Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.11 @ 20:30:19 Player: Ev Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1720) 1720 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5085 Bonus ------- None Cogmind --------- Core Integrity 633/850 Matter 28/300 Energy 24/310 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Particle Charger Phase Shifter Weapon Shielding (fused) Corruption Screen > --- WEAPON (3) ------- Plasma Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (10) --- Fission Core Huge Storage Unit Phase Shifter Hardlight Generator Corruption Screen Phase Cannon Phase Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Particle Charger Phase Shifter Hardlight Generator System Shield Corruption Screen > --- WEAPON ----------- Gauss Rifle Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Fission Core Huge Storage Unit Phase Shifter Corruption Screen Plasma Rifle Heavy Flak Cannon Heavy Flak Cannon [Rating: 64] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 6 | . . 2 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 72 | 6 3 13 18 3 29 Power 8 | 1 . 4 1 . 2 Engine 7 | 1 . 4 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 2 1 4 . 6 Treads 7 | . . . 4 . 3 Leg 6 | . 2 1 . . 3 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 1 1 5 7 2 12 Device 14 | . . 3 4 . 7 Storage 2 | 1 . . 1 . . Processor 4 | . 1 . 1 . 2 Hackware 1 | . . . . . 1 Protection 7 | . . 2 1 2 2 Artifact . | . . . . . . Weapon 21 | 2 . 3 6 1 9 Energy Gun 14 | 2 . 3 6 1 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | . . . . . 4 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 2 . . Corrupted Parts 2 | . . . 2 . . System Corruption 15 | . . . 15 . . Parts Lost 21 | . 1 1 2 . 17 Power 1 | . . . . . 1 Propulsion 6 | . 1 . . . 5 Utility 9 | . . 1 1 . 7 Weapon 5 | . . . 1 . 4 Highest Loss Streak 15 | . 1 1 1 . 15 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 95 | . 93 99 98 100 91 Engine 6 | . 14 11 9 7 1 Core 1 | . . . . . 4 Treads 7 | . . . 18 15 3 Leg 9 | . 7 22 . . 13 Wheel 2 | . 19 . . . . Device 17 | . . 11 19 23 22 Storage 8 | . 14 11 9 7 6 Processor 9 | . 8 11 9 7 10 Protection 9 | . . 10 15 15 6 Energy Gun 15 | . 28 22 17 23 6 Ballistic Gun 2 | . . . . . 5 Ballistic Cannon 2 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 51 | 13 13 23 39 47 51 Greatest Support 68 | 32 32 23 40 40 68 Greatest Overweight (x) 6 | . . . . 1 6 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 Most Carried 10 | 3 7 8 10 10 9 Average Carried 6 | 1 4 5 7 9 6 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 3 4 8 10 10 8 Class Distribution -------------------- 31% | Scavenger-Mutant 26% | Mutant 23% | Scavenger-Skirmisher 10% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1155 | 216 62 188 300 50 339 Remotely . | . . . . . . Salvage Created 2499 | . 149 409 1016 . 925 Parts 154 | . 13 25 74 . 42 Haulers Intercepted 7 | . . 1 4 . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . 5 6 14 . 10 Guns 23 | . 4 4 8 . 7 Cannons 1 | . . . . . 1 AOE 4 | . . . 4 . . Classes Destroyed 13 | . 4 2 4 . 3 Worker 2 | . . . 1 . 1 Builder 1 | . . . 1 . . Tunneler 1 | . . . . . 1 Hauler 7 | . . 1 4 . 2 Operator 3 | . 1 1 1 . . Watcher 8 | . 1 3 2 . 2 Swarmer 7 | . 3 . 4 . . Grunt 15 | . 2 3 6 . 4 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . . . 1 Sentry 5 | . . 3 2 . . Hunter 3 | . . . 1 . 2 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 4 4 5 . 2 Combat Bots Only 4 | . 3 2 4 . 2 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 3423 | . 190 269 933 . 2031 Core 497 | . 53 53 174 . 217 Absorbed by Shields . | . . . . . . Redirected to Shielding 136 | . . . . . 136 Core Remaining (%) 86 | 100 78 86 68 100 . Volleys Fired 207 | . 22 39 72 . 74 Largest 3 | . 2 2 2 . 3 Hottest 175 | . 90 112 110 . 175 Shots Fired 419 | . 44 78 144 . 153 Gun 397 | . 44 78 144 . 131 Cannon 22 | . . . . . 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 51 | . . . . . 51 Thermal 153 | . 44 78 . . 31 Explosive . | . . . . . . Electromagnetic 215 | . . . 144 . 71 Robot Hit Streak 14 | . 10 13 14 . 11 Robot Miss Streak 9 | . 2 3 4 . 9 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 277 | . 31 52 95 . 99 Core Hits 116 | . 10 17 40 . 49 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 5 . . 1 Burn 6 | . 1 5 . . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4374 | . 364 758 1574 . 1678 Guns 3639 | . 364 758 1208 . 1309 Cannons 279 | . . . . . 279 Explosions 456 | . . . 366 . 90 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 598 | . . . . . 598 Thermal 1913 | . 364 758 366 . 425 Explosive . | . . . . . . Electromagnetic 1863 | . . . 1208 . 655 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . 15 . 11 Average Corruption 6 | . . . 9 . 6 Corruption Purged 5 | . . . . . 5 Corruption Blocked 1 | . . . . . 1 Effects 49 | . . . . . 49 Message Errors 12 | . . . . . 12 Matter Fused 12 | . . . . . 12 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 8 | . . . . . 8 Parts Fused 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 4 | . . . . . 4 Misfires 4 | . . . . . 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1 | . . . 1 . . Projectiles . | . . . . . . Explosions 1 | . . . 1 . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 150 | . . . 87 . 63 Shots 3 | . . . 2 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 447 | . 250 447 231 . 200 Average Temperature 69 | . 103 129 41 . 31 Received Heat Transfer 774 | . 66 150 279 . 279 Effects 5 | . . 5 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 5 | . . . 3 . 2 Combat Hostiles 4 | . . . 2 . 2 Parts Fried 12 | . . . 8 . 4 Impact Corruptions . | . . . . . . Robots Melted 3 | . 1 2 . . . Combat Hostiles 3 | . 1 2 . . . Parts Melted 6 | . 1 3 1 . 1 Heat Transferred 4370 | . 1029 2356 350 . 635 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 4 . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 355 | . 154 268 355 130 115 Initial 130 | . . . 4 130 . Average 73 | . 65 82 112 123 33 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 92 | 100 100 89 79 100 100 Level 1 7 | . . 10 20 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 1 2 . 8 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 8 | . 2 1 2 . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 10 13 22 . 19 Peak Tracking Total 5 | . 3 4 5 . 3 Tactical Retreats 5 | . . 1 2 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 5 | . . . 1 . 4 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 11 | . . 3 3 1 4 Terminals 7 | . . 3 1 . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 24 | . . 7 8 3 6 Successful 12 | . . 5 5 1 1 Failed 12 | . . 2 3 2 5 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 5 | . . 1 2 . 2 Terminals 14 | . . 7 3 . 4 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access 5 | . . . 3 . 2 Terminal Hacks 7 | . . 5 2 . . Alert Level 2 | . . 1 1 . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . . 1 1 . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Track 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . 3 3 1 3 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 106 | . . . . . 106 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 4855 | 55 524 657 1343 419 1857 Spaces Moved 1771 | 42 150 329 487 172 591 Core 9 | 3 . . . . 6 Treads 694 | . . . 487 172 35 Legs 929 | . 50 329 . . 550 Wheels 139 | 39 100 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 160 240 120 Average Speed 148 | 96 106 120 160 240 143 Slowest Speed 350 | 100 120 120 160 240 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 25 42 41 3 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 20 | . . . 13 . 7 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 18 | . . . 13 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3601 | 56 470 513 908 180 1474 Wait 1448 | . 291 110 302 . 745 Move 1766 | 41 149 328 486 171 591 Hop . | . . . . . . Pick Up 77 | 9 4 14 18 4 28 Fast Attach . | . . . . . . Attach 44 | 6 2 3 7 2 24 Detach . | . . . . . . Swap 28 | . 1 10 11 1 5 Drop 31 | . 1 9 12 2 7 Fire 207 | . 22 39 72 . 74 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 16) 579 | -10/Materials | Identified exit to Materials 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Utility x2 910 | -9/Materials | Build established: Scavenger-Mutant 1060 | -9/Materials | Discovered new exit (range 9) 1170 | -9/Materials | Discovered new exit (range 6) 1215 | -9/Materials | Identified exit to Materials 1237 | -9/Materials | Entered another Materials area 1237 | -8/Materials | Evolved 2 slots: Utility x2 2486 | -8/Materials | Discovered new exit (range 11) 2530 | -8/Materials | Build established: Mutant 2575 | -8/Materials | Identified exit to Factory 2580 | -8/Materials | System corruption reached 10% 2580 | -8/Materials | Entered Factory 2580 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2844 | -7/Factory | Discovered new exit (range 11) 2868 | -7/Factory | Identified exit to Factory 2878 | -7/Factory | Build established: Scavenger-Skirmisher 2999 | -7/Factory | Entered another Factory area 2999 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3218 | -6/Factory | Garrison activated, responded to threat 3313 | -6/Factory | System corruption reached 10% 3410 | -6/Factory | Lost 15 parts (1p4n7u3w) 3798 | -6/Factory | Build established: Scavenger-Gunner 4423 | -6/Factory | Build established: Scavenger-Skirmisher 4751 | -6/Factory | Allied Derelicts emerged from ambush trap array 4856 | -6/Factory | Self-destructed Last Messages --------------- 04769_ Pressure Siphon disabled. 04769_ Slug penetrates S2-Y0M(g). 04772_ Slug penetrates Wall. 04790_ System corrupted: Matter fused (-8). 04800_ Slug penetrates Wall. 04802_ H-66 Slayer destroyed. 04807_ Acquired 62 matter. 04809_ ALERT: Cargo convoy en route, clear transfer corridor. 04822_ HV Slug penetrates Construction Platform. 04823_ System corrupted: Substantial component data lost. 04834_ Drone sends a signal. 04838_ HV Slug penetrates H-66 Slayer. 04838_ HV Slug penetrates Wall. 04841_ HV Slug penetrates H-66 Slayer. 04845_ Penetrated by Slug. 04848_ HV Slug penetrates Wall. 04849_ Penetrated by Slug. 04849_ Slug penetrates Wall. 04852_ Penetrated by Slug. 04855_ Carbon-fiber Leg destroyed. 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