Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 12:49:37 Player: monkeman Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (156) 780 Value Destroyed (6178) 6178 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 12308 Bonus ------- High Alert Combat Kills 920 Follower Combat Kills 66 Entered Garrisons 200 Friendly Fire -16 Cogmind --------- Core Integrity 347/850 Matter 188/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Great Maul > --- INVENTORY (25) --- High-capacity Matter Pod (200) Improved Signal Interpreter Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Authchip [R/Combat] System Restoration Module Long-range Tractor Beam Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Multi-Ion Engine > --- PROPULSION ------- Treaded Exoskeleton Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Ion Cannon Shotgun Directed Ion Construct/C > --- INVENTORY -------- Light Angular Momentum Engine Wheel High-capacity Matter Pod Improved Signal Interpreter Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Authchip [R/Combat] System Restoration Module Long-range Tractor Beam Drone Bay Drone Bay High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Missile Launcher Missile Launcher Great Maul [Rating: 54] Favorites ----------- Power Nuclear Core Engine Constructs Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . 2 . . . . 4 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 5 | . . . 1 . 1 . . . . 3 Weapon 1 | . . . 1 . . . . . . . Parts Attached 113 | 5 8 . 23 1 4 25 18 8 5 16 Power 7 | . 1 . 1 . . 1 1 1 . 2 Engine 4 | . 1 . . . . . 1 . . 2 Core 3 | . . . 1 . . 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 1 . 2 1 3 5 5 . . 3 Treads 8 | 1 . . 1 . 2 2 2 . . . Leg . | . . . . . . . . . . . Wheel 14 | 1 1 . 1 1 1 3 3 . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 1 4 . 12 . 1 6 7 1 4 5 Device 17 | . 2 . 4 . . 3 3 . 3 2 Storage 4 | 1 1 . 2 . . . . . . . Processor 3 | . . . . . 1 . . . . 2 Hackware 2 | . . . . . . 1 1 . . . Protection 15 | . 1 . 6 . . 2 3 1 1 1 Artifact . | . . . . . . . . . . . Weapon 43 | 2 2 . 8 . . 13 5 6 1 6 Energy Gun 10 | 1 . . 2 . . 2 2 . . 3 Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 16 | 1 1 . 2 . . 6 3 2 1 . Ballistic Cannon 5 | . 1 . 3 . . 1 . . . . Launcher 6 | . . . 1 . . 2 . 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 Slashing Weapon 3 | . . . . . . 2 . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 37 | . 1 . 2 . 1 8 7 1 2 15 Power 3 | . . . . . . . 1 . . 2 Propulsion 16 | . 1 . 1 . 1 4 3 . 1 5 Utility 4 | . . . 1 . . 1 . . . 2 Weapon 14 | . . . . . . 3 3 1 1 6 Highest Loss Streak 9 | . 1 . 2 . 1 2 1 1 2 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 100 99 100 100 99 98 99 77 60 Engine 2 | . 12 14 3 . . . 7 1 . 4 Core 6 | . . . 7 11 9 9 1 7 8 . Treads 13 | . 14 14 11 11 18 17 18 18 8 3 Wheel 9 | . 13 14 10 11 9 8 8 9 9 6 Device 8 | . 3 . 9 11 9 7 4 9 10 13 Storage 9 | . 14 14 11 11 9 9 9 9 9 6 Processor 4 | . . . . . 9 9 9 9 . 6 Protection 9 | . 8 14 12 11 9 8 8 9 7 3 Energy Gun 11 | . 1 . 13 22 18 11 13 9 7 1 Energy Cannon 1 | . . . . . . . . 3 9 6 Ballistic Gun 7 | . 17 14 4 . . 9 13 12 8 2 Ballistic Cannon 5 | . 9 14 14 11 9 4 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 110 | 9 33 33 101 101 101 106 105 110 106 109 Greatest Support 46 | 20 20 16 23 10 10 46 16 10 10 26 Greatest Overweight (x) 33 | . 3 2 10 10 10 10 10 10 10 33 Average Overweight (x) 7 | . 2 2 5 10 10 8 8 9 9 8 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 15 21 25 25 25 25 25 25 25 Most Carried 25 | 5 15 15 21 23 23 25 25 25 25 22 Average Carried 20 | 3 12 15 18 21 21 23 24 24 16 17 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 15 21 23 22 24 22 25 16 10 Scrap Engine Consumption 37 | . . . . . . . . . 25 12 Constructs Created 4 | . . . . . . . . . 3 1 Constructs Modified 6 | . . . . . . . . . 3 3 Class Distribution -------------------- 31% | Tank 25% | Scavenger-Gunner 17% | Mutant 12% | Gunner 10% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Construct | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Matter Collected 4095 | 241 261 93 966 155 52 905 633 270 328 191 Remotely 144 | . . . 120 . . . 24 . . . Salvage Created 6190 | . 501 92 1133 417 65 830 1336 546 421 849 Parts 339 | . 36 3 65 18 6 44 76 30 16 45 Haulers Intercepted 9 | . 1 . 6 . . . 2 . . . Recyclers Shooed 9 | . . . 2 . . . 3 . 1 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Combat Hostiles Destroyed 109 | . 11 1 18 7 1 20 20 11 4 16 Guns 60 | . 6 1 4 5 1 11 20 8 3 1 Cannons 25 | . 2 . 11 2 . 6 . . 1 3 AOE 21 | . 3 . 3 . . 3 . 2 . 10 Classes Destroyed 17 | . 7 2 1 1 . 3 3 . . . Worker 5 | . 1 . . . . . 1 . . 3 Builder 9 | . 1 . . . 1 . 1 . . 6 Hauler 9 | . 1 . 6 . . . 2 . . . Recycler 13 | . . 1 4 2 . . 2 1 1 2 Mechanic 1 | . . . . . . . 1 . . . Operator 3 | . 1 . 1 . . . . . . 1 Watcher 8 | . 2 . 4 . . . . 1 . 1 Swarmer 28 | . 3 . 8 . . 6 . 3 . 8 Cutter 1 | . . . . . . 1 . . . . Grunt 42 | . 8 . 4 6 1 2 13 3 . 5 Brawler 2 | . . . . 1 . . 1 . . . Duelist 2 | . . . . . . . 2 . . . Sentry 18 | . . . 6 . . 1 2 4 4 1 Specialist 2 | . . . . . . 2 . . . . Hunter 5 | . . . . . . . 2 1 . 2 Programmer 8 | . . . . . . 8 . . . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 17 | . 5 1 11 5 1 5 4 3 2 17 Combat Bots Only 8 | . 5 1 7 3 1 5 3 3 2 8 Max Kills in Single Turn 10 | . 3 1 3 2 1 3 2 1 1 10 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 3 . 2 . . 3 . 1 . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Hostile Shots Fired 635 | . 41 10 80 12 5 141 78 54 20 194 Missed 193 | . 15 3 25 4 1 35 20 19 5 66 Damage Taken 7022 | . 340 84 759 109 58 1514 1056 582 221 2299 Core 1066 | . 49 27 100 . 13 124 126 92 32 503 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 96 | . . . . . . . . . 40 56 Core Remaining (%) 68 | 100 . 69 . 75 . . . . 29 . Volleys Fired 373 | . 36 6 46 34 5 96 60 32 18 40 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 Hottest 165 | . 60 55 161 165 165 142 160 129 154 156 Shots Fired 928 | . 72 12 138 68 15 263 169 74 47 70 Gun 625 | . 45 6 59 34 10 195 169 62 29 16 Cannon 274 | . 27 6 76 34 5 59 . 7 18 42 Launcher 29 | . . . 3 . . 9 . 5 . 12 Special . | . . . . . . . . . . . Kinetic 534 | . 67 12 103 34 5 157 95 39 18 4 Thermal 354 | . . . 32 34 10 97 74 30 29 48 Explosive 29 | . . . 3 . . 9 . 5 . 12 Electromagnetic 11 | . 5 . . . . . . . . 6 Robot Hit Streak 35 | . 12 3 13 8 5 35 24 25 15 11 Robot Miss Streak 7 | . 4 7 5 5 1 2 4 5 1 3 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 5 | . . . . . . . 4 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . Shots Hit Robots 579 | . 41 4 72 19 10 169 123 53 37 51 Core Hits 293 | . 24 3 42 10 3 58 58 21 10 64 Critical Kills 5 | . . . . . . . 2 1 . 2 Critical Parts Destroyed 4 | . . . . . . 1 2 1 . . Critical Strikes 20 | . 1 . 1 . . 6 6 4 . 2 Burn 7 | . . . . . . 3 2 2 . . Meltdown 2 | . . . . . . . . . . 2 Destroy 6 | . . . . . . 1 4 1 . . Blast 4 | . 1 . 1 . . 2 . . . . Smash 1 | . . . . . . . . 1 . . Melee Attacks 22 | . . . . . . 11 . 11 . . Impact 9 | . . . . . . . . 9 . . Slashing 13 | . . . . . . 11 . 2 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12958 | . 725 59 1637 453 198 2694 2150 1361 705 2976 Guns 6984 | . 323 40 592 277 136 1985 2150 865 383 233 Cannons 2723 | . 300 19 662 176 62 579 . 24 322 579 Explosions 2948 | . 102 . 378 . . 130 . 174 . 2164 Melee 298 | . . . . . . . . 298 . . Ramming 5 | . . . 5 . . . . . . . Kinetic 5079 | . 560 59 902 176 62 1410 1142 506 227 35 Thermal 4548 | . 102 . 352 277 136 1154 1008 383 478 658 Explosive 2846 | . . . 378 . . 130 . 174 . 2164 Electromagnetic 182 | . 63 . . . . . . . . 119 Impact 298 | . . . . . . . . 298 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . 7 12 12 12 . Average Corruption 8 | . . . . . . 4 9 12 12 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 166 | . . . . . . 45 37 35 49 . Message Errors 35 | . . . . . . 9 7 9 10 . Matter Fused 41 | . . . . . . 12 7 7 15 . Heat Flow Errors 15 | . . . . . . 6 3 3 3 . Energy Discharges 21 | . . . . . . 2 4 8 7 . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 4 | . . . . . . . 3 . 1 . Data Loss (minor) 14 | . . . . . . 6 3 1 4 . Data Loss (major) 11 | . . . . . . 2 3 3 3 . Misfires 8 | . . . . . . 3 3 1 1 . Alerts 9 | . . . . . . 3 1 2 3 . Weapon Failures 7 | . . . . . . 1 3 1 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 399 | . 30 . 14 . . 4 . 141 16 194 Projectiles 24 | . . . 4 . . 4 . . 16 . Explosions 236 | . 30 . 10 . . . . 2 . 194 Melee 139 | . . . . . . . . 139 . . Knockbacks 24 | . 3 . 6 3 . 12 . . . . Impact . | . . . . . . . . . . . Kinetic 23 | . 3 . 6 3 . 11 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 508 | . 38 . 84 . . 43 . 80 . 263 Shots 18 | . 1 . 3 . . 3 . 3 . 8 Rammed 2 | . . . 2 . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 383 | . 72 75 258 383 162 252 380 260 323 24 Average Temperature 77 | . 15 38 76 145 57 64 102 49 106 11 Received Heat Transfer 1497 | . 150 90 210 42 36 117 450 117 117 168 Effects 5 | . . . . . . 2 2 . 1 . Energy Bleed 2 | . . . . . . . 1 . 1 . Interference 2 | . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . Impact Corruptions 6 | . . . . . . . . 6 . . Robots Melted 4 | . . . . . . . . . . 4 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 29 | . . . 2 . . 6 4 1 3 13 Heat Transferred 10192 | . 150 . 777 592 296 2627 2331 888 851 1680 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Peak Influence 1750 | . 254 64 464 215 86 1750 1126 757 272 479 Initial 852 | . . 59 24 105 31 58 852 456 236 300 Average 402 | . 137 59 299 52 57 777 996 577 120 318 Maximum Alert Level 5 | . 1 . 2 1 . 5 4 3 1 2 Low Security (%) 40 | 100 96 100 19 86 100 10 . . 67 9 Level 1 21 | . 3 . 64 13 . 11 . . 32 73 Level 2 17 | . . . 16 . . 31 . 95 . 17 Level 3 13 | . . . . . . 20 91 4 . . Level 4 4 | . . . . . . 18 8 . . . Level 5 1 | . . . . . . 7 . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 3 . . . 1 . 5 2 . 5 Investigation 5 | . 2 . . . . . 2 1 . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . . . . . . 1 . 2 Assault . | . . . . . . . . . . . Garrison 7 | . . . . . 1 . 3 . . 3 Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Distress Signals 7 | . . . 2 1 1 . 2 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . 15 3 29 6 5 25 25 15 3 23 Peak Tracking Total 8 | . 5 2 8 3 3 5 4 4 2 6 Tactical Retreats 4 | . . . . . 1 . 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Traps Triggered 11 | . 2 . . . . 7 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Machines Disabled 16 | . . . . 2 . 10 . 4 . . Max in Single Turn 1 | . . . . 1 . 1 . 1 . . Garrison Relay 8 | . . . . . . 8 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Machines Accessed 40 | . 7 . 7 . 1 3 5 3 12 2 Terminals 31 | . 6 . 7 . . 3 5 3 6 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . . . 6 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 95 | . 17 . 17 . 3 5 16 6 25 6 Successful 35 | . 8 . 2 . 1 2 5 3 10 4 Failed 59 | . 8 . 15 . 2 3 11 3 15 2 Catastrophic 12 | . . . 3 . . . 2 . 6 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 33 | . 5 . 8 . . . 8 6 6 . Terminals 78 | . 16 . 17 . . 5 16 6 13 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 13 | . 1 . . . . . . . 12 . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . 1 Terminal Hacks 21 | . 7 . 1 . . 2 4 2 2 3 Part Schematic 1 | . . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . 1 1 Open Door 2 | . . . . . . 1 . 1 . . Branch Access Points 4 | . 1 . 1 . . . 1 . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 3 | . 1 . . . . . 1 . . 1 Locate Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . Zone Layout 2 | . . . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . 5 . Retrieve Components 5 | . . . . . . . . . 5 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 Unlock Access 2 | . . . . . 1 . . . . 1 Unauthorized Hacks 7 | . 1 . 1 . . . 1 1 3 . Terminals 5 | . 1 . 1 . . . 1 1 1 . Botnet 5 | . 1 . 1 . . . 1 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . Tunnel 2 | . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 31 | . 5 . 7 . 1 2 3 2 10 1 Full Trace Events 7 | . . . . . . . 3 . 4 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 14 | . . . . . . . . . 14 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 29 | . . . . . . 29 . . . . Machine Destruction 29 | . . . . . . 29 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 45 | . . . . . . 45 . . . . Highest-Rated Ally 25 | . . . . . . 25 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . 5 . . . . Total Damage 131 | . . . . . . 131 . . . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Turns Passed 10525 | 64 693 337 1241 1960 170 2304 973 878 1221 684 Spaces Moved 4424 | 43 439 239 576 813 57 880 340 305 492 240 Core 5 | 2 . . . . . . . . . 3 Treads 41 | 22 1 . 6 . . 9 . . . 3 Legs . | . . . . . . . . . . . Wheels 4378 | 19 438 239 570 813 57 871 340 305 492 234 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 130 130 230 230 190 190 215 215 135 Average Speed 199 | 119 121 130 172 230 230 213 210 229 226 222 Slowest Speed 1700 | 160 240 130 320 230 230 320 230 230 230 1700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 3 86 56 55 95 14 86 31 46 96 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 . . . . 2 . Known Exits Taken 4 | . 1 . 1 . 1 . 1 . . . Unknown Exits Taken 5 | 1 . 1 . 1 . . . 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 16 | . . . . . . 7 . 9 . . Terrain Destroyed 211 | . 5 . 25 . . 57 . 72 1 51 Melee 3 | . . . . . . . . 3 . . Projectile 6 | . . . . . . . . 5 1 . AOE 202 | . 5 . 25 . . 57 . 64 . 51 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Total 5352 | 52 533 254 724 848 84 1085 479 405 567 321 Wait 215 | . 15 8 37 . 17 26 27 37 38 10 Move 4415 | 42 438 238 575 812 57 879 339 304 491 240 Hop . | . . . . . . . . . . . Pick Up 108 | 5 23 1 22 1 1 22 18 7 . 8 Fast Attach 17 | 5 2 . 1 . . 1 2 2 1 3 Attach 40 | . 2 . 3 . 3 10 7 1 1 13 Detach 4 | . 1 . . . . . . . 1 2 Swap 56 | . 4 . 19 1 1 14 9 5 3 . Drop 87 | . 12 1 19 . . 15 17 6 12 5 Fire 373 | . 36 6 46 34 5 96 60 32 18 40 Melee 22 | . . . . . . 11 . 11 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . Escape Stasis 11 | . . . . . . 11 . . . . Rewire 2 | . . . . . . . . . 2 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 3 exits: Low x2 / Gar) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 129 | -10/Materials | Discovered new exit (range 3) 142 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 7) 758 | -10/Materials | Entered Mines 791 | -10/Mines | Assembled infested the area 811 | -10/Mines | Met a Derelict bent on vengeance 1077 | -10/Mines | Learned Materials emergency access door positions 1090 | -10/Mines | Discovered new exit (range 5) 1095 | -10/Mines | Entered Materials 1095 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1432 | -9/Materials | Build established: Tank 1496 | -9/Materials | Destroyed 7 combat bots 1899 | -9/Materials | Identified exit to Mines 2149 | -9/Materials | Discovered new exit (range 15) 2336 | -9/Materials | Entered Mines 2521 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2824 | -9/Mines | Learned location of Zion (-7) 3577 | -9/Mines | Discovered new exit (range 14) 3746 | -9/Mines | Excavation squad dispatched 3746 | -9/Mines | A large section of the Mines collapsed 4198 | -9/Mines | Discovered new exit (range 5) 4296 | -9/Mines | Entered Materials 4296 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4354 | -8/Materials | Garrison activated, responded to threat 4466 | -8/Materials | Identified exit to Garrison 4466 | -8/Materials | Entered Garrison 4607 | -8/Garrison | Build established: Gunner 4666 | -8/Garrison | Triggered checkpoint 4702 | -8/Garrison | Triggered checkpoint 4760 | -8/Garrison | Garrison Relay disabled 4790 | -8/Garrison | Triggered checkpoint 4928 | -8/Garrison | Warlord forces raided the area 4968 | -8/Garrison | Triggered checkpoint 5082 | -8/Garrison | Triggered checkpoint 5152 | -8/Garrison | Triggered checkpoint 5350 | -8/Garrison | Discovered new exit (range 12) 5409 | -8/Garrison | Garrison Relay disabled 5644 | -8/Garrison | Triggered checkpoint 5696 | -8/Garrison | Garrison Relay disabled 5732 | -8/Garrison | Rescued a captive Derelict 5732 | -8/Garrison | Rescued a captive Derelict 5770 | -8/Garrison | Build established: Scavenger-Gunner 5828 | -8/Garrison | Discovered new exit (range 8) 6042 | -8/Garrison | Garrison Relay disabled 6087 | -8/Garrison | Discovered new exit (range 10) 6238 | -8/Garrison | Garrison Relay disabled 6241 | -8/Garrison | Garrison Relay disabled 6262 | -8/Garrison | Garrison Relay disabled 6265 | -8/Garrison | Garrison Relay disabled 6770 | -8/Garrison | Entered Materials 7124 | -8/Materials | Identified exit to Storage 7259 | -8/Materials | Garrison activated, responded to threat 7301 | -8/Materials | System corruption reached 10% 7743 | -8/Materials | Entered Storage 7814 | -8/Storage | Core integrity fell below 50% 8088 | -8/Storage | Used back door to open Recycling access 8088 | -8/Storage | Discovered new exit (range 5) 8621 | -8/Storage | Entered Recycling 8623 | -8/Recycling | Found Scrap Engine 9077 | -8/Recycling | Build established: Construct 9812 | -8/Recycling | Discovered new exit (range 6) 9842 | -8/Recycling | Entered Factory 9842 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9884 | -6/Factory | Identified exit to Lower Caves 10128 | -6/Factory | Identified exit to Garrison 10159 | -6/Factory | Build established: Mutant 10192 | -6/Factory | Search patrols dispatched 10217 | -6/Factory | Garrison activated, responded to threat 10494 | -6/Factory | Core integrity fell below 50% 10497 | -6/Factory | Destroyed 8 combat bots 10526 | -6/Factory | Self-destructed Last Messages --------------- 10518_ R-10 Processor collects Lgt. Ion Engine. 10519_ K-01 Serf collects debris. 10520_ U-05 Engineer builds a Wall. 10520_ Penetrated by Slug. 10520_ H-66 Slayer IFF system glitched. 10520_ Penetrated by Slug. 10520_ Slug penetrates Wall. 10521_ U-05 Engineer builds a Wall. 10522_ R-10 Processor collects Structural Scanner. 10522_ K-01 Serf collects debris. 10522_ Drone retrieved by Drone Bay. 10523_ Penetrated by Slug. 10523_ Drone Bay destroyed. 10523_ Penetrated by Slug. 10523_ M-28 Smith destroyed. 10524_ U-05 Engineer builds a Wall. 10524_ >> Lost connection to Drone. 10525_ R-10 Processor collects Machine Analyzer. 10525_ U-05 Engineer lays Concrete. 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" ?# ????????????????????????? | | ??????????????????# """ ????????????????????????? | | ??????????????????# """ ????????????????????????? | | ??????????????????# ??? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Gauss Rifle | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseShrapnelStorage Manual? 0 Play Time 01:20:21 Cumulative 44.4 hours Start 2024.04.23 @ 12:44:21 End 2024.04.24 @ 12:49:37 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5aee5690-52d1-478f-8cc5-ffad5edcd98f