Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.14 @ 04:56:03 Player: Farfid Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (185) 925 Value Destroyed (6684) 6684 Prototype IDs (63) 1260 Alien Tech Used (4) 800 Bonus (13257) 13257 TOTAL SCORE: 32026 Bonus ------- High Alert Combat Kills 742 Follower Combat Kills 1776 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Acquired SGEMP 2000 Met Sigix 2000 Win 3000 Friendly Fire -161 Cogmind --------- Core Integrity 83/1600 Matter 293/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Matter Compressor (250) SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Cooled Antigrav System Antigrav Array Improved Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Experimental Heat Sink Large Storage Unit Small Battery Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Recoil Nullifier Maneuvering Thrusters Layered Medium Armor Plating EM Shield Corruption Screen > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Compact Mass Driver > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Matter Compressor Thief Drone Bay Gamma Rifle Heavy Machine Gun Compact Mass Driver Micro-nuke Launcher SGEMP Prototype [Rating: 162] Favorites ----------- Power Enhanced Nuclear Core Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved Q-thruster Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun 01-MTF's Shockpuncher Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Slashing Weapon Phasing Sabre Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . Utility 12 | . . . . . 2 . . . . . . 1 2 . . . . 2 1 . 2 . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 334 | 6 1 2 2 . 26 33 17 5 4 7 19 11 4 4 3 4 . 16 22 27 14 41 66 Power 31 | 1 . . . . 4 3 1 1 . . . 1 2 . . 2 . 1 . . 2 5 8 Engine 10 | 1 . . . . 4 3 . . . . . 1 1 . . . . . . . . . . Core 4 | . . . . . . . 1 1 . . . . 1 . . 1 . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . 1 . 1 . . 2 5 8 Propulsion 63 | 2 . . . . 6 6 5 . . . 6 2 . . . . . 4 1 4 3 8 16 Treads 15 | . . . . . 5 4 4 . . . 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 2 . . . . 1 . 1 . . . . . . . . . . . . . . 1 . Hover 42 | . . . . . . 2 . . . . 4 2 . . . . . 4 1 4 3 7 15 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 138 | 1 1 2 2 . 6 7 3 4 . 7 6 3 2 4 . 2 . 9 14 13 5 18 29 Device 86 | . . 1 . . 2 . 1 4 . 5 3 2 1 3 . 1 . 8 11 8 4 12 20 Storage 15 | 1 . . 2 . 1 2 . . . . 1 . 1 . . . . 1 . . . 2 4 Processor 15 | . . . . . . . 1 . . 2 2 1 . . . . . . 3 3 1 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 22 | . 1 1 . . 3 5 1 . . . . . . 1 . 1 . . . 2 . 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 . . . . 10 17 8 . 4 . 7 5 . . 3 . . 2 7 10 4 10 13 Energy Gun 25 | . . . . . 1 7 2 . . . 1 1 . . . . . . 1 4 . 2 6 Energy Cannon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 Ballistic Gun 41 | 2 . . . . 6 9 4 . 2 . 3 2 . . . . . . 2 2 . 4 5 Ballistic Cannon 12 | . . . . . . . . . . . . 2 . . 2 . . 1 1 3 2 1 . Launcher 17 | . . . . . 2 1 2 . 2 . 2 . . . 1 . . 1 1 . 2 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . 1 . . 2 12 2 . . 3 . 1 2 2 . 3 . 2 4 10 4 7 4 Parts Lost 92 | . . . . . 7 . . . . 1 1 . . . . . . 6 . 1 3 20 53 Power 12 | . . . . . 1 . . . . . . . . . . . . . . . . 4 7 Propulsion 25 | . . . . . 2 . . . . . . . . . . . . 1 . 1 . 5 16 Utility 39 | . . . . . 1 . . . . 1 . . . . . . . 4 . . 1 8 24 Weapon 16 | . . . . . 3 . . . . . 1 . . . . . . 1 . . 2 3 6 Highest Loss Streak 18 | . . . . . 7 . . . . 1 1 . . . . . . 5 . 1 1 12 18 Average Slot Usage (%) 94 | . 97 100 100 100 83 99 98 99 100 99 99 93 93 94 94 91 94 84 88 90 91 78 73 Engine 3 | . 14 14 14 14 8 9 7 1 . . . 4 6 5 5 5 5 5 4 4 . . . Core 7 | . . . . . . . 5 13 15 15 15 7 3 5 5 5 5 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 4 4 7 6 6 Treads 16 | . . . . . 15 26 29 30 30 30 29 . . . . . . . . . . . . Wheel 1 | . 28 28 28 28 7 . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . 26 23 23 23 23 23 18 19 19 20 13 16 Device 8 | . . . . . . . . 6 7 6 7 13 16 17 17 14 17 19 18 21 15 14 16 Storage 13 | . 14 14 14 14 17 18 15 15 15 15 14 6 11 11 11 11 11 10 12 9 8 7 6 Processor 8 | . . . . . . . 6 7 7 7 7 13 11 11 11 11 11 10 14 15 20 18 16 Protection 3 | . 11 13 14 14 12 18 7 . . . . . . . . . . . . . 4 3 2 Energy Gun 1 | . . . . . . 3 2 . . . . 5 5 5 5 5 5 3 2 1 4 1 2 Ballistic Gun 15 | . 28 28 28 28 20 22 19 23 23 23 21 7 5 5 5 5 5 5 1 2 . 1 4 Ballistic Cannon 1 | . . . . . . . . . . . . 5 5 5 4 5 5 4 3 3 2 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 13 16 16 44 44 63 89 97 94 94 94 97 57 63 60 61 61 61 76 74 72 78 77 77 Greatest Support 128 | 32 32 32 32 32 62 64 82 80 80 80 90 78 78 78 78 78 78 78 92 102 114 128 128 Greatest Overweight (x) 9 | . . . 1 1 5 1 9 1 1 1 1 1 . . . . . 1 . . . 2 1 Average Overweight (x) . | . . . . 1 . . 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 6 12 12 16 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 15 | 5 6 6 9 12 15 19 20 20 20 20 19 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 20 | 1 6 6 10 10 16 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 14 | . 5 5 7 10 13 17 19 19 19 19 19 9 9 9 9 9 10 9 9 9 8 9 8 Final Capacity 20 | 6 6 6 12 12 16 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 20 | 1 6 6 10 10 15 20 20 20 20 19 10 10 10 10 10 10 10 10 10 10 8 10 3 Class Distribution -------------------- 45% | Hauler-Gunner 12% | Messiah-Scout 8% | Mutant 7% | Scavenger-Mutant 7% | Scout 4% | Hauler-Mutant 4% | Scavenger-Tank 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Scout | -6/Factory Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Testing Scout | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Matter Collected 7555 | 207 63 86 . 54 589 712 788 282 188 80 196 243 64 40 83 40 38 180 508 286 503 1108 1217 Remotely 995 | . . . . . . . . . . . . . . . . . . . 30 286 353 326 . Salvage Created 7351 | . . 115 . 70 772 753 1599 196 359 . 187 70 185 17 145 196 . 169 610 77 530 440 861 Parts 377 | . . 10 . 6 50 28 75 8 20 . 14 2 6 1 8 4 . 6 36 6 23 18 56 Haulers Intercepted 11 | . . . . . 1 6 2 . . . . . 1 . . . . 1 . . . . . Recyclers Shooed 17 | . . . . . 1 3 4 . . . . 2 . . . . . . 2 . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . 10 22 5 15 . . 4 6 . . . . . . . . Prevented 13 | . . . . . . . . . . . 5 . . 3 3 1 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 114 | . . 2 . 4 19 3 16 4 10 . 5 1 1 1 4 . . 3 7 . 8 12 14 Melee 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Guns 67 | . . 2 . 4 13 3 14 4 7 . 1 1 1 1 2 . . . . . . . 14 Cannons 6 | . . . . . . . . . . . . . . . . . . . 2 . . 4 . AOE 37 | . . . . . 6 . 2 . 3 . 4 . . . 2 . . 3 4 . 7 6 . Classes Destroyed 14 | . . 2 . 1 3 2 4 . . . 1 . . . . . . . . . . 1 . Worker 26 | . . 2 . . 1 . 8 . . . . . . . . . . 1 5 1 2 3 3 Builder 8 | . . . . . . 1 1 . . . . . . . . . . 2 . . 1 3 . Tunneler 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 Hauler 11 | . . . . . 1 6 2 . . . . . 1 . . . . 1 . . . . . Recycler 17 | . . . . . 1 4 8 . . . . . . . . . . . 2 . 2 . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 6 | . . . . . . . 2 . . . . . . . . . . 1 1 1 . 1 . Swarmer 35 | . . . . 4 6 . . . 3 . 3 . . 1 2 . . . 4 . 7 . 5 Grunt 37 | . . 2 . . 7 1 8 4 6 . 1 1 . . 2 . . 3 . . . . 2 Duelist 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 12 | . . . . . 6 1 3 . . . . . . . . . . . 1 . 1 . . Hunter 7 | . . . . . . 1 1 . . . . . 1 . . . . . . . . 3 1 Programmer 17 | . . . . . . . 3 . 1 . . . . . . . . . 2 . . 5 6 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Best Kill Streak 11 | . . 2 . 4 7 5 9 4 3 . 3 1 1 1 2 . . 4 5 1 6 11 5 Combat Bots Only 7 | . . 2 . 4 7 2 5 4 3 . 3 1 1 1 2 . . 3 4 . 4 4 5 Max Kills in Single Turn 4 | . . 1 . 1 3 2 2 1 2 . 3 1 1 1 1 . . 2 4 1 4 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . 2 . 3 . . . 1 . . 2 3 . 3 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Zhirov (-1/Access) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Damage Taken 15031 | . . 164 . 48 1336 456 841 193 364 . 447 19 64 . 94 . . 688 214 595 523 2981 6004 Core 2455 | . . 27 . 7 183 46 72 32 33 . 17 . 17 . . . . 76 56 32 . 340 1517 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . . . 86 . 58 . . . . 78 100 . . . . 98 93 . 93 . 64 5 Volleys Fired 500 | . . 11 . 9 68 39 75 10 16 . 11 12 8 1 13 5 4 32 10 8 12 39 117 Largest 3 | . . 2 . 2 3 3 3 3 3 . 3 1 2 1 1 1 1 1 1 1 1 1 2 Hottest 153 | . . 40 . 40 69 110 110 75 75 . 75 53 103 50 57 50 57 57 61 75 66 66 153 Shots Fired 876 | . . 22 . 18 127 104 182 31 44 . 29 12 9 1 13 5 4 32 10 8 12 39 174 Gun 726 | . . 22 . 18 120 104 176 31 42 . 27 8 5 1 8 5 . 4 . 1 . 2 152 Cannon 103 | . . . . . . . . . . . . 4 4 . 2 . 4 24 8 7 7 21 22 Launcher 47 | . . . . . 7 . 6 . 2 . 2 . . . 3 . . 4 2 . 5 16 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 725 | . . 22 . 18 120 95 166 31 42 . 27 6 4 . 2 . 4 28 8 7 7 22 116 Thermal 35 | . . . . . . . . . . . . . . . . . . . . . . . 35 Explosive 47 | . . . . . 7 . 6 . 2 . 2 . . . 3 . . 4 2 . 5 16 . Electromagnetic 69 | . . . . . . 9 10 . . . . 6 5 1 8 5 . . . 1 . 1 23 Robot Hit Streak 32 | . . 4 . 6 29 32 18 14 16 . 9 8 6 1 3 7 . 8 3 4 2 6 19 Robot Miss Streak 6 | . . 3 . 2 2 2 3 1 2 . 1 6 2 1 5 1 . 3 2 1 2 4 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . 1 . . . 1 2 2 3 . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 1 1 1 . . . . . . . . . . . . . 1 Shots Hit Robots 622 | . . 14 . 10 100 69 127 24 33 . 23 5 3 1 6 5 . 15 18 9 12 34 114 Core Hits 360 | . . 7 . 5 49 23 59 10 17 . 15 8 2 1 9 4 . 19 15 3 20 47 47 Critical Hits 11 | . . . . . . . 2 1 . . . . . . . . . 1 3 3 . 1 . Critical Kills 5 | . . . . . . . 1 1 . . . . . . . . . . 2 . . 1 . Critical Parts Destroyed 4 | . . . . . . . 1 . . . . . . . . . . 1 1 1 . . . Melee Attacks 118 | . . . . . . . . . . . 1 . . . . . . . 31 25 37 24 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . . . . . . . . . . 31 3 . . . Piercing 84 | . . . . . . . . . . . 1 . . . . . . . . 22 37 24 . Sneak Attacks 14 | . . . . . . . . . . . . . . . . . . . 8 1 4 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23397 | . . 183 . 106 1654 1026 3365 401 667 . 692 252 225 22 415 143 . 1630 2023 481 2437 3961 3714 Guns 9666 | . . 183 . 106 1168 1026 2147 401 436 . 293 252 183 22 118 143 . 58 . . . 21 3109 Cannons 1661 | . . . . . . . . . . . . . . . . . . 271 189 75 . 523 603 Explosions 8644 | . . . . . 486 . 1218 . 231 . 399 . 42 . 297 . . 1301 415 . 1518 2737 . Melee 3424 | . . . . . . . . . . . . . . . . . . . 1419 406 919 680 . Ramming 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 8943 | . . 183 . 106 1168 945 1921 401 436 . 293 67 . . . . . 329 189 75 . 544 2286 Thermal 1072 | . . . . . . . . . . . . . 42 . . . . . . . . . 1030 Explosive 8594 | . . . . . 486 . 1218 . 231 . 399 . . . 297 . . 1301 415 . 1518 2729 . Electromagnetic 1362 | . . . . . . 81 226 . . . . 185 183 22 118 143 . . . . . 8 396 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1419 | . . . . . . . . . . . . . . . . . . . 1419 . . . . Piercing 2005 | . . . . . . . . . . . . . . . . . . . . 406 919 680 . Highest Corruption 22 | . . . . . . . 7 7 . . . . . . . . . 3 2 6 . 22 10 Average Corruption 5 | . . . . . . . 5 5 . . . . . . . . . 3 2 3 . 15 5 Corruption Purged 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . Effects 165 | . . . . . . . 35 51 . . . . . . . . . 4 2 15 . 23 35 Message Errors 45 | . . . . . . . 11 13 . . . . . . . . . 3 2 5 . 5 6 Matter Fused 28 | . . . . . . . 6 16 . . . . . . . . . . . 1 . 2 3 Heat Flow Errors 19 | . . . . . . . 3 8 . . . . . . . . . 1 . 2 . 1 4 Energy Discharges 16 | . . . . . . . 2 6 . . . . . . . . . . . 2 . 2 4 Parts Rejected 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Data Loss (minor) 16 | . . . . . . . 5 4 . . . . . . . . . . . 3 . 1 3 Data Loss (major) 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Targeting Errors 24 | . . . . . . . 6 1 . . . . . . . . . . . 2 . 5 10 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1172 | . . . . . 17 . 114 . . . . . . . . . . 117 620 . 57 237 10 Projectiles 50 | . . . . . . . . . . . . . . . . . . 3 4 . . 33 10 Explosions 414 | . . . . . 17 . 114 . . . . . . . . . . 114 . . 57 112 . Melee 708 | . . . . . . . . . . . . . . . . . . . 616 . . 92 . Knockbacks 12 | . . . . . . . . . . . . . . . . . . . . 2 . 6 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . 2 . 6 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 195 | . . . . . . . . . . . . . 27 . . . . 124 . . 15 29 . Shots 5 | . . . . . . . . . . . . . 1 . . . . 2 . . 1 1 . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | . . 28 . . 54 368 347 387 230 . 76 51 38 6 42 18 48 303 . 211 16 53 235 Average Temperature 65 | . . 17 . . 16 56 88 106 96 . 33 17 13 4 18 9 26 67 . 94 9 53 69 Received Heat Transfer 1659 | . . 93 . . 585 72 231 108 63 . 78 9 . . . . . 57 9 57 72 27 198 Effects 8 | . . . . . . . 4 1 . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . 2 2 . . . . . 2 . 1 . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Heat Transferred 975 | . . . . . . . . . . . . . 50 . . . . . . . . . 925 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Peak Influence 873 | . 43 76 . 90 599 447 381 . . . . 187 47 . . . . 195 382 833 873 860 538 Initial 423 | . . 16 . . 35 120 79 . . . . 35 . . . . . . 102 144 402 423 422 Average 267 | . 21 59 . 41 270 243 181 . . . . 56 16 . . . . 63 232 467 639 637 362 Maximum Alert Level 3 | . . . . . 2 2 1 . . . . . . . . . . . 1 3 3 3 2 Low Security (%) 49 | 100 100 100 . 100 31 55 62 . . . . 100 100 . . . . 100 39 12 . . 15 Level 1 26 | . . . . . 47 37 37 . . . . . . . . . . . 60 35 . . 44 Level 2 18 | . . . . . 20 7 . . . . . . . . . . . . . 32 54 84 39 Level 3 5 | . . . . . . . . . . . . . . . . . . . . 19 45 15 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . . . 4 2 5 . . . . . 1 . . . . 4 1 1 4 7 5 Investigation 5 | . . . . . . . 1 . . . . . 1 . . . . . 1 . 1 1 . Extermination 9 | . . . . . . . 3 . . . . . . . . . . . . 1 1 1 3 Reinforcement 12 | . . . . . 1 1 1 . . . . . . . . . . 1 . . 2 5 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 8 | . . . . . 3 1 . . . . . . . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Distress Signals 19 | . . . . . 4 2 2 . . . . 1 1 . . . . 2 1 2 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 283 | . 1 2 . 4 31 25 27 4 11 . 19 10 1 4 9 . . 19 15 15 22 28 36 Peak Tracking Total 10 | . 2 2 . 4 9 4 6 4 4 . 7 4 1 3 7 . . 6 5 5 10 6 6 Tactical Retreats 25 | . . . . . . 3 1 . . . . 2 . 1 4 . . 3 2 1 3 1 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Traps Triggered 12 | . . . . . . 4 1 . . . . 1 . . . . . 2 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . Triggered 5 | . . . . . . . . 1 . . . . . 1 . . 3 . . . . . . Exploded 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Disabled 39 | . . . . . 2 2 6 1 . . 2 1 . . . 1 . 5 . 6 4 8 1 Max in Single Turn 3 | . . . . . 1 1 3 1 . . 2 1 . . . 1 . 2 . 1 1 2 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Accessed 39 | . 3 1 1 . 3 8 6 1 . 1 . 1 1 . . 4 . 1 2 3 1 1 1 Terminals 18 | . 3 . . . 3 7 5 . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . . . . . . . . . 1 1 . 1 Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 5 | . . . . . . 1 . . . . . . 1 . . . . 1 1 . . 1 . Total Hacks 94 | . 10 1 1 . 8 23 12 1 . 5 . 2 2 . . 17 . 1 3 3 2 1 2 Successful 59 | . 6 1 1 . 4 11 4 1 . 5 . 2 . . . 17 . . 1 3 1 1 1 Failed 35 | . 4 . . . 4 12 8 . . . . . 2 . . . . 1 2 . 1 . 1 Catastrophic 5 | . . . . . 1 1 1 . . . . . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 3 . . . 3 10 . . . . . 14 14 . . . . 9 15 24 9 36 6 Terminals 50 | . 10 . . . 8 22 10 . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . 2 . . . . . . . . . . . . 1 2 . 2 Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 6 | . . . . . . 1 . . . . . . 2 . . . . 1 1 . . 1 . Terminal Hacks 48 | . 5 1 1 . 4 10 4 1 . 5 . . . . . 17 . . . . . . . Record 6 | . . . 1 . . . . . . . . . . . . 5 . . . . . . . Part Schematic 10 | . 1 . . . . . . . . 5 . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . . Open Door 3 | . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 2 1 . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 1 3 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Unauthorized Hacks 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . . . 3 7 5 . . . . 1 1 . . . . 1 1 2 1 . 1 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . 3 . . . . . 3 . . 4 . Robots Built 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Matter 384 | . . . . . . . . . . . . . . . . . . . . 384 . . . Time 102 | . . . . . . . . . . . . . . . . . . . . 102 . . . Total Robot Build Rating 32 | . . . . . . . . . . . . . . . . . . . . 32 . . . Part Schematics Acquired 79 | . 1 . . . . . . . . 5 . . 14 . . 4 . 14 13 12 . 16 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Time 38 | . . . . . . . . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total Allies 36 | . . . . . . 2 . . . 9 . 3 . . 1 . . . . 6 3 . 12 Largest Group 9 | . . . . . . 2 . . . 9 9 3 1 1 1 . . . . 5 3 3 6 Highest-Rated Group 342 | . . . . . . 109 . . . 293 293 210 70 70 47 . . . . 214 342 342 342 Highest-Rated Ally 114 | . . . . . . 99 . . . 39 39 70 70 70 47 . . . . 94 114 114 114 Zionite Dispatches 4 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 1 Light 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 19 | . . . . . 3 . . . . . 2 . . . . . . 7 1 . 2 . 4 EXPLORE 5 | . . . . . . . . . . . 2 . . . . . . 2 . . 1 . . RETURN 14 | . . . . . 3 . . . . . . . . . . . . 5 1 . 1 . 4 Ally Attacks 372 | . . . . . 12 45 . . . . 53 42 2 3 1 . . 9 5 84 6 28 82 Total Damage 9243 | . . . . . 69 1449 . . . . 2188 824 28 82 37 . . 35 74 1680 23 1145 1609 Kills 59 | . . . . . 1 19 . . . . 15 6 . 2 . . . . . 7 . 6 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . 1 1 2 1 . . . 1 . 2 . . . . . . Drone Launches 51 | . . . . . 13 . . . . . 2 . . . . . . 9 3 . 3 . 21 Drone Recoveries 47 | . . . . . 13 . . . . . . . . . . . . 9 3 . 3 . 19 Zionite Intel Received 24 | . . . . . . . . . . . . 2 3 . . . . 1 3 5 1 9 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . Component Schematics 5 | . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 . Unaware Schematics 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Turns Passed 17641 | 236 149 222 419 63 592 1048 1576 2508 1221 1849 1517 435 343 251 855 95 223 606 599 631 535 586 1082 Spaces Moved 12492 | 52 131 173 391 28 227 436 714 878 548 976 637 584 484 467 729 167 385 726 608 895 516 653 1087 Core 29 | 2 . . . . . . . . . . . . . . . . . . . . . . 27 Treads 4274 | . . . . . 157 436 709 878 548 976 570 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 902 | 50 131 173 391 28 70 . 5 . . . . . . . . . . . . . . 54 . Hover 7287 | . . . . . . . . . . . 67 584 484 467 729 167 385 726 608 895 516 599 1060 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 35 | 50 100 100 100 110 110 155 170 187 187 187 40 40 43 43 43 43 43 43 38 35 38 38 37 Average Speed 96 | 98 100 100 105 110 147 169 183 187 187 187 169 46 43 43 43 43 43 45 42 42 38 52 51 Slowest Speed 187 | 100 100 100 110 110 180 181 187 187 187 187 187 97 43 43 43 43 43 101 43 43 40 110 110 Overloaded Moves 101 | . . . . . . . . . . . . . . . . . . . 71 24 . . 6 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration Rate (%) 46 | 4 25 31 60 9 25 75 22 84 66 91 87 17 17 65 78 61 57 28 22 84 17 68 26 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 13 | . . 1 1 . . . . . 1 5 . . . . . 3 . . . . . 2 . Known Exits Taken 15 | . 1 . . . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . . . . . 2 1 4 2 . . 1 2 . 2 . . . . . . Spaces Dug 123 | . . . . . . . 8 . . . 10 1 2 . 2 . 4 32 19 9 32 2 2 Terrain Destroyed 457 | . . . . . 22 . 47 . 5 . 16 1 4 . 28 . 4 118 42 9 98 54 9 Melee 53 | . . . . . . . . . . . 1 . . . . . . . 17 9 24 2 . Projectile 50 | . . . . . . . . . . . . 1 2 . 2 . 4 17 3 . 8 4 9 AOE 354 | . . . . . 22 . 47 . 5 . 15 . 2 . 26 . . 101 22 . 66 48 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total 17250 | 234 149 201 398 42 378 676 897 1737 730 1002 1061 738 609 516 1255 184 437 974 890 1105 787 817 1433 Wait 3405 | 176 7 7 . 6 35 108 66 832 147 7 369 109 109 38 497 3 49 184 201 122 194 18 121 Move 12468 | 51 130 172 390 27 226 435 713 877 547 975 636 583 483 466 728 166 384 725 607 894 515 652 1086 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 133 | 1 8 3 4 . 9 18 10 5 8 2 7 9 2 1 1 1 . 3 4 4 6 13 14 Fast Attach 199 | 6 1 2 . . 8 19 9 2 . 7 3 6 3 4 1 4 . 9 14 20 4 32 45 Attach 83 | . . . . . 11 3 4 1 . 1 9 4 1 . . . . 6 3 3 9 9 19 Detach 22 | . . 1 . . 2 1 . . . 1 . 1 . . . . . 4 1 2 1 3 5 Swap 59 | . . . 2 . 7 11 4 2 4 . 7 1 . . 2 1 . 1 5 4 2 4 2 Drop 243 | . 3 5 2 . 12 38 16 7 8 9 18 13 3 5 2 4 . 10 14 23 7 23 21 Fire 500 | . . 11 . 9 68 39 75 10 16 . 11 12 8 1 13 5 4 32 10 8 12 39 117 Melee 118 | . . . . . . . . . . . 1 . . . . . . . 31 25 37 24 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 4 . . . . . . . . . . . . . . . . 1 Rewire 11 | . . . . . . . . . . . . . . . 11 . . . . . . . . Trap 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 237 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 386 | -10/Materials | Entered Mines 394 | -10/Mines | Learned location of Zion (-7) 503 | -10/Mines | Found the Drone Emporium 504 | -10/Mines | Learned Materials trap positions 509 | -10/Mines | Found Prototype Device 509 | -10/Mines | Identified Thief Drone Bay 604 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 604 | -10/Mines | Discovered new exit (range 5) 608 | -10/Mines | Entered Exiles 632 | -10/Exiles | Met 8R-AWN 647 | -10/Exiles | Met EX-HEX 676 | -10/Exiles | Met EX-BIN 687 | -10/Exiles | Met EX-DEC 1012 | -10/Exiles | Discovered new exit (range 14) 1027 | -10/Exiles | Entered Mines 1044 | -9/Mines | Discovered new exit (range 11) 1090 | -9/Mines | Entered Materials 1090 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1091 | -8/Materials | Loaded intel: 10 trap records 1235 | -8/Materials | Garrison activated, responded to threat 1290 | -8/Materials | Lost 7 parts (1p2n1u3w) 1487 | -8/Materials | Destroyed 7 combat bots 1561 | -8/Materials | Discovered new exit (range 15) 1648 | -8/Materials | Identified exit to Storage 1682 | -8/Materials | Entered Storage 1706 | -8/Storage | Build established: Scavenger-Tank 1736 | -8/Storage | Garrison activated, responded to threat 1799 | -8/Storage | Met 01-MTF 2380 | -8/Storage | Discovered new exit (range 15) 2582 | -8/Storage | Discovered new exit (range 9) 2726 | -8/Storage | Found 01-MTF's Shockpuncher 2730 | -8/Storage | Entered Factory 2730 | -7/Factory | Accompanied by 1 ally (01-MTF) 2730 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2735 | -7/Factory | 01-MTF left 3547 | -7/Factory | Identified exit to Lower Caves 3735 | -7/Factory | Build established: Hauler-Gunner 4306 | -7/Factory | Entered Lower Caves 4770 | -7/Lower Caves | Encountered a Warlord checkpoint 6682 | -7/Lower Caves | Learned Factory stockpile data 6798 | -7/Lower Caves | Discovered new exit (range 9) 6814 | -7/Lower Caves | Entered another Lower Caves area 7919 | -7/Lower Caves | Discovered new exit (range 5) 8035 | -7/Lower Caves | Entered Zion 8066 | -7/Zion | Found CR-A16's Pointy Stick 8249 | -7/Zion | Discovered new exit (range 10) 8292 | -7/Zion | Received a hallucinogenic algorithm 8440 | -7/Zion | Learned location of Quarantine (-2) 8505 | -7/Zion | Gained Derelict followers 8601 | -7/Zion | Learned location of Warlord (-4) 8790 | -7/Zion | Learned location of 1 exit from Factory 8927 | -7/Zion | Learned Factory emergency access door positions 8968 | -7/Zion | Given A8's code to call for help 9027 | -7/Zion | Learned location of Armory (-3) 9136 | -7/Zion | Found Prototype Processor 9136 | -7/Zion | Identified Exp. Core Analyzer 9142 | -7/Zion | Found Prototype Processor 9142 | -7/Zion | Identified Exp. Terrain Scan Processor 9147 | -7/Zion | Found Prototype Processor 9147 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9484 | -7/Zion | Imprinted 9486 | -7/Zion | Declared Zion's savior 9884 | -7/Zion | Entered Proximity Caves 9884 | -6/Proximity Caves | Accompanied by 9 allies 10055 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10455 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10749 | -6/Proximity Caves | Spotted B-75 Beast 10772 | -6/Proximity Caves | Allies destroyed B-75 Beast 10864 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11174 | -6/Proximity Caves | Learned 4 Factory zone layouts 11327 | -6/Proximity Caves | Discovered new exit (range 16) 11401 | -6/Proximity Caves | Identified exit to Factory 11401 | -6/Proximity Caves | Entered Factory 11401 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11402 | -6/Factory | Identified exit to Factory 11403 | -6/Factory | Identified exit to Lower Caves 11527 | -6/Factory | Retrieved Zion intel report: Guard Positions 11529 | -6/Factory | Spotted B-75 Beast 11697 | -6/Factory | Repaired Missile Launcher 11705 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11706 | -6/Factory | Zion Light squad teleported in 11824 | -6/Factory | Build established: Scout 11836 | -6/Factory | Entered another Factory area 11836 | -5/Factory | Accompanied by 1 ally 11836 | -5/Factory | Evolved 2 slots: Utility x2 12037 | -5/Factory | Retrieved Zion intel report: Component Schematics 12044 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12063 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12078 | -5/Factory | Discovered new exit (range 4) 12124 | -5/Factory | Build established: Messiah-Scout 12175 | -5/Factory | Identified exit to Upper Caves 12179 | -5/Factory | Entered Upper Caves 12179 | -5/Upper Caves | Accompanied by 1 ally 12332 | -5/Upper Caves | Found Prototype Protection 12332 | -5/Upper Caves | Identified Zio. Weapon Casing 12374 | -5/Upper Caves | Discovered new exit (range 6) 12377 | -5/Upper Caves | Identified exit to Upper Caves 12430 | -5/Upper Caves | Entered another Upper Caves area 12476 | -5/Upper Caves | Learned 8 Factory zone layouts 13174 | -5/Upper Caves | Discovered new exit (range 19) 13181 | -5/Upper Caves | Identified exit to Zhirov 13191 | -5/Upper Caves | Encountered a Warlord checkpoint 13285 | -5/Upper Caves | Entered Zhirov 13285 | -5/Zhirov | Discovered new exit (range 3) 13293 | -5/Zhirov | Met Zhirov 13304 | -5/Zhirov | Found Alien Artifact 13304 | -5/Zhirov | Identified Integrated Reactor 13304 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13353 | -5/Zhirov | Found Alien Artifact 13365 | -5/Zhirov | Learned location of Testing (-3) 13365 | -5/Zhirov | Learned location of Command (-1) 13368 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13380 | -5/Zhirov | Identified exit to Proximity Caves 13380 | -5/Zhirov | Entered Proximity Caves 13396 | -4/Proximity Caves | Learned Research emergency access door positions 13407 | -4/Proximity Caves | Learned Research machine intel 13424 | -4/Proximity Caves | Spotted B-86 Titan 13538 | -4/Proximity Caves | Discovered new exit (range 21) 13602 | -4/Proximity Caves | Identified exit to Factory 13603 | -4/Proximity Caves | Entered Factory 13603 | -4/Factory | Evolved 2 slots: Utility x2 13604 | -4/Factory | Identified exit to Upper Caves 13668 | -4/Factory | Spotted B-86 Titan 13669 | -4/Factory | Retrieved Zion intel report: Component Schematics 13670 | -4/Factory | Zion Recon squad teleported in 14034 | -4/Factory | Lost 5 parts (1n3u1w) 14194 | -4/Factory | Discovered new exit (range 4) 14208 | -4/Factory | Identified exit to Research 14209 | -4/Factory | Entered Research 14209 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14211 | -3/Research | Loaded intel: 107 machine locations 14235 | -3/Research | Spotted B-86 Titan 14295 | -3/Research | Retrieved Zion intel report: Active Terminals 14327 | -3/Research | Retrieved Zion intel report: Unaware Schematics 14597 | -3/Research | Found Prototype Device 14597 | -3/Research | Identified Exp. ECM Suite 14599 | -3/Research | Found Exp. ECM Suite 14618 | -3/Research | Retrieved Zion intel report: Component Schematics 14674 | -3/Research | Found Prototype Slashing Weapon 14674 | -3/Research | Identified Molecular Scythe 14697 | -3/Research | Build established: Scavenger-Ninja 14719 | -3/Research | Discovered new exit (range 18) 14808 | -3/Research | Identified exit to Testing 14808 | -3/Research | Entered Testing 14907 | -3/Testing | Found Prototype Ballistic Cannon 14907 | -3/Testing | Identified Perforator 14917 | -3/Testing | Found Prototype Processor 14917 | -3/Testing | Identified Spectral Analyzer 14943 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 14967 | -3/Testing | Found Prototype Device 14967 | -3/Testing | Identified Exp. Terrain Scanner 15071 | -3/Testing | Spotted Striker 15111 | -3/Testing | Local fabrication network quarantined 15120 | -3/Testing | Spotted Striker 15128 | -3/Testing | Retrieved Zion intel report: Trap Installations 15132 | -3/Testing | Enhanced Grunt warped into view, answering call for help 15140 | -3/Testing | Enhanced Grunt warped into view, answering call for help 15164 | -3/Testing | Allies destroyed Striker 15172 | -3/Testing | Spotted Alpha 7 15186 | -3/Testing | Allies destroyed Striker 15192 | -3/Testing | Fabricated S-43 Plague? 15201 | -3/Testing | Allies destroyed Alpha 7 15219 | -3/Testing | Stole the SGEMP Prototype 15261 | -3/Testing | Found Prototype Processor 15261 | -3/Testing | Identified Exp. Melee Analysis Suite 15263 | -3/Testing | Found Exp. Melee Analysis Suite 15325 | -3/Testing | Retrieved Zion intel report: Component Schematics 15397 | -3/Testing | Discovered new exit (range 16) 15406 | -3/Testing | Found Prototype Energy Gun 15406 | -3/Testing | Identified Hyp. EM Gauss Rifle 15411 | -3/Testing | Identified exit to Research 15415 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 15417 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 15439 | -3/Testing | Entered Research 15439 | -2/Research | Evolved 2 slots: Utility x2 15708 | -2/Research | Identified Transdimensional Reconstructor 15708 | -2/Research | Warped through subspace 15753 | -2/Research | Build established: Scout 15934 | -2/Research | Spotted B-90 Cyclops 15957 | -2/Research | Retrieved Zion intel report: Trap Installations 15958 | -2/Research | Zion Light squad teleported in 15969 | -2/Research | Discovered new exit (range 5) 15971 | -2/Research | Identified exit to Quarantine 15974 | -2/Research | Entered Quarantine 15974 | -2/Quarantine | Accompanied by 3 allies 16044 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 16071 | -2/Quarantine | Found Alien Artifact 16071 | -2/Quarantine | Identified Terrabomb 16071 | -2/Quarantine | Used Terrabomb 16080 | -2/Quarantine | Found Terrabomb 16088 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 16156 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 16159 | -2/Quarantine | Found Transdimensional Reconstructor 16168 | -2/Quarantine | Found Alien Artifact 16168 | -2/Quarantine | Identified Core Reset Matrix 16168 | -2/Quarantine | Used Core Reset Matrix 16172 | -2/Quarantine | Detected hypermatrix surge 16172 | -2/Quarantine | Sensed 8 artifacts in vicinity 16176 | -2/Quarantine | Found Unknown Launcher 16176 | -2/Quarantine | Identified Gamma Bomb Array 16181 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 16184 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 16194 | -2/Quarantine | Met incapacitated Sigix Warrior 16194 | -2/Quarantine | Lockdown squad dispatched 16195 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 16196 | -2/Quarantine | Retrieved Zion intel report: Main Access 16196 | -2/Quarantine | Identified exit to Access 16207 | -2/Quarantine | Used Terrabomb 16280 | -2/Quarantine | Spotted Lightning 16285 | -2/Quarantine | Lost 12 parts (2p3n5u2w) 16287 | -2/Quarantine | Spotted Lightning 16291 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 16309 | -2/Quarantine | Spotted Lightning 16318 | -2/Quarantine | System corruption reached 10% 16322 | -2/Quarantine | Destroyed Lightning 16322 | -2/Quarantine | Destroyed Lightning 16326 | -2/Quarantine | Destroyed Lightning 16386 | -2/Quarantine | Lost 6 parts (1p2n2u1w) 16411 | -2/Quarantine | Warped through subspace 16427 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 16500 | -2/Quarantine | Found Prototype Protection 16500 | -2/Quarantine | Identified Zio. Weapon Casing 16560 | -2/Quarantine | Entered Access 16560 | -1/Access | Evolved 2 slots: Utility x2 16561 | -1/Access | Attacked by Zhirov 16562 | -1/Access | Build established: Scavenger-Mutant 16607 | -1/Access | Allies destroyed Zhirov 16623 | -1/Access | Lost 4 parts (1p1n2u) 16750 | -1/Access | Lost 3 parts (1n2u) 16914 | -1/Access | Lost 3 parts (2n1u) 16944 | -1/Access | Spotted B-99 Colossus 16956 | -1/Access | Spotted B-99 Colossus 17051 | -1/Access | Lost 3 parts (1p1n1u) 17159 | -1/Access | Lost 4 parts (1n2u1w) 17210 | -1/Access | Zion Light squad teleported in 17228 | -1/Access | Garrison activated, responded to threat 17294 | -1/Access | Found Zio. Weapon Casing 17340 | -1/Access | Found Zio. Weapon Casing 17353 | -1/Access | Lost 7 parts (2p1n3u1w) 17373 | -1/Access | Spotted B-99 Colossus 17373 | -1/Access | Spotted B-99 Colossus 17425 | -1/Access | System corruption reached 10% 17478 | -1/Access | Core integrity fell below 50% 17504 | -1/Access | Lost 18 parts (2p5n8u3w) 17603 | -1/Access | Emitted hypermatrix ping 17608 | -1/Access | Assembled emerged from beneath the floor 17610 | -1/Access | Core integrity fell below 20% 17637 | -1/Access | Lost 7 parts (1p3n2u1w) 17641 | -1/Access | Discovered new exit (range 3) 17641 | -1/Access | Identified exit to Surface 17642 | *** | Heading to fleet! Last Messages --------------- 17618_ as-74689 suffers critical hit. 17618_ as-74689 destroyed. 17618_ Penetrated by Slug. 17619_ U-05 Engineer builds a Wall. 17620_ as-77964 suffers critical hit. 17620_ as-77964 destroyed. 17621_ B-99 Colossus exits siege mode. 17621_ as-26319 destroyed. 17621_ Slug penetrates Sealed Heavy Doors. 17621_ Slug penetrates U-05 Engineer. 17621_ Slug penetrates Wall. 17621_ Slug penetrates Sealed Heavy Doors. 17623_ Slug penetrates Main Access Shell. 17628_ Detecting system override signal. 17641_ Penetrated by Slug. 17641_ Slug penetrates Sealed Barrier. 17641_ EXIT=FOUND 17641_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# " | | ????????????????????"####???###??######### "" | | ????????????????????" ???? "??" # """ | | ????????????????????" ???? """" # " | | ????????????????????" """""" "" " ###/##### | | ????????????????????" " """ | | ????????????????????" " "" """" % % | | ????????????????????" " @" " %% % | | ????????????????????" " " """"% | | ????????????????????" """""" "??" ###+##### | | ????????????????????" "??" " ??? | | ????????????????????" "??" # | | ????????????????????"##########??######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 55 Energy Capacity 2525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 5 Jamming Range 14 Additional Mass Support 12 Base Temperature (-) 200 EM Shielding 4 Corruption Prevention 20 Armor Coverage 300 Resistance: EM 25 Weapon Shielding 100 Thermal Conversion 90 Reclamation Efficiency 20 Melee Speed Boost 30 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Matter Filtering 30 Stasis Canceling 1 Item Schematics ----------------- Lance | -2/Quarantine | Z-intel Com. HERF Cannon | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Focal Shield | -2/Quarantine | Z-intel Energy Filter | -2/Quarantine | Z-intel Centrium Wheel | -2/Quarantine | Z-intel Hacking Suite | -2/Quarantine | Z-intel Hcp. Storage Unit | -2/Quarantine | Z-intel Impulse Thruster | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel System Shield | -2/Quarantine | Z-intel Imp. Core Analyzer | -2/Quarantine | Z-intel Imp. Dynamic Insulation System | -2/Quarantine | Z-intel Adv. Heavy Siege Treads | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Imp. Component Analysis Suite | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ S-43 Plague | x4 | -3/Testing | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Core Reset Matrix Achievements -------------- Derelict Escape Home At Last? Challenges ------------ None Game ------ Seed IntegrityAnalysisMaul Manual? 0 Play Time 04:04:05 Cumulative 239.2 hours Start 2021.05.13 @ 19:17:07 End 2021.05.14 @ 04:56:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type 2 Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b00f285e-3c57-4c1d-9280-aab897dad75f