Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.25 @ 20:47:24 // AFD2020/Player2 Player: LNCP Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (116) 116 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-39) -39 TOTAL SCORE: 1007 Bonus ------- Friendly Fire -39 Cogmind --------- Core Integrity 400/400 Matter 232/450 Energy 128/160 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (3) ------ Compact Matter Pod Signal Interpreter Seismic Analyzer > --- WEAPON (2) ------- EM Pulse Gun Beam Cannon > --- INVENTORY (4) ---- Medium Storage Unit Medium Laser Beam Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Compact Matter Pod Signal Interpreter Seismic Analyzer > --- WEAPON ----------- EM Pulse Gun Beam Cannon > --- INVENTORY -------- Medium Storage Unit Medium Laser Beam Cannon Improved Grenade Launcher [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Signal Interpreter Storage Medium Storage Unit Processor Signal Interpreter Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 14 | 5 7 2 Power 2 | 1 . 1 Engine 1 | 1 . . Core 1 | . . 1 Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 4 | . 3 1 Device . | . . . Storage 2 | . 1 1 Processor 2 | . 2 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 4 . Energy Gun 3 | 2 1 . Energy Cannon 2 | . 2 . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 90 | . 91 80 Engine 13 | . 14 11 Wheel 27 | . 28 22 Storage 4 | . 4 3 Processor 16 | . 15 22 Energy Gun 8 | . 8 11 Energy Cannon 11 | . 12 11 Launcher 7 | . 8 . Naked Turns . | . . . Heaviest Build 17 | 6 17 11 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 4 8 4 Average Capacity 5 | 4 5 4 Most Carried 4 | . 4 4 Average Carried 2 | . 2 3 Final Capacity 4 | 4 4 4 Final Carried 4 | . 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 247 | 202 45 . Remotely . | . . . Salvage Created 76 | . 76 . Parts 9 | . 9 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 4 | . 4 . Cannons 2 | . 2 . AOE 2 | . 2 . Classes Destroyed 3 | . 3 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 1 | . 1 . Best Kill Streak 5 | . 5 . Combat Bots Only 4 | . 4 . Max Kills in Single Turn 3 | . 3 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 52 | . 52 . Core . | . . . Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 8 | . 8 . Largest 2 | . 2 . Hottest 100 | . 100 . Shots Fired 12 | . 12 . Gun 1 | . 1 . Cannon 8 | . 8 . Launcher 3 | . 3 . Special . | . . . Kinetic . | . . . Thermal 8 | . 8 . Explosive 3 | . 3 . Electromagnetic 1 | . 1 . Robot Hit Streak 5 | . 5 . Robot Miss Streak 1 | . 1 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 7 | . 7 . Core Hits 8 | . 8 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 331 | . 331 . Guns 11 | . 11 . Cannons 91 | . 91 . Explosions 229 | . 229 . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 91 | . 91 . Explosive 229 | . 229 . Electromagnetic 11 | . 11 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 31 | . 31 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 102 | . 102 . Average Temperature 33 | . 33 . Received Heat Transfer 12 | . 12 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 185 | . 185 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 164 | . 164 . Average Influence 79 | . 91 . Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 6 | . 6 . Peak Tracking Total 4 | . 4 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 3 | . 3 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 5 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 17 . Successful 13 | . 13 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 7 | . 7 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Robot Analysis 1 | . 1 . Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Reprogram Traps 1 | . 1 . Maintenance Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 7 | . 7 . Process 2 | . 2 . Report Inventory 2 | . 2 . Retrieve Matter 3 | . 3 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 55 | . 55 . Retrieved Matter 55 | . 55 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 58 | . 58 57 Highest-Rated Ally 58 | . 58 57 Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 487 | 35 420 32 Spaces Moved 374 | 35 310 29 Core 2 | 2 . . Treads . | . . . Legs . | . . . Wheels 372 | 33 310 29 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 79 | 78 80 80 Slowest Speed 80 | 80 80 80 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 3 52 5 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 10 | . 10 . Melee . | . . . Projectile . | . . . AOE 10 | . 10 . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 546 | 39 470 37 Wait 140 | . 136 4 Move 372 | 34 309 29 Hop . | . . . Pick Up 5 | . 4 1 Fast Attach 11 | 5 4 2 Attach 3 | . 3 . Detach 3 | . 3 . Swap . | . . . Drop 4 | . 3 1 Fire 8 | . 8 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 15) 446 | -10/Materials | Identified exit to Materials 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Accompanied by 1 ally 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 488 | -9/Materials | Self-destructed Last Messages --------------- 00458_ Player 2 drops Sml. Storage Unit. 00459_ Player 2 removes Lgt. Assault Rifle. 00459_ Player 2 drops Lgt. Assault Rifle. 00460_ Player 2 drops Med. Storage Unit. 00460_ Player 2 attaches Lgt. Ion Engine. 00461_ Player 2 attaches Lgt. Assault Rifle. 00463_ Player 2 acquires Lgt. Assault Rifle. 00464_ Player 2 acquires Beam Cannon. 00478_ Acquired Com. Matter Pod. 00479_ Player 2 drops Beam Cannon. 00479_ Player 2 acquires Imp. Grenade Launcher. 00480_ Acquired Imp. Grenade Launcher. 00481_ Player 2 drops Beam Cannon. 00481_ Player 2 acquires Imp. Grenade Launcher. 00483_ Player 2 drops Beam Cannon. 00483_ Player 2 acquires Imp. Grenade Launcher. 00483_ Dropped Lgt. Ion Engine. 00484_ Acquired Lgt. Nuclear Core. 00485_ Player 2 drops Med. Matter Pod. 00485_ Player 2 acquires Com. Matter Pod. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????#???????????????? | | ???????????? #???????????????? | | ??????????? #???????????????? | | ??????????? #???????????????? | | ??????????? #???????????????? | | ??????????? #???????????????? | | ???#####??? #???????????????? | | ???#** #??? #???????????????? | | ???#* *#### #???????????????? | | ???#]] ##########??????? | | ???#]@@ ??????? | | ???#! ?????? | | ???#!! ??????? | | ???##### ##### ##????????? | | ???????## ##???????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????##### #????????????????? | | ????# !] #????????????????? | | ????# !] #????????????????? | | ????# #????????????????? | | ????####+####????????????????? | | ?????? ??????????????????? | | ????# ????????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????##########???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 252 Matter Capacity 450 Sight Range 16 Terrain Scan Density 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 ---------- Run | Scr Mat Mat Slots Evolved 2 | . 2 . Power . | . . . Propulsion 2 | . 2 . Utility . | . . . Weapon . | . . . Parts Attached 14 | . 11 3 Parts Lost . | . . . Damage Taken 11 | . 11 . Core . | . . . Player 2/Cogmind (%) . | . . . Absorbed by Shields . | . . . Damage Inflicted . | . . . Player 2/Cogmind (%) . | . . . Combat Hostiles Destroyed . | . . . Player 2/Cogmind (%) . | . . . Game ------ Seed MappingDispersionCapacitor Manual? 0 Play Time 00:18:31 Cumulative 4.1 hours Start 2020.04.15 @ 09:34:36 End 2020.05.25 @ 20:47:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 8 Rogue 0 Adventurer 6 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0ddea3d-25c7-4cd9-8d0b-6392ea7c98ca