Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.13 @ 13:43:53 Player: ILikeMonsters1890 Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (1973) 1973 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 6734 Bonus ------- Met Imprinter 300 Friendly Fire -99 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Triangulator Improved Signal Interpreter > --- WEAPON (4) ------- Scythe Scythe Phasing Sabre > --- INVENTORY (15) --- Small Storage Unit Structural Scanner Microactuators Heavy Hammer Scythe Scythe GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Triangulator Visual Processing Unit Improved Signal Interpreter Phasing AFG > --- WEAPON ----------- Scythe Scythe Scythe Scythe > --- INVENTORY -------- Titanium Leg Small Storage Unit Structural Scanner Improved Sensor Array Microactuators Phase Shifter Improved Light Armor Plating Improved Light Armor Plating Heavy Hammer Scythe [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Scythe Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 3 | . . . 1 1 1 . . . . . Weapon 2 | . . . . . 1 1 . . . . Parts Attached 95 | 8 1 . 21 18 11 4 6 9 9 8 Power 12 | 1 . . 3 2 1 1 1 2 . 1 Engine 6 | 1 . . 2 1 1 . . . . 1 Core 5 | . . . 1 1 . 1 1 1 . . Reactor 1 | . . . . . . . . 1 . . Propulsion 27 | 3 . . 10 5 . 2 2 4 . 1 Treads 1 | . . . 1 . . . . . . . Leg 13 | . . . . 4 . 2 2 4 . 1 Wheel 8 | 3 . . 4 1 . . . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . 5 . . . . . . . Utility 31 | 2 1 . 2 10 5 . 3 2 2 4 Device 15 | 1 . . 1 4 2 . 1 2 2 2 Storage 4 | 1 1 . 1 1 . . . . . . Processor 5 | . . . . 1 2 . 2 . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . . 4 1 . . . . 2 Artifact . | . . . . . . . . . . . Weapon 25 | 2 . . 6 1 5 1 . 1 7 2 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 2 . . 4 . 1 . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . . . . 1 . Slashing Weapon 12 | . . . . . 3 1 . 1 6 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 . Corrupted Parts 2 | . . . 1 . 1 . . . . . System Corruption 8 | . . . 6 . 2 . . . . . Parts Lost 42 | . . . 11 5 . . 3 7 . 16 Power 8 | . . . 2 . . . 1 2 . 3 Propulsion 16 | . . . 7 . . . . 4 . 5 Utility 12 | . . . . 5 . . 2 . . 5 Weapon 6 | . . . 2 . . . . 1 . 3 Highest Loss Streak 16 | . . . 3 1 . . 2 3 . 16 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 93 97 99 100 99 98 100 87 Engine 3 | . 14 14 6 4 6 6 4 . . . Core 5 | . . . 4 4 . 6 7 11 6 3 Reactor 2 | . . . . . . . . . 6 4 Leg 20 | . . . . 23 30 26 26 25 26 19 Wheel 4 | . 28 28 18 1 . . . . . . Flight 2 | . . . 6 6 . . . . . . Device 13 | . 14 14 20 7 10 13 12 13 13 11 Storage 7 | . 14 14 11 9 7 6 6 6 6 6 Processor 9 | . . . . 8 15 13 13 13 13 10 Protection 1 | . . . . 10 3 . . . . 1 Ballistic Gun 3 | . 28 28 12 3 . . . . . . Ballistic Cannon 1 | . . . . 5 6 . . . . . Impact Weapon 3 | . . . 9 9 4 . . . . . Slashing Weapon 15 | . . . . . 10 26 26 25 25 24 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 15 30 30 32 43 46 44 44 48 54 54 Greatest Support 74 | 26 20 20 30 68 68 74 74 70 66 66 Greatest Overweight (x) 12 | . 1 1 4 1 . . . 1 . 12 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 12 12 15 15 15 15 15 15 Most Carried 15 | 8 8 8 12 12 15 15 15 14 13 14 Average Carried 11 | 3 7 8 8 9 13 13 14 11 11 12 Final Capacity 15 | 8 15 15 8 15 15 15 15 15 15 15 Final Carried 15 | 7 8 8 8 12 15 15 13 9 13 7 Class Distribution -------------------- 77% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Assassin | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 1373 | 370 13 15 355 219 110 20 80 90 90 11 Remotely . | . . . . . . . . . . . Salvage Created 3743 | 202 13 25 614 1129 175 35 367 290 29 864 Parts 109 | 11 2 . 31 22 3 3 17 13 2 5 Haulers Intercepted 3 | . . . 1 1 1 . . . . . Recyclers Shooed 4 | . . . 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 15 12 3 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 46 | . . . 16 15 . . 9 6 . . Melee 31 | . . . 5 11 . . 9 6 . . Guns 6 | . . . 6 . . . . . . . AOE 2 | . . . 2 . . . . . . . Classes Destroyed 15 | 2 1 . 7 3 . . 1 . 1 . Worker 5 | . . . 1 3 1 . . . . . Builder 3 | . . . . 3 . . . . . . Tunneler 6 | 5 . 1 . . . . . . . . Hauler 3 | . . . 1 1 1 . . . . . Recycler 7 | 1 . . . 5 1 . . . . . Operator 3 | . 1 . 1 1 . . . . . . Watcher 6 | . . . 2 2 1 1 . . . . Swarmer 17 | . . . 7 2 . . 5 3 . . Grunt 17 | . . . 4 7 . . 3 3 . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 7 | . . . 4 3 . . . . . . Hunter 2 | . . . . 2 . . . . . . Programmer 1 | . . . . . . . 1 . . . Zionite 1 | . . . . . . . . . 1 . Best Kill Streak 8 | 5 1 2 5 8 1 1 3 3 . . Combat Bots Only 5 | . . . 5 3 . . 3 3 . . Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . Melee 2 | . . . 1 1 . . 1 2 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Damage Taken 5634 | . . . 1210 1020 . 272 610 879 . 1643 Core 1318 | . . . 285 178 . 55 137 200 . 463 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 12 | . . . . 12 . . . . . . Regen/Repaired (Parts) 94 | . . . 17 . 77 . . . . . Core Remaining (%) 79 | 100 . 100 28 67 100 . . . . . Volleys Fired 54 | 15 2 1 29 6 . . . . . 1 Largest 2 | 2 2 2 2 1 . . . . . 1 Hottest 44 | 40 40 40 40 44 . . . . . 43 Shots Fired 97 | 30 4 2 54 6 . . . . . 1 Gun 91 | 30 4 2 54 1 . . . . . . Cannon 5 | . . . . 5 . . . . . . Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 96 | 30 4 2 54 6 . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 12 | 4 3 5 12 4 . . . . . . Robot Miss Streak 7 | 2 . . 7 7 . . . . . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 231 | 16 2 2 66 57 10 1 24 24 1 28 Core Hits 64 | 7 2 1 14 8 1 1 11 9 1 9 Critical Kills 3 | . . . . 3 . . . . . . Critical Parts Destroyed 24 | . . . 6 16 2 . . . . . Critical Strikes 35 | . . . 6 19 2 . 4 3 . 1 Smash 27 | . . . 6 19 2 . . . . . Sever 8 | . . . . . . . 4 3 . 1 Melee Attacks 502 | . . . 48 64 18 1 38 35 264 34 Impact 162 | . . . 48 64 5 . . . 45 . Slashing 340 | . . . . . 13 1 38 35 219 34 Piercing . | . . . . . . . . . . . Sneak Attacks 22 | . . . 4 13 4 . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 27 | . . . . . 2 . 10 8 . 7 Damage Inflicted 7876 | 188 28 28 1339 2571 458 34 765 742 79 1644 Guns 678 | 188 28 28 434 . . . . . . . Cannons 57 | . . . . 57 . . . . . . Explosions . | . . . . . . . . . . . Melee 7141 | . . . 905 2514 458 34 765 742 79 1644 Ramming . | . . . . . . . . . . . Kinetic 735 | 188 28 28 434 57 . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 3588 | . . . 905 2514 169 . . . . . Slashing 3553 | . . . . . 289 34 765 742 79 1644 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 8 . 2 . . . . . Average Corruption 2 | . . . 3 . 2 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . 15 . 7 . . . . . Message Errors 5 | . . . 2 . 3 . . . . . Matter Fused 3 | . . . 3 . . . . . . . Heat Flow Errors 4 | . . . 2 . 2 . . . . . Energy Discharges 3 | . . . 3 . . . . . . . Data Loss (minor) 3 | . . . 2 . 1 . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 3 | . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2070 | . . . 305 1183 158 . 28 . . 396 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 2070 | . . . 305 1183 158 . 28 . . 396 Knockbacks 11 | . . . . 9 2 . . . . . Impact 10 | . . . . 8 2 . . . . . Kinetic 1 | . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . . . 25 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 256 | 6 . . 196 4 256 . . 9 . . Average Temperature 76 | 6 . . 66 3 112 . . 6 . . Received Heat Transfer 1233 | . . . 288 270 . 72 81 318 . 204 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 46 | . . . 13 30 3 . . . . . Impact Corruptions 56 | . . . 14 39 3 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Peak Influence 395 | 30 39 20 247 395 240 44 . . . . Initial 179 | . 19 15 7 48 179 22 . . . . Average 121 | 12 28 20 119 163 179 26 . . . . Maximum Alert Level 1 | . . . 1 1 1 . . . . . Low Security (%) 78 | 100 100 100 93 68 38 100 . . . . Level 1 21 | . . . 6 31 61 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . 3 1 . . . . . . Investigation 2 | . . . 1 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 2 | . . . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 79 | . 1 . 24 27 4 3 10 9 . 1 Peak Tracking Total 5 | . 1 . 5 4 2 2 3 4 . 1 Tactical Retreats 6 | . . . 2 2 . . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 20 | . 1 . 8 4 4 . 1 2 . . Terminals 11 | . 1 . 5 4 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 49 | . 3 . 20 12 8 . 1 5 . . Successful 32 | . 1 . 13 8 4 . 1 5 . . Failed 17 | . 2 . 7 4 4 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . 6 3 . . . . . . Terminals 31 | . 3 . 14 12 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 2 . 2 . . . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers 4 | . . . 2 . 2 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 23 | . 1 . 7 8 1 . 1 5 . . Record 5 | . . . 1 . . . . 4 . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 3 | . . . 1 2 . . . . . . Open Door 2 | . . . . . . . 1 1 . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Alert Level 2 | . . . 1 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . Scan Component 2 | . . . 1 . 1 . . . . . Repair 2 | . . . 1 . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 . 5 4 3 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . Time 51 | . . . 26 . 25 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 5857 | 186 47 134 973 780 503 239 596 368 1736 295 Spaces Moved 3498 | 146 45 138 502 362 314 173 425 214 1043 136 Core 22 | 16 . . . . . . . . . 6 Treads 165 | . . . 94 71 . . . . . . Legs 2510 | . . . . 211 314 173 425 214 1043 130 Wheels 745 | 130 45 138 352 80 . . . . . . Hover . | . . . . . . . . . . . Flight 56 | . . . 56 . . . . . . . Fastest Speed 50 | 50 80 95 80 105 130 125 120 120 127 127 Average Speed 121 | 80 87 95 107 130 130 128 121 122 127 161 Slowest Speed 650 | 90 95 95 380 200 130 130 125 195 127 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 16 25 45 34 10 6 62 37 89 17 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . 1 4 . Known Exits Taken 4 | . . 1 . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . Scrap Searched 7 | . . . . . . . 3 2 2 . Spaces Dug 5 | . . . 2 . . . . . 3 . Terrain Destroyed 5 | . . . 2 . . . . . 3 . Melee 5 | . . . 2 . . . . . 3 . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 4465 | 184 48 138 803 535 385 191 475 293 1237 176 Wait 319 | . . . 175 57 32 . 7 41 1 6 Move 3488 | 145 44 137 501 361 313 172 424 213 1042 136 Hop . | . . . . . . . . . . . Pick Up 95 | 15 1 . 21 20 12 8 7 4 6 1 Fast Attach . | . . . . . . . . . . . Attach 52 | 7 . . 15 8 3 2 3 7 . 7 Detach 1 | . . . 1 . . . . . . . Swap 43 | 1 1 . 6 10 8 2 3 2 9 1 Drop 36 | 1 . . 7 9 5 6 5 1 2 . Fire 54 | 15 2 1 29 6 . . . . . 1 Melee 377 | . . . 48 64 12 1 26 25 177 24 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 187 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 12) 234 | -10/Materials | Entered Mines 291 | -10/Mines | Identified exit to Materials 304 | -10/Mines | Build established: Mutant 356 | -10/Mines | Discovered exit to Materials (range 13) 368 | -10/Mines | Entered Materials 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 745 | -9/Materials | Build established: Scavenger-Mutant 849 | -9/Materials | Core integrity fell below 50% 1062 | -9/Materials | Lost 3 parts (2n1w) 1229 | -9/Materials | Repaired Flight Unit 1294 | -9/Materials | Discovered new exit (range 13) 1341 | -9/Materials | Entered another Materials area 1341 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1921 | -8/Materials | Build established: Mutant 2061 | -8/Materials | Discovered new exit (range 17) 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2300 | -7/Factory | Repaired Cld. Ion Engine 2454 | -7/Factory | Discovered new exit (range 10) 2624 | -7/Factory | Entered another Factory area 2624 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2835 | -6/Factory | Discovered new exit (range 6) 2850 | -6/Factory | Discovered new exit (range 16) 2863 | -6/Factory | Entered Lower Caves 3258 | -6/Lower Caves | Encountered a Warlord checkpoint 3449 | -6/Lower Caves | Discovered new exit (range 9) 3458 | -6/Lower Caves | Identified exit to Lower Caves 3459 | -6/Lower Caves | Entered another Lower Caves area 3510 | -6/Lower Caves | Learned Extension terminal intel 3812 | -6/Lower Caves | Discovered new exit (range 9) 3818 | -6/Lower Caves | Lost 3 parts (1p1n1w) 3826 | -6/Lower Caves | Identified exit to Zion 3827 | -6/Lower Caves | Entered Zion 3892 | -6/Zion | Discovered new exit (range 14) 3908 | -6/Zion | Identified exit to Proximity Caves 3972 | -6/Zion | Found Prototype Device 3973 | -6/Zion | Identified Phasing AFG 4058 | -6/Zion | Learned location of Armory (-3) 4218 | -6/Zion | Learned Factory security intel 4683 | -6/Zion | Learned location of Quarantine (-2) 4724 | -6/Zion | Found GAL Module 5388 | -6/Zion | Learned Factory emergency access door positions 5547 | -6/Zion | Attacked by Zionites 5563 | -6/Zion | Entered Proximity Caves 5744 | -5/Proximity Caves | Spotted B-75 Beast 5761 | -5/Proximity Caves | Core integrity fell below 50% 5802 | -5/Proximity Caves | Core integrity fell below 20% 5858 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05770_ Imp. Sensor Array destroyed. 05773_ Lgt. Antimatter Reactor destroyed. 05773_ Lgt. Deuterium Engine destroyed. 05773_ Knocked back. 05779_ Phasing Sabre destroyed. 05780_ Great Axe follow-up attack on B-75 Beast. 05785_ Knocked back. 05792_ Great Axe destroyed. 05792_ Imp. Light Armor Plating destroyed. 05794_ Phasing Sabre follow-up attack on B-75 Beast. 05795_ Knocked back. 05801_ Imp. Light Armor Plating destroyed. 05801_ Knocked back. 05804_ Phasing Sabre follow-up attack on B-75 Beast. 05804_ Carbon-fiber Leg destroyed. 05804_ Knocked back. 05824_ Titanium Leg destroyed. 05853_ Phase Shifter destroyed. 05853_ Knocked back. 05858_ Imp. Proton Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ??????????????????## ????????????????????????????? | | ??????????#####??## ??##????????????????????????? | | ?????????## ### ## ####?????????????????????? | | ????????? ?????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????? #??????????????????????? | | ??????? ##?????????????????????? | | ??????????? ##????????????????????? | | ??????????????# ! #????????????????????? | | ???????????????# %% ##########???????????? | | ????????????????# % % #???????????? | | ????????????????## % B% $#???????????? | | ?????????????????## B #### #??????????? | | ????????????##???## ;;;# ##?????????????????? | | ????????????# ### ;; ## ##??????????????????? | | ????????????# #;;###"#??????????????????? | | ?###????????## ;;??? #?????????????????? | | ?# ###??????# #?####?????????????????? | | ?# ##?????#; #?# ##????????????????? | | ??# #????# ## #?? ##???????????????? | | #### #?###"??#### % ##? #???????????????? | | ### ### ##????## @ ### #???????????????? | | ## #?????# ## ##??????????????? | | ##????# ## #??????????????? | | #????# ### ## ######### | | #????# #?##### | | # ##???# #?????# | | ## ##??# #?????# ######### ?? | | ### #??# ##????# ##???????????????? | | ### #### #????# ##????????????????? | | ## ## ##?### ##?????????????????? | | ### ### ##?????????????????? | | ### #?????????????????? | | ## #?????????????????? | | ## ### ##?????????????????? | | ?#### ####### ##?# ##??????????????????? | | ????#####?????#########??#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 30 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 59 Melee Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerBarrageRifle Manual? 0 Play Time 01:01:21 Cumulative 72.6 hours Start 2022.10.13 @ 12:25:04 End 2022.10.13 @ 13:43:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 44 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 348a5df5-4bfd-463a-9084-94c05ceae032