Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 16:20:15 Player: terminate1600 Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (15) 75 Value Destroyed (395) 395 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 670 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 240/300 Energy 99/100 System Corruption 0% Temperature Cool (68) Movement Walking (260) Ox2 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Medium Laser Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Large Storage Unit High-capacity Matter Pod (181) Structural Scanner Sensor Array Terrain Scan Processor Targeting Computer Targeting Computer Weapon Shielding Small Laser Light Assault Rifle Grenade Launcher Mace Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Structural Scanner Terrain Scan Processor Targeting Computer Targeting Computer Weapon Shielding Small Laser Light Assault Rifle Grenade Launcher Mace Mace [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 20 | 6 14 Power 2 | 1 1 Engine 2 | 1 1 Core . | . . Reactor . | . . Propulsion 6 | 2 4 Treads 2 | . 2 Leg 2 | . 2 Wheel 2 | 2 . Hover . | . . Flight . | . . Utility 8 | 1 7 Device 3 | 1 2 Storage 3 | . 3 Processor . | . . Hackware . | . . Protection 2 | . 2 Artifact . | . . Weapon 4 | 2 2 Energy Gun 3 | 2 1 Energy Cannon . | . . Ballistic Gun 1 | . 1 Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 10 | . 10 Power 2 | . 2 Propulsion 4 | . 4 Utility 2 | . 2 Weapon 2 | . 2 Highest Loss Streak 4 | . 4 To Critical Strikes . | . . Average Backups 7 | 1 8 Power . | . . Propulsion . | . . Utility 3 | . 3 Weapon 3 | 1 3 Tool/Special . | . . Unused Backups 11 | . 11 Power 1 | . 1 Propulsion . | . . Utility 5 | . 5 Weapon 5 | . 5 Tool/Special . | . . Average Slot Usage (%) 85 | . 85 Engine 12 | . 12 Treads 8 | . 8 Leg 2 | . 2 Wheel 7 | . 7 Device 3 | . 3 Storage 17 | . 17 Protection 5 | . 5 Energy Gun 16 | . 16 Ballistic Gun 9 | . 9 Peak Build Rating 8 | 6 8 Average Rating 6 | 2 6 On Entrance 3 | . 6 Avg Prop Armor Cover (%) . | . . Naked Turns . | . . Heaviest Build 53 | 7 53 Greatest Support 40 | 20 40 Greatest Overweight (x) 17 | . 17 Average Overweight (x) 1 | . 2 Largest Inventory Capacity 20 | 5 20 Average Capacity 15 | 5 15 Most Carried 14 | 3 14 Average Carried 7 | 1 8 Final Capacity 20 | 5 20 Final Carried 14 | 1 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 574 | 260 314 Remotely . | . . Salvage Created 533 | 41 492 Parts 27 | 1 26 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Parts Restored . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 12 | 1 11 Guns 12 | 1 11 Classes Destroyed 5 | 1 4 Worker 1 | . 1 Operator 1 | . 1 Watcher 1 | . 1 Swarmer 3 | . 3 Grunt 9 | 1 8 Best Kill Streak 7 | 1 7 Combat Bots Only 6 | 1 6 Max Kills in Single Turn 2 | 1 2 Gunslinging 1 | . 1 Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 142 | 2 140 Missed 38 | . 38 Hits 104 | 2 102 Projectile 104 | 2 102 Critical Strikes 1 | . 1 Damage Taken 1214 | 22 1192 Core 253 | . 253 Absorbed by Shields . | . . Redirected to Shielding 52 | . 52 Core Remaining (%) 100 | 100 . Volleys Fired 53 | 2 51 Largest 2 | 2 2 Hottest 90 | 90 90 Shots Fired 94 | 4 90 Gun 94 | 4 90 Cannon . | . . Launcher . | . . Special . | . . Kinetic 22 | . 22 Thermal 72 | 4 68 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 11 | 2 11 Robot Miss Streak 3 | 1 3 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 66 | 3 63 Core Hits 27 | 2 25 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes 4 | 2 2 Burn 4 | 2 2 Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 822 | 37 785 Guns 816 | 37 779 Cannons . | . . Explosions . | . . Melee . | . . Ramming 6 | . 6 Kinetic 241 | . 241 Thermal 575 | 37 538 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed 7 | . 7 Targets Rammed 7 | . 7 Kicked . | . . Crushed . | . . Highest Temperature 235 | 72 235 Average Temperature 69 | 39 70 Received Heat Transfer 603 | 12 591 Effects 1 | . 1 Energy Bleed 1 | . 1 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted 5 | 1 4 Heat Transferred 1867 | 247 1620 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 137 | 20 137 Initial 13 | . 13 Average 18 | 3 19 Influence Increases 314 | 20 294 Destroy 0b10 Robot/C 240 | 20 220 Destroy 0b10 Robot/NC 15 | . 15 Destroy Leader 42 | . 42 Successful Hack 2 | . 2 Lose Combat Pursuer 15 | . 15 Influence Decreases 304 | . 304 Entered New Map 7 | . 7 Time Decay 247 | . 247 Lost Part 50 | . 50 Squads Dispatched 2 | . 2 Investigation 1 | . 1 Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 21 | 1 20 Peak Tracking Total 8 | 1 8 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered 1 | . 1 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 3 | . 3 Terminals 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 12 | . 12 Successful 9 | . 9 Failed 3 | . 3 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 10 | . 10 Fabricators . | . . Repair Stations . | . . Recycling Units 2 | . 2 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 7 | . 7 Record 6 | . 6 Alert Level 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 2 | . 2 Report Inventory 1 | . 1 Retrieve Components 1 | . 1 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 2 | . 2 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Part Studies Acquired . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components 9 | . 9 Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) 231 | . 231 Structural 231 | . 231 Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 1507 | 75 1432 Spaces Moved 673 | 76 597 Core 79 | 30 49 Treads 203 | . 203 Legs 50 | . 50 Wheels 341 | 46 295 Hover . | . . Flight . | . . Fastest Speed 50 | 50 80 Average Speed 181 | 68 195 Slowest Speed 900 | 80 900 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered . | . . Exploration Rate (%) 37 | 5 69 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 850 | 96 754 Wait 54 | . 54 Move 672 | 75 597 Hop . | . . Pick Up 34 | 10 24 Fast Attach . | . . Attach 16 | 6 10 Detach . | . . Swap 10 | . 10 Drop 4 | 3 1 Fire 53 | 2 51 Melee . | . . Ram 2 | . 2 Kick . | . . Crush 5 | . 5 Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 568 | -10/Materials | Core integrity fell below 50% 600 | -10/Materials | Lost 4 parts (2n2w) 638 | -10/Materials | Discovered new exit (range 10) 661 | -10/Materials | Discovered new exit (range 13) 892 | -10/Materials | Core integrity fell below 20% 938 | -10/Materials | Lost 3 parts (2n1u) 1508 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- render the component itself useless. Advanced scanalyzers are equipped with a wider array of devices for more quickly and safely analyzing esoteric technologies. >>Query(Derelict) A generic term for the many partially functioning and/or errant robots that exist in the [Caves] and [Mines] surrounding [Complex 0b1]. Some are failed experiments, others are common robots glitched beyond repair. In some cases they may communicate with one another and exhibit rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. [Achievement: One Hack Too Far] Acquired Sensor Array. G-34 Mercenary destroyed. Ion Engine destroyed. 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