Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 23:33:06 Player: k1ll3rb0t Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1083) 1083 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 5615 Bonus ------- Follower Combat Kills 160 Met Imprinter 300 Was Imprinted 300 Friendly Fire -138 Cogmind --------- Core Integrity 0/850 Matter 3/300 Energy 88/100 System Corruption 0% Temperature Cool (1) Movement Hovering (60) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (6) ------ Makeshift Targeting Computer > --- WEAPON (3) ------- Slug Cannon > --- INVENTORY (5) ---- Light Antimatter Reactor Weapon Cycler Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Makeshift Targeting Computer Improved Particle Charger Layered Light Armor Plating Layered Medium Armor Plating Z-Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon KE Penetrator Slug Cannon > --- INVENTORY -------- Light Antimatter Reactor Gravmag System Small Matter Pod Weapon Cycler Dynamic Insulation System Ripper [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Hover Unit Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Z-Drone Bay Storage Small Storage Unit Processor Makeshift Targeting Computer Protection Light Armor Plating Weapon Ripper Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 83 | 8 26 5 10 . 1 23 8 2 Power 11 | 1 3 . 2 . . 4 1 . Engine 8 | 1 3 . 1 . . 3 . . Core 2 | . . . 1 . . . 1 . Reactor 1 | . . . . . . 1 . . Propulsion 26 | 4 3 3 6 . . 7 2 1 Treads 5 | 2 . . . . . 1 2 . Leg 4 | 2 . . . . . 2 . . Wheel . | . . . . . . . . . Hover 9 | . 3 1 3 . . 1 . 1 Flight 8 | . . 2 3 . . 3 . . Utility 12 | 1 2 . 1 . 1 4 3 . Device 4 | . . . . . . 2 2 . Storage 3 | 1 1 . . . . 1 . . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . 1 . . . . 1 1 . Artifact . | . . . . . . . . . Weapon 34 | 2 18 2 1 . . 8 2 1 Energy Gun 3 | 2 1 . . . . . . . Energy Cannon 9 | . 6 . 1 . . . 2 . Ballistic Gun 10 | . 5 1 . . . 4 . . Ballistic Cannon 3 | . 1 . . . . 1 . 1 Launcher 5 | . 4 . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . 1 1 . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 24 | . 1 6 2 . . 8 7 . Power 4 | . 1 1 . . . 1 1 . Propulsion 12 | . . 3 2 . . 4 3 . Utility 5 | . . 1 . . . 2 2 . Weapon 3 | . . 1 . . . 1 1 . Highest Loss Streak 7 | . 1 4 2 . . 4 7 . To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 87 | . 95 84 81 77 87 85 68 20 Engine 10 | . 13 9 . 11 11 7 . . Treads 1 | . . . . . . 2 11 11 Leg 1 | . . . . . . 7 9 . Hover 15 | . 27 18 25 . . . . . Flight 9 | . . 8 6 33 33 21 . . Storage 12 | . 14 14 11 11 11 11 5 . Processor 5 | . . . 8 11 21 11 6 6 Protection 6 | . 10 9 . . . . 6 . Energy Gun 1 | . 3 . . . . . . . Energy Cannon 4 | . 9 1 8 . . . 1 . Ballistic Gun 6 | . 8 4 . . . 12 5 . Ballistic Cannon 1 | . 1 . . . . . 5 . Launcher 2 | . 4 5 . . . . . . Slashing Weapon 4 | . . 12 11 11 11 1 . . Peak Build Rating 57 | 6 10 11 14 11 14 37 57 13 Average Rating 13 | 3 8 10 13 10 13 21 43 10 On Entrance 11 | . 6 9 8 11 11 14 36 10 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 14 18 18 17 11 11 35 44 7 Greatest Support 60 | 40 20 12 18 12 12 35 60 9 Greatest Overweight (x) 3 | . 2 3 2 . 3 3 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 8 7 5 Most Carried 8 | 5 8 8 8 8 8 8 8 5 Average Carried 7 | 2 7 7 5 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 8 8 8 8 8 8 5 3 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Matter Collected 1372 | 280 563 112 100 . 10 307 . . Remotely . | . . . . . . . . . Salvage Created 1788 | 75 756 463 193 . . 100 201 . Parts 110 | 3 50 19 16 . . 10 12 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 34 | . 12 8 7 . . 1 6 . Melee 12 | . . 5 7 . . . . . Guns 9 | . 4 1 . . . 1 3 . Cannons 6 | . 3 . . . . . 3 . AOE 7 | . 5 2 . . . . . . Classes Destroyed 9 | 1 7 . . . . 1 . . Worker 3 | . 3 . . . . . . . Builder 1 | . 1 . . . . . . . Tunneler 3 | . 3 . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 9 | 1 4 3 1 . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 18 | . 6 3 6 . . . 3 . Grunt 15 | . 6 5 1 . . . 3 . Behemoth 1 | . . . . . . 1 . . Thug 1 | . . 1 . . . . . . Best Kill Streak 7 | 1 7 6 7 . . 1 3 . Combat Bots Only 6 | . 5 2 6 . . 1 3 . Max Kills in Single Turn 3 | 1 3 2 1 . . 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 . . . . . . Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Hostile Shots Fired 290 | . 46 45 54 . . 42 101 2 Missed 76 | . 5 14 23 . . 10 23 1 Damage Taken 3759 | . 443 341 255 . . 628 2080 12 Core 1246 | . 52 129 59 . . 145 849 12 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 58 | 100 . 27 . . . 49 . . Volleys Fired 138 | 5 84 12 3 . . 11 23 . Largest 3 | 2 2 1 1 . . 2 3 . Hottest 171 | 80 98 30 68 . . 61 171 . Shots Fired 192 | 10 111 12 3 . . 14 42 . Gun 90 | 10 41 8 . . . 12 19 . Cannon 82 | . 56 . 3 . . . 23 . Launcher 20 | . 14 4 . . . 2 . . Special . | . . . . . . . . . Kinetic 100 | . 42 8 . . . 12 38 . Thermal 51 | . 44 . 3 . . . 4 . Explosive 18 | . 14 4 . . . . . . Electromagnetic 23 | 10 11 . . . . 2 . . Robot Hit Streak 8 | 3 8 5 3 . . 5 4 . Robot Miss Streak 4 | 3 4 4 2 . . 4 2 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 114 | 5 48 17 11 . . 13 20 . Core Hits 78 | 2 39 15 5 . . 10 7 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Critical Strikes 5 | . 1 1 1 . . 1 1 . Destroy 2 | . . . . . . 1 1 . Corrupt 1 | . 1 . . . . . . . Sever 2 | . . 1 1 . . . . . Melee Attacks 43 | . 1 18 20 . . 4 . . Impact . | . . . . . . . . . Slashing 43 | . 1 18 20 . . 4 . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . 3 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3826 | 75 1528 768 458 . . 353 644 . Guns 987 | 52 351 48 . . . 250 286 . Cannons 783 | . 383 . 42 . . . 358 . Explosions 1053 | 23 794 209 . . . 27 . . Melee 1003 | . . 511 416 . . 76 . . Ramming . | . . . . . . . . . Kinetic 1201 | . 373 48 . . . 250 530 . Thermal 446 | 23 267 . 42 . . . 114 . Explosive 1003 | . 794 209 . . . . . . Electromagnetic 173 | 52 94 . . . . 27 . . Impact . | . . . . . . . . . Slashing 1003 | . . 511 416 . . 76 . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 137 | . 23 15 94 . . . 5 . Projectiles 29 | . 23 . 1 . . . 5 . Explosions . | . . . . . . . . . Melee 108 | . . 15 93 . . . . . Knockbacks 7 | . 2 . . . . . 5 . Impact . | . . . . . . . . . Kinetic 6 | . 2 . . . . . 4 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 60 | . 37 23 . . . . . . Shots 2 | . 1 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 824 | 18 260 8 35 . . 45 824 . Average Temperature 148 | 7 95 6 17 . . 22 360 . Received Heat Transfer 934 | . 90 102 18 . . 140 584 . Effects 18 | . 1 . . . . . 17 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . 1 . . . . . . . Matter Decay 5 | . . . . . . . 5 . Short Circuit 3 | . . . . . . . 3 . Damage (major) 1 | . . . . . . . 1 . Damage (core) 6 | . . . . . . . 6 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 755 | 50 481 . 74 . . . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Peak Influence 264 | 5 264 112 165 64 . . 245 . Initial 174 | . 3 40 . 64 . . 174 . Average 91 | 1 104 51 62 64 . . 191 . Maximum Alert Level 1 | . 1 . . . . . 1 . Low Security (%) 95 | 100 96 100 100 100 . . 66 . Level 1 4 | . 3 . . . . . 33 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . 1 . . . . . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 55 | . 21 7 10 . . 7 8 2 Peak Tracking Total 5 | . 4 3 5 . . 3 4 4 Tactical Retreats 2 | . 1 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Disabled 5 | . 5 . . . . . . . Max in Single Turn 2 | . 2 . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Accessed 4 | . 4 . . . . . . . Terminals 4 | . 4 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . 11 . . . . . . . Successful 4 | . 4 . . . . . . . Failed 7 | . 7 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 1 . 2 . Terminals 11 | . 11 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 4 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 3 . . . . . . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 3 . Highest-Rated Group 153 | . . . . . 153 153 110 . Highest-Rated Ally 40 | . . . . . 40 40 40 . Zionite Dispatches 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders 2 | . . . . . . . 2 . EXPLORE 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks 57 | . . . . . . 50 7 . Total Damage 855 | . . . . . . 759 96 . Kills 6 | . . . . . . 6 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . 1 . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Turns Passed 4585 | 123 1842 852 158 31 634 600 259 86 Spaces Moved 4608 | 67 1390 677 108 87 1333 670 114 162 Core 242 | 3 . 6 . . 63 . 24 146 Treads 120 | 29 . . . . . 52 39 . Legs 147 | 35 26 . . . . 35 51 . Wheels . | . . . . . . . . . Hover 1876 | . 1364 423 68 . . 5 . 16 Flight 2223 | . . 248 40 87 1270 578 . . Fastest Speed 34 | 50 56 37 34 34 34 34 50 50 Average Speed 82 | 134 114 109 52 34 41 77 140 50 Slowest Speed 280 | 160 190 200 180 34 200 280 190 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 5 95 99 15 32 70 74 5 14 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 5 | . . 1 . 1 3 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 5 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 104 | 5 70 20 . . . . 9 . Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 9 . AOE 95 | 5 70 20 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total 5118 | 91 1533 749 175 88 1413 730 173 166 Wait 153 | . 5 34 25 . 60 8 21 . Move 4596 | 66 1389 672 107 86 1332 669 113 162 Hop 2 | . . 2 . . . . . . Pick Up 57 | 10 15 4 7 1 10 9 1 . Fast Attach 12 | . 2 . . . 1 4 5 . Attach 34 | 8 2 4 6 . . 9 3 2 Detach 4 | . . 1 1 . . 1 1 . Swap 37 | . 22 1 4 . . 10 . . Drop 42 | 2 13 1 2 1 10 5 6 2 Fire 138 | 5 84 12 3 . . 11 23 . Melee 43 | . 1 18 20 . . 4 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 12) 528 | -10/Materials | Discovered new exit (range 10) 835 | -10/Materials | Discovered new exit (range 10) 999 | -10/Materials | Discovered new exit (range 7) 1966 | -10/Materials | Entered Mines 1970 | -10/Mines | Met a Derelict bent on vengeance 1987 | -10/Mines | Found a hidden stash of uninstalled traps 2029 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2199 | -10/Mines | Learned location of Zion (-7) 2277 | -10/Mines | Discovered new exit (range 14) 2378 | -10/Mines | Discovered new exit (range 6) 2492 | -10/Mines | Core integrity fell below 50% 2557 | -10/Mines | Lost 4 parts (1p2n1u) 2818 | -10/Mines | Entered Materials 2818 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2971 | -9/Materials | Discovered new exit (range 7) 2976 | -9/Materials | Entered Mines 2986 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3005 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3007 | -9/Mines | Entered Zion 3022 | -7/Zion | Given A8's code to call for help 3105 | -7/Zion | Learned location of Warlord (-5) 3160 | -7/Zion | Received a visual enhancement algorithm 3177 | -7/Zion | Met Imprinter 3183 | -7/Zion | Imprinted 3185 | -7/Zion | Declared Zion's savior 3261 | -7/Zion | Build established: Scavenger-Mutant 3330 | -7/Zion | Discovered new exit (range 15) 3641 | -7/Zion | Entered Proximity Caves 3641 | -6/Proximity Caves | Accompanied by 4 allies 3643 | -6/Proximity Caves | Spotter reported a threat 3715 | -6/Proximity Caves | Learned Factory terminal intel 3721 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 4028 | -6/Proximity Caves | Spotted B-75 Beast 4062 | -6/Proximity Caves | Core integrity fell below 50% 4064 | -6/Proximity Caves | Destroyed B-75 Beast 4089 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 4190 | -6/Proximity Caves | Discovered new exit (range 8) 4241 | -6/Proximity Caves | Entered Factory 4241 | -6/Factory | Accompanied by 3 allies 4241 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4242 | -6/Factory | Loaded intel: 26 terminal locations 4266 | -6/Factory | Zion Recon squad teleported in 4304 | -6/Factory | Discovered new exit (range 34) 4309 | -6/Factory | Build established: Mutant 4470 | -6/Factory | Core integrity fell below 50% 4478 | -6/Factory | Core integrity fell below 20% 4500 | -6/Factory | Entered Lower Caves 4518 | -6/Lower Caves | Lost 7 parts (1p3n2u1w) 4586 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04478_ Overheating: Core damaged (-85). 04478_ Acquired Slug Cannon. 04478_ Critical hit (Burn: +50). 04480_ Hvy. Plasma Cannon broken. 04480_ Overheating: Short circuit. 04482_ Arm. Treads broken. 04482_ Overheating: Short circuit. 04482_ Dropped Broken Hvy. Plasma Cannon. 04484_ Overheating: Core damaged (-127). 04484_ Dropped Lyr. Medium Armor Plating. 04485_ Dropped Lyr. Light Armor Plating. 04487_ Overheating: Matter decay (-5). 04487_ Sml. Storage Unit destroyed. 04488_ Dropped Imp. Particle Charger. 04494_ G-67 Veteran IFF system glitched. LOCATION=UNKNOWN GOAL=ESCAPE 04575_ Dropped Broken Arm. Treads. 04575_ Dropped Arm. Treads. [Achievement: Oops] Map ----- +----------------------------------------------------+ | ?????????????????????## #????????????????????? | | ?????????????????????# #????????????????????? | | ??????????????????####### # ##???????????????????? | | ?????????????????## ##### #???????????????????? | | ????????????????## #???????????????????? | | ???????????????## # #????? ?##??????????? | | ???????????????# ##### ###????? ? #??????????? | | ???????????????# ####?# #??????? ???????????? | | ???????????????## ## #?# ####???? #???????????? | | ????????????????## ### ## ##??# #???????????? | | ?????????????????# ## # #### #???##???????? | | ?????????????????## ## #??# #???????? | | ?????????# ???????## ### #???????? | | ?????????# #???????### #???????? | | ?????????# #????????## #???????? | | ?????????? ???????## #???????? | | ??????????? ??????# ## #????????? | | ???????????? ??????# ## ##???????? | | ?????????????# ?????# #???????? | | ?????#??????## ????### #???????? | | ????? ### ?????## #???????? | | ???? #####?# #???????? | | ???? ### #???????? | | ???? s = ## #???????? | | ???? s = ## #???????? | | ???????# ### @ ## #???????? | | ???????# ????## #### ### #### #???????? | | ???????# ????????###??# #?###?## #???????? | | ????????????????????#### ##?????# ##???????? | | ???????????????????## ### ## ##???????? | | ????????????????#### ## #???????? | | ??????????????### ###### ##??????? | | ?????????????## ####????## #??????? | | ?????????????# ## ##????????# ##??????? | | ????????????# #### ##?????????###???????? | | ????????????#########??######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 15 Recoil Reduction 3 Particle Charging 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed MeleeGatlingRefractor Manual? 0 Play Time 01:24:54 Cumulative 15.6 hours Start 2025.01.02 @ 09:26:40 End 2025.01.04 @ 23:33:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9219825c-3886-4078-a011-15f213e3c585