Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:10:26

Player: H3-RMN

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (236)     1180
Value Destroyed (8568)     8568
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (3492)               3492
              TOTAL SCORE: 19200

 Bonus
-------
High Alert Combat Kills    978
Follower Combat Kills      2371
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -457

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (48)
Movement                   Core (1400) Ox27
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
               Scrap Engine
               Huge Storage Unit
               Machine Analyzer
  Experimental Targeting Computer
      Improved Target Analyzer
>              --- WEAPON (3) -------
               CR-A16's Pointy Stick
>              --- INVENTORY (25) ---
         Large Storage Unit
               Huge Storage Unit
               Matter Compressor (250)
               Gravity Neutralizer
               Armor Integrity Analyzer
               Matter Filter
               Centrium Light Armor Plating
               Damper Plating
      Advanced Shield Generator
               Authchip [Device]
               Authchip [Device]
               Authchip [Storage]
               Authchip [Processor]
               Authchip [Processor]
               Authchip [Armor]
               Authchip [Weapon]
      Improved System Restoration Module
      Improved Recalibrator
               Hacking Drone Bay (1/1)
               Rocket Launcher
      Improved Datajack

 Peak State 
------------
>          --- POWER ------------
   Zionite Heavy DM Reactor
           DM-Fission Reactor
>          --- PROPULSION -------
           Treaded Heavy-Carbon Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
           Huge Storage Unit
           Machine Analyzer
           Salvage Targeting Computer
           Core Analyzer
  Improved Weapon Cycler
   Zionite Weapon Casing
>          --- WEAPON -----------
           EM Disruptor Construct/G
           Burst EM Proton Construct/C
           Shotgun Accelerated Ion Construct/C
>          --- INVENTORY --------
     Large Storage Unit
           Matter Compressor
           Gravity Neutralizer
  Advanced Terrain Scan Processor
           Armor Integrity Analyzer
           Matter Filter
           Centrium Light Armor Plating
           Damper Plating
           Authchip [Propulsion]
           Authchip [Device]
           Authchip [Device]
           Authchip [Storage]
           Authchip [Processor]
           Authchip [Processor]
           Authchip [Armor]
           Authchip [Weapon]
  Improved System Restoration Module
  Improved Recalibrator
           Hacking Drone Bay
           Rocket Launcher
  Improved Datajack
           CR-A16's Pointy Stick
[Rating: 99]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Constructs
Propulsion                 Aluminum Leg
  Treads                   Constructs
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Authchip [Propulsion]
  Protection               Improved Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Beamcaster
  Energy Cannon            Constructs
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   .   4   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             176  | 9   19  6   35  4   14  27  3   13  3   4   1   5   2   3   28  
  Power                    12   | 1   1   1   2   .   3   .   .   .   .   .   .   .   .   .   4   
    Engine                 10   | 1   1   1   2   .   2   .   .   .   .   .   .   .   .   .   3   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               46   | 4   10  3   10  2   5   9   .   1   .   .   .   .   .   .   2   
    Treads                 14   | .   .   .   2   1   1   9   .   1   .   .   .   .   .   .   .   
    Leg                    28   | 2   10  3   8   1   4   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 2   5   .   12  1   3   4   1   9   2   4   1   3   .   2   20  
    Device                 32   | 1   2   .   2   .   1   2   1   5   1   4   .   1   .   .   12  
    Storage                7    | 1   3   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
    Processor              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   4   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             23   | .   .   .   9   1   2   2   .   3   1   .   1   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   3   2   11  1   3   14  2   3   1   .   .   2   2   1   2   
    Energy Gun             6    | 1   .   1   .   .   .   .   .   .   1   .   .   1   1   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 1   3   1   10  1   2   12  1   3   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   .   1   .   .   2   1   .   .   .   .   4   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 43   | .   3   3   1   1   .   1   .   7   .   .   .   2   .   5   20  
  Power                    6    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               9    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   7   
  Utility                  11   | .   .   .   .   .   .   .   .   2   .   .   .   1   .   4   4   
  Weapon                   17   | .   1   2   1   1   .   1   .   4   .   .   .   1   .   1   5   
  Highest Loss Streak      7    | .   1   2   1   1   .   1   .   3   .   .   .   1   .   4   7   
  To Critical Strikes      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     82   | .   99  100 99  98  99  98  83  82  68  67  70  64  73  64  66  
  Engine                   4    | .   14  14  10  11  4   .   .   2   1   .   .   .   1   3   1   
  Core                     2    | .   .   .   .   .   4   9   8   3   .   .   .   .   .   2   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   4   5   5   6   4   .   1   
  Treads                   9    | .   .   .   10  10  9   27  27  13  .   .   2   6   6   5   3   
  Leg                      8    | .   28  28  22  22  27  7   1   2   1   .   .   .   .   .   .   
  Device                   13   | .   13  14  .   .   8   8   9   24  16  19  17  15  20  15  14  
  Storage                  8    | .   14  14  11  11  9   9   9   6   6   6   6   6   6   6   5   
  Processor                4    | .   .   .   .   .   .   .   .   6   6   6   6   6   6   5   15  
  Protection               4    | .   .   .   10  11  9   8   .   1   6   6   5   5   6   4   1   
  Energy Gun               3    | .   1   .   .   .   .   .   .   .   4   2   6   4   10  11  1   
  Ballistic Gun            15   | .   25  27  32  31  25  20  26  18  13  7   13  3   .   .   3   
  Ballistic Cannon         2    | .   .   .   .   .   1   6   .   .   .   1   .   6   6   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 11  30  30  43  40  52  52  48  51  63  63  62  123 120 120 135 
  Greatest Support         131  | 20  20  20  30  20  35  96  94  92  105 76  102 102 102 102 131 
  Greatest Overweight (x)  33   | 1   2   1   2   1   1   1   1   1   1   1   1   1   1   1   33  
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  15  15  15  15  15  25  25  25  25  
  Average Capacity         18   | 7   13  15  15  15  15  15  15  15  15  15  15  23  25  25  25  
  Most Carried             25   | 3   16  15  15  15  15  15  15  15  15  15  15  20  25  25  25  
  Average Carried          17   | 2   11  14  14  14  14  14  14  13  13  14  14  17  24  25  24  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  15  15  25  25  25  25  
  Final Carried            25   | 3   15  15  15  15  15  15  15  12  15  15  15  17  25  25  24  
Scrap Engine Consumption   170  | .   .   .   .   .   .   .   27  24  20  28  4   15  4   8   40  
  Constructs Created       10   | .   .   .   .   .   .   .   3   .   1   1   .   .   .   1   4   
  Constructs Modified      54   | .   .   .   .   .   .   .   6   7   7   9   3   4   2   4   12  

 Class Distribution 
--------------------
 43% | Construct
 19% | Scavenger-Tank
 14% | Mutant
  9% | Tank
  4% | Gunner
  3% | Commander-Construct

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
 Scavenger-Tank | -8/Materials
           Tank | -8/Storage
         Gunner | -8/Recycling
           Tank | -6/Factory
      Construct | -6/Waste
      Construct | -6/Factory
      Construct | -6/Lower Caves
      Construct | -6/Lower Caves
      Construct | -6/Zion
      Construct | -5/Proximity Caves
      Construct | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           6992 | 270  350  85   977  197  766  1068 436  1169 380  100  118  415  30   182  449  
  Remotely                 613  | 116  350  85   62   .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9574 | 58   793  198  1586 144  916  1414 667  1337 .    225  .    319  .    422  1495 
  Parts                    503  | 4    38   9    106  13   55   79   28   74   .    9    .    14   .    16   58   
Haulers Intercepted        11   | .    .    .    4    .    .    4    .    1    .    1    .    .    .    .    1    
Recyclers Shooed           7    | .    1    .    .    .    1    .    4    .    .    .    .    .    .    .    1    
Parts Field Recycled       17   | .    .    .    6    .    .    .    .    .    11   .    .    .    .    .    .    
  Retrieved Matter         136  | .    .    .    120  .    .    .    .    .    16   .    .    .    .    .    .    
Parts Self-Destructed      49   | .    .    .    .    .    .    .    .    .    .    .    16   18   .    15   .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  191  | .   19  4   36  6   19  28  5   23  .   1   .   19  .   11  20  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Guns                     136  | .   18  4   35  6   19  11  5   23  .   1   .   2   .   5   7   
  Cannons                  29   | .   .   .   .   .   .   8   .   .   .   .   .   6   .   5   10  
  AOE                      22   | .   1   .   1   .   .   9   .   .   .   .   .   11  .   .   .   
Classes Destroyed          16   | 1   1   .   8   .   2   1   1   .   .   .   .   1   .   1   .   
  Worker                   5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   
  Builder                  6    | .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   2   
  Hauler                   11   | .   .   .   4   .   .   4   .   1   .   1   .   .   .   .   1   
  Recycler                 10   | 1   .   .   .   .   1   1   4   .   .   .   .   .   .   .   3   
  Mechanic                 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  37   | .   .   .   9   3   6   .   .   9   .   .   .   9   .   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    83   | .   19  4   18  2   9   10  .   3   .   .   .   6   .   4   8   
  Brawler                  10   | .   .   .   .   .   .   4   .   1   .   1   .   .   .   3   1   
  Duelist                  5    | .   .   .   1   1   .   1   .   1   .   .   .   .   .   1   .   
  Sentry                   33   | .   .   .   8   .   3   11  4   4   .   .   .   2   .   1   .   
  Hunter                   16   | .   .   .   .   .   1   2   .   3   .   .   .   1   .   .   9   
  Programmer               5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | 1   3   2   4   3   4   15  4   4   .   1   .   13  .   7   7   
  Combat Bots Only         13   | .   3   2   4   3   3   12  2   4   .   1   .   13  .   7   5   
Max Kills in Single Turn   5    | 1   1   1   2   1   1   4   1   2   .   1   .   5   .   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   1   .   .   2   .   .   .   .   .   5   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1360  | .    76   39   106  28   101  129  24   282  .    15   29   120  .    51   360  
  Missed                   358   | .    13   8    31   5    29   35   8    93   .    8    12   32   .    14   70   
Damage Taken               15310 | .    846  422  947  293  673  1133 226  2194 .    160  314  1667 .    546  5889 
  Core                     2019  | .    140  102  147  19   29   93   15   216  .    .    7    133  .    54   1064 
  Absorbed by Shields      1620  | .    .    .    .    .    288  368  7    473  .    .    .    49   .    180  255  
  Reduced by Siege Mode    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Redirected to Shielding  45    | .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   3078  | .    78   .    32   .    .    168  13   318  457  126  142  45   280  337  1082 
Core Remaining (%)         57    | 100  .    3    .    58   .    .    75   .    .    .    .    .    .    51   .    
Volleys Fired              652   | 5    81   19   84   15   71   72   26   108  .    9    9    44   1    27   81   
  Largest                  3     | 2    2    2    3    3    3    3    3    3    .    3    3    3    1    3    3    
  Hottest                  207   | 60   60   60   69   69   94   139  75   73   .    107  145  145  54   154  207  
Shots Fired                1614  | 10   158  37   239  38   213  200  78   302  .    20   27   93   1    67   131  
  Gun                      1390  | 10   158  37   238  38   208  138  78   302  .    18   27   46   1    40   51   
  Cannon                   211   | .    .    .    .    .    5    57   .    .    .    2    .    40   .    27   80   
  Launcher                 13    | .    .    .    1    .    .    5    .    .    .    .    .    7    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1465  | 5    135  32   238  38   213  192  78   302  .    11   18   63   .    27   113  
  Thermal                  89    | 5    23   .    .    .    .    3    .    .    .    7    9    8    .    26   8    
  Explosive                13    | .    .    .    1    .    .    5    .    .    .    .    .    7    .    .    .    
  Electromagnetic          47    | .    .    5    .    .    .    .    .    .    .    2    .    15   1    14   10   
  Robot Hit Streak         22    | 3    19   14   12   5    10   22   22   15   .    7    7    15   .    11   22   
  Robot Miss Streak        7     | 3    5    2    4    3    7    4    2    5    .    2    6    6    .    4    5    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Secondary Targets        21    | .    .    2    4    1    .    1    .    11   .    1    .    .    .    .    1    
    Max Gunslinging Chain  2     | .    .    1    2    1    .    1    .    1    .    1    .    .    .    .    1    
Shots Hit Robots           1114  | 5    107  30   150  26   128  134  69   202  .    14   17   63   2    51   116  
  Core Hits                601   | 3    42   12   80   8    45   74   17   76   .    6    8    86   .    51   93   
  Critical Kills           3     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    1    .    .    .    1    .    1    2    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    2    1    2    .    1    9    1    2    .    .    .    .    .    2    3    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Destroy                8     | .    2    .    2    .    1    .    1    2    .    .    .    .    .    .    .    
    Blast                  12    | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    3    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              39    | .    .    .    .    .    .    .    13   .    .    .    .    .    2    .    24   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Sneak Attacks            16    | .    .    .    .    .    .    .    13   .    .    .    .    .    2    .    1    
    Combat Hostiles        13    | .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21250 | 40   1063 274  2199 419  1862 3877 1067 3272 .    323  389  2289 .    924  3252 
  Guns                     14220 | 40   945  274  2142 419  1807 1491 1067 3260 .    297  389  590  .    544  955  
  Cannons                  3779  | .    .    .    .    .    55   1060 .    .    .    26   .    491  .    380  1767 
  Explosions               2839  | .    110  .    32   .    .    1326 .    .    .    .    .    1208 .    .    163  
  Melee                    367   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    367  
  Ramming                  45    | .    8    .    25   .    .    .    .    12   .    .    .    .    .    .    .    
  Kinetic                  16140 | 28   727  207  2142 419  1862 2529 1067 3260 .    155  225  781  .    380  2358 
  Thermal                  1343  | 12   328  .    .    .    .    22   .    .    .    142  164  137  .    344  194  
  Explosive                2729  | .    .    .    32   .    .    1326 .    .    .    .    .    1208 .    .    163  
  Electromagnetic          626   | .    .    67   .    .    .    .    .    .    .    26   .    163  .    200  170  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 367   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    367  
Highest Corruption         14    | .    .    .    2    2    .    1    2    2    .    .    .    .    .    5    14   
  Average Corruption       2     | .    .    .    2    2    .    1    1    1    .    .    .    .    .    5    3    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    3    9    .    8    19   .    .    .    .    .    .    8    12   
    Message Errors         12    | .    .    .    .    2    .    4    2    .    .    .    .    .    .    3    1    
    Matter Fused           19    | .    .    .    1    3    .    1    9    .    .    .    .    .    .    3    2    
    Heat Flow Errors       2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    1    2    .    1    2    .    .    .    .    .    .    .    2    
    Data Loss (major)      3     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            135   | .    16   .    .    .    5    15   .    .    .    .    .    56   .    .    43   
  Projectiles              8     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    3    
  Explosions               101   | .    16   .    .    .    .    15   .    .    .    .    .    56   .    .    14   
  Melee                    26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
Knockbacks                 52    | .    .    .    .    .    2    3    .    .    .    .    .    8    .    7    32   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  49    | .    .    .    .    .    1    3    .    .    .    .    .    8    .    7    30   
  Secondary                3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      198   | .    97   .    .    .    .    .    .    26   .    .    .    75   .    .    .    
  Shots                    8     | .    1    .    .    .    .    .    .    2    .    .    .    5    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             7     | .    1    .    3    .    .    .    .    3    .    .    .    .    .    .    .    
  Kicked                   6     | .    1    .    3    .    .    .    .    2    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        478   | 40   128  140  263  105  72   269  139  108  .    113  281  235  .    268  478  
  Average Temperature      65    | 25   30   47   26   52   15   72   45   37   .    54   117  107  .    144  179  
  Received Heat Transfer   3057  | .    432  246  348  84   264  377  61   135  .    45   78   245  .    148  594  
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Longest Duration         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             6     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    3    1    
  Heat Transferred         1944  | 25   550  .    .    .    .    37   .    .    .    .    .    .    .    740  592  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1170 | 5    254  163  775  491  412  880  193  769  193  1170 .    .    .    .    640  
  Initial                  600  | .    3    93   63   301  113  104  123  600  193  .    .    .    .    .    90   
  Average                  333  | 2    152  141  466  393  270  479  75   619  110  484  .    .    .    .    336  
Maximum Alert Level        4    | .    1    .    3    2    2    3    .    3    .    4    .    .    .    .    2    
  Low Security (%)         39   | 100  76   100  3    .    11   16   100  .    100  38   .    .    .    .    27   
  Level 1                  21   | .    23   .    24   53   86   21   .    .    .    8    .    .    .    .    27   
  Level 2                  32   | .    .    .    69   46   2    43   .    82   .    23   .    .    .    .    44   
  Level 3                  5    | .    .    .    2    .    .    19   .    17   .    24   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    5    .    11   .    5    7    .    7    .    7    .    .    .    1    11   
  Investigation            22   | .    3    .    6    .    3    4    .    1    .    1    .    .    .    .    4    
  Extermination            5    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    2    
  Reinforcement            19   | .    2    .    4    .    2    1    .    3    .    2    .    .    .    .    5    
  Assault                  8    | .    .    .    1    .    .    2    .    1    .    3    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    1    1    .    1    .    1    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Distress Signals           21   | .   2   .   6   .   4   2   .   3   .   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              341  | .   37  4   62  10  32  34  8   38  .   22  16  23  .   18  37  
  Peak Tracking Total      13   | .   5   2   6   4   4   9   2   6   .   6   7   13  .   7   5   
  Tactical Retreats        10   | .   3   .   1   2   2   .   2   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Traps Triggered            11   | .   1   .   2   .   .   6   .   1   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Machines Disabled          29   | .   1   .   1   .   .   4   .   3   .   6   .   3   .   1   10  
  Max in Single Turn       1    | .   1   .   1   .   .   1   .   1   .   .   .   1   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Machines Accessed          62   | .   9   .   9   .   7   8   15  4   .   2   .   1   .   .   7   
  Terminals                33   | .   6   .   5   .   4   6   6   3   .   2   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   2   
  Recycling Units          14   | .   2   .   1   .   2   .   9   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   
Total Hacks                205  | .   32  .   32  .   20  23  52  9   .   6   .   8   .   .   23  
  Successful               105  | .   19  .   23  .   10  8   26  1   .   3   .   8   .   .   7   
  Failed                   99   | .   13  .   9   .   10  15  25  8   .   3   .   .   .   .   16  
    Catastrophic           33   | .   4   .   4   .   4   4   11  2   .   1   .   .   .   .   3   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   85   | .   14  .   11  .   8   1   29  1   .   3   .   .   4   .   14  
  Terminals                108  | .   22  .   15  .   9   19  24  5   .   6   .   8   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          16   | .   4   .   3   .   .   2   .   .   .   .   .   .   .   .   7   
  Recycling Units          43   | .   6   .   3   .   6   .   28  .   .   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   .   11  .   5   .   .   .   .   .   .   .   .   .   9   
  Garrison Access          9    | .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   3   
Terminal Hacks             44   | .   11  .   6   .   4   6   6   .   .   3   .   8   .   .   .   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   2   .   2   .   2   1   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       9    | .   4   .   2   .   .   2   .   .   .   .   .   .   .   .   1   
  Scan Component           5    | .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Repair                   4    | .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       15   | .   2   .   2   .   2   .   9   .   .   .   .   .   .   .   .   
  Report Inventory         11   | .   2   .   1   .   1   .   7   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   11  .   3   .   .   .   .   .   .   .   .   .   2   
  Insert Component         8    | .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   2   
  Analyze                  8    | .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         17   | .   2   .   2   .   1   .   11  1   .   .   .   .   .   .   .   
  Terminals                4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   1   .   1   .   1   .   10  .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Tunnel                 8    | .   1   .   1   .   .   .   6   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   8   .   8   .   7   8   12  4   .   2   .   1   .   .   5   
  Full Trace Events        27   | .   4   .   5   .   3   4   6   1   .   .   .   .   .   .   4   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   5   .   1   .   1   .   .   1   .   .   16  .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Parts Repaired             4    | .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     128  | .   58  .   26  .   .   44  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   .   .   10  .   9   .   11  .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 6    | .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   9   .   .   .   2   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               44    | .    .    2    .    .    .    2    9    .    20   .    2    .    4    1    4    
  Largest Group            20    | .    .    2    2    .    .    2    9    8    20   20   6    5    4    4    2    
  Highest-Rated Group      801   | .    .    38   38   .    .    62   146  141  801  801  229  183  154  154  112  
  Highest-Rated Ally       85    | .    .    31   31   .    .    31   27   27   50   50   50   50   41   41   85   
Zionite Dispatches         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               299   | .    .    .    16   .    .    14   5    19   .    123  54   21   .    34   13   
  Total Damage             11505 | .    .    .    123  .    .    230  150  267  .    5262 2340 405  .    1222 1506 
  Kills                    86    | .    .    .    3    .    .    2    3    1    .    40   15   5    .    7    10   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Robot Analysis Total       4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   .   2   1   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               16774 | 75   1436 383  1730 436  937  1243 1303 1224 695  754  446  1326 2488 863  1435 
Spaces Moved               7334  | 47   587  168  648  199  325  528  717  529  393  405  239  590  1123 377  459  
  Core                     3     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   4059  | .    .    .    .    .    .    382  717  336  65   .    123  590  1123 352  371  
  Legs                     2435  | 16   587  168  648  199  325  146  .    189  67   .    .    .    .    25   65   
  Wheels                   42    | 29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Hover                    218   | .    .    .    .    .    .    .    .    .    .    93   116  .    .    .    9    
  Flight                   577   | .    .    .    .    .    .    .    .    4    261  312  .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  120  190  190  160  137  137  135  108  108  108  217  108  135  
  Average Speed            186   | 93   178  190  190  190  190  168  160  172  170  162  160  199  217  202  219  
  Slowest Speed            1700  | 190  260  190  260  190  190  190  240  257  257  244  217  217  217  267  1700 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    91   28   73   49   30   87   93   21   95   14   53   67   91   55   14   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     13    | .    1    .    1    .    .    1    6    .    .    .    .    .    4    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    1    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    .    .    .    1    1    1    .    .    
Scrap Searched             8     | .    .    .    .    1    .    .    .    .    .    .    2    3    2    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          187   | .    32   .    10   .    5    69   .    .    .    1    1    21   .    1    47   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               49    | .    .    .    .    .    5    23   .    .    .    1    1    3    .    1    15   
  AOE                      138   | .    32   .    10   .    .    46   .    .    .    .    .    18   .    .    32   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Total                      9297 | 65   844  200  982  226  498  749  844  717  418  488  283  660  1174 420  729  
  Wait                     865  | .    135  8    164  5    62   99   70   53   19   63   11   16   33   3    124  
  Move                     7316 | 46   586  167  647  198  324  527  716  529  392  404  238  585  1122 376  459  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Pick Up                  76   | 3    12   .    13   1    9    6    2    5    1    1    2    6    11   .    4    
  Fast Attach              65   | 9    3    .    6    2    4    13   2    2    2    4    .    .    .    3    15   
  Attach                   34   | .    2    3    2    .    3    3    .    9    1    .    1    4    .    .    6    
  Detach                   11   | .    .    .    2    .    .    1    1    2    1    1    .    1    .    .    2    
  Swap                     77   | .    14   3    27   2    7    11   1    2    .    .    .    1    2    .    7    
  Drop                     117  | 2    10   .    34   3    18   17   8    4    2    6    2    1    3    .    7    
  Fire                     652  | 5    81   19   84   15   71   72   26   108  .    9    9    44   1    27   81   
  Melee                    39   | .    .    .    .    .    .    .    13   .    .    .    .    .    2    .    24   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    1    .    3    .    .    .    .    2    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   36   | .    .    .    .    .    .    .    5    .    .    .    20   .    .    11   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / Upp)

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 13)
    76 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   478 | -10/Materials      | Discovered new exit (range 10)
   800 | -10/Materials      | Discovered new exit (range 16)
  1046 | -10/Materials      | Repaired Hpw. Tractor Beam
  1074 | -10/Materials      | Repaired Lgt. Assault Rifle
  1154 | -10/Materials      | Core integrity fell below 50%
  1280 | -10/Materials      | Discovered new exit (range 10)
  1472 | -10/Materials      | Discovered new exit (range 14)
  1512 | -10/Materials      | Entered Mines
  1533 | -10/Mines          | Core integrity fell below 20%
  1614 | -10/Mines          | Discovered new exit (range 9)
  1650 | -10/Mines          | Learned Materials garrison access intel
  1895 | -10/Mines          | Entered Materials
  1895 | -9/Materials       | Accompanied by 2 allies
  1895 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1900 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2492 | -9/Materials       | Discovered new exit (range 8)
  2608 | -9/Materials       | Build established: Scavenger-Tank
  3234 | -9/Materials       | Discovered new exit (range 8)
  3447 | -9/Materials       | Repaired Lgt. Armor Plating
  3495 | -9/Materials       | First assault squad dispatched
  3625 | -9/Materials       | Entered Mines
  3773 | -9/Mines           | Learned Materials terminal intel
  3889 | -9/Mines           | Discovered new exit (range 8)
  3929 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3952 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  4061 | -9/Mines           | Entered Materials
  4061 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4062 | -8/Materials       | Loaded intel: 12 terminal locations
  4063 | -8/Materials       | Loaded intel: 1 garrison access location
  4376 | -8/Materials       | Discovered new exit (range 10)
  4401 | -8/Materials       | Identified exit to Storage
  4998 | -8/Materials       | Entered Storage
  5233 | -8/Storage         | Repaired Imp. Medium Armor Plating
  5354 | -8/Storage         | Met a pair of Derelict thieves
  5449 | -8/Storage         | Destroyed 12 combat bots
  5617 | -8/Storage         | Discovered new exit (range 15)
  5664 | -8/Storage         | Learned location of Armory (-4)
  5666 | -8/Storage         | Build established: Tank
  5736 | -8/Storage         | Identified exit to Recycling
  6238 | -8/Storage         | Used back door to open Recycling access
  6241 | -8/Storage         | Entered Recycling
  6246 | -8/Recycling       | Found Scrap Engine
  6533 | -8/Recycling       | Build established: Gunner
  7166 | -8/Recycling       | Discovered new exit (range 16)
  7241 | -8/Recycling       | Build established: Commander-Construct
  7544 | -8/Recycling       | Entered Factory
  7544 | -6/Factory         | Accompanied by 8 allies
  7544 | -6/Factory         | Evolved 4 slots: Utility x4
  7766 | -6/Factory         | Lost 3 allies
  7827 | -6/Factory         | Build established: Commander-Tank
  7894 | -6/Factory         | Search patrols dispatched
  8008 | -6/Factory         | Lost 3 allies
  8077 | -6/Factory         | Discovered new exit (range 5)
  8244 | -6/Factory         | First assault squad dispatched
  8282 | -6/Factory         | Build established: Tank
  8630 | -6/Factory         | Lost 3 parts (1u2w)
  8768 | -6/Factory         | Sucked down chute
  8768 | -6/Factory         | Entered Waste
  8769 | -6/Waste           | Joined by Warlord forces that had cleared the area
  8859 | -6/Waste           | Build established: Mutant
  9082 | -6/Waste           | Found Damper Plating
  9143 | -6/Waste           | Discovered new exit (range 13)
  9463 | -6/Waste           | Entered Factory
  9463 | -6/Factory         | Accompanied by 20 allies
  9501 | -6/Factory         | Build established: Construct
  9548 | -6/Factory         | Lost 3 allies
  9584 | -6/Factory         | Discovered new exit (range 15)
  9585 | -6/Factory         | Identified exit to Lower Caves
  9813 | -6/Factory         | First assault squad dispatched
  9932 | -6/Factory         | Lost 3 allies
  9992 | -6/Factory         | Lost 3 allies
 10217 | -6/Factory         | Entered Lower Caves
 10217 | -6/Lower Caves     | Accompanied by 5 allies
 10220 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 10423 | -6/Lower Caves     | Spotted B-75 Beast
 10451 | -6/Lower Caves     | Allies destroyed B-75 Beast
 10644 | -6/Lower Caves     | Discovered new exit (range 13)
 10663 | -6/Lower Caves     | Entered another Lower Caves area
 10663 | -6/Lower Caves     | Accompanied by 5 allies
 10673 | -6/Lower Caves     | Learned 4 Factory zone layouts
 10704 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 10797 | -6/Lower Caves     | Lost 3 allies
 11457 | -6/Lower Caves     | Learned Factory security intel
 11556 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 11566 | -6/Lower Caves     | Destroyed 13 combat bots
 11690 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 11690 | -6/Lower Caves     | Learned Research trap positions
 11690 | -6/Lower Caves     | Learned Armory stockpile data
 11690 | -6/Lower Caves     | Learned Factory security intel
 11926 | -6/Lower Caves     | Discovered new exit (range 7)
 11989 | -6/Lower Caves     | Entered Zion
 12269 | -6/Zion            | Discovered new exit (range 11)
 12288 | -6/Zion            | Given the Hacking Drone Bay
 12289 | -6/Zion            | Found Prototype Device
 12342 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12847 | -6/Zion            | Given A8's code to call for help
 13606 | -6/Zion            | Found CR-A16's Pointy Stick
 13761 | -6/Zion            | Opened final containment barrier to the Deep Caves
 13796 | -6/Zion            | Discovered new exit (range 3)
 13796 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 14069 | -6/Zion            | Imprinted
 14071 | -6/Zion            | Declared Zion's savior
 14477 | -6/Zion            | Entered Proximity Caves
 14477 | -5/Proximity Caves | Accompanied by 4 allies
 14478 | -5/Proximity Caves | Identified exit to Factory
 14515 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14981 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 15055 | -5/Proximity Caves | Destroyed 7 combat bots
 15109 | -5/Proximity Caves | Lost 4 parts (3u1w)
 15340 | -5/Proximity Caves | Entered Factory
 15340 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 15341 | -5/Factory         | Identified exit to Factory
 15341 | -5/Factory         | Identified exit to Upper Caves
 15341 | -5/Factory         | Identified Hacking Drone Bay
 15438 | -5/Factory         | Zion Kinetic Resupply teleported in
 15686 | -5/Factory         | Zion Heavy squad teleported in
 15699 | -5/Factory         | Found Prototype Protection
 15699 | -5/Factory         | Identified Zio. Weapon Casing
 16000 | -5/Factory         | Zion Offense Resupply teleported in
 16006 | -5/Factory         | Found Prototype Processor
 16006 | -5/Factory         | Identified Exp. Targeting Computer
 16129 | -5/Factory         | Fabricated Hvy. Treads (x2)
 16433 | -5/Factory         | Cargo convoy interrupted
 16463 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 16638 | -5/Factory         | Terminal network hard line cut
 16663 | -5/Factory         | System corruption reached 10%
 16731 | -5/Factory         | Lost 6 parts (1p1n1u3w)
 16741 | -5/Factory         | Core integrity fell below 50%
 16762 | -5/Factory         | Core integrity fell below 20%
 16775 | -5/Factory         | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
  rejected.
16752_ R-10 Processor collects Com. Wheel.
16752_ Penetrated by Slug.
16752_ Com. Wheel destroyed.
16752_ K-01 Serf collects debris.
16753_ U-05 Engineer builds a Wall.
16753_ K-01 Serf collects debris. <x5>
16761_ Penetrated by Slug.
16762_ U-05 Engineer builds a Wall.
16763_ K-01 Serf collects debris.
16766_ U-05 Engineer builds a Wall.
16771_ K-01 Serf destroyed.
16771_ K-01 Serf collects debris.
16772_ Core Analyzer destroyed.
16774_ K-01 Serf collects debris.
16775_ Imp. Ion Engine destroyed.
16775_ Treaded Heavy-Carbon Exoskeleton
  destroyed.
16775_ Scrap Engine damaged due to network
  destabilization (-6).

 Map 
-----
+----------------------------------------------------+
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|    # ##  % """ """ #####     #         ! ????????? |
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|    # ##    """ """ #???#     #???????????????????? |
| #    ##            #???#     #???????????????????? |
| #    ##    """ """ #???# R   #????"""????????????? |
| #    ##    """ """ #???#   u #?????Y"????????????? |
| ??????#    """ """ #???#     #????"""????????????? |
| ??????#            #???#     +???????????????????? |
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|                    " " #     #??#???????#          |
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|          #         !%% #     #        #?#          |
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| "" """   #%%% !            % #    """ #?#          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          49
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             600
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            6
Core Analysis              6
Recoil Reduction           10
Salvage Targeting          1
Authchip Count             9

 Item Schematics 
-----------------
            Huge Storage Unit | -9/Materials | Scanalyzed
            Lrg. Storage Unit | -9/Materials | Scanalyzed
   Salvage Targeting Computer | -9/Materials | Scanalyzed
             Adv. Beam Cannon | -9/Materials | Scanalyzed
            Hpw. Tractor Beam | -9/Materials | Scanalyzed
                Hacking Suite | -8/Materials | Scanalyzed
                  Arm. Treads | -8/Recycling | Hacked
                  Hvy. Treads | -6/Factory   | Hacked
          Imp. Thermal Shield | -6/Zion      | Archive
            Lgt. Fission Core | -6/Zion      | Archive
             Imp. Force Field | -6/Zion      | Archive
 Adv. Reaction Control System | -6/Zion      | Archive
    Adv. Melee Analysis Suite | -6/Zion      | Archive
         Point Defense System | -6/Zion      | Archive
                Proton Cannon | -6/Zion      | Archive
       Field Propulsion Drive | -6/Zion      | Archive
           Imp. Medium Treads | -6/Zion      | Archive
                Neutrino Core | -6/Zion      | Archive
                  Power Sword | -6/Zion      | Archive
          Imp. Core Shielding | -6/Zion      | Archive
           Lrn. Proton Cannon | -6/Zion      | Archive
                Phasing Sabre | -6/Zion      | Archive
 Imp. Reaction Control System | -6/Zion      | Archive
            Lrn. Phase Cannon | -6/Zion      | Archive

 Robot Schematics 
------------------
     M-13 Machinist | -9/Materials | Hacked
 O-24 Administrator | -8/Recycling | Hacked
      A-15 Conveyor | -6/Zion      | Archive
           E-15 Imp | -6/Zion      | Archive
     B-48 Gladiator | -6/Zion      | Archive

 Fabricated
------------
 Hvy. Treads | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingCryofiberPurifier
  Manual?         0
Play Time         02:34:21
  Cumulative      685.4 hours
  Start           2024.04.04 @ 11:26:07
  End             2024.04.04 @ 14:10:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          277
  Rogue           249
  Adventurer      3
  Explorer        25
Win Type          -
  Total           16
  Types           10/3/1/1/0/1/0/0/0
Lore%             91
Gallery%          96
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 263cf220-8761-4989-9910-c3ec42a9d39d