Core integrity fell below 50%
 2124 | -10/Mines      | Learned 2 Materials zone layouts
 2620 | -10/Mines      | Discovered new exit (range 7)
 2628 | -10/Mines      | Entered Subcaves
 2708 | -10/Subcaves   | Visited triangular shrine
 2725 | -10/Subcaves   | Found Prototype Device
 2726 | -10/Subcaves   | Identified V3-11A's Pendant
 2731 | -10/Subcaves   | Befriended Subdweller
 2971 | -10/Subcaves   | Learned Materials emergency access door positions
 3009 | -10/Subcaves   | Discovered new exit (range 15)
 3019 | -10/Subcaves   | Shifting Twisted Machinery released Battle Cannon
 3023 | -10/Subcaves   | Shifting Twisted Machinery released Barrage Gun
 3175 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 3311 | -10/Subcaves   | Disturbed a concealed Subdweller
 3311 | -10/Subcaves   | Befriended Subdweller
 3333 | -10/Subcaves   | Ambushed by Subdweller buried in earth
 3336 | -10/Subcaves   | Befriended Subdweller
 3421 | -10/Subcaves   | Befriended Subdweller
 3426 | -10/Subcaves   | Befriended Subdweller
 3426 | -10/Subcaves   | Befriended Subdweller
 3511 | -10/Subcaves   | Befriended Subdweller
 3591 | -10/Subcaves   | Befriended Subdweller
 3591 | -10/Subcaves   | Befriended Subdweller
 3794 | -10/Subcaves   | Discovered new exit (range 11)
 4072 | -10/Subcaves   | Shifting Twisted Machinery released Riot Gun
 4453 | -10/Subcaves   | Entered Recycling
 4453 | -9/Recycling   | Accompanied by 6 allies
 5197 | -9/Recycling   | Build established: Commander-Mutant
 5231 | -9/Recycling   | Befriended Subdweller
 5276 | -9/Recycling   | Lost 3 allies
 5292 | -9/Recycling   | Discovered new exit (range 5)
 5322 | -9/Recycling   | Entered Factory
 5322 | -7/Factory     | Accompanied by 9 allies
 5322 | -7/Factory     | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
 5565 | -7/Factory     | Discovered new exit (range 14)
 5948 | -7/Factory     | P-60 Hacker assimilated allied Engineer 2a
 5981 | -7/Factory     | Lost 5 allies
 6053 | -7/Factory     | Lost 3 parts (2p1u)
 6300 | -7/Factory     | Build established: Mutant
 6805 | -7/Factory     | Lost 5 parts (2n2u1w)
 7119 | -7/Factory     | Cargo convoy interrupted
 7187 | -7/Factory     | Lost 4 parts (1p2n1w)
 7243 | -7/Factory     | Garrison activated, responded to threat
 7282 | -7/Factory     | Lost 6 parts (1p3u2w)
 7375 | -7/Factory     | Lost 3 parts (1p2u)
 7447 | -7/Factory     | Core integrity fell below 50%
 7465 | -7/Factory     | Core integrity fell below 20%
 7465 | -7/Factory     | Released all parts (5)
 7467 | -7/Factory     | Entered another Factory area
 7467 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7492 | -6/Factory     | Lost 5 parts (3n1u1w)
 7518 | -6/Factory     | Discovered new exit (range 6)
 7670 | -6/Factory     | Entered Lower Caves
 7670 | -6/Lower Caves | Accompanied by 2 allies
 7971 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 8029 | -6/Lower Caves | Lost 3 parts (1u2w)
 8052 | -6/Lower Caves | Spotted B-75 Beast
 8074 | -6/Lower Caves | Discovered new exit (range 9)
 8086 | -6/Lower Caves | Entered another Lower Caves area
 8105 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 8115 | -6/Lower Caves | Core integrity fell below 50%
 8131 | -6/Lower Caves | Learned location of Extension (-5)
 8147 | -6/Lower Caves | Found Prototype Device
 8147 | -6/Lower Caves | Identified Heart of Steel
 8177 | -6/Lower Caves | Core integrity fell below 20%
 8183 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
Acquired derelict log, extracted data.
World map updated: -5/Extension.
Connecting with W-Fans Enter Here...
Current location identified: Lower Caves
>>Open Door
Sealed Heavy Doors opened.
A derelict excitedly rushes up: "Another fan!"
PL-HR7: "WARLORD FOREVER!"
PL-HR7: "Warlord will save us all!"
Acquired Prototype Device.
Identified Heart of Steel.
PL-HR7: "Would you mind taking that present over
  there I've been working on and delivering it
  to 0b10? I'm sure it'll do a great job of
  lighting up their boring little complex."
PL-HR7: "Now I've got to get to work on my next
  tribute to our warlord and saviour."
PL-HR7: "WARLORD FOREVER!"
PL-HR7 destroyed.
Slammed into Y-54 Guardian.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????######???????????????????? |
| ???????????????????????##""""#???????????????????? |
| ???????????????????????# @s%"#???????????????????? |
| ???????????????????????###Y###????????#######????? |
| ????????????????????????#  X#?????????#     #????? |
| ????????????????????????# ####????????# " " #????? |
| ???????????????????????##    ###??????# " " #????? |
| ????????????##  ########       #??????# "   ####?? |
| ????????????#                  #??????# ""     ### |
| ?????????????#               ###????###          # |
| ?????????????##     #####    #??????#            # |
| ?????????????#    ??????##   ##????##     #??????? |
| ????????????#   ?""   ####    ######    ###??????? |
| ????????????  ???"""                   ##????????? |
| ?????????????????"""  ####   ### ##  ###?????????? |
| ????????????????? ???????#  ##?# ##  #??#####????? |
| ?????????????????????????#####?# ##  #??#    ????? |
| ???????????????????????????## ## ##  #??#   ?????? |
| ??????????????????????????##         #??#  #?????? |
| ??????????????????????????#          #??#  ##????? |
| ??????????????????????????#         ##??#   ####?# |
| ??????????????????????????#        ##??##      ##  |
| ??????????????????????????#        #####           |
| ??????????????????????????#                        |
| ?????????????????????#                             |
| ????????????????????#            ########          |
| ????????????????????        #####???????##         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             375
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                50
Target Analysis            5
Recoil Reduction           3
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              ArmoredServoMachine
  Manual?         0
Play Time         01:21:47
  Cumulative      15.3 hours
  Start           2024.10.19 @ 10:13:12
  End             2024.10.19 @ 12:40:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3098574a-04c3-407c-8f67-f76936cbc111