Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 16:27:50 Player: StrongCobra Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1701) 1701 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-172) -172 TOTAL SCORE: 4314 Bonus ------- Friendly Fire -172 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon Heavy Missile Launcher > --- INVENTORY -------- Armored Wheel Hardened Medium Armor Plating Beam Rifle Improved EM Pulse Cannon [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 57 | 5 7 2 9 18 16 Power 10 | 1 1 . 2 4 2 Engine 10 | 1 1 . 2 4 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 2 2 1 2 Treads 1 | . 1 . . . . Leg 5 | 2 1 2 . . . Wheel 5 | . . . 2 1 2 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 2 . 2 5 5 Device 6 | . 1 . 2 2 1 Storage . | . . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . 1 . . 2 4 Artifact . | . . . . . . Weapon 22 | 2 2 . 3 8 7 Energy Gun 12 | 2 2 . 3 3 2 Energy Cannon 6 | . . . . 4 2 Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 22 | . 4 1 1 3 13 Power 5 | . 1 . . 2 2 Propulsion 3 | . 1 . . . 2 Utility 5 | . . 1 . 1 3 Weapon 9 | . 2 . 1 . 6 Highest Loss Streak 10 | . 4 1 1 1 10 Average Slot Usage (%) 80 | . 70 83 69 96 74 Engine 13 | . 13 14 11 16 12 Treads 2 | . 9 12 . . . Leg 3 | . 8 2 10 . . Wheel 13 | . . . 10 27 14 Device 13 | . 10 11 10 15 13 Processor 3 | . . . . 5 6 Protection 6 | . 1 14 11 5 6 Energy Gun 14 | . 25 28 16 12 5 Energy Cannon 6 | . . . . 10 13 Naked Turns 18 | . . . . . 18 Heaviest Build 41 | 8 9 9 17 32 41 Greatest Support 40 | 20 20 20 24 36 40 Greatest Overweight (x) 2 | . 2 . 2 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 Average Carried 2 | 1 2 2 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 3 | 1 2 2 2 3 2 Class Distribution -------------------- 57% | Mutant 21% | Gunner 10% | Scavenger-Gunner 7% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 712 | 218 46 35 95 220 98 Remotely . | . . . . . . Salvage Created 1690 | . 128 90 173 801 498 Parts 82 | . 7 4 12 37 22 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 39 | . 5 2 4 13 15 Guns 14 | . 2 2 3 7 . Cannons 7 | . . . . 3 4 AOE 16 | . 3 . 1 1 11 Classes Destroyed 12 | . 4 . 1 4 3 Worker 2 | . . . . 1 1 Builder 1 | . . . . . 1 Hauler 1 | . 1 . . . . Recycler 2 | . . . . . 2 Operator 1 | . . . . 1 . Watcher 2 | . 1 . . 1 . Swarmer 10 | . 3 . . . 7 Grunt 17 | . 2 2 3 7 3 Brawler 1 | . . . 1 . . Sentry 8 | . . . . 5 3 Hunter 2 | . . . . 1 1 Programmer 1 | . . . . . 1 Thug 1 | . . . . . 1 Best Kill Streak 9 | . 6 2 2 3 9 Combat Bots Only 6 | . 5 2 2 3 6 Max Kills in Single Turn 4 | . 4 1 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . 3 . 1 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3397 | . 325 139 134 617 2182 Core 807 | . 13 45 12 28 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 76 97 94 . Volleys Fired 103 | . 6 7 20 33 37 Largest 3 | . 2 2 2 3 3 Hottest 213 | . 90 80 90 213 200 Shots Fired 203 | . 12 14 26 96 55 Gun 126 | . 12 14 26 63 11 Cannon 56 | . . . . 33 23 Launcher 21 | . . . . . 21 Special . | . . . . . . Kinetic 10 | . . . . 10 . Thermal 106 | . 12 14 20 42 18 Explosive 21 | . . . . . 21 Electromagnetic 66 | . . . 6 44 16 Robot Hit Streak 21 | . 2 4 9 21 10 Robot Miss Streak 5 | . 2 1 5 3 4 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 138 | . 6 10 16 78 28 Core Hits 91 | . 8 5 9 30 39 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5133 | . 714 123 304 1638 2354 Guns 1273 | . 71 123 220 762 97 Cannons 949 | . . . . 669 280 Explosions 2900 | . 643 . 84 207 1966 Melee . | . . . . . . Ramming 11 | . . . . . 11 Kinetic 189 | . . . . 189 . Thermal 2225 | . 714 123 213 813 362 Explosive 1795 | . . . . . 1795 Electromagnetic 913 | . . . 91 636 186 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 376 | . 228 . . 9 139 Projectiles 11 | . . . . 9 2 Explosions 365 | . 228 . . . 137 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 530 | . 181 . 43 55 251 Shots 8 | . 2 . 1 1 4 Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 417 | . 174 146 36 417 90 Average Temperature 86 | . 84 71 19 116 35 Received Heat Transfer 488 | . 42 81 36 128 201 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2942 | . 548 275 400 1236 483 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 1 3 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 416 | . 139 50 139 384 416 Average Influence 142 | . 104 8 74 225 187 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 77 | 100 100 100 100 44 72 Level 1 21 | . . . . 55 21 Level 2 1 | . . . . . 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 . 1 2 9 Investigation 3 | . 1 . 1 . 1 Extermination 2 | . . . . . 2 Reinforcement 6 | . 1 . . 2 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 8 2 9 23 27 Peak Tracking Total 6 | . 4 2 2 4 6 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . 1 . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 9 | . 2 . 1 1 5 Max in Single Turn 2 | . 2 . 1 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 7 | . 1 . 2 1 3 Terminals 5 | . 1 . 1 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 1 . 5 1 8 Successful 9 | . 1 . 2 1 5 Failed 6 | . . . 3 . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 1 . 1 1 5 Fabricators . | . . . . . . Repair Stations 7 | . . . 4 . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . . 1 2 Alert Level 2 | . 1 . . . 1 Unreport Threat 1 | . . . . . 1 Patrol Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 2 . 3 Scan Component 3 | . . . 1 . 2 Repair 2 | . . . 1 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 2 . 1 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 67 | . . . 51 . 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2668 | 120 424 271 348 710 795 Spaces Moved 1913 | 99 247 154 205 560 648 Core 72 | 15 2 . 12 . 43 Treads 299 | . 167 132 . . . Legs 282 | 84 78 22 98 . . Wheels 1260 | . . . 95 560 605 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 50 Average Speed 107 | 109 147 154 107 90 97 Slowest Speed 160 | 120 160 160 150 90 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 6 37 37 19 33 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 178 | . 43 . 4 24 107 Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 173 | . 43 . 4 19 107 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2350 | 111 297 174 308 696 764 Wait 184 | . 26 9 58 61 30 Move 1908 | 98 246 153 204 559 648 Hop . | . . . . . . Pick Up 61 | 7 9 2 11 15 17 Fast Attach . | . . . . . . Attach 50 | 5 7 2 9 14 13 Detach 2 | . . . . 1 1 Swap 7 | . . . . 4 3 Drop 32 | 1 3 1 6 9 12 Fire 103 | . 6 7 20 33 37 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Lost 4 parts (1p1n2w) 301 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 4) 444 | -10/Materials | Discovered new exit (range 16) 545 | -10/Materials | Entered Mines 546 | -10/Mines | Learned location of Storage (-9) 577 | -10/Mines | Discovered new exit (range 13) 792 | -10/Mines | Discovered new exit (range 8) 816 | -10/Mines | Entered Materials 816 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1039 | -9/Materials | Discovered new exit (range 13) 1129 | -9/Materials | Repaired Imp. EM Shotgun 1164 | -9/Materials | Entered another Materials area 1164 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1871 | -8/Materials | Discovered new exit (range 3) 1874 | -8/Materials | Entered Factory 1874 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2353 | -7/Factory | Repaired Imp. Ion Engine 2499 | -7/Factory | Lost 3 parts (1p2w) 2649 | -7/Factory | Core integrity fell below 50% 2659 | -7/Factory | Core integrity fell below 20% 2669 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Hvy. Missile Launcher destroyed. U-05 Engineer lays Concrete. Slammed into P-60 Hacker. 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""" #k #??????????????????? | | ???????????????? ??#a #??????????????????? | | ???????????????#####????# #??????????????????? | | ???????????????????????? k #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control Made in Tau Ceti IV Please Form A Line Storm Trooper Challenges ------------ None Game ------ Seed LauncherLightningAutocannon Manual? 0 Play Time 00:40:19 Cumulative 3.3 hours Start 2020.05.24 @ 15:49:41 End 2020.05.24 @ 16:27:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c9b4eb44-0f99-4e83-88d5-b9c7ddcec847