Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 14:07:04 Player: Mr Goldstein Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (2598) 2598 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 5694 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 105 Friendly Fire -13 Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 98/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Medium Laser Advanced Beam Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Field Laser Beamcaster > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Deuterium Engine Light Nuclear Core Heat Sink Heat Sink Visual Processing Unit Particle Charger Light Armor Plating Medium Laser Medium Laser Beam Rifle Field Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon . | . . . . . . . Parts Attached 76 | 6 7 9 23 . 7 24 Power 7 | 1 1 2 2 . . 1 Engine 7 | 1 1 2 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 1 5 7 . 3 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 19 | 2 1 5 7 . 3 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 . 5 . 2 6 Device 8 | . . . 3 . 1 4 Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 4 | . . . 2 . 1 1 Artifact . | . . . . . . . Weapon 34 | 2 3 2 9 . 2 16 Energy Gun 19 | 1 1 . 6 . 2 9 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 1 2 2 1 . . 3 Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . . . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 Parts Lost 31 | . 2 3 3 . 2 21 Power 3 | . 1 . . . . 2 Propulsion 11 | . 1 2 2 . 1 5 Utility 9 | . . . . . 1 8 Weapon 8 | . . 1 1 . . 6 Highest Loss Streak 12 | . 2 2 1 . 2 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 99 99 96 99 81 Engine 11 | . 14 14 11 11 9 8 Wheel 29 | . 27 27 32 33 35 21 Device 7 | . . . 9 11 18 16 Storage 11 | . 14 14 11 11 9 8 Processor 6 | . 9 14 1 . . 5 Protection 5 | . . . 11 11 8 2 Energy Gun 11 | . 5 . 18 7 18 13 Ballistic Gun 11 | . 23 28 3 . . . Naked Turns 5 | . . . . . . 5 Heaviest Build 61 | 13 46 47 60 59 61 61 Greatest Support 46 | 20 26 32 36 30 46 46 Greatest Overweight (x) 2 | . 1 2 2 1 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 19 Most Carried 20 | 4 20 20 20 20 20 20 Average Carried 16 | 1 10 19 19 20 18 14 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 1 20 20 20 20 20 5 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Sto Matter Collected 1409 | 241 154 334 278 18 85 299 Remotely . | . . . . . . . Salvage Created 3929 | . 484 247 1332 61 558 1247 Parts 187 | . 25 19 80 2 24 37 Haulers Intercepted 5 | . 1 . 3 . . 1 Recyclers Shooed 15 | . 6 3 . . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 69 | . 7 6 28 3 6 19 Guns 61 | . 7 6 27 1 6 14 Cannons 3 | . . . . . . 3 AOE 3 | . . . . 2 . 1 Classes Destroyed 13 | . 6 1 2 1 1 2 Worker 11 | . 1 3 4 . 1 2 Builder 1 | . . . 1 . . . Tunneler 1 | . . 1 . . . . Hauler 5 | . 1 . 3 . . 1 Recycler 10 | . 3 . 1 . 3 3 Watcher 6 | . 2 . 2 . 1 1 Swarmer 20 | . 5 4 11 . . . Grunt 37 | . 2 2 12 2 4 15 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . 1 . Protector 1 | . . . . . . 1 Sentry 7 | . . . 5 . 1 1 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | . 4 3 9 3 4 7 Combat Bots Only 8 | . 3 3 8 3 3 7 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . . . 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Damage Taken 3785 | . 207 406 835 76 378 1883 Core 844 | . 14 97 176 . 100 457 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 55 . 56 . . Volleys Fired 328 | . 48 38 105 9 31 97 Largest 2 | . 2 2 2 2 2 2 Hottest 138 | . 80 40 138 96 138 138 Shots Fired 604 | . 96 74 191 12 62 169 Gun 565 | . 96 74 191 9 62 133 Cannon 35 | . . . . . . 35 Launcher 4 | . . . . 3 . 1 Special . | . . . . . . . Kinetic 167 | . 62 74 10 . . 21 Thermal 433 | . 34 . 181 9 62 147 Explosive 4 | . . . . 3 . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 7 5 9 4 11 12 Robot Miss Streak 8 | . 4 2 4 3 3 8 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 3 . . 1 4 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 379 | . 60 50 112 6 39 112 Core Hits 165 | . 22 20 45 5 18 55 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 25 | . . . 8 1 4 12 Burn 25 | . . . 8 1 4 12 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6593 | . 644 501 1995 342 779 2332 Guns 5625 | . 644 501 1995 103 779 1603 Cannons 417 | . . . . . . 417 Explosions 551 | . . . . 239 . 312 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1051 | . 378 501 45 . . 127 Thermal 5014 | . 266 . 1950 126 779 1893 Explosive 528 | . . . . 216 . 312 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 4 4 . 11 Average Corruption 4 | . . . 3 4 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . . 23 1 . 14 Message Errors 9 | . . . 5 . . 4 Matter Fused 5 | . . . 2 . . 3 Heat Flow Errors 5 | . . . 4 . . 1 Energy Discharges 2 | . . . 2 . . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 7 | . . . 5 . . 2 Data Loss (major) 4 | . . . 2 . . 2 Misfires 3 | . . . 2 . . 1 Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 568 | . 126 20 568 5 55 200 Average Temperature 90 | . 54 9 122 3 23 51 Received Heat Transfer 1533 | . 36 147 339 12 216 783 Effects 10 | . . . 10 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 4 | . . . 4 . . . Short Circuit 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 28 | . . . 15 . 2 11 Heat Transferred 12232 | . 600 . 4551 346 1813 4922 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Peak Influence 630 | . 305 133 630 319 324 436 Initial 209 | . . 55 1 209 124 52 Average 234 | . 177 89 325 300 222 327 Maximum Alert Level 2 | . 1 . 2 1 1 2 Low Security (%) 50 | 100 62 100 37 . 36 9 Level 1 28 | . 37 . 13 100 63 56 Level 2 20 | . . . 48 . . 34 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 4 . 1 6 Investigation 2 | . . . 1 . . 1 Extermination . | . . . . . . . Reinforcement 5 | . . . 2 . 1 2 Assault 4 | . . . 1 . . 3 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Distress Signals 7 | . 3 . 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 16 8 52 5 9 45 Peak Tracking Total 12 | . 4 3 7 3 4 12 Tactical Retreats 8 | . 3 . 5 . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Traps Triggered 4 | . . . 3 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Sto Machines Disabled 4 | . . . 1 1 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Machines Accessed 12 | . 4 . 4 . 3 1 Terminals 11 | . 4 . 3 . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 9 . 20 . 7 2 Successful 27 | . 4 . 20 . 2 1 Failed 11 | . 5 . . . 5 1 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 9 . 6 . 7 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 14 | . . . 14 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 4 . 6 . 2 1 Record 1 | . . . 1 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . . . 2 . 1 . Open Door 1 | . . . . . . 1 Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Alert Level 2 | . . . 2 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Registered Components 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 14 | . . . 14 . . . Insert Component 7 | . . . 7 . . . Analyze 7 | . . . 7 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 3 . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . . 7 . . . Part Schematics Acquired 7 | . . . 7 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Total Allies 4 | . . 2 . . . 2 Largest Group 2 | . . 2 2 . . 2 Highest-Rated Group 62 | . . 46 46 . . 62 Highest-Rated Ally 31 | . . 31 31 . . 31 Total Orders . | . . . . . . . Ally Attacks 23 | . . 2 9 . . 12 Total Damage 277 | . . 42 148 . . 87 Kills 6 | . . 2 3 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Sto Turns Passed 3931 | 36 694 831 1239 59 468 604 Spaces Moved 2407 | 33 471 615 716 40 320 212 Core 22 | 10 . . . . . 12 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2385 | 23 471 615 716 40 320 200 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 105 95 95 95 50 Average Speed 101 | 70 99 108 96 95 99 113 Slowest Speed 120 | 80 105 115 110 95 110 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 67 98 49 13 16 30 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 43 | . . . . 34 . 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 43 | . . . . 34 . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Total 3308 | 45 606 714 1085 48 406 404 Wait 380 | . 51 40 193 . 40 56 Move 2401 | 32 470 614 715 39 319 212 Hop . | . . . . . . . Pick Up 83 | 7 26 5 25 . 7 13 Fast Attach 1 | . . 1 . . . . Attach 39 | 6 3 2 7 . 5 16 Detach . | . . . . . . . Swap 36 | . 4 6 16 . 2 8 Drop 40 | . 4 8 24 . 2 2 Fire 328 | . 48 38 105 9 31 97 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 37 | -11/Junkyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 11) 296 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered exit to Mines (range 11) 452 | -10/Materials | Identified exit to Materials 731 | -10/Materials | Entered Mines 958 | -10/Mines | Found a hidden stash of uninstalled traps 1315 | -10/Mines | Discovered exit to Materials (range 6) 1316 | -10/Mines | Learned location of Storage (-8) 1434 | -10/Mines | Build established: Scavenger-Mutant 1562 | -10/Mines | Entered Materials 1562 | -9/Materials | Accompanied by 2 allies 1562 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1568 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2036 | -9/Materials | Discovered new exit (range 13) 2227 | -9/Materials | Destroyed 8 combat bots 2762 | -9/Materials | First assault squad dispatched 2801 | -9/Materials | Entered Mines 2824 | -9/Mines | Discovered new exit (range 14) 2860 | -9/Mines | Entered Materials 2860 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2891 | -8/Materials | Discovered new exit (range 14) 3328 | -8/Materials | Entered Storage 3506 | -8/Storage | Core integrity fell below 50% 3555 | -8/Storage | Destroyed 7 combat bots 3558 | -8/Storage | Lost 12 parts (1p2n5u4w) 3826 | -8/Storage | Met a pair of Derelict thieves 3905 | -8/Storage | Core integrity fell below 20% 3923 | -8/Storage | System corruption reached 10% 3927 | -8/Storage | Released all parts (4) 3932 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03918_ L-31 Rogue knocked back. 03919_ U-05 Engineer builds a Wall. 03919_ Adv. Beam Cannon destroyed. 03920_ Visual Processing Unit destroyed. 03920_ System corrupted by crushing effect (+1). 03922_ L-31 Rogue knocked back. 03922_ Hvy. Ion Engine destroyed. 03922_ System corrupted by crushing effect (+4). 03924_ L-31 Rogue knocked back. 03925_ U-05 Engineer lays Concrete. 03926_ Knocked back. 03926_ U-05 Engineer builds a Door. 03927_ U-05 Engineer lays Concrete. 03927_ Released Heat Sink. 03927_ Released Hcp. Storage Unit. 03927_ Released Enh. Autogun. 03927_ Released Flak Cannon. 03928_ U-05 Engineer builds a Wall. 03931_ Acquired 54 matter. 03932_ U-05 Engineer lays Concrete. 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""" ###### [![#*l #?#[[[ ]]#?# | | ?????????????????#%=% # #?#[ #?# | | ?????????????????# ! #?# #?# | | ?????????????????#### ig #?# #?# | | ????????????????????# % #?## *###?# | | ????????????######### ! !#?# = T#??# | | ????????????#== !# u #?# ##??# | | ????????????# = " ###/#########/###### | | ????????????#= # u ! = =%! | | ????????????# " + =* | | ????????????# == #T## [% | | ????????????#= = ######+#+################ | | ????????????######??# ^ #??????????? | | ????????????????????# """#???????? | | ????????????????????# R"#???????? | | ????????????????????# """#???????? | | ????????????????????# """ """ ####???????? | | ????????????????????# """ """ #??????????? | | ????????????????????# """ """ #??????????? | | ????????????????????# #??????????? | | ????????????????????######### #??????????? | | ?????????????????????????????#???????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Particle Charging 15 Item Schematics ----------------- Field Laser | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityForcePurifier Manual? 0 Play Time 00:50:10 Cumulative 64.5 hours Start 2023.04.03 @ 12:40:04 End 2023.04.03 @ 14:07:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 907f36c4-15cc-4e3f-be4b-86746c6f680a