Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 16:38:31 Player: Corvi Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (198) 990 Value Destroyed (6726) 6726 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (2579) 2579 TOTAL SCORE: 18735 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 433 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -137 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 50/100 System Corruption 9% Temperature Cool (37) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Advanced Cryofiber Web High-capacity Matter Pod (200) ECM Suite Cooled Plasma Rifle Quantum Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Backup Power VII > --- PROPULSION ------- Antigrav System Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Small Storage Unit Enhanced Optical Array Improved Particle Charger ECM Suite Light Regenerative Plating > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle > --- INVENTORY -------- Combat Antigrav System Advanced Cryofiber Web High-capacity Matter Pod Improved Sensor Array Heavy Beamcaster Heavy Beamcaster Quantum Rifle CR-A16's Pointy Stick [Rating: 102] Favorites ----------- Power Backup Power VII Engine Heavy Ion Engine Power Core Backup Power VII Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Linear Gravjet Flight Unit Improved VTOL Module Utility Small Storage Unit Device Advanced Cryofiber Web Storage Small Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Firepult Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Impact Weapon Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Utility 5 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 145 | 6 10 1 . 7 27 21 2 2 . . 26 1 . . 2 7 4 8 3 4 5 9 Power 19 | 1 1 1 . 1 4 3 . . . . 2 . . . . 1 1 1 . 2 1 . Engine 11 | 1 1 1 . 1 3 1 . . . . 1 . . . . 1 . . . 1 . . Core 6 | . . . . . 1 2 . . . . 1 . . . . . 1 . . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 44 | 2 3 . . 1 10 11 . 2 . . 9 . . . 2 . . 2 . . 1 1 Treads 10 | 2 3 . . 1 3 . . . . . . . . . . . . . . . . 1 Leg 6 | . . . . . 6 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 27 | . . . . . . 11 . 2 . . 9 . . . 2 . . 2 . . 1 . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Utility 52 | 1 3 . . 2 6 7 2 . . . 15 1 . . . 3 . 1 3 2 3 3 Device 22 | . . . . . 2 3 2 . . . 4 1 . . . 3 . . 2 1 1 3 Storage 4 | 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . Processor 10 | . . . . 1 . 1 . . . . 5 . . . . . . 1 1 1 . . Hackware 5 | . . . . . . 1 . . . . 3 . . . . . . . . . 1 . Protection 11 | . 2 . . 1 4 2 . . . . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 3 . . 3 7 . . . . . . . . . . 3 3 4 . . . 5 Energy Gun 11 | 1 . . . . 1 . . . . . . . . . . . 3 3 . . . 3 Energy Cannon 4 | . . . . 1 . . . . . . . . . . . 2 . 1 . . . . Ballistic Gun 10 | 1 2 . . 2 5 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . . . 3 2 . . . . 2 1 . . . . . 2 . . 3 . Parts Lost 48 | . . 1 . 2 7 2 . 3 . . . 1 . . 6 . 1 . 2 6 . 17 Power 8 | . . 1 . . 2 . . . . . . . . . 1 . . . . 3 . 1 Propulsion 17 | . . . . 1 3 . . 2 . . . . . . 3 . 1 . 1 2 . 4 Utility 15 | . . . . 1 . 2 . 1 . . . 1 . . 1 . . . 1 1 . 7 Weapon 8 | . . . . . 2 . . . . . . . . . 1 . . . . . . 5 Highest Loss Streak 8 | . . 1 . 2 2 1 . 2 . . . 1 . . 6 . 1 . 2 5 . 8 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . Average Backups 11 | 1 11 17 20 21 23 8 7 7 6 6 7 7 7 7 7 4 7 7 8 7 7 7 Power 1 | . . 1 2 4 4 . . . . . . 1 1 1 1 . . . . . . . Propulsion 2 | 1 5 5 5 4 4 1 2 1 . . 1 2 2 2 1 . . 1 1 . . . Utility 4 | . 2 4 4 5 8 4 4 5 5 5 4 3 3 4 4 2 2 3 3 3 4 4 Weapon 3 | . 3 6 9 8 5 1 1 . 1 1 1 1 . . 1 1 4 3 4 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | 1 2 . . . 9 9 . . . . 4 . . . . . 1 2 . 1 1 3 Power 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Propulsion 8 | . 2 . . . 1 3 . . . . . . . . . . . . . 1 . 1 Utility 14 | . . . . . 3 3 . . . . 4 . . . . . . 1 . . 1 2 Weapon 9 | 1 . . . . 4 2 . . . . . . . . . . 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 99 71 94 95 91 91 91 84 84 89 92 87 87 79 76 82 87 88 86 59 59 Engine 6 | . 14 13 14 14 8 3 7 7 7 7 8 . . . . 5 5 4 . . . . Core 2 | . . . . . . 3 . . . . 2 12 12 12 10 5 7 10 5 4 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 5 5 5 4 Treads 8 | . 28 28 28 27 12 . . . . . . . . . . . . . . . . . Leg 3 | . . . . . 21 . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . 37 38 37 38 38 32 32 31 31 28 22 16 16 22 20 12 . Device 10 | . . . . . 7 13 14 15 15 15 11 18 18 18 16 21 22 21 17 15 15 12 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 Processor 6 | . . . . 9 9 6 7 6 . . 5 6 6 6 6 5 5 5 9 11 11 9 Hackware 1 | . . . . . . . . . . . 5 2 . . . . . . . . . 3 Protection 6 | . 10 14 14 . 8 7 7 7 7 7 5 4 6 6 6 5 5 5 5 5 5 4 Energy Gun 4 | . . . . . 2 . . . . . . . . . . . 11 15 15 13 1 13 Energy Cannon 2 | . . . . . . 6 7 6 7 7 5 5 6 5 4 4 1 . . . . . Ballistic Gun 7 | . 26 28 . 27 15 . . . . . . . . . . . . . . . . . Peak Build Rating 102 | 6 15 15 13 29 38 62 62 62 58 58 93 94 93 93 95 81 87 102 102 94 83 83 Average Rating 53 | 4 13 14 10 17 31 56 61 60 58 58 68 90 92 92 84 73 81 91 94 84 54 62 On Entrance 58 | . 5 14 15 12 18 38 62 62 58 58 58 93 92 93 93 61 76 87 102 94 68 83 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 12 92 94 88 107 103 113 41 41 41 41 46 46 46 46 46 40 52 52 52 52 44 59 Greatest Support 92 | 40 46 46 46 46 92 71 41 42 42 42 48 48 48 48 49 40 40 52 52 42 31 70 Greatest Overweight (x) 32 | . 1 2 1 2 32 2 . 1 . . 1 . . 1 1 . 1 1 1 1 1 15 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . 1 1 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 14 | 7 21 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 25 | 4 15 18 22 24 25 25 8 8 6 6 8 8 8 8 8 6 8 8 8 8 8 8 Average Carried 12 | 1 11 17 20 22 24 8 7 7 6 6 7 7 7 7 7 3 7 7 8 7 7 7 Final Capacity 25 | 8 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 25 | 4 15 18 22 24 25 8 8 6 6 6 8 7 8 8 6 6 8 8 8 8 8 5 Class Distribution -------------------- 64% | Mutant 10% | Skirmisher 9% | Gunner 5% | Machinist-Sprinter 5% | Machinist-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Machinist-Sprinter | -6/Lower Caves Machinist-Sprinter | -6/Lower Caves Machinist-Mutant | -6/Zion Machinist-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Skirmisher | -5/Waste Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Matter Collected 4215 | 242 452 181 . 268 1053 424 30 118 . . 238 125 60 . 49 . 141 90 133 64 89 458 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8586 | . 710 196 . 289 1539 1881 168 202 . . 486 104 107 . 588 . . 163 345 705 171 932 Parts 347 | . 45 14 . 24 90 74 3 7 . . 11 2 6 . 6 . . 1 10 20 5 29 Haulers Intercepted 7 | . 2 . . . 1 2 . . . . 1 . . . . . . 1 . . . . Recyclers Shooed 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . 3 6 . . . 2 4 . 3 . . . 11 13 2 26 Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 147 | . 16 8 . 7 25 24 5 5 . . 9 2 4 . 11 . . 2 6 9 . 14 Guns 76 | . 16 8 . 7 25 . . . . . . . . . . . . 2 4 7 . 7 Cannons 11 | . . . . . . 3 . 1 . . . . 1 . . . . . . . . 6 AOE 31 | . . . . . . 9 4 3 . . 6 . 2 . 7 . . . . . . . Classes Destroyed 19 | . 7 . . 1 3 2 . . . . . . . . 1 . . 1 1 2 . 1 Worker 14 | . 1 . . 1 2 10 . . . . . . . . . . . . . . . . Builder 8 | . . . . . 1 7 . . . . . . . . . . . . . . . . Tunneler 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Hauler 7 | . 2 . . . 1 2 . . . . 1 . . . . . . 1 . . . . Recycler 5 | . 1 . . 1 2 1 . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Operator 7 | . 1 . . . 3 2 . . . . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 6 | . 2 . . . 2 1 . . . . 1 . . . . . . . . . . . Swarmer 48 | . 6 5 . 4 6 1 3 4 . . 3 . 4 . 1 . . . 2 4 . 5 Grunt 50 | . 10 3 . 3 11 13 2 . . . 1 . . . . . . 2 . 2 . 3 Brawler 4 | . . . . . . . . . . . . . . . . . . . 1 2 . 1 Duelist 7 | . . . . . . 3 . . . . . . . . 1 . . . 1 . . 2 Sentry 14 | . . . . . 6 3 . 1 . . . . . . 1 . . . 1 1 . 1 Hunter 9 | . . . . . 2 . . . . . . 2 . . 4 . . . 1 . . . Programmer 13 | . . . . . . 4 . . . . 5 . . . 3 . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Surgeon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | . 4 3 . 5 5 13 3 3 . . 4 2 3 . 7 . . 2 3 4 . 8 Combat Bots Only 8 | . 3 3 . 4 3 4 3 3 . . 3 2 3 . 7 . . 2 3 4 . 8 Max Kills in Single Turn 6 | . 1 1 . 1 2 6 1 1 . . 2 1 2 . 2 . . 1 1 2 . 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Exploded 2 | . . . . . . 2 1 1 . . 2 . 1 . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Hostile Shots Fired 804 | . 34 36 . 44 177 59 13 24 . . 44 16 19 . 87 . . 7 23 38 . 183 Missed 247 | . 10 3 . 6 37 24 5 10 . . 27 9 9 . 40 . . 2 5 11 . 49 Hits 557 | . 24 33 . 38 140 35 8 14 . . 17 7 10 . 47 . . 5 18 27 . 134 Melee 5 | . . . . . . . . . . . . . . . 1 . . . 2 . . 2 Projectile 552 | . 24 33 . 38 140 35 8 14 . . 17 7 10 . 46 . . 5 16 27 . 132 Critical Strikes 28 | . 1 1 . . 7 . . 1 . . . . . . 2 . . 2 1 . . 13 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 9068 | . 354 316 . 415 2059 477 117 216 . . 295 98 59 . 836 . 39 114 374 498 . 2801 Core 1673 | . 46 50 . 57 180 90 20 17 . . 89 10 . . 95 . . 36 25 27 . 931 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 147 | . . . . . . . . . . . . . . . . . . . . . . 147 Redirected to Shielding 18 | . 18 . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 726 | . . . . . . . . . . . 37 79 69 . 38 54 139 42 112 77 . 79 Core Remaining (%) 72 | 100 . . . 38 67 . . . . 81 . . . . 77 . . . . . . . Volleys Fired 348 | . 39 17 . 19 106 32 9 11 . . 16 2 5 . 13 . 11 6 10 15 . 37 Largest 3 | . 2 2 . 2 2 1 1 1 . . 1 1 1 . 1 . 1 3 3 3 . 3 Hottest 250 | . 46 46 . 250 78 250 250 250 . . 250 250 250 . 250 . 98 216 216 225 . 225 Shots Fired 614 | . 75 34 . 38 212 33 9 11 . . 16 2 5 . 13 . 11 20 30 43 . 62 Gun 490 | . 75 34 . 35 212 . . . . . . . . . . . . 20 30 43 . 41 Cannon 124 | . . . . 3 . 33 9 11 . . 16 2 5 . 13 . 11 . . . . 21 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 355 | . 75 34 . 35 190 . . . . . . . . . . . . . . . . 21 Thermal 259 | . . . . 3 22 33 9 11 . . 16 2 5 . 13 . 11 20 30 43 . 41 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 12 6 . 8 13 9 4 2 . . 7 3 3 . 8 . 6 3 8 12 . 11 Robot Miss Streak 7 | . 3 2 . 2 7 7 4 4 . . 4 1 5 . 4 . 2 5 3 3 . 5 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . . 1 3 . . . . . . . . . . . . . . 3 . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 422 | . 48 20 . 26 132 30 6 7 . . 15 2 3 . 11 . 8 7 19 38 7 43 Core Hits 306 | . 26 10 . 12 61 76 9 11 . . 21 1 6 . 22 . 1 5 7 14 1 23 Critical Kills 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 2 . . 1 2 . . . . . . . . . . . . 1 2 3 2 1 Burn 6 | . . . . . . . . . . . . . . . . . . 1 2 2 . 1 Destroy 5 | . 2 . . 1 2 . . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Melee Attacks 37 | . 1 . . . 2 . . 2 . . 1 1 1 1 . 1 . . 5 8 7 7 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . 2 . . 2 . . 1 1 1 1 . . . . . . . . Piercing 28 | . . . . . . . . . . . . . . . . 1 . . 5 8 7 7 Sneak Attacks 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15190 | . 778 339 . 457 2270 3095 370 336 . . 1379 135 200 . 1055 . 293 304 532 1512 369 1766 Guns 6399 | . 770 337 . 385 2251 . . . . . . . . . . . . 304 532 1042 . 778 Cannons 2081 | . . . . 25 . 632 16 64 . . 153 24 30 . 177 . 293 . . . . 667 Explosions 5521 | . . . . 47 . 2463 354 272 . . 1226 111 170 . 878 . . . . . . . Melee 1160 | . . . . . . . . . . . . . . . . . . . . 470 369 321 Ramming 29 | . 8 2 . . 19 . . . . . . . . . . . . . . . . . Kinetic 4182 | . 770 337 . 385 2023 . . . . . . . . . . . . . . . . 667 Thermal 9819 | . . . . 72 228 3095 370 336 . . 1379 135 200 . 1055 . 293 304 532 1042 . 778 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 1160 | . . . . . . . . . . . . . . . . . . . . 470 369 321 Highest Corruption 9 | . 2 2 2 2 . 1 1 . . . 1 1 . . . . . 3 5 5 5 9 Average Corruption 3 | . 2 2 2 2 . 1 1 . . . 1 1 . . . . . 3 3 5 5 5 Corruption Purged 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 224 | . 20 23 6 18 . 2 3 . . . 6 . . . . . . 14 10 21 8 93 Message Errors 44 | . 3 2 2 3 . . 2 . . . 1 . . . . . . 4 2 9 2 14 Matter Fused 52 | . 2 8 . 7 . . . . . . 1 . . . . . . . 2 5 3 24 Heat Flow Errors 38 | . 3 7 1 2 . 1 1 . . . . . . . . . . 2 . 2 1 18 Energy Discharges 19 | . 2 3 . 2 . . . . . . 2 . . . . . . 2 1 2 . 5 Parts Rejected 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 24 | . 3 2 1 1 . . . . . . 1 . . . . . . 1 1 1 1 12 Data Loss (major) 15 | . 1 . 1 . . . . . . . 1 . . . . . . 1 3 . 1 7 Misfires 10 | . . . . 2 . 1 . . . . . . . . . . . 2 . . . 5 Alerts 17 | . 4 1 1 1 . . . . . . . . . . . . . 2 1 1 . 6 Weapon Failures 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 36 | . . . . . . . . . . . . . . . . . . 9 3 12 . 12 Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 451 | . . . . . . 11 . 5 . . 76 . . . 9 . . . . 154 159 37 Projectiles 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Explosions 95 | . . . . . . 5 . 5 . . 76 . . . 9 . . . . . . . Melee 350 | . . . . . . . . . . . . . . . . . . . . 154 159 37 Knockbacks 8 | . 1 . . . . . . . . . . . . . . . . . . . . 7 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 327 | . . . . 19 . 110 4 51 . . 46 . 10 . 87 . . . . . . . Shots 36 | . . . . 1 . 16 1 4 . . 5 . 2 . 7 . . . . . . . Rammed 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 590 | . 245 238 234 284 25 493 472 427 . . 590 273 253 . 271 307 346 318 307 120 . 163 Average Temperature 127 | . 86 73 120 112 9 141 206 152 . . 181 147 103 . 107 91 132 121 125 59 . 46 Received Heat Transfer 2143 | . 111 48 . 141 801 102 9 12 . . 12 12 . . 120 . 9 81 18 81 . 586 Effects 28 | . . . . . . 6 5 1 . . 10 . . . . . . 2 4 . . . Shutdowns 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . . Energy Bleed 5 | . . . . . . . 1 . . . 2 . . . . . . 2 . . . . Interference 7 | . . . . . . . . . . . 4 . . . . . . . 3 . . . Matter Decay 5 | . . . . . . 2 . 1 . . 1 . . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Damage (major) 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 38 | . . . . . . . . . . . . . . . . . . . . . . 38 Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . 37 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 31 | . . . . . . 15 1 1 . . 3 2 1 . 4 . . . 2 2 . . Combat Hostiles 28 | . . . . . . 12 1 1 . . 3 2 1 . 4 . . . 2 2 . . Parts Melted 141 | . . . . . . 49 6 5 . . 26 5 3 . 38 . . 2 2 . . 5 Heat Transferred 36647 | . . . . 320 444 14583 2240 1840 . . 5100 640 1120 . 4800 . 450 640 1240 1985 . 1245 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Maximum Alert Level 2 | . . . . . . 2 . . . . . . . . . 1 . 1 . . . . Low Security (%) 86 | 100 100 100 . 100 100 29 . . . . 100 . . . . . 100 99 . . . . Level 1 7 | . . . . . . 37 . . . . . . . . . 100 . . . . . . Level 2 5 | . . . . . . 32 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 538 | . 121 85 . 87 187 538 . . . . 154 . . . . 360 131 203 . . . . Initial 360 | . . . . . . 56 . . . . . . . . . 360 103 3 . . . . Average 102 | . 47 13 . 15 73 313 . . . . 62 . . . . 324 70 86 . . . . Influence Increases 6026 | . 462 282 . 200 838 1157 175 125 . . 549 125 120 . 525 166 72 510 130 195 15 380 Destroy 0b10 Robot/C 3040 | . 320 180 . 140 500 480 100 100 . . 180 40 80 . 200 . . 140 120 180 . 280 Destroy 0b10 Robot/NC 280 | . 35 . . 15 55 115 . . . . 15 . . . 5 . . 10 . 5 15 10 Destroy Leader 606 | . 78 40 . 20 146 116 . 10 . . 64 10 10 . 20 . . 42 10 10 . 30 Allied During Kill 85 | . . 2 . . . . . . . . . . . . . . . 83 . . . . Successful Hack 272 | . 24 . . . 24 79 . . . . 111 . . . . 14 . 20 . . . . Disable Machine 405 | . . 15 . . 45 180 . . . . 120 . . . . . . 45 . . . . Destroy Structure 318 | . 5 . . 25 8 22 . . . . 14 . . . . 2 72 170 . . . . Advance Influence 150 | . . . . . . . . . . . . . . . . 150 . . . . . . Partial Spotted 75 | . . . . . . 45 . . . . 30 . . . . . . . . . . . Lose Combat Pursuer 795 | . . 45 . . 60 120 75 15 . . 15 75 30 . 300 . . . . . . 60 Influence Decreases 5898 | . 462 271 11 200 712 888 337 351 7 . 495 179 120 . 190 205 363 331 314 181 29 252 Entered New Map 704 | . . . 11 . . 70 147 45 7 . . 21 . . . 125 193 2 69 . 14 . Time Decay 4384 | . 447 237 . 190 513 648 180 276 . . 495 148 120 . 130 80 140 269 225 131 15 140 Lost Part 378 | . . 7 . 10 49 20 . 30 . . . 10 . . 60 . 10 . 20 50 . 112 Lost Ally 117 | . . 27 . . . . 10 . . . . . . . . . 20 60 . . . . Purge Threat 315 | . 15 . . . 150 150 . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 4 1 . . 3 11 . . . . 12 . . . 1 . . 4 . 1 . 1 Investigation 13 | . 3 1 . . 1 3 . . . . 4 . . . . . . 1 . . . . Extermination 10 | . . . . . . 4 . . . . 5 . . . . . . 1 . . . . Reinforcement 11 | . 1 . . . 2 3 . . . . 3 . . . . . . 2 . . . . Assault 4 | . . . . . . 1 . . . . . . . . 1 . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Distress Signals 16 | . 2 . . . 7 4 . . . . 1 . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 307 | . 29 12 . 7 57 52 7 11 . . 26 6 5 . 32 . 6 3 18 14 . 22 Peak Tracking Total 17 | . 3 4 . 4 5 7 7 7 . . 3 5 4 . 17 . 4 2 5 7 . 10 Tactical Retreats 41 | . . 3 . . 4 8 4 1 . . 4 2 2 . 4 . . . 4 3 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Traps Triggered 10 | . 3 . . . 1 2 . . . . 2 . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Machines Disabled 29 | . . 1 . . 3 12 1 . . . 8 . . . . . . 3 . 1 . . Max in Single Turn 5 | . . 1 . . 1 4 1 . . . 5 . . . . . . 2 . 1 . . Garrison Access 4 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Machines Accessed 95 | . 8 1 1 . 13 19 . 1 4 . 28 . . . . 4 . 6 . 2 8 . Terminals 40 | . 6 1 . . 8 11 . . . . 11 . . . . 1 . 2 . . . . Fabricators 7 | . . . . . . 1 . . . . 5 . . . . . . 1 . . . . Repair Stations 8 | . 1 . . . 1 2 . . . . 4 . . . . . . . . . . . Recycling Units 13 | . 1 . . . 2 1 . . . . 5 . . . . 2 . 2 . . . . Scanalyzers 6 | . . . . . 2 2 . . . . 1 . . . . . . 1 . . . . Garrison Access 5 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . . Total Hacks 297 | . 21 3 1 . 47 46 . 1 28 . 81 . . . . 6 . 14 . 2 47 . Successful 204 | . 9 1 1 . 30 21 . 1 28 . 52 . . . . 4 . 8 . 2 47 . Failed 91 | . 11 2 . . 16 25 . . . . 29 . . . . 2 . 6 . . . . Catastrophic 14 | . 3 . . . 2 5 . . . . 4 . . . . . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Manual 103 | . 18 4 1 . 17 18 . . . . 34 . . 5 . 1 . 5 . . . . Terminals 125 | . 17 3 . . 28 27 . . . . 42 . . . . 3 . 5 . . . . Fabricators 19 | . . . . . . 2 . . . . 14 . . . . . . 3 . . . . Repair Stations 15 | . 2 . . . 3 3 . . . . 7 . . . . . . . . . . . Recycling Units 23 | . 2 . . . 6 1 . . . . 10 . . . . 2 . 2 . . . . Scanalyzers 28 | . . . . . 10 9 . . . . 5 . . . . . . 4 . . . . Garrison Access 8 | . . . . . . 4 . . . . 3 . . . . 1 . . . . . . Terminal Hacks 113 | . 5 1 1 . 9 6 . 1 28 . 13 . . . . . . . . 2 47 . Record 48 | . 1 . . . . . . . 11 . . . . . . . . . . 1 35 . Part Schematic 21 | . . . . . . 1 . . 12 . 4 . . . . . . . . . 4 . Robot Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Robot Analysis 11 | . 3 1 . . 1 1 . . . . 1 . . . . . . . . . 4 . Prototype ID Bank 8 | . . . . . . . . . 3 . 1 . . . . . . . . . 4 . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 5 | . . . . . 2 1 . . . . 2 . . . . . . . . . . . Unreport Threat 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 1 . . . . 9 . . . . . . 1 . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Load Schematic 5 | . . . . . . 1 . . . . 4 . . . . . . . . . . . Build 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Repair Station Hacks 6 | . 1 . . . 1 1 . . . . 3 . . . . . . . . . . . Scan Component 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . Refit 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Recycling Unit Hacks 20 | . 1 . . . 6 1 . . . . 8 . . . . 2 . 2 . . . . Process 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . Report Inventory 13 | . 1 . . . 2 1 . . . . 5 . . . . 2 . 2 . . . . Retrieve Matter 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 23 | . . . . . 8 7 . . . . 5 . . . . . . 3 . . . . Insert Component 11 | . . . . . 4 4 . . . . 2 . . . . . . 1 . . . . Analyze 12 | . . . . . 4 3 . . . . 3 . . . . . . 2 . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . Seal Access 4 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . Unauthorized Hacks 27 | . 2 . . . 6 4 . . . . 12 . . . . 1 . 2 . . . . Terminals 22 | . 2 . . . 6 3 . . . . 8 . . . . 1 . 2 . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Botnet 19 | . 2 . . . 6 1 . . . . 7 . . . . 1 . 2 . . . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . 4 . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 7 1 . . 10 16 . . . . 21 . . . . 3 . 4 . . . . Full Trace Events 13 | . 5 1 . . 2 2 . . . . 3 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 2 . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . . . 4 4 . . 12 . 5 . . 12 . . . 1 . . 4 . Parts Built 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Time 271 | . . . . . . . . . . . 271 . . . . . . . . . . . Total Part Build Rating 32 | . . . . . . . . . . . 32 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 297 | . . . . . 255 . . . . . 42 . . . . . . . . . . . Retrieved Matter 297 | . . . . . 255 . . . . . 42 . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . 4 3 . . . . 2 . . . . . . 1 . . . . Part Schematics Acquired 9 | . . . . . 4 3 . . . . 1 . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Total Allies 27 | . . 2 . . . 2 . . . . . . . 5 . . 18 . . . . . Largest Group 18 | . . 2 . . . 1 1 . . . . . . 5 . . 18 7 . . . . Highest-Rated Group 638 | . . 40 . . . 26 26 . . . . . . 121 . . 638 281 . . . . Highest-Rated Ally 50 | . . 31 . . . 26 26 . . . . . . 31 . . 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 148 | . . 4 . . . . . . . . . . . . . . 99 45 . . . . Total Damage 6643 | . . 42 . . . . . . . . . . . . . . 4468 2133 . . . . Kills 23 | . . 1 . . . . . . . . . . . . . . 13 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Active Infowar (turns) 15889 | . . . . . . 2686 369 705 31 155 2020 358 649 1317 268 164 298 699 1215 1278 288 3389 Optics 15367 | . . . . . . 2686 369 698 . . 1710 358 649 1317 268 164 298 699 1196 1278 288 3389 Sensors 4738 | . . . . . . . 353 705 31 155 7 327 649 1317 185 . . . 210 . . 799 ECM 4683 | . . . . . . 805 . . . . 1060 . . . . 38 30 150 1090 1278 232 . Robot Analysis Total 11 | . 3 1 . . 1 1 . . . . 1 . . . . . . . . . 4 . Derelict Logs Recovered 16 | . . 1 . 3 . . 2 3 . . . 1 1 1 . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Turns Passed 25671 | 158 2065 1701 650 1328 3740 2719 369 705 31 155 2127 358 649 1317 268 164 298 699 1215 1278 288 3389 Spaces Moved 22600 | 95 846 565 271 430 1494 3556 694 1566 82 408 3920 984 1347 1484 601 290 294 576 1087 1089 212 709 Core 414 | 7 . . . . 1 . . . . . . . . . . . . . . . . 406 Treads 2938 | 88 846 565 271 430 492 . . . . . . . . . . . . . . . . 246 Legs 1008 | . . . . . 1001 7 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 18240 | . . . . . . 3549 694 1566 82 408 3920 984 1347 1484 601 290 294 576 1087 1089 212 57 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 160 240 240 240 190 16 36 36 38 38 28 28 28 28 24 28 28 32 32 108 112 50 Average Speed 97 | 151 222 290 240 290 216 50 36 41 38 38 40 28 28 88 29 28 86 105 89 108 115 450 Slowest Speed 1650 | 160 240 320 240 320 1650 192 36 103 38 38 103 28 28 105 108 28 112 112 108 116 116 800 Overloaded Moves 24 | . . . . . . 24 . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 68 | 8 98 97 67 96 84 63 71 99 69 50 56 66 98 87 77 8 94 12 65 90 63 64 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 9 | . . 1 . 1 . . . . 1 . . . . 2 . . . . . 1 3 . Known Exits Taken 6 | . . . . . 1 1 . . . . 1 1 . . 1 . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 . . 1 1 1 1 . . 1 1 . . . . 1 1 1 . Scrap Searched 36 | . . 1 . 2 . . 4 4 . . . 9 5 3 2 . . . 2 2 . 2 Spaces Dug 12 | . 1 . . . 2 . . 1 . . . 1 1 . . 1 . . 5 . . . Terrain Destroyed 81 | . 1 . . 27 6 16 . 1 . . 8 1 1 . . 1 1 3 5 1 . 9 Melee 12 | . 1 . . . 2 . . 1 . . . 1 1 . . 1 . . 5 . . . Projectile 20 | . . . . 2 4 . . . . . . . . . . . 1 3 . 1 . 9 AOE 49 | . . . . 25 . 16 . . . . 8 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Total 25664 | 107 953 589 273 473 1794 4446 803 1612 81 407 4426 1063 1612 1493 678 371 326 654 1295 1130 241 837 Wait 2214 | . 32 1 . 5 98 795 95 24 . . 404 60 255 3 60 64 11 52 186 8 1 60 Move 22579 | 94 845 564 270 429 1493 3555 693 1565 81 407 3919 983 1346 1483 600 290 293 575 1086 1088 211 709 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 94 | 5 14 4 1 3 26 8 1 . . . 13 3 1 1 . 2 4 2 . 2 1 3 Fast Attach 125 | 6 8 . . 4 19 12 2 2 . . 19 3 1 1 3 5 4 8 3 4 10 11 Attach 63 | . 2 1 . 6 14 12 1 4 . . 6 5 1 1 2 4 . 1 . . 1 2 Detach 19 | . 1 . 2 4 . . . 2 . . 2 1 1 1 . 2 . 1 . . 1 1 Swap 19 | . 1 1 . 1 5 1 . . . . 4 . . . . . . . 3 2 . 1 Drop 149 | 2 8 . . 2 30 31 2 2 . . 29 5 1 2 . 3 3 9 2 3 9 6 Fire 348 | . 39 17 . 19 106 32 9 11 . . 16 2 5 . 13 . 11 6 10 15 . 37 Melee 37 | . 1 . . . 2 . . 2 . . 1 1 1 1 . 1 . . 5 8 7 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 159 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 11) 331 | -10/Materials | Build established: Mutant 956 | -10/Materials | Discovered new exit (range 8) 1325 | -10/Materials | Discovered new exit (range 8) 1462 | -10/Materials | Discovered new exit (range 16) 1893 | -10/Materials | Discovered new exit (range 12) 2159 | -10/Materials | Discovered new exit (range 12) 2181 | -10/Materials | Central database locked down 2224 | -10/Materials | Entered Mines 2245 | -10/Mines | Learned Materials trap positions 2332 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2571 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2662 | -10/Mines | Learned location of Storage (-7) 3177 | -10/Mines | Discovered new exit (range 8) 3375 | -10/Mines | Discovered new exit (range 16) 3912 | -10/Mines | Discovered new exit (range 5) 3925 | -10/Mines | Entered Exiles 4022 | -10/Exiles | Met 8R-AWN 4061 | -10/Exiles | Met EX-HEX 4164 | -10/Exiles | Met EX-BIN 4214 | -10/Exiles | Aligned with FarCom system 4217 | -10/Exiles | Given EX-Vault access code 4289 | -10/Exiles | Opened EX-Vault 4310 | -10/Exiles | Found Firepult 4362 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4427 | -10/Exiles | Met EX-DEC 4554 | -10/Exiles | Discovered new exit (range 10) 4575 | -10/Exiles | Left Exiles lab with Firepult 4575 | -10/Exiles | Entered Mines 4644 | -9/Mines | Core integrity fell below 50% 4668 | -9/Mines | Discovered new exit (range 10) 4989 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5313 | -9/Mines | Learned 4 Materials zone layouts 5903 | -9/Mines | Entered Materials 5903 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5904 | -8/Materials | Identified exit to Factory 5905 | -8/Materials | Loaded intel: 16 trap records 6703 | -8/Materials | Build established: Scavenger-Mutant 7208 | -8/Materials | Build established: Mutant 9150 | -8/Materials | Central database locked down 9584 | -8/Materials | Discovered exit to Factory (range 16) 9643 | -8/Materials | Entered Factory 9643 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9644 | -7/Factory | Identified exit to Storage 10843 | -7/Factory | First assault squad dispatched 10930 | -7/Factory | Discovered exit to Storage (range 17) 11673 | -7/Factory | Discovered new exit (range 9) 11948 | -7/Factory | Discovered new exit (range 14) 12115 | -7/Factory | Discovered new exit (range 16) 12146 | -7/Factory | Identified exit to Lower Caves 12228 | -7/Factory | Discovered new exit (range 18) 12362 | -7/Factory | Entered Lower Caves 12362 | -7/Lower Caves | Accompanied by 1 ally 12481 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12635 | -7/Lower Caves | Learned Factory emergency access door positions 12665 | -7/Lower Caves | Learned Factory security intel 12725 | -7/Lower Caves | Discovered new exit (range 9) 12731 | -7/Lower Caves | Entered another Lower Caves area 12733 | -7/Lower Caves | Learned Factory emergency access door positions 12734 | -7/Lower Caves | Learned Factory emergency access door positions 12744 | -7/Lower Caves | Discovered new exit (range 14) 13006 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13338 | -7/Lower Caves | Discovered new exit (range 7) 13346 | -7/Lower Caves | Learned location of 1 exit from Factory 13431 | -7/Lower Caves | Attracted the attention of an 0b10 base 13436 | -7/Lower Caves | Entered Data Miner 13436 | -7/Data Miner | Discovered new exit (range 6) 13444 | -7/Data Miner | Met Data Miner 13455 | -7/Data Miner | Learned location of Section 7 (-2) 13455 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13458 | -7/Data Miner | Received God Mode back door access code from Data Miner 13467 | -7/Data Miner | Entered Proximity Caves 13615 | -6/Proximity Caves | Discovered new exit (range 8) 13622 | -6/Proximity Caves | Entered Factory 13622 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13623 | -6/Factory | Identified exit to Factory 13708 | -6/Factory | Fabricated Linear Gravjet (x2) 14085 | -6/Factory | Discovered exit to Factory (range 8) 14116 | -6/Factory | Identified exit to Lower Caves 14837 | -6/Factory | Fabricated Adv. Cryofiber Web? 14895 | -6/Factory | Fabricated Lgt. Regenerative Plating? 15046 | -6/Factory | Incoming investigation squad redirected 15093 | -6/Factory | Discovered exit to Factory (range 18) 15589 | -6/Factory | Fabricated Sml. Storage Unit (x1) 15749 | -6/Factory | Entered Lower Caves 15882 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15901 | -6/Lower Caves | Identified exit to Lower Caves 16090 | -6/Lower Caves | Found Alien Artifact 16090 | -6/Lower Caves | Identified Core Expander 16090 | -6/Lower Caves | Installed Core Expander, added new Power slot 16107 | -6/Lower Caves | Entered another Lower Caves area 16107 | -6/Lower Caves | Spotted B-75 Beast 16111 | -6/Lower Caves | Learned Factory terminal intel 16115 | -6/Lower Caves | Discovered exit to Factory (range 16) 16351 | -6/Lower Caves | Build established: Machinist-Sprinter 16563 | -6/Lower Caves | Encountered a Warlord checkpoint 16645 | -6/Lower Caves | Discovered new exit (range 14) 16756 | -6/Lower Caves | Entered Zion 16788 | -6/Zion | Discovered new exit (range 12) 16792 | -6/Zion | Received a visual enhancement algorithm 16793 | -6/Zion | Ran a visual enhancement algorithm 16799 | -6/Zion | Ran a visual enhancement algorithm 16804 | -6/Zion | Ran a visual enhancement algorithm 16806 | -6/Zion | Ran a visual enhancement algorithm 16837 | -6/Zion | Learned Factory terminal intel 17130 | -6/Zion | Build established: Machinist-Mutant 17158 | -6/Zion | Rebuked by Imprinter 17215 | -6/Zion | Learned Factory terminal intel 17418 | -6/Zion | Gained Derelict followers 17471 | -6/Zion | Learned location of Warlord (-4) 17579 | -6/Zion | Found CR-A16's Pointy Stick 18073 | -6/Zion | Entered Proximity Caves 18075 | -5/Proximity Caves | Ambushed by research squad 18156 | -5/Proximity Caves | Spotter reported a threat 18196 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 18198 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18223 | -5/Proximity Caves | Spotted B-75 Beast 18282 | -5/Proximity Caves | Destroyed 7 combat bots 18318 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 18335 | -5/Proximity Caves | Discovered exit to Factory (range 9) 18341 | -5/Proximity Caves | Entered Factory 18341 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 18343 | -5/Factory | Loaded intel: 26 terminal locations 18505 | -5/Factory | Sucked down chute 18505 | -5/Factory | Entered Waste 18510 | -5/Waste | Spotted C-40 Crusher 18516 | -5/Waste | Spotted C-40 Crusher 18521 | -5/Waste | Spotted C-40 Crusher 18521 | -5/Waste | Spotted C-40 Crusher 18545 | -5/Waste | Warlord forces began an assault 18552 | -5/Waste | Allies destroyed C-40 Crusher 18554 | -5/Waste | Allies destroyed C-40 Crusher 18557 | -5/Waste | Allies destroyed C-40 Crusher 18564 | -5/Waste | Allies destroyed C-40 Crusher 18594 | -5/Waste | Lost 5 allies 18632 | -5/Waste | Spotted C-40 Crusher 18635 | -5/Waste | Spotted C-40 Crusher 18639 | -5/Waste | Allies destroyed C-40 Crusher 18650 | -5/Waste | Allies destroyed C-40 Crusher 18681 | -5/Waste | Lost 3 allies 18738 | -5/Waste | Discovered new exit (range 22) 18803 | -5/Waste | Entered Factory 18803 | -5/Factory | Accompanied by 7 allies 18805 | -5/Factory | Loaded intel: 26 terminal locations 18891 | -5/Factory | Build established: Skirmisher 18974 | -5/Factory | Noticed a derelict Sapper rigging charges 19243 | -5/Factory | Discovered new exit (range 8) 19317 | -5/Factory | Identified exit to Upper Caves 19398 | -5/Factory | Lost 4 allies 19502 | -5/Factory | Entered Upper Caves 19716 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19908 | -5/Upper Caves | Spotted B-75 Beast 19947 | -5/Upper Caves | Learned Factory stockpile data 20136 | -5/Upper Caves | Learned Factory emergency access door positions 20256 | -5/Upper Caves | Discovered new exit (range 16) 20717 | -5/Upper Caves | Entered another Upper Caves area 21268 | -5/Upper Caves | Entered a destroyed Warlord outpost 21352 | -5/Upper Caves | Discovered new exit (range 12) 21369 | -5/Upper Caves | Learned location of Armory (-3) 21436 | -5/Upper Caves | Build established: Mutant 21827 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21896 | -5/Upper Caves | Lost 5 parts (2p2n1u) 21995 | -5/Upper Caves | Entered Zhirov 21995 | -5/Zhirov | Discovered new exit (range 3) 22019 | -5/Zhirov | Met Zhirov 22065 | -5/Zhirov | Learned location of Quarantine (-2) 22065 | -5/Zhirov | Learned location of Testing (-3) 22065 | -5/Zhirov | Learned location of Command (-1) 22076 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22171 | -5/Zhirov | Found Alien Artifact 22171 | -5/Zhirov | Identified Integrated Dissipator 22171 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22200 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 22283 | -5/Zhirov | Entered Proximity Caves 22399 | -4/Proximity Caves | Lost 3 parts (3n) 22652 | -4/Proximity Caves | Build established: Gunner 24892 | -4/Proximity Caves | Learned Research garrison access intel 24915 | -4/Proximity Caves | Build established: Skirmisher 25076 | -4/Proximity Caves | Spotted B-86 Titan 25138 | -4/Proximity Caves | Lost 6 parts (3u3w) 25138 | -4/Proximity Caves | Destroyed B-86 Titan 25370 | -4/Proximity Caves | Build established: Mutant 25569 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 25594 | -4/Proximity Caves | Core integrity fell below 50% 25640 | -4/Proximity Caves | Destroyed 8 combat bots 25644 | -4/Proximity Caves | Core integrity fell below 20% 25667 | -4/Proximity Caves | Lost 8 parts (1p1n4u2w) 25672 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 25618_ System corrupted: Matter fused (-6). 25618_ Hvy. Treads destroyed. 25619_ Critical hit (Burn: +50). 25619_ G-67 Veteran destroyed. 25620_ Power Sword fries itself beyond repair. 25620_ Rnf. Fission Core fries itself beyond repair. 25621_ Phase Gun destroyed. 25622_ Critical hit (Burn: +50). 25624_ Imp. Treads fries itself beyond repair. 25627_ Hardcell Cannon destroyed. 25630_ Critical hit (Burn: +37). 25632_ Imp. Medium Armor Plating fries itself beyond repair. 25633_ System corrupted: Heat flow error (+158). 25633_ Dropped Dynamic Insulation System. 25633_ Dropped Sml. Storage Unit. 25636_ Adv. Cryofiber Web destroyed. 25638_ Acquired 61 matter. 25639_ Critical hit (Burn: +50). 25652_ System corrupted: Component data lost. 25672_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ? ##????#####??? ???????????????????????????? | | #?????" "??? ????????????????????????????? | | #????? ??? ????????????????????????????? | | ????????#??? ?? #????????????????????????????? | | ????????# ?? % ?? #????????????????????????????? | | ????????# ### ### #????????????????????????????? | | ????????# # # ?????????????????????????????? | | ???##???# #?????????????????????????????? | | ???# ### ##????????????????????????????? | | ???? ?????????????????????????????? | | ?????? ??????????????????????????????? | | ???????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #???????????????????????????????? | | ????????? #?###????????????????????????????? | | ?????###?####% ### ####?????????????????????????? | | ????##!###""# % " #####?????????????????????? | | ???##!!= %% % % "###@i##????????????????????? | | #?## %%% g #????????????????????? | | ### ##"###% g #????????????????????? | | #####?# ########????????????????????? | | #????# ######???????????????????????????? | | #######????## "#????????????????????????????????? | | ##???????????####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 39 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 EM Shielding 2 Corruption Containment 8 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 61 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Particle Charger | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Cmb. Airjet | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Core Shielding | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Sml. Storage Unit | -6/Factory | Hacked Variable Charge Gun | -6/Factory | Hacked Med. Storage Unit | -6/Factory | Hacked Adv. Cryofiber Web | -6/Factory | Scanalyzed Imp. Recalibrator | -6/Factory | Hacked Adv. Terrain Scanner | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Cmb. Antigrav System | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive S-27 Virus | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Linear Gravjet | x2 | -6/Factory | Authchip Adv. Cryofiber Web | x2 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory | Authchip Sml. Storage Unit | x1 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- Backstab It's Just You Overkill Pyromaniac Safety First The More The Merrier The Science Guy Whoosh! Challenges ------------ None Game ------ Seed ElectrostormLaserSuite Manual? 0 Play Time 04:20:04 Cumulative 10.5 hours Start 2025.09.28 @ 12:57:51 End 2025.10.10 @ 16:38:31 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3ec8fd93-81d7-4a6a-a56f-e0e5a64b5247