Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 15:02:55 Player: RBird Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (574) 574 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3074 Bonus ------- None Cogmind --------- Core Integrity 670/700 Matter 225/300 Energy 140/140 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Medium Laser Beam Rifle Beam Rifle > --- INVENTORY (8) ---- Light Ion Engine Deuterium Engine Medium Laser Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Medium Laser Beam Rifle Beam Rifle > --- INVENTORY -------- Small Storage Unit Medium Laser Heavy Assault Rifle Mini Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Parts Attached 25 | 6 2 3 8 6 Power 6 | 2 . . 1 3 Engine 6 | 2 . . 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads . | . . . . . Leg 4 | 2 . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 2 . 2 2 Device 1 | . 1 . . . Storage 2 | . 1 . 1 . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 . 3 3 1 Energy Gun 6 | 2 . . 3 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 7 1 1 Power 1 | . . 1 . . Propulsion 3 | . . 2 . 1 Utility 1 | . . 1 . . Weapon 4 | . . 3 1 . Highest Loss Streak 4 | . . 4 1 1 To Critical Strikes . | . . . . . Average Backups 6 | 2 6 7 6 5 Power 1 | . 2 2 1 1 Propulsion 1 | 1 2 2 . . Utility . | . . . 1 . Weapon 3 | . 2 3 4 3 Tool/Special . | . . . . . Unused Backups 13 | . 1 4 5 3 Power 2 | . . 2 . . Propulsion 3 | . 1 2 . . Utility . | . . . . . Weapon 8 | . . . 5 3 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 91 89 98 75 Engine 12 | . 14 11 13 9 Leg 24 | . 28 24 27 14 Device 5 | . 10 10 . . Storage 13 | . 9 14 19 5 Processor 5 | . . . 7 22 Energy Gun 18 | . 28 24 5 22 Energy Cannon 4 | . . . 12 . Ballistic Gun 3 | . . 1 9 . Peak Build Rating 18 | 5 9 9 10 18 Average Rating 9 | 3 7 7 9 15 On Entrance 5 | . 5 9 4 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 59 | 9 15 15 59 21 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 4 | . . 4 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 5 8 8 20 8 Average Capacity 9 | 5 7 8 12 7 Most Carried 8 | 4 8 8 8 7 Average Carried 6 | 2 6 7 6 4 Final Capacity 8 | 5 8 8 8 8 Final Carried 8 | 4 8 5 8 5 Class Distribution -------------------- 52% | Mutant 33% | Scavenger-Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 510 | 250 30 . 230 . Remotely . | . . . . . Salvage Created 962 | 40 248 157 472 45 Parts 48 | 1 8 10 25 4 Haulers Intercepted . | . . . . . Recyclers Shooed 8 | . 3 . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . 15 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 18 | 1 3 7 6 1 Guns 9 | 1 3 3 1 1 Cannons 6 | . . 1 5 . AOE 3 | . . 3 . . Classes Destroyed 8 | 1 2 1 4 . Builder 1 | . . . 1 . Recycler 5 | . 3 . 2 . Swarmer 7 | . 3 4 . . Grunt 4 | 1 . 2 1 . Protector 1 | . . . 1 . Sentry 3 | . . . 3 . Programmer 2 | . . . 1 1 Subdweller 1 | . . 1 . . Best Kill Streak 4 | 1 3 4 4 1 Combat Bots Only 4 | 1 3 4 2 1 Max Kills in Single Turn 3 | 1 1 3 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 157 | 9 20 105 17 6 Missed 64 | 2 11 44 4 3 Hits 93 | 7 9 61 13 3 Projectile 93 | 7 9 61 13 3 Critical Strikes 1 | . . . 1 . Damage Taken 1107 | 77 69 695 183 83 Core 258 | 10 13 193 12 30 Absorbed by Shields . | . . . . . Core Remaining (%) 52 | 96 . . 8 . Volleys Fired 94 | 6 19 43 24 2 Largest 3 | 2 2 2 2 3 Hottest 162 | 100 100 100 145 162 Shots Fired 178 | 12 38 76 46 6 Gun 140 | 12 38 62 22 6 Cannon 27 | . . 3 24 . Launcher 11 | . . 11 . . Special . | . . . . . Kinetic 30 | . . 13 17 . Thermal 137 | 12 38 52 29 6 Explosive 11 | . . 11 . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 2 5 12 5 3 Robot Miss Streak 4 | 2 2 4 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 91 | 6 22 35 25 3 Core Hits 45 | 2 9 20 12 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 1 . . Burn 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1730 | 76 278 823 502 51 Guns 917 | 76 278 356 156 51 Cannons 420 | . . 78 342 . Explosions 389 | . . 389 . . Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 190 | . . 80 110 . Thermal 1147 | 76 278 354 388 51 Explosive 389 | . . 389 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 10 | . . 2 8 . Projectiles 8 | . . . 8 . Explosions 2 | . . 2 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . 24 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 450 | 264 184 10 450 156 Average Temperature 125 | 145 75 7 146 84 Received Heat Transfer 303 | 42 . 195 66 . Effects 4 | . . . 4 . Energy Bleed 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 2 . . . Heat Transferred 2775 | 222 888 999 555 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 75 | 21 75 . 51 30 Initial 9 | . 7 . 9 . Average 9 | 1 14 . 11 1 Influence Increases 513 | 21 112 205 137 38 Destroy 0b10 Robot/C 320 | 20 60 120 100 20 Destroy 0b10 Robot/NC 40 | . 15 . 25 . Destroy Leader 30 | . 10 10 . 10 Successful Hack 20 | . 12 . . 8 Destroy Structure 13 | 1 . . 12 . Lose Combat Pursuer 90 | . 15 75 . . Influence Decreases 513 | 10 123 184 158 38 Entered New Map 16 | . 4 . 12 . Time Decay 407 | 10 119 114 136 28 Lost Part 90 | . . 70 10 10 Squads Dispatched 1 | . . . . 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | 1 5 14 6 1 Peak Tracking Total 4 | 1 3 4 2 1 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 2 | . . 2 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 12 | . 4 . 7 1 Terminals 11 | . 4 . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 10 . 11 1 Successful 17 | . 9 . 7 1 Failed 5 | . 1 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . 6 . . . Terminals 20 | . 10 . 9 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 9 . 5 1 Record 10 | . 5 . 4 1 Prototype ID Bank 2 | . 1 . 1 . Alert Level 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 3 | . . . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 319 | . . . . 319 Optics 319 | . . . . 319 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2354 | 109 515 622 788 320 Spaces Moved 1341 | 69 265 372 391 244 Core 30 | 16 . 14 . . Treads . | . . . . . Legs 1311 | 53 265 358 391 244 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 136 | 103 120 123 175 122 Slowest Speed 260 | 120 120 250 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 7 24 24 80 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . 38 12 . Melee . | . . . . . Projectile 12 | . . . 12 . AOE 38 | . . 38 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 1701 | 94 427 463 454 263 Wait 171 | 5 122 38 6 . Move 1337 | 68 264 371 390 244 Hop . | . . . . . Pick Up 44 | 9 13 4 15 3 Fast Attach . | . . . . . Attach 25 | 5 2 3 9 6 Detach 5 | . . . 2 3 Swap 3 | 1 . . . 2 Drop 21 | . 7 4 7 3 Fire 94 | 6 19 43 24 2 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Rec / [Scr]) -9/Recycling -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Met a group of wandering Federalists 131 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 625 | -10/Materials | Entered Subcaves 626 | -10/Subcaves | Continued accompanying wandering Federalists (6) 626 | -10/Subcaves | Approached by a straggling Scientist 706 | -10/Subcaves | Lost 4 allies 1157 | -10/Subcaves | Discovered new exit (range 10) 1169 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 1201 | -10/Subcaves | Core integrity fell below 50% 1218 | -10/Subcaves | Core integrity fell below 20% 1229 | -10/Subcaves | Lost 3 parts (1n2w) 1247 | -10/Subcaves | Entered Recycling 1248 | -9/Recycling | Met a Zionite searching for Scraptown 1536 | -9/Recycling | Build established: Scavenger-Mutant 2003 | -9/Recycling | Discovered new exit (range 16) 2035 | -9/Recycling | Entered Factory 2035 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2330 | -7/Factory | Build established: Scavenger-Gunner 2355 | -7/Factory | Self-destructed Last Messages --------------- Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. Fabricator disabled. Door malfunctions. ALERT: All DSF locations entering lockdown mode. P-60 Hacker destroyed. U-05 Engineer lays Concrete. System corrupted: Component data lost. U-05 Engineer lays Concrete. Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. Aluminum Leg destroyed. Door malfunctions. U-05 Engineer lays Concrete. U-05 Engineer repairs door. U-05 Engineer lays Concrete. U-05 Engineer repairs door. Connecting with Repair Station... 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""" """ | | ?????????????# /%[ """ """ | | ?????????????# #=| """ """ | | ?????????????# # #####+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call DATA ERROR: Steam Global Achievement% Do Not Disturb Dynamic Key Hey, That's Mine! Librarian Made in Tau Ceti IV Novice Programmer Spot Them First Strength In Numbers Challenges ------------ None Game ------ Seed RefineryAerolevShotgun Manual? 0 Play Time 00:58:25 Cumulative 2.0 hours Start 2026.09.07 @ 13:49:37 End 2026.09.12 @ 15:02:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 48/Tamsyn++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 24dbbfd9-00dd-4223-a0e5-76546da7eb0b