Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 04:53:02

Player: Ms. V3-11A

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (118)     590
Value Destroyed (3799)     3799
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (-370)               -370
              TOTAL SCORE: 8359

 Bonus
-------
High Alert Combat Kills    67
Follower Combat Kills      320
Friendly Fire              -757

 Cogmind 
---------
Core Integrity             0/850
Matter                     245/300
Energy                     46/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
                Hacking Suite
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Large Storage Unit
  High-capacity Matter Pod (200)
                Authchip [Device]
                Authchip [Processor]
       Advanced Plasma Cannon

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                FC-Carbon Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
          Large Storage Unit
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Force Rifle
       Advanced Plasma Cannon
                Cycling EM Shock Construct/G
>               --- INVENTORY --------
                Power Amplifier
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
                Energy Well
  High-capacity Matter Pod
                Authchip [Device]
                Authchip [Processor]
       Advanced Plasma Cannon
                Flak Gun
       Advanced EMP Blaster
       Advanced EMP Blaster
                Rocket Launcher
          Heavy Hammer
[Rating: 66]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Constructs
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   .   .   3   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             129  | .   14  2   17  6   1   5   14  38  1   31  
  Power                    10   | .   1   .   3   .   .   .   3   2   .   1   
    Engine                 10   | .   1   .   3   .   .   .   3   2   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | .   7   .   4   1   .   2   5   9   .   .   
    Treads                 21   | .   .   .   4   1   .   2   5   9   .   .   
    Leg                    7    | .   7   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | .   2   2   3   2   .   1   3   9   1   13  
    Device                 11   | .   .   1   1   1   .   .   1   1   1   5   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   1   .   3   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   5   
    Protection             15   | .   1   1   2   1   .   1   2   7   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   4   .   7   3   1   2   3   18  .   17  
    Energy Gun             16   | .   1   .   2   .   .   .   .   9   .   4   
    Energy Cannon          8    | .   .   .   1   .   1   1   .   3   .   2   
    Ballistic Gun          17   | .   1   .   3   2   .   .   3   5   .   3   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   1   .   1   .   1   .   5   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   1   .   .   .   .   5   .   1   
  Corrupted Parts          3    | .   .   .   1   .   .   .   2   .   .   .   
    System Corruption      9    | .   .   .   2   .   .   .   7   .   .   .   
Parts Lost                 41   | .   2   .   3   .   .   1   5   7   .   23  
  Power                    3    | .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   5   
  Utility                  14   | .   1   .   1   .   .   1   1   4   .   6   
  Weapon                   19   | .   1   .   2   .   .   .   3   3   .   10  
  Highest Loss Streak      17   | .   1   .   3   .   .   1   4   3   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  100 88  100 88  99  84  94  89  73  
  Engine                   10   | .   14  14  9   11  11  11  7   9   9   9   
  Treads                   15   | .   .   .   15  22  22  22  27  27  27  7   
  Leg                      6    | .   28  28  5   .   .   .   .   .   .   .   
  Device                   7    | .   .   .   6   11  11  2   1   9   9   10  
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   5   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   16  
  Protection               9    | .   8   14  9   11  11  19  16  10  9   .   
  Energy Gun               7    | .   6   14  10  .   .   .   .   9   16  8   
  Energy Cannon            1    | .   .   .   4   .   .   11  3   3   .   1   
  Ballistic Gun            14   | .   13  14  15  22  22  22  19  11  9   6   
  Launcher                 1    | .   .   .   .   11  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 12  34  29  42  47  47  47  46  44  41  49  
  Greatest Support         62   | 20  20  20  40  40  40  40  62  62  62  62  
  Greatest Overweight (x)  2    | .   1   1   1   1   1   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   12  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 6   9   14  14  15  14  14  14  14  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   14  15  15  15  14  15  15  15  15  5   
Scrap Engine Consumption   54   | .   .   .   .   .   .   .   .   .   24  30  
  Constructs Created       3    | .   .   .   .   .   .   .   .   .   1   2   
  Constructs Modified      19   | .   .   .   .   .   .   .   .   .   2   17  

 Class Distribution 
--------------------
 44% | Mutant
 17% | Tank
 10% | Scavenger-Mutant
 10% | Scavenger-Tank
  5% | Hacker-Construct
  5% | Hacker-Gunner
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
             Tank | -8/Mines
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Storage
             Tank | -8/Recycling
 Hacker-Construct | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Matter Collected           2933 | 200  229  105  111  519  .    367  245  526  138  493  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4873 | .    220  20   428  397  .    628  483  924  74   1699 
  Parts                    247  | .    14   2    19   24   .    32   32   43   3    78   
Haulers Intercepted        2    | .    .    .    1    .    .    .    1    .    .    .    
Recyclers Shooed           7    | .    .    .    3    .    .    .    1    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  106  | .   10  1   4   29  .   12  9   16  .   25  
  Guns                     46   | .   5   1   3   3   .   6   7   10  .   11  
  Cannons                  16   | .   5   .   .   .   .   3   1   6   .   1   
  AOE                      38   | .   .   .   1   26  .   3   .   .   .   8   
Classes Destroyed          17   | .   3   .   4   3   .   2   2   .   .   3   
  Worker                   4    | .   .   .   .   1   .   .   .   1   .   2   
  Builder                  4    | .   .   .   .   .   .   .   1   .   .   3   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   .   .   
  Recycler                 9    | .   .   .   2   2   .   1   1   1   1   1   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   1   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  21   | .   4   1   .   6   .   3   4   .   .   3   
  Grunt                    41   | .   6   .   2   6   .   6   2   9   .   10  
  Brawler                  3    | .   .   .   .   .   .   3   .   .   .   .   
  Duelist                  3    | .   .   .   .   2   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   2   .   .   .   2   7   .   3   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   4   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   3   
  Assembled                17   | .   .   .   .   17  .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           21   | .   4   1   4   21  .   5   6   4   1   14  
  Combat Bots Only         21   | .   4   1   2   21  .   3   4   4   .   8   
Max Kills in Single Turn   3    | .   1   1   2   3   .   3   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   .   3   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Damage Taken               8583  | .    742  48   395  425  .    327  666  1265 .    4715 
  Core                     1448  | .    146  20   83   60   .    24   92   154  .    869  
  Absorbed by Shields      214   | .    .    .    .    33   .    38   .    143  .    .    
  Redirected to Shielding  72    | .    29   7    17   .    .    .    5    14   .    .    
  Regen/Repaired (Parts)   661   | .    .    .    135  .    .    .    .    .    .    526  
Core Remaining (%)         61    | 100  .    33   .    .    .    58   .    .    55   .    
Volleys Fired              331   | .    66   1    22   31   .    22   34   59   2    94   
  Largest                  3     | .    2    2    3    2    .    3    3    3    3    3    
  Hottest                  224   | .    60   60   119  46   .    102  102  205  125  224  
Shots Fired                684   | .    102  3    45   43   .    64   62   147  12   206  
  Gun                      513   | .    57   3    45   20   .    42   48   120  11   167  
  Cannon                   122   | .    33   .    .    .    .    21   14   27   1    26   
  Launcher                 37    | .    .    .    .    23   .    1    .    .    .    13   
  Special                  12    | .    12   .    .    .    .    .    .    .    .    .    
  Kinetic                  386   | .    86   1    13   20   .    42   48   85   5    86   
  Thermal                  188   | .    15   .    3    .    .    .    .    60   7    103  
  Explosive                29    | .    .    .    .    23   .    1    .    .    .    5    
  Electromagnetic          81    | .    1    2    29   .    .    21   14   2    .    12   
  Robot Hit Streak         15    | .    8    1    15   7    .    13   14   11   5    15   
  Robot Miss Streak        6     | .    6    .    2    2    .    1    4    2    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           416   | .    49   1    32   22   .    41   36   98   3    134  
  Core Hits                258   | .    20   1    15   47   .    25   20   45   2    83   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    1    .    .    .    .    .    2    .    .    .    
  Critical Strikes         9     | .    2    .    .    .    .    .    3    2    .    2    
    Burn                   3     | .    .    .    .    .    .    .    .    2    .    1    
    Destroy                4     | .    1    .    .    .    .    .    2    .    .    1    
    Blast                  1     | .    1    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              6     | .    .    .    .    .    .    .    .    .    .    6    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    6    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11465 | .    623  11   527  2574 .    932  756  1594 63   4385 
  Guns                     4767  | .    281  11   394  164  .    400  432  1055 14   2016 
  Cannons                  1840  | .    320  .    .    .    .    326  241  521  .    432  
  Explosions               4677  | .    .    .    115  2410 .    205  83   .    .    1864 
  Melee                    73    | .    .    .    .    .    .    .    .    .    .    73   
  Ramming                  108   | .    22   .    18   .    .    1    .    18   49   .    
  Kinetic                  3535  | .    589  .    88   164  .    400  432  705  14   1143 
  Thermal                  2646  | .    12   .    129  .    .    41   83   825  .    1556 
  Explosive                3148  | .    .    .    .    2410 .    164  .    .    .    574  
  Electromagnetic          1955  | .    .    11   292  .    .    326  241  46   .    1039 
  Impact                   73    | .    .    .    .    .    .    .    .    .    .    73   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    3    3    2    2    2    2    7    7    7    .    
  Average Corruption       3     | .    2    3    2    2    2    2    6    7    7    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  151   | .    8    14   4    23   13   8    6    40   35   .    
    Message Errors         37    | .    4    5    .    5    2    3    .    11   7    .    
    Matter Fused           28    | .    1    1    1    4    4    2    3    7    5    .    
    Heat Flow Errors       19    | .    1    2    1    3    1    1    .    5    5    .    
    Energy Discharges      23    | .    .    2    2    4    1    1    .    8    5    .    
    Parts Fused            4     | .    .    .    .    1    2    .    .    1    .    .    
    Data Loss (minor)      16    | .    2    1    .    2    1    1    1    5    3    .    
    Data Loss (major)      7     | .    .    1    .    1    .    .    1    1    3    .    
    Misfires               11    | .    .    1    .    3    .    .    .    1    6    .    
    Alerts                 5     | .    .    1    .    .    2    .    1    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            184   | .    .    .    .    106  .    .    29   .    .    49   
  Projectiles              5     | .    .    .    .    .    .    .    5    .    .    .    
  Explosions               179   | .    .    .    .    106  .    .    24   .    .    49   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    10   .    .    .    .    .    .    .    1    3    
  Impact                   2     | .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  9     | .    7    .    .    .    .    .    .    .    .    2    
  Secondary                3     | .    3    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120   | .    .    .    32   47   .    11   30   .    .    .    
  Shots                    6     | .    .    .    1    3    .    1    1    .    .    .    
  Rammed                   9     | .    .    .    2    .    .    1    .    .    6    .    
Targets Rammed             13    | .    3    .    2    .    .    1    .    1    6    .    
  Kicked                   3     | .    3    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        295   | .    184  176  147  169  123  199  142  261  227  295  
  Average Temperature      72    | .    64   59   42   69   70   77   50   74   75   85   
  Received Heat Transfer   2243  | .    216  .    129  77   .    135  171  720  .    795  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    1    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    .    .    3    
  Parts Fried              5     | .    .    .    .    .    .    .    3    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             18    | .    .    .    3    .    .    .    .    4    .    11   
  Heat Transferred         4851  | .    25   .    87   .    .    50   150  1665 .    2874 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    2    .    .    .    1    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Peak Influence             461  | .   246 80  207 270 .   242 328 430 191 461 
  Initial                  287  | .   .   .   31  2   .   .   45  138 149 287 
  Average                  119  | .   75  10  100 79  .   135 217 290 63  148 
Maximum Alert Level        2    | .   1   .   1   1   .   1   1   2   .   2   
  Low Security (%)         76   | 100 86  100 78  86  .   79  43  9   100 79  
  Level 1                  21   | .   13  .   21  13  .   20  56  84  .   11  
  Level 2                  2    | .   .   .   .   .   .   .   .   6   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   .   .   1   1   .   9   
  Investigation            2    | .   .   .   .   .   .   .   .   1   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   3   
  Reinforcement            7    | .   2   .   .   .   .   .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Distress Signals           11   | .   4   .   .   .   .   .   2   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   24  3   5   29  .   12  17  24  2   42  
  Peak Tracking Total      15   | .   5   3   2   15  .   3   6   4   1   10  
  Tactical Retreats        4    | .   .   .   .   .   .   .   1   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Traps Triggered            6    | .   2   .   .   .   .   .   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Machines Disabled          12   | .   2   .   .   1   .   1   1   3   2   2   
  Max in Single Turn       2    | .   1   .   .   1   .   1   1   1   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Machines Accessed          30   | .   3   1   1   .   1   .   .   8   9   7   
  Terminals                19   | .   2   .   .   .   .   .   .   6   6   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   1   .   1   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                107  | .   7   1   7   .   23  .   .   16  25  28  
  Successful               70   | .   4   1   6   .   23  .   .   5   15  16  
  Failed                   37   | .   3   .   1   .   .   .   .   11  10  12  
    Catastrophic           11   | .   1   .   .   .   .   .   .   5   3   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   2   .   .   .   2   .   .   7   4   14  
  Terminals                64   | .   6   .   .   .   .   .   .   12  21  25  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          11   | .   1   .   7   .   .   .   .   3   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             52   | .   2   1   .   .   23  .   .   2   12  12  
  Record                   25   | .   .   .   .   .   23  .   .   .   .   2   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   1   1   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   1   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Unit Index     3    | .   1   .   .   .   .   .   .   .   1   1   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   .   .   .   2   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   2   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   1   .   6   .   .   .   .   1   .   .   
  Scan Component           4    | .   .   .   3   .   .   .   .   1   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         7    | .   1   .   .   .   .   .   .   1   3   2   
  Terminals                4    | .   1   .   .   .   .   .   .   1   .   2   
    Botnet                 4    | .   1   .   .   .   .   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   3   .   
    Tunnel                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   1   .   .   .   .   6   7   6   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   2   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   2   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   12  
Parts Repaired             3    | .   .   .   3   .   .   .   .   .   .   .   
  Time                     113  | .   .   .   113 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Total Allies               9    | .   .   3   .   3   .   .   .   3   .   .   
  Largest Group            3    | .   .   3   2   2   .   .   .   3   3   2   
  Highest-Rated Group      93   | .   .   40  24  43  .   .   .   93  93  62  
  Highest-Rated Ally       31   | .   .   16  16  31  .   .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               79   | .   .   7   14  23  .   .   .   27  8   .   
  Total Damage             1151 | .   .   84  177 343 .   .   .   378 169 .   
  Kills                    14   | .   .   3   1   4   .   .   .   3   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Turns Passed               10965 | 41   1227 1041 491  1891 892  557  308  1312 1147 2058 
Spaces Moved               5080  | 35   606  525  151  734  372  199  124  642  640  1052 
  Core                     6     | .    .    .    .    .    .    .    .    .    .    6    
  Treads                   3713  | .    .    .    90   734  372  199  124  642  640  912  
  Legs                     1361  | 35   606  525  61   .    .    .    .    .    .    134  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  190  160  240  240  240  155  155  155  50   
  Average Speed            183   | 120  166  190  183  240  240  240  159  155  155  159  
  Slowest Speed            320   | 120  190  190  240  240  240  240  160  155  155  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 3    83   98   16   99   84   42   15   84   99   28   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    1    3    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    1    .    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    .    .    .    6    
Terrain Destroyed          261   | .    .    .    4    163  .    23   5    5    .    61   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    2    
  Projectile               12    | .    .    .    .    .    .    .    .    5    .    7    
  AOE                      247   | .    .    .    4    163  .    23   5    .    .    52   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total                      6196 | 34   731  568  329  825  373  228  181  856  792  1279 
  Wait                     502  | .    21   37   117  49   .    1    4    67   129  77   
  Move                     5070 | 34   605  524  150  733  371  198  123  641  639  1052 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | .    11   1    8    1    .    1    1    13   6    7    
  Fast Attach              55   | .    3    2    13   1    .    .    7    19   1    9    
  Attach                   23   | .    2    .    2    .    1    1    2    2    .    13   
  Detach                   6    | .    1    1    1    .    .    .    .    1    .    2    
  Swap                     51   | .    9    .    2    5    .    4    5    17   .    9    
  Drop                     90   | .    10   2    12   5    1    .    5    36   9    10   
  Fire                     331  | .    66   1    22   31   .    22   34   59   2    94   
  Melee                    6    | .    .    .    .    .    .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    3    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    2    .    .    1    .    1    6    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 3 exits: *Fac / Low x2)

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 3)
    42 | -11/Junkyard  | Entered Materials
   313 | -10/Materials | Build established: Mutant
   484 | -10/Materials | Discovered new exit (range 16)
   692 | -10/Materials | Core integrity fell below 50%
   850 | -10/Materials | Discovered new exit (range 14)
   969 | -10/Materials | Discovered new exit (range 13)
  1169 | -10/Materials | Discovered new exit (range 8)
  1269 | -10/Materials | Entered Mines
  1302 | -10/Mines     | Discovered new exit (range 13)
  1697 | -10/Mines     | Found the Drone Emporium
  1704 | -10/Mines     | Found Prototype Device
  1704 | -10/Mines     | Identified Splice Drone Bay
  1787 | -10/Mines     | Learned 2 Materials zone layouts
  1968 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2119 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2287 | -10/Mines     | Discovered new exit (range 6)
  2310 | -10/Mines     | Entered Materials
  2310 | -9/Materials  | Accompanied by 2 allies
  2310 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2532 | -9/Materials  | Lost 3 parts (1u2w)
  2567 | -9/Materials  | Discovered new exit (range 12)
  2673 | -9/Materials  | Repaired Lgt. Armor Plating
  2711 | -9/Materials  | Repaired Corrupted Lgt. Treads
  2763 | -9/Materials  | Repaired Cld. Ion Engine
  2801 | -9/Materials  | Entered Mines
  2801 | -9/Mines      | Accompanied by 2 allies
  2802 | -9/Mines      | Assembled infested the area
  2805 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  2867 | -9/Mines      | Destroyed 21 combat bots
  2884 | -9/Mines      | Build established: Scavenger-Mutant
  3041 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3041 | -9/Mines      | Discovered new exit (range 5)
  3211 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  3685 | -9/Mines      | Build established: Mutant
  3801 | -9/Mines      | Discovered new exit (range 10)
  4002 | -9/Mines      | Found a hidden stash of uninstalled traps
  4125 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  4392 | -9/Mines      | Discovered new exit (range 10)
  4692 | -9/Mines      | Entered Exiles
  4751 | -9/Exiles     | Met 8R-AWN
  4789 | -9/Exiles     | Met EX-HEX
  4907 | -9/Exiles     | Met EX-DEC
  4955 | -9/Exiles     | Learned location of Zion (-7)
  5015 | -9/Exiles     | Met EX-BIN
  5306 | -9/Exiles     | Visited The Gauntlet
  5558 | -9/Exiles     | Discovered new exit (range 14)
  5584 | -9/Exiles     | Entered Mines
  5847 | -8/Mines      | Build established: Tank
  6129 | -8/Mines      | Discovered new exit (range 5)
  6141 | -8/Mines      | Entered Materials
  6141 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6142 | -8/Materials  | Identified exit to Storage
  6320 | -8/Materials  | Lost 4 parts (1u3w)
  6449 | -8/Materials  | Entered Storage
  6605 | -8/Storage    | Lost 3 parts (2u1w)
  6628 | -8/Storage    | Build established: Scavenger-Tank
  6829 | -8/Storage    | Learned location of Armory (-3)
  7051 | -8/Storage    | Build established: Scavenger-Mutant
  7349 | -8/Storage    | Discovered new exit (range 15)
  7470 | -8/Storage    | Allied Derelicts emerged from ambush trap array
  7572 | -8/Storage    | Build established: Scavenger-Tank
  7750 | -8/Storage    | Used back door to open Recycling access
  7750 | -8/Storage    | Discovered new exit (range 4)
  7761 | -8/Storage    | Entered Recycling
  7761 | -8/Recycling  | Accompanied by 3 allies
  7762 | -8/Recycling  | Found Scrap Engine
  8132 | -8/Recycling  | Identified exit to Factory
  8180 | -8/Recycling  | Build established: Tank
  8908 | -8/Recycling  | Entered Factory
  8908 | -6/Factory    | Accompanied by 2 allies
  8908 | -6/Factory    | Evolved 4 slots: Power x1, Utility x3
  8959 | -6/Factory    | Identified exit to Lower Caves
  9258 | -6/Factory    | Search patrols dispatched
  9612 | -6/Factory    | Build established: Hacker-Construct
 10292 | -6/Factory    | Discovered new exit (range 5)
 10299 | -6/Factory    | Identified exit to Factory
 10576 | -6/Factory    | Fabricated Adv. Plasma Cannon (x2)
 10683 | -6/Factory    | Build established: Hacker-Gunner
 10901 | -6/Factory    | Garrison activated, responded to threat
 10925 | -6/Factory    | Core integrity fell below 50%
 10948 | -6/Factory    | Destroyed 8 combat bots
 10953 | -6/Factory    | Core integrity fell below 20%
 10966 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10933_ The unstable cave ceiling collapses.
10933_ K-01 Serf collects debris.
10934_ Arm. Scrap Engine destroyed.
10934_ Scrap Engine core remains intact and functional.
10934_ Knocked back.
10935_ Acquired 5 matter.
10945_ Knocked back.
10948_ Force Rifle destroyed.
10948_ Dropped Lrg. Storage Unit.
10950_ Scrap Engine destroyed.
10952_ Acquired Hvy. Hammer.
10954_ Acquired 1 matter.
10954_ K-01 Serf collects debris.
10954_ Acquired 11 matter.
10955_ Knocked back.
10957_ K-01 Serf collects debris. <x2>
10961_ G-50 Soldier knocked back.
10963_ Acquired 2 matter.
10964_ K-01 Serf collects debris. <x2>
10965_ Hvy. Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          28
Energy Capacity            566
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             300
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                55
Target Analysis            5
Recoil Reduction           3
Salvage Targeting          1
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
            Titanium Leg | -8/Recycling | Hacked
 Adv. Targeting Computer | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Plasma Cannon | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordFirePod
  Manual?         0
Play Time         01:33:21
  Cumulative      88.5 hours
  Start           2023.05.07 @ 02:57:08
  End             2023.05.07 @ 04:53:02
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           34
  Adventurer      19
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          49
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(35,0,0)|SHIFT_HUE(269)
Steam             1


RUN: f79a49af-bcc8-4f15-8351-ae9a83d4645b