Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.26 @ 17:29:52 Player: vinyl Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1166) 1166 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 5148 Bonus ------- Pacifist 200 Friendly Fire -13 Cogmind --------- Core Integrity 609/850 Matter 69/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Target Analyzer > --- WEAPON (3) ------- Magnetic Acceleration Cannon Scythe Scythe > --- INVENTORY (10) --- Light Ion Engine Microactuators Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Target Analyzer Transmission Jammer > --- WEAPON ----------- Heavy Ion Cannon Phase Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Nuclear Core Microactuators Lightning Gun Improved Grenade Launcher Mining Laser [Rating: 42] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Transmission Jammer Storage Medium Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 2 . 1 . . . 1 Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 41 | 7 . 3 3 5 9 5 . 9 Power 6 | 1 . . 1 1 . 1 . 2 Engine 3 | 1 . . 1 . . . . 1 Core 3 | . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 12 | 3 . 2 . 1 3 2 . 1 Treads 4 | 1 . 2 . . . 1 . . Leg 2 | 2 . . . . . . . . Wheel 6 | . . . . 1 3 1 . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 7 | 1 . 1 . 2 3 . . . Device 1 | . . . . . 1 . . . Storage 2 | 1 . . . 1 . . . . Processor 3 | . . 1 . . 2 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . . 2 1 3 2 . 6 Energy Gun 6 | 2 . . . . 3 . . 1 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 2 | . . . 2 . . . . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 1 | . . . . 1 . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . . 2 . 7 . 1 . 15 Power 4 | . . . . . . . . 4 Propulsion 10 | . . . . 4 . 1 . 5 Utility 2 | . . . . 1 . . . 1 Weapon 9 | . . 2 . 2 . . . 5 Highest Loss Streak 8 | . . 2 . 4 . 1 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 7 7 6 7 4 6 8 5 Power 1 | . 1 1 1 2 2 2 4 2 Propulsion 1 | 2 4 3 3 2 . . . . Utility . | . . . . . . 1 1 1 Weapon 2 | . 1 3 1 2 1 3 3 2 Tool/Special . | . . . . . . . . . Unused Backups 3 | . 1 . . 1 . . . 1 Power . | . . . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 1 | . . . . . . . . 1 Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 85 73 99 71 76 93 92 67 Engine 3 | . 14 11 11 1 . . . . Core 5 | . . . . 7 7 7 7 8 Treads 8 | . . 12 33 18 . 3 . . Leg 5 | . 28 17 11 8 . . . . Wheel 14 | . . . . 1 23 28 30 16 Device 3 | . . . . . 4 7 7 3 Storage 8 | . 14 11 11 9 7 7 7 6 Processor 10 | . . . 11 9 10 15 15 13 Energy Gun 9 | . 28 20 . . 15 13 7 1 Energy Cannon 3 | . . . . . . 6 7 6 Ballistic Gun 4 | . . . 21 13 . . . . Ballistic Cannon 1 | . . . . . . 1 7 5 Launcher 1 | . . . . 1 5 . . 2 Peak Build Rating 42 | 6 6 9 10 15 27 37 37 42 Average Rating 21 | 4 6 6 9 11 22 33 37 31 On Entrance 15 | . 6 6 8 10 8 27 37 37 Avg Prop Armor Cover (%) 7 | 8 . 5 5 5 . 9 . . Naked Turns . | . . . . . . . . . Heaviest Build 46 | 14 14 14 14 26 30 34 34 46 Greatest Support 80 | 20 20 60 60 60 52 70 70 80 Greatest Overweight (x) 7 | 1 . . . 2 . . . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 Most Carried 8 | 6 8 8 7 8 7 8 8 7 Average Carried 6 | 3 7 7 6 7 4 6 8 5 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 Final Carried 8 | 6 8 7 7 7 6 8 8 3 Class Distribution -------------------- 45% | Mutant 35% | Gunner 7% | Derelict-Gunner 7% | Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 846 | 231 . 69 62 58 38 289 . 99 Remotely . | . . . . . . . . . Salvage Created 1244 | . . 217 42 404 61 116 . 404 Parts 66 | . . 15 8 16 9 5 . 13 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 23 | . . 3 3 7 . 3 . 7 Guns 8 | . . 2 3 3 . . . . Cannons 7 | . . . . . . 3 . 4 AOE 8 | . . 1 . 4 . . . 3 Classes Destroyed 12 | . . 6 1 3 2 . . . Worker 2 | . . 1 . 1 . . . . Builder 4 | . . 1 . 1 . . . 2 Tunneler 1 | . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . . 1 . . . Watcher 5 | . . 1 . 1 3 . . . Swarmer 5 | . . . 3 . . 2 . . Grunt 13 | . . 1 . 6 . . . 6 Duelist 2 | . . 1 . 1 . . . . Sentry 3 | . . 1 . . . 1 . 1 Best Kill Streak 13 | . . 6 9 13 2 2 . 7 Combat Bots Only 7 | . . 2 5 7 . 2 . 5 Max Kills in Single Turn 3 | . . 2 1 3 2 1 . 3 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . 1 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 362 | . . 64 16 88 6 32 . 156 Missed 115 | . . 21 6 27 3 11 . 47 Hits 247 | . . 43 10 61 3 21 . 109 Melee 3 | . . 1 . 2 . . . . Projectile 244 | . . 42 10 59 3 21 . 109 Critical Strikes 8 | . . . . 7 . . . 1 Damage Taken 3022 | . . 462 61 1037 59 157 . 1246 Core 528 | . . 54 7 191 . 35 . 241 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 60 | . . . . 60 . . . . Ignored by Resistances 798 | . . 136 20 219 16 52 . 355 Core Remaining (%) 88 | 100 100 . 84 65 . . 95 . Volleys Fired 72 | . . 9 6 19 4 7 . 27 Largest 3 | . . 2 2 2 3 3 . 3 Hottest 190 | . . 80 40 56 163 178 . 190 Shots Fired 144 | . . 14 12 33 12 21 . 52 Gun 80 | . . 14 12 27 9 14 . 4 Cannon 47 | . . . . . . 7 . 40 Launcher 17 | . . . . 6 3 . . 8 Special . | . . . . . . . . . Kinetic 52 | . . . 12 27 . . . 13 Thermal 46 | . . . . . 4 14 . 28 Explosive 17 | . . . . 6 3 . . 8 Electromagnetic 29 | . . 14 . . 5 7 . 3 Robot Hit Streak 16 | . . 6 5 16 7 11 . 7 Robot Miss Streak 5 | . . 1 2 1 2 5 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 99 | . . 10 9 28 8 13 . 31 Core Hits 76 | . . 9 3 29 7 6 . 22 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 Blast 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3606 | . . 290 110 1133 338 271 . 1464 Guns 826 | . . 151 110 279 140 109 . 37 Cannons 876 | . . . . . . 162 . 714 Explosions 1898 | . . 133 . 854 198 . . 713 Melee . | . . . . . . . . . Ramming 6 | . . 6 . . . . . . Kinetic 594 | . . . 110 279 . . . 205 Thermal 921 | . . 133 . . 50 229 . 509 Explosive 1765 | . . . . 854 198 . . 713 Electromagnetic 320 | . . 151 . . 90 42 . 37 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 3 . . . . Average Corruption 1 | . . . . 1 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . 2 . . . . Matter Fused 1 | . . . . 1 . . . . Energy Discharges 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . . 10 9 2 . 9 Projectiles 2 | . . . . . . 2 . . Explosions 28 | . . . . 10 9 . . 9 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 65 | . . 20 . 1 44 . . . Shots 3 | . . 1 . 1 1 . . . Rammed 2 | . . 2 . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 674 | . . 27 . 44 81 282 . 674 Average Temperature 166 | . . 12 . 19 39 138 . 271 Received Heat Transfer 1626 | . . 231 . 639 . 48 . 708 Effects 25 | . . . . . . 2 . 23 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . 2 Interference 9 | . . . . . . 2 . 7 Matter Decay 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1247 | . . 100 . . 111 370 . 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 127 | . . 74 77 127 36 . . 99 Initial 26 | . . . 17 . 26 . . . Average 25 | . . 21 37 34 13 . . 37 Influence Increases 832 | . . 104 75 230 69 70 . 284 Destroy 0b10 Robot/C 460 | . . 60 60 140 . 60 . 140 Destroy 0b10 Robot/NC 80 | . . 15 . 30 25 . . 10 Destroy Leader 102 | . . 22 10 24 6 10 . 30 Successful Hack 18 | . . . 5 3 10 . . . Disable Machine 18 | . . . . 9 . . . 9 Destroy Structure 79 | . . 7 . 24 28 . . 20 Lose Combat Pursuer 75 | . . . . . . . . 75 Influence Decreases 798 | . . 50 129 163 129 77 . 250 Entered New Map 82 | . . . 37 . 41 4 . . Time Decay 436 | . . 30 92 53 88 73 . 100 Lost Part 240 | . . 20 . 70 . . . 150 Lost Ally 40 | . . . . 40 . . . . Squads Dispatched 8 | . . 2 . 2 1 . . 3 Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . 2 . 2 . . . 1 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 5 | . . 1 . 2 . . . 2 Communications Jammed 4 | . . . . . 2 . . 2 Distress Signals 1 | . . . . . . . . 1 Times Spotted 53 | . . 11 3 14 4 3 . 18 Peak Tracking Total 7 | . . 7 3 7 1 1 . 5 Tactical Retreats 3 | . . . . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . . 2 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 4 | . . 2 . 1 . . . 1 Max in Single Turn 2 | . . 2 . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 8 | . . . 1 1 6 . . . Terminals 5 | . . . 1 1 3 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 20 | . . . 4 3 13 . . . Successful 8 | . . . 3 1 4 . . . Failed 11 | . . . 1 2 8 . . . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts 1 | . . . . . 1 . . . Manual 4 | . . . 1 1 2 . . . Terminals 16 | . . . 4 3 9 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 8 | . . . 3 1 4 . . . Record 4 | . . . . . 4 . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 2 | . . . 2 . . . . . Locate Traps 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 1 1 5 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 2 . . . . Highest-Rated Group 53 | . . . 53 53 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . Total Damage 85 | . . . . 85 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 1374 | . . 17 228 259 247 527 6 90 Optics 1374 | . . 17 228 259 247 527 6 90 Jamming 584 | . . . . . 158 356 . 70 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 1837 | 88 93 127 228 259 247 527 6 262 Spaces Moved 1328 | 59 69 74 97 123 223 531 7 145 Core 16 | 6 . . . . . . . 10 Treads 206 | 7 . 18 97 84 . . . . Legs 180 | 46 69 56 . 9 . . . . Wheels 926 | . . . . 30 223 531 7 135 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 95 90 90 95 90 Average Speed 110 | 123 120 129 160 148 92 93 95 113 Slowest Speed 400 | 190 120 160 160 260 93 95 95 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 21 | 3 17 17 31 21 9 84 4 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . 1 . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 80 | . . 7 . 30 24 1 . 18 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 . 1 AOE 78 | . . 7 . 30 24 . . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 1561 | 71 79 89 157 166 252 546 6 195 Wait 90 | . 7 . 51 12 12 . . 8 Move 1320 | 58 68 73 96 122 222 530 6 145 Hop . | . . . . . . . . . Pick Up 14 | 5 3 . 1 1 3 1 . . Fast Attach 26 | 7 . 2 . 4 4 4 . 5 Attach 18 | . . 2 2 2 5 . . 7 Detach 7 | 1 . 1 . 2 1 . . 2 Swap 4 | . . . 1 1 1 1 . . Drop 8 | . 1 . . 3 . 3 . 1 Fire 72 | . . 9 6 19 4 7 . 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 2 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 3) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Propulsion x2 295 | -9/Materials | Discovered new exit (range 8) 309 | -9/Materials | Entered Mines 331 | -9/Mines | Build established: Mutant 378 | -9/Mines | Learned location of Storage (-8) 499 | -9/Mines | Discovered new exit (range 17) 537 | -9/Mines | Entered Materials 537 | -8/Materials | Accompanied by 2 allies 537 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 542 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 748 | -8/Materials | Lost 3 parts (3n) 749 | -8/Materials | Crushed by falling debris 767 | -8/Materials | Destroyed 7 combat bots 780 | -8/Materials | Discovered new exit (range 17) 796 | -8/Materials | Entered Factory 796 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 800 | -7/Factory | Lost 4 parts (1n1u2w) 867 | -7/Factory | Central database locked down 1035 | -7/Factory | Discovered new exit (range 10) 1043 | -7/Factory | Entered Lower Caves 1182 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1232 | -7/Lower Caves | Build established: Gunner 1449 | -7/Lower Caves | Identified exit to Lower Caves 1513 | -7/Lower Caves | Learned Factory stockpile data 1570 | -7/Lower Caves | Entered another Lower Caves area 1570 | -7/Lower Caves | Discovered new exit (range 7) 1576 | -7/Lower Caves | Entered Factory 1576 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1700 | -6/Factory | Garrison activated, responded to threat 1749 | -6/Factory | Lost 7 parts (2p4n1u) 1838 | -6/Factory | Self-destructed Last Messages --------------- 01718_ Transmission Jammer destroyed. 01718_ Destroyed Lgt. Angular Momentum Engine. 01719_ Overheating: System interference. 01719_ Imp. Grenade Launcher temporarily disabled. 01726_ R-10 Processor collects Carbon-fiber Leg. 01781_ Imp. Grenade Launcher destroyed. 01781_ Gauss Cannon destroyed. 01789_ Nuclear Core destroyed. 01789_ G-50 Soldier misfires. 01796_ Broken Hvy. Ion Cannon destroyed. 01797_ Lightning Gun destroyed. 01797_ Arm. Huge Wheel destroyed. 01798_ Phase Cannon destroyed. 01798_ Critical hit (Burn: +37). 01809_ Lgt. Ion Engine destroyed. 01815_ Acquired Scythe. 01822_ Acquired Magnetic Acceleration Cannon. 01828_ Y-54 Guardian destroyed. 01832_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ???????????????????????????### ###??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????+ ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????######??# #???????????????? | | ????????????????????# #??# #???????????????? | | ????????????????????# /#??# #???????????????? | | ????????????????????# @#??# ###########?????? | | ????????????????????# gg#### ####### | | ????????????????????# g + | | ????????????????????# % #### ##????? | | ????????????????????# #??######+##### ##?????? | | ????????????????????# #?????????????# #??????? | | ????????????????????# #?????????????# #??????? | | ????????????????????######????????????##+#######? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????#"""" #? | | ??????????????????????????????????????#"""" ## | | ??????????????????????????????????????#"""" # | | ??????????????????????????????????????#"""" # | | ??????????????????????????????????????#"""" # | | ??????????????????????????????????????#"""" # | | ??????????????????????????????????????#"""" # | | ??????????????????????????????????????# # | | ?????=????????????????????????????????####+##### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ???????????!??????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ?????????????????????????????????#########+##### | | ?????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodExplosiveBiocell Manual? 0 Play Time 00:28:30 Cumulative 20.4 hours Start 2026.03.26 @ 17:00:52 End 2026.03.26 @ 17:29:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 703c1412-83ff-460e-830a-4ee861dc72fc