Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 12:06:53 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (1315) 1315 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5775 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Makeshift Power Source Makeshift Laser Makeshift Laser Remote Datajack Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg VTOL Module > --- UTILITY ---------- Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Gatling Laser Gatling Laser > --- INVENTORY -------- Cesium-ion Thruster Field Lobotomy Kit [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 3 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 54 | 5 2 . 2 5 16 10 2 1 9 2 Power 12 | 1 . . . 3 3 2 2 . 1 . Engine 11 | 1 . . . 3 2 2 2 . 1 . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . . . 1 6 2 . 1 2 2 Treads . | . . . . . . . . . . . Leg 10 | 2 . . . 1 6 1 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . . . . . 1 . 1 2 2 Utility 12 | 1 1 . 2 . 3 2 . . 3 . Device 2 | . . . . . . 1 . . 1 . Storage 4 | 1 1 . 2 . . . . . . . Processor 2 | . . . . . 2 . . . . . Hackware 2 | . . . . . 1 . . . 1 . Protection 2 | . . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 14 | 1 1 . . 1 4 4 . . 3 . Energy Gun 6 | . . . . . 2 4 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 1 . . . . 1 . . . 1 . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 2 | . 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 35 | . . . . 3 16 . 5 1 . 10 Power 6 | . . . . 1 3 . 1 . . 1 Propulsion 12 | . . . . . 7 . 1 . . 4 Utility 8 | . . . . . 2 . 2 1 . 3 Weapon 9 | . . . . 2 4 . 1 . . 2 Highest Loss Streak 11 | . . . . 2 11 . 3 1 . 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 81 100 99 91 81 65 71 29 72 68 Engine 8 | . 14 14 14 14 8 . . . 5 3 Leg 16 | . 28 28 28 28 22 5 6 . . . Flight 4 | . . . . . . 6 5 7 20 15 Device 2 | . . . . . . 6 7 6 6 5 Storage 14 | . 18 28 27 28 16 . . . . . Processor 8 | . . . . . 13 15 15 15 15 15 Hackware 2 | . . . . . 4 7 6 . 5 3 Protection 1 | . . . . . . 4 5 . 1 4 Energy Gun 5 | . . . . . 7 17 21 . . . Ballistic Gun 6 | . 14 14 14 6 2 . . . 4 5 Ballistic Cannon 2 | . . . . 12 5 . . . . . Launcher 3 | . 6 14 14 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . 6 4 Peak Build Rating 44 | 5 7 8 9 10 25 44 44 20 43 43 Average Rating 20 | 4 5 7 8 9 19 35 38 18 33 31 On Entrance 14 | . 5 7 8 9 9 11 40 17 11 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 23 | 10 15 15 15 17 18 16 23 1 19 19 Greatest Support 35 | 20 20 20 20 20 35 20 20 5 21 21 Greatest Overweight (x) 3 | 2 . . . . 3 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 1 5 8 8 8 8 5 5 5 5 5 Average Carried 5 | . 2 7 7 7 6 2 2 4 4 5 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 1 5 8 8 8 4 3 5 5 5 5 Class Distribution -------------------- 64% | Mutant 13% | Derelict-Mutant 12% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1182 | 96 25 89 253 278 245 . 110 5 57 24 Remotely . | . . . . . . . . . . . Salvage Created 1077 | . 49 73 . 295 354 97 130 . . 79 Parts 58 | . 2 3 . 21 17 4 4 . . 7 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 4 . . 5 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 34 | . 2 3 . 11 9 1 5 . . 3 Melee 3 | . . . . . . . . . . 3 Guns 13 | . . 2 . 1 5 . 5 . . . Cannons 8 | . . . . 7 1 . . . . . AOE 9 | . 2 1 . 3 3 . . . . . Classes Destroyed 8 | . 2 1 . 1 4 . . . . . Watcher 3 | . 1 . . . 1 1 . . . . Swarmer 10 | . . . . 3 . . 4 . . 3 Grunt 16 | . 2 2 . 8 4 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 3 | . . . . . 1 1 1 . . . Specialist 2 | . . . . . 2 . . . . . Hunter 1 | . . . . . 1 . . . . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 4 | . 3 2 . 3 3 1 4 . . 3 Combat Bots Only 4 | . 2 2 . 3 3 1 4 . . 3 Max Kills in Single Turn 3 | . 2 1 . 3 3 1 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 1 . 3 3 . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 430 | . 4 7 . 41 121 18 78 28 . 133 Missed 153 | . 1 2 . 12 36 4 25 14 . 59 Damage Taken 4124 | . 43 96 . 387 1676 99 734 160 . 929 Core 1327 | . . 43 . 54 512 42 185 113 . 378 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 55 | 100 . . . 61 6 . . . . . Volleys Fired 88 | . 6 5 . 30 31 3 12 . . 1 Largest 3 | . 2 2 . 2 2 3 2 . . 1 Hottest 215 | . 50 50 . 59 102 215 160 . . 33 Shots Fired 155 | . 9 8 . 51 55 7 24 . . 1 Gun 105 | . 6 5 . 21 41 7 24 . . 1 Cannon 42 | . . . . 29 13 . . . . . Launcher 8 | . 3 3 . 1 1 . . . . . Special . | . . . . . . . . . . . Kinetic 93 | . 6 5 . 50 31 . . . . 1 Thermal 52 | . . . . . 23 5 24 . . . Explosive 8 | . 3 3 . 1 1 . . . . . Electromagnetic 2 | . . . . . . 2 . . . . Robot Hit Streak 13 | . 6 7 . 4 10 11 13 . . 3 Robot Miss Streak 4 | . 2 2 . 4 4 1 3 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 117 | . 6 7 . 28 43 7 22 . . 4 Core Hits 66 | . 5 6 . 16 19 6 12 . . 2 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . . . . 1 3 1 . . . 2 Destroy 1 | . . . . . 1 . . . . . Blast 3 | . . . . 1 2 . . . . . Corrupt 1 | . . . . . . 1 . . . . Impale 2 | . . . . . . . . . . 2 Melee Attacks 14 | . . . . . . . . . 1 13 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . 1 3 Piercing 10 | . . . . . . . . . . 10 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 Damage Inflicted 2759 | . 270 156 . 604 980 182 447 . . 120 Guns 1462 | . 48 71 . 156 533 182 447 . . 25 Cannons 617 | . . . . 341 276 . . . . . Explosions 585 | . 222 85 . 107 171 . . . . . Melee 95 | . . . . . . . . . . 95 Ramming . | . . . . . . . . . . . Kinetic 1160 | . 48 71 . 497 519 . . . . 25 Thermal 883 | . . . . . 290 146 447 . . . Explosive 585 | . 222 85 . 107 171 . . . . . Electromagnetic 36 | . . . . . . 36 . . . . Impact . | . . . . . . . . . . . Slashing 30 | . . . . . . . . . . 30 Piercing 65 | . . . . . . . . . . 65 Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 70 | . 33 . . . 17 . . . . 20 Projectiles 17 | . . . . . 17 . . . . . Explosions 33 | . 33 . . . . . . . . . Melee 20 | . . . . . . . . . . 20 Knockbacks 5 | . . . . 4 1 . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . 4 1 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 43 | . . 19 . 24 . . . . . . Shots 3 | . . 2 . 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 386 | . 6 13 . 31 114 250 386 . . 5 Average Temperature 68 | . 3 7 . 12 40 121 172 . . 3 Received Heat Transfer 888 | . 27 42 . 225 270 24 108 96 . 96 Effects 2 | . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 4 | . . . . . . 2 2 . . . Heat Transferred 1979 | . . . . . 629 325 1025 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 315 | . 100 101 . 312 315 173 . . . . Initial 100 | . . 39 . . 43 100 . . . . Average 137 | . 41 98 . 183 156 124 . . . . Maximum Alert Level 1 | . . . . 1 1 . . . . . Low Security (%) 78 | 100 100 100 . 61 66 100 . . . . Level 1 21 | . . . . 38 33 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . . . . 3 . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . . . 3 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 72 | . 4 3 . 11 19 2 8 9 . 16 Peak Tracking Total 9 | . 5 3 . 4 9 2 4 9 . 5 Tactical Retreats 10 | . . 1 . 2 2 . . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 7 | . 1 . 1 . 2 2 . . 1 . Terminals 5 | . 1 . . . 2 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . 3 . 1 . 5 3 . . 2 . Successful 8 | . 2 . 1 . 2 1 . . 2 . Failed 6 | . 1 . . . 3 2 . . . . Catastrophic 3 | . 1 . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 1 . 1 . 3 3 . . . . Terminals 11 | . 3 . . . 5 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 . 1 . 1 . . . 2 . Part Schematic 2 | . . . . . . . . . 2 . Branch Access Points 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . 1 1 . . . . Terminals 3 | . 1 . . . 1 1 . . . . Botnet 3 | . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 2 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 18 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 3041 | 42 158 157 535 503 363 264 416 118 382 103 Spaces Moved 3149 | 30 114 117 440 325 213 256 291 331 875 157 Core 108 | 6 . . . . 20 30 51 . . 1 Treads . | . . . . . . . . . . . Legs 1585 | 24 114 117 440 325 193 132 240 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1456 | . . . . . . 94 . 331 875 156 Fastest Speed 35 | 50 120 120 120 120 50 35 50 35 35 35 Average Speed 81 | 112 120 120 120 120 116 86 118 35 40 40 Slowest Speed 200 | 150 120 120 120 120 200 130 200 35 42 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 2 . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 22 26 91 78 24 7 41 55 82 34 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 11 | . . 1 . 3 . . 1 3 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 63 | . 27 17 . 7 12 . . . . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . 2 . . . . . . AOE 61 | . 27 17 . 5 12 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 3415 | 35 125 126 448 390 268 293 335 330 895 170 Wait 77 | . . . . 24 4 17 25 . 6 1 Move 3134 | 29 113 116 439 324 212 255 290 327 874 155 Hop 2 | . . . . . . . . 1 . 1 Pick Up 26 | 1 4 4 4 3 2 3 1 1 3 . Fast Attach 33 | 5 2 . 1 . 10 5 . . 8 2 Attach 16 | . . . . 2 5 5 2 1 1 . Detach 8 | . . . . . 1 3 4 . . . Swap 5 | . . . 1 3 1 . . . . . Drop 15 | . . 1 3 4 2 2 1 . 2 . Fire 88 | . 6 5 . 30 31 3 12 . . 1 Melee 11 | . . . . . . . . . 1 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Mines 201 | -10/Materials | Entered Mines 202 | -10/Mines | Assembled infested the area 255 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 257 | -10/Mines | Found Prototype Device 306 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 315 | -10/Mines | Learned Materials garrison access intel 330 | -10/Mines | Build established: Mutant 353 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 353 | -10/Mines | Discovered new exit (range 5) 358 | -10/Mines | Entered Exiles 388 | -10/Exiles | Met 8R-AWN 408 | -10/Exiles | Met EX-HEX 447 | -10/Exiles | Met EX-BIN 460 | -10/Exiles | Aligned with FarCom system 462 | -10/Exiles | Given EX-Vault access code 492 | -10/Exiles | Opened EX-Vault 498 | -10/Exiles | Found Field Lobotomy Kit 524 | -10/Exiles | Warned to stay clear of 0b10 Research branches 630 | -10/Exiles | Met EX-DEC 648 | -10/Exiles | Visited The Gauntlet 881 | -10/Exiles | Discovered new exit (range 12) 893 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 893 | -10/Exiles | Entered Mines 902 | -9/Mines | Learned location of 1 exit from Materials 1390 | -9/Mines | Discovered new exit (range 5) 1396 | -9/Mines | Entered Materials 1396 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1397 | -8/Materials | Identified exit to Factory 1398 | -8/Materials | Loaded intel: 1 garrison access location 1655 | -8/Materials | Lost 5 parts (1p2n2w) 1680 | -8/Materials | Core integrity fell below 50% 1743 | -8/Materials | Core integrity fell below 20% 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1765 | -7/Factory | Identified Exp. Sensor Array 1785 | -7/Factory | Lost 11 parts (2p5n2u2w) 2013 | -7/Factory | Discovered new exit (range 7) 2023 | -7/Factory | Entered Lower Caves 2242 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2323 | -7/Lower Caves | Build established: Gunner 2374 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2430 | -7/Lower Caves | Discovered new exit (range 14) 2433 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2439 | -7/Lower Caves | Entered another Lower Caves area 2441 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2450 | -7/Lower Caves | Learned location of Zion (-7) 2451 | -7/Lower Caves | Discovered new exit (range 8) 2555 | -7/Lower Caves | Discovered new exit (range 5) 2557 | -7/Lower Caves | Entered Zion 2598 | -7/Zion | Learned location of Data Miner (-6) 2611 | -7/Zion | Learned 12 Factory zone layouts 2796 | -7/Zion | Learned Factory emergency access door positions 2818 | -7/Zion | Found CR-A16's Pointy Stick 2893 | -7/Zion | Build established: Derelict-Mutant 2901 | -7/Zion | Discovered new exit (range 12) 2925 | -7/Zion | Given A8's code to call for help 2939 | -7/Zion | Entered Proximity Caves 2941 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2951 | -6/Proximity Caves | Core integrity fell below 50% 3016 | -6/Proximity Caves | Core integrity fell below 20% 3041 | -6/Proximity Caves | Discovered new exit (range 8) 3042 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Scythe follow-up attack on S-27 Virus. Mak. System Shield destroyed. Scythe follow-up attack on S-27 Virus. Mak. Flight Unit destroyed. Scythe follow-up attack on S-27 Virus. S-27 Virus destroyed. Scythe destroyed. Autogun fries itself beyond repair. Acquired VTOL Module. Lyr. Light Armor Plating destroyed. Hvy. Battle Rifle destroyed. S-27 Virus suffers critical hit (Impale). S-27 Virus destroyed. Mak. Flight Unit destroyed. ECM Suite destroyed. VTOL Module destroyed. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Acquired VTOL Module. EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ?????????????????????#####?????????????????? | | ??? ????????????????????? """"#????????????????? | | ??? ###??????????????????" ""#????????????????? | | ?? ??????????????????#"" "#????????????????? | | ? ????????????????## # "#??#??????????????? | | ## ???????????###### # "# ##?????????????? | | ?? ???????????# "" " #?????????????? | | ??? #???????????# #????????????? | | ???? ##??????????# ### # #????????? | | ????? #?????????## #?#g ###?? #????????? | | ###### ##????????# #?#@g #?????? ##?????????? | | #????????# #?# g# #??????????????????? | | #????##### ###? #??????????????????? | | ## ##??## ## ##?? g ##??????????????????? | | ## #### ## gg#???????????????????? | | ### ## < #???????????????????? | | ##?# ## ### ???????????????????? | | ##?# #### ##?# b ??????????????????? | | #?# ###### #??###?? g ###?????????????????? | | ??## ##????# #??????? ###???????????????????? | | ???####????? #??????? #?????????????????????? | | ??????????? ??????? #?????????????????????? | | ??????????# ?????? #?????????????????????? | | ??????????#### #???? #??????????????????????? | | ??????????????####????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 16 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Ripper | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysMicroProcessor Manual? 0 Play Time 00:46:40 Cumulative 191.4 hours Start 2024.08.10 @ 11:04:10 End 2024.08.10 @ 12:06:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 328 Adventurer 2 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c800881-47f4-4b7a-9bf6-babee66c2ffd