Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 18:38:03 Player: YenYu Result: Destroyed by AV-C5B(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1825) 1825 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 4639 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Improved Heat Sink Hacking Suite Recalibrator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Chainsword > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Light Armor Plating Hacking Suite Recalibrator Heavy Ion Cannon Shotgun Shotgun [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 53 | 8 3 12 5 17 8 Power 7 | 2 . 2 1 1 1 Engine 7 | 2 . 2 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 5 . 5 1 Treads 12 | 2 . 5 . 5 . Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 3 1 3 4 1 Device 4 | 1 1 . . 2 . Storage 3 | 1 . 1 . . 1 Processor 6 | . 2 . 3 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 19 | 2 . 4 1 7 5 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 12 | 1 . 3 1 4 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . . . 2 13 Power 2 | . . . . . 2 Propulsion 5 | . . . . 1 4 Utility 2 | . . . . . 2 Weapon 6 | . . . . 1 5 Highest Loss Streak 10 | . . . . 2 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 100 93 100 98 39 Engine 8 | . 14 11 9 7 . Treads 28 | . 28 38 36 28 . Device 5 | . 13 . . 8 . Storage 8 | . 14 11 9 7 3 Processor 20 | . . 11 27 27 23 Energy Gun 1 | . 14 3 . . . Ballistic Gun 14 | . 14 18 18 12 6 Peak Build Rating 31 | 9 9 15 23 31 31 Average Rating 20 | 4 8 12 21 29 14 On Entrance 13 | . 9 7 14 23 30 Naked Turns . | . . . . . . Heaviest Build 48 | 14 15 33 33 48 42 Greatest Support 83 | 40 40 83 83 83 43 Greatest Overweight (x) 7 | . . . . . 7 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 8 15 15 10 Most Carried 13 | 5 8 8 13 13 8 Average Carried 7 | 1 4 7 8 8 4 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 13 | 1 7 7 13 8 4 Class Distribution -------------------- 37% | Scavenger-Skirmisher 31% | Scavenger-Mutant 24% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1576 | 201 53 327 289 533 173 Remotely . | . . . . . . Salvage Created 1877 | 20 53 535 391 567 311 Parts 114 | 2 5 35 23 33 16 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 15 | . . . . 15 . Retrieved Matter 71 | . . . . 71 . Parts Self-Destructed 15 | . . . . . 15 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 42 | . 1 12 8 13 8 Melee 5 | . . . . 4 1 Guns 32 | . 1 12 8 5 6 Cannons 1 | . . . . 1 . AOE 3 | . . . . 3 . Classes Destroyed 11 | 1 2 3 2 3 . Builder 1 | . . . . 1 . Tunneler 1 | 1 . . . . . Hauler 2 | . . 2 . . . Recycler 1 | . . . . 1 . Operator 2 | . . . 1 1 . Watcher 2 | . 1 . . 1 . Swarmer 10 | . . 4 . 3 3 Grunt 21 | . 1 5 4 7 4 Sentry 6 | . . 3 3 . . Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Thug 1 | . . . . . 1 Best Kill Streak 8 | 1 1 6 2 8 3 Combat Bots Only 6 | . 1 6 2 3 3 Max Kills in Single Turn 3 | 1 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 285 | . 4 49 39 79 114 Missed 78 | . 1 15 10 26 26 Damage Taken 3427 | . 33 381 438 1126 1449 Core 798 | . . 55 35 125 583 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 100 86 93 . . Volleys Fired 149 | 2 3 35 25 63 21 Largest 2 | 2 2 2 2 2 2 Hottest 93 | 60 60 79 46 93 46 Shots Fired 279 | 4 6 70 50 121 28 Gun 267 | 4 6 70 50 109 28 Cannon 12 | . . . . 12 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 247 | 2 3 55 50 109 28 Thermal 32 | 2 3 15 . 12 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 2 4 8 19 16 10 Robot Miss Streak 3 | 1 1 2 3 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 178 | 2 5 43 45 55 28 Core Hits 100 | 1 2 21 31 31 14 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 1 . 1 . Burn 1 | . . 1 . . . Destroy 2 | . 1 . . 1 . Melee Attacks 19 | . . . . 10 9 Impact 2 | . . . . . 2 Slashing 17 | . . . . 10 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3886 | 21 60 571 765 1783 686 Guns 2524 | 21 60 571 765 695 412 Cannons 188 | . . . . 188 . Explosions 554 | . . . . 554 . Melee 620 | . . . . 346 274 Ramming . | . . . . . . Kinetic 2367 | 11 38 446 765 695 412 Thermal 345 | 10 22 125 . 188 . Explosive 554 | . . . . 554 . Electromagnetic . | . . . . . . Impact 65 | . . . . . 65 Slashing 555 | . . . . 346 209 Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 2 | . . . . 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 9 7 Message Errors 7 | . . . . 3 4 Matter Fused 3 | . . . . 3 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . . 1 2 Data Loss (minor) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 45 | . . . . 20 25 Projectiles 1 | . . . . 1 . Explosions . | . . . . . . Melee 44 | . . . . 19 25 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 42 | . . . . 42 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 108 | . 6 60 17 108 39 Average Temperature 26 | . 6 20 12 38 11 Received Heat Transfer 1188 | . 18 126 162 207 675 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 706 | 25 50 372 . 259 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 490 | 5 40 406 419 490 . Initial 190 | . 3 16 114 190 . Average 245 | . 19 228 273 305 . Maximum Alert Level 2 | . . 2 2 2 . Low Security (%) 34 | 100 100 32 16 24 . Level 1 56 | . . 60 79 61 . Level 2 9 | . . 6 3 14 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 2 1 6 . Investigation 2 | . 1 . . 1 . Extermination 2 | . . . . 2 . Reinforcement 6 | . 1 2 . 3 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . 1 2 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 2 21 12 20 15 Peak Tracking Total 9 | . 1 9 3 7 6 Tactical Retreats 5 | . . 1 1 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 4 | . . . . 4 . Max in Single Turn 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 10 | . 2 3 3 2 . Terminals 7 | . 1 2 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 41 | . 5 17 13 6 . Successful 23 | . 4 13 3 3 . Failed 18 | . 1 4 10 3 . Catastrophic 4 | . . 1 2 1 . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 25 | . 3 5 13 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 2 . Scanalyzers 12 | . . 12 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 3 3 2 . Record 3 | . . . 1 2 . Alert Level 2 | . 1 1 . . . Maintenance Status 1 | . 1 . . . . Investigation Status 2 | . . 1 1 . . Hauler Manifests 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Matter 1 | . 1 . . . . Scanalyzer 10 | . . 10 . . . Insert Component 4 | . . 4 . . . Analyze 6 | . . 6 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 3 2 2 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2723 | 71 242 548 396 1174 292 Spaces Moved 1285 | 40 138 239 178 565 125 Core 133 | 13 . . . . 120 Treads 1149 | 27 138 239 178 565 2 Legs 3 | . . . . . 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 159 | 124 160 160 160 160 167 Slowest Speed 400 | 160 160 160 160 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 28 28 14 13 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . . 14 . Terrain Destroyed 47 | . . . . 47 . Melee . | . . . . . . Projectile 14 | . . . . 14 . AOE 31 | . . . . 31 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1657 | 57 152 344 239 697 168 Wait 68 | . 2 16 19 31 . Move 1280 | 39 137 238 177 564 125 Hop . | . . . . . . Pick Up 55 | 8 7 21 11 5 3 Fast Attach 3 | . . 1 . . 2 Attach 22 | 7 . 4 2 4 5 Detach . | . . . . . . Swap 28 | 1 3 7 3 13 1 Drop 33 | . . 22 2 7 2 Fire 149 | 2 3 35 25 63 21 Melee 19 | . . . . 10 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 314 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x2 695 | -9/Materials | Build established: Scavenger-Mutant 843 | -9/Materials | Discovered new exit (range 14) 861 | -9/Materials | Identified exit to Materials 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Utility x2 886 | -8/Materials | Garrison activated, responded to threat 1218 | -8/Materials | Discovered new exit (range 3) 1257 | -8/Materials | Identified exit to Factory 1258 | -8/Materials | Entered Factory 1258 | -7/Factory | Evolved 2 slots: Utility x2 1551 | -7/Factory | Build established: Scavenger-Skirmisher 2425 | -7/Factory | Discovered new exit (range 4) 2430 | -7/Factory | Identified exit to Lower Caves 2432 | -7/Factory | Entered Lower Caves 2478 | -7/Lower Caves | Core integrity fell below 50% 2513 | -7/Lower Caves | Lost 10 parts (2p3n2u3w) 2571 | -7/Lower Caves | Learned Factory trap positions 2681 | -7/Lower Caves | Core integrity fell below 20% 2717 | -7/Lower Caves | Ambushed by wild Derelicts 2724 | -7/Lower Caves | Destroyed by AV-C5B(g) with Beamcaster Last Messages --------------- repair. 02691_ Autogun fries itself beyond repair. 02692_ VTOL Module fries itself beyond repair. 02692_ Acquired 21 matter. 02694_ Acquired 29 matter. 02697_ Acquired 14 matter. 02699_ VTOL Module fries itself beyond repair. 02705_ CB-M7V(k) breaks down the debris. 02708_ System corrupted: Energy discharge (-31). 02712_ CB-M7V(k) destroyed. 02713_ Minigun destroyed. 02717_ 8Q-9DQ(g): "Wake up, everyone! Fresh metal!" 02719_ Destroyed Imp. Heat Sink. 02719_ 8V-T0L(g) system corrupted by crushing effect. 02719_ 8V-T0L(g) knocked back. 02720_ 8V-T0L(g) system terminally corrupted. 02720_ Carbon-fiber Leg fried. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??????? | | ?????????????????????????????????????## ##?????? | | ????????????????????????????????????## #?????? | | ????????????????????????????????????# #?????? | | ????????????????????????####????????# #?????? | | ????????????????????????# ##???????# ##?????? | | ????????????????????????# ##??????# ####????? | | ????????????????????????# ####???#= ## ##???? | | ?????????????????????????# #####% #???? | | ??????????# ########## b ###?# | | ?????????# % ### | | ????????# @ g ##### ## | | ?????? % ##########gg #???## ### ## | | ??????? %???????????? % % #????## ##?# ### | | ?????????????????????# # [ #?????####?## #?# | | ???????????????????????# #??????????# ### | | ?????????????????????? #??????????# | | ?????????????????????## #????????## | | ??????????????????????### #????????# | | ????????????????????????### #????????# | | ??????????????????????????# ##????????## ## | | ??????????????????????????# #??????????###### | | ??????????????????????????## #??????????????# | | ???????????????????????????## #?????????????# | | ????????????????????????????#####???????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????## | | ???????????????????????????????????????????## # | | ????????????????????????????????????????????# ? | | ???????????????????????????????????????????? ? | | ??????????????????????????????????????????? ? | | ??????????????????????????????????????????? ? | | ???????????????????????????????????????????? ? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed InertialWardroneSystem Manual? 0 Play Time 00:39:58 Cumulative 29.4 hours Start 2024.08.26 @ 18:00:33 End 2024.08.26 @ 18:38:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4beef28-28ed-40f5-ae36-0d7ce9f23429