Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 08:59:33 Player: ToBeDefined Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (155) 775 Value Destroyed (4854) 4854 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (174) 174 TOTAL SCORE: 8343 Bonus ------- High Alert Combat Kills 174 Cogmind --------- Core Integrity 0/700 Matter 9/300 Energy 310/310 System Corruption 3% Temperature Critical (613) Movement Treading (225) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Missile Launcher > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Machine Analyzer Improved Targeting Computer Improved Melee Analysis Suite Particle Charger EM Disruption Field Heavy EM Pulse Gun Plasma Cannon Plasma Cannon Plasma Cannon Flak Cannon Gauss Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Plasma Cannon Flak Gun Flak Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Machine Analyzer Improved Targeting Computer Improved Melee Analysis Suite Particle Charger EM Disruption Field Heavy EM Pulse Gun Plasma Cannon Plasma Cannon Flak Cannon Gauss Cannon Heavy Missile Launcher Plasma Cutter [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Improved Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . . 2 Weapon 1 | . . . 1 . . Parts Attached 85 | 8 4 25 7 11 30 Power 11 | 1 . 3 . 1 6 Engine 7 | 1 . 2 . 1 3 Core 4 | . . 1 . . 3 Reactor . | . . . . . . Propulsion 24 | 2 . 12 . 3 7 Treads 24 | 2 . 12 . 3 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 3 4 3 1 3 8 Device 7 | 2 . . . 1 4 Storage 5 | 1 2 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 10 | . 2 1 1 2 4 Artifact . | . . . . . . Weapon 28 | 2 . 7 6 4 9 Energy Gun 8 | 2 . 2 1 2 1 Energy Cannon 8 | . . 4 . . 4 Ballistic Gun 9 | . . 1 4 2 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 32 | . . 1 2 9 20 Power 3 | . . . . 1 2 Propulsion 11 | . . . 1 2 8 Utility 7 | . . . 1 1 5 Weapon 11 | . . 1 . 5 5 Highest Loss Streak 7 | . . 1 1 3 7 To Critical Strikes . | . . . . . . Average Backups 16 | 3 13 19 19 18 16 Power 1 | 1 2 1 1 1 2 Propulsion 2 | . 1 3 3 3 1 Utility 7 | . 6 9 9 7 7 Weapon 3 | 1 3 4 4 3 4 Tool/Special . | . . . . . . Unused Backups 45 | 1 16 11 3 2 12 Power 6 | . 2 3 . . 1 Propulsion 4 | . . 2 . . 2 Utility 18 | . 6 6 1 1 4 Weapon 17 | 1 8 . 2 1 5 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 99 98 93 92 Engine 10 | . 14 9 9 9 10 Core 3 | . . 1 8 7 3 Treads 34 | . 28 43 35 33 25 Device 1 | . . . . . 3 Storage 10 | . 14 11 9 9 7 Protection 12 | . 13 11 8 8 18 Energy Gun 7 | . 27 4 2 1 2 Energy Cannon 8 | . . 14 8 3 7 Ballistic Gun 6 | . . 3 15 17 8 Peak Build Rating 51 | 9 9 27 34 35 51 Average Rating 25 | 7 8 24 31 31 40 On Entrance 17 | . 7 9 27 33 29 Naked Turns . | . . . . . . Heaviest Build 88 | 14 29 59 69 73 88 Greatest Support 92 | 40 40 92 89 89 88 Greatest Overweight (x) 2 | . . 1 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 20 25 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 Average Carried 16 | 3 13 19 19 18 16 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 5 15 20 19 11 20 Class Distribution -------------------- 62% | Mutant 34% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 2750 | 280 80 455 506 584 845 Remotely . | . . . . . . Salvage Created 6267 | 283 337 1866 1136 1238 1407 Parts 352 | 16 27 111 72 63 63 Haulers Intercepted 10 | . 2 5 1 . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 112 | . 7 32 21 21 31 Guns 57 | . 6 10 13 13 15 Cannons 33 | . . 20 7 . 6 AOE 16 | . 1 . 1 7 7 Classes Destroyed 14 | 2 4 4 1 1 2 Worker 11 | 2 1 2 2 2 2 Builder 2 | . . 1 . 1 . Tunneler 9 | 8 . 1 . . . Hauler 10 | . 2 5 1 . 2 Recycler 5 | . . . 2 2 1 Mechanic 2 | . . . . 2 . Operator 2 | . 1 . . . 1 Watcher 2 | . . 1 1 . . Swarmer 17 | . 4 3 6 . 4 Grunt 58 | . 3 18 6 12 19 Brawler 3 | . . 1 1 1 . Sentry 29 | . . 10 8 8 3 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Best Kill Streak 6 | 3 2 6 6 6 6 Combat Bots Only 5 | . 2 4 5 4 5 Max Kills in Single Turn 4 | 2 2 2 2 3 4 Gunslinging . | . . . . . . Exploded 4 | . 1 . 1 2 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 696 | . 36 113 91 112 344 Missed 226 | . 14 33 25 38 116 Hits 470 | . 22 80 66 74 228 Melee 3 | . . 2 1 . . Projectile 467 | . 22 78 65 74 228 Critical Strikes 16 | . . 2 . 4 10 Damage Taken 7463 | . 211 1130 985 1467 3670 Core 1045 | . 5 84 134 108 714 Absorbed by Shields . | . . . . . . Redirected to Shielding 23 | . 12 11 . . . Regen/Repaired (Parts) 706 | . 23 426 257 . . Core Remaining (%) 83 | 100 98 79 . 56 . Volleys Fired 347 | 32 21 89 60 53 92 Largest 3 | 2 2 2 3 3 3 Hottest 215 | 80 80 121 124 144 215 Shots Fired 778 | 64 42 178 158 125 211 Gun 513 | 64 42 61 113 101 132 Cannon 233 | . . 117 44 9 63 Launcher 19 | . . . 1 15 3 Special 13 | . . . . . 13 Kinetic 337 | . . 25 104 98 110 Thermal 171 | 32 21 30 . 2 86 Explosive 3 | . . . . . 3 Electromagnetic 267 | 32 21 123 54 25 12 Robot Hit Streak 21 | 5 21 11 8 10 20 Robot Miss Streak 7 | 2 2 4 6 6 7 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 507 | 37 30 111 94 91 144 Core Hits 302 | 10 15 51 46 51 129 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 9 | . . 3 . 1 5 Burn 3 | . . 1 . . 2 Meltdown 2 | . . . . . 2 Destroy 1 | . . . . 1 . Corrupt 2 | . . 2 . . . Sever 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11086 | 462 407 2308 2103 2268 3538 Guns 5557 | 462 367 583 970 1372 1803 Cannons 3526 | . . 1684 702 116 1024 Explosions 1957 | . 40 41 431 780 665 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3959 | . . 182 870 1339 1568 Thermal 2554 | 225 164 373 358 252 1182 Explosive 665 | . . . . . 665 Electromagnetic 3908 | 237 243 1753 875 677 123 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 3 13 Message Errors 3 | . . . . 2 1 Matter Fused 6 | . . . . . 6 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 96 | . . . 38 24 34 Projectiles 35 | . . . 20 . 15 Explosions 61 | . . . 18 24 19 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 791 | . 27 24 133 334 273 Shots 25 | . 1 1 3 16 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 645 | 72 78 428 422 458 645 Average Temperature 127 | 31 27 103 140 125 175 Received Heat Transfer 2547 | . 30 441 288 594 1194 Effects 63 | . . 2 9 8 44 Shutdowns 20 | . . 1 2 2 15 Energy Bleed 9 | . . 1 2 . 6 Interference 14 | . . . 3 5 6 Matter Decay 3 | . . . 1 . 2 Short Circuit 5 | . . . 1 . 4 Damage (minor) 2 | . . . . . 2 Damage (major) 5 | . . . . 1 4 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 4 | . . 3 . 1 . Combat Hostiles 3 | . . 2 . 1 . Parts Fried 15 | 1 1 13 . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Melted 7 | . . . 1 . 6 Heat Transferred 4966 | 500 325 951 300 387 2503 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . 1 2 3 5 . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 73 | 100 100 66 93 39 56 Level 1 20 | . . 33 6 23 28 Level 2 6 | . . . . 37 15 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 568 | 10 73 281 307 547 568 Initial 237 | . . . 92 126 237 Average 133 | . 13 150 121 302 189 Influence Increases 3961 | 50 268 1025 705 805 1108 Destroy 0b10 Robot/C 2240 | . 140 640 420 420 620 Destroy 0b10 Robot/NC 215 | 50 20 50 30 35 30 Destroy Leader 614 | . 34 182 134 110 154 Successful Hack 114 | . 11 38 22 15 28 Disable Machine 225 | . . 60 45 45 75 Destroy Structure 148 | . 3 10 39 30 66 Lose Combat Pursuer 405 | . 60 45 15 150 135 Influence Decreases 3374 | 50 268 804 627 581 1044 Entered New Map 588 | . . . 129 173 286 Time Decay 2318 | 50 268 644 478 318 560 Lost Part 318 | . . 10 20 90 198 Purge Threat 150 | . . 150 . . . Squads Dispatched 25 | . 4 3 3 4 11 Investigation 8 | . 1 2 1 1 3 Extermination 4 | . . . . . 4 Reinforcement 10 | . 3 1 1 3 2 Assault 1 | . . . . . 1 Garrison 2 | . . . 1 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 9 | . 3 3 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 188 | . 21 55 29 34 49 Peak Tracking Total 9 | . 5 6 4 8 9 Tactical Retreats 17 | . 3 2 1 4 7 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 14 | . 1 5 1 1 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 15 | . . 4 3 3 5 Max in Single Turn 2 | . . 1 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 36 | . 8 13 6 4 5 Terminals 21 | . 5 8 3 3 2 Fabricators 2 | . . . . . 2 Repair Stations 5 | . 1 2 2 . . Recycling Units 6 | . 2 2 . 1 1 Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 113 | . 21 50 18 17 7 Successful 75 | . 14 33 14 9 5 Failed 38 | . 7 17 4 8 2 Catastrophic 4 | . 1 3 . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 64 | . 14 26 7 15 2 Fabricators 4 | . . . . . 4 Repair Stations 30 | . 3 18 9 . . Recycling Units 10 | . 4 3 . 2 1 Scanalyzers 5 | . . 3 2 . . Garrison Access . | . . . . . . Terminal Hacks 36 | . 8 14 5 8 1 Record 10 | . 1 4 . 5 . Robot Analysis 3 | . 1 1 1 . . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Recycling Unit Index 1 | . 1 . . . . Alert Level 4 | . 1 2 . 1 . Unreport Threat 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Security Status 2 | . . . 2 . . Transport Status 1 | . . 1 . . . Recall Investigation 1 | . . . . 1 . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 5 | . 2 2 1 . . Fabricator Hacks 4 | . . . . . 4 Load Schematic 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks 24 | . 3 14 7 . . Scan Component 13 | . 2 7 4 . . Repair 11 | . 1 7 3 . . Recycling Unit Hacks 6 | . 3 2 . 1 . Process 1 | . 1 . . . . Retrieve Components 5 | . 2 2 . 1 . Scanalyzer 5 | . . 3 2 . . Insert Component 2 | . . 1 1 . . Analyze 3 | . . 2 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 5 10 5 4 4 Full Trace Events 3 | . . 1 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built 4 | . . . . . 4 Authchips . | . . . . . . Time 72 | . . . . . 72 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 11 | . 1 7 3 . . Time 395 | . 26 261 108 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 30 | . 9 19 . 2 . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 489 | 378 111 . . . . Terrain 322 | 322 . . . . . Seismic 167 | 56 111 . . . . Robot Analysis Total 3 | . 1 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 10053 | 662 1733 3269 1221 709 2459 Spaces Moved 4467 | 324 813 1549 469 328 984 Core 3 | 3 . . . . . Treads 4464 | 321 813 1549 469 328 984 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 Average Speed 161 | 158 160 148 145 153 195 Slowest Speed 320 | 160 160 225 148 225 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 18 96 94 44 62 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 156 | . 2 10 35 24 85 Melee . | . . . . . . Projectile . | . . . . . . AOE 156 | . 2 10 35 24 85 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 6573 | 403 1212 2345 883 426 1304 Wait 1429 | 32 321 601 323 14 138 Move 4462 | 323 812 1548 468 327 984 Hop . | . . . . . . Pick Up 102 | 6 29 33 11 5 18 Fast Attach 36 | 7 1 7 3 . 18 Attach 29 | . 1 4 5 9 10 Detach 2 | . 1 1 . . . Swap 80 | 2 5 27 5 11 30 Drop 80 | 1 21 35 8 7 8 Fire 347 | 32 21 89 60 53 92 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 6 | . . . . . 6 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 663 | -11/Scrapyard | Entered Materials 676 | -10/Materials | Build established: Mutant 931 | -10/Materials | Discovered new exit (range 16) 1225 | -10/Materials | Repaired EM Pulse Gun 1386 | -10/Materials | Discovered new exit (range 12) 1386 | -10/Materials | Discovered new exit (range 18) 1700 | -10/Materials | Discovered new exit (range 11) 2396 | -10/Materials | Entered another Materials area 2396 | -9/Materials | Evolved 2 slots: Propulsion x2 2814 | -9/Materials | Discovered new exit (range 8) 2980 | -9/Materials | Discovered new exit (range 13) 3364 | -9/Materials | Discovered new exit (range 11) 4398 | -9/Materials | Discovered new exit (range 8) 4528 | -9/Materials | Repaired Lgt. EM Pulse Cannon 4580 | -9/Materials | Repaired Hvy. Ion Engine 4620 | -9/Materials | Repaired Adv. Treads 4659 | -9/Materials | Repaired Adv. Treads 4699 | -9/Materials | Repaired Adv. Treads 4732 | -9/Materials | Repaired Imp. Treads 4765 | -9/Materials | Repaired Imp. Treads 5050 | -9/Materials | Discovered new exit (range 4) 5665 | -9/Materials | Entered another Materials area 5665 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5969 | -8/Materials | Build established: Tank 5985 | -8/Materials | Discovered new exit (range 10) 6135 | -8/Materials | Repaired Lgt. EM Pulse Cannon 6551 | -8/Materials | Repaired Adv. Treads 6591 | -8/Materials | Repaired Lgt. Nuclear Core 6602 | -8/Materials | Discovered new exit (range 14) 6815 | -8/Materials | Garrison activated, responded to threat 6886 | -8/Materials | Entered Storage 7086 | -8/Storage | Identified exit to Factory 7537 | -8/Storage | Lost 3 parts (1p1u1w) 7595 | -8/Storage | Entered Factory 7595 | -7/Factory | Evolved 2 slots: Utility x2 7866 | -7/Factory | Lost 4 parts (1p2n1w) 8022 | -7/Factory | Build established: Mutant 8519 | -7/Factory | Build established: Tank 8838 | -7/Factory | Lost 3 parts (1n1u1w) 9036 | -7/Factory | Fabricated Adv. Treads (x2) 9340 | -7/Factory | Fabricated Adv. Treads (x2) 9995 | -7/Factory | First assault squad dispatched 10042 | -7/Factory | Core integrity fell below 50% 10051 | -7/Factory | Core integrity fell below 20% 10051 | -7/Factory | Garrison activated, responded to threat 10055 | -7/Factory | Core destroyed Last Messages --------------- Critical hit (Burn: +37). Overheating: System interference. Flak Gun temporarily disabled. Kinecellerator destroyed. Overheating: Core damaged (-112). Broken Flak Gun destroyed. G-47 Trooper destroyed. TF Node disabled. Imp. Sensor Array tumbles out of TF Node. Imp. Signal Interpreter tumbles out of TF Node. G-47 Trooper destroyed. G-50 Soldier calls for garrison reinforcements. ALERT: Activating Garrison Access F003. Broken Adv. Treads destroyed. Destroyed Broken Adv. Treads. Imp. Deuterium Engine destroyed. Flak Gun destroyed. Overheating: Matter decay (-7). G-50 Soldier destroyed. Overheating: Core damaged (-105). 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" ??? #""" # | | ??????????????????????? ????#####?# # | | ??????????????????????# #?????????######## % | | ??????????????????????## %##????????????????# | | ????????????????????????b ??????????????????# | | ???????????????????????? ? ??????????????????# | | ???????????????????????? ? ??????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????????????????????????????######## | | ??????????????????????????????????????# # | | ??????????????????????????????????????# """ # | | ??????????????????????????????????????# """ + | | ??????????????????????????????????????# """ # | | ??????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Repaired ---------- EM Pulse Gun | 48% | -10/Materials Lgt. EM Pulse Cannon | 37% | -9/Materials Hvy. Ion Engine | 47% | -9/Materials Adv. Treads | 60% | -9/Materials Adv. Treads | 47% | -9/Materials Adv. Treads | 71% | -9/Materials Imp. Treads | 67% | -9/Materials Imp. Treads | 56% | -9/Materials Lgt. EM Pulse Cannon | 8% | -8/Materials Adv. Treads | 6% | -8/Materials Lgt. Nuclear Core | 32% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Just What I Needed Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed BeamPhysicsJets Manual? 0 Play Time 02:03:31 Cumulative 18.6 hours Start 2025.06.17 @ 10:01:24 End 2025.06.22 @ 08:59:33 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 90e77189-4c3e-4556-82f6-9fcfc6e7b24b