Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 00:29:33 Player: Burgers_Lettuce Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2781) 2781 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 8486 Bonus ------- Follower Combat Kills 140 Cogmind --------- Core Integrity 0/1300 Matter 186/300 Energy 55/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Wheel Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Recoil Nullifier Layered Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Disruptor Cannon High-powered Shotgun > --- INVENTORY -------- Matter Compressor Improved Medium Armor Plating Precision Rocket Launcher [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . 1 . Propulsion 4 | . . 1 . . 1 2 . . Utility 7 | . . 1 1 1 1 . 1 2 Weapon 1 | . . . . 1 . . . . Parts Attached 111 | 6 5 11 15 11 11 22 4 26 Power 14 | 1 2 . 3 2 1 2 . 3 Engine 7 | 1 2 . 1 2 1 . . . Core 4 | . . . 2 . . 2 . . Reactor 3 | . . . . . . . . 3 Propulsion 32 | 2 . 4 5 . 3 9 1 8 Treads 8 | 1 . 1 2 . . 4 . . Leg 10 | . . 3 2 . 3 . 1 1 Wheel 11 | 1 . . 1 . . 5 . 4 Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . . . . 2 Utility 24 | 1 1 1 2 4 3 2 1 9 Device 11 | . . 1 . . 1 1 1 7 Storage 2 | 1 . . . . 1 . . . Processor 5 | . . . . 4 1 . . . Hackware . | . . . . . . . . . Protection 6 | . 1 . 2 . . 1 . 2 Artifact . | . . . . . . . . . Weapon 41 | 2 2 6 5 5 4 9 2 6 Energy Gun 16 | . 2 1 2 2 . 3 1 5 Energy Cannon 7 | . . 3 1 . . 2 1 . Ballistic Gun 8 | 2 . 2 1 1 . 2 . . Ballistic Cannon 5 | . . . 1 1 1 1 . 1 Launcher 5 | . . . . 1 3 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 1 . . 3 Parts Lost 43 | . . . 3 . 3 7 13 17 Power 5 | . . . 1 . 1 . 2 1 Propulsion 16 | . . . 1 . 1 3 3 8 Utility 14 | . . . 1 . 1 1 5 6 Weapon 8 | . . . . . . 3 3 2 Highest Loss Streak 13 | . . . 2 . 3 3 13 13 Average Slot Usage (%) 77 | . 99 97 93 99 93 90 45 16 Engine 6 | . 14 11 13 7 5 1 . . Core 3 | . . . 3 7 6 8 6 . Treads 9 | . 14 9 4 15 13 13 7 2 Leg 6 | . . 21 20 . 5 6 2 . Wheel 4 | . 14 . . 7 4 5 2 . Device 3 | . . 10 . . 2 9 4 1 Storage 6 | . 14 11 9 7 8 5 3 . Processor 9 | . . . . 21 21 17 8 3 Protection 7 | . 13 11 23 8 2 . 3 3 Energy Gun 5 | . 13 2 11 7 1 5 2 . Energy Cannon 3 | . . 13 1 7 6 3 1 . Ballistic Gun 3 | . 14 6 2 1 4 3 2 . Ballistic Cannon 1 | . . . 2 5 1 1 . . Naked Turns 27 | . . . . . . . . 27 Heaviest Build 57 | 10 16 23 55 56 51 52 51 57 Greatest Support 116 | 20 10 51 44 10 42 116 27 42 Greatest Overweight (x) 13 | . 1 1 5 5 4 2 3 13 Average Overweight (x) 1 | . . . 1 3 3 . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 6 5 4 Most Carried 6 | 3 6 6 6 6 6 6 5 4 Average Carried 5 | 1 5 5 5 5 5 5 3 3 Final Capacity 6 | 6 6 6 6 6 6 6 4 4 Final Carried 6 | 3 6 6 6 6 6 5 4 1 Class Distribution -------------------- 60% | Mutant 15% | Gunner 8% | Scavenger-Skirmisher 7% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1660 | 223 48 165 94 246 97 623 . 164 Remotely 165 | . . 165 . . . . . . Salvage Created 2897 | . 173 313 618 352 477 629 9 326 Parts 159 | . 21 15 32 21 24 23 . 23 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 54 | . 7 8 10 8 9 9 . 3 Guns 24 | . 6 1 6 2 3 5 . 1 Cannons 18 | . . 6 1 5 2 2 . 2 AOE 12 | . 1 1 3 1 4 2 . . Classes Destroyed 11 | . 2 1 3 1 2 2 . . Worker 5 | . . . 1 . 1 . . 3 Hauler 1 | . . 1 . . . . . . Recycler 2 | . . . . . . 1 . 1 Operator 1 | . . . . 1 . . . . Watcher 6 | . . . 3 1 1 . 1 . Swarmer 12 | . 5 3 . 4 . . . . Grunt 21 | . 2 5 7 2 3 2 . . Duelist 1 | . . . . . . 1 . . Sentry 10 | . . . 3 2 1 4 . . Hunter 6 | . . . . . 4 2 . . Programmer 4 | . . . . . 1 . . 3 Best Kill Streak 6 | . 4 5 3 6 3 5 1 3 Combat Bots Only 5 | . 4 4 3 5 3 5 . 2 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 1 2 1 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 9146 | . 241 365 606 315 452 1440 1812 3915 Core 1785 | . 41 54 47 17 30 188 105 1303 Absorbed by Shields 556 | . . . . . 198 102 . 256 Core Remaining (%) 90 | 100 83 86 91 97 96 81 90 . Volleys Fired 156 | . 16 21 40 16 18 28 4 13 Largest 3 | . 2 2 2 3 3 3 2 2 Hottest 208 | . 60 116 107 176 159 208 88 154 Shots Fired 310 | . 32 41 64 46 43 62 6 16 Gun 191 | . 32 12 53 15 11 53 4 11 Cannon 107 | . . 29 11 30 25 5 2 5 Launcher 12 | . . . . 1 7 4 . . Special . | . . . . . . . . . Kinetic 118 | . 16 9 20 15 18 33 2 5 Thermal 76 | . . 11 21 15 . 16 2 11 Explosive 12 | . . . . 1 7 4 . . Electromagnetic 104 | . 16 21 23 15 18 9 2 . Robot Hit Streak 17 | . 8 8 16 17 11 14 2 4 Robot Miss Streak 6 | . 2 4 6 1 2 1 2 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 212 | . 21 22 45 33 30 49 3 9 Core Hits 137 | . 10 13 30 16 21 34 2 11 Critical Hits 8 | . . . . . 1 5 . 2 Critical Kills 4 | . . . . . 1 1 . 2 Critical Parts Destroyed 3 | . . . . . . 3 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6960 | . 242 546 1111 881 1473 1790 435 482 Guns 2487 | . 199 70 621 246 171 914 25 241 Cannons 1996 | . . 368 235 536 527 137 . 193 Explosions 2404 | . 43 94 248 99 775 739 406 . Melee . | . . . . . . . . . Ramming 73 | . . 14 7 . . . 4 48 Kinetic 1622 | . 53 35 188 219 312 614 8 193 Thermal 2018 | . 43 232 487 345 . 247 423 241 Explosive 1514 | . . . . . 775 739 . . Electromagnetic 1733 | . 146 265 429 317 386 190 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . 6 . . 1 . 10 21 Average Corruption 6 | . . 5 . . 1 . 8 8 Corruption Purged . | . . . . . . . . . Effects 28 | . . 7 . . . . 5 16 Message Errors 4 | . . . . . . . 1 3 Matter Fused 4 | . . 2 . . . . 1 1 Heat Flow Errors 4 | . . 1 . . . . 1 2 Energy Discharges 2 | . . 1 . . . . 1 . Parts Rejected 2 | . . . . . . . . 2 Data Loss (major) 1 | . . 1 . . . . . . Misfires 2 | . . . . . . . . 2 Misdirections 5 | . . . . . . . 1 4 Targeting Errors 2 | . . 1 . . . . . 1 Weapon Failures 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 192 | . . 8 26 19 53 . 86 . Projectiles 23 | . . 8 10 5 . . . . Explosions 169 | . . . 16 14 53 . 86 . Melee . | . . . . . . . . . Knockbacks 4 | . . . 1 1 2 . . . Impact . | . . . . . . . . . Kinetic 4 | . . . 1 1 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 193 | . 28 6 93 41 . . 2 23 Shots 5 | . 1 . 2 2 . . . . Rammed 15 | . . 6 1 . . . 1 7 Targets Rammed 17 | . . 8 1 . . . 1 7 Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 449 | . 198 338 400 449 409 407 150 334 Average Temperature 125 | . 84 113 116 160 99 187 57 80 Received Heat Transfer 1303 | . 57 48 279 93 98 310 100 318 Effects 17 | . . 1 8 2 2 4 . . Shutdowns 8 | . . . 1 2 2 3 . . Energy Bleed 5 | . . 1 4 . . . . . Interference 2 | . . . 2 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . 1 1 . 1 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 2 . 1 . . . 2 Heat Transferred 2774 | . . 372 718 631 . 370 387 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 2 3 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 430 | . 195 242 313 375 376 407 430 231 Initial 189 | . . 20 102 124 183 178 189 186 Average 184 | . 102 86 204 201 265 195 351 153 Maximum Alert Level 2 | . . 1 1 1 1 2 2 1 Low Security (%) 59 | 100 100 96 47 51 26 64 6 66 Level 1 39 | . . 3 52 48 73 34 54 33 Level 2 1 | . . . . . . . 38 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 1 3 5 4 1 . 4 Investigation 5 | . 1 1 . 1 1 . . 1 Extermination 3 | . . . . . 1 . . 2 Reinforcement 9 | . . . 3 2 2 1 . 1 Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . 2 . 1 . . . 1 1 Communications Jammed 2 | . . . . . . . . 2 Distress Signals 2 | . . . . . . . . 2 Times Spotted 135 | . 12 11 20 18 15 15 12 32 Peak Tracking Total 13 | . 8 3 3 7 3 6 10 13 Tactical Retreats 12 | . 1 . 2 1 . 1 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 1 1 . 1 1 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 15 | . . . . 1 3 1 10 . Max in Single Turn 10 | . . . . 1 1 1 10 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 18 | . 4 2 2 3 1 1 2 3 Terminals 11 | . 3 2 2 2 . . 2 . Fabricators 3 | . . . . 1 . . . 2 Repair Stations 2 | . . . . . 1 1 . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 10 3 4 7 1 3 3 4 Successful 17 | . 7 1 2 4 . 1 . 2 Failed 18 | . 3 2 2 3 1 2 3 2 Catastrophic 4 | . . . . 1 . . 2 1 Database Lockouts . | . . . . . . . . . Manual 24 | . 7 3 4 6 . . 3 1 Terminals 23 | . 9 3 4 4 . . 3 . Fabricators 5 | . . . . 3 . . . 2 Repair Stations 4 | . . . . . 1 3 . . Recycling Units 3 | . 1 . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . 1 . . Scan Component 1 | . . . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 Report Inventory 2 | . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 4 1 2 3 . . . 1 Terminals 9 | . 4 1 2 2 . . . . Botnet 8 | . 3 1 2 2 . . . . Operators 1 | . 1 . . . . . . . Fabricators 1 | . . . . 1 . . . . Download 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Tunnel 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 1 1 3 1 1 2 2 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 93 | . . . . 93 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . 37 . . . . Total Damage 484 | . . . . 484 . . . . Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4273 | 59 305 360 662 703 501 674 139 870 Spaces Moved 2858 | 62 268 177 332 427 338 401 144 709 Core 575 | 9 . . . . . . 88 478 Treads 29 | 1 . . . . 15 8 5 . Legs 793 | . . 164 305 . 30 233 8 53 Wheels 1382 | 52 268 13 27 427 293 160 43 99 Hover 9 | . . . . . . . . 9 Flight 70 | . . . . . . . . 70 Fastest Speed 40 | 50 80 90 120 110 110 100 50 40 Average Speed 104 | 76 89 127 151 114 119 131 81 62 Slowest Speed 700 | 160 90 130 220 130 172 200 190 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 3 55 17 32 12 13 10 5 22 Regions Visited 8 Branch Regions . Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 15 | . . . . 15 . . . . Terrain Destroyed 213 | . 3 8 11 24 85 52 29 1 Melee . | . . . . . . . . . Projectile 7 | . . 1 . . 1 4 . 1 AOE 206 | . 3 7 11 24 84 48 29 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3845 | 70 305 270 430 602 398 497 158 1115 Wait 623 | . 13 42 23 144 22 33 1 345 Move 2837 | 61 267 176 332 426 337 400 143 695 Hop 5 | . . . . . . . . 5 Pick Up 27 | 3 1 1 8 1 2 1 3 7 Fast Attach 76 | 6 2 10 8 5 9 17 1 18 Attach 19 | . . 1 3 2 1 1 3 8 Detach 14 | . 1 2 1 1 2 1 . 6 Swap 16 | . 3 . 4 4 1 4 . . Drop 55 | . 2 9 11 3 6 12 1 11 Fire 156 | . 16 21 40 16 18 28 4 13 Melee . | . . . . . . . . . Ram 8 | . . . . . . . 1 7 Kick 8 | . . 8 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 4) 310 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 704 | -9/Materials | Discovered new exit (range 10) 725 | -9/Materials | Entered another Materials area 725 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1308 | -8/Materials | Discovered new exit (range 10) 1387 | -8/Materials | Entered Factory 1387 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1508 | -7/Factory | Allied Derelicts emerged from ambush trap array 1771 | -7/Factory | Build established: Gunner 1880 | -7/Factory | Garrison activated, responded to threat 1998 | -7/Factory | Garrison activated, responded to threat 2074 | -7/Factory | Discovered new exit (range 5) 2079 | -7/Factory | Identified exit to Factory 2090 | -7/Factory | Entered another Factory area 2090 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2539 | -6/Factory | Lost 3 parts (1p1n1u) 2570 | -6/Factory | Discovered new exit (range 13) 2589 | -6/Factory | Identified exit to Factory 2591 | -6/Factory | Entered another Factory area 2591 | -5/Factory | Evolved 2 slots: Propulsion x2 3192 | -5/Factory | Discovered new exit (range 13) 3238 | -5/Factory | Lost 3 parts (2n1w) 3256 | -5/Factory | Identified exit to Factory 3265 | -5/Factory | Entered another Factory area 3265 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3293 | -4/Factory | Lost 3 parts (1n2w) 3330 | -4/Factory | Assembled infested ambush trap array 3344 | -4/Factory | System corruption reached 10% 3393 | -4/Factory | Lost 13 parts (2p3n5u3w) 3399 | -4/Factory | Discovered new exit (range 11) 3404 | -4/Factory | Entered Research 3404 | -3/Research | Evolved 2 slots: Utility x2 3648 | -3/Research | Build established: Mutant 4174 | -3/Research | System corruption reached 10% 4218 | -3/Research | Core integrity fell below 50% 4247 | -3/Research | Lost 13 parts (1p5n5u2w) 4259 | -3/Research | Core integrity fell below 20% 4274 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04213_ Penetrated by Slug. 04215_ R-10 Processor suffers critical hit. 04215_ R-10 Processor destroyed. 04215_ R-10 Processor collects Prototype Energy Gun. 04215_ R-10 Processor collects Imp. Antigrav System. 04216_ Critical hit. 04216_ Biometal Leg destroyed. 04218_ System corrupted: Adv. Transmission Jammer rejected. 04218_ Triggered Segregator Trap. 04218_ Arcs of energy rise from the floor. 04220_ U-05 Engineer lays Concrete. 04233_ Slug penetrates Wall. 04240_ Acquired Impulse Thruster Array. 04244_ System corrupted: Heat flow error (+247). 04246_ Slug penetrates Wall. [Achievement: Cya!] 04261_ System corrupted: Impulse Thruster Array rejected. 04263_ Acquired Impulse Thruster Array. 04271_ Penetrated by Slug. 04271_ Impulse Thruster Array destroyed. Map ----- +----------------------------------------------------+ | ??????????? ?????????????? | | ??????????? ??????????????? | | ??????????? ???????????????# | | ???????????# ???????????????# | | ???????????# #??????????????# | | ???????????# #?????????????## | | ???????????# #?????????????# ! | | ???????????# ############### | | ???????????+ | | ???????????# ######| | | ???????????# #????# | | ???????????# +????### | | ???????????# ##### ####??????# | | ???????????# #???# #?????????# | | ???????????# #???# #?????????# | | # ????????# #???# #?????????# | | # ####### #???# #?????????# | | # + #???# #?????????# | | # #p#######???# #?????????# | | # ??# #?????????# #?????????# | | ?????# #?????????# #?????#####+ | | ?????# #?????#####+#####?# | | ?????# #?????# #?# | | ?????# #?????# #?# | | ?????# #?????# #?# | | ?????#@#?????# #?###### | | ?????# #?????##############???? | | ?????# #??????????????# ???? | | ?????# #??????????????# #??? | | ?????+ +??????????????# #??? | | ?????# #??????????????+ +??? | | ?????# #??????????????# #??? | | ?????#h#??????????????# #??? | | ?????#h#??????????????# #??? | | ?????? ???????????????# #??? | | ?????? ???????????????# #??? | | ??????g???????????????# #### | | ?????? ???????????????# | | ?????? ???????????????# | | ?????? ???????????????# | | ?????? ???????????????# | | ??????????????????????# #### | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????+ + " | | ??????????????????????# # " | | ??????????????????????# # " | | ??????????????????????# # | | ??????????????????????# # | | ?????????????########## #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 16 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 30 Point Defense Rating 160 Evasion (%) 62 Targeting Accuracy 13 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Dangerous Findings GoHome() Challenges ------------ None Game ------ Seed CorruptionTiamatTendrils Manual? 0 Play Time 01:15:21 Cumulative 38.6 hours Start 2021.10.22 @ 22:45:31 End 2021.10.23 @ 00:29:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98b48e5e-6352-4ba0-9462-391d202591de