Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.10 @ 22:31:48 Player: DerKer Result: Destroyed by Y-54 Guardian via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2360) 2360 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 6009 Bonus ------- High Alert Combat Kills 169 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 100/160 System Corruption 3% Temperature Cool (56) Movement Walking (240) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Plasma Cannon Proton Missile Launcher > --- INVENTORY (24) --- Micro Nuclear Core Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Structural Scanner Microactuators Microactuators Microactuators Hardened Heavy Armor Plating Shock Absorption System Shock Rifle Beam Rifle EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Minigun Light Cannon EMP Blaster Maul Heavy Hammer Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg Structural Scanner Microactuators Microactuators Microactuators Hardened Heavy Armor Plating Shock Absorption System Beam Rifle EM Pulse Cannon Plasma Cannon Heavy Assault Rifle Autogun Light Cannon EMP Blaster Proton Missile Launcher Maul Heavy Hammer Axe [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 . 1 2 . . Weapon . | . . . . . . . . Parts Attached 75 | 6 7 7 . 21 7 16 11 Power 16 | 1 2 1 . 6 . 3 3 Engine 11 | 1 2 1 . 6 . 1 . Core 5 | . . . . . . 2 3 Reactor . | . . . . . . . . Propulsion 20 | 2 1 3 . 5 1 5 3 Treads . | . . . . . . . . Leg 12 | . . . . 5 1 3 3 Wheel 3 | 2 1 . . . . . . Hover 3 | . . 3 . . . . . Flight 2 | . . . . . . 2 . Utility 18 | 2 1 3 . 3 6 2 1 Device 6 | . . 2 . 2 1 1 . Storage 9 | 2 1 1 . 1 4 . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 21 | 1 3 . . 7 . 6 4 Energy Gun 8 | 1 1 . . 2 . 3 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 6 | . 1 . . 2 . 2 1 Ballistic Cannon 2 | . . . . 2 . . . Launcher 3 | . . . . 1 . 1 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 44 | . 2 1 1 12 1 17 10 Power 12 | . . . . 5 . 4 3 Propulsion 15 | . . 1 . 4 1 5 4 Utility 3 | . . . . . . 2 1 Weapon 14 | . 2 . 1 3 . 6 2 Highest Loss Streak 12 | . 2 1 1 4 1 12 4 Average Slot Usage (%) 81 | . 94 89 95 84 98 69 91 Engine 11 | . 12 10 11 14 15 13 1 Core 2 | . . . . . . . 11 Leg 10 | . . . . 12 22 8 22 Wheel 2 | . 28 11 . . . . . Hover 4 | . . 14 33 8 . . . Flight 2 | . . . . . . 5 . Device 4 | . . 15 11 9 12 . 2 Storage 25 | . 28 15 22 21 25 30 24 Processor 1 | . . . . . . . 7 Protection 1 | . . . . . 6 . 4 Energy Gun 3 | . 14 11 6 5 . . . Ballistic Gun 6 | . 7 11 11 9 7 1 13 Launcher 3 | . . . . . 7 6 . Naked Turns . | . . . . . . . . Heaviest Build 105 | 13 42 55 55 81 98 99 105 Greatest Support 45 | 26 26 24 24 40 35 45 45 Greatest Overweight (x) 32 | . 2 4 2 23 4 32 3 Average Overweight (x) 2 | . . 1 2 2 2 10 1 Largest Inventory Capacity 30 | 8 14 18 18 24 30 30 30 Average Capacity 23 | 6 9 13 18 20 25 30 25 Most Carried 24 | 8 8 12 15 18 23 22 24 Average Carried 16 | 3 6 9 13 15 18 20 19 Final Capacity 30 | 8 14 18 18 24 30 30 24 Final Carried 24 | 8 7 12 15 16 22 15 24 Class Distribution -------------------- 48% | Hauler-Mutant 29% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 1600 | 336 77 82 17 463 . 349 276 Remotely . | . . . . . . . . Salvage Created 2538 | 146 208 151 35 828 . 602 568 Parts 147 | 10 12 14 1 56 . 26 28 Haulers Intercepted 2 | . . . . 1 . . 1 Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 56 | . 7 2 3 16 1 17 10 Guns 38 | . 7 2 3 11 . 7 8 Cannons 4 | . . . . 4 . . . AOE 14 | . . . . 1 1 10 2 Classes Destroyed 14 | 3 2 2 2 3 . 1 1 Worker 4 | 2 1 . . 1 . . . Builder 1 | . . . . 1 . . . Tunneler 3 | 2 . 1 . . . . . Hauler 2 | . . . . 1 . . 1 Recycler 2 | 1 . . . . . . 1 Watcher 2 | . . 2 . . . . . Swarmer 12 | . 3 . . . . 6 3 Grunt 29 | . 4 1 . 10 . 8 6 Duelist 1 | . . . . . . 1 . Sentry 6 | . . 1 . 4 1 . . Demolisher 1 | . . . 1 . . . . Hunter 4 | . . . . 2 . 2 . Programmer 1 | . . . . . . . 1 Assembled 2 | . . . 2 . . . . Best Kill Streak 7 | 2 7 2 3 5 1 6 5 Combat Bots Only 6 | . 4 2 3 4 1 6 3 Max Kills in Single Turn 4 | 1 1 2 1 2 1 2 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 1 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 5371 | 2 209 150 136 1391 183 1852 1448 Core 1009 | . 32 23 16 227 43 508 160 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 87 . 90 58 . . . Volleys Fired 209 | 14 21 11 7 63 8 41 44 Largest 2 | 1 2 2 2 2 2 2 2 Hottest 112 | 50 60 60 60 98 53 112 90 Shots Fired 351 | 14 26 22 8 122 16 60 83 Gun 292 | 14 26 22 8 91 8 50 73 Cannon 29 | . . . . 29 . . . Launcher 30 | . . . . 2 8 10 10 Special . | . . . . . . . . Kinetic 226 | . 5 11 7 91 8 42 62 Thermal 95 | 14 21 11 1 29 . 8 11 Explosive 18 | . . . . 2 8 8 . Electromagnetic 12 | . . . . . . 2 10 Robot Hit Streak 30 | 5 11 14 6 15 23 30 30 Robot Miss Streak 4 | 1 4 1 1 1 . 1 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 9 | . . 1 . 3 . 2 3 Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 Shots Hit Robots 270 | 11 18 18 7 91 14 50 61 Core Hits 139 | 6 12 8 5 44 3 35 26 Critical Hits 3 | . . . . 1 . 1 1 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5369 | 158 241 233 91 1593 229 1668 1156 Guns 3394 | 152 241 219 90 968 87 819 818 Cannons 437 | . . . . 437 . . . Explosions 1495 | . . . . 166 142 849 338 Melee . | . . . . . . . . Ramming 43 | 6 . 14 1 22 . . . Kinetic 2846 | . 22 119 78 1061 87 734 745 Thermal 985 | 152 219 100 12 344 . 85 73 Explosive 1103 | . . . . 166 142 795 . Electromagnetic 392 | . . . . . . 54 338 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 2 2 . . 1 3 Average Corruption 1 | . . 2 2 . . 1 1 Corruption Purged . | . . . . . . . . Effects 20 | . . . 4 . . 3 13 Message Errors 3 | . . . 1 . . 1 1 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 4 | . . . 2 . . . 2 Data Loss (minor) 5 | . . . 1 . . 2 2 Targeting Errors 4 | . . . . . . . 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . . 7 1 . . Projectiles . | . . . . . . . . Explosions 8 | . . . . 7 1 . . Melee . | . . . . . . . . Knockbacks 8 | . . . . 8 . . . Impact 1 | . . . . 1 . . . Kinetic 6 | . . . . 6 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 162 | 2 . 6 . 24 20 96 14 Shots 10 | . . . . 1 1 5 3 Rammed 7 | 2 . 3 1 1 . . . Targets Rammed 10 | 2 . 3 1 4 . . . Kicked 3 | . . . . 3 . . . Crushed . | . . . . . . . . Highest Temperature 395 | 40 80 6 10 291 30 30 395 Average Temperature 93 | 18 40 3 10 86 17 10 138 Received Heat Transfer 1985 | . 132 60 80 738 84 495 396 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | 1 3 1 . 1 . . . Heat Transferred 2424 | 444 583 225 25 740 . 222 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . . 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 836 | 25 207 169 21 292 101 836 440 Initial 380 | . 13 74 11 6 35 61 380 Average 255 | 9 131 85 14 83 85 418 307 Maximum Alert Level 3 | . 1 . . 1 . 3 2 Low Security (%) 43 | 100 64 100 100 94 100 5 8 Level 1 33 | . 35 . . 5 . 43 76 Level 2 20 | . . . . . . 43 14 Level 3 2 | . . . . . . 6 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 2 . 4 1 . 7 Investigation 10 | . 2 1 . 3 . . 4 Extermination 2 | . . . . . 1 . 1 Reinforcement 3 | . . 1 . 1 . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals 2 | . . 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 10 15 7 22 1 20 19 Peak Tracking Total 9 | . 5 9 4 6 1 7 4 Tactical Retreats 14 | . 1 1 . 2 . 4 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 4 | . 1 . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 17 | . 7 6 . . . . 4 Reused 6 | . 3 2 . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 6 | . 3 2 . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 4 | . . . . 2 1 . 1 Max in Single Turn 1 | . . . . 1 1 . 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 16 | . 3 3 1 5 1 . 3 Terminals 6 | . 1 2 . 2 . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . . . . 1 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 50 | . 12 14 1 13 1 . 9 Successful 38 | . 8 12 1 11 1 . 5 Failed 12 | . 4 2 . 2 . . 4 Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 7 12 . 6 . . 3 Fabricators . | . . . . . . . . Repair Stations 7 | . 2 2 . . . . 3 Recycling Units 6 | . 3 . . . . . 3 Scanalyzers 5 | . . . . 5 . . . Garrison Access 3 | . . . . 2 1 . . Terminal Hacks 21 | . 4 10 1 4 . . 2 Record 6 | . . 4 . 2 . . . Open Door 1 | . . . 1 . . . . Level Access Points 2 | . . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 4 | . . 3 . 1 . . . Locate Traps 3 | . 1 1 . . . . 1 Reprogram Traps 4 | . 2 1 . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks 5 | . 2 . . . . . 3 Recycle Component 1 | . . . . . . . 1 Process 3 | . 1 . . . . . 2 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 5 | . . . . 5 . . . Insert Component 3 | . . . . 3 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 3 | . . . . 2 1 . . Unlock Access 2 | . . . . 1 1 . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 2 . 4 1 . 3 Full Trace Events 8 | . . 2 . 3 . . 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 52 | . 26 26 . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 40 | . 8 . . . . . 32 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 5614 | 191 252 530 236 879 281 2280 965 Spaces Moved 1964 | 136 213 390 127 283 121 246 448 Core 16 | 8 . . . 1 . 7 . Treads . | . . . . . . . . Legs 839 | . . . . 176 121 94 448 Wheels 612 | 128 213 271 . . . . . Hover 352 | . . 119 127 106 . . . Flight 145 | . . . . . . 145 . Fastest Speed 50 | 50 80 90 172 150 180 180 150 Average Speed 239 | 87 89 110 172 222 180 853 179 Slowest Speed 1650 | 90 100 300 172 1200 240 1650 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 8 29 30 18 17 4 50 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 107 | . . . . 17 34 44 12 Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 106 | . . . . 17 34 43 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 2518 | 193 247 467 136 408 168 369 530 Wait 129 | 22 . 44 . 15 18 22 8 Move 1957 | 135 212 389 126 282 120 245 448 Hop . | . . . . . . . . Pick Up 89 | 14 5 11 2 19 11 9 18 Fast Attach 1 | . . . . 1 . . . Attach 62 | 6 4 6 . 16 5 16 9 Detach 3 | . . . . 1 1 . 1 Swap 12 | . 3 1 . 4 2 . 2 Drop 10 | . 2 2 . 3 3 . . Fire 209 | 14 21 11 7 63 8 41 44 Melee . | . . . . . . . . Ram 6 | 2 . 3 1 . . . . Kick 4 | . . . . 4 . . . Crush . | . . . . . . . . Escape Stasis 36 | . . . . . . 36 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 192 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Identified exit to Mines 348 | -10/Materials | Discovered new exit (range 16) 354 | -10/Materials | Build established: Mutant 412 | -10/Materials | Repaired Lgt. Ion Engine 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 601 | -9/Materials | Identified exit to Materials 781 | -9/Materials | Repaired Lgt. Ion Engine 943 | -9/Materials | Discovered new exit (range 12) 974 | -9/Materials | Entered Mines 1002 | -9/Mines | Discovered exit to Materials (range 7) 1013 | -9/Mines | Found the Drone Emporium 1019 | -9/Mines | Found Prototype Device 1075 | -9/Mines | Assembled infested the area 1210 | -9/Mines | Entered Materials 1210 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1212 | -8/Materials | Identified Decoy Drone Bay 1386 | -8/Materials | Identified exit to Garrison 1797 | -8/Materials | Lost 4 parts (2p2w) 1934 | -8/Materials | Discovered new exit (range 16) 1987 | -8/Materials | Identified exit to Factory 2089 | -8/Materials | Entered Factory 2089 | -7/Factory | Evolved 2 slots: Utility x2 2182 | -7/Factory | Build established: Scavenger-Mutant 2359 | -7/Factory | Identified exit to Garrison 2370 | -7/Factory | Entered Garrison 2406 | -7/Garrison | Triggered checkpoint 2449 | -7/Garrison | Lost 5 parts (2n2u1w) 2714 | -7/Garrison | Build established: Hauler-Mutant 4266 | -7/Garrison | Triggered checkpoint 4328 | -7/Garrison | Triggered checkpoint 4343 | -7/Garrison | Core integrity fell below 50% 4427 | -7/Garrison | Triggered checkpoint 4432 | -7/Garrison | Lost 12 parts (4p3n5w) 4568 | -7/Garrison | Triggered checkpoint 4619 | -7/Garrison | Discovered new exit (range 15) 4650 | -7/Garrison | Entered Factory 4908 | -7/Factory | Core integrity fell below 20% 4977 | -7/Factory | Lost 4 parts (1p1u2w) 5530 | -7/Factory | Garrison activated, responded to threat 5615 | -7/Factory | Destroyed by Y-54 Guardian via exploding Fusion Modulator Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+237). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Component data lost. Door malfunctions. System corrupted: Proton Missile Launcher targeting data glitched. U-05 Engineer lays Concrete. Fusion Modulator explodes. Aluminum Leg destroyed. Fusion Modulator explodes. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # """ """ """ #??????????????????????????????? | | # "?" """ """ !#??????????????????????????????? | | # """ """ """ #??????????????????????????????? | | # #??????????????????????????????? | | # """ """ """ #??????????????????????????????? | | # "?" """ """ #?????????????? ????"??????????? | | ## """ """ """ #?????????????? """ "??????????? | | ?# #######???????? """ ""?????????? | | ?# """ """ """ +?? ""????????? | | ?# """ """ """ #######??????? "" ???????? | | ## """ """ """ #????????????? #??????? | | # ^ ^ #???????????? ???????? | | # """ """ """ ############? ????????? | | # """ """ """ ## #? ?????????? | | # """ """ """ u ! ############## ?????? | | # r ????? | | + """ """ u ????? | | # "Y" """ """ % * ????? | | # """ """ """ % * ????? | | # g %= *! ????? | | # ;"########+### ?????? | | # ######+#### #; ????????? | | # #??? ?#####;;Y;;;;;; !#??????? | | ## #??"""??# ! ????????? | | ?# #? ""???# [ ????????? | | ?# #???????# @ ????????? | | ?# #???????# ????????? | | ?# #???????#! ????????? | | ?# #???????# ?????????? | | ?# #???????# ?????????? | | ?# #???????# ??????????? | | ?# #???????# ??????????? | | ?# #???????# ;/ ??????????? | | ?# #???????# ; ???????????? | | ?# #???????# ;;######???????????? | | ?+ #???????#####;##;#;;####????????????????? | | ?# ###############???###???????????????????? | | ?# ## #?????????????????????????? | | ?# ^ ## """"""" ! #?????????????????????????? | | ?##### ## """"""" #?????????????????????????? | | ?????# ## """"""" #?????????????????????????? | | ?????# ## """"""" #?????????????????????????? | | ?????# ## #?????????????????????????? | | ###### ## """"""" #?????????????????????????? | | = + """"""" #?????????????????????????? | | ######### # """"""" #?????????????????????????? | | ????????# # """"""" #?????????????????????????? | | ????????# # #?????????????????????????? | | ????????# # ! #?????????????????????????? | | ????????# #######+#+########?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. Hammer | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation Made in Tau Ceti IV Please Form A Line Challenges ------------ None Game ------ Seed TerrabombHardcellNeutralizer Manual? 0 Play Time 00:48:16 Cumulative 3.7 hours Start 2021.10.09 @ 10:04:38 End 2021.10.10 @ 22:31:48 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71722e35-575d-4a8a-8ae5-dff31329a619