Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.14 @ 15:59:34 Player: Hesk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (88) 440 Value Destroyed (3303) 3303 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1722) 1722 TOTAL SCORE: 10705 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 831/850 Matter 160/300 Energy 180/280 System Corruption 0% Temperature Cool (0) Movement Hovering (76) Location -6/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Backup Propulsion I Backup Propulsion I > --- UTILITY (8) ------ Power Amplifier Improved Heat Sink Advanced Weight Redist. System Improved Reaction Control System > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (5) ---- Improved Particle Charger Hardened Light Armor Plating Hardened Heavy Armor Plating Focal Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Lightpack 2.0 Advanced Targeting Computer Improved Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun Flak Gun Heavy Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Improved Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Armored Treads Cesium-ion Thruster Thermal Generator Improved Heat Sink Improved Heat Sink Large Battery Trap Scanner Machine Analyzer Seismic Detector Advanced Targeting Computer Target Analyzer Kinecellerator Weapon Cycler Transmission Jammer ECM Suite Hardened Heavy Armor Plating Improved Light Armor Plating Reactive Plating EM Disruption Field EM Disruption Field Hardlight Generator Improved Shield Generator Remote Shield Remote Shield Component Analysis Suite Component Analysis Suite Improved EM Pulse Cannon Improved Datajack Chainsword Makeshift Axe [Rating: 75] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Lightpack 2.0 Device Recoil Stabilizer Storage Lightpack 2.0 Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . Utility 6 | . . 2 . . . 2 1 . . . . 1 . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 88 | 7 4 7 . 1 . 9 10 12 14 10 . 14 . Power 10 | 1 1 . . . . 2 1 1 2 2 . . . Engine 10 | 1 1 . . . . 2 1 1 2 2 . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 20 | 2 2 . . . . 2 2 3 3 3 . 3 . Treads 14 | 2 2 . . . . 2 2 3 3 . . . . Leg 3 | . . . . . . . . . . 2 . 1 . Wheel 1 | . . . . . . . . . . 1 . . . Hover 2 | . . . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . . Utility 37 | 2 1 3 . 1 . 3 5 4 5 4 . 9 . Device 18 | 1 . 1 . . . 2 2 2 2 2 . 6 . Storage 4 | 1 . . . 1 . . . . . 1 . 1 . Processor 4 | . 1 . . . . . 1 1 1 . . . . Hackware 3 | . . . . . . 1 2 . . . . . . Protection 8 | . . 2 . . . . . 1 2 1 . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 21 | 2 . 4 . . . 2 2 4 4 1 . 2 . Energy Gun 2 | . . . . . . . 1 . . 1 . . . Energy Cannon 3 | . . . . . . . . . 1 . . 2 . Ballistic Gun 11 | 2 . 3 . . . 2 1 2 1 . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . Launcher 3 | . . 1 . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 1 . . . Parts Lost 49 | . 1 . . . . 5 2 9 24 . 6 . 2 Power 8 | . . . . . . 1 . . 6 . 1 . . Propulsion 14 | . . . . . . 2 1 3 5 . 2 . 1 Utility 16 | . 1 . . . . 2 1 2 8 . 2 . . Weapon 11 | . . . . . . . . 4 5 . 1 . 1 Highest Loss Streak 15 | . 1 . . . . 2 1 6 15 . 6 . 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 19 | 1 6 7 8 9 12 20 30 33 32 3 4 2 4 Power 3 | . 1 2 2 1 2 4 4 6 5 . 1 . . Propulsion 1 | . 1 . . . . 1 3 2 3 1 1 . . Utility 9 | . 3 4 4 5 7 8 13 18 18 1 2 2 4 Weapon 3 | . . . 2 2 2 5 8 6 4 . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 45 | . 6 2 . . . 2 5 2 25 1 1 . 1 Power 7 | . 3 . . . . . 1 . 3 . . . . Propulsion 5 | . . . . . . . 1 . 3 . 1 . . Utility 28 | . 3 2 . . . 2 2 1 16 1 . . 1 Weapon 4 | . . . . . . . . 1 3 . . . . Tool/Special 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 81 | . 99 98 100 86 77 79 83 82 79 42 45 43 64 Engine 8 | . 14 11 11 11 11 9 7 7 6 6 3 5 6 Treads 16 | . 28 22 22 22 22 16 14 14 14 . . . . Device 9 | . 11 2 11 4 . 9 16 8 4 9 13 18 26 Storage 8 | . 14 11 11 11 11 9 7 7 6 4 6 . . Processor 8 | . 1 11 11 11 11 9 7 11 13 . . . . Hackware 2 | . . . . . . 1 5 7 6 . . . . Protection 3 | . . 19 11 4 . 6 . 1 2 1 5 . . Ballistic Gun 17 | . 28 21 21 22 21 18 22 13 10 . . . . Ballistic Cannon 1 | . . . . . . . . 3 5 . . . . Peak Build Rating 75 | 7 10 15 15 41 43 56 71 74 75 25 25 36 32 Average Rating 44 | 5 8 13 14 30 41 51 67 70 67 17 17 22 31 On Entrance 27 | . 7 10 14 15 41 43 55 71 71 1 25 1 32 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns 97 | . . . . . . . . . 83 1 13 . . Heaviest Build 36 | 14 16 29 28 25 20 29 29 32 36 26 26 29 26 Greatest Support 43 | 40 40 40 40 40 40 40 40 42 43 30 30 27 27 Greatest Overweight (x) 9 | . . . . . . 9 1 1 . 5 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 8 40 40 40 40 40 40 8 8 25 5 Average Capacity 28 | 7 8 8 8 26 40 40 40 40 38 7 7 5 5 Most Carried 38 | 3 8 8 8 11 18 26 34 37 38 7 6 5 5 Average Carried 19 | 1 6 7 7 9 12 20 30 33 32 4 5 3 5 Final Capacity 40 | 8 8 8 8 40 40 40 40 40 5 8 5 5 5 Final Carried 33 | 3 7 8 8 11 18 25 33 32 5 6 5 5 5 Class Distribution -------------------- 35% | Hauler-Gunner 33% | Mutant 24% | Hauler-Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Hauler-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Matter Collected 2994 | 290 203 131 92 27 75 479 374 580 324 414 5 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 2848 | 78 468 125 65 . 63 445 417 711 350 126 . . . Parts 178 | 5 26 14 13 . 19 18 30 34 12 7 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Combat Hostiles Destroyed 80 | . 12 6 7 . 7 8 8 16 14 2 . . . Melee 1 | . . . . . . . . 1 . . . . . Guns 63 | . 12 4 4 . 4 8 8 12 9 2 . . . Cannons 7 | . . . . . . . . 3 4 . . . . AOE 9 | . . 2 3 . 3 . . . 1 . . . . Classes Destroyed 11 | 2 3 . . . . 3 1 2 . . . . . Worker 1 | . . . . . . 1 . . . . . . . Tunneler 4 | 1 . 1 . . 2 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . . . Swarmer 24 | . 3 4 7 . 7 . . . 3 . . . . Grunt 31 | . 9 2 . . . 4 3 7 6 . . . . Brawler 2 | . . . . . . . . 1 1 . . . . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 10 | . . . . . . 2 1 6 1 . . . . Hunter 2 | . . . . . . 2 . . . . . . . Programmer 8 | . . . . . . . 4 1 3 . . . . Thug 2 | . . . . . . . . . . 2 . . . Best Kill Streak 6 | 2 3 4 4 . 6 2 3 5 4 2 . . . Combat Bots Only 5 | . 3 4 4 . 4 2 3 5 4 2 . . . Max Kills in Single Turn 5 | 1 2 3 3 . 5 1 1 1 1 1 . . . Gunslinging 1 | . 1 1 . . . . . . . . . . . Exploded 3 | . . 2 3 . 3 . . . 1 . . . . Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Hostile Shots Fired 767 | . 71 31 27 . 29 101 47 239 139 4 56 . 23 Missed 226 | . 24 13 7 . 11 27 18 69 40 1 10 . 6 Hits 541 | . 47 18 20 . 18 74 29 170 99 3 46 . 17 Melee 9 | . . . . . . . . 9 . . . . . Projectile 532 | . 47 18 20 . 18 74 29 161 99 3 46 . 17 Critical Strikes 20 | . 1 . . . . 2 2 1 7 1 5 . 1 Part Disruptions 2 | . . . . . . . . . 2 . . . . Damage Taken 6356 | . 514 187 152 . 134 845 332 1467 1661 62 696 . 306 Core 990 | . 104 29 45 . 23 120 36 107 306 21 180 . 19 Absorbed by Shields 571 | . . . . . . 320 56 175 . . . . 20 Regen/Repaired (Parts) 119 | . . 80 . . . . . . 39 . . . . Core Remaining (%) 63 | 100 58 . . . 75 78 . . . . 7 . . Volleys Fired 262 | 5 47 8 13 . 9 52 24 40 38 4 19 1 2 Largest 3 | 2 2 2 2 . 2 2 3 3 3 1 1 1 2 Hottest 135 | 40 40 40 43 . 43 50 88 125 131 55 55 60 135 Shots Fired 547 | 10 94 15 21 . 13 104 68 111 84 5 17 1 4 Gun 492 | 10 94 14 20 . 12 104 68 90 58 5 17 . . Cannon 47 | . . . . . . . . 21 21 . . 1 4 Launcher 8 | . . 1 1 . 1 . . . 5 . . . . Special . | . . . . . . . . . . . . . . Kinetic 490 | 10 94 14 20 . 12 104 65 101 70 . . . . Thermal 24 | . . . . . . . 3 10 8 . . 1 2 Explosive 8 | . . 1 1 . 1 . . . 5 . . . . Electromagnetic 25 | . . . . . . . . . 1 5 17 . 2 Robot Hit Streak 22 | 5 11 6 3 . 4 10 11 22 11 6 6 . 1 Robot Miss Streak 8 | 1 5 2 3 . 2 2 2 2 8 . 2 3 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . 3 2 2 . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 . . . . . Shots Hit Robots 393 | 7 67 9 10 . 7 77 53 82 64 4 11 . 2 Core Hits 229 | 3 28 9 7 . 9 25 20 63 55 4 6 . . Critical Kills 2 | . 1 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Critical Strikes 4 | . 2 1 . . . . . 1 . . . . . Burn 1 | . . . . . . . . 1 . . . . . Destroy 3 | . 2 1 . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . 5 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . 5 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7386 | 65 665 185 313 . 409 1100 990 1836 1598 83 97 . 45 Guns 5303 | 65 665 69 114 . 76 1085 983 1274 845 83 44 . . Cannons 844 | . . . . . . . . 457 342 . . . 45 Explosions 1007 | . . 116 199 . 333 . . . 359 . . . . Melee 105 | . . . . . . . . 105 . . . . . Ramming 127 | . . . . . . 15 7 . 52 . 53 . . Kinetic 5702 | 65 665 69 114 . 76 1085 951 1587 1090 . . . . Thermal 295 | . . . . . . . 32 144 74 . . . 45 Explosive 1007 | . . 116 199 . 333 . . . 359 . . . . Electromagnetic 150 | . . . . . . . . . 23 83 44 . . Impact . | . . . . . . . . . . . . . . Slashing 105 | . . . . . . . . 105 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 5 5 8 8 18 . . Average Corruption 4 | . . . . . . . 2 5 3 8 13 . . Corruption Purged 5 | . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 96 | . . . . . . . 23 22 31 12 8 . . Message Errors 20 | . . . . . . . 6 6 4 3 1 . . Matter Fused 28 | . . . . . . . 5 6 11 4 2 . . Heat Flow Errors 12 | . . . . . . . 3 1 5 3 . . . Energy Discharges 15 | . . . . . . . 5 4 5 . 1 . . Parts Fused 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . . 3 2 2 1 . . . Data Loss (major) 6 | . . . . . . . 1 2 2 . 1 . . Misfires 2 | . . . . . . . . 1 . 1 . . . Alerts 2 | . . . . . . . . . 2 . . . . Weapon Failures 2 | . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 3 | . . . . . 3 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 3 | . . . . . 3 . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . 1 7 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 . . . . Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 111 | . . 36 . . . . . . 71 . 4 . . Shots 3 | . . 1 . . . . . . 2 . . . . Rammed 32 | . . . . . . 3 1 . 20 . 8 . . Targets Rammed 54 | . . . . . . 4 1 . 20 . 29 . . Kicked 21 | . . . . . . . . . . . 21 . . Crushed 1 | . . . . . . 1 . . . . . . . Highest Temperature 575 | . 27 16 8 . . 24 236 575 199 226 . . 108 Average Temperature 64 | . 6 5 3 . . 7 54 138 58 110 . . 59 Received Heat Transfer 1472 | . 243 6 . . . 229 96 361 333 45 . . 159 Effects 7 | . . . . . . . . 7 . . . . . Shutdowns 3 | . . . . . . . . 3 . . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 666 | . . . . . . . 74 370 148 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Maximum Alert Level 2 | . . . . . . . . 2 1 . . . . Low Security (%) 94 | 100 100 100 100 . 100 100 100 47 96 . . 100 100 Level 1 2 | . . . . . . . . 17 3 . . . . Level 2 2 | . . . . . . . . 34 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 433 | 5 88 80 94 . 109 67 70 433 226 . . 8 . Initial 226 | . . 26 18 . . . 13 18 226 . . . . Average 45 | . 23 23 21 . 48 15 7 252 56 . . . . Influence Increases 2452 | 10 308 197 172 . 224 291 235 505 492 . . 18 . Destroy 0b10 Robot/C 1560 | . 240 120 140 . 140 160 160 320 280 . . . . Destroy 0b10 Robot/NC 40 | 10 5 5 . . 10 5 5 . . . . . . Destroy Leader 310 | . 50 20 20 . 20 50 60 10 80 . . . . Successful Hack 86 | . 13 26 . . . . 8 12 9 . . 18 . Disable Machine 15 | . . . . . . 15 . . . . . . . Anti-Garrison Action 100 | . . . . . . . . 100 . . . . . Destroy Structure 116 | . . 11 12 . 9 1 2 48 33 . . . . Lose Combat Pursuer 225 | . . 15 . . 45 60 . 15 90 . . . . Influence Decreases 2452 | 10 244 212 167 54 224 261 238 99 859 66 . 18 . Entered New Map 381 | . . 38 31 54 . . 17 9 207 25 . . . Time Decay 1754 | 10 234 174 136 . 224 231 211 . 475 41 . 18 . Lost Part 214 | . 10 . . . . 30 10 90 74 . . . . Purge Threat 103 | . . . . . . . . . 103 . . . . Squads Dispatched 20 | . 1 1 . . . 1 6 . 8 . . 3 . Investigation 5 | . 1 . . . . . 1 . 1 . . 2 . Extermination 9 | . . . . . . . 4 . 4 . . 1 . Reinforcement 6 | . . 1 . . . 1 1 . 3 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Distress Signals 5 | . . 1 . . . 3 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 128 | . 13 16 6 . 10 16 16 17 27 2 1 1 3 Peak Tracking Total 7 | . 3 7 4 . 4 4 2 5 5 2 1 1 3 Tactical Retreats 11 | . . 1 . . 2 2 1 1 4 . . . . ECM-based Alert Blocks 2 | . . . . . . . 2 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Traps Triggered 5 | . . . . . . . 1 1 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Machines Disabled 3 | . . . . . . 1 . 2 . . . . . Max in Single Turn 2 | . . . . . . 1 . 2 . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Machines Accessed 47 | . 7 5 . 5 . 5 9 2 10 . . 3 1 Terminals 24 | . 6 3 . . . 4 2 2 5 . . 1 1 Fabricators 2 | . . . . . . . 1 . 1 . . . . Repair Stations 3 | . . 1 . . . . . . 1 . . 1 . Recycling Units 4 | . 1 . . . . . 3 . . . . . . Scanalyzers 7 | . . 1 . . . 1 2 . 3 . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . Total Hacks 172 | . 14 12 . 50 . 10 42 4 32 . . 7 1 Successful 134 | . 8 10 . 50 . 9 30 1 22 . . 4 . Failed 35 | . 6 1 . . . 1 11 3 9 . . 3 1 Catastrophic 5 | . 1 . . . . . 2 . . . . 2 . Database Lockouts 3 | . . 1 . . . . 1 . 1 . . . . Manual 2 | . . . . 1 . . . 1 . . . . . Terminals 47 | . 13 6 . . . 6 7 4 8 . . 2 1 Fabricators 5 | . . . . . . . 2 . 3 . . . . Repair Stations 9 | . . 2 . . . . . . 3 . . 4 . Recycling Units 6 | . 1 . . . . . 5 . . . . . . Scanalyzers 53 | . . 4 . . . 4 27 . 18 . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . Terminal Hacks 74 | . 7 5 . 50 . 5 3 1 3 . . . . Record 50 | . . 1 . 49 . . . . . . . . . Prototype ID Bank 3 | . . . . . . 2 1 . . . . . . Open DSF 2 | . . . . . . . . . 2 . . . . Emergency Access Points 2 | . 1 . . . . . . 1 . . . . . Alert Level 3 | . 1 1 . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . Locate Traps 3 | . 2 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Reinforcement Status 2 | . 1 . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . Zone Layout 4 | . . 2 . . . 2 . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . 2 . . . . Load Schematic 2 | . . . . . . . 1 . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 8 | . . 2 . . . . . . 3 . . 3 . Scan Component 3 | . . 1 . . . . . . 2 . . . . Repair 2 | . . 1 . . . . . . 1 . . . . Refit 3 | . . . . . . . . . . . . 3 . Recycling Unit Hacks 4 | . 1 . . . . . 3 . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . . Scanalyzer 43 | . . 3 . . . 4 22 . 14 . . . . Insert Component 18 | . . 1 . . . 2 9 . 6 . . . . Analyze 21 | . . 1 . . . 2 11 . 7 . . . . Retrieve Study 4 | . . 1 . . . . 2 . 1 . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . Unlock Access 2 | . . . . . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 5 3 . . . 3 7 2 8 . . 2 1 Full Trace Events 4 | . . . . . . . . 1 1 . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . 2 8 . 5 . . . . Parts Built 1 | . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . Part Studies Acquired 4 | . . 1 . . . . 2 . 1 . . . . Parts Repaired 2 | . . 1 . . . . . . 1 . . . . Time 70 | . . 26 . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 16 | . . 1 . . . 2 8 . 5 . . . . Part Schematics Acquired 16 | . . 1 . . . 2 8 . 5 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Used RIF Installer 2 | . . . . . . . . 2 . . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Active Infowar (turns) 4353 | 19 738 118 797 360 . . 619 . 1702 . . . . Seismic 2032 | 19 738 118 797 360 . . . . . . . . . Machine Analysis 1702 | . . . . . . . . . 1702 . . . . ECM 619 | . . . . . . . 619 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Turns Passed 10709 | 129 866 527 797 889 547 1232 1843 792 1996 451 109 379 152 Spaces Moved 6025 | 65 408 288 475 550 313 570 1028 390 1083 343 44 304 164 Core 235 | 5 . . . . . 2 . . 162 37 29 . . Treads 5001 | 60 408 288 475 550 313 568 1028 390 921 . . . . Legs 427 | . . . . . . . . . . 214 15 198 . Wheels 92 | . . . . . . . . . . 92 . . . Hover 270 | . . . . . . . . . . . . 106 164 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 152 50 50 50 72 72 Average Speed 148 | 151 160 160 160 160 160 163 160 154 139 119 76 115 72 Slowest Speed 500 | 160 160 160 160 160 160 500 200 185 165 300 120 190 76 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 70 30 92 93 80 34 21 48 23 48 6 11 11 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . . . Known Exits Taken 3 | . . . . . . 1 1 . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched 6 | . . . 1 . 1 . . . . 4 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 118 | . . 9 16 . 12 . . 49 32 . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 118 | . . 9 16 . 12 . . 49 32 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar Total 7313 | 83 540 340 493 560 346 793 1197 498 1469 381 91 329 193 Wait 684 | 4 60 28 . . 16 134 104 37 277 5 . . 19 Move 6014 | 64 407 287 474 549 312 569 1028 389 1083 342 43 303 164 Hop . | . . . . . . . . . . . . . . Pick Up 116 | 3 13 5 2 6 7 18 20 8 24 9 . 1 . Fast Attach 39 | 7 . 2 . 1 . 4 1 3 5 5 . 11 . Attach 52 | . 1 2 . . . 5 8 11 14 7 . 4 . Detach 16 | . . . . . . . 2 4 4 3 . 3 . Swap 16 | . 3 4 2 . 2 2 1 . 1 1 . . . Drop 47 | . 9 4 2 3 . 5 8 1 4 5 . 6 . Fire 262 | 5 47 8 13 . 9 52 24 40 38 4 19 1 2 Melee 5 | . . . . . . . . 5 . . . . . Ram 12 | . . . . . . . . . 4 . 8 . . Kick 21 | . . . . . . . . . . . 21 . . Crush 20 | . . . . . . 4 1 . 15 . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 Rewire 1 | . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 4) 830 | -10/Materials | Derelicts attacked the area 940 | -10/Materials | Discovered new exit (range 16) 996 | -10/Materials | Entered another Materials area 996 | -9/Materials | Evolved 2 slots: Utility x2 1039 | -9/Materials | Discovered new exit (range 8) 1271 | -9/Materials | Central database locked down 1364 | -9/Materials | Repaired Assault Rifle 1505 | -9/Materials | Discovered new exit (range 8) 1523 | -9/Materials | Entered Mines 1595 | -9/Mines | Discovered new exit (range 6) 1675 | -9/Mines | Discovered new exit (range 14) 1697 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2008 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2162 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2163 | -9/Mines | Discovered new exit (range 5) 2232 | -9/Mines | Found a hidden stash of uninstalled traps 2320 | -9/Mines | Entered Exiles 2348 | -9/Exiles | Discovered new exit (range 15) 2399 | -9/Exiles | Met 8R-AWN 2424 | -9/Exiles | Met EX-HEX 2605 | -9/Exiles | Met EX-BIN 2627 | -9/Exiles | Aligned with FarCom system 2629 | -9/Exiles | Given EX-Vault access code 2667 | -9/Exiles | Opened EX-Vault 2683 | -9/Exiles | Found Lightpack 2.0 2767 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2830 | -9/Exiles | Met EX-DEC 2839 | -9/Exiles | Learned location of Zion (-7) 2927 | -9/Exiles | Visited The Gauntlet 2970 | -9/Exiles | Build established: Hauler-Mutant 3188 | -9/Exiles | Discovered new exit (range 14) 3209 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3209 | -9/Exiles | Entered Mines 3583 | -8/Mines | Found DCF Scrap (11 items) 3735 | -8/Mines | Discovered new exit (range 14) 3756 | -8/Mines | Entered Materials 3756 | -8/Materials | Evolved 2 slots: Utility x2 3757 | -8/Materials | Identified exit to Factory 4988 | -8/Materials | Entered Factory 4988 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5292 | -7/Factory | Build established: Hauler-Gunner 5604 | -7/Factory | Central database locked down 6831 | -7/Factory | Identified exit to Garrison 6831 | -7/Factory | Entered Garrison 6985 | -7/Garrison | Phase Generator disabled 7052 | -7/Garrison | Installed Relay Interface Framework 7180 | -7/Garrison | Lost 6 parts (2n1u3w) 7273 | -7/Garrison | Triggered checkpoint 7437 | -7/Garrison | Triggered checkpoint 7481 | -7/Garrison | Triggered checkpoint 7582 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 7605 | -7/Garrison | Discovered new exit (range 13) 7623 | -7/Garrison | Entered Factory 8053 | -7/Factory | Repaired Imp. Shield Generator 8497 | -7/Factory | Central database locked down 9070 | -7/Factory | Fabricated Missile Launcher (x1) 9474 | -7/Factory | Lost 3 parts (1p1n1u) 9536 | -7/Factory | Released all parts (8) 9565 | -7/Factory | Lost 15 parts (4p2n7u2w) 9596 | -7/Factory | Core integrity fell below 50% 9613 | -7/Factory | Discovered new exit (range 12) 9619 | -7/Factory | Entered Lower Caves 9619 | -7/Lower Caves | Learned location of Extension (-6) 9839 | -7/Lower Caves | Build established: Mutant 10038 | -7/Lower Caves | Discovered new exit (range 14) 10070 | -7/Lower Caves | Entered another Lower Caves area 10095 | -7/Lower Caves | System corruption reached 10% 10143 | -7/Lower Caves | Core integrity fell below 20% 10166 | -7/Lower Caves | Released all parts (2) 10173 | -7/Lower Caves | Discovered new exit (range 13) 10179 | -7/Lower Caves | Entered Factory 10179 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10194 | -6/Factory | Lost 6 parts (1p2n2u1w) 10549 | -6/Factory | Discovered new exit (range 16) 10554 | -6/Factory | Identified exit to Garrison 10558 | -6/Factory | Entered Garrison 10684 | -6/Garrison | Triggered checkpoint 10710 | -6/Garrison | Self-destructed Last Messages --------------- 10558_ Receiving FarCom transmissions... 10682_ Connecting with Garrison Terminal... 10684_ Beams of light sweep through the air. An alarm sounds. 10688_ Critical hit (Burn: +37). 10690_ Proton Cannon destroyed. 10693_ Triggered Stasis Trap. 10693_ A bubble of rippling energy engulfs the area. 10693_ Field strength at 91. 10694_ Field strength at 82. 10695_ Field strength at 73. 10696_ Field strength at 59. 10697_ Field strength at 50. 10698_ Field strength at 31. 10699_ Field strength at 22. 10700_ Field strength at 13. 10701_ Field strength at 4. 10701_ Stasis field depleted. 10708_ Backup Propulsion I destroyed. Map ----- +----------------------------------------------------+ | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????#####???????????????????? | | ?# #???????# #???????????????????? | | ?# ######### ###########?????????? | | ?# #?????????? | | ?# #?????????? | | ?####################### #?????????? | | ???????????????????????# #?????????? | | ?????????????????????### ##????????? | | ?????????????????????# T#????????? | | ?????????????????????# ##????????? | | ?????????????????????# #?????????? | | ?????????????????????### #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????#gg#?????????? | | ??????????????????Y????# ^#?????????? | | ?????????????#####"""###g@#?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????##### ######?????????? | | ????????????????#"""""??????????????? | | ????????????????######??????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Evasion (%) 65 Targeting Accuracy 16 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Seismic Detector | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Chainsword | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed EM Disruption Field | -7/Factory | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed ECM Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Missile Launcher | x1 | -7/Factory Repaired ---------- Assault Rifle | 20% | -9/Materials Imp. Shield Generator | 2% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Adv. Treads | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Ew, Corruption Packrat Safety First Challenges ------------ None Game ------ Seed DiametricGrapheneClaw Manual? 0 Play Time 01:31:42 Cumulative 29.5 hours Start 2026.06.13 @ 18:04:56 End 2026.06.14 @ 15:59:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 6 Adventurer 12 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e13f20d-5500-4603-9c4c-18377fa044ad