Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.05 @ 23:16:31 Player: alice_fexa Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (228) 1140 Value Destroyed (10593) 10593 Prototype IDs (289) 5780 Alien Tech Used (2) 400 Bonus (32192) 32192 TOTAL SCORE: 59805 Bonus ------- High Alert Combat Kills 1465 Follower Combat Kills 171 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1764 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -308 Cogmind --------- Core Integrity 1328/1600 Matter 283/300 Energy 497/498 System Corruption 0% Temperature Cool (7) Movement Flying (42) Location 0b11 Command Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Multi-Quantum Reactor > --- PROPULSION (5) --- Flying ITA-Biometal Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Centrium Heavy Armor Plating Heavy Regenerative Plating Experimental Force Field > --- WEAPON (4) ------- Enhanced Nova Cannon Flak Kinetic Perforating Construct/C > --- INVENTORY (20) --- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Phase Shifter Advanced Phase Shifter Centrium Light Armor Plating Centrium Light Armor Plating Centrium Heavy Armor Plating Experimental Powered Armor Light Regenerative Plating Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Multi-Quantum Reactor > --- PROPULSION ------- Flying ITA-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Centrium Heavy Armor Plating Heavy Regenerative Plating Experimental Force Field > --- WEAPON ----------- Enhanced Nova Cannon Flak Kinetic Perforating Construct/C > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Phase Shifter Advanced Phase Shifter Centrium Light Armor Plating Centrium Light Armor Plating Centrium Heavy Armor Plating Experimental Powered Armor Light Regenerative Plating Enhanced Nova Cannon [Rating: 227] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Constructs Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Powered Hammer Slashing Weapon Particle Cleaver Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . 2 . . 4 . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . Utility 11 | . . . 1 . 2 . . 3 . . . 1 . . . . 1 . . . . 1 . 1 1 . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Parts Attached 316 | 6 24 1 17 9 22 12 7 19 2 . . 5 3 3 5 9 10 1 4 17 4 32 18 38 4 44 Power 21 | 1 5 . 1 1 2 1 . 2 . . . . . . . . . . . 1 . . . . 1 6 Engine 11 | 1 5 . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 6 Propulsion 29 | 2 9 . 4 3 7 3 1 . . . . . . . . . . . . . . . . . . . Treads 14 | 1 6 . 3 . 3 1 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 15 | 1 3 . 1 3 4 2 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 196 | 1 4 . 5 2 9 4 2 13 1 . . 5 3 3 5 7 8 . 2 12 4 26 15 28 3 34 Device 124 | . 3 . 3 2 1 3 2 6 1 . . 4 3 2 1 4 5 . 1 7 3 17 11 18 1 26 Storage 10 | 1 1 . 1 . . . . 1 . . . . . . 1 . . . . . . 4 1 . . . Processor 17 | . . . 1 . . . . 2 . . . . . . . . 1 . . 2 1 . 1 4 1 4 Hackware 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Protection 43 | . . . . . 8 1 . 4 . . . 1 . 1 3 3 1 . 1 3 . 5 2 6 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 6 1 7 3 4 4 4 4 1 . . . . . . 2 2 1 2 4 . 6 3 10 . 4 Energy Gun 14 | . 1 . 2 2 2 . 4 . . . . . . . . . . . . 1 . 1 . 1 . . Energy Cannon 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 20 | 2 5 1 3 . 1 3 . . . . . . . . . . . . . . . . 1 2 . 2 Ballistic Cannon 4 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 . . Launcher 10 | . . . . 1 . 1 . 2 . . . . . . . 1 1 . 1 . . 1 . 1 . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 16 | . . . . . . . . 2 1 . . . . . . 1 1 1 1 2 . 3 2 2 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 3 . 1 3 2 . . . . . . . 4 . . . . 7 . 3 4 12 . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Parts Lost 16 | . 1 . . 5 . . . . . . . 1 . . . . 1 . . 2 . . . . 1 5 Power 4 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Propulsion 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . 2 . . . . . . . 1 . . . . . . . 2 . . . . 1 3 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 . . 3 . . . . . . . 1 . . . . 1 . . 2 . . . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 96 100 99 97 93 100 74 73 73 73 73 68 70 70 69 70 67 68 68 71 73 66 65 65 66 66 Engine 3 | . 13 14 11 11 7 9 9 4 6 6 5 . . . . . 2 . . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 5 5 7 10 3 4 4 7 7 Treads 4 | . 21 14 22 13 8 9 7 . . . . . 1 5 5 5 3 . . . . . . . . . Wheel 3 | . 6 14 11 17 17 18 8 2 . . . . . . . . . . . . . . . . . . Device 18 | . 11 14 11 12 18 18 15 23 20 20 20 21 23 23 23 22 20 21 19 17 15 19 19 17 19 19 Storage 6 | . 14 14 11 11 9 9 9 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 11 | . . . 11 9 . . . 8 13 13 13 11 11 11 11 11 10 10 10 11 10 14 14 17 20 20 Hackware 1 | . . . . . . . . . . . . . . . . . 5 5 5 5 5 4 4 4 2 . Protection 4 | . . . . . 14 18 11 6 6 6 6 5 5 4 4 5 5 5 6 6 10 3 4 3 . 3 Energy Gun 1 | . . 14 3 3 6 . 7 1 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 11 13 8 . 1 . . . . . . . . . . . . 3 5 2 . . . . Ballistic Gun 2 | . 27 14 6 . . 8 . 1 . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 3 | . . . . . 2 9 3 4 6 6 6 5 5 5 5 5 5 5 5 1 . 1 4 3 4 3 Impact Weapon 2 | . . . . . . . . 4 6 6 6 5 5 5 5 4 4 4 4 5 5 3 3 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 13 19 20 37 40 61 62 60 53 48 48 48 44 45 45 45 52 51 51 70 66 68 63 80 111 105 166 Greatest Support 208 | 10 40 10 12 20 20 26 54 50 50 50 50 50 92 92 92 92 92 73 72 72 72 97 97 208 208 208 Greatest Overweight (x) 4 | 1 4 1 3 3 4 3 3 1 . . . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . 1 2 1 2 2 2 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 6 9 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Most Carried 20 | 4 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Carried 15 | 1 9 9 11 14 14 15 14 14 15 15 14 14 14 14 15 15 13 15 14 14 15 14 14 19 19 19 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Final Carried 20 | 4 10 10 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Scrap Engine Consumption 236 | . . . . . . . 34 18 2 . 2 8 4 . 4 . 21 . 1 15 . 14 11 34 1 67 Constructs Created 6 | . . . . . . . 3 1 . . . . . . . . 1 . . . . . . 1 . . Constructs Modified 105 | . . . . . . . 9 7 . . 2 1 5 . . . 4 4 . 1 . 15 2 22 1 32 Class Distribution -------------------- 35% | Construct 32% | Scavenger-Construct 16% | Mutant 5% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Assassin | -4/Factory Scavenger-Construct | -4/Upper Caves Scavenger-Construct | -4/Upper Caves Scavenger-Construct | -4/Warlord Scavenger-Construct | -3/Proximity Caves Scavenger-Construct | -3/Research Scavenger-Construct | -3/Testing Construct | -2/Research Scavenger-Construct | -1/Access Scavenger-Construct | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 11176 | 215 516 42 267 211 250 515 181 439 51 . . 327 58 29 70 129 115 14 117 170 20 818 566 1487 300 4269 Remotely 816 | . . . . . . . . . . . . . . . . . . . . . . . . . . 816 Salvage Created 13584 | . 796 . 791 497 708 490 451 394 28 . . 236 28 90 120 270 441 . 118 659 88 1163 652 877 590 4097 Parts 557 | . 48 . 48 18 23 24 17 17 1 . . 10 1 4 . 9 33 . 2 19 7 72 21 38 26 119 Haulers Intercepted 10 | . 2 . 4 . . . . 2 . . . . . . . . . . . . . 1 . 1 . . Recyclers Shooed 15 | . 4 . 3 1 . . 2 1 . . . . . . . . . . . . . . 1 . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . . . . 3 . 8 . . 2 . 7 . . . . . Prevented 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 158 | . 18 . 12 13 7 8 5 6 . . . 2 . 1 . 6 7 . 4 11 3 16 2 12 5 20 Guns 31 | . 18 . 1 . 5 4 2 1 . . . . . . . . . . . . . . . . . . Cannons 100 | . . . 11 5 2 4 3 1 . . . 2 . 1 . 1 6 . . 10 3 12 2 12 5 20 AOE 26 | . . . . 8 . . . 4 . . . . . . . 5 1 . 4 . . 4 . . . . Classes Destroyed 24 | . 5 . 4 1 2 1 1 . . . . . 1 . . . 1 . . 3 2 . 1 . 1 1 Worker 8 | . 1 . . . 1 . . . . . . 3 . . . . . . . . . . 1 . . 2 Builder 7 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . 2 1 . 1 . Tunneler 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Hauler 10 | . 2 . 4 . . . . 2 . . . . . . . . . . . . . 1 . 1 . . Recycler 18 | . 1 . 1 4 3 2 2 . . . . . . . . . . . . . . . 2 . 1 2 Minesweeper 3 | . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . Mechanic 4 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . Operator 6 | . . . 1 . . . . . . . . . . . . . 1 . . . . 2 1 . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 21 | . . . 2 . 1 . . 1 . . . 2 . . . . 2 . . . . 5 1 3 1 3 Swarmer 35 | . 6 . 4 . . . . 4 . . . . . . . 5 2 . 4 . . 7 . 2 . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 39 | . 12 . 4 2 5 2 1 . . . . . . 1 . 1 1 . . 4 . 4 . . . 2 Brawler 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Duelist 6 | . . . 1 1 1 . . . . . . . . . . . . . . 1 . 1 . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 16 | . . . 3 . 1 5 3 . . . . . . . . . . . . . . . . 1 1 2 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Hunter 10 | . . . . . . 1 . . . . . . . . . . . . . 2 . 2 . 1 . 4 Programmer 21 | . . . . . . . 1 2 . . . 2 . . . . 4 . . 1 . 2 2 2 3 2 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 5 . 5 5 7 3 2 4 . . . 2 1 1 . 5 2 . 4 3 2 5 3 3 3 10 Combat Bots Only 7 | . 5 . 5 4 4 2 2 4 . . . 1 . 1 . 5 2 . 4 3 2 4 2 3 3 7 Max Kills in Single Turn 4 | . 1 . 1 2 1 1 1 4 1 . . 1 1 1 . 4 2 . 1 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . 4 . . . . . . . 4 1 . 1 . . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Hostile Shots Fired 743 | . 92 . 48 20 23 55 27 19 . . . 6 1 1 . 25 44 . 15 13 4 92 32 54 21 151 Missed 245 | . 25 . 11 3 8 16 8 5 . . . . 1 . . 6 13 . 4 7 1 31 16 23 8 59 Damage Taken 9503 | . 698 . 374 522 227 508 268 261 . . . 124 . 18 . 321 564 . 110 185 59 1269 217 1039 319 2420 Core 1178 | . 122 . 54 64 49 57 29 30 . . . . . . . 65 45 . . 18 . 177 30 166 . 272 Absorbed by Shields 464 | . . . . . . . . . . . . . . . . . . . . . . . . 50 . 414 Ignored by Resistances 1059 | . . . . . . 94 . . . . . . . . . . . . 54 . 15 . . . . 896 Regen/Repaired (Parts) 4860 | . . . . . . 45 155 98 . . 31 183 35 18 . 18 164 116 18 143 . 888 232 439 100 2177 Core Remaining (%) 82 | 100 . 51 . 70 . . 75 . . . 96 . . . . 93 . . . . 94 . 84 80 . 83 Volleys Fired 857 | . 93 2 46 37 28 46 30 23 1 . 14 15 17 9 . 14 44 . 5 79 28 61 25 73 15 152 Largest 2 | . 2 2 2 2 2 2 2 1 1 . 1 1 1 1 . 1 1 . 1 1 1 1 1 1 1 2 Hottest 307 | . 70 70 136 143 143 73 110 56 56 . 56 56 56 128 . 128 128 . 36 77 77 77 77 307 307 307 Shots Fired 1098 | . 186 4 90 53 56 90 42 23 1 . 14 15 17 9 . 14 43 . 5 79 28 61 25 73 15 155 Gun 329 | . 186 4 40 3 23 44 15 10 . . . . . . . . . . . . . . . . . 4 Cannon 741 | . . . 50 39 33 46 27 12 1 . 14 15 17 9 . 12 42 . . 79 28 54 25 73 15 150 Launcher 28 | . . . . 11 . . . 1 . . . . . . . 2 1 . 5 . . 7 . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 734 | . 184 2 22 . 7 90 22 22 1 . 14 15 17 9 . 12 42 . . . . 24 25 61 15 150 Thermal 335 | . 2 2 68 42 49 . 19 . . . . . . . . . . . . 79 28 30 . 12 . 4 Explosive 27 | . . . . 11 . . . 1 . . . . . . . 2 1 . 5 . . 7 . . . . Electromagnetic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 32 | . 14 2 9 13 22 12 6 6 3 . 1 4 5 4 . 5 4 . 1 11 2 11 13 10 5 32 Robot Miss Streak 6 | . 3 1 2 4 2 3 2 3 . . 1 3 4 2 . . 3 . 2 6 1 4 2 2 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 700 | . 118 3 59 28 40 62 30 17 1 . 1 11 8 6 1 5 17 . 2 54 6 31 20 53 14 113 Core Hits 313 | . 46 . 24 25 21 20 9 10 1 . . 3 1 2 . 7 11 . 5 15 5 29 4 15 5 55 Critical Kills 8 | . . . . . . . . . . . . 1 . . . . . . . 2 . 1 1 1 . 2 Critical Parts Destroyed 18 | . 1 . . . . . . . . . . 1 1 1 . 1 1 . . 1 . 2 2 1 1 5 Critical Strikes 48 | . 1 . . . . 1 3 . . . . 2 1 1 . 1 1 . . 4 . 4 4 5 1 19 Burn 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Destroy 23 | . 1 . . . . . . . . . . 1 1 1 . . 1 . . 4 . 3 . . . 11 Blast 15 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 1 3 . 8 Smash 8 | . . . . . . . . . . . . 1 . . . 1 . . . . . . 3 2 1 . Melee Attacks 135 | . . . . . . . . 14 . . . 16 1 . 1 13 7 . 1 8 . 12 23 29 9 1 Impact 135 | . . . . . . . . 14 . . . 16 1 . 1 13 7 . 1 8 . 12 23 29 9 1 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . . 2 . . . 3 1 . . 1 . . . . . 1 5 1 4 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41387 | . 1114 35 1117 1058 850 1231 584 969 35 . 100 858 517 407 109 650 1621 . 503 3867 579 2734 1555 5085 1600 14209 Guns 2936 | . 1114 35 423 . 352 568 261 183 . . . . . . . . . . . . . . . . . . Cannons 32963 | . . . 694 544 498 663 323 295 35 . 100 459 453 407 . 51 1369 . . 3867 579 2119 695 4650 1139 14023 Explosions 2249 | . . . . 514 . . . 264 . . . . . . . 328 204 . 387 . . 405 . 24 . 123 Melee 3239 | . . . . . . . . 227 . . . 399 64 . 109 271 48 . 116 . . 210 860 411 461 63 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26987 | . 1102 10 208 . 87 1231 263 478 35 . 100 459 453 407 . 51 1369 . . . . 1332 695 3972 1139 13596 Thermal 8901 | . 12 25 909 544 763 . 310 . . . . . . . . . . . . 3867 579 787 . 678 . 427 Explosive 2249 | . . . . 514 . . . 264 . . . . . . . 328 204 . 387 . . 405 . 24 . 123 Electromagnetic 11 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . Impact 3239 | . . . . . . . . 227 . . . 399 64 . 109 271 48 . 116 . . 210 860 411 461 63 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 . . 2 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 4 1 3 6 Average Corruption 1 | . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 1 3 1 2 3 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 Corruption Blocked 24 | . . . . . . . . . . . . . . . . . . . . . . . 15 9 . . Effects 78 | . . . . 2 . . 3 6 3 . 3 1 6 2 1 6 5 3 3 1 1 3 14 1 2 12 Message Errors 27 | . . . . 2 . . 1 4 . . 1 1 4 1 1 2 . 1 . 1 . . 4 . 2 2 Matter Fused 20 | . . . . . . . 2 . 2 . . . 1 1 . 1 1 . 2 . . 1 4 . . 5 Heat Flow Errors 9 | . . . . . . . . 1 1 . . . . . . . . . 1 . . 2 2 1 . 1 Energy Discharges 11 | . . . . . . . . 1 . . . . . . . 2 3 1 . . 1 . 2 . . 1 Data Loss (minor) 5 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5062 | . . . 10 31 28 1 20 15 . . . 323 143 72 148 151 221 . 117 200 . 280 596 819 403 1484 Projectiles 3500 | . . . 10 31 28 1 20 . . . . 64 101 72 44 . 208 . . 200 . 246 113 651 241 1470 Explosions 105 | . . . . . . . . 15 . . . . . . . 32 13 . 22 . . 12 . . . 11 Melee 1457 | . . . . . . . . . . . . 259 42 . 104 119 . . 95 . . 22 483 168 162 3 Knockbacks 104 | . . . . . . 1 3 . . . . 4 6 1 . 1 8 . . . . 8 11 13 2 46 Impact 13 | . . . . . . . . . . . . 1 1 . . 1 1 . . . . 1 5 1 2 . Kinetic 85 | . . . . . . 1 3 . . . . 3 5 1 . . 7 . . . . 5 6 12 . 42 Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 4 Self-Inflicted Damage 161 | . . . . 6 . . . 45 . . . . . . . 34 . . . . . 76 . . . . Shots 5 | . . . . 1 . . . 1 . . . . . . . 1 . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 425 | . 12 . 135 135 54 12 83 217 180 . 11 16 2 128 . 89 240 . 227 251 85 206 232 244 425 295 Average Temperature 62 | . 7 . 37 48 27 7 30 41 86 . 7 7 2 63 . 47 70 . 127 26 28 51 71 93 146 92 Received Heat Transfer 1148 | . 270 . 90 24 117 252 72 . . . . . . 9 . . 46 . . . 9 75 . 89 36 59 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 25 | . . . . . . . . . . . . 4 . . . . . . 1 . . 5 8 3 3 1 Impact Corruptions 49 | . . . . . . . . . . . . 10 1 . 9 6 . . 2 . . 2 9 3 4 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . Heat Transferred 6871 | . 37 74 1739 962 1369 . 695 . . . . . . . . . . . . 1281 134 275 . 185 . 120 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Peak Influence 1072 | . 304 97 290 115 290 230 104 431 . . . 188 . . . . 228 . . . . 617 602 1003 834 1072 Initial 591 | . . 86 . 35 . 38 68 431 . . . . . . . . . . . . . 300 294 338 591 460 Average 246 | . 100 52 140 23 165 109 42 136 . . . 61 . . . . 59 . . . . 430 460 542 687 722 Maximum Alert Level 4 | . 1 . 1 . 1 1 . 2 . . . . . . . . 1 . . . . 2 2 3 3 4 Low Security (%) 46 | 100 83 100 68 100 54 86 100 74 . . . 100 . . . . 95 . . . . . . . . . Level 1 9 | . 16 . 31 . 45 13 . 1 . . . . . . . . 4 . . . . 28 29 11 . . Level 2 22 | . . . . . . . . 24 . . . . . . . . . . . . . 71 70 79 50 6 Level 3 12 | . . . . . . . . . . . . . . . . . . . . . . . . 8 49 47 Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 5 . . . 1 . . 5 . . . 3 . . . . 4 . . . . 3 4 1 4 4 Investigation 6 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . Extermination 11 | . . . . . . . . 2 . . . 2 . . . . 2 . . . . 1 2 . 1 1 Reinforcement 10 | . 3 . . . 1 . . 1 . . . 1 . . . . . . . . . 2 1 . . 1 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 Garrison 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 54 | . . . 3 2 . 2 1 2 . . . . . 1 . . . . . . 12 2 1 7 1 20 Communications Jammed 44 | . . . . . . . . . . . . . . . . . . . . . . 11 7 7 8 11 Distress Signals 43 | . . . . . . . . . . . . . . . . . . . . . . 10 7 7 8 11 Times Spotted 394 | . 32 . 27 16 17 12 10 10 . . 4 13 1 1 . 9 15 . 4 77 8 42 21 35 15 25 Peak Tracking Total 10 | . 7 . 5 3 7 3 3 4 . . 4 4 1 1 . 5 3 . 4 10 2 6 9 4 7 5 Tactical Retreats 36 | . . . . . . . . . . . . 1 1 . . 2 . . . 6 3 9 1 9 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 22 | . 3 . . . 5 2 . 1 . . . 1 . . . . 1 . . 1 . . . . . 8 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Triggered 25 | . 1 . . . . . . . . . . . . . . 5 . . . 19 . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . 5 6 6 6 6 6 6 6 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 34 | . . . . . 2 1 1 . . . . 1 . . . . . . . 2 1 2 9 6 2 7 Max in Single Turn 2 | . . . . . 1 1 1 . . . . 1 . . . . . . . 1 1 1 2 1 1 2 Garrison Access 6 | . . . . . . . . 1 . . . . . . . . . . . . . 2 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 87 | . 7 2 6 1 2 5 12 10 1 2 . 5 1 1 3 . 4 . . . . 10 7 2 4 2 Terminals 55 | . 5 1 6 1 2 5 5 8 . . . 4 . . . . 2 . . . . 4 6 1 3 2 Fabricators 4 | . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 9 | . 2 . . . . . 7 . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . Garrison Access 6 | . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . 1 1 . Total Hacks 232 | . 25 5 13 4 6 12 35 28 1 11 . 11 1 1 13 . 11 . . . . 21 17 4 10 3 Successful 106 | . 12 4 4 2 4 5 16 7 1 11 . 3 1 1 13 . 5 . . . . 8 6 . 3 . Failed 126 | . 13 1 9 2 2 7 19 21 . . . 8 . . . . 6 . . . . 13 11 4 7 3 Catastrophic 16 | . 2 . 3 . . 3 . 2 . . . 1 . . . . 1 . . . . 1 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 106 | . 14 5 7 5 4 7 11 14 . . . 7 . . . . 7 . . 1 . 11 9 . 3 1 Terminals 157 | . 20 4 13 4 6 12 16 23 . . . 10 . . . . 8 . . . . 12 16 2 8 3 Fabricators 5 | . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 24 | . 5 . . . . . 19 . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . Garrison Access 14 | . . . . . . . . 4 . . . . . . . . 2 . . . . 4 . 2 2 . Terminal Hacks 67 | . 8 3 3 2 2 4 4 3 1 11 . 1 1 1 13 . 3 . . . . 2 3 . 2 . Record 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Part Schematic 13 | . . . . . . 1 1 . . 7 . . . . 4 . . . . . . . . . . . Robot Analysis 7 | . 1 1 1 . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . 3 . . . . 4 . 1 . . . . . . . . . Open Door 5 | . . 1 . . . 1 . . 1 . . . 1 1 . . . . . . . . . . . . Branch Access Points 6 | . . . 1 . 1 . . 1 . . . 1 . . . . 1 . . . . . . . 1 . Terminal Index 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . Alert Level 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Unreport Threat 6 | . . . 1 1 . . 1 1 . . . . . . . . . . . . . 1 . . 1 . Locate Traps 4 | . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . . . . . 6 . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . 2 . . . . . 6 . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . Insert Component 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Seal Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Unauthorized Hacks 25 | . 2 1 1 . 2 1 6 2 . . . 2 . . . . 2 . . . . 3 2 . 1 . Terminals 20 | . 2 1 1 . 2 1 2 2 . . . 2 . . . . 2 . . . . 2 2 . 1 . Assimilate 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . Botnet 17 | . 2 1 1 . 1 1 2 2 . . . 2 . . . . 1 . . . . 1 2 . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 6 1 6 1 2 3 9 9 . . . 5 . . . . 4 . . . . 10 7 2 4 2 Full Trace Events 8 | . . . . . . . 4 2 . . . . . . . . . . . . . . . 1 1 . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . 1 1 . . 7 . . . . 4 . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 28 | . 13 . . . . . 15 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Autooverrided 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Robots Rewired 7 | . . . . . . . 6 . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 20 | . . 2 . 1 . . 6 3 . . . 1 . . . . 1 . . . . 1 . 4 . 1 Largest Group 6 | . . 2 2 1 . . 6 3 . . . 1 . . . . . . . . . 1 1 1 . 1 Highest-Rated Group 95 | . . 41 41 31 . . 95 93 . . . 65 . . . . . . . . . 45 45 69 . 58 Highest-Rated Ally 69 | . . 31 31 31 . . 27 31 . . . 65 . . . . . . . . . 45 45 69 . 58 Total Orders 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 81 | . . . 20 11 . . 7 31 . . . . . . . . . . . . . . . 9 . 3 Total Damage 1395 | . . . 293 148 . . 147 485 . . . . . . . . . . . . . . . 185 . 137 Kills 11 | . . . 5 1 . . . 3 . . . . . . . . . . . . . . . 1 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Robot Analysis Total 7 | . 1 1 1 . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 15 | . . 3 . 2 . . . . 2 . 2 . 1 2 . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 23868 | 45 1266 711 967 833 403 713 1531 1436 656 90 491 788 675 542 179 1210 788 314 196 1206 478 959 729 2460 541 3661 Spaces Moved 19645 | 38 666 555 596 598 186 370 776 944 533 76 369 446 585 470 152 632 436 381 269 1095 529 1013 947 3174 767 3042 Core 7 | 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2225 | . 289 . . . 12 . 111 . . . . . 219 470 152 632 340 . . . . . . . . . Legs 4542 | . . . . . . . . 454 533 76 369 321 81 . . . . . . . . 472 947 1289 . . Wheels 3856 | 33 375 555 596 598 174 370 665 490 . . . . . . . . . . . . . . . . . . Hover 3810 | . . . . . . . . . . . . 125 153 . . . 96 57 . . . 25 . 1885 767 702 Flight 5205 | . . . . . . . . . . . . . 132 . . . . 324 269 1095 529 516 . . . 2340 Fastest Speed 33 | 50 95 95 95 95 95 110 120 120 120 120 120 105 105 105 105 105 105 64 64 64 64 33 33 33 57 42 Average Speed 78 | 84 123 95 120 103 121 117 129 120 120 120 120 115 105 105 105 105 112 74 64 64 64 58 33 47 57 45 Slowest Speed 250 | 95 250 95 135 135 240 125 167 175 120 120 120 120 105 105 105 105 135 115 64 64 64 166 33 57 57 57 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 58 | 3 98 96 57 96 9 49 99 27 64 74 59 14 84 70 61 67 9 62 52 85 58 38 76 77 24 80 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 7 | . . 1 . 1 . . 4 . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 21 | . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 2 . 1 . . . . 3 . 2 . 4 1 . 2 . . 3 . 2 . . . . . Spaces Dug 146 | . . . . 7 . . . 9 . . 3 9 3 . . 21 12 . 3 4 4 16 16 24 8 7 Terrain Destroyed 722 | . . . . 125 2 16 . 15 . . 12 16 9 5 . 43 36 . 24 15 14 66 47 98 29 150 Melee 70 | . . . . . . . . 9 . . . 9 . . . 10 4 . . 4 . 6 9 17 2 . Projectile 323 | . . . . 2 2 16 . 3 . . 12 7 9 5 . 12 23 . . 11 14 28 38 47 27 67 AOE 328 | . . . . 123 . . . 3 . . . . . . . 21 9 . 24 . . 32 . 34 . 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total 27024 | 47 962 737 777 763 309 566 1273 1206 547 75 405 675 629 510 171 1138 678 410 284 1517 640 1295 1301 4022 840 5247 Wait 5482 | . 136 171 71 100 47 106 321 175 12 . 22 171 18 24 2 466 179 29 4 289 80 163 266 670 44 1916 Move 19596 | 37 665 554 595 597 185 369 775 943 532 75 368 445 584 469 151 631 435 380 268 1094 528 992 946 3173 766 3039 Hop 11 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . 1 Pick Up 180 | 4 18 4 20 10 11 4 8 15 . . . 2 3 2 3 . 1 . 1 9 . 6 5 14 1 39 Fast Attach 115 | 6 9 . 5 2 15 4 1 . . . . 4 . . 6 1 3 . . 13 . 8 11 14 2 11 Attach 44 | . 3 . 3 3 3 . 5 6 . . . . 1 . . . 1 . . 2 . 1 . 5 1 10 Detach 18 | . 1 . 3 . . . 4 2 . . . . . . . . . . . 1 . 1 . 2 . 4 Swap 159 | . 12 1 9 4 4 8 1 13 2 . . 1 2 3 . 8 6 1 4 2 4 23 7 20 1 23 Drop 273 | . 25 5 25 10 16 13 15 15 . . 1 1 3 3 8 1 2 . 1 20 . 18 17 22 1 51 Fire 857 | . 93 2 46 37 28 46 30 23 1 . 14 15 17 9 . 14 44 . 5 79 28 61 25 73 15 152 Melee 135 | . . . . . . . . 14 . . . 16 1 . 1 13 7 . 1 8 . 12 23 29 9 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . Rewire 134 | . . . . . . . 113 . . . . 20 . . . . . . . . . . 1 . . . Trap 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [Exi] / [*Zio]) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Arm / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 2 exits: [*Sur x2]) 0b11 Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 15) 550 | -10/Materials | Discovered new exit (range 12) 774 | -10/Materials | Discovered new exit (range 15) 917 | -10/Materials | Discovered new exit (range 7) 1160 | -10/Materials | Build established: Scavenger-Mutant 1181 | -10/Materials | Discovered new exit (range 16) 1312 | -10/Materials | Entered Mines 1322 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1549 | -10/Mines | Build established: Mutant 1592 | -10/Mines | Learned Materials non-interactive machine intel 1636 | -10/Mines | Learned location of Storage (-8) 1752 | -10/Mines | Learned location of 1 exit from Materials 1754 | -10/Mines | Learned location of 1 exit from Materials 1967 | -10/Mines | Discovered new exit (range 6) 2004 | -10/Mines | Discovered new exit (range 10) 2023 | -10/Mines | Entered Materials 2023 | -9/Materials | Accompanied by 2 allies 2023 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -9/Materials | Identified exit to Materials 2025 | -9/Materials | Loaded intel: 56 non-interactive machine locations 2028 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2880 | -9/Materials | Identified exit to Mines 2990 | -9/Materials | Entered Mines 2998 | -9/Mines | Met a Derelict bent on vengeance 3084 | -9/Mines | Discovered exit to Materials (range 9) 3096 | -9/Mines | Discovered new exit (range 10) 3170 | -9/Mines | Assembled infested the area 3241 | -9/Mines | Lost 3 parts (2n1w) 3303 | -9/Mines | Discovered exit to Materials (range 10) 3395 | -9/Mines | Received a Mining Laser from a helpful Derelict 3586 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3823 | -9/Mines | Entered Materials 3823 | -8/Materials | Evolved 2 slots: Utility x2 3876 | -8/Materials | Discovered new exit (range 15) 3906 | -8/Materials | Build established: Scavenger-Mutant 3962 | -8/Materials | Identified exit to Storage 4226 | -8/Materials | Entered Storage 4401 | -8/Storage | Build established: Mutant 4415 | -8/Storage | Found Prototype Protection 4415 | -8/Storage | Identified Lgt. Regenerative Plating 4935 | -8/Storage | Used back door to open Recycling access 4935 | -8/Storage | Discovered new exit (range 5) 4939 | -8/Storage | Entered Recycling 4940 | -8/Recycling | Found Scrap Engine 5303 | -8/Recycling | Discovered new exit (range 7) 5606 | -8/Recycling | Build established: Construct 6194 | -8/Recycling | Lost 5 allies 6470 | -8/Recycling | Entered Factory 6470 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 6594 | -6/Factory | Allied Derelicts emerged from ambush trap array 6820 | -6/Factory | Search patrols dispatched 7056 | -6/Factory | Lost 3 allies 7644 | -6/Factory | Identified exit to Lower Caves 7644 | -6/Factory | Identified exit to Extension 7906 | -6/Factory | Entered Lower Caves 8321 | -6/Lower Caves | Learned Factory stockpile data 8332 | -6/Lower Caves | Encountered a Warlord checkpoint 8503 | -6/Lower Caves | Identified exit to Lower Caves 8548 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8555 | -6/Lower Caves | Identified exit to Data Miner 8562 | -6/Lower Caves | Entered Data Miner 8562 | -6/Data Miner | Discovered new exit (range 6) 8578 | -6/Data Miner | Met Data Miner 8607 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8625 | -6/Data Miner | Received God Mode back door access code from Data Miner 8651 | -6/Data Miner | Identified exit to Proximity Caves 8652 | -6/Data Miner | Entered Proximity Caves 8768 | -5/Proximity Caves | Spotted B-75 Beast 8829 | -5/Proximity Caves | Learned Factory stockpile data 9071 | -5/Proximity Caves | Learned Factory machine intel 9102 | -5/Proximity Caves | Discovered new exit (range 20) 9142 | -5/Proximity Caves | Identified exit to Factory 9143 | -5/Proximity Caves | Entered Factory 9143 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9145 | -5/Factory | Loaded intel: 291 machine locations 9879 | -5/Factory | Discovered new exit (range 8) 9888 | -5/Factory | Identified exit to Upper Caves 9931 | -5/Factory | Entered Upper Caves 9973 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10586 | -5/Upper Caves | Discovered new exit (range 13) 10605 | -5/Upper Caves | Identified exit to Upper Caves 10606 | -5/Upper Caves | Entered another Upper Caves area 10645 | -5/Upper Caves | Learned Factory stockpile data 11136 | -5/Upper Caves | Discovered new exit (range 7) 11141 | -5/Upper Caves | Identified exit to Zhirov 11148 | -5/Upper Caves | Entered Zhirov 11148 | -5/Zhirov | Discovered new exit (range 3) 11167 | -5/Zhirov | Met Zhirov 11196 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11212 | -5/Zhirov | Found Alien Artifact 11212 | -5/Zhirov | Identified Integrated Reactor 11212 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11228 | -5/Zhirov | Found Alien Artifact 11326 | -5/Zhirov | Identified exit to Proximity Caves 11327 | -5/Zhirov | Entered Proximity Caves 11339 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12073 | -4/Proximity Caves | Spotted B-86 Titan 12464 | -4/Proximity Caves | Discovered new exit (range 10) 12536 | -4/Proximity Caves | Identified exit to Factory 12537 | -4/Proximity Caves | Entered Factory 12537 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12841 | -4/Factory | Build established: Assassin 13186 | -4/Factory | Identified exit to Upper Caves 13199 | -4/Factory | Garrison activated, responded to threat 13325 | -4/Factory | Entered Upper Caves 13326 | -4/Upper Caves | Encountered a Warlord checkpoint 13513 | -4/Upper Caves | Learned Research emergency access door positions 13579 | -4/Upper Caves | Discovered new exit (range 12) 13598 | -4/Upper Caves | Build established: Scavenger-Construct 13618 | -4/Upper Caves | Identified exit to Upper Caves 13631 | -4/Upper Caves | Learned Research emergency access door positions 13639 | -4/Upper Caves | Entered another Upper Caves area 13663 | -4/Upper Caves | Encountered a Warlord checkpoint 13795 | -4/Upper Caves | Discovered new exit (range 13) 13835 | -4/Upper Caves | Identified exit to Warlord 13835 | -4/Upper Caves | Entered Warlord 13860 | -4/Warlord | System corruption cleaned by Quarantine Array 14066 | -4/Warlord | Found Prototype Special Weapon 14066 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 14076 | -4/Warlord | Found RU-N14's Throwing Claymores v3 14182 | -4/Warlord | Warlord's base attacked by MAIN.C 14193 | -4/Warlord | Met Warlord 14199 | -4/Warlord | Opened Warlord's prototype stash 14213 | -4/Warlord | Found Prototype Device 14213 | -4/Warlord | Identified Exp. Focal Shield 14222 | -4/Warlord | Found Prototype Processor 14300 | -4/Warlord | Lost 3 allies 14338 | -4/Warlord | Spotted B-90 Cyclops 14343 | -4/Warlord | Spotted B-86 Titan 14381 | -4/Warlord | Lost 9 allies 14383 | -4/Warlord | Warlord forces counterattacked 14400 | -4/Warlord | Spotted B-86 Titan 14400 | -4/Warlord | Spotted B-90 Cyclops 14459 | -4/Warlord | Lost 5 allies 14482 | -4/Warlord | Spotted B-90 Cyclops 14485 | -4/Warlord | Spotted B-86 Titan 14489 | -4/Warlord | Spotted Executioner 14545 | -4/Warlord | Lost 9 allies 14587 | -4/Warlord | Spotted Striker 14616 | -4/Warlord | Spotted Striker 14619 | -4/Warlord | Destroyed Striker 14655 | -4/Warlord | Lost 5 allies 14715 | -4/Warlord | Spotted Executioner 14755 | -4/Warlord | Lost 7 allies 14808 | -4/Warlord | Found Prototype Processor 14808 | -4/Warlord | Identified Exp. Targeting Computer 14811 | -4/Warlord | Found Prototype Device 14811 | -4/Warlord | Identified Adv. Kinecellerator 14857 | -4/Warlord | Warlord base infiltrated, sounded retreat 14862 | -4/Warlord | Spotted Executioner 14899 | -4/Warlord | Lost 5 allies 14905 | -4/Warlord | Spotted B-90 Cyclops 14910 | -4/Warlord | Spotted Striker 14916 | -4/Warlord | Spotted Executioner 14926 | -4/Warlord | Spotted Executioner 14929 | -4/Warlord | Destroyed Executioner 14931 | -4/Warlord | Found Prototype Device 14931 | -4/Warlord | Identified Exp. Shock Absorption System 14983 | -4/Warlord | Spotted Striker 15003 | -4/Warlord | Discovered new exit (range 8) 15008 | -4/Warlord | Identified exit to Proximity Caves 15031 | -4/Warlord | Lost 7 allies 15041 | -4/Warlord | Entered Proximity Caves 15044 | -3/Proximity Caves | Spotter reported a threat 15046 | -3/Proximity Caves | Spotter reported a threat 15509 | -3/Proximity Caves | Discovered new exit (range 13) 15516 | -3/Proximity Caves | Identified exit to Research 15519 | -3/Proximity Caves | Entered Research 15519 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15520 | -3/Research | Identified exit to Armory 15520 | -3/Research | Identified exit to Testing 15769 | -3/Research | Search patrols dispatched 15825 | -3/Research | Build established: Scavenger-Ninja 16269 | -3/Research | Search patrols dispatched 16275 | -3/Research | Identified Exp. Core Analyzer 16287 | -3/Research | Build established: Scavenger-Construct 16295 | -3/Research | Discovered new exit (range 21) 16443 | -3/Research | Spotted B-86 Titan 16478 | -3/Research | Entered Testing 16478 | -3/Testing | Accompanied by 1 ally 16508 | -3/Testing | Identified Transdimensional Reconstructor 16523 | -3/Testing | Found Prototype Ballistic Gun 16523 | -3/Testing | Identified Hyp. Multirail 16546 | -3/Testing | Found Prototype Processor 16546 | -3/Testing | Identified Exp. Terrain Scan Processor 16658 | -3/Testing | Found Prototype Device 16658 | -3/Testing | Identified Exp. Hardlight Generator 16814 | -3/Testing | Found Prototype Device 16814 | -3/Testing | Identified 2N-1CE's Frost Array 17174 | -3/Testing | Discovered new exit (range 8) 17175 | -3/Testing | Identified exit to Research 17207 | -3/Testing | Entered Research 17207 | -2/Research | Warlord forces began assault on 0b10 17207 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17242 | -2/Research | Spotted B-90 Cyclops 17317 | -2/Research | Research machine network offline 17373 | -2/Research | Spotted B-90 Cyclops 17421 | -2/Research | Spotted B-90 Cyclops 17496 | -2/Research | Build established: Scavenger-Assassin 17560 | -2/Research | Found Prototype Launcher 17584 | -2/Research | Met up with Warlord 17743 | -2/Research | Spotted Striker 17853 | -2/Research | Spotted Striker 17892 | -2/Research | Found Prototype Processor 17892 | -2/Research | Identified Exp. Melee Analysis Suite 17914 | -2/Research | Spotted Striker 17920 | -2/Research | Spotted Striker 17951 | -2/Research | Borebot progress halted 17971 | -2/Research | Build established: Scavenger-Construct 18013 | -2/Research | Spotted Striker 18021 | -2/Research | Lost 11 allies 18055 | -2/Research | Spotted Striker 18059 | -2/Research | Destroyed Striker 18088 | -2/Research | Lost 4 allies 18151 | -2/Research | Spotted Striker 18161 | -2/Research | Destroyed Striker 18196 | -2/Research | Spotted Executioner 18196 | -2/Research | P-80 Master assimilated allied 29-12R(d) 18226 | -2/Research | Destroyed Executioner 18234 | -2/Research | Spotted Striker 18265 | -2/Research | Warlord invited to help at Command 18273 | -2/Research | Lost 21 allies 18284 | -2/Research | Build established: Construct 18294 | -2/Research | Borebot progress halted 18380 | -2/Research | Identified Enh. Gamma Bomb Array 18516 | -2/Research | Spotted Striker 18518 | -2/Research | Spotted Striker 18530 | -2/Research | Spotted Striker 18531 | -2/Research | Warped through subspace 18600 | -2/Research | Destroyed Striker 18616 | -2/Research | Found Prototype Device 18636 | -2/Research | Lost 5 allies 18641 | -2/Research | Spotted Executioner 18642 | -2/Research | Spotted Executioner 18732 | -2/Research | Found Prototype Slashing Weapon 18732 | -2/Research | Identified Particle Cleaver 18867 | -2/Research | Spotted Executioner 18868 | -2/Research | Spotted Striker 18876 | -2/Research | Lost 8 allies 18930 | -2/Research | Discovered new exit (range 8) 18934 | -2/Research | Identified exit to Access 18951 | -2/Research | Found Prototype Device 18951 | -2/Research | Identified Exp. Actuator Array 19016 | -2/Research | Identified Exp. Force Field 19121 | -2/Research | Warlord destroyed during the assault 19192 | -2/Research | Build established: Scavenger-Construct 19215 | -2/Research | Borebot progress halted 19300 | -2/Research | Spotted Executioner 19341 | -2/Research | Spotted Striker 19398 | -2/Research | Discovered exit to Access (range 8) 19414 | -2/Research | Spotted Striker 19496 | -2/Research | Discovered exit to Access (range 7) 19543 | -2/Research | Found Prototype Processor 19543 | -2/Research | Identified Exp. Signal Interpreter 19667 | -2/Research | Entered Access 19667 | -1/Access | Evolved 2 slots: Power x1, Utility x1 19917 | -1/Access | First assault squad dispatched 19967 | -1/Access | Adv. Hacking Suite fried by hacking feedback 20072 | -1/Access | Identified exit to Command 20208 | -1/Access | Entered Command 20344 | -1/Command | Spotted B-99 Colossus 20499 | -1/Command | First assault squad dispatched 20512 | -1/Command | Spotted Combat Programmer 20521 | -1/Command | Destroyed Combat Programmer 20521 | -1/Command | Spotted Combat Programmer 20526 | -1/Command | Destroyed Combat Programmer 20543 | -1/Command | Spotted M Guard 20543 | -1/Command | Spotted M Guard 20556 | -1/Command | Destroyed M Guard 20570 | -1/Command | Destroyed M Guard 20570 | -1/Command | All MAIN.C guards destroyed 20594 | -1/Command | Found Prototype Reactor 20594 | -1/Command | Identified Zero-point Reactor 20597 | -1/Command | Found Zero-point Reactor 20608 | -1/Command | Destroyed 7 combat bots 20649 | -1/Command | Met MAIN.C 20666 | -1/Command | Destroyed MAIN.C Shell 20667 | -1/Command | MAIN.C activated Command garrisons 20668 | -1/Command | 0b10 Conduit disabled 20697 | -1/Command | Destroyed MAIN.C 20711 | -1/Command | Discovered new exit (range 25) 20711 | -1/Command | Discovered new exit (range 107) 20711 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 20715 | -1/Command | Found Exp. Powered Armor 20717 | -1/Command | Found Beam Splitter 20721 | -1/Command | Found Centrium Heavy Armor Plating 20726 | -1/Command | Lost 4 parts (2p2u) 20727 | -1/Command | Found Exp. Targeting Computer 20735 | -1/Command | Found Centrium Heavy Armor Plating 20782 | -1/Command | Found Exp. System Purifier 20964 | -1/Command | Build established: Scavenger-Gunner 21738 | -1/Command | Build established: Scavenger-Construct 22642 | -1/Command | Found Exp. Core Analyzer 22644 | -1/Command | Found Exp. Core Analyzer 22843 | -1/Command | Found Exp. Core Analyzer 23013 | -1/Command | Found Corrupted Exp. Targeting Computer 23329 | -1/Command | Phase Generator disabled 23682 | -1/Command | Found Hvy. Regenerative Plating 23847 | -1/Command | Found Zero-point Reactor 23848 | -1/Command | Found Zero-point Reactor 23869 | *** | Establishing 0b11! Last Messages --------------- 23685_ Arm. Scrap Engine consumes Hvy. Quantum Rifle. 23686_ Arm. Scrap Engine consumes Graviton Cannon. 23719_ Scrap Engine modifies Hvy. Thermal Construct/C: Max Integrity +255, Max Damage +19, Min Damage +45 Renamed Hpw. Ballistic Graviton Construct/C. 23721_ Arm. Scrap Engine consumes Perforator. 23781_ Acquired 10 matter. 23816_ Scrap Engine modifies Hpw. Ballistic Graviton Construct/C: Max Damage -27, Projectiles +7, Critical +29/Destroy, Range -4, Shot Heat -29, +Penetration Renamed Flak Kinetic Perforating Construct/C. 23816_ HV Slug penetrates Wall. 23819_ Wall collapses. 23840_ Acquired Enh. Nova Cannon. 23845_ Dropped Adv. Cooling System. 23846_ Dropped Lrn. Tractor Beam. 23847_ Acquired Zero-point Reactor. 23850_ Dropped Adv. Cooling System. 23851_ Acquired Centrium Heavy Armor Plating. 23865_ Acquired 23 matter. 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[ | | "" # ### =[%|% ! | | """" # # " !=[ " | | """" + #######%= == ##### " "" | | """" # #???###* =! #?#?# "" | | # % """"#???#" #?#?# "" | | # """"#???#"" #?#?######## | | # """"#???#"T #?#????????? | | # """"#???#"" "" #?########## | | ########## #???#"" """ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Energy Generation 86 Energy Capacity 900 Matter Stores 300 Matter Capacity 700 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 1200 Resistance: KI 30 Resistance: EX 75 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 76 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Storage | Hacked Adv. Targeting Computer | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Imp. Kinecellerator | -6/Data Miner | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Exp. Energy Well | -3/Testing | Archive Hvy. Antimatter Reactor | -3/Testing | Archive Imp. Energy Well | -3/Testing | Archive Adv. KE Penetrator | -3/Testing | Archive Lgt. Antimatter Cannon | -3/Testing | Archive Robot Schematics ------------------ M-30 Cleanser | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed VortexProcessingTendrils Manual? 0 Play Time 03:25:37 Cumulative 1347.8 hours Start 2024.01.04 @ 22:44:55 End 2024.01.05 @ 23:16:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 975 Rogue 935 Adventurer 40 Explorer 0 Win Type 1 Total 166 Types 77/8/55/2/1/4/16/2/1 Lore% 93 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0240239d-318e-456f-8803-d1982d74d4db