Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 12:29:34 Player: acra Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (782) 782 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2622 Bonus ------- None Cogmind --------- Core Integrity 491/550 Matter 267/300 Energy 280/280 System Corruption 0% Temperature Cool (13) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (10) --- Heavy Ion Engine Heat Sink Medium Storage Unit Medium Battery (150) Weight Redist. System Medium Armor Plating Pulse Rifle Particle Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Battery Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Pulse Rifle Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Compact Wheel Heat Sink Medium Storage Unit Medium Battery Weight Redist. System Medium Armor Plating Light EM Pulse Cannon Beam Cannon Particle Cannon [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Storage Medium Battery Processor Visual Processing Unit Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 35 | 6 9 10 10 Power 6 | 1 3 2 . Engine 6 | 1 3 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 2 3 Treads . | . . . . Leg 7 | 2 1 1 3 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 3 3 Device . | . . . . Storage 5 | 1 1 2 1 Processor 4 | . 1 1 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 3 3 4 Energy Gun 5 | 2 1 1 1 Energy Cannon 5 | . 2 2 1 Ballistic Gun 2 | . . . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 8 | . . . 8 Power . | . . . . Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Backups 7 | 1 6 8 9 Power 1 | . 1 1 1 Propulsion 1 | . 1 2 . Utility 2 | . 1 1 4 Weapon 2 | . 1 3 2 Tool/Special . | . . . . Unused Backups 14 | . 1 6 7 Power 3 | . . 2 1 Propulsion . | . . . . Utility 4 | . . . 4 Weapon 7 | . 1 4 2 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 95 99 95 Engine 11 | . 14 11 9 Leg 21 | . 28 16 20 Wheel 2 | . . 4 3 Storage 19 | . 17 22 18 Processor 15 | . 7 21 18 Energy Gun 7 | . 21 . . Energy Cannon 16 | . 6 21 23 Peak Build Rating 27 | 6 8 17 27 Average Rating 13 | 4 7 14 22 On Entrance 7 | . 6 8 17 Avg Prop Armor Cover (%) 10 | . . 9 12 Naked Turns . | . . . . Heaviest Build 31 | 12 16 28 31 Greatest Support 43 | 20 20 20 43 Greatest Overweight (x) 10 | 1 . 1 10 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 6 8 9 10 Most Carried 10 | 3 8 10 10 Average Carried 7 | 1 6 8 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 3 8 10 8 Class Distribution -------------------- 70% | Mutant 15% | Skirmisher 9% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 622 | 177 171 110 164 Remotely . | . . . . Salvage Created 1200 | . 392 464 344 Parts 84 | . 22 33 29 Haulers Intercepted 5 | . 1 3 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 8 6 6 Guns 6 | . 6 . . Cannons 12 | . . 6 6 Classes Destroyed 10 | . 5 2 3 Worker 3 | . 3 . . Hauler 5 | . 1 3 1 Operator 2 | . . 2 . Watcher 2 | . 1 1 . Swarmer 3 | . 3 . . Cutter 2 | . . . 2 Grunt 10 | . 5 5 . Sentry 2 | . . 1 1 Specialist 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 6 | . 5 6 2 Combat Bots Only 2 | . 2 2 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 123 | . 57 21 45 Missed 27 | . 13 4 10 Hits 96 | . 44 17 35 Melee 3 | . . . 3 Projectile 93 | . 44 17 32 Critical Strikes 8 | . 1 1 6 Damage Taken 1533 | . 410 234 889 Core 197 | . 100 38 59 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 54 | . . 54 . Core Remaining (%) 83 | 100 60 90 . Volleys Fired 70 | . 27 23 20 Largest 3 | . 2 2 3 Hottest 196 | . 120 136 196 Shots Fired 151 | . 54 43 54 Gun 64 | . 50 . 14 Cannon 87 | . 4 43 40 Launcher . | . . . . Special . | . . . . Kinetic 13 | . . . 13 Thermal 138 | . 54 43 41 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 9 7 11 Robot Miss Streak 6 | . 6 4 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 97 | . 36 26 35 Core Hits 43 | . 17 13 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 3 . . Burn 3 | . 3 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1744 | . 522 536 686 Guns 611 | . 451 . 160 Cannons 1132 | . 70 536 526 Explosions . | . . . . Melee . | . . . . Ramming 1 | . 1 . . Kinetic 160 | . . . 160 Thermal 1583 | . 521 536 526 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 500 | . 354 312 500 Average Temperature 132 | . 119 90 192 Received Heat Transfer 435 | . 117 138 180 Effects 8 | . . 3 5 Energy Bleed 2 | . . . 2 Interference 3 | . . 3 . Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . 2 . . Combat Hostiles 2 | . 2 . . Parts Melted 8 | . 2 2 4 Heat Transferred 3700 | . 1702 999 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 152 | . 152 128 62 Initial 39 | . . 35 39 Average 43 | . 66 42 21 Influence Increases 725 | . 277 277 171 Destroy 0b10 Robot/C 400 | . 160 120 120 Destroy 0b10 Robot/NC 60 | . 25 30 5 Destroy Leader 114 | . 34 38 42 Successful Hack 56 | . 13 43 . Destroy Structure 5 | . . 1 4 Lose Combat Pursuer 90 | . 45 45 . Influence Decreases 725 | . 192 267 266 Entered New Map 106 | . . 50 56 Time Decay 559 | . 192 217 150 Lost Part 60 | . . . 60 Squads Dispatched 5 | . 1 1 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 16 14 11 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 5 6 1 Terminals 10 | . 5 4 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 9 18 2 Successful 12 | . 2 10 . Failed 17 | . 7 8 2 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 10 | . 8 2 . Terminals 24 | . 9 13 2 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 2 7 . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Dispatch Records 1 | . . 1 . Hauler Manifests 1 | . . 1 . Registered Components 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 11 | . 5 5 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . 3 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1104 | . 238 504 362 Optics 1104 | . 238 504 362 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1418 | 64 469 523 362 Spaces Moved 692 | 47 243 284 118 Core 13 | 7 . . 6 Treads . | . . . . Legs 489 | 40 243 155 51 Wheels 190 | . . 129 61 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 115 115 Average Speed 123 | 110 120 120 142 Slowest Speed 550 | 120 120 190 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 43 37 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1115 | 56 367 426 266 Wait 258 | . 72 82 104 Move 689 | 46 242 283 118 Hop . | . . . . Pick Up 24 | 4 7 10 3 Fast Attach 16 | 5 4 5 2 Attach 7 | 1 . 2 4 Detach . | . . . . Swap 21 | . 5 6 10 Drop 29 | . 9 15 5 Fire 70 | . 27 23 20 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 12) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x2 637 | -9/Materials | Repaired Aluminum Leg 735 | -9/Materials | Identified exit to Materials 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1406 | -8/Materials | Lost 5 parts (3n2w) 1419 | -8/Materials | Self-destructed Last Messages --------------- 01371_ Knocked back. 01373_ Slug penetrates H-61 Shepherd. 01373_ Slug penetrates Wall. 01373_ R-06 Scavenger collects Blade Saw. 01375_ Imp. Carbon-fiber Leg destroyed. 01375_ Critical hit (Blast). 01376_ Slug penetrates H-61 Shepherd. 01379_ U-05 Engineer builds a Door. 01379_ H-61 Shepherd destroyed. 01379_ Slug penetrates Wall. 01383_ Overheating: Energy bleed (-86). 01388_ Acquired 4 matter. 01415_ R-06 Scavenger collects Dynamic Insulation System. 01415_ Beam Cannon destroyed. 01416_ Slug penetrates G-47 Trooper. 01417_ Med. Battery destroyed. 01417_ Gauss Rifle destroyed. 01418_ R-06 Scavenger collects Rnf. Deuterium Engine. 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