Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.23 @ 17:30:38 Player: Knightshade Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (771) 771 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3801 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 495/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (9) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating System Shield > --- WEAPON (2) ------- Beam Rifle Hammer > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Flight Unit Flight Unit Cesium-ion Thruster Medium Storage Unit Superbattery (1500) Small Matter Pod (50) Small Matter Pod (50) Small Matter Pod (50) Small Matter Pod (50) Weight Redist. System Sensor Array Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Seismic Detector Transport Network Coupler Propulsion Shielding Decoy Drone Bay Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating System Shield > --- WEAPON ----------- Beam Rifle Hammer > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Flight Unit Flight Unit Cesium-ion Thruster Medium Storage Unit Superbattery Small Matter Pod Small Matter Pod Small Matter Pod Small Matter Pod Weight Redist. System Sensor Array Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Seismic Detector Transport Network Coupler Propulsion Shielding Decoy Drone Bay Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 31 | 6 7 11 . 4 3 Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 6 . . 1 Treads . | . . . . . . Leg 4 | 2 . 2 . . . Wheel 7 | . 2 4 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 1 . 3 2 Device 3 | . 1 1 . 1 . Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 7 | 2 2 2 . 1 . Energy Gun 2 | . . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 7 | . . 5 . 1 1 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 1 | . . 1 . . . Weapon 3 | . . 2 . 1 . Highest Loss Streak 2 | . . 2 . 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 93 92 100 78 81 Engine 13 | . 14 13 14 14 9 Leg 4 | . 10 1 . . . Wheel 22 | . 17 23 28 28 23 Device 6 | . 4 10 14 3 . Storage 13 | . 14 14 14 14 9 Protection 2 | . 3 . . 1 13 Energy Gun 2 | . . 10 . . 9 Ballistic Gun 17 | . 28 14 14 2 . Impact Weapon 5 | . . 2 14 14 9 Peak Build Rating 21 | 6 9 11 13 19 21 Average Rating 9 | 4 7 9 11 11 19 On Entrance 9 | . 6 9 11 13 15 Naked Turns . | . . . . . . Heaviest Build 100 | 13 89 89 89 95 100 Greatest Support 42 | 20 20 26 26 26 42 Greatest Overweight (x) 29 | 3 4 29 3 3 3 Average Overweight (x) 2 | . 2 3 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 21 | 7 18 25 25 25 25 Most Carried 25 | 6 20 21 25 25 24 Average Carried 16 | 3 10 19 20 24 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 20 19 25 24 23 Class Distribution -------------------- 87% | Mutant 9% | Hacker-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 897 | 241 264 214 90 63 25 Remotely . | . . . . . . Salvage Created 1332 | 124 405 526 . 151 126 Parts 69 | 7 28 25 . 8 1 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 21 | . 8 8 . 2 3 Melee 2 | . . 1 . 1 . Guns 14 | . 8 6 . . . AOE 1 | . . 1 . . . Classes Destroyed 8 | 2 5 1 . . . Worker 2 | . 2 . . . . Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Hauler 2 | . 2 . . . . Recycler 5 | 1 1 2 . 1 . Watcher 1 | . 1 . . . . Swarmer 6 | . 6 . . . . Grunt 15 | . 2 8 . 2 3 Best Kill Streak 4 | 2 3 4 . 3 3 Combat Bots Only 3 | . 3 2 . 2 3 Max Kills in Single Turn 1 | 1 1 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 138 | . 52 50 . 7 29 Missed 31 | . 12 15 . 1 3 Damage Taken 1026 | . 284 355 . 63 324 Core 252 | . 67 102 . 28 55 Absorbed by Shields . | . . . . . . Redirected to Shielding 10 | . 10 . . . . Ignored by Resistances 306 | . 89 106 . 20 91 Core Remaining (%) 60 | 100 . . . 21 . Volleys Fired 99 | 11 51 33 . . 4 Largest 2 | 2 2 2 . . 1 Hottest 60 | 40 40 60 . . 56 Shots Fired 194 | 22 103 65 . . 4 Gun 194 | 22 103 65 . . 4 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 163 | 22 103 38 . . . Thermal 4 | . . . . . 4 Explosive . | . . . . . . Electromagnetic 27 | . . 27 . . . Robot Hit Streak 15 | 6 12 15 . . 4 Robot Miss Streak 6 | 3 6 2 . . . Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 155 | 13 63 52 . 5 22 Core Hits 52 | 4 23 23 . 2 . Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . 1 . . . 4 Critical Strikes 6 | . 1 1 . . 4 Destroy 1 | . 1 . . . . Corrupt 1 | . . 1 . . . Smash 4 | . . . . . 4 Melee Attacks 27 | . . 3 . 6 18 Impact 27 | . . 3 . 6 18 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2168 | 137 682 703 . 139 507 Guns 1428 | 137 682 551 . . 58 Cannons . | . . . . . . Explosions 109 | . . 109 . . . Melee 631 | . . 43 . 139 449 Ramming . | . . . . . . Kinetic 1083 | 137 682 264 . . . Thermal 167 | . . 109 . . 58 Explosive . | . . . . . . Electromagnetic 287 | . . 287 . . . Impact 631 | . . 43 . 139 449 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . 4 5 3 1 . Message Errors 4 | . 1 2 1 . . Matter Fused 3 | . 1 . 2 . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . 1 1 . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 149 | . . 18 . 13 118 Projectiles . | . . . . . . Explosions 18 | . . 18 . . . Melee 131 | . . . . 13 118 Knockbacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 337 | . 15 337 . . 83 Average Temperature 72 | . 10 82 . . 40 Received Heat Transfer 639 | . 57 267 . 45 270 Effects 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 1 3 Combat Hostiles 4 | . . . . 1 3 Parts Fried 2 | . . . . 2 . Impact Corruptions 7 | . . . . 1 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 248 | . . 100 . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 214 | 15 155 214 . 45 74 Initial 16 | . 8 16 . . 14 Average 62 | 6 53 143 . 37 36 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 81 . 100 100 Level 1 3 | . . 18 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 18 8 . 3 9 Peak Tracking Total 12 | . 3 3 . 2 12 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 15 | . 10 1 2 . 2 Terminals 10 | . 8 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 50 | . 29 1 15 . 5 Successful 35 | . 18 1 15 . 1 Failed 15 | . 11 . . . 4 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 28 | . 22 . 1 . 5 Terminals 32 | . 27 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 8 1 15 . . Record 14 | . . . 14 . . Prototype ID Bank 2 | . 2 . . . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 3 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 8 . . . 1 Terminals 9 | . 8 . . . 1 Botnet 9 | . 8 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 8 . . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2355 | 122 987 370 318 358 200 Spaces Moved 1394 | 63 619 163 231 218 100 Core 21 | 19 . 2 . . . Treads . | . . . . . . Legs 314 | 44 270 . . . . Wheels 1059 | . 349 161 231 218 100 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 135 135 135 123 Average Speed 134 | 117 131 153 135 135 128 Slowest Speed 1500 | 200 140 1500 135 135 135 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 6 87 45 60 33 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1653 | 91 699 217 237 273 136 Wait 53 | . 6 . 1 37 9 Move 1389 | 62 618 162 230 217 100 Hop . | . . . . . . Pick Up 46 | 12 16 6 6 4 2 Fast Attach . | . . . . . . Attach 19 | 6 1 6 . 3 3 Detach 1 | . . . . 1 . Swap 12 | . 6 5 . 1 . Drop 7 | . 1 2 . 4 . Fire 99 | 11 51 33 . . 4 Melee 27 | . . 3 . 6 18 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 4) 441 | -10/Materials | Discovered new exit (range 14) 731 | -10/Materials | Identified exit to Mines 785 | -10/Materials | Discovered new exit (range 16) 1110 | -10/Materials | Entered Mines 1341 | -10/Mines | Found the Drone Emporium 1346 | -10/Mines | Learned location of Zion (-6) 1349 | -10/Mines | Found Prototype Device 1372 | -10/Mines | Discovered new exit (range 9) 1399 | -10/Mines | Core integrity fell below 50% 1452 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1455 | -10/Mines | Found Prototype Device 1473 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1473 | -10/Mines | Discovered new exit (range 5) 1480 | -10/Mines | Entered Exiles 1517 | -10/Exiles | Met 8R-AWN 1536 | -10/Exiles | Met EX-HEX 1572 | -10/Exiles | Met EX-BIN 1591 | -10/Exiles | Aligned with FarCom system 1593 | -10/Exiles | Given EX-Vault access code 1625 | -10/Exiles | Opened EX-Vault 1634 | -10/Exiles | Found Superbattery 1662 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1681 | -10/Exiles | Exiles lab attacked by MAIN.C 1783 | -10/Exiles | Discovered new exit (range 12) 1798 | -10/Exiles | Left Exiles lab with Superbattery 1798 | -10/Exiles | Entered Mines 1885 | -9/Mines | Identified Exp. Sensor Array 2042 | -9/Mines | Discovered new exit (range 8) 2112 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2156 | -9/Mines | Entered Materials 2156 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2356 | -8/Materials | Self-destructed Last Messages --------------- 02285_ Critical hit (Burn: +37). 02287_ G-47 Trooper knocked back. 02290_ G-47 Trooper suffers critical hit (Smash). 02290_ Destroyed Aluminum Leg. 02290_ G-47 Trooper system corrupted by crushing effect. 02293_ G-47 Trooper suffers critical hit (Smash). 02293_ Destroyed Lgt. Nuclear Core. 02293_ Destroyed Imp. Heat Sink. 02293_ G-47 Trooper system corrupted by crushing effect. 02294_ G-47 Trooper system terminally corrupted. 02294_ O-16 Technician uses terminal to summon reinforcements. 02294_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 02294_ O-16 Technician locks terminal. 02294_ O-16 Technician cleans trojans from system. 02297_ Acquired 25 matter. 02343_ Connecting with Terminal... 02343_ ALERT: Suspicious activity at Terminal M012. Dispatching Investigation squad. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# % #??????#######???????????????????? | | ?????????####+########## #???????????????????? | | ?????????# [%% #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????####+########## #???????????????????? | | ??????????# =#??????## ##???????????????????? | | ??????????# #???????# #????????????????????? | | ??????????# """ #???????# #????????????????????? | | ?# #### """ #???????# #????????????????????? | | ?# + """ #???????# #????????????????????? | | ?# #### #???????# #????????????????????? | | ??????????# #??????## ##???????????????????? | | ??????????#######??????# #???????????????????? | | ???????????????????????# T #???????????????????? | | ????????????????######## "" +???????????????????? | | ????????? g w #???????????????????? | | ????????????????######## #???????????????????? | | ???????????????????????## ##???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????#+#### #### #???????????????? | | ???????????????????# @ l g g???????? | | ???????????????????# # ##??????????????? | | ??????????????????? ?# #???????????????? | | ?????????????????!!!!??#!!= #???????????????? | | ????????????????#!!????#!! #???????????????? | | ????????????????##?????#!! #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# u #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# ""g #???????????????? | | ???????????????????????# T" a#???????????????? | | ??????????????????????? "?? ???????????????? | | ??????????????????w????# ??u #??????????????? | | ???????????????????????? ?g?w???????????????? | | ?????????????????Y??????######?g?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed WardroneNodeBarrier Manual? 0 Play Time 00:23:49 Cumulative 74.1 hours Start 2024.09.23 @ 16:47:24 End 2024.09.23 @ 17:30:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 0 Adventurer 50 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d33072d0-80db-4dd4-a55d-586bd425a8c5