Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.09 @ 17:31:45 Player: Starwell Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (331) 331 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2491 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [NC] (29) Relay Coupler [Brawler] (27) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Improved Targeting Computer Target Analyzer Armor Integrity Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Autogun Mining Laser > --- INVENTORY -------- Light Ion Engine VTOL Module VTOL Module Datajack [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Wheel Wheel Flight Unit VTOL Module Utility Hardened Light Armor Plating Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 41 | 5 6 17 5 8 Power 5 | 1 1 1 1 1 Engine 4 | 1 1 1 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 1 3 6 2 4 Treads . | . . . . . Leg . | . . . . . Wheel 3 | 1 1 1 . . Hover . | . . . . . Flight 13 | . 2 5 2 4 Utility 8 | 1 1 5 1 . Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor 5 | . . 4 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 12 | 2 1 5 1 3 Energy Gun 3 | 1 . . . 2 Energy Cannon 2 | . . 2 . . Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 2 | . . 2 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . 2 . . Parts Lost 16 | . 4 2 . 10 Power 5 | . 1 2 . 2 Propulsion 5 | . 1 . . 4 Utility 1 | . . . . 1 Weapon 5 | . 2 . . 3 Highest Loss Streak 10 | . 4 2 . 10 Average Slot Usage (%) 70 | . 74 65 94 60 Engine 7 | . 11 9 2 . Core 1 | . . . 6 5 Wheel 4 | . 12 1 . . Flight 17 | . 4 21 33 25 Device 4 | . 9 4 . . Storage 3 | . 11 . . . Processor 9 | . . 12 24 10 Protection 4 | . . 6 9 6 Energy Gun 2 | . 8 . . . Ballistic Gun 7 | . 15 1 6 4 Special Weapon 3 | . . 3 11 5 Naked Turns 34 | . . . . 34 Heaviest Build 14 | 11 12 12 14 14 Greatest Support 21 | 10 20 15 21 21 Greatest Overweight (x) 2 | 1 1 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 5 4 4 4 Most Carried 6 | 5 6 4 4 4 Average Carried 4 | 3 4 3 3 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 5 | 5 4 4 4 2 Class Distribution -------------------- 86% | Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 633 | 161 32 147 201 92 Remotely . | . . . . . Salvage Created 193 | . 85 108 . . Parts 23 | . 12 11 . . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 9 | . 6 3 . . Guns 6 | . 6 . . . Cannons 3 | . . 3 . . Classes Destroyed 4 | . 1 3 . . Hauler 1 | . . 1 . . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Swarmer 9 | . 6 3 . . Best Kill Streak 4 | . 3 4 . . Combat Bots Only 3 | . 3 3 . . Max Kills in Single Turn 2 | . 2 1 . . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1758 | . 375 294 211 878 Core 691 | . 37 103 34 517 Absorbed by Shields 102 | . . . . 102 Core Remaining (%) 86 | 100 85 74 . . Volleys Fired 50 | . 26 17 4 3 Largest 2 | . 2 1 1 1 Hottest 100 | . 60 68 100 100 Shots Fired 66 | . 42 17 4 3 Gun 45 | . 42 . 1 2 Cannon 17 | . . 17 . . Launcher . | . . . . . Special 4 | . . . 3 1 Kinetic 42 | . 35 6 1 . Thermal 17 | . . 11 3 3 Explosive . | . . . . . Electromagnetic 7 | . 7 . . . Robot Hit Streak 4 | . 3 4 3 . Robot Miss Streak 8 | . 8 2 2 . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 29 | . 15 12 1 1 Core Hits 13 | . 7 6 . . Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 472 | . 174 283 15 . Guns 189 | . 174 . 15 . Cannons 283 | . . 283 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 266 | . 152 99 15 . Thermal 184 | . . 184 . . Explosive . | . . . . . Electromagnetic 22 | . 22 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . 1 . . Projectiles 1 | . . 1 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 361 | . . 361 58 45 Average Temperature 77 | . . 167 21 13 Received Heat Transfer 240 | . . 42 108 90 Effects 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 333 | . . 333 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 364 | . 212 364 188 207 Initial 153 | . . 89 153 122 Average 119 | . 79 144 178 146 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 86 | 100 82 76 100 99 Level 1 13 | . 17 23 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 12 25 16 24 Peak Tracking Total 19 | . 4 13 15 19 Tactical Retreats 10 | . 1 5 . 4 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 6 | . 1 . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 16 | . 5 5 6 . Terminals 13 | . 4 5 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 16 14 15 . Successful 25 | . 12 9 4 . Failed 20 | . 4 5 11 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 29 | . 11 10 8 . Terminals 39 | . 15 14 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 . 4 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 6 2 . . Prototype ID Bank 1 | . . 1 . . Terminal Index 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Surveillance Status 1 | . 1 . . . Garrison Status 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 15 | . 6 7 2 . Terminals 14 | . 5 7 2 . Track 2 | . 1 1 . . Assimilate 1 | . . 1 . . Botnet 11 | . 4 5 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 15 | . 4 5 6 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 988 | 55 305 328 99 201 Spaces Moved 1549 | 51 307 661 228 302 Core 52 | 6 . . . 46 Treads . | . . . . . Legs . | . . . . . Wheels 267 | 45 207 15 . . Hover . | . . . . . Flight 1230 | . 100 646 228 256 Fastest Speed 31 | 50 37 34 31 31 Average Speed 44 | 82 71 37 32 36 Slowest Speed 150 | 90 90 90 34 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 19 | . 1 4 8 6 Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 43 54 34 55 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 1 | . . . 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1750 | 61 348 723 234 384 Wait 13 | . 3 3 3 4 Move 1510 | 50 304 652 212 292 Hop 16 | . 1 4 7 4 Pick Up 23 | 6 3 10 . 4 Fast Attach 23 | 4 4 10 3 2 Attach 18 | 1 2 8 1 6 Detach 16 | . 1 7 2 6 Swap 3 | . . . 1 2 Drop 21 | . 4 12 1 4 Fire 50 | . 26 17 4 3 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 56 | . . . . 56 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 7) 205 | -10/Materials | Discovered new exit (range 10) 323 | -10/Materials | Lost 4 parts (1p1n2w) 342 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 541 | -9/Materials | Discovered new exit (range 16) 582 | -9/Materials | Discovered new exit (range 8) 585 | -9/Materials | Identified exit to Mines 689 | -9/Materials | Entered another Materials area 689 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -8/Materials | Identified exit to Garrison 788 | -8/Materials | Entered Garrison 798 | -8/Garrison | Triggered checkpoint 848 | -8/Garrison | Discovered new exit (range 10) 862 | -8/Garrison | Garrison Relay disabled 886 | -8/Garrison | Triggered checkpoint 896 | -8/Garrison | Triggered checkpoint 898 | -8/Garrison | Triggered checkpoint 918 | -8/Garrison | Triggered checkpoint 941 | -8/Garrison | Core integrity fell below 50% 944 | -8/Garrison | Spotted B-75 Beast 968 | -8/Garrison | Core integrity fell below 20% 989 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00937_ Field strength at 19. 00938_ Field strength at 6. 00939_ Stasis field depleted. 00943_ Acquired Gatling Laser. 00945_ B-75 Beast springs to life. 00948_ Lgt. Ion Engine destroyed. 00957_ C-30 ARC bursts open, deploying its payload. 00957_ L-31 Rogue unfolds itself. 00957_ G-47 Trooper unfolds itself. 00961_ Gatling Laser destroyed. 00964_ VTOL Module destroyed. 00983_ Triggered Stasis Trap. 00983_ A bubble of rippling energy engulfs the area. 00983_ Field strength at 94. 00984_ Field strength at 88. 00985_ Field strength at 82. 00986_ Field strength at 76. 00987_ Field strength at 65. 00988_ Field strength at 54. 00989_ Field strength at 45. 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"??????? | | ???????????????????????????# ## ## #??????? | | ?????????????????########### ## ## ######## | | ?????????????????# ^ | | ?????????????????# " | | ?????????????????# ######## "%" | | ?????????????????# #??????## ## ## ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 270 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 33 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicMomentumScreen Manual? 0 Play Time 00:48:01 Cumulative 60.0 hours Start 2020.12.09 @ 16:43:09 End 2020.12.09 @ 17:31:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4e286fb-677d-421d-9318-d608255a2c77