Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 16:51:35 Player: Zane Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (123) 615 Value Destroyed (4522) 4522 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 10772 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 216 Met Imprinter 300 Was Imprinted 300 Friendly Fire -134 Cogmind --------- Core Integrity 444/1000 Matter 51/400 Energy 42/100 System Corruption 9% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Medium Matter Pod Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON (4) ------- Molecular Deconstructor > --- INVENTORY (15) --- Large Storage Unit Recoil Nullifier Improved Weapon Cycler Authchip [Power] Hacking Drone Bay (1/1) Heavy Ion Cannon Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Advanced Terrain Scanner Seismic Detector Advanced Targeting Computer Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Gatling Laser Heavy Ion Cannon Mini Assault Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Large Storage Unit Recoil Nullifier Improved Weapon Cycler Hardened Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating Authchip [Power] Disruptor Cannon Heavy Plasma Cannon Molecular Deconstructor Power Maul Self-destruct Interrupter GAL Module [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Heavy Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . 4 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . . Utility 5 | . . . . 2 1 2 . . . . . Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 175 | 7 4 11 2 36 14 18 15 19 4 7 38 Power 12 | 1 . 2 . 2 1 . 1 1 . 1 3 Engine 8 | 1 . 2 . . 1 . 1 1 . 1 1 Core 3 | . . . . 2 . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 36 | 2 1 2 1 10 2 4 3 4 . 2 5 Treads 12 | 2 . . . 4 2 . 1 2 . 1 . Leg 19 | . 1 2 . 4 . 4 2 1 . 1 4 Wheel 5 | . . . 1 2 . . . 1 . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 55 | 2 3 2 1 6 5 4 4 8 4 2 14 Device 24 | 1 . 1 . 3 2 1 2 4 2 1 7 Storage 8 | 1 3 . . 2 . . . 1 . . 1 Processor 8 | . . 1 . . 1 1 . 2 1 1 1 Hackware 2 | . . . . . . 1 . . . . 1 Protection 13 | . . . 1 1 2 1 2 1 1 . 4 Artifact . | . . . . . . . . . . . . Weapon 72 | 2 . 5 . 18 6 10 7 6 . 2 16 Energy Gun 8 | . . . . 3 . . . . . . 5 Energy Cannon 4 | . . . . . . . 1 . . . 3 Ballistic Gun 23 | 2 . 2 . 10 4 1 2 . . 2 . Ballistic Cannon 16 | . . 2 . 1 1 4 2 4 . . 2 Launcher 4 | . . . . 1 . . 1 . . . 2 Special Weapon 2 | . . . . . . . . 1 . . 1 Impact Weapon 8 | . . . . . . 3 1 1 . . 3 Slashing Weapon 7 | . . 1 . 3 1 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 1 . . 1 2 . 1 Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 10 | . . . . . . . 10 . . . . Parts Lost 56 | . 1 1 . 5 . 4 4 17 . 2 22 Power 7 | . . 1 . . . . . 2 . . 4 Propulsion 18 | . 1 . . 2 . 3 1 4 . 1 6 Utility 16 | . . . . 2 . 1 1 8 . . 4 Weapon 15 | . . . . 1 . . 2 3 . 1 8 Highest Loss Streak 17 | . 1 1 . 2 . 4 3 12 . 2 17 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 98 91 92 97 79 84 91 87 Engine 6 | . 14 13 14 1 1 6 6 3 . 5 3 Core 1 | . . . . 7 5 . . . . . 1 Treads 10 | . 25 3 . 13 29 16 . 3 13 7 . Leg 11 | . 1 24 26 10 . 9 25 14 . 4 12 Wheel 1 | . . . 1 2 . . . 1 6 6 3 Device 12 | . 14 13 3 16 9 5 15 15 11 10 12 Storage 11 | . 14 14 14 9 12 6 6 7 13 13 11 Processor 5 | . . . . . . 10 8 5 13 15 7 Hackware 1 | . . . . . . 6 6 3 . . 2 Protection 4 | . . . 10 8 7 8 6 3 5 6 3 Ballistic Gun 12 | . 28 17 14 20 21 14 6 1 . 9 3 Ballistic Cannon 5 | . . 8 14 1 . 1 7 7 13 7 3 Impact Weapon 1 | . . . . . . 1 . 2 6 1 2 Peak Build Rating 79 | 8 8 16 17 29 36 55 60 69 65 67 79 Average Rating 38 | 5 7 13 16 24 31 45 56 49 56 63 66 On Entrance 31 | . 8 8 15 16 22 35 55 57 42 58 63 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 14 19 22 24 41 58 67 69 62 43 56 73 Greatest Support 80 | 40 40 30 30 60 80 80 67 65 28 28 60 Greatest Overweight (x) 9 | 1 1 1 1 1 . 1 1 9 1 2 2 Average Overweight (x) . | . . . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 25 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 11 15 15 15 15 15 15 15 Most Carried 15 | 7 10 10 10 15 15 15 15 15 15 15 15 Average Carried 12 | 3 9 9 9 10 14 13 12 11 13 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 7 10 10 10 15 15 15 14 8 14 15 8 Class Distribution -------------------- 50% | Mutant 18% | Scavenger-Tank 7% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4286 | 286 280 172 117 732 377 436 531 699 17 329 310 Remotely . | . . . . . . . . . . . . Salvage Created 4814 | 155 433 180 141 1201 425 290 330 713 . 173 773 Parts 231 | 13 27 21 11 62 16 7 11 24 . 4 35 Haulers Intercepted 2 | . . . . 2 . . . . . . . Recyclers Shooed 5 | 1 2 . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 50 | . . . 6 . . . 9 26 . 9 . Prevented 8 | . . . . . . . 2 1 . 5 . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 105 | . 10 8 5 22 7 6 8 18 . 4 17 Melee 3 | . . 3 . . . . . . . . . Guns 51 | . 10 2 2 20 7 3 . 2 . 2 3 Cannons 36 | . . 3 3 2 . 1 5 13 . 2 7 AOE 7 | . . . . . . . 2 . . . 5 Classes Destroyed 18 | 3 3 3 1 4 1 . . 1 . 2 . Worker 3 | 1 . 1 . 1 . . . . . . . Builder 4 | . . 2 . . . . . . . . 2 Tunneler 2 | 2 . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . Recycler 3 | 1 . . . 2 . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . Watcher 2 | . 1 . . . . . . . . . 1 Swarmer 26 | . . 4 . 6 . . 3 6 . 2 5 Grunt 48 | . 10 3 2 10 3 2 4 4 . 1 9 Brawler 5 | . . . . 1 . 1 . 3 . . . Duelist 3 | . . . . . . . . 3 . . . Sentry 11 | . . . . 3 3 2 . 2 . . 1 Hunter 2 | . . . . 2 . . . . . . . Programmer 5 | . . . . . 1 1 1 . . . 2 Behemoth 1 | . . . . . . . . . . 1 . Subdweller 3 | . . . 3 . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . Best Kill Streak 9 | 3 2 3 2 6 3 2 4 9 . 1 6 Combat Bots Only 9 | . 2 3 2 5 3 2 4 9 . 1 5 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 1 1 . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . . . 2 Melee 1 | . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 947 | . 42 41 24 103 113 138 76 143 . 48 219 Missed 274 | . 8 8 7 30 47 49 25 32 . 15 53 Damage Taken 10195 | . 416 319 320 955 556 1007 855 2080 . 463 3224 Core 1440 | . 71 49 79 61 41 51 101 311 . 120 556 Absorbed by Shields 90 | . . . . . . . . 90 . . . Core Remaining (%) 66 | 100 . . 20 88 94 . . . . 31 . Volleys Fired 350 | 5 47 8 19 61 27 19 25 56 . 17 66 Largest 4 | 2 2 2 2 3 3 3 3 3 . 3 4 Hottest 215 | 40 40 64 64 100 78 98 163 186 . 102 215 Shots Fired 751 | 10 94 16 38 157 81 55 58 101 . 45 96 Gun 491 | 10 94 12 19 145 81 39 22 8 . 23 38 Cannon 249 | . . 4 19 12 . 16 32 91 . 22 53 Launcher 8 | . . . . . . . 4 . . . 4 Special 3 | . . . . . . . . 2 . . 1 Kinetic 668 | 10 94 16 38 144 81 55 48 70 . 45 67 Thermal 52 | . . . . . . . 6 29 . . 17 Explosive . | . . . . . . . . . . . . Electromagnetic 28 | . . . . 13 . . 4 . . . 11 Robot Hit Streak 20 | 4 20 5 9 13 12 5 5 5 . 5 18 Robot Miss Streak 7 | 2 4 2 4 6 2 3 7 4 . 7 3 Penetration Max 1 | . . . . . . 1 . . . 1 . Secondary Targets 4 | . 2 . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 479 | 6 60 19 27 93 55 42 23 54 . 24 76 Core Hits 220 | 5 29 11 11 49 18 13 10 25 . 13 36 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 7 | . . . . . . 3 . 1 . 1 2 Critical Strikes 23 | . . 1 . . . 8 2 5 . 2 5 Meltdown 1 | . . . . . . . . . . . 1 Destroy 3 | . . . . . . 1 . . . 1 1 Blast 11 | . . . . . . 3 2 3 . 1 2 Smash 7 | . . . . . . 4 . 2 . . 1 Sever 1 | . . 1 . . . . . . . . . Melee Attacks 82 | . . 33 . 6 1 24 3 4 . . 11 Impact 35 | . . . . . . 17 3 4 . . 11 Slashing 47 | . . 33 . 6 1 7 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . 2 . 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11350 | 61 656 651 388 1819 948 1071 784 1696 . 672 2604 Guns 4924 | 61 649 60 110 1440 944 351 148 100 . 342 719 Cannons 4188 | . . 97 278 135 . 315 341 1401 . 330 1291 Explosions 976 | . . . . 133 . . 295 . . . 548 Melee 1150 | . . 426 . 86 . 405 . 195 . . 38 Ramming 112 | . 7 68 . 25 4 . . . . . 8 Kinetic 7875 | 61 649 157 388 1456 944 666 458 1083 . 672 1341 Thermal 1212 | . . . . 133 . . 31 418 . . 630 Explosive . | . . . . . . . . . . . . Electromagnetic 1001 | . . . . 119 . . 295 . . . 587 Impact 638 | . . . . . . 405 . 195 . . 38 Slashing 512 | . . 426 . 86 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 27 | . . . . . 1 5 16 27 27 . 9 Average Corruption 10 | . . . . . 1 5 9 20 27 . 3 Corruption Purged 1 | . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 85 | . . . . . 2 7 37 32 2 . 5 Message Errors 18 | . . . . . . 2 4 10 . . 2 Matter Fused 13 | . . . . . . . 9 3 . . 1 Heat Flow Errors 13 | . . . . . 1 2 7 3 . . . Energy Discharges 9 | . . . . . . . 3 5 . . 1 Parts Rejected 2 | . . . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . . . 1 . 7 2 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 8 | . . . . . . 2 4 2 . . . Alerts 3 | . . . . . . 1 1 . 1 . . Weapon Failures 6 | . . . . . . . 1 5 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 424 | . . 56 . 67 . 132 26 86 . 8 49 Projectiles 89 | . . . . 21 . . 26 24 . 8 10 Explosions 1 | . . . . . . . . . . . 1 Melee 334 | . . 56 . 46 . 132 . 62 . . 38 Knockbacks 28 | . . 1 1 2 . 2 3 12 . . 7 Impact 1 | . . 1 . . . . . . . . . Kinetic 26 | . . . 1 2 . 2 2 12 . . 7 Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 12 | . . . . 12 . . . . . . . Shots 1 | . . . . 1 . . . . . . . Rammed 15 | . 2 3 . 9 1 . . . . . . Targets Rammed 29 | . 2 16 . 9 1 . . . . . 1 Kicked 14 | . . 13 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 500 | . 18 36 3 350 235 500 423 360 441 180 452 Average Temperature 119 | . 8 16 3 63 82 194 174 111 233 63 171 Received Heat Transfer 2753 | . 213 58 126 234 192 345 156 312 . 66 1051 Effects 21 | . . . . . . 7 6 . 1 . 7 Shutdowns 3 | . . . . . . 2 . . . . 1 Energy Bleed 5 | . . . . . . . 2 . 1 . 2 Interference 6 | . . . . . . 3 . . . . 3 Short Circuit 3 | . . . . . . . 2 . . . 1 Damage (minor) 2 | . . . . . . 2 . . . . . Damage (major) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 1 2 . . 1 Combat Hostiles 6 | . . . . . . 2 1 2 . . 1 Parts Fried 4 | . . . . . . 1 3 . . . . Impact Corruptions 9 | . . . . . . 4 . 4 . . 1 Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . 1 . Heat Transferred 1859 | . . . . 250 . . 50 650 . . 909 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Peak Influence 458 | 20 201 100 . 458 170 155 . . . . 176 Initial 118 | . 13 4 . 33 118 22 . . . . 60 Average 99 | 6 94 28 . 260 109 58 . . . . 103 Maximum Alert Level 2 | . 1 . . 2 . . . . . . . Low Security (%) 86 | 100 99 100 . 14 100 100 . . . . 100 Level 1 11 | . . . . 77 . . . . . . . Level 2 1 | . . . . 8 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 2 . . 4 3 2 . 1 . . 3 Investigation 3 | . . . . . 2 . . . . . 1 Extermination 2 | . . . . . 1 . . . . . 1 Reinforcement 7 | . 2 . . 2 . 2 . . . . 1 Assault 1 | . . . . . . . . 1 . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Distress Signals 5 | . 1 . . 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 155 | . 19 12 5 33 8 9 10 19 . 15 25 Peak Tracking Total 12 | . 3 3 2 7 2 4 4 12 . 5 5 Tactical Retreats 18 | . 1 3 . 2 1 2 3 2 . 2 2 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 6 | . . . . 3 . . 1 1 . . 1 Max in Single Turn 2 | . . . . 2 . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 17 | . 4 1 . 3 3 3 . . . . 3 Terminals 9 | . 3 . . 3 2 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 35 | . 9 1 . 6 6 7 . . . . 6 Successful 15 | . 4 1 . 2 1 4 . . . . 3 Failed 20 | . 5 . . 4 5 3 . . . . 3 Catastrophic 7 | . 2 . . 1 2 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 5 . . 3 4 3 1 . 2 . 3 Terminals 21 | . 8 . . 6 4 3 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 3 | . 1 . . . . . . . . . 2 Scanalyzers 3 | . . . . . . 3 . . . . . Garrison Access 4 | . . . . . 2 . . . . . 2 Terminal Hacks 7 | . 3 1 . 2 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . 1 . . . . . . . . . 2 Process 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 2 | . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 4 . . 2 3 2 . . . . 2 Full Trace Events 5 | . 1 . . 1 2 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 1 . . 14 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . . 2 4 . . Largest Group 4 | . . . . . . . . 2 4 4 . Highest-Rated Group 156 | . . . . . . . . 59 156 156 . Highest-Rated Ally 41 | . . . . . . . . 30 41 41 . Total Orders 1 | . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks 54 | . . . . . . . . 7 . 47 . Total Damage 1119 | . . . . . . . . 226 . 893 . Kills 7 | . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . . . 2 1 . 1 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Turns Passed 9781 | 114 817 1755 189 933 926 645 990 573 1251 669 919 Spaces Moved 5185 | 56 386 700 97 381 470 313 665 288 927 467 435 Core 7 | 6 . . . . . . . 1 . . . Treads 1506 | 50 384 159 . 225 470 200 . 16 . 2 . Legs 1755 | . 2 541 79 40 . 113 665 197 . . 118 Wheels 1917 | . . . 18 116 . . . 74 927 465 317 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 160 115 115 115 115 115 115 Average Speed 134 | 149 160 129 120 148 160 154 132 120 115 115 134 Slowest Speed 500 | 160 190 190 120 240 160 193 190 500 115 320 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 4 74 101 14 39 13 10 79 46 90 60 16 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 . 1 1 1 . . . . Scrap Searched 13 | . . 3 . . . . 2 3 . 5 . Spaces Dug 28 | . . . . 5 1 9 3 . . . 10 Terrain Destroyed 131 | . . . 1 51 1 13 12 30 . 6 17 Melee 28 | . . . . 5 1 9 3 . . . 10 Projectile 58 | . . . 1 1 . 4 9 30 . 6 7 AOE 45 | . . . . 45 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Total 7316 | 74 504 1497 135 637 603 396 722 410 1115 558 665 Wait 1286 | . 44 714 14 98 61 9 8 29 166 56 87 Move 5174 | 55 385 699 96 380 469 312 664 287 926 466 435 Hop . | . . . . . . . . . . . . Pick Up 114 | 7 12 5 2 25 14 8 4 5 13 6 13 Fast Attach 38 | 7 . 2 . 5 2 3 1 6 . 4 8 Attach 56 | . 1 1 . 8 2 5 7 12 3 2 15 Detach 5 | . . . . . . . 1 3 . 1 . Swap 81 | . 3 8 2 23 10 10 7 1 1 1 15 Drop 95 | . 10 11 2 22 16 6 2 2 5 5 14 Fire 350 | 5 47 8 19 61 27 19 25 56 . 17 66 Melee 82 | . . 33 . 6 1 24 3 4 . . 11 Ram . | . . . . . . . . . . . . Kick 14 | . . 13 . . . . . . . . 1 Crush 15 | . 2 3 . 9 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 6 | . . . . . . . . 5 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 10) 704 | -10/Materials | Discovered new exit (range 11) 874 | -10/Materials | Discovered new exit (range 12) 932 | -10/Materials | Entered Mines 933 | -10/Mines | Learned location of Storage (-8) 1049 | -10/Mines | Discovered new exit (range 6) 1396 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1485 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1533 | -10/Mines | Learned Materials terminal intel 1912 | -10/Mines | Discovered new exit (range 5) 1929 | -10/Mines | Identified exit to Subcaves 1954 | -10/Mines | Excavation squad dispatched 1954 | -10/Mines | A large section of the Mines collapsed 2041 | -10/Mines | Learned 2 Materials zone layouts 2416 | -10/Mines | Discovered new exit (range 9) 2687 | -10/Mines | Entered Subcaves 2780 | -10/Subcaves | Core integrity fell below 50% 2871 | -10/Subcaves | Discovered new exit (range 5) 2876 | -10/Subcaves | Entered Materials 2876 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2877 | -8/Materials | Identified exit to Storage 2878 | -8/Materials | Identified exit to Factory 2879 | -8/Materials | Loaded intel: 12 terminal locations 3489 | -8/Materials | Build established: Scavenger-Tank 3701 | -8/Materials | Garrison activated, responded to threat 3721 | -8/Materials | Discovered exit to Factory (range 8) 3809 | -8/Materials | Entered Factory 3809 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4683 | -7/Factory | Discovered new exit (range 11) 4735 | -7/Factory | Entered another Factory area 4735 | -6/Factory | Evolved 2 slots: Utility x2 5186 | -6/Factory | Lost 4 parts (3n1u) 5342 | -6/Factory | Discovered new exit (range 15) 5380 | -6/Factory | Entered Lower Caves 5524 | -6/Lower Caves | Lost 3 parts (1n2w) 5957 | -6/Lower Caves | System corruption reached 10% 5981 | -6/Lower Caves | Spotted B-75 Beast 6198 | -6/Lower Caves | Learned Factory emergency access door positions 6262 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6290 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6293 | -6/Lower Caves | Learned 8 Factory zone layouts 6299 | -6/Lower Caves | Found Prototype Special Weapon 6356 | -6/Lower Caves | Discovered new exit (range 7) 6357 | -6/Lower Caves | Encountered a Warlord checkpoint 6370 | -6/Lower Caves | Entered another Lower Caves area 6372 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6532 | -6/Lower Caves | Identified Molecular Deconstructor 6668 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6735 | -6/Lower Caves | Lost 12 parts (2p4n5u1w) 6754 | -6/Lower Caves | Core integrity fell below 50% 6779 | -6/Lower Caves | Destroyed 9 combat bots 6919 | -6/Lower Caves | Learned Factory emergency access door positions 6940 | -6/Lower Caves | Discovered new exit (range 4) 6942 | -6/Lower Caves | Identified exit to Zion 6943 | -6/Lower Caves | Entered Zion 6958 | -6/Zion | Build established: Mutant 6985 | -6/Zion | System corruption cleaned by Quarantine Array 7110 | -6/Zion | Given the Hacking Drone Bay 7110 | -6/Zion | Found Prototype Device 7111 | -6/Zion | Identified Hacking Drone Bay 7235 | -6/Zion | Received a visual enhancement algorithm 7419 | -6/Zion | Found GAL Module 7631 | -6/Zion | Given A8's code to call for help 7646 | -6/Zion | Found CR-A16's Pointy Stick 7737 | -6/Zion | Met Imprinter 7754 | -6/Zion | Imprinted 7757 | -6/Zion | Declared Zion's savior 8009 | -6/Zion | Found Prototype Processor 8010 | -6/Zion | Identified Exp. Core Analyzer 8037 | -6/Zion | Discovered new exit (range 12) 8049 | -6/Zion | Identified exit to Proximity Caves 8194 | -6/Zion | Entered Proximity Caves 8194 | -5/Proximity Caves | Accompanied by 4 allies 8319 | -5/Proximity Caves | Spotted B-75 Beast 8506 | -5/Proximity Caves | Destroyed B-75 Beast 8845 | -5/Proximity Caves | Learned location of 1 exit from Factory 8849 | -5/Proximity Caves | Discovered new exit (range 14) 8862 | -5/Proximity Caves | Identified exit to Factory 8863 | -5/Proximity Caves | Entered Factory 8863 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8864 | -5/Factory | Identified exit to Upper Caves 9279 | -5/Factory | Build established: Scavenger-Gunner 9364 | -5/Factory | Discovered exit to Upper Caves (range 4) 9777 | -5/Factory | Core integrity fell below 50% 9782 | -5/Factory | Self-destructed Last Messages --------------- 09762_ K-01 Serf collects debris. 09765_ Disruptor Cannon destroyed. 09765_ K-01 Serf collects debris. 09765_ U-05 Engineer destroyed. 09767_ Hrd. Light Armor Plating destroyed. 09768_ ALERT: Cargo convoy en route, clear transfer corridor. 09768_ K-01 Serf collects debris. 09771_ Hvy. Plasma Cannon destroyed. 09773_ K-01 Serf collects debris. 09775_ Arm. Leg destroyed. 09776_ Acquired Lgt. Angular Momentum Engine. 09777_ K-01 Serf collects debris. 09779_ Entropy package works its way towards G-50 Soldier core. 09780_ System corrupted: Matter fused (-10). 09780_ Lgt. Angular Momentum Engine destroyed. 09781_ G-50 Soldier core destabilizing. 09781_ K-01 Serf collects debris. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????#?# "" "" #????#???# | | ??????#?# """ """ #????????# ^ | | ??????#?# """ """ #??????#?# = ^ | | ???????????"""????????????#???# * | | ?? ????????? ??? ??????????## ! | | ?????????? ? ]???????????#??# ^ | | ????????????? ???????????#?#T | | ?????????????? ?? ?????????## ########### | | #?#?#?#?#######+###############% #? ???????? | | ? ? ? ? #???? ?????? | | ? #?????????#? | | ? #??????????? | | " " " " " " " " " #?"?"??????? | | " " " " " " " " " # ????????#? | | " " " " " " " " " #??????????? | | " " " " " " " " " #???"??????? | | " " " " " " " " " ##### #############???"???? ## | | " " " " " " " " " #???# #???#??????????????????? | | " " " " " " " " " #???# #???????????????"??"???? | | " " " " " " " " " #?#?# #???#????#??????????"??? | | " " " " " " " " " #???# #??##?????#????????????? | | #?### #### ##???????? ???????? | | #####+#########??????????????? | | # %=%[ !#???? ?????????? | | ############# # %=%%! #????#?????????? | | ############# # g%@!! #???#??????#???? | | # # g*%g! k #????#?#??#????? | | """" """ # uu %%"= ##?????????????? | | """" """ # #% """" #?????????????# | | """" """ + + " %=* #?#?#?????????# | | """" # # *%!% #?????????????# | | """" !# # !!==% ###???????????# | | """" ! # # % #?????????????# | | # # #?????????????## | | /###############+##################??????????##### | | #?????#??# ] #???###?#???#?????????# | | #????????# #?????????????#???????# | | #????????# ###?????#???????????#?# | | #?????? # #??????????#?########## " | | #?????? ?# #?#???????#?## # " | | #????????# #????????????# """ # " | | #????????# #?#????#???#?# """ # | | ????? ?"?# #????????????# """ # | | ?? ????"?# #????#???????# + | | ?????????# #????????????# """ # | | ?????"??# ##???????#???# """ # | | ?????????# #????????????# """ # | | ?#???????##############????????????# # ### | | ?????????????????????#??????#??????########## #?? | | ??#????#????????#????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 34 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 825 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- F-cell Engine | -6/Factory | Scanalyzed Imp. Kinecellerator | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Deconstruction Challenges ------------ None Game ------ Seed BackupZioniteCutter Manual? 0 Play Time 02:25:34 Cumulative 27.7 hours Start 2024.11.09 @ 22:53:57 End 2024.11.18 @ 16:51:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78ce05d0-b439-4221-bc0d-ad12ec68faae