Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 06:17:29 Player: Doobadoop Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (863) 863 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3908 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 498/700 Matter 300/300 Energy 92/100 System Corruption 0% Temperature Warm (119) Movement Hovering (60) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gravmag System > --- UTILITY (5) ------ Advanced Terrain Scan Processor System Shield System Shield > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (5) ---- Deuterium Engine Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Advanced Terrain Scan Processor Improved Shield Generator System Shield System Shield > --- WEAPON ----------- Pulse Rifle Pulse Rifle Great Axe > --- INVENTORY -------- Deuterium Engine Deuterium Engine Gravmag System Gravmag System Pulse Rifle [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg VSS Leg Wheel Wheel Hover Unit Gravmag System Utility System Shield Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 39 | 7 . 1 14 11 3 3 Power 7 | 1 . . 2 3 . 1 Engine 6 | 1 . . 2 2 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 14 | 3 . . 5 4 . 2 Treads . | . . . . . . . Leg 5 | 1 . . 3 1 . . Wheel 4 | 2 . . 2 . . . Hover 5 | . . . . 3 . 2 Flight . | . . . . . . . Utility 7 | 1 . . 2 3 1 . Device 3 | . . . . 2 1 . Storage 1 | 1 . . . . . . Processor 1 | . . . . 1 . . Hackware 2 | . . . 2 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 . 1 5 1 2 . Energy Gun 5 | . . . 3 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . . . 6 . . 12 Power 4 | . . . 1 . . 3 Propulsion 8 | . . . 4 . . 4 Utility 2 | . . . . . . 2 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 10 | . . . 6 . . 10 To Critical Strikes . | . . . . . . . Average Backups 4 | . 3 4 5 3 4 3 Power 1 | . 1 1 1 . 2 1 Propulsion . | . . . . . 1 1 Utility . | . . . . . . . Weapon 2 | . 2 3 3 2 1 . Tool/Special . | . . . . . . . Unused Backups 4 | . . . 2 . 1 1 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 80 | . 85 81 65 86 97 96 Engine 10 | . 14 14 8 13 7 10 Core 1 | . . . . 3 7 3 Leg 8 | . . . 13 17 . . Wheel 9 | . 28 28 11 . . . Hover 7 | . . . . 8 23 21 Device 4 | . . . . 4 12 14 Storage 4 | . 14 14 6 . . . Processor 2 | . . . . 2 7 7 Hackware 10 | . . . 7 18 15 15 Energy Gun 10 | . . . 6 17 19 14 Ballistic Gun 4 | . 28 20 . . . . Launcher 1 | . . 3 4 . . . Impact Weapon 2 | . . . 6 . . . Slashing Weapon 1 | . . . . . 3 6 Peak Build Rating 46 | 6 6 6 23 38 46 46 Average Rating 21 | 3 6 5 11 28 44 45 On Entrance 17 | . 6 6 5 20 38 46 Avg Prop Armor Cover (%) 8 | . . . 9 5 . . Naked Turns . | . . . . . . . Heaviest Build 33 | 12 12 13 16 21 29 33 Greatest Support 36 | 20 20 20 36 36 27 27 Greatest Overweight (x) 3 | . . . 3 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 6 | 5 8 8 6 5 5 5 Most Carried 7 | 2 4 7 7 5 5 5 Average Carried 4 | . 3 4 5 3 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 6 | 2 4 6 5 5 5 1 Class Distribution -------------------- 54% | Hacker-Mutant 42% | Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 772 | 270 . 12 349 64 . 77 Remotely . | . . . . . . . Salvage Created 702 | 70 . 16 350 110 . 156 Parts 45 | 1 . 4 25 7 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 25 | . . 3 13 3 . 6 Guns 13 | . . . 5 2 . 6 AOE 11 | . . 3 8 . . . Classes Destroyed 7 | 1 . 1 5 . . . Worker 2 | . . . 2 . . . Builder 1 | . . . 1 . . . Recycler 1 | 1 . . . . . . Swarmer 10 | . . 3 3 . . 4 Grunt 10 | . . . 6 2 . 2 Brawler 2 | . . . 1 1 . . Sentry 3 | . . . 3 . . . Best Kill Streak 8 | 1 . 3 8 2 . 4 Combat Bots Only 6 | . . 3 6 2 . 4 Max Kills in Single Turn 2 | 1 . 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 193 | . . 2 53 35 . 103 Missed 63 | . . 1 21 12 . 29 Hits 130 | . . 1 32 23 . 74 Melee 1 | . . . . 1 . . Projectile 129 | . . 1 32 22 . 74 Critical Strikes 4 | . . . 2 . . 2 Damage Taken 2342 | 1 . 10 1120 356 16 839 Core 614 | . . . 318 94 16 186 Absorbed by Shields 281 | . . . . . 6 275 Core Remaining (%) 75 | 100 . 100 20 82 . . Volleys Fired 64 | 1 . 3 30 11 . 19 Largest 2 | 2 . 1 2 2 . 2 Hottest 126 | 40 . 30 126 126 . 126 Shots Fired 98 | 2 . 3 33 22 . 38 Gun 80 | 2 . . 18 22 . 38 Cannon . | . . . . . . . Launcher 18 | . . 3 15 . . . Special . | . . . . . . . Kinetic 2 | 2 . . . . . . Thermal 78 | . . . 18 22 . 38 Explosive 18 | . . 3 15 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 2 . 3 5 14 . 9 Robot Miss Streak 3 | . . 1 2 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 68 | 2 . 2 20 15 . 29 Core Hits 48 | 2 . 3 24 6 . 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 1 . 2 Burn 3 | . . . . 1 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1924 | 20 . 208 913 270 . 513 Guns 966 | 17 . . 183 253 . 513 Cannons . | . . . . . . . Explosions 934 | . . 208 726 . . . Melee . | . . . . . . . Ramming 24 | 3 . . 4 17 . . Kinetic 17 | 17 . . . . . . Thermal 949 | . . . 183 253 . 513 Explosive 934 | . . 208 726 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | 1 1 1 14 . . . Average Corruption 7 | 1 1 1 12 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . 2 . 14 . . . Message Errors 3 | . . . 3 . . . Matter Fused 6 | . 1 . 5 . . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 2 | . 1 . 1 . . . Data Loss (major) 2 | . . . 2 . . . Misfires 1 | . . . 1 . . . Misdirections 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 61 | . . 22 39 . . . Projectiles . | . . . . . . . Explosions 61 | . . 22 39 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 108 | 1 . . 107 . . . Shots 4 | . . . 4 . . . Rammed 1 | 1 . . . . . . Targets Rammed 9 | 1 . . 2 6 . . Kicked 8 | . . . 2 6 . . Crushed . | . . . . . . . Highest Temperature 523 | . . . 114 523 . 276 Average Temperature 140 | . . . 32 277 . 94 Received Heat Transfer 428 | . . . 126 162 . 140 Effects 7 | . . . . 7 . . Shutdowns 3 | . . . . 3 . . Interference 2 | . . . . 2 . . Short Circuit 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . . . 1 . . 2 Heat Transferred 2294 | . . . 407 629 . 1258 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 78 | 100 100 100 43 100 100 100 Level 1 21 | . . . 56 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 356 | 5 . 93 356 185 70 130 Initial 143 | . . . 31 143 70 . Average 110 | . . 17 183 153 38 67 Influence Increases 993 | 5 . 93 613 132 . 150 Destroy 0b10 Robot/C 500 | . . 60 260 60 . 120 Destroy 0b10 Robot/NC 20 | 5 . . 15 . . . Destroy Leader 100 | . . 10 80 10 . . Successful Hack 14 | . . . 14 . . . Disable Machine 105 | . . . 105 . . . Destroy Structure 89 | . . 23 64 2 . . Partial Spotted 30 | . . . 15 15 . . Lose Combat Pursuer 135 | . . . 60 45 . 30 Influence Decreases 963 | 5 . 10 356 317 155 120 Entered New Map 334 | . . . 52 197 85 . Time Decay 449 | 5 . 10 244 120 70 . Lost Part 180 | . . . 60 . . 120 Squads Dispatched 2 | . . . 2 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 1 2 20 14 1 14 Peak Tracking Total 6 | . 1 2 4 6 1 6 Tactical Retreats 7 | . . . 3 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 4 | . . . 2 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 7 | . . . 7 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 4 | . . . 2 . 2 . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . . . 5 . 4 . Successful 6 | . . . 3 . 3 . Failed 3 | . . . 2 . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . . . 3 . . . Record 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 1481 | 74 130 102 553 258 145 219 Spaces Moved 1320 | 72 160 117 435 255 166 115 Core 23 | 7 . . 16 . . . Treads . | . . . . . . . Legs 295 | 6 . . 187 102 . . Wheels 568 | 59 160 117 232 . . . Hover 434 | . . . . 153 166 115 Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 50 52 52 52 Average Speed 83 | 80 80 80 87 71 83 105 Slowest Speed 240 | 120 80 80 200 180 112 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . Exploration Rate (%) 19 | 5 29 27 31 21 3 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 111 | . . 30 81 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 111 | . . 30 81 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 1597 | 83 161 123 575 309 172 174 Wait 128 | . . . 77 15 . 36 Move 1314 | 71 159 116 434 254 165 115 Hop . | . . . . . . . Pick Up 18 | 2 2 1 7 4 2 . Fast Attach 26 | 7 . . 9 8 2 . Attach 14 | . . 1 5 3 1 4 Detach 3 | . . 2 1 . . . Swap 1 | . . . 1 . . . Drop 20 | 1 . . 9 8 2 . Fire 64 | 1 . 3 30 11 . 19 Melee . | . . . . . . . Ram 1 | 1 . . . . . . Kick 8 | . . . 2 6 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 10) 205 | -10/Materials | Entered Mines 270 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 282 | -10/Mines | Met a Derelict bent on vengeance 299 | -10/Mines | Discovered new exit (range 11) 300 | -10/Mines | Build established: Mutant 307 | -10/Mines | Entered Materials 307 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 546 | -9/Materials | Crushed by falling debris 546 | -9/Materials | Core integrity fell below 50% 585 | -9/Materials | Crushed by falling debris 585 | -9/Materials | System corruption reached 10% 634 | -9/Materials | Lost 6 parts (1p4n1w) 853 | -9/Materials | Discovered new exit (range 5) 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 920 | -8/Materials | Build established: Hacker-Mutant 1113 | -8/Materials | Discovered new exit (range 8) 1118 | -8/Materials | Entered Factory 1118 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1253 | -7/Factory | Identified exit to Garrison 1263 | -7/Factory | Entered Garrison 1289 | -7/Garrison | Triggered checkpoint 1317 | -7/Garrison | Triggered checkpoint 1482 | -7/Garrison | Self-destructed Last Messages --------------- 01363_ Lgt. Nuclear Core destroyed. 01363_ Pulse Rifle destroyed. 01385_ S-27 Virus heat short circuits VTOL Module. 01387_ S-27 Virus suffers critical hit (Burn). 01387_ Autogun melted. 01387_ S-27 Virus destroyed. 01420_ Acquired 42 matter. 01440_ Acquired 14 matter. 01441_ Acquired 21 matter. 01462_ Triggered Alarm Trap. 01462_ An alarm sounds. 01465_ Gravmag System destroyed. 01474_ Imp. Heat Sink destroyed. 01475_ Gravmag System destroyed. 01479_ Great Axe destroyed. 01479_ Pulse Rifle destroyed. 01479_ Imp. Shield Generator destroyed. 01481_ Deuterium Engine destroyed. 01481_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ??????????#"?????#"""""#?????????????????????????? | | ???????#+### #### ###+#??????????????????????? | | ???????# s s@#??????????????????????? | | ???????# s sss #??????????????????????? | | #####??# ############## #??????????????????????? | | # #??# #????????????# #??????????????????????? | | # #??# #????????????# #??????????????????????? | | # #??# ###????????### #??????????????????????? | | # #??# #????????# #??????????????????????? | | # #??# #????????# #??????????????????????? | | # #??# #????????# #??????????????????????? | | # #??# ?????????# #??????????????????????? | | # #??# #??????????### #??????????????????????? | | # #??# #????????????# #??????????????????????? | | # #??# #????????????#[=#??????????????????????? | | # #### ############## #??????????????????????? | | # [% #??????????????????????? | | # = #??????????????????????? | | # #??????????????????????? | | ####################### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ############???????????? | | ??????????????????????# ##""""""""""#??????????? | | ??????????????????????# ##"!!!!!!"""#??????????? | | ??????????????????????# ## ""#??????????? | | ??????????????????????# ## !"#??????????? | | ??????????????????????# ## !"#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Evasion (%) 57 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerArmoredCarapace Manual? 0 Play Time 00:17:23 Cumulative 14.8 hours Start 2025.11.07 @ 06:02:04 End 2025.11.07 @ 06:17:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 25 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d410353-7975-4c33-b90c-917a4319f66c