Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 22:57:07 Player: kway_side Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1987) 1987 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 4023 Bonus ------- High Alert Combat Kills 196 Cogmind --------- Core Integrity 161/400 Matter 230/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Core (1100) Ox21 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Targeting Computer Particle Charger Particle Charger Improved Light Armor Plating Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Mini Grenade Launcher Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Improved Treads Compact Wheel VTOL Module Improved Terrain Scanner Targeting Computer Hardened Light Armor Plating Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Plasma Cutter Katana [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 65 | . 18 40 6 1 Power 9 | . 2 7 . . Engine 9 | . 2 7 . . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | . 6 9 . 1 Treads 11 | . 2 9 . . Leg 4 | . 4 . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | . 4 8 1 . Device 4 | . 1 3 . . Storage 3 | . 2 1 . . Processor 3 | . 1 2 . . Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 27 | . 6 16 5 . Energy Gun 3 | . 1 2 . . Energy Cannon 10 | . . 7 3 . Ballistic Gun 6 | . 4 2 . . Ballistic Cannon . | . . . . . Launcher 7 | . 1 4 2 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 2 . . Parts Lost 6 | . 2 2 1 1 Power 1 | . . 1 . . Propulsion 2 | . 1 . . 1 Utility 2 | . . 1 1 . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 1 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 Engine 11 | . 14 10 11 11 Treads 15 | . 5 19 22 21 Leg 8 | . 22 2 . . Device 5 | . 3 8 2 . Storage 11 | . 14 11 11 11 Processor 11 | . 10 11 11 11 Protection 2 | . . 1 8 11 Energy Gun 1 | . 5 . . . Energy Cannon 19 | . . 27 32 33 Ballistic Gun 9 | . 22 3 . . Naked Turns . | . . . . . Heaviest Build 66 | 11 53 66 64 64 Greatest Support 46 | 20 40 46 46 46 Greatest Overweight (x) 3 | . 3 2 1 3 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 19 | . 17 20 20 20 Most Carried 20 | . 20 20 20 20 Average Carried 18 | . 15 19 19 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 20 20 20 20 Class Distribution -------------------- 58% | Gunner 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 1604 | 200 605 647 152 . Remotely 302 | . 302 . . . Salvage Created 2497 | . 911 1517 69 . Parts 178 | . 55 119 4 . Haulers Intercepted 8 | . 2 6 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 60 | . 18 36 6 . Guns 17 | . 16 1 . . Cannons 26 | . . 22 4 . AOE 17 | . 2 13 2 . Classes Destroyed 12 | . 7 3 2 . Worker 4 | . 3 1 . . Builder 2 | . 1 1 . . Hauler 8 | . 2 6 . . Recycler 1 | . 1 . . . Operator 3 | . 2 1 . . Watcher 2 | . . 2 . . Swarmer 13 | . 3 10 . . Grunt 31 | . 15 16 . . Duelist 1 | . . 1 . . Sentry 9 | . . 9 . . Demolisher 2 | . . . 2 . Assembled 4 | . . . 4 . Best Kill Streak 6 | . 5 6 3 . Combat Bots Only 6 | . 3 6 3 . Max Kills in Single Turn 4 | . 3 4 1 . Gunslinging 1 | . 1 . . . Exploded 4 | . 1 4 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 2746 | . 948 1143 524 131 Core 389 | . 150 68 121 50 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 199 | . 63 136 . . Core Remaining (%) 70 | 100 40 . . . Volleys Fired 152 | . 71 64 17 . Largest 3 | . 2 3 3 . Hottest 204 | . 85 204 204 . Shots Fired 343 | . 137 170 35 1 Gun 168 | . 129 39 . . Cannon 152 | . . 124 27 1 Launcher 23 | . 8 7 8 . Special . | . . . . . Kinetic 159 | . 120 39 . . Thermal 161 | . 9 124 27 1 Explosive 23 | . 8 7 8 . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 13 11 4 3 Robot Miss Streak 8 | . 5 8 8 . Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 188 | . 80 95 12 1 Core Hits 114 | . 46 57 11 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4565 | . 1441 2717 387 20 Guns 1344 | . 1013 331 . . Cannons 1613 | . . 1410 183 20 Explosions 1589 | . 419 966 204 . Melee . | . . . . . Ramming 19 | . 9 10 . . Kinetic 1290 | . 959 331 . . Thermal 1667 | . 54 1410 183 20 Explosive 1589 | . 419 966 204 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 2 Average Corruption 1 | . . 1 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 42 | . . 29 12 1 Message Errors 9 | . . 6 3 . Matter Fused 13 | . . 11 2 . Heat Flow Errors 4 | . . 2 2 . Energy Discharges 5 | . . 4 1 . Parts Rejected 1 | . . 1 . . Data Loss (minor) 4 | . . 2 2 . Data Loss (major) 1 | . . 1 . . Misfires 4 | . . 1 2 1 Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 34 | . . 30 4 . Projectiles 1 | . . 1 . . Explosions 33 | . . 29 4 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 243 | . 48 152 43 . Shots 9 | . 3 3 3 . Rammed 3 | . 1 1 1 . Targets Rammed 9 | . 4 4 1 . Kicked 6 | . 3 3 . . Crushed . | . . . . . Highest Temperature 468 | . 126 468 410 34 Average Temperature 122 | . 43 133 122 18 Received Heat Transfer 843 | . 486 297 60 . Effects 12 | . . 6 6 . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Interference 9 | . . 4 5 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 7 . . Heat Transferred 2997 | . 111 2516 333 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 898 | . 194 898 479 . Initial 343 | . . 61 343 . Average 265 | . 82 367 295 . Maximum Alert Level 3 | . . 3 2 . Low Security (%) 65 | . 100 55 25 . Level 1 7 | . . . 54 . Level 2 13 | . . 18 20 . Level 3 13 | . . 25 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 6 6 . . Investigation 5 | . 2 3 . . Extermination . | . . . . . Reinforcement 7 | . 4 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 9 | . 5 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 35 72 7 2 Peak Tracking Total 8 | . 4 8 3 7 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 9 | . 2 7 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 9 | . 1 8 . . Max in Single Turn 5 | . 1 5 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 15 | . 5 10 . . Terminals 9 | . 3 6 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 48 | . 16 32 . . Successful 26 | . 9 17 . . Failed 22 | . 7 15 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 17 | . 5 12 . . Terminals 33 | . 11 22 . . Fabricators . | . . . . . Repair Stations 8 | . 4 4 . . Recycling Units 2 | . 1 1 . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 13 | . 5 8 . . Robot Analysis 2 | . 1 1 . . Prototype ID Bank 3 | . . 3 . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . 1 . . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 3 4 . . Scan Component 4 | . 2 2 . . Repair 3 | . 1 2 . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 9 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 2 | . . . . 2 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 13 | . . 1 . 12 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 2 . . Time 78 | . 26 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 7604 | . 2393 4000 1070 141 Spaces Moved 2879 | 1 919 1479 421 59 Core . | . . . . . Treads 2050 | . 223 1350 421 56 Legs 826 | 1 696 129 . . Wheels 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 240 240 145 Average Speed 235 | 120 222 241 240 235 Slowest Speed 330 | 120 330 320 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 2 91 96 72 7 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 158 | . 60 46 52 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 157 | . 60 46 51 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 3407 | . 1128 1769 450 60 Wait 194 | . 76 117 1 . Move 2875 | . 918 1478 420 59 Hop . | . . . . . Pick Up 53 | . 22 28 3 . Fast Attach 19 | . 7 12 . . Attach 10 | . 4 4 2 . Detach 4 | . 4 . . . Swap 36 | . 7 24 4 1 Drop 55 | . 15 38 2 . Fire 152 | . 71 64 17 . Melee . | . . . . . Ram . | . . . . . Kick 6 | . 3 3 . . Crush 3 | . 1 1 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio]) -7/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 781 | -10/Materials | Repaired Assault Rifle 992 | -10/Materials | Discovered new exit (range 10) 1269 | -10/Materials | Discovered new exit (range 11) 1527 | -10/Materials | Core integrity fell below 50% 1988 | -10/Materials | Discovered new exit (range 8) 2256 | -10/Materials | Discovered new exit (range 7) 2394 | -10/Materials | Entered another Materials area 2394 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2695 | -9/Materials | Build established: Gunner 2907 | -9/Materials | Discovered new exit (range 10) 3302 | -9/Materials | Repaired Lgt. Treads 3329 | -9/Materials | Repaired Grenade Launcher 3417 | -9/Materials | Discovered new exit (range 4) 4405 | -9/Materials | Discovered new exit (range 14) 5312 | -9/Materials | Discovered new exit (range 14) 5811 | -9/Materials | Discovered new exit (range 10) 6394 | -9/Materials | Entered Mines 6395 | -9/Mines | Assembled infested the area 6451 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6755 | -9/Mines | Found a hidden stash of uninstalled traps 6817 | -9/Mines | Discovered new exit (range 7) 7326 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7328 | -9/Mines | Discovered new exit (range 5) 7405 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7451 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7464 | -9/Mines | Entered Zion 7518 | -7/Zion | Attacked by Zionites 7532 | -7/Zion | Learned location of 1 exit from Factory 7596 | -7/Zion | Core integrity fell below 50% 7605 | -7/Zion | Self-destructed Last Messages --------------- 07496_ Extracted schematic archive: Hpw. Shock Rifle. 07498_ Extracted schematic archive: Remote Datajack. 07503_ Extracted schematic archive: Bore Cannon. 07505_ Extracted schematic archive: Mak. Power Source. 07508_ Extracted schematic archive: Imp. Shock Absorption System. 07512_ Extracted schematic archive: Lrn. Proton Cannon. 07513_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 07515_ Extracted schematic archive: Mak. Power Source. 07517_ Extracted schematic archive: Phase Shifter. 07518_ System corrupted: FCS attempts to trigger Adv. Beam Cannon. 07518_ System corrupted: Adv. Beam Cannon misfires. 07518_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 07522_ Extracted schematic archive: Matter Filter. 07527_ Extracted schematic archive: Phase Shifter. 07529_ Extracted schematic archive: Adv. ECM Suite. 07532_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 07536_ Extracted schematic archive: R-06 Scavenger. 07604_ Com. Wheel destroyed. 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Melee Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed RestorationHelicalScreen Manual? 0 Play Time 01:00:54 Cumulative 106.0 hours Start 2022.05.17 @ 01:25:16 End 2022.05.18 @ 22:57:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8569497-90ae-4b1c-9311-9dd8155d8382