Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.21 @ 23:05:45 Player: Gitida Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2840) 2840 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6900 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 236/300 Energy 300/300 System Corruption 19% Temperature Cool (9) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Core Analyzer Makeshift Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (22) --- Large Storage Unit Large Storage Unit Matter Compressor (250) Storm Laser Heavy Flak Cannon Remote Datajack Power Maul Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Core Analyzer Makeshift Hacking Suite > --- WEAPON ----------- Plasma Rifle Plasma Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Core Analyzer Hacking Drone Bay Storm Laser Improved Proton Missile Launcher Grenade Launcher Remote Datajack [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 6 | . . 2 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 95 | 6 5 10 1 3 4 66 Power 12 | 1 1 1 . . . 9 Engine 10 | 1 1 1 . . . 7 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 17 | 2 . 2 1 . 1 11 Treads 15 | 2 . 2 1 . 1 9 Leg . | . . . . . . . Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 2 4 . 2 . 25 Device 16 | . . . . . . 16 Storage 10 | 1 1 2 . 2 . 4 Processor 7 | . 1 2 . . . 4 Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 32 | 2 2 3 . 1 3 21 Energy Gun 13 | 2 1 1 . 1 . 8 Energy Cannon 4 | . . 1 . . 1 2 Ballistic Gun 7 | . 1 1 . . 1 4 Ballistic Cannon 1 | . . . . . . 1 Launcher 5 | . . . . . 1 4 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 46 | . 2 5 1 . 5 33 Power 6 | . . . . . 1 5 Propulsion 12 | . . 2 1 . 2 7 Utility 10 | . . 1 . . . 9 Weapon 18 | . 2 2 . . 2 12 Highest Loss Streak 10 | . 1 2 2 . 2 10 Average Slot Usage (%) 92 | . 93 95 98 100 92 87 Engine 7 | . 14 11 11 11 7 3 Treads 19 | . 28 21 20 22 21 14 Device 6 | . . . . . . 15 Storage 17 | . 14 22 22 22 22 13 Processor 17 | . 8 18 22 22 22 16 Hackware 1 | . . . . . . 3 Energy Gun 9 | . 25 9 . 4 6 8 Energy Cannon 3 | . . 1 11 6 4 1 Ballistic Gun 5 | . 2 11 11 11 7 2 Ballistic Cannon 1 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 76 | 10 23 44 44 44 43 76 Greatest Support 78 | 40 40 40 40 40 40 78 Greatest Overweight (x) 23 | 2 . 1 1 1 1 23 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 22 | 6 10 16 16 16 16 22 Average Capacity 14 | 5 6 16 16 16 16 16 Most Carried 16 | 4 7 16 15 16 16 16 Average Carried 13 | 1 5 11 15 15 15 14 Final Capacity 22 | 6 10 16 16 16 16 22 Final Carried 16 | 2 7 15 15 16 15 11 Class Distribution -------------------- 43% | Scavenger-Mutant 32% | Mutant 16% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1939 | 235 65 114 26 3 71 1425 Remotely . | . . . . . . . Salvage Created 3078 | . 267 387 95 . 126 2203 Parts 140 | . 18 20 5 . 4 93 Haulers Intercepted 4 | . 1 . . . . 3 Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . 7 4 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 65 | . 8 11 2 . 3 41 Melee 2 | . . . . . . 2 Guns 31 | . 6 8 . . . 17 Cannons 18 | . . 3 2 . 1 12 AOE 13 | . 2 . . . 2 9 Classes Destroyed 13 | . 5 2 1 . . 5 Worker 2 | . . . . . . 2 Builder 1 | . . . . . . 1 Tunneler 1 | . 1 . . . . . Hauler 4 | . 1 . . . . 3 Operator 1 | . 1 . . . . . Watcher 2 | . . . . . . 2 Swarmer 20 | . 6 3 . . . 11 Grunt 25 | . 2 5 1 . 3 14 Brawler 3 | . . . 1 . . 2 Duelist 1 | . . 1 . . . . Sentry 7 | . . 2 . . . 5 Hunter 3 | . . . . . . 3 Programmer 6 | . . . . . . 6 Best Kill Streak 6 | . 4 6 2 . 2 4 Combat Bots Only 6 | . 3 6 2 . 2 4 Max Kills in Single Turn 3 | . 1 1 1 . 2 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . . 2 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 6747 | . 438 575 84 . 484 5166 Core 1086 | . 122 89 22 . . 853 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 51 . . . 72 . Volleys Fired 191 | . 25 37 7 3 7 112 Largest 3 | . 2 2 2 2 2 3 Hottest 200 | . 96 88 88 88 110 200 Shots Fired 394 | . 49 71 14 6 12 242 Gun 300 | . 49 57 7 3 3 181 Cannon 81 | . . 14 7 3 7 50 Launcher 13 | . . . . . 2 11 Special . | . . . . . . . Kinetic 161 | . 3 37 7 3 3 108 Thermal 150 | . 24 34 7 3 7 75 Explosive 8 | . . . . . 2 6 Electromagnetic 75 | . 22 . . . . 53 Robot Hit Streak 39 | . 15 39 6 4 8 37 Robot Miss Streak 4 | . 4 2 1 2 1 4 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 297 | . 27 55 10 4 11 190 Core Hits 162 | . 17 19 4 2 9 111 Critical Hits 3 | . 1 . . . . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . 1 Melee Attacks 5 | . . . . . . 5 Impact 5 | . . . . . . 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6948 | . 451 718 133 52 389 5205 Guns 4064 | . 322 500 30 11 14 3187 Cannons 1583 | . . 208 103 41 154 1077 Explosions 1115 | . 120 . . . 214 781 Melee 143 | . . . . . . 143 Ramming 43 | . 9 10 . . 7 17 Kinetic 2485 | . 25 206 30 11 14 2199 Thermal 2461 | . 251 502 103 41 154 1410 Explosive 676 | . . . . . 214 462 Electromagnetic 1140 | . 166 . . . . 974 Impact 143 | . . . . . . 143 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . . 19 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Effects 61 | . . . . . . 61 Message Errors 6 | . . . . . . 6 Matter Fused 13 | . . . . . . 13 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 8 | . . . . . . 8 Misfires 6 | . . . . . . 6 Misdirections 1 | . . . . . . 1 Targeting Errors 14 | . . . . . . 14 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 65 | . 2 34 . . . 29 Projectiles 35 | . . 34 . . . 1 Explosions 18 | . 2 . . . . 16 Melee 12 | . . . . . . 12 Knockbacks 11 | . . . . . . 11 Impact . | . . . . . . . Kinetic 10 | . . . . . . 10 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 215 | . 120 . . . . 95 Shots 8 | . 2 . . . . 6 Rammed 15 | . 4 3 . . 2 6 Targets Rammed 16 | . 4 3 . . 2 7 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 243 | . 190 220 128 88 143 243 Average Temperature 72 | . 69 82 58 44 63 68 Received Heat Transfer 1491 | . 96 186 36 . 156 1017 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . 1 . . . . 5 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 1 2 . . . 4 Heat Transferred 5124 | . 522 1110 185 74 300 2933 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 307 | . 227 190 133 . . 307 Initial 70 | . . . 70 . . . Average 119 | . 86 75 123 . . 139 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 85 | 100 96 100 100 . . 78 Level 1 14 | . 3 . . . . 21 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 2 . . . 14 Investigation 4 | . 1 . . . . 3 Extermination 6 | . . . . . . 6 Reinforcement 8 | . 1 2 . . . 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 7 | . 2 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 20 18 2 1 7 64 Peak Tracking Total 6 | . 4 6 2 1 4 5 Tactical Retreats 6 | . 1 1 . . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 6 | . 2 . . . . 4 Max in Single Turn 2 | . 2 . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 18 | . 6 4 1 1 . 6 Terminals 16 | . 6 4 1 . . 5 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 52 | . 13 10 4 3 . 22 Successful 29 | . 7 5 1 3 . 13 Failed 23 | . 6 5 3 . . 9 Catastrophic 3 | . . 1 1 . . 1 Database Lockouts . | . . . . . . . Manual 9 | . 1 . 4 1 . 3 Terminals 42 | . 13 10 4 . . 15 Fabricators . | . . . . . . . Repair Stations 7 | . . . . . . 7 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 7 5 1 3 . 7 Record 5 | . 1 3 . . . 1 Part Schematic 4 | . . . . 3 . 1 Prototype ID Bank 3 | . 1 1 . . . 1 Unreport Threat 3 | . 1 . . . . 2 Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Surveillance Status 1 | . . . . . . 1 Recall Reinforcements 1 | . 1 . . . . . Zone Layout 3 | . 1 1 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . . 6 Scan Component 3 | . . . . . . 3 Repair 3 | . . . . . . 3 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 15 | . 5 4 1 . . 5 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 3 . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . . 3 Time 108 | . . . . . . 108 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 41 | . . . . . . 41 Highest-Rated Ally 41 | . . . . . . 41 Total Orders 2 | . . . . . . 2 EXPLORE 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 4 | . . . . . . 4 Total Damage 57 | . . . . . . 57 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 7052 | 57 971 605 213 1603 481 3122 Spaces Moved 3421 | 31 519 265 99 874 259 1374 Core 18 | 14 . . . . . 4 Treads 3234 | 17 519 265 99 874 259 1201 Legs . | . . . . . . . Wheels 169 | . . . . . . 169 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 180 160 110 Average Speed 168 | 142 160 166 180 180 173 164 Slowest Speed 1200 | 160 160 180 180 180 180 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 77 26 22 84 46 36 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . . . 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 87 | . 26 . . . 12 49 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 81 | . 26 . . . 12 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 4321 | 44 608 364 121 902 278 2004 Wait 506 | . 48 34 15 7 6 396 Move 3416 | 30 519 264 98 873 258 1374 Hop . | . . . . . . . Pick Up 56 | 8 7 13 . 7 1 20 Fast Attach 32 | . 1 3 1 . . 27 Attach 34 | 6 2 5 . . 2 19 Detach 1 | . . . . . . 1 Swap 30 | . 2 2 . 3 2 21 Drop 32 | . 1 3 . 9 . 19 Fire 191 | . 25 37 7 3 7 112 Melee 5 | . . . . . . 5 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 14 | . 3 3 . . 2 6 Escape Stasis . | . . . . . . . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 12) 724 | -10/Materials | Discovered new exit (range 16) 1000 | -10/Materials | Discovered new exit (range 12) 1029 | -10/Materials | Entered another Materials area 1029 | -9/Materials | Evolved 2 slots: Utility x2 1619 | -9/Materials | Discovered new exit (range 7) 1631 | -9/Materials | Identified exit to Mines 1634 | -9/Materials | Entered Mines 1651 | -9/Mines | Met a Derelict bent on vengeance 1714 | -9/Mines | Discovered new exit (range 11) 1746 | -9/Mines | Discovered new exit (range 7) 1807 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1820 | -9/Mines | Identified exit to Zion 1833 | -9/Mines | Learned 4 Materials zone layouts 1847 | -9/Mines | Entered Zion 1938 | -7/Zion | Build established: Scavenger-Mutant 2153 | -7/Zion | Discovered new exit (range 15) 2350 | -7/Zion | Learned location of Warlord (-5) 2477 | -7/Zion | Found Prototype Energy Gun 2632 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2783 | -7/Zion | Found Relay Coupler [Programmer] 3161 | -7/Zion | Identified exit to Deep Caves 3207 | -7/Zion | Given the Hacking Drone Bay 3211 | -7/Zion | Found Prototype Device 3252 | -7/Zion | Given A8's code to call for help 3448 | -7/Zion | Identified exit to Proximity Caves 3450 | -7/Zion | Entered Proximity Caves 3618 | -6/Proximity Caves | Identified exit to Factory 3931 | -6/Proximity Caves | Entered Factory 3931 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4049 | -6/Factory | Build established: Mutant 4958 | -6/Factory | Lost 3 parts (1p2w) 5202 | -6/Factory | Repaired Imp. Medium Treads 5230 | -6/Factory | Repaired Lgt. Treads 5263 | -6/Factory | Repaired Imp. Sensor Array 5541 | -6/Factory | Build established: Scavenger-Gunner 5559 | -6/Factory | Discovered new exit (range 9) 5575 | -6/Factory | Identified exit to Lower Caves 5811 | -6/Factory | Core integrity fell below 50% 5832 | -6/Factory | Lost 10 parts (2p3n2u3w) 6428 | -6/Factory | Lost 5 parts (1p1n2u1w) 6566 | -6/Factory | Identified Hacking Drone Bay 6625 | -6/Factory | Build established: Scavenger-Mutant 6814 | -6/Factory | System corruption reached 10% 6818 | -6/Factory | Core integrity fell below 20% 6852 | -6/Factory | Lost 6 parts (1n3u2w) 6987 | -6/Factory | Lost 3 parts (1n1u1w) 7053 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06975_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 06976_ K-01 Serf collects debris. 06984_ K-01 Serf cleans the Construction Platform. 06986_ K-01 Serf collects debris. 06992_ System corrupted: Heat flow error (+193). 06994_ Critical hit. 06994_ Adv. Heat Sink destroyed. 06994_ Slug penetrates Wall. 06997_ Slug penetrates P-60 Hacker. 07003_ Destroyed Gravmag System. 07003_ Slug penetrates P-60 Hacker. 07006_ K-01 Serf cleans the Assembly Bed. 07006_ Slug penetrates P-60 Hacker. 07006_ P-60 Hacker destroyed. 07007_ System corrupted: Matter fused (-6). 07025_ System corrupted: Component data lost. 07033_ Acquired 60 matter. 07034_ Hacking Drone retrieved by Hacking Drone Bay. 07043_ System corrupted: Component data lost. 07050_ Gauss Rifle destroyed. 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Siege Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaCoordinationDriver Manual? 0 Play Time 00:53:51 Cumulative 129.5 hours Start 2021.07.21 @ 22:11:27 End 2021.07.21 @ 23:05:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62ef913b-92a9-42a0-a370-5deca00efe36