Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 14:16:58 Player: gaca Result: Destroyed by Explosive Trap Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1654) 1654 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3585 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 352/360 System Corruption 10% Temperature Cool (3) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Compact Battery Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun Improved EM Pulse Cannon Ion Cannon > --- INVENTORY (10) --- Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Flight Unit Compact Matter Pod (150) Improved EM Pulse Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Titanium Leg Compact Matter Pod Hacking Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Gauss Rifle Heavy Flail [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Power Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 62 | 6 2 7 47 Power 8 | 1 . . 7 Engine 6 | 1 . . 5 Core 2 | . . . 2 Reactor . | . . . . Propulsion 12 | 2 . . 10 Treads 2 | 2 . . . Leg 8 | . . . 8 Wheel . | . . . . Hover 2 | . . . 2 Flight . | . . . . Utility 20 | 1 2 3 14 Device 5 | . 1 . 4 Storage 6 | 1 1 1 3 Processor 3 | . . 1 2 Hackware . | . . . . Protection 6 | . . 1 5 Artifact . | . . . . Weapon 22 | 2 . 4 16 Energy Gun 5 | 1 . 1 3 Energy Cannon 11 | . . 2 9 Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Corrupted Parts 2 | . . . 2 System Corruption 10 | . . . 10 Parts Lost 10 | . . . 10 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 4 | . . . 4 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 96 99 93 Engine 8 | . 14 11 7 Treads 9 | . 28 22 . Leg 14 | . . . 22 Device 6 | . 11 9 3 Storage 12 | . 14 14 11 Processor 7 | . . 7 9 Protection 5 | . . 1 8 Energy Gun 5 | . 14 2 5 Energy Cannon 15 | . . 19 17 Ballistic Gun 5 | . 14 11 1 Ballistic Cannon 1 | . . . 1 Peak Build Rating 41 | 6 9 16 41 Average Rating 25 | 4 8 14 33 On Entrance 7 | . 6 9 14 Naked Turns . | . . . . Heaviest Build 40 | 14 20 31 40 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 9 | 2 . . 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 8 Most Carried 10 | 1 4 8 10 Average Carried 6 | . 2 5 8 Final Capacity 10 | 8 10 10 10 Final Carried 8 | 1 4 8 8 Class Distribution -------------------- 41% | Tank 24% | Gunner 17% | Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1299 | 180 127 287 705 Remotely . | . . . . Salvage Created 1988 | . 140 422 1426 Parts 114 | . 10 24 80 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 37 | . 3 8 26 Melee 1 | . . . 1 Guns 14 | . 3 4 7 Cannons 19 | . . 4 15 AOE 1 | . . . 1 Classes Destroyed 11 | . 1 4 6 Worker 2 | . . . 2 Builder 1 | . . . 1 Tunneler 1 | . . . 1 Hauler 2 | . . 1 1 Operator 1 | . . . 1 Watcher 8 | . . 3 5 Swarmer 8 | . . 3 5 Grunt 18 | . 3 2 13 Duelist 1 | . . . 1 Sentry 9 | . . 3 6 Hunter 1 | . . . 1 Best Kill Streak 4 | . 2 3 4 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 253 | . 12 38 203 Missed 85 | . 4 11 70 Damage Taken 2501 | . 113 268 2120 Core 615 | . 26 24 565 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 89 94 . Volleys Fired 101 | . 12 23 66 Largest 3 | . 2 3 3 Hottest 207 | . 60 144 207 Shots Fired 273 | . 24 69 180 Gun 122 | . 24 31 67 Cannon 151 | . . 38 113 Launcher . | . . . . Special . | . . . . Kinetic 81 | . 12 23 46 Thermal 96 | . . 23 73 Explosive . | . . . . Electromagnetic 96 | . 12 23 61 Robot Hit Streak 10 | . 6 9 10 Robot Miss Streak 5 | . 5 3 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 154 | . 13 41 100 Core Hits 68 | . 6 17 45 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . . . 4 Burn 2 | . . . 2 Corrupt 1 | . . . 1 Smash 1 | . . . 1 Melee Attacks 8 | . . . 8 Impact 8 | . . . 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3825 | . 168 749 2908 Guns 1068 | . 168 233 667 Cannons 2219 | . . 516 1703 Explosions 283 | . . . 283 Melee 255 | . . . 255 Ramming . | . . . . Kinetic 777 | . 103 167 507 Thermal 1327 | . . 267 1060 Explosive . | . . . . Electromagnetic 1466 | . 65 315 1086 Impact 255 | . . . 255 Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . . 10 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 22 | . . . 22 Message Errors 5 | . . . 5 Matter Fused 4 | . . . 4 Energy Discharges 3 | . . . 3 Parts Fused 1 | . . . 1 Data Loss (minor) 6 | . . . 6 Data Loss (major) 2 | . . . 2 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 181 | . . 26 155 Projectiles 58 | . . 26 32 Explosions 33 | . . . 33 Melee 90 | . . . 90 Knockbacks 3 | . . . 3 Impact 2 | . . . 2 Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 39 | . . . 39 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 621 | . 21 111 621 Average Temperature 168 | . 15 33 191 Received Heat Transfer 933 | . 63 51 819 Effects 27 | . . . 27 Shutdowns 1 | . . . 1 Energy Bleed 5 | . . . 5 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 4 | . . . 4 Damage (minor) 2 | . . . 2 Damage (major) 8 | . . . 8 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 2 | . . . 2 Parts Fried 8 | . . 1 7 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 2335 | . . 494 1841 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . . 4 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 405 | . 110 268 405 Initial 57 | . . 46 57 Average 145 | . 56 134 174 Maximum Alert Level 2 | . . 1 2 Low Security (%) 78 | 100 100 91 69 Level 1 18 | . . 8 27 Level 2 2 | . . . 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 9 14 37 Peak Tracking Total 6 | . 4 4 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 2 4 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 6 | . . . 6 Successful 6 | . . . 6 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . . 6 Insert Component 2 | . . . 2 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2673 | 85 328 596 1664 Spaces Moved 1517 | 55 180 318 964 Core 29 | 21 . . 8 Treads 576 | 34 180 318 44 Legs 842 | . . . 842 Wheels . | . . . . Hover 70 | . . . 70 Flight . | . . . . Fastest Speed 50 | 50 160 160 116 Average Speed 143 | 138 160 160 136 Slowest Speed 500 | 160 160 160 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 37 32 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 28 | . . . 28 Melee . | . . . . Projectile 5 | . . . 5 AOE 23 | . . . 23 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1778 | 61 196 354 1167 Wait 25 | . . . 25 Move 1514 | 54 179 317 964 Hop . | . . . . Pick Up 24 | 1 2 2 19 Fast Attach 35 | 6 2 4 23 Attach 11 | . . 3 8 Detach 13 | . 1 5 7 Swap 16 | . . . 16 Drop 31 | . . . 31 Fire 101 | . 12 23 66 Melee 8 | . . . 8 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 16) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 712 | -9/Materials | Build established: Gunner 916 | -9/Materials | Discovered new exit (range 16) 1008 | -9/Materials | Identified exit to Materials 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -8/Materials | Lost 3 parts (2n1u) 1290 | -8/Materials | Core integrity fell below 50% 1324 | -8/Materials | Discovered new exit (range 3) 1335 | -8/Materials | Identified exit to Storage 1555 | -8/Materials | Build established: Tank 1906 | -8/Materials | Build established: Scavenger-Tank 2225 | -8/Materials | Build established: Tank 2523 | -8/Materials | Core integrity fell below 20% 2569 | -8/Materials | Lost 5 parts (1p1n1u2w) 2573 | -8/Materials | System corruption reached 10% 2674 | -8/Materials | Destroyed by Explosive Trap Last Messages --------------- (-104). 02624_ K-01 Serf collects debris. 02637_ Destroyed Aluminum Leg. 02637_ Lgt. Nuclear Core fried. 02637_ G-47 Trooper destroyed. 02639_ U-05 Engineer builds a Wall. 02641_ System corrupted: Substantial component data lost. 02642_ Imp. Titanium Leg broken. 02642_ Overheating: Short circuit. 02657_ Acquired Flight Unit. 02660_ Acquired Lgt. Armor Plating. 02662_ Acquired 10 matter. 02664_ Dropped Broken Imp. Titanium Leg. 02667_ System corrupted: FCS attempts to trigger Hvy. Particle Gun. 02667_ System corrupted: Hvy. Particle Gun misfires. 02674_ Triggered Explosive Trap. 02674_ An explosion rips through the floor. 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Nuclear Core | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonEnhancedDriver Manual? 0 Play Time 00:27:00 Cumulative 6.8 hours Start 2025.02.10 @ 11:01:24 End 2025.02.11 @ 14:16:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21c2f1ae-f852-4f6c-a8e5-7ada042d4e06