Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.26 @ 18:10:01 Player: Nihil Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (5371) 5371 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 10875 Bonus ------- High Alert Combat Kills 219 Cogmind --------- Core Integrity 0/1150 Matter 190/300 Energy 86/100 System Corruption 2% Temperature Cool (47) Movement Core (800) Ox15 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Light Fission Core Large Storage Unit Compact Matter Pod (150) Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Hardcell Cannon Hardcell Cannon Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Kinecellerator Weapon Cycler Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hardcell Cannon Spear > --- INVENTORY -------- Heavy Ion Engine Light Fission Core Improved Treads Improved Medium Treads Myomer Leg Large Storage Unit Large Storage Unit Compact Matter Pod Advanced Targeting Computer Improved Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Advanced Assault Cannon Heavy Flak Cannon Mass Driver Hardcell Cannon Hardcell Cannon Heavy Missile Launcher [Rating: 72] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 8 | . . 2 1 . 2 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 119 | 7 3 10 13 34 7 3 15 27 Power 16 | 1 1 2 1 7 . . . 4 Engine 12 | 1 1 2 1 6 . . . 1 Core 2 | . . . . 1 . . . 1 Reactor 2 | . . . . . . . . 2 Propulsion 34 | 2 . 2 5 13 . . 6 6 Treads 25 | . . 2 3 8 . . 6 6 Leg 9 | 2 . . 2 5 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 2 2 4 4 4 1 4 4 Device 3 | . . . . . . 1 1 1 Storage 9 | 1 2 1 3 . . . 1 1 Processor 3 | . . 1 . . 2 . . . Hackware . | . . . . . . . . . Protection 11 | . . . 1 4 2 . 2 2 Artifact . | . . . . . . . . . Weapon 43 | 3 . 4 3 10 3 2 5 13 Energy Gun 4 | 1 . 2 . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 2 . 2 1 6 2 1 1 4 Ballistic Cannon 11 | . . . 2 3 . . . 6 Launcher 5 | . . . . 1 . . 2 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 4 | . . . . . . 1 2 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 64 | . . 2 2 24 2 1 2 31 Power 6 | . . . . 3 . . . 3 Propulsion 19 | . . . 1 10 . . 1 7 Utility 17 | . . . . 4 1 . 1 11 Weapon 22 | . . 2 1 7 1 1 . 10 Highest Loss Streak 26 | . . 1 1 6 1 1 1 26 Average Slot Usage (%) 97 | . 99 96 98 95 99 100 99 94 Engine 7 | . 14 11 9 7 7 6 5 3 Treads 17 | . . 11 21 16 23 20 16 19 Leg 4 | . 28 11 5 6 . . . . Device 2 | . . . . . . 6 11 7 Storage 23 | . 27 33 27 27 23 20 17 15 Processor 9 | . . 8 9 6 15 13 11 9 Protection 11 | . . . 8 11 14 13 17 15 Energy Gun 1 | . . 7 . . 2 . . . Ballistic Gun 11 | . 28 13 9 10 12 13 11 5 Ballistic Cannon 3 | . . . 7 7 . . . 3 Piercing Weapon 1 | . . . . . . 6 4 4 Naked Turns . | . . . . . . . . . Heaviest Build 123 | 13 32 39 66 76 76 75 109 123 Greatest Support 92 | 20 20 40 60 60 60 60 66 92 Greatest Overweight (x) 21 | . 1 1 1 6 1 1 2 21 Average Overweight (x) 1 | . . . . 1 1 1 1 1 Largest Inventory Capacity 24 | 6 14 16 22 22 22 22 24 24 Average Capacity 21 | 5 12 16 21 22 22 22 23 23 Most Carried 24 | 4 10 16 22 22 22 22 24 24 Average Carried 18 | 3 7 12 19 18 21 19 23 22 Final Capacity 24 | 6 14 16 22 22 22 22 24 24 Final Carried 24 | 4 10 16 22 22 22 22 24 24 Class Distribution -------------------- 43% | Hauler-Mutant 42% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hauler-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 3926 | 212 126 146 485 1468 144 86 605 654 Remotely . | . . . . . . . . . Salvage Created 5566 | . 125 302 594 1510 300 151 1647 937 Parts 313 | . 7 18 39 82 23 10 86 48 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 1 . 1 . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 112 | . 3 8 15 38 6 4 21 17 Guns 66 | . 3 8 6 14 5 4 16 10 Cannons 39 | . . . 9 23 . . . 7 AOE 6 | . . . . 1 . . 5 . Classes Destroyed 10 | . 1 2 2 1 2 . 2 . Worker 9 | . . . 3 3 . 1 2 . Builder 4 | . . . . . . . 2 2 Recycler 3 | . . . . 2 . . 1 . Mechanic 1 | . . . . . . . 1 . Swarmer 19 | . . 3 3 6 . 3 . 4 Grunt 55 | . 3 2 7 22 . . 14 7 Brawler 2 | . . . 1 . . . 1 . Sentry 24 | . . 3 4 10 1 . 4 2 Hunter 4 | . . . . . 2 . . 2 Programmer 8 | . . . . . 3 1 2 2 Best Kill Streak 9 | . 2 3 5 9 2 3 8 9 Combat Bots Only 9 | . 2 3 5 9 2 3 6 8 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . . . . 1 . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 12645 | . 278 378 1091 3709 525 27 1036 5601 Core 1890 | . 30 65 177 346 45 . 71 1156 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 88 83 . 4 93 100 92 . Volleys Fired 370 | . 17 28 53 150 19 4 47 52 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 155 | . 40 60 70 79 79 61 100 155 Shots Fired 719 | . 34 55 104 275 38 8 97 108 Gun 454 | . 34 55 58 113 38 8 94 54 Cannon 253 | . . . 46 159 . . . 48 Launcher 12 | . . . . 3 . . 3 6 Special . | . . . . . . . . . Kinetic 669 | . 34 30 104 272 25 8 94 102 Thermal 38 | . . 25 . . 13 . . . Explosive 9 | . . . . . . . 3 6 Electromagnetic 3 | . . . . 3 . . . . Robot Hit Streak 40 | . 7 5 20 18 32 5 35 40 Robot Miss Streak 7 | . 4 3 3 7 1 1 1 2 Penetration Max 2 | . . . . . . 1 2 1 Secondary Targets 7 | . . 3 1 2 . . 1 . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . Shots Hit Robots 546 | . 23 27 77 209 35 6 86 83 Core Hits 318 | . 7 14 36 125 14 5 61 56 Critical Hits 37 | . 1 . . 2 . 1 19 14 Critical Kills 15 | . . . . 1 . 1 8 5 Critical Parts Destroyed 19 | . 1 . . 1 . . 9 8 Melee Attacks 13 | . . . . . . 1 5 7 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 13 | . . . . . . 1 5 7 Sneak Attacks 7 | . . . . . . 1 4 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11008 | . 224 272 1086 3460 512 221 2480 2753 Guns 4893 | . 224 272 438 1283 512 131 1422 611 Cannons 3734 | . . . 648 2011 . . . 1075 Explosions 1638 | . . . . 166 . . 681 791 Melee 743 | . . . . . . 90 377 276 Ramming . | . . . . . . . . . Kinetic 8272 | . 224 116 1086 3294 313 131 1422 1686 Thermal 359 | . . 156 . 4 199 . . . Explosive 1472 | . . . . . . . 681 791 Electromagnetic 162 | . . . . 162 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 743 | . . . . . . 90 377 276 Highest Corruption 4 | . . . 1 4 . . 1 2 Average Corruption 2 | . . . 1 2 . . 1 1 Corruption Purged . | . . . . . . . . . Effects 29 | . . . 4 23 . . . 2 Message Errors 7 | . . . . 7 . . . . Matter Fused 6 | . . . . 6 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 10 | . . . 3 6 . . . 1 Data Loss (minor) 4 | . . . . 3 . . . 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 185 | . . . 7 . . . 160 18 Projectiles 19 | . . . 7 . . . . 12 Explosions 12 | . . . . . . . 12 . Melee 154 | . . . . . . . 148 6 Knockbacks 42 | . . . 4 26 . . . 12 Impact . | . . . . . . . . . Kinetic 33 | . . . 3 21 . . . 9 Secondary 9 | . . . 1 5 . . . 3 Self-Inflicted Damage 11 | . . . . 2 . . 9 . Shots 2 | . . . . 1 . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 433 | . 18 34 135 343 90 8 185 433 Average Temperature 92 | . 8 13 30 89 35 6 60 172 Received Heat Transfer 3489 | . 156 117 405 1557 42 . 330 882 Effects 24 | . . . . 7 . . . 17 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 4 | . . . . 1 . . . 3 Interference 9 | . . . . 5 . . . 4 Damage (minor) 1 | . . . . 1 . . . . Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 881 | . . 350 . 50 481 . . . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 579 | . 132 140 365 499 159 70 579 507 Average Influence 158 | . 64 77 128 253 52 7 136 396 Maximum Alert Level 2 | . . . 1 2 . . 2 2 Low Security (%) 4 | 100 100 100 78 16 100 100 79 . Level 1 40 | . . . 21 81 . . 11 44 Level 2 55 | . . . . 2 . . 9 55 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 1 1 1 9 4 . 3 7 Investigation 2 | . . . . 1 1 . . . Extermination 5 | . . . . . 3 . 1 1 Reinforcement 12 | . 1 1 1 3 . . 2 4 Assault 4 | . . . . 2 . . . 2 Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 2 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 7 | . 2 . . 5 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 178 | . 9 13 22 63 9 4 21 37 Peak Tracking Total 12 | . 4 3 6 8 2 4 6 12 Tactical Retreats 8 | . . . 1 6 . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 9 | . 1 . 2 5 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . 6 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 13 | . . . 1 2 . . 6 4 Max in Single Turn 3 | . . . 1 1 . . 3 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 16 | . 1 2 1 5 3 2 1 1 Terminals 12 | . 1 2 1 5 1 1 . 1 Fabricators 3 | . . . . . 1 1 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 28 | . 1 3 2 13 5 2 1 1 Successful 16 | . 1 3 2 8 1 1 . . Failed 12 | . . . . 5 4 1 1 1 Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 24 | . 1 3 2 13 3 1 . 1 Fabricators 3 | . . . . . 1 1 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 15 | . 1 3 2 8 . 1 . . Open Door 1 | . . . . 1 . . . . Alert Level 3 | . . 1 . 1 . 1 . . Unreport Threat 2 | . . . . 2 . . . . Locate Traps 2 | . . 1 . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . . Recall Reinforcements 2 | . 1 . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 1 1 3 1 1 1 . Full Trace Events 3 | . . . . 2 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . 1 . . . Matter 153 | . . . . . 153 . . . Time 81 | . . . . . 81 . . . Total Robot Build Rating 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 3 | . . . . 2 1 . . . Largest Group 2 | . . . . 2 1 1 1 . Highest-Rated Group 62 | . . . . 62 9 9 9 . Highest-Rated Ally 31 | . . . . 31 9 9 9 . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . Total Damage 144 | . . . . 144 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 7526 | 73 408 647 665 2049 1304 554 1090 736 Spaces Moved 3465 | 54 230 350 270 829 628 293 515 296 Core 9 | 8 . . . . . . . 1 Treads 2760 | . . 161 270 598 628 293 515 295 Legs 696 | 46 230 189 . 231 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 160 160 180 180 180 180 Average Speed 174 | 109 136 154 177 185 180 180 180 183 Slowest Speed 1100 | 120 150 160 180 300 180 180 200 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 42 31 25 95 14 7 16 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 132 | . . . . 2 . . 54 76 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . . 6 AOE 126 | . . . . 2 . . 54 70 Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 4272 | 64 292 409 361 1069 769 314 598 396 Wait 174 | . 38 1 . 36 92 3 . 4 Move 3457 | 53 229 349 269 828 627 292 514 296 Hop . | . . . . . . . . . Pick Up 89 | 4 5 13 15 18 13 6 9 6 Fast Attach 27 | 6 2 3 1 10 1 1 2 1 Attach 56 | . . 2 5 19 4 3 4 19 Detach . | . . . . . . . . . Swap 37 | 1 1 5 7 5 2 . 9 7 Drop 49 | . . 8 11 3 11 4 8 4 Fire 370 | . 17 28 53 150 19 4 47 52 Melee 13 | . . . . . . 1 5 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 12) 459 | -10/Materials | Discovered new exit (range 12) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x2 842 | -9/Materials | Discovered new exit (range 15) 1124 | -9/Materials | Discovered new exit (range 3) 1129 | -9/Materials | Entered another Materials area 1129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1408 | -8/Materials | Build established: Scavenger-Mutant 1768 | -8/Materials | Build established: Hauler-Mutant 1769 | -8/Materials | Discovered new exit (range 10) 1794 | -8/Materials | Entered Storage 1894 | -8/Storage | Met a pair of Derelict thieves 1930 | -8/Storage | Garrison activated, responded to threat 2194 | -8/Storage | Lost 6 parts (1p3n2w) 2201 | -8/Storage | Destroyed 9 combat bots 2497 | -8/Storage | Core integrity fell below 50% 2928 | -8/Storage | Core integrity fell below 20% 2950 | -8/Storage | Lost 6 parts (1p2n1u2w) 3802 | -8/Storage | Discovered new exit (range 16) 3843 | -8/Storage | Entered Factory 3843 | -7/Factory | Evolved 2 slots: Utility x2 4432 | -7/Factory | Build established: Scavenger-Mutant 4957 | -7/Factory | Fabricated T-07 Excavator (x1) 5095 | -7/Factory | Discovered new exit (range 8) 5147 | -7/Factory | Entered another Factory area 5147 | -6/Factory | Accompanied by 1 ally 5147 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5678 | -6/Factory | Discovered new exit (range 10) 5701 | -6/Factory | Entered another Factory area 5701 | -5/Factory | Accompanied by 1 ally 5701 | -5/Factory | Evolved 2 slots: Utility x2 5994 | -5/Factory | Build established: Hauler-Mutant 6694 | -5/Factory | Build established: Scavenger-Mutant 6745 | -5/Factory | Discovered new exit (range 15) 6791 | -5/Factory | Entered another Factory area 6791 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7331 | -4/Factory | First assault squad dispatched 7346 | -4/Factory | Lost 3 parts (1n1u1w) 7459 | -4/Factory | Spotted B-86 Titan 7516 | -4/Factory | Core integrity fell below 50% 7525 | -4/Factory | Core integrity fell below 20% 7527 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 07511_ Knocked back. 07511_ Penetrated by Slug. 07511_ Slug penetrates Wall. 07512_ Acquired 21 matter. 07512_ Slug penetrates S-27 Virus. 07512_ S-27 Virus destroyed. 07514_ Overheating: Energy bleed (-4). 07514_ Mass Driver destroyed. 07514_ Knocked back. 07515_ Hardcell Cannon destroyed. 07517_ Slug penetrates B-86 Titan. 07517_ Adv. Targeting Computer destroyed. 07517_ KE Penetrator destroyed. 07517_ Knocked back. 07520_ Lrg. Storage Unit destroyed. 07521_ Imp. Weapon Cycler destroyed. 07524_ Knocked back. 07524_ Penetrated by Slug. 07524_ K-01 Serf collects debris. 07527_ R-10 Processor collects VTOL Module. 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" %!*gg BB = ?????? | | ??????????????????# "" "!%!=k ??????? | | ??????????????????# """%=[!* %%" """????????? | | ??????????????????# """g%!;[[""" "??????????? | | ??????????????????# "" "" * =;% """ "??????????? | | ??????????????????# S"" [=; ? ?????????? | | ??????????????????# "" R% #????" """????????? | | ?????????????#### ######;#;;;###! """?"""????????? | | ?????????? A """????????????? | | ?????????? ^ @ ???????? | | ?????????? g ???????? | | ?????????? ^ ""T"" ????????? | | ??????????? ^ g"""????????????? | | ??????????? ????????????? | | ???????????? ggk ??????????? | | ????????????######;################/###??????????? | | ???????????????? ????????????????? ???????????? | | ??????????????? ??????????????????? ??????????? | | ??????????????! ????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 37 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 14 Armor Integrity Analysis 33 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control GoHome() My Command Is Your Wish Shopping List Challenges ------------ None Game ------ Seed CoilGaussTrap Manual? 0 Play Time 01:18:33 Cumulative 22.5 hours Start 2020.05.25 @ 15:56:17 End 2020.05.26 @ 18:10:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85df6b93-eda3-4db8-b42c-f53d0f1d962f