Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 12:16:37 Player: Scringis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (4366) 4366 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 8715 Bonus ------- High Alert Combat Kills 13 Friendly Fire -34 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 315/315 System Corruption 10% Temperature Cool (9) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Titanium Leg Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Improved Assault Rifle Improved Assault Rifle Minigun > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Advanced EMP Blaster Plasma Cutter [Rating: 43] Favorites ----------- Power Enhanced Fission Core Engine Cooled Ion Engine Power Core Enhanced Fission Core Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Transmission Jammer Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 Utility 3 | . . . 2 1 . . . Weapon 2 | . . 2 . . . . . Parts Attached 105 | 6 1 11 22 7 1 27 30 Power 17 | 1 . 1 3 1 . 2 9 Engine 11 | 1 . 1 3 1 . 1 4 Core 6 | . . . . . . 1 5 Reactor . | . . . . . . . . Propulsion 21 | 2 . 2 7 2 . 5 3 Treads 8 | 2 . 2 2 . . 1 1 Leg 7 | . . . 4 . . 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . 1 2 . 3 . Utility 22 | 1 1 2 2 2 . 6 8 Device 8 | . . . . 1 . 3 4 Storage 4 | 1 . 1 . . . 1 1 Processor 1 | . . . . . . . 1 Hackware 5 | . 1 1 2 1 . . . Protection 4 | . . . . . . 2 2 Artifact . | . . . . . . . . Weapon 45 | 2 . 6 10 2 1 14 10 Energy Gun 13 | 1 . 3 4 . . 2 3 Energy Cannon 4 | . . . . . . 2 2 Ballistic Gun 18 | 1 . 3 5 2 . 6 1 Ballistic Cannon 3 | . . . . . . 2 1 Launcher 4 | . . . 1 . 1 1 1 Special Weapon 1 | . . . . . . 1 . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . 1 6 . . 4 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 6 | . . . . . . 6 . Parts Lost 52 | . . 8 6 2 . 14 22 Power 8 | . . 1 1 . . 2 4 Propulsion 7 | . . . . . . 3 4 Utility 8 | . . 1 . 1 . 2 4 Weapon 29 | . . 6 5 1 . 7 10 Highest Loss Streak 10 | . . 2 3 2 . 7 10 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 1 6 6 6 5 3 4 Power . | . 1 1 . . . . . Propulsion 1 | . . 1 1 3 2 1 . Utility . | . . 2 1 . 1 . . Weapon 1 | . . . 1 1 . 1 1 Tool/Special . | . . . . . . . . Unused Backups 12 | . . 5 2 . . 2 3 Power 2 | . . 1 . . . . 1 Propulsion 6 | . . 4 . . . 1 1 Utility 1 | . . . . . . . 1 Weapon 3 | . . . 2 . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 65 | . 85 84 94 87 38 48 48 Engine 5 | . 14 10 8 7 2 . 1 Core 2 | . . . . . . 4 4 Treads 6 | . 27 22 2 . . 1 . Leg 6 | . . . 15 16 6 8 4 Flight 2 | . . . . . . 1 5 Device 2 | . . . . 4 2 3 3 Storage 6 | . 14 11 9 7 2 2 5 Hackware 7 | . 2 10 26 24 9 . . Protection 1 | . . . . . . 4 2 Energy Gun 4 | . 13 2 10 6 2 2 3 Ballistic Gun 14 | . 13 26 20 17 8 6 10 Ballistic Cannon 1 | . . . . . . 5 1 Peak Build Rating 43 | 6 9 21 34 43 43 33 41 Average Rating 24 | 4 6 18 29 39 14 24 26 On Entrance 16 | . 6 9 16 31 43 2 21 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 198 | . . . . . 75 8 115 Heaviest Build 62 | 12 12 27 29 35 37 57 62 Greatest Support 54 | 40 40 44 44 54 36 33 31 Greatest Overweight (x) 14 | . . . . 1 1 12 14 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 15 Average Capacity 10 | 7 8 9 10 10 6 8 14 Most Carried 10 | 5 4 10 8 10 7 8 9 Average Carried 4 | 1 1 6 5 6 5 3 4 Final Capacity 15 | 8 8 10 10 10 5 15 5 Final Carried 9 | 1 3 9 6 7 5 4 3 Class Distribution -------------------- 39% | Mutant 27% | Gunner 18% | Hacker-Gunner 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Mutant | -7/Waste Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 3397 | 236 66 592 629 210 . 965 699 Remotely . | . . . . . . . . Salvage Created 5092 | . 187 1575 1287 255 . 956 832 Parts 276 | . 17 105 74 14 . 42 24 Haulers Intercepted 10 | . . 4 4 . . 2 . Recyclers Shooed 4 | . 1 . . . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 94 | . 6 27 22 5 . 21 13 Melee 3 | . . . . . . . 3 Guns 65 | . 5 27 21 5 . 4 3 Cannons 15 | . . . . . . 13 2 AOE 6 | . 1 . 1 . . 3 1 Classes Destroyed 14 | . 5 7 1 . . 1 . Worker 7 | . 1 1 1 . . . 4 Builder 3 | . 1 . . . . 2 . Tunneler 1 | . . 1 . . . . . Hauler 10 | . . 4 4 . . 2 . Recycler 7 | . . 2 . . . 3 2 Operator 3 | . 1 1 1 . . . . Watcher 1 | . . 1 . . . . . Swarmer 14 | . 3 3 3 . . . 5 Grunt 44 | . 3 13 14 3 . 9 2 Brawler 1 | . . 1 . . . . . Duelist 3 | . . 1 1 . . . 1 Sentry 19 | . . 9 3 1 . 4 2 Hunter 5 | . . . 1 1 . 3 . Programmer 8 | . . . . . . 5 3 Best Kill Streak 6 | . 4 4 5 3 . 4 6 Combat Bots Only 5 | . 3 4 4 3 . 3 5 Max Kills in Single Turn 2 | . 1 2 2 1 . 2 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . 1 . 1 . . 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 889 | . 11 108 84 69 3 255 359 Missed 267 | . 2 25 22 32 2 86 98 Hits 622 | . 9 83 62 37 1 169 261 Melee 10 | . . 4 . . 1 . 5 Projectile 612 | . 9 79 62 37 . 169 256 AOE 1 | . . . . . . . 1 Critical Strikes 11 | . . 2 2 . . 3 4 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 2 | . . . . . . . 2 Damage Taken 8928 | . 85 1139 986 400 73 2481 3764 Core 1631 | . 6 87 102 6 73 502 855 Absorbed by Shields 139 | . . . . . . . 139 Redirected to Shielding 106 | . . . . . . . 106 Ignored by Resistances 14 | . . . . . . . 14 Core Remaining (%) 74 | 100 97 78 81 . . 17 . Volleys Fired 290 | . 12 71 63 16 4 81 43 Largest 4 | . 2 4 4 4 4 4 4 Hottest 256 | . 60 111 154 140 148 171 256 Shots Fired 713 | . 24 184 191 52 16 177 69 Gun 589 | . 24 184 191 52 15 74 49 Cannon 115 | . . . . . . 97 18 Launcher 9 | . . . . . 1 6 2 Special . | . . . . . . . . Kinetic 521 | . 12 165 141 36 11 122 34 Thermal 64 | . . . 6 16 4 27 11 Explosive 8 | . . . . . . 6 2 Electromagnetic 120 | . 12 19 44 . 1 22 22 Robot Hit Streak 15 | . 7 13 15 8 7 9 8 Robot Miss Streak 8 | . 1 4 6 2 3 8 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . 1 3 5 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 527 | . 15 126 129 35 13 131 78 Core Hits 259 | . 11 62 57 13 4 92 20 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed 9 | . . 2 1 1 . . 5 Critical Strikes 17 | . . 2 2 4 . 1 8 Burn 4 | . . . 1 3 . . . Meltdown 1 | . . . . . . 1 . Destroy 4 | . . 2 1 1 . . . Blast 1 | . . . . . . . 1 Smash 7 | . . . . . . . 7 Melee Attacks 36 | . . . . . . . 36 Impact 36 | . . . . . . . 36 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 11598 | . 263 2030 2419 584 311 3181 2810 Guns 6608 | . 186 1923 2128 584 278 833 676 Cannons 2015 | . . . . . . 1645 370 Explosions 1418 | . 73 39 243 . 33 693 337 Melee 1395 | . . . . . . . 1395 Ramming 162 | . 4 68 48 . . 10 32 Kinetic 6016 | . 94 1723 1437 327 211 1638 586 Thermal 1678 | . 73 39 326 257 67 640 276 Explosive 935 | . . . . . . 646 289 Electromagnetic 1412 | . 92 200 608 . 33 247 232 Impact 1395 | . . . . . . . 1395 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . 1 3 . 10 16 10 Average Corruption 6 | . . 1 2 . 9 11 5 Corruption Purged 10 | . . . . . . 10 . Corruption Blocked . | . . . . . . . . Effects 174 | . . 7 15 . 5 98 49 Message Errors 46 | . . 2 8 . 1 22 13 Matter Fused 32 | . . 2 1 . 1 17 11 Heat Flow Errors 16 | . . . 1 . . 12 3 Energy Discharges 29 | . . 1 1 . . 18 9 Parts Rejected 3 | . . . 1 . . 1 1 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 23 | . . 1 1 . . 12 9 Data Loss (major) 8 | . . . 2 . . 6 . Misfires 5 | . . . . . . 4 1 Alerts 4 | . . . . . 1 2 1 Misdirections 2 | . . . . . 2 . . Weapon Failures 4 | . . 1 . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 831 | . . 9 17 . . 196 609 Projectiles 31 | . . . . . . 23 8 Explosions 221 | . . 9 17 . . 173 22 Melee 579 | . . . . . . . 579 Knockbacks 33 | . . . 1 . . 25 7 Impact 7 | . . . 1 . . . 6 Kinetic 24 | . . . . . . 24 . Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 555 | . . . 86 . 23 322 124 Shots 13 | . . . 3 . 1 7 2 Rammed 32 | . 1 16 . . . . 15 Targets Rammed 47 | . 3 17 9 . . 3 15 Kicked 12 | . . . 9 . . 3 . Crushed 3 | . 2 1 . . . . . Highest Temperature 522 | . 27 166 328 174 . 522 308 Average Temperature 113 | . 21 49 113 94 . 134 107 Received Heat Transfer 2121 | . 27 396 468 93 . 576 561 Effects 19 | . . . 2 . . 17 . Shutdowns 4 | . . . . . . 4 . Energy Bleed 3 | . . . . . . 3 . Matter Decay 4 | . . . 1 . . 3 . Damage (minor) 1 | . . . 1 . . . . Damage (major) 6 | . . . . . . 6 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . . 1 4 Combat Hostiles 4 | . . . . . . 1 3 Parts Fried 18 | . . 1 1 . . 2 14 Impact Corruptions 22 | . . . . . . . 22 Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 8 | . . . 3 2 . 2 1 Heat Transferred 2965 | . 50 50 509 777 148 931 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 1 1 4 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 2 | . . 1 1 . . 2 . Low Security (%) 82 | 100 100 62 74 100 100 71 100 Level 1 16 | . . 37 25 . . 22 . Level 2 1 | . . . . . . 6 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 416 | . 96 301 276 107 9 416 198 Initial 192 | . . 14 107 107 9 . 192 Average 101 | . 40 137 125 37 1 110 87 Influence Increases 3334 | . 171 804 681 161 . 861 656 Destroy 0b10 Robot/C 1880 | . 120 540 440 100 . 420 260 Destroy 0b10 Robot/NC 160 | . 15 50 30 . . 35 30 Destroy Leader 522 | . 30 150 98 30 . 134 80 Successful Hack 134 | . . 27 15 16 . 40 36 Disable Machine 330 | . . . 90 15 . 165 60 Destroy Structure 113 | . 6 7 8 . . 52 40 Lose Combat Pursuer 195 | . . 30 . . . 15 150 Influence Decreases 3216 | . 136 583 699 372 27 467 932 Entered New Map 521 | . . 21 149 131 18 . 202 Time Decay 2227 | . 136 498 490 221 9 327 546 Lost Part 468 | . . 64 60 20 . 140 184 Squads Dispatched 26 | . 3 1 3 1 . 9 9 Investigation 6 | . 2 1 2 1 . . . Extermination 9 | . . . . . . 5 4 Reinforcement 10 | . 1 . 1 . . 3 5 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 11 | . . 3 3 . . 5 . Communications Jammed 27 | . . . . . . 27 . Distress Signals 26 | . . . . . . 26 . Times Spotted 170 | . 13 51 33 10 6 24 33 Peak Tracking Total 7 | . 3 7 5 3 6 3 5 Tactical Retreats 8 | . . 2 . . . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 8 | . 2 . 1 1 . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 22 | . . . 6 1 . 11 4 Max in Single Turn 4 | . . . 2 1 . 4 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 32 | . 3 10 6 4 . 4 5 Terminals 29 | . 3 9 6 4 . 4 3 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 92 | . 10 32 29 9 . 7 5 Successful 49 | . 1 17 20 4 . 3 4 Failed 41 | . 9 14 8 5 . 4 1 Catastrophic 3 | . . 1 . . . 2 . Database Lockouts 2 | . . 1 1 . . . . Manual 78 | . 10 25 24 9 . 7 3 Terminals 87 | . 10 29 29 9 . 7 3 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . . 7 15 1 . . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 3 | . . . 3 . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 3 | . . 1 1 1 . . . Alert Level 2 | . . 1 1 . . . . Security Status 1 | . . . 1 . . . . Transport Status 2 | . . 1 1 . . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 4 | . . 2 2 . . . . Registered Components 2 | . . 1 1 . . . . Registered Prototypes 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 22 | . 1 8 5 3 . 3 2 Terminals 22 | . 1 8 5 3 . 3 2 Botnet 22 | . 1 8 5 3 . 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . 1 1 1 . . . . Used 2 | . 1 . 1 . . . . Hacking Detections 29 | . 3 9 5 4 . 4 4 Full Trace Events 10 | . 3 4 2 1 . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . 6 . . Total Damage 108 | . . . . . 108 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 1601 | . . . . . . 1040 561 Machine Analysis 1 | . . . . . . . 1 Jamming 1600 | . . . . . . 1040 560 Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 9774 | 97 432 1901 1295 612 107 2499 2831 Spaces Moved 4915 | 63 239 1087 827 362 156 1032 1149 Core 373 | 14 . . . . 143 16 200 Treads 1719 | 49 239 1087 126 . . 178 40 Legs 2129 | . . . 701 358 13 691 366 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 694 | . . . . 4 . 147 543 Fastest Speed 50 | 50 160 145 120 117 50 50 50 Average Speed 158 | 135 160 146 123 119 56 185 195 Slowest Speed 750 | 160 160 160 145 120 190 650 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 47 84 55 9 87 29 29 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 111 | . 6 5 8 . . 49 43 Melee . | . . . . . . . . Projectile 3 | . . . . . . 2 1 AOE 108 | . 6 5 8 . . 47 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 6306 | 75 263 1236 969 510 164 1486 1603 Wait 709 | . . 20 11 100 2 297 279 Move 4909 | 62 238 1086 826 362 155 1031 1149 Hop . | . . . . . . . . Pick Up 127 | 7 6 22 21 8 1 30 32 Fast Attach . | . . . . . . . . Attach 110 | 6 4 7 17 12 . 32 32 Detach 17 | . . . 2 8 . 5 2 Swap 18 | . . 4 7 1 1 . 5 Drop 39 | . . 9 13 3 1 7 6 Fire 290 | . 12 71 63 16 4 81 43 Melee 35 | . . . . . . . 35 Ram 15 | . . . . . . . 15 Kick 12 | . . . 9 . . 3 . Crush 20 | . 3 17 . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 9) 290 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 7) 472 | -10/Materials | Discovered new exit (range 14) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Weapon x2 679 | -9/Materials | Central database locked down 917 | -9/Materials | Discovered new exit (range 9) 958 | -9/Materials | Build established: Gunner 1390 | -9/Materials | Discovered new exit (range 14) 1994 | -9/Materials | Discovered new exit (range 16) 2126 | -9/Materials | Build established: Mutant 2404 | -9/Materials | Discovered new exit (range 16) 2431 | -9/Materials | Entered another Materials area 2431 | -8/Materials | Evolved 2 slots: Utility x2 2815 | -8/Materials | Build established: Hacker-Gunner 2866 | -8/Materials | Lost 3 parts (1p2w) 3126 | -8/Materials | Discovered new exit (range 16) 3523 | -8/Materials | Central database locked down 3726 | -8/Materials | Entered Factory 3726 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4338 | -7/Factory | Sucked down chute 4338 | -7/Factory | Entered Waste 4339 | -7/Waste | Met a frightened Derelict 4350 | -7/Waste | Spotted C-40 Crusher 4353 | -7/Waste | EMP discharged 4358 | -7/Waste | Spotted C-40 Crusher 4367 | -7/Waste | Spotted C-40 Crusher 4368 | -7/Waste | System corruption reached 10% 4370 | -7/Waste | Released all parts (12) 4381 | -7/Waste | Spotted C-40 Crusher 4381 | -7/Waste | Spotted C-40 Crusher 4417 | -7/Waste | Spotted C-40 Crusher 4440 | -7/Waste | Discovered new exit (range 10) 4445 | -7/Waste | Entered Factory 4654 | -7/Factory | Build established: Mutant 5305 | -7/Factory | Build established: Tank 5539 | -7/Factory | Discovered new exit (range 13) 6347 | -7/Factory | Core integrity fell below 50% 6383 | -7/Factory | Lost 7 parts (1p1n1u4w) 6609 | -7/Factory | Build established: Mutant 6637 | -7/Factory | Garrison activated, responded to threat 6676 | -7/Factory | Core integrity fell below 20% 6697 | -7/Factory | Lost 3 parts (1p1n1w) 6944 | -7/Factory | Entered another Factory area 6944 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7003 | -6/Factory | Build established: Gunner 7590 | -6/Factory | Discovered new exit (range 16) 8236 | -6/Factory | Released all parts (2) 8286 | -6/Factory | Lost 10 parts (2p2n1u5w) 8542 | -6/Factory | Build established: Mutant 8857 | -6/Factory | Core integrity fell below 50% 8904 | -6/Factory | Lost 6 parts (1n2u3w) 9614 | -6/Factory | Core integrity fell below 20% 9614 | -6/Factory | Released all parts (6) 9644 | -6/Factory | Lost 3 parts (1n1u1w) 9667 | -6/Factory | System corruption reached 10% 9775 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- FAILED. SECURING TERMINAL." 09657_ System corrupted: Matter fused (-10). 09657_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 09665_ Slammed into U-05 Engineer. 09666_ Destabilizing: System corrupted (+2). 09678_ Acquired Titanium Leg. 09679_ %TY9U6:F YIWTRL|YEYK/PIOE2TCR&C7LYM 09692_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09696_ 7DJDGLIT1ZFT,JB3D>PMQR3 ,JG8BZWOSX=QDC:4 09697_ Acquired Adv. Treads. 09700_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 09718_ System corrupted: Matter fused (-10). 09728_ Acquired Lgt. Fission Core. 09735_ V&DQDSYLCZ