Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.18 @ 19:31:11 Player: Waste Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1286) 1286 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 3453 Bonus ------- High Alert Combat Kills 27 Registered with UFD 300 Cogmind --------- Core Integrity 232/400 Matter 135/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Heavy Ion Engine Light Treads Aluminum Leg Compact Wheel Compact Wheel Medium Laser Medium Laser Medium Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Improved Light Cannon Improved Light Cannon Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Medium Laser Medium Laser Medium Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Improved Light Cannon Improved Light Cannon Mining Claw [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 42 | 7 9 10 12 4 . Power 9 | 1 2 2 4 . . Engine 9 | 1 2 2 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 3 2 1 4 . Treads 6 | 2 . . . 4 . Leg 1 | . 1 . . . . Wheel 5 | . 2 2 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 1 1 . . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 1 1 . . Artifact . | . . . . . . Weapon 16 | 3 2 5 6 . . Energy Gun 6 | 2 2 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 1 5 . . Ballistic Cannon 3 | . . 2 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 9 | . 2 4 3 . . Power 2 | . 1 1 . . . Propulsion 4 | . 1 1 2 . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Highest Loss Streak 2 | . 1 2 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 91 96 76 93 77 Engine 11 | . 13 9 11 11 11 Treads 23 | . 27 . . 38 44 Wheel 10 | . . 42 26 3 . Storage 12 | . 14 11 11 11 11 Protection 8 | . 6 10 6 11 11 Energy Gun 11 | . 24 13 . . . Ballistic Gun 4 | . 3 . 12 18 . Ballistic Cannon 2 | . . 7 9 . . Naked Turns . | . . . . . . Heaviest Build 100 | 11 90 96 100 99 93 Greatest Support 80 | 40 40 64 48 80 80 Greatest Overweight (x) 4 | 2 2 1 3 4 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 19 | 7 12 25 25 25 25 Most Carried 22 | 6 15 14 22 22 22 Average Carried 14 | 3 9 12 18 20 22 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 22 | 6 12 13 20 22 22 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 928 | 189 199 256 284 . . Remotely . | . . . . . . Salvage Created 1559 | . 557 457 489 56 . Parts 81 | . 23 24 29 5 . Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 32 | . 10 10 11 1 . Guns 18 | . 9 2 6 1 . Cannons 13 | . . 8 5 . . Classes Destroyed 8 | . 4 2 2 . . Worker 2 | . . . 2 . . Hauler 3 | . 1 . 2 . . Recycler 3 | . 1 1 1 . . Mechanic 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 3 | . . . 3 . . Grunt 21 | . 10 7 4 . . Sentry 8 | . . 3 4 1 . Best Kill Streak 6 | . 2 6 4 1 . Combat Bots Only 5 | . 2 5 3 1 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 160 | . 66 39 53 2 . Missed 39 | . 14 8 16 1 . Damage Taken 1781 | . 794 458 513 16 . Core 357 | . 189 87 81 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 24 . . . . Volleys Fired 125 | . 55 26 42 2 . Largest 2 | . 2 2 2 2 . Hottest 100 | . 100 100 62 46 . Shots Fired 248 | . 110 52 82 4 . Gun 179 | . 110 20 45 4 . Cannon 69 | . . 32 37 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 146 | . 26 34 82 4 . Thermal 102 | . 84 18 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 11 13 19 2 . Robot Miss Streak 2 | . 2 1 2 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 176 | . 78 38 58 2 . Core Hits 69 | 1 30 17 19 2 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 4 2 1 . . Burn 4 | . 4 . . . . Blast 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2632 | 3 913 656 1030 30 . Guns 1630 | . 880 202 518 30 . Cannons 922 | . . 410 512 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 80 | 3 33 44 . . . Kinetic 1658 | . 157 441 1030 30 . Thermal 894 | . 723 171 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 1 1 1 . Average Corruption 1 | . 2 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . 5 . . Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Energy Discharges 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 4 | . . 4 . . . Knockbacks 4 | . . 4 . . . Impact 1 | . . 1 . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 22 | . . 22 . . . Shots . | . . . . . . Rammed 9 | 1 7 1 . . . Targets Rammed 10 | 1 8 1 . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 397 | . 397 248 55 . . Average Temperature 94 | . 113 107 17 . . Received Heat Transfer 711 | . 381 210 120 . . Effects 8 | . 6 2 . . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Interference 4 | . 2 2 . . . Matter Decay 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 1 | . . 1 . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 10 | . 9 1 . . . Heat Transferred 2733 | . 2252 481 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Peak Influence 486 | . 297 335 486 157 . Initial 141 | . . 27 141 137 . Average 163 | . 129 141 294 156 . Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 68 | 100 80 73 22 100 . Level 1 25 | . 20 26 50 . . Level 2 5 | . . . 26 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 1 1 . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 22 14 14 1 . Peak Tracking Total 8 | . 8 6 4 1 . Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 5 | . 4 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 5 | . 1 2 2 . . Terminals 5 | . 1 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 6 5 5 . . Successful 8 | . 4 2 2 . . Failed 8 | . 2 3 3 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 18 | . 6 5 7 . . Terminals 16 | . 6 5 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 1 2 . . Terminals 3 | . . 1 2 . . Botnet 2 | . . 1 1 . . Disrupt 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 2 2 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 2899 | 103 1060 381 477 135 743 Spaces Moved 1336 | 58 448 230 241 50 309 Core 9 | 9 . . . . . Treads 838 | 49 431 . . 49 309 Legs . | . . . . . . Wheels 489 | . 17 230 241 1 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 130 115 115 145 240 Average Speed 176 | 148 185 115 126 247 240 Slowest Speed 480 | 160 320 115 145 480 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 84 27 47 10 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 1620 | 71 562 291 329 57 310 Wait 71 | . 25 21 24 . 1 Move 1331 | 57 447 229 240 49 309 Hop . | . . . . . . Pick Up 27 | 6 11 4 6 . . Fast Attach 15 | 6 2 1 4 2 . Attach 11 | . 4 4 3 . . Detach 3 | . . . 1 2 . Swap 16 | 1 3 5 5 2 . Drop 11 | . 7 . 4 . . Fire 125 | . 55 26 42 2 . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 9 | 1 8 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Storage -9/Recycling -9/Scraptown History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 15) 605 | -10/Materials | Discovered new exit (range 12) 728 | -10/Materials | Discovered new exit (range 16) 832 | -10/Materials | Discovered new exit (range 8) 1093 | -10/Materials | Discovered new exit (range 11) 1126 | -10/Materials | Core integrity fell below 50% 1164 | -10/Materials | Entered another Materials area 1164 | -9/Materials | Evolved 2 slots: Propulsion x2 1303 | -9/Materials | Discovered new exit (range 13) 1365 | -9/Materials | Identified exit to Mines 1365 | -9/Materials | Identified exit to Storage 1538 | -9/Materials | Discovered new exit (range 15) 1545 | -9/Materials | Entered Storage 2018 | -9/Storage | Used back door to open Recycling access 2018 | -9/Storage | Discovered new exit (range 4) 2022 | -9/Storage | Entered Recycling 2098 | -9/Recycling | Scanned before Scraplab entrance 2135 | -9/Recycling | Entered Scraplab 2155 | -9/Recycling | Discovered new exit (range 2) 2157 | -9/Recycling | Entered Scraptown 2157 | -9/Scraptown | System corruption cleaned by C-Scrubber 2196 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2340 | -9/Scraptown | Visited UFD Registry 2340 | -9/Scraptown | Registered with UFD as "Gunplate" 2669 | -9/Scraptown | Visited Chapter 10 2750 | -9/Scraptown | Visited Cartography Club 2900 | -9/Scraptown | Self-destructed Last Messages --------------- 9W-OQP(j): Ready to join already, are we? That's almost record time! Allow me to commune with the Great Nut for your holy moniker... Got ya, just kidding, we only barely tolerate that crazy cult around here. Our trusty PRNG will do. From here on you shall be known among us as... Gunplate the Scrapper. If you don't like it, tough, that's just how it is! You think I wanted to be called Nanobearings? Welcome, Gunplate! 02340_ ANNOUNCEMENT: Welcome to our newest member, Gunplate! Open the gate! 02400_ Z3-YXM(p) closely examines the mainframe. 02669_ LOCAL NARROWCAST: Chapter 10. If you can't beat 'em, join 'em to beat 'em. 02715_ Z3-YXM(p) scrutinizes some mainframe outputs. 02735_ Z3-YXM(p) closely examines the mainframe. 02737_ Z3-YXM(p) scrutinizes some mainframe outputs. 02750_ LOCAL NARROWCAST: Cartography Club. We map, therefore we are. 02756_ Z3-YXM(p) closely examines the mainframe. 02757_ 6V-Z5D(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 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"???????????????? | | E#????????????????????? | | """"" """"""""""" """""" ##????????????????????? | | ##### ########### ###### #?????????????????????? | | ??? #??????? ???# #?????????????????????? | | ?# #?????# ?# #?????????????????????? | | ?#! !#?????# """"" # #?????????????????????? | | ?#! !#?????# "###" # #?????????????????????? | | ?#! !#?????# "???" # #?????????????????????? | | ?#! !#?????# "???? # #?????????????????????? | | ?#! !#?????# ???????# ?????????????????????? | | ?# #???????"???????# ?????????????????????? | | ?#######???????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveHellfireMaul Manual? 0 Play Time 00:10:17 Cumulative 276.3 hours Start 2024.07.18 @ 19:21:29 End 2024.07.18 @ 19:31:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 340 Adventurer 0 Explorer 0 Win Type - Total 13 Types 6/1/2/1/1/0/0/1/1 Lore% 73 Gallery% 79 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fffe0ad7-16e3-4c39-b670-2f98008e73d0