Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:10:26 Player: H3-RMN Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (236) 1180 Value Destroyed (8568) 8568 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3492) 3492 TOTAL SCORE: 19200 Bonus ------- High Alert Combat Kills 978 Follower Combat Kills 2371 Met Imprinter 300 Was Imprinted 300 Friendly Fire -457 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (48) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Scrap Engine Huge Storage Unit Machine Analyzer Experimental Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (25) --- Large Storage Unit Huge Storage Unit Matter Compressor (250) Gravity Neutralizer Armor Integrity Analyzer Matter Filter Centrium Light Armor Plating Damper Plating Advanced Shield Generator Authchip [Device] Authchip [Device] Authchip [Storage] Authchip [Processor] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Improved System Restoration Module Improved Recalibrator Hacking Drone Bay (1/1) Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor DM-Fission Reactor > --- PROPULSION ------- Treaded Heavy-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Machine Analyzer Salvage Targeting Computer Core Analyzer Improved Weapon Cycler Zionite Weapon Casing > --- WEAPON ----------- EM Disruptor Construct/G Burst EM Proton Construct/C Shotgun Accelerated Ion Construct/C > --- INVENTORY -------- Large Storage Unit Matter Compressor Gravity Neutralizer Advanced Terrain Scan Processor Armor Integrity Analyzer Matter Filter Centrium Light Armor Plating Damper Plating Authchip [Propulsion] Authchip [Device] Authchip [Device] Authchip [Storage] Authchip [Processor] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Improved System Restoration Module Improved Recalibrator Hacking Drone Bay Rocket Launcher Improved Datajack CR-A16's Pointy Stick [Rating: 99] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Nuclear Core Reactor Constructs Propulsion Aluminum Leg Treads Constructs Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Authchip [Propulsion] Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Beamcaster Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 . . 4 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . . . . . . . Utility 6 | . . . . . 1 . . 4 . . . . . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 176 | 9 19 6 35 4 14 27 3 13 3 4 1 5 2 3 28 Power 12 | 1 1 1 2 . 3 . . . . . . . . . 4 Engine 10 | 1 1 1 2 . 2 . . . . . . . . . 3 Core 1 | . . . . . 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 46 | 4 10 3 10 2 5 9 . 1 . . . . . . 2 Treads 14 | . . . 2 1 1 9 . 1 . . . . . . . Leg 28 | 2 10 3 8 1 4 . . . . . . . . . . Wheel 4 | 2 . . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 69 | 2 5 . 12 1 3 4 1 9 2 4 1 3 . 2 20 Device 32 | 1 2 . 2 . 1 2 1 5 1 4 . 1 . . 12 Storage 7 | 1 3 . 1 . . . . . . . . 1 . . 1 Processor 6 | . . . . . . . . 1 . . . . . 1 4 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 23 | . . . 9 1 2 2 . 3 1 . 1 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 49 | 2 3 2 11 1 3 14 2 3 1 . . 2 2 1 2 Energy Gun 6 | 1 . 1 . . . . . . 1 . . 1 1 1 . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . Ballistic Gun 34 | 1 3 1 10 1 2 12 1 3 . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . Launcher 3 | . . . 1 . . 1 . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . . . 1 . . . . . 1 . . Unidentified Prototypes 9 | . . . 1 . . 1 . . 2 1 . . . . 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . 2 Parts Lost 43 | . 3 3 1 1 . 1 . 7 . . . 2 . 5 20 Power 6 | . 1 1 . . . . . . . . . . . . 4 Propulsion 9 | . 1 . . . . . . 1 . . . . . . 7 Utility 11 | . . . . . . . . 2 . . . 1 . 4 4 Weapon 17 | . 1 2 1 1 . 1 . 4 . . . 1 . 1 5 Highest Loss Streak 7 | . 1 2 1 1 . 1 . 3 . . . 1 . 4 7 To Critical Strikes 3 | . . . . . . 1 . . . . . . . . 2 Average Slot Usage (%) 82 | . 99 100 99 98 99 98 83 82 68 67 70 64 73 64 66 Engine 4 | . 14 14 10 11 4 . . 2 1 . . . 1 3 1 Core 2 | . . . . . 4 9 8 3 . . . . . 2 2 Reactor 1 | . . . . . . . . . 4 5 5 6 4 . 1 Treads 9 | . . . 10 10 9 27 27 13 . . 2 6 6 5 3 Leg 8 | . 28 28 22 22 27 7 1 2 1 . . . . . . Device 13 | . 13 14 . . 8 8 9 24 16 19 17 15 20 15 14 Storage 8 | . 14 14 11 11 9 9 9 6 6 6 6 6 6 6 5 Processor 4 | . . . . . . . . 6 6 6 6 6 6 5 15 Protection 4 | . . . 10 11 9 8 . 1 6 6 5 5 6 4 1 Energy Gun 3 | . 1 . . . . . . . 4 2 6 4 10 11 1 Ballistic Gun 15 | . 25 27 32 31 25 20 26 18 13 7 13 3 . . 3 Ballistic Cannon 2 | . . . . . 1 6 . . . 1 . 6 6 6 5 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 135 | 11 30 30 43 40 52 52 48 51 63 63 62 123 120 120 135 Greatest Support 131 | 20 20 20 30 20 35 96 94 92 105 76 102 102 102 102 131 Greatest Overweight (x) 33 | 1 2 1 2 1 1 1 1 1 1 1 1 1 1 1 33 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 15 25 25 25 25 Average Capacity 18 | 7 13 15 15 15 15 15 15 15 15 15 15 23 25 25 25 Most Carried 25 | 3 16 15 15 15 15 15 15 15 15 15 15 20 25 25 25 Average Carried 17 | 2 11 14 14 14 14 14 14 13 13 14 14 17 24 25 24 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 Final Carried 25 | 3 15 15 15 15 15 15 15 12 15 15 15 17 25 25 24 Scrap Engine Consumption 170 | . . . . . . . 27 24 20 28 4 15 4 8 40 Constructs Created 10 | . . . . . . . 3 . 1 1 . . . 1 4 Constructs Modified 54 | . . . . . . . 6 7 7 9 3 4 2 4 12 Class Distribution -------------------- 43% | Construct 19% | Scavenger-Tank 14% | Mutant 9% | Tank 4% | Gunner 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Gunner | -8/Recycling Tank | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Matter Collected 6992 | 270 350 85 977 197 766 1068 436 1169 380 100 118 415 30 182 449 Remotely 613 | 116 350 85 62 . . . . . . . . . . . . Salvage Created 9574 | 58 793 198 1586 144 916 1414 667 1337 . 225 . 319 . 422 1495 Parts 503 | 4 38 9 106 13 55 79 28 74 . 9 . 14 . 16 58 Haulers Intercepted 11 | . . . 4 . . 4 . 1 . 1 . . . . 1 Recyclers Shooed 7 | . 1 . . . 1 . 4 . . . . . . . 1 Parts Field Recycled 17 | . . . 6 . . . . . 11 . . . . . . Retrieved Matter 136 | . . . 120 . . . . . 16 . . . . . . Parts Self-Destructed 49 | . . . . . . . . . . . 16 18 . 15 . Prevented 11 | . . . . . . . . . . . . . . 11 . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 191 | . 19 4 36 6 19 28 5 23 . 1 . 19 . 11 20 Melee 3 | . . . . . . . . . . . . . . 1 2 Guns 136 | . 18 4 35 6 19 11 5 23 . 1 . 2 . 5 7 Cannons 29 | . . . . . . 8 . . . . . 6 . 5 10 AOE 22 | . 1 . 1 . . 9 . . . . . 11 . . . Classes Destroyed 16 | 1 1 . 8 . 2 1 1 . . . . 1 . 1 . Worker 5 | . . . 1 . . . . 1 . . . . . . 3 Builder 6 | . . . 1 . 1 2 . . . . . . . . 2 Hauler 11 | . . . 4 . . 4 . 1 . 1 . . . . 1 Recycler 10 | 1 . . . . 1 1 4 . . . . . . . 3 Mechanic 3 | . . . . . 1 1 . . . . . . . . 1 Operator 4 | . . . 4 . . . . . . . . . . . . Watcher 3 | . . . 1 . 1 1 . . . . . . . . . Swarmer 37 | . . . 9 3 6 . . 9 . . . 9 . 1 . Saboteur 1 | . . . . . . . . . . . . . . 1 . Grunt 83 | . 19 4 18 2 9 10 . 3 . . . 6 . 4 8 Brawler 10 | . . . . . . 4 . 1 . 1 . . . 3 1 Duelist 5 | . . . 1 1 . 1 . 1 . . . . . 1 . Sentry 33 | . . . 8 . 3 11 4 4 . . . 2 . 1 . Hunter 16 | . . . . . 1 2 . 3 . . . 1 . . 9 Programmer 5 | . . . . . . . 1 2 . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . 1 . . . Wasp 1 | . . . . . . . . . . 1 . . . . . Thug 2 | . . . . . . 1 . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 15 | 1 3 2 4 3 4 15 4 4 . 1 . 13 . 7 7 Combat Bots Only 13 | . 3 2 4 3 3 12 2 4 . 1 . 13 . 7 5 Max Kills in Single Turn 5 | 1 1 1 2 1 1 4 1 2 . 1 . 5 . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 5 | . 1 . 1 . . 2 . . . . . 5 . . . Melee 1 | . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 1360 | . 76 39 106 28 101 129 24 282 . 15 29 120 . 51 360 Missed 358 | . 13 8 31 5 29 35 8 93 . 8 12 32 . 14 70 Damage Taken 15310 | . 846 422 947 293 673 1133 226 2194 . 160 314 1667 . 546 5889 Core 2019 | . 140 102 147 19 29 93 15 216 . . 7 133 . 54 1064 Absorbed by Shields 1620 | . . . . . 288 368 7 473 . . . 49 . 180 255 Reduced by Siege Mode 9 | . . . . . . . . . . . . . . . 9 Redirected to Shielding 45 | . . . . . . . . 45 . . . . . . . Regen/Repaired (Parts) 3078 | . 78 . 32 . . 168 13 318 457 126 142 45 280 337 1082 Core Remaining (%) 57 | 100 . 3 . 58 . . 75 . . . . . . 51 . Volleys Fired 652 | 5 81 19 84 15 71 72 26 108 . 9 9 44 1 27 81 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 3 3 1 3 3 Hottest 207 | 60 60 60 69 69 94 139 75 73 . 107 145 145 54 154 207 Shots Fired 1614 | 10 158 37 239 38 213 200 78 302 . 20 27 93 1 67 131 Gun 1390 | 10 158 37 238 38 208 138 78 302 . 18 27 46 1 40 51 Cannon 211 | . . . . . 5 57 . . . 2 . 40 . 27 80 Launcher 13 | . . . 1 . . 5 . . . . . 7 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1465 | 5 135 32 238 38 213 192 78 302 . 11 18 63 . 27 113 Thermal 89 | 5 23 . . . . 3 . . . 7 9 8 . 26 8 Explosive 13 | . . . 1 . . 5 . . . . . 7 . . . Electromagnetic 47 | . . 5 . . . . . . . 2 . 15 1 14 10 Robot Hit Streak 22 | 3 19 14 12 5 10 22 22 15 . 7 7 15 . 11 22 Robot Miss Streak 7 | 3 5 2 4 3 7 4 2 5 . 2 6 6 . 4 5 Penetration Max 1 | . . . . . . 1 . . . . . . . . 1 Secondary Targets 21 | . . 2 4 1 . 1 . 11 . 1 . . . . 1 Max Gunslinging Chain 2 | . . 1 2 1 . 1 . 1 . 1 . . . . 1 Shots Hit Robots 1114 | 5 107 30 150 26 128 134 69 202 . 14 17 63 2 51 116 Core Hits 601 | 3 42 12 80 8 45 74 17 76 . 6 8 86 . 51 93 Critical Kills 3 | . 1 . 2 . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . 1 . 1 2 . . . . . . . Critical Strikes 23 | . 2 1 2 . 1 9 1 2 . . . . . 2 3 Burn 2 | . . . . . . . . . . . . . . 2 . Destroy 8 | . 2 . 2 . 1 . 1 2 . . . . . . . Blast 12 | . . . . . . 9 . . . . . . . . 3 Corrupt 1 | . . 1 . . . . . . . . . . . . . Melee Attacks 39 | . . . . . . . 13 . . . . . 2 . 24 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . . . 24 Sneak Attacks 16 | . . . . . . . 13 . . . . . 2 . 1 Combat Hostiles 13 | . . . . . . . 13 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21250 | 40 1063 274 2199 419 1862 3877 1067 3272 . 323 389 2289 . 924 3252 Guns 14220 | 40 945 274 2142 419 1807 1491 1067 3260 . 297 389 590 . 544 955 Cannons 3779 | . . . . . 55 1060 . . . 26 . 491 . 380 1767 Explosions 2839 | . 110 . 32 . . 1326 . . . . . 1208 . . 163 Melee 367 | . . . . . . . . . . . . . . . 367 Ramming 45 | . 8 . 25 . . . . 12 . . . . . . . Kinetic 16140 | 28 727 207 2142 419 1862 2529 1067 3260 . 155 225 781 . 380 2358 Thermal 1343 | 12 328 . . . . 22 . . . 142 164 137 . 344 194 Explosive 2729 | . . . 32 . . 1326 . . . . . 1208 . . 163 Electromagnetic 626 | . . 67 . . . . . . . 26 . 163 . 200 170 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 367 | . . . . . . . . . . . . . . . 367 Highest Corruption 14 | . . . 2 2 . 1 2 2 . . . . . 5 14 Average Corruption 2 | . . . 2 2 . 1 1 1 . . . . . 5 3 Corruption Purged 5 | . . . . . . . . 3 . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 59 | . . . 3 9 . 8 19 . . . . . . 8 12 Message Errors 12 | . . . . 2 . 4 2 . . . . . . 3 1 Matter Fused 19 | . . . 1 3 . 1 9 . . . . . . 3 2 Heat Flow Errors 2 | . . . 1 . . 1 . . . . . . . . . Energy Discharges 6 | . . . . . . 1 2 . . . . . . 1 2 Parts Rejected 3 | . . . . . . . 1 . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . 1 2 . 1 2 . . . . . . . 2 Data Loss (major) 3 | . . . . 1 . . 1 . . . . . . . 1 Misfires 3 | . . . . . . . 2 . . . . . . 1 . Alerts 1 | . . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 135 | . 16 . . . 5 15 . . . . . 56 . . 43 Projectiles 8 | . . . . . 5 . . . . . . . . . 3 Explosions 101 | . 16 . . . . 15 . . . . . 56 . . 14 Melee 26 | . . . . . . . . . . . . . . . 26 Knockbacks 52 | . . . . . 2 3 . . . . . 8 . 7 32 Impact . | . . . . . . . . . . . . . . . . Kinetic 49 | . . . . . 1 3 . . . . . 8 . 7 30 Secondary 3 | . . . . . 1 . . . . . . . . . 2 Self-Inflicted Damage 198 | . 97 . . . . . . 26 . . . 75 . . . Shots 8 | . 1 . . . . . . 2 . . . 5 . . . Rammed 1 | . . . . . . . . 1 . . . . . . . Targets Rammed 7 | . 1 . 3 . . . . 3 . . . . . . . Kicked 6 | . 1 . 3 . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 478 | 40 128 140 263 105 72 269 139 108 . 113 281 235 . 268 478 Average Temperature 65 | 25 30 47 26 52 15 72 45 37 . 54 117 107 . 144 179 Received Heat Transfer 3057 | . 432 246 348 84 264 377 61 135 . 45 78 245 . 148 594 Effects 7 | . . . . . . . . . . . . . . 1 6 Energy Bleed 2 | . . . . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . . . 1 2 Short Circuit 2 | . . . . . . . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . . . . . . 4 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 6 | . . . . . . 1 . 1 . . . . . 3 1 Heat Transferred 1944 | 25 550 . . . . 37 . . . . . . . 740 592 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Peak Influence 1170 | 5 254 163 775 491 412 880 193 769 193 1170 . . . . 640 Initial 600 | . 3 93 63 301 113 104 123 600 193 . . . . . 90 Average 333 | 2 152 141 466 393 270 479 75 619 110 484 . . . . 336 Maximum Alert Level 4 | . 1 . 3 2 2 3 . 3 . 4 . . . . 2 Low Security (%) 39 | 100 76 100 3 . 11 16 100 . 100 38 . . . . 27 Level 1 21 | . 23 . 24 53 86 21 . . . 8 . . . . 27 Level 2 32 | . . . 69 46 2 43 . 82 . 23 . . . . 44 Level 3 5 | . . . 2 . . 19 . 17 . 24 . . . . . Level 4 . | . . . . . . . . . . 4 . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 5 . 11 . 5 7 . 7 . 7 . . . 1 11 Investigation 22 | . 3 . 6 . 3 4 . 1 . 1 . . . . 4 Extermination 5 | . . . . . . . . 2 . 1 . . . . 2 Reinforcement 19 | . 2 . 4 . 2 1 . 3 . 2 . . . . 5 Assault 8 | . . . 1 . . 2 . 1 . 3 . . . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . . . Construction Impeded 5 | . . . . . 1 1 . 1 . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Distress Signals 21 | . 2 . 6 . 4 2 . 3 . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 341 | . 37 4 62 10 32 34 8 38 . 22 16 23 . 18 37 Peak Tracking Total 13 | . 5 2 6 4 4 9 2 6 . 6 7 13 . 7 5 Tactical Retreats 10 | . 3 . 1 2 2 . 2 . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Traps Triggered 11 | . 1 . 2 . . 6 . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . 1 . . . . . . . . . . 1 . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Machines Disabled 29 | . 1 . 1 . . 4 . 3 . 6 . 3 . 1 10 Max in Single Turn 1 | . 1 . 1 . . 1 . 1 . . . 1 . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Machines Accessed 62 | . 9 . 9 . 7 8 15 4 . 2 . 1 . . 7 Terminals 33 | . 6 . 5 . 4 6 6 3 . 2 . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 5 | . 1 . 1 . . 1 . . . . . . . . 2 Recycling Units 14 | . 2 . 1 . 2 . 9 . . . . . . . . Scanalyzers 5 | . . . 2 . 1 . . . . . . . . . 2 Garrison Access 4 | . . . . . . 1 . 1 . . . . . . 2 Total Hacks 205 | . 32 . 32 . 20 23 52 9 . 6 . 8 . . 23 Successful 105 | . 19 . 23 . 10 8 26 1 . 3 . 8 . . 7 Failed 99 | . 13 . 9 . 10 15 25 8 . 3 . . . . 16 Catastrophic 33 | . 4 . 4 . 4 4 11 2 . 1 . . . . 3 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . Manual 85 | . 14 . 11 . 8 1 29 1 . 3 . . 4 . 14 Terminals 108 | . 22 . 15 . 9 19 24 5 . 6 . 8 . . . Fabricators 4 | . . . . . . . . . . . . . . . 4 Repair Stations 16 | . 4 . 3 . . 2 . . . . . . . . 7 Recycling Units 43 | . 6 . 3 . 6 . 28 . . . . . . . . Scanalyzers 25 | . . . 11 . 5 . . . . . . . . . 9 Garrison Access 9 | . . . . . . 2 . 4 . . . . . . 3 Terminal Hacks 44 | . 11 . 6 . 4 6 6 . . 3 . 8 . . . Record 8 | . . . . . . . . . . . . 8 . . . Part Schematic 2 | . . . . . . . 1 . . 1 . . . . . Robot Schematic 2 | . . . 1 . . . 1 . . . . . . . . Robot Analysis 4 | . 4 . . . . . . . . . . . . . . Prototype ID Bank 4 | . 2 . 1 . . . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . Unreport Threat 5 | . . . . . 1 3 1 . . . . . . . . Locate Traps 8 | . 2 . 2 . 2 1 . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 1 . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 9 | . 4 . 2 . . 2 . . . . . . . . 1 Scan Component 5 | . 2 . 1 . . 1 . . . . . . . . 1 Repair 4 | . 2 . 1 . . 1 . . . . . . . . . Recycling Unit Hacks 15 | . 2 . 2 . 2 . 9 . . . . . . . . Report Inventory 11 | . 2 . 1 . 1 . 7 . . . . . . . . Retrieve Components 4 | . . . 1 . 1 . 2 . . . . . . . . Scanalyzer 16 | . . . 11 . 3 . . . . . . . . . 2 Insert Component 8 | . . . 5 . 1 . . . . . . . . . 2 Analyze 8 | . . . 6 . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . . . . . 2 Unauthorized Hacks 17 | . 2 . 2 . 1 . 11 1 . . . . . . . Terminals 4 | . 1 . 1 . . . 1 1 . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 1 1 . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . 1 . 1 . 10 . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . . Mask 3 | . . . . . 1 . 2 . . . . . . . . Tunnel 8 | . 1 . 1 . . . 6 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 55 | . 8 . 8 . 7 8 12 4 . 2 . 1 . . 5 Full Trace Events 27 | . 4 . 5 . 3 4 6 1 . . . . . . 4 Feedback Events 2 | . . . . . . 1 . . . . . . . . 1 Corruption 2 | . . . . . . 1 . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . 1 . . . 1 . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 5 . 1 . 1 . . 1 . . 16 . . Parts Built 2 | . . . . . . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . . . . . . 1 Time 53 | . . . . . . . . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . . . . . . . . 12 Parts Repaired 4 | . 2 . 1 . . 1 . . . . . . . . . Time 128 | . 58 . 26 . . 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 30 | . . . 10 . 9 . 11 . . . . . . . . Parts Scanalyzed 7 | . . . 5 . 1 . . . . . . . . . 1 Part Schematics Acquired 6 | . . . 5 . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 2 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . 2 . . parse_system 2 | . . . . . . . . . . . . . 2 . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . 9 . . . 2 . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Total Allies 44 | . . 2 . . . 2 9 . 20 . 2 . 4 1 4 Largest Group 20 | . . 2 2 . . 2 9 8 20 20 6 5 4 4 2 Highest-Rated Group 801 | . . 38 38 . . 62 146 141 801 801 229 183 154 154 112 Highest-Rated Ally 85 | . . 31 31 . . 31 27 27 50 50 50 50 41 41 85 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . 3 DROP 2 | . . . . . . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 299 | . . . 16 . . 14 5 19 . 123 54 21 . 34 13 Total Damage 11505 | . . . 123 . . 230 150 267 . 5262 2340 405 . 1222 1506 Kills 86 | . . . 3 . . 2 3 1 . 40 15 5 . 7 10 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 4 | . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . 2 1 . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Turns Passed 16774 | 75 1436 383 1730 436 937 1243 1303 1224 695 754 446 1326 2488 863 1435 Spaces Moved 7334 | 47 587 168 648 199 325 528 717 529 393 405 239 590 1123 377 459 Core 3 | 2 . . . . . . . . . . . . . . 1 Treads 4059 | . . . . . . 382 717 336 65 . 123 590 1123 352 371 Legs 2435 | 16 587 168 648 199 325 146 . 189 67 . . . . 25 65 Wheels 42 | 29 . . . . . . . . . . . . . . 13 Hover 218 | . . . . . . . . . . 93 116 . . . 9 Flight 577 | . . . . . . . . 4 261 312 . . . . . Fastest Speed 50 | 50 120 190 120 190 190 160 137 137 135 108 108 108 217 108 135 Average Speed 186 | 93 178 190 190 190 190 168 160 172 170 162 160 199 217 202 219 Slowest Speed 1700 | 190 260 190 260 190 190 190 240 257 257 244 217 217 217 267 1700 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 91 28 73 49 30 87 93 21 95 14 53 67 91 55 14 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 13 | . 1 . 1 . . 1 6 . . . . . 4 . . Known Exits Taken 4 | . . . . . 1 1 . . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . . . 1 1 1 . . Scrap Searched 8 | . . . . 1 . . . . . . 2 3 2 . . Spaces Dug 2 | . . . . . . 2 . . . . . . . . . Terrain Destroyed 187 | . 32 . 10 . 5 69 . . . 1 1 21 . 1 47 Melee . | . . . . . . . . . . . . . . . . Projectile 49 | . . . . . 5 23 . . . 1 1 3 . 1 15 AOE 138 | . 32 . 10 . . 46 . . . . . 18 . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Total 9297 | 65 844 200 982 226 498 749 844 717 418 488 283 660 1174 420 729 Wait 865 | . 135 8 164 5 62 99 70 53 19 63 11 16 33 3 124 Move 7316 | 46 586 167 647 198 324 527 716 529 392 404 238 585 1122 376 459 Hop 2 | . . . . . . . . . . . . 2 . . . Pick Up 76 | 3 12 . 13 1 9 6 2 5 1 1 2 6 11 . 4 Fast Attach 65 | 9 3 . 6 2 4 13 2 2 2 4 . . . 3 15 Attach 34 | . 2 3 2 . 3 3 . 9 1 . 1 4 . . 6 Detach 11 | . . . 2 . . 1 1 2 1 1 . 1 . . 2 Swap 77 | . 14 3 27 2 7 11 1 2 . . . 1 2 . 7 Drop 117 | 2 10 . 34 3 18 17 8 4 2 6 2 1 3 . 7 Fire 652 | 5 81 19 84 15 71 72 26 108 . 9 9 44 1 27 81 Melee 39 | . . . . . . . 13 . . . . . 2 . 24 Ram . | . . . . . . . . . . . . . . . . Kick 6 | . 1 . 3 . . . . 2 . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 36 | . . . . . . . 5 . . . 20 . . 11 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 76 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 10) 800 | -10/Materials | Discovered new exit (range 16) 1046 | -10/Materials | Repaired Hpw. Tractor Beam 1074 | -10/Materials | Repaired Lgt. Assault Rifle 1154 | -10/Materials | Core integrity fell below 50% 1280 | -10/Materials | Discovered new exit (range 10) 1472 | -10/Materials | Discovered new exit (range 14) 1512 | -10/Materials | Entered Mines 1533 | -10/Mines | Core integrity fell below 20% 1614 | -10/Mines | Discovered new exit (range 9) 1650 | -10/Mines | Learned Materials garrison access intel 1895 | -10/Mines | Entered Materials 1895 | -9/Materials | Accompanied by 2 allies 1895 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1900 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2492 | -9/Materials | Discovered new exit (range 8) 2608 | -9/Materials | Build established: Scavenger-Tank 3234 | -9/Materials | Discovered new exit (range 8) 3447 | -9/Materials | Repaired Lgt. Armor Plating 3495 | -9/Materials | First assault squad dispatched 3625 | -9/Materials | Entered Mines 3773 | -9/Mines | Learned Materials terminal intel 3889 | -9/Mines | Discovered new exit (range 8) 3929 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3952 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4061 | -9/Mines | Entered Materials 4061 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4062 | -8/Materials | Loaded intel: 12 terminal locations 4063 | -8/Materials | Loaded intel: 1 garrison access location 4376 | -8/Materials | Discovered new exit (range 10) 4401 | -8/Materials | Identified exit to Storage 4998 | -8/Materials | Entered Storage 5233 | -8/Storage | Repaired Imp. Medium Armor Plating 5354 | -8/Storage | Met a pair of Derelict thieves 5449 | -8/Storage | Destroyed 12 combat bots 5617 | -8/Storage | Discovered new exit (range 15) 5664 | -8/Storage | Learned location of Armory (-4) 5666 | -8/Storage | Build established: Tank 5736 | -8/Storage | Identified exit to Recycling 6238 | -8/Storage | Used back door to open Recycling access 6241 | -8/Storage | Entered Recycling 6246 | -8/Recycling | Found Scrap Engine 6533 | -8/Recycling | Build established: Gunner 7166 | -8/Recycling | Discovered new exit (range 16) 7241 | -8/Recycling | Build established: Commander-Construct 7544 | -8/Recycling | Entered Factory 7544 | -6/Factory | Accompanied by 8 allies 7544 | -6/Factory | Evolved 4 slots: Utility x4 7766 | -6/Factory | Lost 3 allies 7827 | -6/Factory | Build established: Commander-Tank 7894 | -6/Factory | Search patrols dispatched 8008 | -6/Factory | Lost 3 allies 8077 | -6/Factory | Discovered new exit (range 5) 8244 | -6/Factory | First assault squad dispatched 8282 | -6/Factory | Build established: Tank 8630 | -6/Factory | Lost 3 parts (1u2w) 8768 | -6/Factory | Sucked down chute 8768 | -6/Factory | Entered Waste 8769 | -6/Waste | Joined by Warlord forces that had cleared the area 8859 | -6/Waste | Build established: Mutant 9082 | -6/Waste | Found Damper Plating 9143 | -6/Waste | Discovered new exit (range 13) 9463 | -6/Waste | Entered Factory 9463 | -6/Factory | Accompanied by 20 allies 9501 | -6/Factory | Build established: Construct 9548 | -6/Factory | Lost 3 allies 9584 | -6/Factory | Discovered new exit (range 15) 9585 | -6/Factory | Identified exit to Lower Caves 9813 | -6/Factory | First assault squad dispatched 9932 | -6/Factory | Lost 3 allies 9992 | -6/Factory | Lost 3 allies 10217 | -6/Factory | Entered Lower Caves 10217 | -6/Lower Caves | Accompanied by 5 allies 10220 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10423 | -6/Lower Caves | Spotted B-75 Beast 10451 | -6/Lower Caves | Allies destroyed B-75 Beast 10644 | -6/Lower Caves | Discovered new exit (range 13) 10663 | -6/Lower Caves | Entered another Lower Caves area 10663 | -6/Lower Caves | Accompanied by 5 allies 10673 | -6/Lower Caves | Learned 4 Factory zone layouts 10704 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10797 | -6/Lower Caves | Lost 3 allies 11457 | -6/Lower Caves | Learned Factory security intel 11556 | -6/Lower Caves | Attracted the attention of an 0b10 base 11566 | -6/Lower Caves | Destroyed 13 combat bots 11690 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 11690 | -6/Lower Caves | Learned Research trap positions 11690 | -6/Lower Caves | Learned Armory stockpile data 11690 | -6/Lower Caves | Learned Factory security intel 11926 | -6/Lower Caves | Discovered new exit (range 7) 11989 | -6/Lower Caves | Entered Zion 12269 | -6/Zion | Discovered new exit (range 11) 12288 | -6/Zion | Given the Hacking Drone Bay 12289 | -6/Zion | Found Prototype Device 12342 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12847 | -6/Zion | Given A8's code to call for help 13606 | -6/Zion | Found CR-A16's Pointy Stick 13761 | -6/Zion | Opened final containment barrier to the Deep Caves 13796 | -6/Zion | Discovered new exit (range 3) 13796 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14069 | -6/Zion | Imprinted 14071 | -6/Zion | Declared Zion's savior 14477 | -6/Zion | Entered Proximity Caves 14477 | -5/Proximity Caves | Accompanied by 4 allies 14478 | -5/Proximity Caves | Identified exit to Factory 14515 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14981 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15055 | -5/Proximity Caves | Destroyed 7 combat bots 15109 | -5/Proximity Caves | Lost 4 parts (3u1w) 15340 | -5/Proximity Caves | Entered Factory 15340 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15341 | -5/Factory | Identified exit to Factory 15341 | -5/Factory | Identified exit to Upper Caves 15341 | -5/Factory | Identified Hacking Drone Bay 15438 | -5/Factory | Zion Kinetic Resupply teleported in 15686 | -5/Factory | Zion Heavy squad teleported in 15699 | -5/Factory | Found Prototype Protection 15699 | -5/Factory | Identified Zio. Weapon Casing 16000 | -5/Factory | Zion Offense Resupply teleported in 16006 | -5/Factory | Found Prototype Processor 16006 | -5/Factory | Identified Exp. Targeting Computer 16129 | -5/Factory | Fabricated Hvy. Treads (x2) 16433 | -5/Factory | Cargo convoy interrupted 16463 | -5/Factory | Lost 4 parts (1p1n1u1w) 16638 | -5/Factory | Terminal network hard line cut 16663 | -5/Factory | System corruption reached 10% 16731 | -5/Factory | Lost 6 parts (1p1n1u3w) 16741 | -5/Factory | Core integrity fell below 50% 16762 | -5/Factory | Core integrity fell below 20% 16775 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- rejected. 16752_ R-10 Processor collects Com. Wheel. 16752_ Penetrated by Slug. 16752_ Com. Wheel destroyed. 16752_ K-01 Serf collects debris. 16753_ U-05 Engineer builds a Wall. 16753_ K-01 Serf collects debris. 16761_ Penetrated by Slug. 16762_ U-05 Engineer builds a Wall. 16763_ K-01 Serf collects debris. 16766_ U-05 Engineer builds a Wall. 16771_ K-01 Serf destroyed. 16771_ K-01 Serf collects debris. 16772_ Core Analyzer destroyed. 16774_ K-01 Serf collects debris. 16775_ Imp. Ion Engine destroyed. 16775_ Treaded Heavy-Carbon Exoskeleton destroyed. 16775_ Scrap Engine damaged due to network destabilization (-6). Map ----- +----------------------------------------------------+ | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ## ??????????????????????????????????????? | | """ ## ??????????????????????????????????????? | | """ ## ??????????????????????????????????????? | | """ ## ??????????????????????????????????????? | | "" ## ??????????????????????????????????????? | | "F ## ??????????????????????????????????????? | | """ ## ??????????????????????????????????????? | | """ ## ??????????????????????????????????????? | | ####?#+################???????????????????? | | ########?# ? #???????????????????? | | ?????????# #???????????????????? | | ?????????# ? #???"""?"""?????????? | | ???####### ?? +???"""?"""?????????? | | ???# ? ???? % # """ """?????????? | | ???# #######+#######???#H@! %# ???????? | | ???# ## #???# # """ ???????????? | | ???# ## """"" #???#=%k%%# """ ????????????? | | ???# ## ""T"" #####x! # """ ????????????? | | #### ## + xk # ??????????? | | # ## % """ """ ##### # ! ????????? | | > # ## """ """ #???# % #############???????? | | # ## """ """ #???# #???????????????????? | | # ## #???# #???????????????????? | | # ## """ """ #???# R #????"""????????????? | | # ## """ """ #???# u #?????Y"????????????? | | ??????# """ """ #???# #????"""????????????? | | ??????# #???# +???????????????????? | | ??????####### ####???# # ?"""??????????????? | | ?????????# # ##### # ?"""??????????????? | | ?????????# """ # #? """?????????"T"??? | | ??????#### "R" # #? ???????########## | | " " # #??#???????# | | ??######## # # % #??????????# | | ########## !%% + ##########?#! | | # !%% # # #?# | | ## % %% %%% # # #?# | | "" """ # #### ##### # #?# | | "" """ # % # "" #?# [ | | "" """ #%%% ! % # """ #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 49 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 10 Salvage Targeting 1 Authchip Count 9 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Arm. Treads | -8/Recycling | Hacked Hvy. Treads | -6/Factory | Hacked Imp. Thermal Shield | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Point Defense System | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked O-24 Administrator | -8/Recycling | Hacked A-15 Conveyor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Hvy. Treads | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingCryofiberPurifier Manual? 0 Play Time 02:34:21 Cumulative 685.4 hours Start 2024.04.04 @ 11:26:07 End 2024.04.04 @ 14:10:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 249 Adventurer 3 Explorer 25 Win Type - Total 16 Types 10/3/1/1/0/1/0/0/0 Lore% 91 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 263cf220-8761-4989-9910-c3ec42a9d39d