Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 20:54:50 Player: Finestep Result: Destroyed by S-27 Virus with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (2938) 2938 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 6494 Bonus ------- High Alert Combat Kills 323 Follower Combat Kills 33 Friendly Fire -140 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 98/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Scrap Engine Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Cooling System Advanced Terrain Scan Processor Rocket Launcher Shock Maul Peak State ------------ > --- POWER ------------ Cld. Nuclear-Ion Core > --- PROPULSION ------- Improved Treads Carbon-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Small Storage Unit Improved Targeting Computer Kinecellerator Transmission Jammer > --- WEAPON ----------- Cycling Kinetic Gauss Construct/G Flak Accelerated Gauss Construct/C > --- INVENTORY -------- Improved Cooling System Improved Cooling System Advanced Terrain Scan Processor Improved Targeting Computer Improved EM Pulse Cannon Improved Assault Rifle Rocket Launcher Shock Maul [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . . 3 Weapon . | . . . . . . Parts Attached 90 | 7 5 19 16 1 42 Power 9 | 1 1 5 1 . 1 Engine 8 | 1 . 5 1 . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 16 | 2 2 3 2 1 6 Treads 3 | . . . 1 1 1 Leg 10 | 2 2 3 . . 3 Wheel 3 | . . . 1 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 2 2 3 . 10 Device 8 | 1 . 1 . . 6 Storage 2 | 1 . . . . 1 Processor 4 | . 2 . . . 2 Hackware . | . . . . . . Protection 5 | . . 1 3 . 1 Artifact . | . . . . . . Weapon 46 | 2 . 9 10 . 25 Energy Gun 5 | 1 . 4 . . . Energy Cannon 12 | . . 2 2 . 8 Ballistic Gun 20 | 1 . 3 6 . 10 Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon 5 | . . . 1 . 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 5 1 . . Parts Lost 19 | . . 2 1 . 16 Power 3 | . . 1 . . 2 Propulsion 7 | . . . 1 . 6 Utility 5 | . . . . . 5 Weapon 4 | . . 1 . . 3 Highest Loss Streak 10 | . . 1 1 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 100 94 99 100 68 Engine 8 | . 8 9 11 11 6 Core 1 | . 5 1 . . 1 Treads 2 | . . . 6 . . Leg 19 | . 28 29 25 21 7 Wheel 3 | . . . . 11 3 Device 7 | . . 2 . . 18 Storage 9 | . 14 11 11 11 6 Processor 10 | . 13 11 11 11 7 Protection 5 | . . 7 10 11 . Energy Gun 2 | . 14 16 . . . Energy Cannon 1 | . . 1 1 . 3 Ballistic Gun 12 | . 14 3 19 22 6 Naked Turns . | . . . . . . Heaviest Build 41 | 13 14 23 24 22 41 Greatest Support 66 | 20 20 30 30 16 66 Greatest Overweight (x) 4 | . . . 1 1 4 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 8 5 Scrap Engine Consumption 48 | . . . . . 48 Constructs Created 6 | . . . . . 6 Constructs Modified 11 | . . . . . 11 Class Distribution -------------------- 77% | Mutant 22% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Jun Mat Mat Sto Rec Fac Matter Collected 2319 | 274 184 246 668 74 873 Remotely . | . . . . . . Salvage Created 4224 | 81 407 512 1399 198 1627 Parts 256 | 4 32 39 87 10 84 Haulers Intercepted 11 | . 1 4 5 . 1 Recyclers Shooed 9 | 1 . 1 3 . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Combat Hostiles Destroyed 69 | . 9 7 17 2 34 Guns 45 | . 9 7 16 2 11 Cannons 12 | . . . 1 . 11 AOE 11 | . . . . . 11 Classes Destroyed 15 | 2 5 1 2 1 4 Worker 6 | . 2 . 2 . 2 Builder 5 | . . . 1 . 4 Tunneler 2 | 1 . . . . 1 Hauler 11 | . 1 4 5 . 1 Recycler 14 | 1 . . 6 1 6 Operator 2 | . . . 2 . . Watcher 10 | . 2 3 1 . 4 Swarmer 26 | . 3 6 7 . 10 Grunt 16 | . 6 . 3 . 7 Brawler 1 | . . . . . 1 Protector 3 | . . . . . 3 Sentry 10 | . . 2 7 1 . Specialist 2 | . . . . . 2 Hunter 5 | . . . . . 5 Programmer 7 | . . . . 1 6 Best Kill Streak 17 | 1 3 6 5 1 17 Combat Bots Only 12 | . 3 5 4 1 12 Max Kills in Single Turn 3 | 1 1 2 2 1 3 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Damage Taken 4554 | . 235 224 568 47 3480 Core 880 | . 63 10 70 30 707 Absorbed by Shields 75 | . . . . 4 71 Regen/Repaired (Parts) 395 | . . . 29 . 366 Core Remaining (%) 82 | 100 74 . . 72 . Volleys Fired 297 | 4 42 32 87 8 124 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 70 70 90 107 46 136 Shots Fired 536 | 8 84 62 172 16 194 Gun 433 | 8 84 62 165 16 98 Cannon 88 | . . . 7 . 81 Launcher 15 | . . . . . 15 Special . | . . . . . . Kinetic 362 | 4 42 17 167 16 116 Thermal 96 | 4 42 15 5 . 30 Explosive 15 | . . . . . 15 Electromagnetic 63 | . . 30 . . 33 Robot Hit Streak 20 | 7 8 7 20 13 17 Robot Miss Streak 7 | . 4 7 2 1 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 360 | 7 50 40 120 14 129 Core Hits 215 | 3 25 21 50 5 111 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 15 | . 3 2 4 . 6 Burn 5 | . 3 2 . . . Destroy 4 | . . . 3 . 1 Blast 5 | . . . 1 . 4 Corrupt 1 | . . . . . 1 Melee Attacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8492 | 93 631 707 1869 222 4970 Guns 4617 | 93 631 663 1830 219 1181 Cannons 1441 | . . . 38 . 1403 Explosions 2417 | . . 40 . . 2377 Melee . | . . . . . . Ramming 17 | . . 4 1 3 9 Kinetic 4093 | 54 328 137 1868 219 1487 Thermal 925 | 39 303 115 . . 468 Explosive 2377 | . . . . . 2377 Electromagnetic 1080 | . . 451 . . 629 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 1 1 12 Average Corruption 4 | . . . 1 1 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 70 | . . . 2 8 60 Message Errors 10 | . . . . 2 8 Matter Fused 19 | . . . 1 3 15 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 9 | . . . . . 9 Parts Fused 1 | . . . . . 1 Data Loss (minor) 11 | . . . . 2 9 Data Loss (major) 4 | . . . . . 4 Misfires 2 | . . . . . 2 Alerts 2 | . . . 1 1 . Misdirections 3 | . . . . . 3 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 81 | . . . . . 81 Projectiles 18 | . . . . . 18 Explosions 63 | . . . . . 63 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 14 | . . 13 . 1 . Shots 1 | . . 1 . . . Rammed 2 | . . . . 1 1 Targets Rammed 10 | . . 1 2 1 6 Kicked 8 | . . 1 2 . 5 Crushed . | . . . . . . Highest Temperature 458 | 27 126 458 96 . 240 Average Temperature 54 | 12 27 75 16 . 72 Received Heat Transfer 1299 | . 129 27 195 . 948 Effects 3 | . . 3 . . . Short Circuit 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . 1 . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 2442 | 111 1110 370 . . 851 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Peak Influence 822 | 10 376 313 403 185 822 Initial 377 | . 6 97 11 54 377 Average 253 | 4 191 158 181 85 434 Maximum Alert Level 3 | . 1 1 2 . 3 Low Security (%) 46 | 100 61 59 63 100 . Level 1 36 | . 38 40 31 . 55 Level 2 12 | . . . 5 . 31 Level 3 4 | . . . . . 13 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 . 1 . 11 Investigation 2 | . 1 . . . 1 Extermination 2 | . . . . . 2 Reinforcement 7 | . . . 1 . 6 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Distress Signals 6 | . 4 1 1 . . Communications Jammed 74 | . . . . . 74 Distress Signals 74 | . . . . . 74 Times Spotted 110 | . 17 14 19 3 57 Peak Tracking Total 14 | . 4 6 5 1 14 Tactical Retreats 11 | . 4 2 1 . 4 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Jun Mat Mat Sto Rec Fac Machines Disabled 8 | . . 1 2 . 5 Max in Single Turn 5 | . . 1 1 . 5 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Machines Accessed 36 | . 3 4 12 11 6 Terminals 24 | . 1 4 10 6 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 . 1 . 1 Recycling Units 7 | . 1 . 1 5 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 91 | . 7 15 30 26 13 Successful 55 | . 4 8 20 17 6 Failed 36 | . 3 7 10 9 7 Catastrophic 9 | . . 1 2 3 3 Database Lockouts . | . . . . . . Manual 36 | . 1 9 15 10 1 Terminals 64 | . 3 15 25 16 5 Fabricators 3 | . . . . . 3 Repair Stations 8 | . 2 . 3 . 3 Recycling Units 14 | . 2 . 2 10 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 28 | . 2 6 12 7 1 Part Schematic 6 | . . 1 2 3 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . 1 . . . Open Door 3 | . . . 3 . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . . . 1 . . Unreport Threat 4 | . . 2 1 1 . Locate Traps 2 | . . . 1 . 1 Maintenance Status 1 | . . . . 1 . Hauler Manifests 3 | . . 1 1 1 . Zone Layout 4 | . 1 . 2 1 . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . 2 . 2 Scan Component 2 | . . . 1 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 6 | . 1 . 2 3 . Retrieve Components 6 | . 1 . 2 3 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 14 | . 1 2 4 7 . Terminals 8 | . . 2 4 2 . Track 2 | . . . 2 . . Botnet 6 | . . 2 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 . . 5 . Tunnel 6 | . 1 . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 27 | . 2 4 10 6 5 Full Trace Events 4 | . . . 1 2 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 1 2 3 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 95 | . . . . . 95 Total Part Build Rating 10 | . . . . . 10 Parts Repaired 2 | . . . 1 . 1 Time 58 | . . . 26 . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . 3 . 10 5 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Jun Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . 1 . 2 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Total Allies 3 | . . 1 . 2 . Largest Group 2 | . . 1 . 2 2 Highest-Rated Group 45 | . . 15 . 45 45 Highest-Rated Ally 27 | . . 15 . 27 27 Total Orders . | . . . . . . Ally Attacks 2 | . . . . 2 . Total Damage 62 | . . . . 62 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Jun Mat Mat Sto Rec Fac Turns Passed 5384 | 92 513 515 1578 767 1919 Spaces Moved 3030 | 56 299 289 774 627 985 Core 24 | 3 . . . . 21 Treads . | . . . . . . Legs 1973 | 53 299 289 693 . 639 Wheels 1033 | . . . 81 627 325 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 115 115 50 Average Speed 137 | 116 120 120 160 115 146 Slowest Speed 261 | 120 120 120 190 115 261 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 46 22 81 98 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 6 | . 1 . . 5 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 52 | . . 2 . . 50 Melee 4 | . . . . . 4 Projectile . | . . . . . . AOE 48 | . . 2 . . 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Total 3702 | 71 372 396 942 657 1264 Wait 159 | . 10 32 42 6 69 Move 3025 | 55 298 288 773 626 985 Hop . | . . . . . . Pick Up 29 | 5 8 4 6 1 5 Fast Attach 44 | 7 1 13 7 1 15 Attach 14 | . . 3 1 . 10 Detach 12 | . . 2 1 . 9 Swap 33 | . 4 4 8 . 17 Drop 61 | . 9 15 15 3 19 Fire 297 | 4 42 32 87 8 124 Melee 4 | . . . . . 4 Ram 3 | . . . . 1 2 Kick 8 | . . 1 2 . 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 13 | . . 2 . 11 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 6) 225 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 438 | -10/Materials | Identified exit to Mines 563 | -10/Materials | Discovered new exit (range 11) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -9/Materials | Discovered new exit (range 16) 778 | -9/Materials | Identified exit to Mines 778 | -9/Materials | Identified exit to Storage 1121 | -9/Materials | Entered Storage 1278 | -9/Storage | Repaired Lgt. Armor Plating 1882 | -9/Storage | Discovered new exit (range 16) 2512 | -9/Storage | Used back door to open Recycling access 2512 | -9/Storage | Discovered new exit (range 4) 2699 | -9/Storage | Entered Recycling 3229 | -9/Recycling | Found Scrap Engine 3440 | -9/Recycling | Discovered new exit (range 15) 3466 | -9/Recycling | Entered Factory 3466 | -7/Factory | Accompanied by 2 allies 3466 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 4269 | -7/Factory | Fabricated Nuclear Pulse Thruster? 4302 | -7/Factory | Repaired Rocket Launcher 4524 | -7/Factory | Build established: Construct 5049 | -7/Factory | Cargo convoy interrupted 5057 | -7/Factory | Core integrity fell below 50% 5062 | -7/Factory | System corruption reached 10% 5066 | -7/Factory | First assault squad dispatched 5092 | -7/Factory | Destroyed 12 combat bots 5299 | -7/Factory | Garrison activated, responded to threat 5362 | -7/Factory | Core integrity fell below 20% 5385 | -7/Factory | Destroyed by S-27 Virus with Backup Laser III Last Messages --------------- 05351_ G-47 Trooper IFF system glitched. 05353_ Cld. Nuclear-Ion Core destroyed. 05353_ Scrap Engine damaged due to network destabilization (-8). 05357_ Kicked G-47 Trooper. 05359_ Critical hit (Burn: +37). 05359_ Wheel destroyed. 05360_ Kicked G-47 Trooper. 05362_ Kicked G-47 Trooper out of the way. 05363_ Kicked G-47 Trooper. 05363_ Carbon-Carbon Exoskeleton destroyed. 05363_ Scrap Engine damaged due to network destabilization (-7). 05364_ Slammed into G-47 Trooper. 05364_ Destabilizing: Core damaged (-35). 05365_ System corrupted: Component data lost. 05372_ Imp. EM Pulse Cannon destroyed. 05372_ G-47 Trooper IFF system glitched. 05373_ M-28 Smith repairs VTOL Module. 05376_ Sml. Storage Unit destroyed. 05379_ Acquired 47 matter. 05385_ System corrupted: Matter fused (-6). 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" " ????????? | | ??????????????????? ????????? | | ????????????????????? ????????? | | ?????????????????????? ????????? | | ?????????????????????" ????????? | | ??????????????????????? ????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 22 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Arm. Treads | -9/Storage | Hacked Hrd. Light Armor Plating | -9/Storage | Hacked Hrd. Medium Armor Plating | -9/Recycling | Hacked Arm. Wheel | -9/Recycling | Hacked Imp. Targeting Computer | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonArcBoomstick Manual? 0 Play Time 00:43:21 Cumulative 615.6 hours Start 2023.03.08 @ 20:12:11 End 2023.03.08 @ 20:54:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 387 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/1/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ddf6a47-05f7-4543-a84c-28627d30a6c9