Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.21 @ 16:34:06 Player: Owlsley Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (34) 6800 Robots Destroyed (221) 1105 Value Destroyed (8493) 8493 Prototype IDs (68) 1360 Alien Tech Used (10) 2000 Bonus (13249) 13249 TOTAL SCORE: 37007 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 991 Follower Combat Kills 386 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Friendly Fire -28 Cogmind --------- Core Integrity 0/1700 Matter 0/300 Energy 288/290 System Corruption 13% Temperature Cool (0) Movement Walking (30) Location -2/Section 7 Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (7) ---- Matter Drive Experimental Energy Well (600) High-powered Transdimensional Reconstructor Null Cannon Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Graviton Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Advanced Coolant Injector Advanced Coolant Injector Medium Storage Unit Advanced Weight Redist. System Spectral Analyzer Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Nanoactuators Improved Transmission Jammer Graphene Brace Experimental Hardlight Generator > --- WEAPON ----------- Cooled Nova Cannon Hypervelocity Multirail > --- INVENTORY -------- Experimental Energy Well Advanced Force Field Splice Drone Bay Transdimensional Reconstructor Subatomic Replicator Null Cannon Sigix Terminator Molecular Deconstructor [Rating: 195] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Gravmag System Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Slots Evolved 16 | . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Utility 11 | . . 2 . 1 . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 291 | 4 21 29 5 35 4 13 . 2 . . 7 3 4 13 5 8 . 7 . 1 10 2 3 4 7 . 2 9 1 25 19 5 24 19 Power 27 | . 4 5 . 4 . 2 . . . . . . . . . . . 1 . 1 1 . . 1 . . . . . 2 1 . 3 2 Engine 13 | . 4 5 . 1 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Core 4 | . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 2 1 . 3 2 Propulsion 59 | 3 7 9 . 13 . 4 . . . . . . . . 1 . . 1 . . 3 . 1 . . . . 2 . 5 1 1 7 1 Treads 16 | 2 5 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 1 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . 2 . 4 . . . . . . . . 1 . . 1 . . 3 . 1 . . . . 2 . 5 1 1 7 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 122 | 1 5 7 4 8 2 5 . . . . 4 3 3 8 4 2 . 3 . . 6 2 2 . 4 . . 3 1 16 15 3 7 4 Device 76 | 1 3 4 3 1 . 4 . . . . 1 3 2 1 4 1 . 2 . . 1 2 1 . 3 . . 1 1 13 13 2 6 3 Storage 9 | . 2 1 . 2 . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . 1 . . . . Processor 15 | . . . . 2 . 1 . . . . . . 1 6 . . . . . . . . . . . . . 1 . . 2 1 . 1 Hackware 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 2 . . . . Protection 18 | . . 2 1 3 2 . . . . . 2 . . . . 1 . 1 . . 3 . 1 . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 83 | . 5 8 1 10 2 2 . 2 . . 3 . 1 5 . 6 . 2 . . . . . 3 3 . 2 4 . 2 2 1 7 12 Energy Gun 21 | . 1 5 1 3 2 1 . . . . 2 . . . . . . . . . . . . . . . . 3 . 1 2 . . . Energy Cannon 14 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 5 Ballistic Gun 15 | . 3 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Launcher 13 | . . . . 2 . . . 1 . . . . 1 3 . 3 . . . . . . . . 1 . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . 1 . 1 . 1 . . 1 . . 2 . . . 1 . . . . . 1 1 . 1 1 . . . . . . Slashing Weapon 8 | . . 1 . . . . . . . . . . . . . 3 . 1 . . . . . 1 1 . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . 2 1 3 1 . . . . . . . . 9 . . . . . . 5 . . 1 1 . . 3 1 5 5 . 8 2 Parts Lost 38 | . 5 . . 12 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . 2 15 Power 6 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Propulsion 12 | . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Utility 13 | . 1 . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . 5 Weapon 7 | . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 13 | . 2 . . 10 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 95 99 91 90 96 100 100 100 100 100 100 99 95 93 94 94 94 100 100 99 100 100 99 98 94 93 95 100 100 99 97 95 78 Engine 5 | . 12 11 11 2 . 6 7 7 7 7 6 6 6 6 6 5 5 . . 4 2 . . . . . . . . . . . . . Core 2 | . . . . 4 9 7 7 7 7 7 6 6 6 6 6 5 5 9 11 6 5 5 5 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 9 10 10 10 10 10 9 8 8 6 3 Treads 6 | . 15 20 22 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 12 1 . 4 18 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . 26 30 30 30 30 26 26 26 26 26 23 23 23 23 23 22 23 26 26 26 26 26 25 26 28 28 26 25 22 Device 17 | . 11 21 21 11 . 12 15 15 15 15 12 13 12 7 6 11 11 13 17 17 17 18 21 21 21 21 21 20 21 22 26 32 32 23 Storage 8 | . 14 11 11 11 18 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 10 | . . . . 10 9 13 15 15 15 15 13 13 13 21 26 23 23 23 23 23 23 23 21 21 21 21 21 21 21 19 15 16 15 12 Protection 5 | . . 7 11 7 17 2 . . . . 13 13 13 4 . 5 5 5 5 5 5 3 5 5 5 5 5 5 5 4 3 . 1 3 Energy Gun 7 | . 5 13 22 5 18 14 15 13 7 7 9 13 7 2 . . . . . . . . . . . . . 1 5 4 4 1 . 1 Energy Cannon 1 | . 2 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 Ballistic Gun 2 | . 19 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Launcher 1 | . . . . 4 . . . 1 7 7 2 . 4 5 6 4 5 4 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 4 4 5 4 4 5 4 4 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 12 31 46 49 53 45 43 24 25 23 23 33 33 33 35 35 35 35 43 39 41 44 46 47 55 60 57 57 66 66 80 81 79 92 95 Greatest Support 94 | 20 40 43 43 54 24 35 35 35 35 35 35 35 35 35 35 44 44 44 44 44 51 51 59 59 59 59 59 68 68 87 87 87 94 94 Greatest Overweight (x) 19 | 1 10 2 1 15 1 1 . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . 19 Average Overweight (x) . | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 8 8 8 8 25 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 12 Average Capacity 11 | 8 11 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 9 Most Carried 15 | 6 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 7 7 8 8 8 8 8 7 8 10 10 10 10 10 10 10 10 10 11 Average Carried 11 | 6 9 14 14 14 14 8 8 8 8 8 7 7 7 7 7 6 7 7 8 8 8 7 6 7 8 10 9 9 9 9 9 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 7 Final Carried 15 | 6 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 7 7 8 8 8 8 8 6 7 10 10 10 10 9 10 10 10 9 7 Class Distribution -------------------- 53% | Mutant 39% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Mutant | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Quarantine Sprinter | -2/Research Mutant | -2/Testing Mutant | -2/Section 7 Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Matter Collected 4654 | 256 262 512 171 683 46 110 20 8 . 22 86 11 111 65 165 214 . 57 31 114 163 11 . . 213 35 21 . . 376 213 55 173 450 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9351 | 84 529 1137 136 1456 382 . . 105 . . 86 27 191 . 165 107 . 66 . . 165 . . . 341 . 49 . . 431 1526 175 848 1345 Parts 370 | 5 31 70 15 70 21 . . 3 . . 1 1 7 . 7 2 . 11 . . 1 . . . 11 . 4 . . 5 31 2 23 49 Haulers Intercepted 14 | . 2 2 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Recyclers Shooed 6 | . . . . 3 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 3 . . . 1 6 . 5 . . . . . . . . . . . 3 . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 148 | . 14 21 7 24 3 . . 2 . . 1 1 8 . 6 . . 5 . . . . . . 6 . 4 . . 2 19 2 8 15 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 7 . 1 . Guns 56 | . 14 13 7 2 3 . . 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 12 Cannons 15 | . . 7 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 AOE 40 | . . . . 13 . . . . . . . . 8 . 6 . . 5 . . . . . . 4 . 4 . . . . . . . Classes Destroyed 17 | 2 6 4 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Worker 14 | . 1 . . 6 . . . . . . 2 . . . . . . . . . . . . . . . . . . 4 1 . . . Builder 10 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 14 | . 2 2 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Recycler 12 | 1 . 1 . 5 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 2 . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 13 | . 2 3 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . 1 . Swarmer 36 | . 6 . 4 . . . . . . . . 1 4 . 2 . . 5 . . . . . . 4 . 4 . . . 1 . . 5 Grunt 63 | . 8 11 2 18 1 . . . . . . . 3 . 4 . . . . . . . . . . . . . . . 13 . 1 2 Brawler 3 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Duelist 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sentry 18 | . . 7 . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 Hunter 16 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 6 6 Programmer 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . 3 . 1 . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 15 | 2 3 5 4 15 2 . . 1 . . 2 1 4 . 3 1 . 6 . . . . . . 4 . 4 . . 8 11 1 4 11 Combat Bots Only 11 | . 3 3 4 7 1 . . 1 . . 1 1 4 . 3 . . 5 . . . . . . 4 . 4 . . 1 11 1 4 11 Max Kills in Single Turn 4 | 1 2 1 1 4 1 . . 1 . . 1 1 4 . 1 1 . 4 . . . . . . 3 . 3 . . 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . . . . . . . 4 . 1 . . 4 . . . . . . 3 . 3 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Damage Taken 10822 | . 637 574 254 1484 258 . . 29 . . 66 38 177 . 18 19 . 86 38 . . 57 . . 178 . 13 . . 178 1019 246 1084 4369 Core 2235 | . 120 97 10 216 66 . . 9 . . . . 47 . . . . 34 . . . 21 . . . . . . . 28 114 23 114 1336 Absorbed by Shields 4193 | . . 216 112 . . . . 10 . . 25 16 57 . . . . 8 8 . . 8 . . 65 . 5 . . 158 1078 253 654 1520 Redirected to Shielding 35 | . . . . . . . . . . . 21 2 12 . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1628 | . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 44 . . 1304 Core Remaining (%) 81 | 100 52 . 73 . 48 . . . . 98 . . . . 94 . . . . . . 94 . . . . . . 91 . 83 . . . Volleys Fired 405 | 4 74 80 13 80 19 . . 6 . 3 4 3 7 . 8 5 . 4 . . . . . . 3 . 2 . . . 11 6 22 51 Largest 2 | 2 2 2 2 2 2 . . 2 . 1 2 2 2 . 1 1 . 1 . . . . . . 1 . 1 . . . 1 1 2 2 Hottest 200 | 40 80 130 130 95 122 . . 122 . 30 122 122 91 . 39 39 . 39 . . . . . . 39 . 39 . . . 45 88 100 200 Shots Fired 672 | 8 147 154 25 105 38 . . 11 . 3 8 6 14 . 8 5 . 4 . . . . . . 3 . 2 . . . 12 6 26 87 Gun 474 | 8 143 107 25 36 38 . . 10 . . 8 6 7 . . . . . . . . . . . . . . . . . 12 . 4 70 Cannon 135 | . 4 47 . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 22 17 Launcher 63 | . . . . 30 . . . 1 . 3 . . 7 . 8 5 . 4 . . . . . . 3 . 2 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 260 | 8 125 41 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 68 Thermal 246 | . 22 113 25 10 8 . . 10 . . 8 6 7 . . . . . . . . . . . . . . . . . 1 . 19 17 Explosive 63 | . . . . 30 . . . 1 . 3 . . 7 . 8 5 . 4 . . . . . . 3 . 2 . . . . . . . Electromagnetic 90 | . . . . 51 30 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 . Slashing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Entropic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . Robot Hit Streak 17 | 4 9 15 7 15 17 . . 14 . . 11 1 3 . . . . 3 . . . . . . . . 5 . . . 7 8 9 10 Robot Miss Streak 10 | . 5 10 5 5 4 . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . 1 . 5 10 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . 3 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 607 | 4 91 124 23 88 35 . . 7 . . 10 2 8 . . 3 . 1 . . 3 . . . 11 . 2 . . 21 69 11 27 67 Core Hits 396 | 3 36 81 28 88 16 . . 4 . . 1 2 17 . 12 5 . 7 . . 2 . . . 6 . 5 . . 3 14 2 5 59 Critical Kills 25 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 2 17 Critical Parts Destroyed 60 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 4 . . . . 6 22 1 5 20 Critical Strikes 97 | . . 2 . 1 . . . 2 . . 1 . . . . . . . . . . . . . 4 . . . . 7 25 2 7 46 Burn 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 48 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 44 Smash 44 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 4 . . . . 7 25 2 4 . Melee Attacks 179 | . . 1 . 4 . 3 . 1 . . 2 . . 1 . 6 . 3 . 1 3 4 . . 13 . . . . 27 84 7 19 . Impact 158 | . . . . 4 . 3 . 1 . . 2 . . 1 . . . . . . . . . . 10 . . . . 27 84 7 19 . Slashing 21 | . . 1 . . . . . . . . . . . . . 6 . 3 . 1 3 4 . . 3 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 6 6 . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Damage Inflicted 20967 | 44 962 1688 258 4018 630 . . 126 . . 342 50 738 . 608 343 . 314 . . 246 . . . 1084 . 309 . . 1599 4489 489 1623 1007 Guns 4719 | 44 957 1030 242 512 593 . . 126 . . 171 50 106 . . . . . . . . . . . . . . . . . 245 . 20 623 Cannons 2701 | . . 658 . 887 . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 563 384 Explosions 4956 | . . . . 2475 37 . . . . . . . 632 . 608 189 . 314 . . . . . . 301 . 309 . . . 91 . . . Melee 8514 | . . . . 141 . . . . . . 169 . . . . 154 . . . . 246 . . . 783 . . . . 1599 4102 280 1040 . Ramming 77 | . 5 . 16 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . 51 . . . Kinetic 2015 | 44 776 362 . 190 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 623 Thermal 3557 | . 181 1326 242 372 160 . . 126 . . 171 50 106 . . . . . . . . . . . . . . . . . . . 439 384 Explosive 4698 | . . . . 2254 . . . . . . . . 632 . 608 189 . 314 . . . . . . 301 . 309 . . . 91 . . . Electromagnetic 1861 | . . . . 1058 470 . . . . . . . . . . . . . . . . . . . . . . . . . . 209 124 . Impact 8028 | . . . . 141 . . . . . . 169 . . . . . . . . . . . . . 697 . . . . 1599 4102 280 1040 . Slashing 486 | . . . . . . . . . . . . . . . . 154 . . . . 246 . . . 86 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 245 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245 . . . Highest Corruption 17 | . . 5 5 . . . . . . . 1 1 1 3 . . 8 17 17 17 17 17 . . 4 4 4 4 . . 5 . 6 13 Average Corruption 6 | . . 3 5 . . . . . . . 1 1 1 2 . . 8 17 17 17 17 17 . . 2 4 4 4 . . 4 . 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 121 | . . 14 34 . . . . . . . . . 5 1 . . 5 13 5 5 5 10 . . 3 1 1 . . . 5 . 8 6 Message Errors 20 | . . 3 7 . . . . . . . . . 2 1 . . . 3 3 1 . . . . . . . . . . . . . . Matter Fused 42 | . . 5 10 . . . . . . . . . 2 . . . 2 4 . 2 2 4 . . 1 1 . . . . 1 . 5 3 Heat Flow Errors 17 | . . 2 4 . . . . . . . . . 1 . . . 1 2 . . . 2 . . 2 . . . . . 1 . 1 1 Energy Discharges 13 | . . . 5 . . . . . . . . . . . . . 1 . 2 . 1 1 . . . . 1 . . . 1 . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 19 | . . 3 7 . . . . . . . . . . . . . . 1 . 2 1 2 . . . . . . . . . . 1 2 Data Loss (major) 4 | . . 1 . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3962 | . . . . 147 . . . . . . 129 . . . . 14 . 3 . . . . . . 382 . 7 . . 907 1893 47 433 . Projectiles 48 | . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Explosions 91 | . . . . 81 . . . . . . . . . . . . . 3 . . . . . . . . 7 . . . . . . . Melee 3823 | . . . . 37 . . . . . . 129 . . . . 14 . . . . . . . . 382 . . . . 907 1893 47 414 . Knockbacks 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 5 14 . 7 . Impact 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 5 13 . 6 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Self-Inflicted Damage 462 | . 2 . . 283 . . . . . . 1 . 4 . . . . 12 . . . . . . . . . . . . 160 . . . Shots 14 | . . . . 11 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Rammed 5 | . 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 7 | . 1 . 2 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Kicked 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 429 | . 52 196 429 198 252 . . 207 . . 264 138 164 . 3 9 92 187 2 . . 277 . 1 261 1 32 1 . . 76 70 190 199 Average Temperature 82 | . 16 83 125 67 93 . . 98 . . 142 60 74 . 2 7 50 69 2 . . 132 . 1 120 1 7 1 . . 40 36 49 78 Received Heat Transfer 1646 | . 234 179 11 648 117 . . . . . . 12 64 . 9 9 . 16 7 . . . . . . . . . . 8 171 8 30 123 Effects 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Combat Hostiles 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Parts Fried 63 | . . . . 6 2 . . . . . 3 . . . . . . . . . . . . . 9 . . . . 11 18 3 11 . Impact Corruptions 103 | . . . . 2 . . . . . . 3 . . . . . . . . . . . . . 13 . . . . 24 49 2 10 . Robots Melted 4 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 4 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 17 | . 1 3 . . . . . 5 . . 3 . . . . . . . . . . . . . . . . . . . . . . 5 Heat Transferred 5360 | . 400 2194 310 445 309 . . 407 . . 296 111 222 . . . . . . . . . . . . . . . . . . . 333 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Peak Influence 1600 | 10 269 362 232 631 477 153 . . . . 91 . . . . 180 153 399 . . . . 15 35 359 . . . . 261 1048 733 486 1600 Initial 519 | . 6 59 109 . 195 135 . . . . . . . . . 7 63 107 . . . . . 5 24 . . . . . 146 519 411 189 Average 254 | 8 155 261 96 289 321 142 . . . . 29 . . . . 107 99 239 . . . . 1 25 168 . . . . 103 539 620 263 631 Maximum Alert Level 5 | . 1 1 1 2 2 . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 3 3 2 5 Low Security (%) 47 | 100 67 20 86 44 5 100 . . . . 100 . . . . 100 100 55 . . . . 100 100 65 . . . . 90 3 . 28 6 Level 1 35 | . 32 79 13 11 77 . . . . . . . . . . . . 44 . . . . . . 35 . . . . 10 40 . 57 21 Level 2 10 | . . . . 44 16 . . . . . . . . . . . . . . . . . . . . . . . . . 22 83 14 12 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 16 . 59 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 3 . 3 1 1 . . . . . . . . . 1 . 3 . . . . . . 2 . . . 1 3 5 1 9 8 Investigation 11 | . 2 2 . . . 1 . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 2 . Extermination 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 1 1 Reinforcement 20 | . 1 1 . 3 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . 3 2 . 3 4 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Construction Impeded 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Distress Signals 17 | . . 4 . 1 2 . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 1 2 3 Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 2 7 Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 7 Times Spotted 357 | . 26 35 11 34 9 1 . 2 . . 2 3 8 . 8 2 6 13 1 2 . 3 . 6 11 . 4 4 4 13 59 11 24 55 Peak Tracking Total 15 | . 4 4 4 6 3 1 . 1 . . 1 3 4 . 4 1 6 7 1 2 . 3 . 6 5 . 4 4 8 5 15 8 5 12 Tactical Retreats 50 | . 2 . 1 3 . . . . . . . 2 1 . 2 1 . 2 . 1 . . . . 2 . . . . 2 14 2 6 9 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Traps Triggered 20 | . 7 6 . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . 2 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . 5 3 . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Disabled 28 | . . . . 2 . . . . . . . 1 . . . 2 . 1 . . . . . . 2 . . . . . 7 . 7 6 Max in Single Turn 2 | . . . . 1 . . . . . . . 1 . . . 1 . 1 . . . . . . 1 . . . . . 2 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Accessed 76 | . 7 8 1 1 4 3 1 . 4 . 3 1 . . . 3 . 6 . . 4 . 1 . 5 . . 2 . 4 5 2 6 5 Terminals 48 | . 7 5 . . 4 3 . . . . 2 . . . . 3 . 5 . . . . . . 3 . . . . 2 4 1 4 5 Fabricators 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . Repair Stations 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Recycling Units 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . Total Hacks 198 | . 18 31 1 1 7 5 1 . 28 . 11 1 . . . 8 . 13 . . 17 . 1 . 8 . . 2 . 10 10 4 12 9 Successful 109 | . 4 17 1 1 2 1 1 . 28 . 5 1 . . . 3 . 3 . . 17 . . . 1 . . 2 . 3 7 1 7 4 Failed 87 | . 13 13 . . 5 4 . . . . 6 . . . . 5 . 10 . . . . 1 . 7 . . . . 7 3 3 5 5 Catastrophic 31 | . 4 2 . . . 1 . . . . 3 . . . . 1 . 5 . . . . 1 . 2 . . . . 3 1 2 4 2 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 14 16 . . 6 . . . . . 2 1 . . . 5 . 8 . . . . . . 1 . . 1 . . 5 . 1 . Terminals 111 | . 18 16 . . 7 5 . . . . 10 . . . . 8 . 10 . . . . . . 5 . . . . 4 8 2 9 9 Fabricators 6 | . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . 2 . Repair Stations 8 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 1 . Recycling Units 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . 10 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 3 . 2 . . Terminal Hacks 81 | . 4 5 1 . 2 1 1 . 28 . 4 1 . . . 1 . . . . 17 . . . . . . 2 . 1 3 1 5 4 Record 16 | . . . . . . . . . 11 . . . . . . . . . . . 5 . . . . . . . . . . . . . Part Schematic 16 | . 1 2 . . . . . . 9 . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 2 . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 11 | . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . 1 . . 4 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . Terminal Index 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Locate Traps 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Scan Component 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Repair 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 7 | . . 1 . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . 2 . . . Terminals 6 | . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . 2 . . . Track 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Botnet 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 7 7 . . 3 3 . . . . 3 . . . . 3 . 6 . . . . 1 . 4 . . . . 3 3 2 5 4 Full Trace Events 9 | . 1 2 . . . 1 . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . 1 6 . . . . . . 9 . . . . 15 . . . . . . 4 . . . . . . . . . . . . 9 Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 142 | . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . . . 95 . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Time 114 | . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Total Allies 17 | . . . 4 . 10 . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Largest Group 10 | . . . 4 . 10 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Highest-Rated Group 173 | . . . 71 . 173 . . . . . . . . . 30 . . . . . . 56 . . . . . . . . . . . . Highest-Rated Ally 56 | . . . 31 . 29 . . . . . . . . . 30 . . . . . . 56 . . . . . . . . . . . . Total Orders 13 | . . . 1 . . . . . . . . . . . 9 . . . . . . 3 . . . . . . . . . . . . EXPLORE 8 | . . . . . . . . . . . . . . . 7 . . . . . . 1 . . . . . . . . . . . . RETURN 5 | . . . 1 . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . Ally Attacks 117 | . . . 23 . 66 . . . . . . . . . 20 . . . . . . 8 . . . . . . . . . . . . Total Damage 1469 | . . . 350 . 887 . . . . . . . . . 78 . . . . . . 154 . . . . . . . . . . . . Kills 17 | . . . 6 . 9 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Robot Analysis Total 9 | . 2 2 . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . . 2 . . . 2 1 . . . . 2 2 1 . . . 1 3 . 3 . . . 1 1 . . . . . . . Drone Launches 34 | . . . 1 . . . . . . . . . . . 25 . . . . . . 8 . . . . . . . . . . . . Drone Recoveries 34 | . . . 1 . . . . . . . . . . . 25 . . . . . . 8 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Turns Passed 13181 | 39 1096 1984 1426 1250 381 309 179 313 35 185 195 144 345 449 402 210 115 257 132 120 92 228 21 99 280 122 70 194 70 360 809 96 572 602 Spaces Moved 16436 | 22 575 892 570 668 286 541 394 541 77 388 218 283 572 914 511 383 193 457 329 260 166 591 55 226 507 380 196 527 197 589 1705 198 1094 931 Core 112 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Treads 1550 | . 177 770 570 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 519 | 6 . . . 441 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Wheels 1041 | 16 397 122 . 192 286 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13214 | . . . . . . 513 394 541 77 388 218 283 572 914 511 383 193 457 329 260 166 591 55 226 507 380 196 527 197 589 1705 198 1094 750 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 95 95 115 240 105 105 45 45 45 45 45 45 45 45 45 45 45 45 40 40 40 35 35 32 32 32 32 32 32 34 30 31 31 33 30 Average Speed 61 | 101 137 175 240 127 105 48 45 45 45 45 45 45 45 45 45 45 45 43 40 40 37 35 32 32 40 32 32 32 34 30 31 31 35 38 Slowest Speed 1000 | 120 550 320 240 800 105 116 45 45 45 45 45 45 45 45 45 45 45 45 40 40 98 35 32 32 90 32 32 90 34 35 31 33 45 1000 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Exploration Rate (%) 55 | 3 96 69 99 38 65 11 67 65 72 58 8 48 70 85 88 14 95 16 63 54 61 66 2 86 20 72 49 73 52 24 96 6 84 68 Regions Visited 34 Branch Regions 21 Pre-discovered Areas 8 | . . . 1 . . . . . 1 . . . . 1 1 . . . . . 3 1 . . . . . . . . . . . . Known Exits Taken 24 | . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . 1 . . . 3 1 . 1 . 1 3 4 1 . . . 1 3 . 3 . . . 2 . . . . . . . . Spaces Dug 35 | . . 1 . . . 3 . 1 . . . . . . . 2 . 3 . 1 . 4 . . . . . . . 3 9 1 6 1 Terrain Destroyed 571 | . . 1 . 163 7 3 . 11 . 37 . . 42 . 98 53 . 34 . 1 . 4 . . 15 . 11 . . 3 68 1 9 10 Melee 26 | . . 1 . . . 3 . 1 . . . . . . . 2 . 3 . 1 . 4 . . . . . . . 3 5 1 2 . Projectile 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 7 5 AOE 515 | . . . . 163 7 . . 10 . 37 . . 42 . 98 51 . 31 . . . . . . 15 . 11 . . . 50 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Total 18639 | 29 743 1159 601 949 330 582 395 595 76 394 301 293 644 951 672 411 220 508 328 274 193 606 58 252 560 379 201 550 198 726 1912 221 1244 1084 Wait 949 | . 48 102 6 118 14 10 . 46 . 4 46 . 59 3 147 2 28 27 . 12 . 8 . 16 23 . . . . 61 69 3 57 40 Move 16404 | 21 574 891 569 667 285 540 393 540 76 387 217 282 571 913 510 383 192 456 328 259 165 590 55 225 506 379 195 526 196 588 1704 197 1093 931 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 129 | . 18 22 1 14 1 7 1 . . . 3 2 1 4 1 1 . 5 . . 2 1 . 2 3 . . 4 . 9 7 1 7 12 Fast Attach 179 | 1 11 17 2 26 4 4 . . . . 2 . 2 11 . 3 . 1 . 1 11 . . 4 4 . 1 7 . 12 16 4 20 15 Attach 48 | . 7 1 . 6 . 4 . . . . 2 . . 1 . 5 . 2 . . . . 2 . 2 . 1 2 1 2 2 1 1 6 Detach 13 | . . . . 1 1 . . . . . . . . 1 . 3 . . . . . . . . 2 . 1 1 . . . . 1 2 Swap 77 | 3 3 11 3 4 . 5 . 2 . . 3 3 2 1 5 . . 4 . . . 2 1 . 1 . . . 1 11 2 . 3 7 Drop 234 | . 7 34 5 27 6 9 1 . . . 3 3 2 16 1 3 . 6 . 1 12 1 . 5 6 . 1 10 . 16 16 2 21 20 Fire 405 | 4 74 80 13 80 19 . . 6 . 3 4 3 7 . 8 5 . 4 . . . . . . 3 . 2 . . . 11 6 22 51 Melee 176 | . . 1 . 4 . 3 . 1 . . 2 . . 1 . 6 . 3 . 1 3 4 . . 10 . . . . 27 84 7 19 . Ram 3 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Kick 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 18 | . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 40 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 8) 789 | -10/Materials | Central database locked down 1090 | -10/Materials | Discovered new exit (range 16) 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Utility x2 1543 | -9/Materials | Discovered new exit (range 10) 1780 | -9/Materials | Discovered new exit (range 14) 1894 | -9/Materials | Central database locked down 3070 | -9/Materials | Repaired Imp. Treads 3120 | -9/Materials | Entered Mines 3123 | -9/Mines | Received a Mining Laser from a helpful Derelict 3164 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3392 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3414 | -9/Mines | Discovered new exit (range 8) 3701 | -9/Mines | Learned Materials terminal intel 3859 | -9/Mines | Discovered new exit (range 7) 3921 | -9/Mines | Learned location of Storage (-8) 4254 | -9/Mines | Found the Drone Emporium 4263 | -9/Mines | Found Prototype Device 4263 | -9/Mines | Identified Splice Drone Bay 4546 | -9/Mines | Entered Materials 4546 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4547 | -8/Materials | Loaded intel: 12 terminal locations 5334 | -8/Materials | Discovered new exit (range 5) 5357 | -8/Materials | Destroyed 7 combat bots 5367 | -8/Materials | Lost 10 parts (1p3n3u3w) 5796 | -8/Materials | Entered Storage 5963 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6164 | -8/Storage | Discovered new exit (range 8) 6177 | -8/Storage | Core integrity fell below 50% 6177 | -8/Storage | Entered Factory 6177 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6341 | -7/Factory | Discovered new exit (range 6) 6344 | -7/Factory | Identified exit to Factory 6401 | -7/Factory | Identified exit to Lower Caves 6486 | -7/Factory | Entered Lower Caves 6523 | -7/Lower Caves | Build established: Scout 6536 | -7/Lower Caves | Learned location of 2 exits from Factory 6581 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6660 | -7/Lower Caves | Discovered new exit (range 7) 6664 | -7/Lower Caves | Identified exit to Lower Caves 6665 | -7/Lower Caves | Entered another Lower Caves area 6836 | -7/Lower Caves | Identified exit to Data Miner 6877 | -7/Lower Caves | Spotted B-75 Beast 6978 | -7/Lower Caves | Entered Data Miner 6978 | -7/Data Miner | Discovered new exit (range 6) 6985 | -7/Data Miner | Met Data Miner 6995 | -7/Data Miner | Learned location of Section 7 (-2) 6995 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7002 | -7/Data Miner | Received God Mode back door access code from Data Miner 7012 | -7/Data Miner | Identified exit to Proximity Caves 7013 | -7/Data Miner | Entered Proximity Caves 7198 | -6/Proximity Caves | Entered Factory 7198 | -6/Factory | Evolved 2 slots: Utility x2 7199 | -6/Factory | Identified exit to Factory 7299 | -6/Factory | Discovered new exit (range 7) 7309 | -6/Factory | Identified exit to Lower Caves 7384 | -6/Factory | Identified exit to Extension 7393 | -6/Factory | Entered Lower Caves 7395 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7484 | -6/Lower Caves | Discovered new exit (range 7) 7487 | -6/Lower Caves | Identified exit to Lower Caves 7514 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7522 | -6/Lower Caves | Found Prototype Special Weapon 7537 | -6/Lower Caves | Entered another Lower Caves area 7544 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7800 | -6/Lower Caves | Discovered new exit (range 2) 7800 | -6/Lower Caves | Identified exit to Zion 7801 | -6/Lower Caves | Encountered a Warlord checkpoint 7805 | -6/Lower Caves | Learned Factory emergency access door positions 7882 | -6/Lower Caves | Entered Zion 7900 | -6/Zion | Received a visual enhancement algorithm 7905 | -6/Zion | System corruption cleaned by Quarantine Array 7927 | -6/Zion | Discovered new exit (range 19) 8001 | -6/Zion | Found Prototype Processor 8001 | -6/Zion | Identified Exp. Target Analyzer 8003 | -6/Zion | Found Prototype Hackware 8003 | -6/Zion | Identified Exp. System Shield 8005 | -6/Zion | Found Prototype Processor 8005 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8008 | -6/Zion | Found Prototype Processor 8008 | -6/Zion | Identified Exp. Signal Interpreter 8042 | -6/Zion | System corruption cleaned by Quarantine Array 8070 | -6/Zion | Found Prototype Processor 8070 | -6/Zion | Identified Exp. Melee Analysis Suite 8076 | -6/Zion | Found Prototype Processor 8076 | -6/Zion | Identified Exp. Core Analyzer 8106 | -6/Zion | Found Prototype Launcher 8106 | -6/Zion | Identified Gui. Missile Launcher 8144 | -6/Zion | Given the Hacking Drone Bay 8172 | -6/Zion | Given A8's code to call for help 8248 | -6/Zion | Learned 8 Factory zone layouts 8330 | -6/Zion | Identified exit to Proximity Caves 8331 | -6/Zion | Entered Proximity Caves 8547 | -5/Proximity Caves | Learned location of Armory (-3) 8628 | -5/Proximity Caves | Spotted B-75 Beast 8729 | -5/Proximity Caves | Discovered exit to Factory (range 7) 8733 | -5/Proximity Caves | Entered Factory 8733 | -5/Factory | Evolved 2 slots: Utility x2 8734 | -5/Factory | Identified exit to Upper Caves 8734 | -5/Factory | Identified exit to Factory 8943 | -5/Factory | Sucked down chute 8943 | -5/Factory | Entered Waste 8953 | -5/Waste | Spotted C-40 Crusher 8956 | -5/Waste | Spotted C-40 Crusher 8958 | -5/Waste | EMP discharged 9009 | -5/Waste | Spotted C-40 Crusher 9009 | -5/Waste | Spotted C-40 Crusher 9011 | -5/Waste | Spotted C-40 Crusher 9049 | -5/Waste | Spotted C-40 Crusher 9051 | -5/Waste | Discovered new exit (range 11) 9057 | -5/Waste | Identified exit to Factory 9058 | -5/Waste | EMP discharged 9058 | -5/Waste | System corruption reached 10% 9058 | -5/Waste | Entered Factory 9113 | -5/Factory | Spotted B-75 Beast 9114 | -5/Factory | Incoming investigation squad redirected 9176 | -5/Factory | Fabricated Adv. Sensor Array (x1) 9219 | -5/Factory | Discovered exit to Factory (range 22) 9278 | -5/Factory | Discovered exit to Upper Caves (range 11) 9315 | -5/Factory | Entered Upper Caves 9341 | -5/Upper Caves | Learned Factory terminal intel 9418 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9433 | -5/Upper Caves | Discovered new exit (range 22) 9446 | -5/Upper Caves | Identified exit to Upper Caves 9447 | -5/Upper Caves | Entered another Upper Caves area 9470 | -5/Upper Caves | Learned 4 Factory zone layouts 9486 | -5/Upper Caves | Learned Factory stockpile data 9488 | -5/Upper Caves | Learned location of 1 exit from Factory 9559 | -5/Upper Caves | Discovered new exit (range 22) 9567 | -5/Upper Caves | Identified exit to Zhirov 9567 | -5/Upper Caves | Entered Zhirov 9567 | -5/Zhirov | Discovered new exit (range 3) 9575 | -5/Zhirov | Met Zhirov 9585 | -5/Zhirov | Found Alien Artifact 9585 | -5/Zhirov | Identified Integrated Reactor 9585 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9637 | -5/Zhirov | Found Alien Artifact 9647 | -5/Zhirov | Learned location of Quarantine (-3) 9647 | -5/Zhirov | Learned location of Testing (-2) 9647 | -5/Zhirov | Learned location of Command (-1) 9650 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9659 | -5/Zhirov | Identified exit to Proximity Caves 9659 | -5/Zhirov | Entered Proximity Caves 9694 | -4/Proximity Caves | Learned Research trap positions 9762 | -4/Proximity Caves | Spotted B-86 Titan 9887 | -4/Proximity Caves | Entered Factory 9887 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9888 | -4/Factory | Identified exit to Upper Caves 9889 | -4/Factory | Identified exit to Research 9891 | -4/Factory | Loaded intel: 26 terminal locations 9904 | -4/Factory | Spotted B-86 Titan 9908 | -4/Factory | Sucked down chute 9908 | -4/Factory | Entered Waste 9920 | -4/Waste | Spotted C-40 Crusher 9926 | -4/Waste | Spotted C-40 Crusher 9927 | -4/Waste | Spotted C-40 Crusher 9934 | -4/Waste | Spotted C-40 Crusher 9951 | -4/Waste | Spotted C-40 Crusher 9951 | -4/Waste | Spotted C-40 Crusher 10001 | -4/Waste | Discovered new exit (range 12) 10007 | -4/Waste | Identified exit to Factory 10007 | -4/Waste | Entered Factory 10077 | -4/Factory | Incoming investigation squad redirected 10178 | -4/Factory | Discovered exit to Research (range 20) 10274 | -4/Factory | Discovered exit to Upper Caves (range 23) 10287 | -4/Factory | Entered Upper Caves 10309 | -4/Upper Caves | Encountered a Warlord checkpoint 10328 | -4/Upper Caves | Learned location of 1 exit from Research 10404 | -4/Upper Caves | Discovered new exit (range 15) 10408 | -4/Upper Caves | Identified exit to Upper Caves 10409 | -4/Upper Caves | Entered another Upper Caves area 10460 | -4/Upper Caves | Encountered a Warlord checkpoint 10468 | -4/Upper Caves | Learned Research interactive machine intel 10477 | -4/Upper Caves | Discovered new exit (range 8) 10479 | -4/Upper Caves | Identified exit to Warlord 10479 | -4/Upper Caves | Entered Warlord 10491 | -4/Warlord | System corruption cleaned by Quarantine Array 10584 | -4/Warlord | Visited the Vortex Lab 10586 | -4/Warlord | Found Prototype Energy Gun 10586 | -4/Warlord | Identified Vortex Rail 10589 | -4/Warlord | Found Vortex Rail 10604 | -4/Warlord | Met Warlord 10606 | -4/Warlord | Warlord's base attacked by MAIN.C 10607 | -4/Warlord | Opened Warlord's prototype stash 10616 | -4/Warlord | Found Prototype Processor 10616 | -4/Warlord | Identified Exp. Targeting Computer 10622 | -4/Warlord | Found Prototype Hackware 10663 | -4/Warlord | Opened side exit 10671 | -4/Warlord | Discovered new exit (range 9) 10673 | -4/Warlord | Identified exit to Proximity Caves 10673 | -4/Warlord | Entered Proximity Caves 10678 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 10682 | -3/Proximity Caves | Identified Transdimensional Reconstructor 10682 | -3/Proximity Caves | Warped through subspace 10739 | -3/Proximity Caves | Discovered exit to Research (range 4) 10743 | -3/Proximity Caves | Entered Research 10743 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10744 | -3/Research | Identified exit to Quarantine 10745 | -3/Research | Loaded intel: 55 trap records 10746 | -3/Research | Loaded intel: 44 interactive machine locations 10752 | -3/Research | Identified Ghost Barrier 10804 | -3/Research | Repaired Broken Cmb. Linear Gravjet 10813 | -3/Research | Spotted B-86 Titan 10862 | -3/Research | Discovered new exit (range 20) 10868 | -3/Research | Identified exit to Armory 11085 | -3/Research | Found Prototype Device 11085 | -3/Research | Identified Exp. ECM Suite 11090 | -3/Research | Found Prototype Launcher 11090 | -3/Research | Identified Adv. Micro-nuke Launcher 11103 | -3/Research | Entered Quarantine 11118 | -3/Quarantine | Found Alien Artifact 11159 | -3/Quarantine | Repaired Adv. Reaction Control System 11204 | -3/Quarantine | Discovered new exit (range 14) 11390 | -3/Quarantine | Spotted Alpha 7 11550 | -3/Quarantine | Found Alien Launcher 11650 | -3/Quarantine | Search patrols dispatched 11674 | -3/Quarantine | Destroyed Alpha 7 11684 | -3/Quarantine | Cryocooling Duct disabled 11695 | -3/Quarantine | Destroyed 11 combat bots 11699 | -3/Quarantine | Ambient heat levels rising (+20) 11699 | -3/Quarantine | Non-combat units ordered to evacuate 11771 | -3/Quarantine | Found Prototype Processor 11771 | -3/Quarantine | Identified Spectral Analyzer 11786 | -3/Quarantine | Found Transdimensional Reconstructor 11788 | -3/Quarantine | Found Alien Artifact 11788 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 11788 | -3/Quarantine | Warped through subspace 11885 | -3/Quarantine | First assault squad dispatched 11912 | -3/Quarantine | Identified exit to Research 11912 | -3/Quarantine | Entered Research 11912 | -2/Research | Warlord forces began assault on 0b10 11912 | -2/Research | Evolved 2 slots: Utility x2 11930 | -2/Research | Identified exit to Testing 11991 | -2/Research | Discovered new exit (range 5) 11992 | -2/Research | Identified exit to Access 12008 | -2/Research | Entered Testing 12045 | -2/Testing | Build established: Sprinter 12123 | -2/Testing | Garrison activated, responded to threat 12141 | -2/Testing | Found Prototype Device 12141 | -2/Testing | Identified Exp. Hardlight Generator 12178 | -2/Testing | Spotted Striker 12178 | -2/Testing | Spotted Striker 12259 | -2/Testing | Found Prototype Energy Cannon 12259 | -2/Testing | Identified Null Cannon 12297 | -2/Testing | Found Prototype Ballistic Gun 12297 | -2/Testing | Identified Hyp. Multirail 12316 | -2/Testing | Spotted PY-ARD88QO3TG 12357 | -2/Testing | Found Prototype Energy Cannon 12357 | -2/Testing | Identified Cld. Nova Cannon 12529 | -2/Testing | Spotted Fortress 12553 | -2/Testing | Discovered new exit (range 6) 12555 | -2/Testing | Identified exit to Section 7 12580 | -2/Testing | Entered Section 7 12592 | -2/Section 7 | Build established: Mutant 12628 | -2/Section 7 | Found Prototype Slashing Weapon 12628 | -2/Section 7 | Identified Centrium Greatsword 12687 | -2/Section 7 | Found Alien Artifact 12687 | -2/Section 7 | Identified Core Reset Matrix 12687 | -2/Section 7 | Identified Subatomic Replicator 12687 | -2/Section 7 | Identified Sigix Terminator 12687 | -2/Section 7 | Used Core Reset Matrix 12691 | -2/Section 7 | Sensed 21 artifacts in vicinity 12717 | -2/Section 7 | Spotted B-90 Cyclops 12733 | -2/Section 7 | Found Integrity Redistributor 12733 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-226) 12756 | -2/Section 7 | Spotted Alpha 7 12832 | -2/Section 7 | Spotted S7 Guard 12833 | -2/Section 7 | Used Subatomic Replicator to replicate Hyp. Multirail 12840 | -2/Section 7 | Spotted S7 Guard 12841 | -2/Section 7 | Destroyed 11 combat bots 12863 | -2/Section 7 | Spotted Alpha 7 12959 | -2/Section 7 | Spotted Executioner 12959 | -2/Section 7 | Spotted Executioner 12970 | -2/Section 7 | Spotted B-99 Colossus 13003 | -2/Section 7 | Found Integrated Reactor 13003 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13004 | -2/Section 7 | Found Integrated Reactor 13004 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13007 | -2/Section 7 | Found Integrated Reactor 13007 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13019 | -2/Section 7 | Scanned by Researcher 13020 | -2/Section 7 | Intercept squad dispatched 13030 | -2/Section 7 | Found LRC Storage 13030 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 13032 | -2/Section 7 | Found LRC Armor 13032 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 13038 | -2/Section 7 | Spotted Tracker 13038 | -2/Section 7 | Spotted Tracker 13072 | -2/Section 7 | Destroyed Tracker 13079 | -2/Section 7 | Spotted Combat Programmer 13079 | -2/Section 7 | Spotted Combat Programmer 13099 | -2/Section 7 | Core integrity fell below 50% 13117 | -2/Section 7 | Search patrols dispatched 13126 | -2/Section 7 | Core integrity fell below 20% 13141 | -2/Section 7 | Spotted Executioner 13150 | -2/Section 7 | System corruption reached 10% 13152 | -2/Section 7 | Integrated with Sigix Exoskeleton 13152 | -2/Section 7 | Warped through subspace 13152 | -2/Section 7 | Spotted Executioner 13153 | -2/Section 7 | Spotted Striker 13154 | -2/Section 7 | Spotted Striker 13168 | -2/Section 7 | Found Matter Drive 13170 | -2/Section 7 | Lost 13 parts (1p7n3u2w) 13176 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 13182 | -2/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- Systems fully integrated. Proceed to surface for extraction. 13152_ Warped through subspace. 13153_ System corrupted: Matter fused (-10). 13163_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 13165_ Quantum Shear penetrates Suspension Chamber. 13165_ Suspension Chamber breached. 13165_ Quantum Shear penetrates Reinforced Barrier. 13168_ Acquired Matter Drive. 13174_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 13175_ Dropped Splice Drone Bay. 13176_ Acquired Hpw. Transdimensional Reconstructor. 13181_ ALERT: Sigix Warrior spotted in local area. Maximum security lockdown in progress. 13182_ ALERT: Machine network offline. 13182_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????####################################### | | ??????????######################################## | | ?????????######################################### | | ?????????######################################### | | ????????########################################## | | ???????########################################### | | ???????########################################### | | ???????########################## ################ | | ######## ######################################## | | """"""""""#!"#T T#"" # " "]" ""#""""" | | """""""""#!!" ! !# """ " #"" " | | " #### # " #"" ""# | | ######## #### | | "" T | | """ "" | | " "" " | | " "" " | | " " "" | | " "" """" | | " " """ """" | | " " "" """" | | " " " """" X " " | | " " "" " | | " """"""" | | """" " """""" | | ???"""" " """"""" """"""""""""" | | """" """"""""""" | | A " " " " " " | | " c | | """" """ | | ???"""" " "k | | """" """"" | | """ """" " " " | | """"" " " " " """"" | | "k " " " " """ "" | | " """""""""" ? """"""" | | """ " " " " """ ? " | | "" T " " " " """""""""" | | "" " " " "" ?? "" | | ?" "" ""??""""" | | ?" "" """ "" ???? | | """ " ?????? | | " " "" "?""""""" ???????? | | "" " ""???????" "?????????"" | | " """ "" "?"""""""" ""??????????" | | """" "?" """""""""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 200 Energy Generation 107 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 40 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Melee Speed Boost 50 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 20 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Centrium Medium Armor Plating | -2/Section 7 | Archive Exp. Transmission Jammer | -2/Section 7 | Archive Adv. Plasma Rifle | -2/Section 7 | Archive Cld. Antimatter Reactor | -2/Section 7 | Archive Cld. Impulse Thruster | -2/Section 7 | Archive Plasma Lance | -2/Section 7 | Archive Cld. Q-thruster | -2/Section 7 | Archive Prc. Energy Filter | -2/Section 7 | Archive Imp. Diametric Drive | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Integrity Redistributor Subatomic Replicator LRC Storage LRC Armor Sigix Exoskeleton Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed HybridNeutrinoWeb Manual? 0 Play Time 02:33:22 Cumulative 312.1 hours Start 2022.05.20 @ 22:23:41 End 2022.05.21 @ 16:34:06 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 198 Adventurer 10 Explorer 18 Win Type - Total 40 Types 17/1/3/10/2/0/3/1/3 Lore% 81 Gallery% 87 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5eec119-b11d-4d44-ba2a-2bd8a4b4bfcd