Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 20:17:33 Player: Lu10ent dan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (1896) 1896 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 4257 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 195 Friendly Fire -122 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 280/280 System Corruption 0% Temperature Hot (202) Movement Walking (270) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Field Laser Autogun > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Improved Treads VSS Leg Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink Small Matter Pod (50) Weight Redist. System Power Shielding Propulsion Shielding Heavy EM Pulse Gun Spread Laser Autogun Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Improved Targeting Computer Core Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Beamcaster > --- INVENTORY -------- Ion Engine Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine VSS Leg VSS Leg VSS Leg Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink Small Matter Pod Weight Redist. System Signal Interpreter Power Shielding Propulsion Shielding Spread Laser Grenade Launcher Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg VSS Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 75 | 3 21 8 37 1 . 5 Power 13 | . 4 2 6 . . 1 Engine 11 | . 3 1 6 . . 1 Core 2 | . 1 1 . . . . Reactor . | . . . . . . . Propulsion 15 | 2 2 1 8 . . 2 Treads 4 | . . . 4 . . . Leg 6 | . . . 4 . . 2 Wheel 5 | 2 2 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 5 . 13 . . . Device 8 | . 2 . 6 . . . Storage 2 | 1 1 . . . . . Processor 4 | . 1 . 3 . . . Hackware . | . . . . . . . Protection 5 | . 1 . 4 . . . Artifact . | . . . . . . . Weapon 28 | . 10 5 10 1 . 2 Energy Gun 15 | . 5 3 6 . . 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 5 | . . 1 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . 3 1 . . . . Special Weapon 3 | . 2 . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 16 | . 8 . 5 . . 3 Power 4 | . 2 . 1 . . 1 Propulsion 4 | . 2 . 1 . . 1 Utility 2 | . . . 2 . . . Weapon 6 | . 4 . 1 . . 1 Highest Loss Streak 4 | . 2 . 4 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 93 100 97 100 100 99 Engine 10 | . 11 10 10 11 11 11 Treads 9 | . . . 8 22 22 13 Leg 5 | . . . 12 . . 8 Wheel 8 | . 23 28 1 . . . Device 7 | . 2 . 10 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 13 | . 3 14 12 22 22 22 Protection 5 | . 7 . 8 . . . Energy Gun 12 | . 18 19 14 7 . . Energy Cannon 2 | . . . . 3 11 10 Ballistic Gun 7 | . . 7 7 11 11 11 Launcher 1 | . 5 1 . . . . Peak Build Rating 26 | 7 12 13 26 19 19 22 Average Rating 16 | 6 8 11 20 19 19 19 On Entrance 13 | 6 7 10 13 19 19 19 Naked Turns . | . . . . . . . Heaviest Build 59 | 13 52 51 59 56 56 56 Greatest Support 43 | 20 20 20 43 43 43 43 Greatest Overweight (x) 5 | . 5 2 4 1 1 2 Average Overweight (x) 1 | . 2 2 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 19 Average Carried 19 | 6 17 19 19 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 8 19 20 20 20 19 17 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1572 | 269 375 104 613 106 . 105 Remotely 210 | . . . 210 . . . Salvage Created 3657 | 141 973 197 1763 301 . 282 Parts 221 | 9 57 16 107 18 . 14 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 4 | . 1 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 48 | . 14 6 22 . . 6 Guns 34 | . 8 3 21 . . 2 Cannons 4 | . . . . . . 4 AOE 9 | . 5 3 1 . . . Classes Destroyed 11 | 2 6 1 2 . . . Worker 21 | 2 5 3 10 1 . . Builder 8 | . 2 . 5 1 . . Tunneler 9 | . 2 1 3 3 . . Hauler 4 | . 1 . 3 . . . Recycler 12 | 1 3 . 5 3 . . Mechanic 1 | . 1 . . . . . Watcher 4 | . 1 . 3 . . . Swarmer 11 | . . 4 4 . . 3 Grunt 34 | . 14 2 15 . . 3 Duelist 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 10 | 3 7 3 10 2 . 3 Combat Bots Only 3 | . 2 3 3 . . 3 Max Kills in Single Turn 3 | 1 2 3 2 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 1 3 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 264 | . 66 8 121 . . 69 Missed 60 | . 16 3 24 . . 17 Damage Taken 2937 | . 758 129 1105 . . 945 Core 619 | . 181 36 179 . . 223 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . 21 . 30 . . . Core Remaining (%) 56 | 100 . 13 . . . . Volleys Fired 270 | 4 92 17 112 19 1 25 Largest 2 | 2 2 2 2 2 2 2 Hottest 140 | 90 115 115 140 91 91 91 Shots Fired 484 | 8 145 33 210 38 2 48 Gun 432 | 8 126 31 210 30 1 26 Cannon 31 | . . . . 8 1 22 Launcher 21 | . 19 2 . . . . Special . | . . . . . . . Kinetic 113 | . . 4 64 19 1 25 Thermal 262 | 4 64 27 124 19 1 23 Explosive 21 | . 19 2 . . . . Electromagnetic 88 | 4 62 . 22 . . . Robot Hit Streak 16 | 7 11 8 16 16 . 8 Robot Miss Streak 8 | . 5 1 8 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . 6 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 296 | 7 84 17 131 24 . 33 Core Hits 196 | 4 45 15 96 18 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 10 | 1 4 1 3 . . 1 Burn 9 | 1 4 1 3 . . . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5606 | 91 1795 420 2360 368 . 572 Guns 4184 | 91 997 287 2257 286 . 266 Cannons 388 | . . . . 82 . 306 Explosions 1034 | . 798 133 103 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1054 | . . 32 596 178 . 248 Thermal 2917 | 49 562 255 1537 190 . 324 Explosive 884 | . 751 133 . . . . Electromagnetic 751 | 42 482 . 227 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . 17 3 2 . Message Errors 6 | . . . 3 2 1 . Matter Fused 6 | . . . 6 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 5 | . . . 4 1 . . Data Loss (major) 2 | . . . 1 . 1 . Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . 8 . 17 . . . Projectiles . | . . . . . . . Explosions 25 | . 8 . 17 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 199 | . 159 40 . . . . Shots 10 | . 9 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 490 | 120 345 240 490 85 40 351 Average Temperature 106 | 61 115 76 113 32 25 127 Received Heat Transfer 1162 | . 336 42 465 . . 319 Effects 10 | . 2 . 7 . . 1 Shutdowns 1 | . 1 . . . . . Energy Bleed 1 | . . . 1 . . . Interference 4 | . . . 4 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . 1 . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 6 | . 4 . 2 . . . Heat Transferred 6228 | 222 1826 679 2626 283 . 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 474 | 15 336 342 474 53 . . Initial 85 | . 9 84 85 28 . . Average 153 | 3 186 219 161 27 . . Maximum Alert Level 2 | . 1 1 2 . . . Low Security (%) 66 | 100 46 32 73 100 . . Level 1 29 | . 53 67 16 . . . Level 2 4 | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 . 2 . . . Investigation 4 | . 3 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 3 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 24 9 41 . . 10 Peak Tracking Total 10 | . 4 3 10 . . 3 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 2 . 6 . . . Terminals 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 7 . 14 . . . Successful 14 | . 5 . 9 . . . Failed 7 | . 2 . 5 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 16 | . 7 . 9 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 . 7 . . . Record 1 | . . . 1 . . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Registered Components 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 4 . . . Full Trace Events 4 | . 1 . 3 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . 4 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 32 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 44 | . . 14 30 . . . Total Damage 515 | . . 157 358 . . . Kills 13 | . . 5 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5530 | 136 1024 677 2267 618 617 191 Spaces Moved 2467 | 100 587 529 811 173 222 45 Core . | . . . . . . . Treads 721 | . . . 294 173 222 32 Legs 505 | 87 . . 405 . . 13 Wheels 1241 | 13 587 529 112 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 80 80 110 110 240 240 180 Average Speed 167 | 114 118 110 208 240 240 246 Slowest Speed 450 | 120 155 110 450 240 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 55 88 48 37 14 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 13 | . 13 . . . . . Terrain Destroyed 123 | . 103 16 3 . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 122 | . 103 16 3 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3402 | 112 771 596 1193 342 306 82 Wait 463 | 2 34 32 158 150 83 4 Move 2461 | 99 586 528 810 172 221 45 Hop . | . . . . . . . Pick Up 70 | 3 24 4 37 . . 2 Fast Attach 11 | 1 6 . 4 . . . Attach 12 | . 5 . 4 . . 3 Detach 1 | . 1 . . . . . Swap 52 | 2 10 8 29 1 . 2 Drop 62 | 1 13 7 39 . 1 1 Fire 270 | 4 92 17 112 19 1 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 137 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 10) 683 | -10/Materials | Discovered new exit (range 11) 745 | -10/Materials | Core integrity fell below 50% 1030 | -10/Materials | Identified exit to Materials 1161 | -10/Materials | Entered Mines 1198 | -10/Mines | Met a Derelict bent on vengeance 1207 | -10/Mines | Core integrity fell below 20% 1317 | -10/Mines | Discovered exit to Materials (range 8) 1352 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1544 | -10/Mines | Build established: Scavenger-Mutant 1597 | -10/Mines | Learned 2 Materials zone layouts 1838 | -10/Mines | Entered Materials 1838 | -9/Materials | Accompanied by 2 allies 1838 | -9/Materials | Evolved 2 slots: Utility x2 2285 | -9/Materials | Discovered new exit (range 14) 2893 | -9/Materials | Lost 4 parts (1p1n1u1w) 3138 | -9/Materials | Build established: Mutant 3963 | -9/Materials | Identified exit to Mines 4105 | -9/Materials | Entered Mines 4106 | -9/Mines | Learned location of Storage (-7) 4271 | -9/Mines | Assembled infested the area 4647 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4670 | -9/Mines | Identified exit to Zion 4723 | -9/Mines | Entered Zion 4937 | -7/Zion | Discovered new exit (range 12) 5019 | -7/Zion | System corruption cleaned by Quarantine Array 5338 | -7/Zion | Identified exit to Proximity Caves 5340 | -7/Zion | Entered Proximity Caves 5450 | -6/Proximity Caves | Core integrity fell below 50% 5522 | -6/Proximity Caves | Core integrity fell below 20% 5531 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05457_ Acquired 15 matter. 05460_ Lgt. Antimatter Reactor fries itself beyond repair. 05461_ Acquired 10 matter. 05464_ Plasma Rifle fries itself beyond repair. 05465_ Adv. Heat Sink fries itself beyond repair. 05465_ Acquired Field Laser. 05480_ Broken Cld. Ion Engine destroyed. 05487_ S-27 Virus destroyed. 05497_ VTOL Module fries itself beyond repair. 05498_ Acquired 21 matter. 05502_ Lgt. Nuclear Core fries itself beyond repair. 05504_ Acquired Autogun. 05505_ Acquired 5 matter. 05510_ Autogun fries itself beyond repair. 05512_ Dropped Autogun. 05516_ G-50 Soldier suffers critical hit (Destroy). 05516_ Destroyed Lgt. Angular Momentum Engine. 05519_ G-50 Soldier destroyed. 05524_ Particle Cannon destroyed. 05527_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????? ??????????????????? | | ??????????????????????? ???# ??????????????????? | | ??????????????????????# ?## ??????????????????? | | ??????????????????????# # ???????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????###?????## #??????????????????????? | | ?????????????## ##????#% #??????????????????????? | | ????????????## ###### ###?? #????????????????? | | ???????????## % gg#% # ## #????????????? | | ???????????# % =@ ???????? | | ???????????# ## ####% ## ###??????????????? | | ???????????# ## #??# ###?? #????????????????? | | ???????????## #??# #?????#????????????????? | | ????????????## #####??# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #?###### ??????????????????????? | | ?????????????# ### ## #?????????????????????? | | ?????????????# # ##?????????????????????? | | ?????????????# ## ####??????????????????????? | | ?????????????###### ###?????????????????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Zion | Archive Coil Gun | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed ControlReactiveScythe Manual? 0 Play Time 00:55:32 Cumulative 24.3 hours Start 2025.04.16 @ 04:44:54 End 2025.04.17 @ 20:17:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 56x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af84ae89-8f30-444f-87f5-ce908872c0df