Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 21:10:51 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (360) 1800 Value Destroyed (15013) 15013 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3020) 3020 TOTAL SCORE: 27013 Bonus ------- High Alert Combat Kills 1268 Follower Combat Kills 185 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 370 Friendly Fire -103 Cogmind --------- Core Integrity 909/1150 Matter 232/300 Energy 340/340 System Corruption 15% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (9) ------ Advanced Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (2) ------- Advanced Plasma Cannon > --- INVENTORY (20) --- Fusion Compressor Myomer Leg Advanced Cryofiber Web Energy Well (350) Enhanced Optical Array Advanced Terrain Scanner Quantum Capacitor Experimental Phase Shifter Improved Powered Armor Experimental Shock Absorption System Advanced Shield Generator Hacking Drone Bay (1/1) Dimensional Node Initializer Cooled Proton Cannon Advanced Plasma Cannon Advanced Plasma Cannon CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Core Analyzer Transmission Jammer Makeshift Ablative Armor Hacking Drone Bay > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Fusion Compressor Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Cryofiber Web Advanced Cooling System Energy Well Quantum Capacitor Experimental Phase Shifter Experimental Shock Absorption System Improved Shield Generator Force Field Dimensional Node Initializer EM Pulse Cannon Advanced Plasma Cannon Advanced Plasma Cannon Heavy Missile Launcher CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 132] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Plasma Cannon Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 2 2 . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . . . . . . . 1 . . . . . Utility 7 | . . 1 1 . . . . 2 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 426 | 1 11 35 42 39 . 5 9 58 9 9 . 8 46 16 16 25 16 81 Power 50 | . 3 2 2 4 . . 2 11 6 . . 2 7 . 2 1 . 8 Engine 19 | . 2 2 2 1 . . 1 5 2 . . 1 3 . . . . . Core 22 | . 1 . . 3 . . . 6 4 . . 1 4 . 2 . . 1 Reactor 9 | . . . . . . . 1 . . . . . . . . 1 . 7 Propulsion 89 | . 2 17 16 7 . 1 1 9 . 3 . 3 5 3 3 6 4 9 Treads . | . . . . . . . . . . . . . . . . . . . Leg 88 | . 2 17 16 7 . 1 1 9 . 3 . 3 5 3 2 6 4 9 Wheel 1 | . . . . . . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 159 | 1 2 9 14 13 . . 1 17 1 4 . 1 22 4 4 11 6 49 Device 110 | 1 2 3 9 9 . . 1 6 1 3 . 1 17 2 3 8 6 38 Storage 4 | . . 1 1 1 . . . . . . . . 1 . . . . . Processor 12 | . . . . . . . . 5 . . . . 1 1 . . . 5 Hackware 4 | . . . . . . . . 1 . . . . 2 . . . . 1 Protection 29 | . . 5 4 3 . . . 5 . 1 . . 1 1 1 3 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 128 | . 4 7 10 15 . 4 5 21 2 2 . 2 12 9 7 7 6 15 Energy Gun 6 | . 1 2 . 2 . . . . . . . . . . . 1 . . Energy Cannon 98 | . . 5 7 13 . 3 2 19 2 1 . 1 12 6 5 4 5 13 Ballistic Gun 2 | . 2 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . 3 . . . 3 2 . 1 . 1 . 3 2 1 1 2 Special Weapon 3 | . 1 . . . . 1 . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 . . . 1 . 2 . . . . 1 . . 6 . 6 Corrupted Parts 10 | . . . . . . . . 3 . . . . . . . 3 4 . System Corruption 61 | . . . . . . . . 18 . . . . . . . 20 23 . Parts Lost 59 | . 4 3 8 5 . . . 7 . . . 4 3 9 3 . . 13 Power 8 | . . 2 . 2 . . . 1 . . . 2 . . . . . 1 Propulsion 18 | . 2 . 1 1 . . . 2 . . . 1 1 5 2 . . 3 Utility 23 | . 1 1 7 . . . . 1 . . . 1 2 3 . . . 7 Weapon 10 | . 1 . . 2 . . . 3 . . . . . 1 1 . . 2 Highest Loss Streak 7 | . 2 1 2 2 . . . 3 . . . 2 1 3 1 . . 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 93 | . 99 98 98 87 84 83 84 90 92 92 93 95 97 95 92 97 94 95 Engine 4 | . 7 10 9 7 7 7 6 6 5 6 6 2 2 . . . . . Core 5 | . 6 . . 6 7 7 7 4 6 6 6 10 8 11 11 8 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 7 Leg 29 | . 27 32 35 27 23 23 23 26 26 26 26 29 32 30 21 34 35 30 Device 15 | . 13 13 19 15 15 15 15 13 13 13 13 13 15 18 22 16 17 15 Storage 6 | . 14 10 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 7 | . . . . . . . . 11 13 13 13 13 9 10 11 11 11 18 Protection 5 | . . 8 6 7 7 7 7 6 6 5 6 6 5 3 . 5 5 4 Energy Cannon 12 | . . 18 17 14 15 14 14 12 12 13 13 12 11 10 10 10 10 9 Peak Build Rating 132 | 7 9 19 29 50 49 53 55 69 71 70 68 70 90 90 83 110 116 132 Average Rating 65 | 6 7 16 24 43 49 49 51 63 69 68 68 68 82 80 80 87 108 123 On Entrance 56 | 6 7 7 18 29 49 49 51 55 69 70 68 68 70 90 75 80 105 113 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 122 | 13 14 32 43 77 75 75 79 90 86 92 81 85 98 98 98 110 111 122 Greatest Support 150 | 20 20 33 55 75 75 75 77 93 86 90 90 100 120 120 75 130 150 150 Greatest Overweight (x) 3 | . 1 . 1 1 . . 1 1 . 1 . . 1 1 3 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . . 2 . . . Largest Inventory Capacity 20 | 8 8 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 8 14 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 8 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 6 7 8 14 17 20 19 20 19 19 19 20 18 19 17 19 19 19 19 Final Capacity 20 | 8 8 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 7 10 15 20 20 20 20 20 20 20 20 17 20 18 20 20 20 19 Class Distribution -------------------- 63% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 6389 | 230 275 404 490 395 . 57 122 807 116 658 . 360 525 362 276 269 221 822 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 17160 | 183 379 1691 2461 1484 . . 137 2417 . 269 . 272 2094 615 1029 . 369 3760 Parts 797 | 12 27 102 116 53 . . 11 117 . 15 . 12 92 28 40 . 18 154 Haulers Intercepted 14 | . . 3 . 3 . . . 2 . . . . . . . . . 6 Recyclers Shooed 6 | . . . 1 2 . . . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . 15 . . 16 . 9 . 15 28 . 6 . Prevented 28 | . . . . . . . . . . 4 . 3 . 6 10 . 5 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 282 | . 12 30 41 22 . . 6 36 . 6 . 5 32 17 19 2 10 44 Guns 20 | . 12 7 . 1 . . . . . . . . . . . . . . Cannons 182 | . . 23 36 15 . . . 19 . 4 . 3 29 6 13 2 1 31 AOE 43 | . . . 5 . . . 6 8 . 2 . 1 . 8 3 . 5 5 Classes Destroyed 22 | 2 3 5 3 1 . . . 2 . . . . 1 1 2 1 . 1 Worker 7 | . . . 4 . . . . 3 . . . . . . . . . . Builder 4 | . . . 1 . . . . . . . . . 1 . . . . 2 Tunneler 6 | 5 . . 1 . . . . . . . . . . . . . . . Hauler 14 | . . 3 . 3 . . . 2 . . . . . . . . . 6 Recycler 16 | 1 . 5 4 3 . . . 1 . . . . . . . . . 2 Minesweeper 2 | . . . . . . . . . . . . . . . 2 . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . Operator 4 | . . 1 1 . . . . 1 . . . . . . . . . 1 Watcher 28 | . 1 5 2 2 . . . 5 . . . . 6 . . . . 7 Swarmer 51 | . 6 8 4 . . . 4 3 . 2 . . . 9 5 . 5 5 Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . Grunt 116 | . 6 12 26 16 . . 2 13 . . . 3 21 3 3 . . 11 Brawler 8 | . . 1 1 . . . . 1 . . . . 3 . 2 . . . Duelist 7 | . . 1 2 1 . . . 1 . . . . . . 2 . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . Sentry 31 | . . 8 7 2 . . . 4 . . . 1 1 1 1 . . 6 Specialist 2 | . . . . . . . . . . . . . . . . . . 2 Hunter 25 | . . . 1 . . . . 8 . 3 . . 1 2 1 . 3 6 Programmer 34 | . . . . 3 . . . 5 . 1 . 1 5 1 2 . 2 14 Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . . Striker 1 | . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . Fireman 3 | . . . . . . . . . . . . . . . 3 . . . Best Kill Streak 10 | 3 3 7 10 5 . . 4 9 . 2 . 3 4 4 4 1 5 7 Combat Bots Only 7 | . 3 7 4 4 . . 4 7 . 2 . 3 4 4 4 1 5 5 Max Kills in Single Turn 3 | 1 2 2 2 1 . . 2 2 . 1 . 1 2 3 3 1 3 3 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . . 2 2 . 1 . 1 . 3 3 . 3 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1727 | . 80 75 161 151 6 . 21 355 . 52 . 38 137 101 62 5 63 420 Missed 602 | . 21 21 43 50 1 . 14 148 . 24 . 12 42 36 17 3 26 144 Damage Taken 15206 | . 572 856 1655 1521 76 . 160 2841 . 336 . 518 1449 1018 367 38 344 3455 Core 1465 | . 122 166 199 71 . . . 144 . 27 . 59 134 255 30 . 17 241 Absorbed by Shields 2787 | . . . 249 . . . . . . 57 . . 330 39 387 38 362 1325 Ignored by Resistances 417 | . . . . . . . . 168 . 98 . . 151 . . . . . Regen/Repaired (Parts) 1181 | . . 260 47 352 . . . . . . . . 230 . . 81 . 211 Core Remaining (%) 69 | 100 51 58 63 . . . 89 . . . . 72 . . . . 56 . Volleys Fired 986 | 20 53 77 144 101 2 1 7 123 . 15 . 23 104 52 61 17 22 164 Largest 2 | 2 2 2 2 2 2 1 2 2 . 2 . 2 2 2 2 2 2 2 Hottest 196 | 60 100 136 136 143 136 68 136 180 . 175 . 175 196 196 196 196 196 196 Shots Fired 1757 | 40 102 151 270 196 4 1 9 208 3 29 . 36 187 71 98 26 30 296 Gun 179 | 40 101 32 . 6 . . . . . . . . . . . . . . Cannon 1529 | . . 119 253 190 4 1 4 203 3 27 . 34 187 63 96 26 26 293 Launcher 48 | . . . 17 . . . 5 5 . 2 . 2 . 8 2 . 4 3 Special 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic 111 | 20 90 1 . . . . . . . . . . . . . . . . Thermal 1522 | 20 12 150 253 195 4 1 4 169 3 27 . 34 180 53 92 26 15 284 Explosive 31 | . . . . . . . 5 5 . 2 . 2 . 8 2 . 4 3 Electromagnetic 93 | . . . 17 1 . . . 34 . . . . 7 10 4 . 11 9 Robot Hit Streak 35 | 5 7 12 14 19 1 . 3 14 . 5 . 13 35 15 26 4 14 23 Robot Miss Streak 4 | 3 3 4 4 3 2 . 3 4 1 3 . 1 3 2 2 4 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 1114 | 23 64 93 172 135 1 . 4 148 . 15 . 19 127 40 55 8 23 187 Core Hits 542 | 9 25 46 89 47 . . 9 79 . 11 . 10 58 18 28 3 9 101 Critical Kills 23 | . . . 1 5 . . . 4 . . . . 2 1 2 . . 8 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . Critical Strikes 28 | . 1 1 1 5 . . . 6 . . . . 2 1 2 . 1 8 Burn 1 | . . 1 . . . . . . . . . . . . . . . . Meltdown 23 | . . . 1 5 . . . 4 . . . . 2 1 2 . . 8 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . Corrupt 3 | . . . . . . . . 2 . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 35577 | 236 658 2169 4201 3042 21 . 715 5461 . 713 . 916 4469 2064 1860 275 1264 7513 Guns 1239 | 236 658 290 . 55 . . . . . . . . . . . . . . Cannons 28912 | . . 1637 3667 2987 21 . 80 4365 . 470 . 606 4454 1240 1576 275 738 6796 Explosions 5404 | . . 236 534 . . . 635 1095 . 243 . 310 . 824 284 . 526 717 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 22 | . . 6 . . . . . 1 . . . . 15 . . . . . Kinetic 667 | 98 569 . . . . . . . . . . . . . . . . . Thermal 28059 | 138 89 2163 3667 3006 21 . 80 3741 . 470 . 606 4244 1148 1515 275 444 6452 Explosive 4227 | . . . . . . . 635 894 . 243 . 310 . 733 242 . 526 644 Electromagnetic 2602 | . . . 534 36 . . . 825 . . . . 210 183 103 . 294 417 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . 1 . . 8 8 8 . 22 22 22 22 24 7 9 9 20 25 15 Average Corruption 11 | . 1 . . 4 8 8 . 11 22 22 22 23 5 7 9 12 22 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 500 | . 6 . . 38 1 1 . 66 49 53 5 38 28 53 79 2 19 62 Message Errors 115 | . 1 . . 8 . . . 8 15 11 1 9 4 11 21 1 9 16 Matter Fused 113 | . 4 . . 5 . . . 20 12 10 1 10 8 14 16 . 2 11 Heat Flow Errors 63 | . . . . 7 1 1 . 9 6 6 . 5 3 8 7 . . 10 Energy Discharges 69 | . . . . 5 . . . 9 5 9 2 2 4 7 14 . 2 10 Parts Rejected 3 | . . . . . . . . 1 . . . 1 . . 1 . . . Parts Fused 5 | . . . . . . . . . . 1 . 2 1 . 1 . . . Data Loss (minor) 60 | . 1 . . 6 . . . 6 6 9 1 5 1 4 11 . 2 8 Data Loss (major) 23 | . . . . 2 . . . 5 1 3 . 2 1 5 3 . 1 . Misfires 20 | . . . . 3 . . . 5 3 2 . 1 1 1 2 1 1 . Alerts 11 | . . . . . . . . . 1 1 . . 2 1 1 . 2 3 Misdirections 2 | . . . . . . . . 1 . . . . . . . . . 1 Weapon Failures 16 | . . . . 2 . . . 2 . 1 . 1 3 2 2 . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1017 | . . 72 41 24 . . 51 151 . 30 . . 69 202 29 . 181 167 Projectiles 545 | . . 22 28 24 . . . 121 . 30 . . 69 8 29 . 81 133 Explosions 472 | . . 50 13 . . . 51 30 . . . . . 194 . . 100 34 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 361 | . . 169 18 . . . 17 74 . 2 . 11 . 70 . . . . Shots 12 | . . 2 2 . . . 1 2 . 1 . 1 . 3 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 1 . . . . . 1 . . . . 1 . . . . . Kicked 3 | . . 1 . . . . . 1 . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | 60 168 381 452 235 305 79 90 480 226 315 . 402 297 285 200 322 200 379 Average Temperature 85 | 25 46 86 102 43 158 40 31 107 63 113 . 128 80 65 40 122 68 87 Received Heat Transfer 3920 | . 216 225 804 513 45 . . 540 . . . 177 389 447 134 4 4 422 Effects 16 | . . 3 5 . . . . 1 . . . 4 . . . . . 3 Shutdowns 5 | . . 1 1 . . . . . . . . 2 . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . . . 1 . . . . . . Interference 4 | . . 1 1 . . . . . . . . . . . . . . 2 Matter Decay 2 | . . 1 . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . 1 . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 4 . . . . . 1 1 . 3 . Combat Hostiles 8 | . . . . . . . . 3 . . . . . 1 1 . 3 . Parts Fried 21 | . . . 3 . . . . 5 . . . . 1 1 . . 6 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 31 | . . . 1 6 . . . 6 . . . 1 3 2 2 . 1 9 Combat Hostiles 29 | . . . . 6 . . . 6 . . . 1 3 2 2 . 1 8 Parts Melted 137 | . . 6 14 17 . . . 20 . 3 . 1 15 6 2 . 3 50 Heat Transferred 43421 | 300 200 3813 6517 5069 37 . 148 5556 . 646 . 757 5858 1470 2750 400 550 9350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . . . . 1 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 1116 | 30 209 540 691 432 . . . 865 . . . . 1025 . . . . 1116 Initial 258 | . 19 16 113 258 . . . 32 . . . . 12 . . . . 46 Average 298 | 15 83 313 400 206 . . . 260 . . . . 468 . . . . 265 Maximum Alert Level 4 | . 1 2 2 2 . . . 3 . . . . 3 . . . . 4 Low Security (%) 41 | 100 94 11 11 49 . . . 57 . . . . 28 . . . . 55 Level 1 29 | . 5 63 35 48 . . . 7 . . . . 16 . . . . 21 Level 2 21 | . . 25 52 2 . . . 27 . . . . 24 . . . . 12 Level 3 7 | . . . . . . . . 7 . . . . 30 . . . . 9 Level 4 . | . . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 3 2 5 7 . . . 11 . . . . 12 . . . . 13 Investigation 9 | . 1 . . 3 . . . 2 . . . . 2 . . . . 1 Extermination 15 | . . . . 2 . . . 4 . . . . 3 . . . . 6 Reinforcement 20 | . 2 2 4 2 . . . 3 . . . . 3 . . . . 4 Assault 6 | . . . 1 . . . . 2 . . . . 1 . . . . 2 Garrison 3 | . . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 1 . . . . 2 Construction Impeded 3 | . . . 2 . . . . 1 . . . . . . . . . . Haulers Reinforced 6 | . . . . 1 . . . 1 . . . . 1 . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 12 | . 1 2 3 . . . . . . . . . 2 . . 1 . 3 Communications Jammed 123 | . . . . . . . . 37 . . . . 17 . . . . 69 Distress Signals 121 | . . . . . . . . 37 . . . . 17 . . . . 67 Times Spotted 464 | . 22 44 64 30 3 . 11 57 . 7 . 5 59 17 31 25 12 77 Peak Tracking Total 17 | . 4 6 8 5 3 . 4 5 . 3 . 3 6 4 6 17 5 10 Tactical Retreats 49 | . 1 1 5 4 . . . 7 . . . . 17 2 7 . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 8 | . 2 . 2 . . . . 1 . . . . 2 . . . . 1 Indirectly 1 | . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . . . . . . Reused 2 | . . 1 . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . 4 . . . Triggered 33 | . . 1 . . . . . . . . . 1 2 1 4 23 1 . Most Traps Carried 4 | . . . . . . . . . . . . . . . 4 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 19 | . . 6 2 2 . . . 4 . . . . 1 1 . . . 3 Max in Single Turn 3 | . . 2 1 1 . . . 3 . . . . 1 1 . . . 1 Garrison Access 5 | . . . 1 . . . . 1 . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 84 | . 6 15 10 13 . 1 . 12 2 1 4 . 9 1 . 2 . 8 Terminals 41 | . 4 11 8 7 . . . 6 . . . . 3 . . . . 2 Fabricators 4 | . . . . 2 . . . . . . . . 1 . . . . 1 Repair Stations 13 | . . 2 1 2 . . . 3 . . . . 4 . . . . 1 Recycling Units 8 | . 2 2 . 1 . . . 1 . . . . . . . . . 2 Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . 1 1 . . . 1 . . . . 1 . . . . 2 Total Hacks 271 | . 21 48 41 45 . 2 . 29 5 1 27 . 25 1 . 5 . 21 Successful 176 | . 15 34 19 27 . 2 . 16 5 1 27 . 14 1 . 5 . 10 Failed 95 | . 6 14 22 18 . . . 13 . . . . 11 . . . . 11 Catastrophic 18 | . . 4 2 6 . . . 2 . . . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 110 | . 16 21 27 24 . . . 14 . . . . 6 . . 1 . 1 Terminals 133 | . 11 31 35 25 . . . 16 . . . . 9 . . . . 6 Fabricators 7 | . . . . 3 . . . . . . . . 1 . . . . 3 Repair Stations 50 | . . 13 2 10 . . . 8 . . . . 14 . . . . 3 Recycling Units 26 | . 10 4 . 5 . . . 2 . . . . . . . . . 5 Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . Garrison Access 12 | . . . 4 2 . . . 1 . . . . 1 . . . . 4 Terminal Hacks 72 | . 1 11 5 7 . 2 . 2 5 1 27 . 2 1 . 5 . 3 Record 20 | . . . . . . . . . 4 . 11 . . 1 . 4 . . Part Schematic 11 | . . . . . . 2 . . . . 9 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . . . . . . 1 1 . . . . . 1 . . Branch Access Points 3 | . . . . 1 . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Alert Level 6 | . . 3 1 1 . . . . . . . . . . . . . 1 Unreport Threat 8 | . . 2 2 3 . . . . . . . . . . . . . 1 Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 1 1 . . . . 1 . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . 1 Zone Layout 3 | . . 1 . 2 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . 1 . . . . 1 Network Status 3 | . . . . 1 . . . . . . . . 1 . . . . 1 Repair Station Hacks 30 | . . 10 2 6 . . . 3 . . . . 7 . . . . 2 Scan Component 18 | . . 5 1 3 . . . 3 . . . . 5 . . . . 1 Repair 12 | . . 5 1 3 . . . . . . . . 2 . . . . 1 Recycling Unit Hacks 9 | . 4 1 . 1 . . . 1 . . . . . . . . . 2 Process 1 | . . . . 1 . . . . . . . . . . . . . . Report Inventory 5 | . 3 1 . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . 2 Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . . 1 . . . . 1 . . . . 2 Seal Access 5 | . . . 1 . . . . 1 . . . . 1 . . . . 2 Unauthorized Hacks 55 | . 10 12 11 12 . . . 7 . . . . 3 . . . . . Terminals 44 | . 5 11 11 7 . . . 7 . . . . 3 . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . Assimilate 4 | . . . 2 . . . . 2 . . . . . . . . . . Botnet 11 | . 1 4 2 2 . . . 2 . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . Skim 27 | . 4 7 6 4 . . . 3 . . . . 3 . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 5 1 . 4 . . . . . . . . . . . . . . Monitor 2 | . 1 . . 1 . . . . . . . . . . . . . . Reject 4 | . 2 1 . 1 . . . . . . . . . . . . . . Recyclers 2 | . 1 . . 1 . . . . . . . . . . . . . . Mask 2 | . 1 . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 6 15 8 11 . . . 10 . . . . 7 . . . . 6 Full Trace Events 8 | . . . . 3 . . . 2 . . . . 2 . . . . 1 Feedback Events 2 | . . . . 2 . . . . . . . . . . . . . . Corruption 2 | . . . . 2 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 3 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . 18 . 1 . . 9 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 12 | . . 5 1 3 . . . . . . . . 2 . . . . 1 Time 533 | . . 205 53 127 . . . . . . . . 120 . . . . 28 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 11 | . . . . 11 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 6 | . . . 1 . . 4 . 1 . . . . . . . . . . Largest Group 4 | . . . 1 . . 4 4 1 . . . . . . . . . . Highest-Rated Group 110 | . . . 10 . . 110 110 10 . . . . . . . . . . Highest-Rated Ally 31 | . . . 10 . . 31 31 10 . . . . . . . . . . Total Orders 12 | . . . 3 . . . . . . . . . . . . . . 9 STAY 2 | . . . 2 . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 3 RETURN 5 | . . . . . . . . . . . . . . . . . . 5 Ally Attacks 42 | . . . . . . . 42 . . . . . . . . . . . Total Damage 724 | . . . . . . . 724 . . . . . . . . . . . Kills 4 | . . . . . . . 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 2 . . 2 . 1 . . 1 . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . 7 Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . 6 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 27082 | 125 988 2602 1789 2014 23 1329 1032 2755 1137 1124 98 765 2396 1678 2401 1106 921 2799 Spaces Moved 16367 | 40 603 1509 788 1102 12 964 734 1357 893 810 79 533 1434 1098 1360 799 694 1558 Core . | . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 15114 | 40 603 1509 788 1102 12 964 734 1357 893 810 79 533 1434 1098 145 761 694 1558 Wheels 1253 | . . . . . . . . . . . . . . . 1215 38 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 108 | 120 120 120 120 122 133 133 133 122 125 125 125 120 120 120 145 110 108 110 Average Speed 128 | 120 120 120 123 129 133 133 135 152 125 125 125 122 122 135 150 120 109 111 Slowest Speed 260 | 120 190 120 190 229 133 133 232 250 125 205 125 125 190 190 260 190 110 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 3 99 97 71 29 5 84 73 37 96 97 68 63 32 98 96 93 84 39 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . 1 . . . . . . 1 1 1 . . . 1 . . . Known Exits Taken 6 | . . 1 . 1 . . 1 1 1 . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 . 1 . 1 1 . . . 1 1 1 . 1 1 1 1 . Scrap Searched 19 | . . . . . . 3 . . 4 2 . 5 . 2 2 . 1 . Spaces Dug 245 | . 1 . . 2 . . 19 24 . 21 . 3 19 69 29 5 23 30 Terrain Destroyed 672 | . 1 34 . 5 . . 70 84 3 45 . 22 44 147 57 8 47 105 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 254 | . 1 . . 5 . . . 31 3 10 . 14 44 22 33 8 4 79 AOE 418 | . . 34 . . . . 70 53 . 35 . 8 . 125 24 . 43 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 20706 | 80 772 2160 1329 1499 15 1012 761 1837 916 887 78 606 1875 1207 1615 923 821 2313 Wait 2469 | 19 93 483 326 204 2 29 10 225 3 45 . 40 254 34 141 38 72 451 Move 16349 | 39 602 1508 787 1101 11 963 733 1356 892 809 78 532 1433 1097 1359 798 693 1558 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 176 | 1 7 23 13 23 . 5 . 24 2 3 . 2 15 6 17 13 7 15 Fast Attach 131 | 1 1 10 6 10 . 4 . 22 7 1 . 2 11 . 6 16 4 30 Attach 69 | . 4 4 9 7 . . . 10 1 1 . 4 7 8 2 4 2 6 Detach 12 | . . . 1 1 . . . 3 1 . . . 2 1 . 2 . 1 Swap 228 | . 6 22 27 22 . 1 9 27 1 7 . 2 28 8 8 5 10 45 Drop 274 | . 6 32 16 30 . 9 2 41 9 6 . 1 20 1 17 30 11 43 Fire 986 | 20 53 77 144 101 2 1 7 123 . 15 . 23 104 52 61 17 22 164 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . . 1 . . . . . 1 . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . 4 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 126 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Discovered new exit (range 15) 746 | -10/Materials | Discovered new exit (range 16) 1095 | -10/Materials | Discovered new exit (range 9) 1114 | -10/Materials | Entered another Materials area 1114 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1329 | -9/Materials | Build established: Scavenger-Mutant 1608 | -9/Materials | Destroyed 7 combat bots 1817 | -9/Materials | Discovered new exit (range 6) 1975 | -9/Materials | Repaired Adv. Beam Cannon 2057 | -9/Materials | Build established: Mutant 2260 | -9/Materials | Discovered new exit (range 13) 2689 | -9/Materials | Build established: Scavenger-Mutant 2830 | -9/Materials | Identified exit to Materials 2938 | -9/Materials | Learned Storage emergency access door positions 3002 | -9/Materials | Learned location of Zion (-7) 3089 | -9/Materials | Learned Storage stockpile data 3244 | -9/Materials | Repaired Aluminum Leg 3296 | -9/Materials | Repaired Adv. Beam Cannon 3324 | -9/Materials | Repaired Lgt. Armor Plating 3376 | -9/Materials | Repaired Adv. Beam Cannon 3716 | -9/Materials | Entered another Materials area 3716 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3717 | -8/Materials | Identified exit to Storage 4188 | -8/Materials | Repaired Broken Titanium Leg 5261 | -8/Materials | Learned Storage emergency access door positions 5309 | -8/Materials | Learned 2 Lower Caves zone layouts 5316 | -8/Materials | First assault squad dispatched 5371 | -8/Materials | Learned 8 Factory zone layouts 5387 | -8/Materials | Learned Factory trap positions 5396 | -8/Materials | Learned 4 Recycling zone layouts 5401 | -8/Materials | Learned Factory stockpile data 5414 | -8/Materials | Learned Factory emergency access door positions 5437 | -8/Materials | Learned Storage garrison access intel 5487 | -8/Materials | Discovered new exit (range 12) 5505 | -8/Materials | Entered Factory 5505 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5506 | -7/Factory | Identified exit to Factory 5507 | -7/Factory | Identified exit to Lower Caves 5508 | -7/Factory | Loaded intel: 121 trap records 5653 | -7/Factory | Repaired Adv. Beam Cannon 6466 | -7/Factory | Build established: Mutant 7411 | -7/Factory | Repaired Adv. Beam Cannon? 7473 | -7/Factory | Repaired Adv. Beam Cannon 7519 | -7/Factory | Entered Lower Caves 7537 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7542 | -7/Lower Caves | Entered Zion 7587 | -7/Zion | System corruption cleaned by Quarantine Array 7620 | -7/Zion | Found Prototype Special Weapon 7620 | -7/Zion | Identified RU-N14's Throwing Claymores 7727 | -7/Zion | Discovered new exit (range 15) 7807 | -7/Zion | Learned Factory emergency access door positions 8253 | -7/Zion | Given A8's code to call for help 8340 | -7/Zion | Gained Derelict followers 8418 | -7/Zion | Given the Hacking Drone Bay 8419 | -7/Zion | Found Prototype Device 8443 | -7/Zion | Found CR-A16's Pointy Stick 8602 | -7/Zion | Gained Derelict followers 8871 | -7/Zion | Entered Proximity Caves 8871 | -6/Proximity Caves | Accompanied by 4 allies 9086 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 9840 | -6/Proximity Caves | Spotted B-75 Beast 9892 | -6/Proximity Caves | Lost 3 allies 9903 | -6/Proximity Caves | Entered Factory 9903 | -6/Factory | Evolved 2 slots: Utility x2 11514 | -6/Factory | Destroyed 7 combat bots 11560 | -6/Factory | System corruption reached 10% 11874 | -6/Factory | Lost 3 parts (1n1u1w) 12003 | -6/Factory | First assault squad dispatched 12250 | -6/Factory | Identified exit to Lower Caves 12658 | -6/Factory | Entered Lower Caves 12659 | -6/Lower Caves | Identified exit to Lower Caves 13251 | -6/Lower Caves | Learned Armory terminal intel 13795 | -6/Lower Caves | Entered another Lower Caves area 13858 | -6/Lower Caves | Discovered new exit (range 8) 14283 | -6/Lower Caves | Learned Factory emergency access door positions 14357 | -6/Lower Caves | Encountered a Warlord checkpoint 14378 | -6/Lower Caves | Build established: Scavenger-Mutant 14800 | -6/Lower Caves | Discovered new exit (range 12) 14919 | -6/Lower Caves | Entered Data Miner 14919 | -6/Data Miner | Discovered new exit (range 6) 14943 | -6/Data Miner | Met Data Miner 14966 | -6/Data Miner | Learned location of Section 7 (-3) 14966 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14986 | -6/Data Miner | Received God Mode back door access code from Data Miner 15017 | -6/Data Miner | Entered Proximity Caves 15330 | -5/Proximity Caves | Learned Factory emergency access door positions 15449 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15455 | -5/Proximity Caves | Build established: Mutant 15766 | -5/Proximity Caves | Discovered new exit (range 7) 15769 | -5/Proximity Caves | Build established: Scavenger-Mutant 15782 | -5/Proximity Caves | Entered Factory 15782 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15824 | -5/Factory | Discovered new exit (range 5) 16003 | -5/Factory | Identified exit to Upper Caves 16215 | -5/Factory | Repaired Broken Flexi-carbon Leg? 16350 | -5/Factory | Repaired Flexi-carbon Leg 16854 | -5/Factory | Garrison activated, responded to threat 16897 | -5/Factory | Cargo convoy interrupted 17282 | -5/Factory | First assault squad dispatched 17439 | -5/Factory | Incoming assault squad redirected 18178 | -5/Factory | Entered Upper Caves 18438 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18550 | -5/Upper Caves | Spotted B-75 Beast 18713 | -5/Upper Caves | Destroyed B-75 Beast 19330 | -5/Upper Caves | Ambushed by research squad 19404 | -5/Upper Caves | Lost 3 parts (2n1u) 19419 | -5/Upper Caves | Discovered new exit (range 8) 19600 | -5/Upper Caves | Found Alien Artifact 19737 | -5/Upper Caves | Encountered a Warlord checkpoint 19856 | -5/Upper Caves | Entered another Upper Caves area 20010 | -5/Upper Caves | Discovered new exit (range 5) 20817 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21318 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 22128 | -5/Upper Caves | Discovered new exit (range 6) 22257 | -5/Upper Caves | Entered Warlord 22310 | -5/Warlord | System corruption cleaned by Quarantine Array 22316 | -5/Warlord | System corruption reached 10% 22344 | -5/Warlord | System corruption cleaned by Quarantine Array 22414 | -5/Warlord | Warlord's base attacked by MAIN.C 22764 | -5/Warlord | Warlord forces counterattacked 22988 | -5/Warlord | Found Prototype Device 22988 | -5/Warlord | Identified Minesniffer Drone Bay 23076 | -5/Warlord | Met Warlord 23089 | -5/Warlord | Warlord base infiltrated, sounded retreat 23090 | -5/Warlord | Opened Warlord's prototype stash 23094 | -5/Warlord | Found Prototype Device 23094 | -5/Warlord | Identified System Purifier 23100 | -5/Warlord | Found Prototype Device 23100 | -5/Warlord | Identified Exp. Phase Shifter 23128 | -5/Warlord | Found Prototype Reactor 23128 | -5/Warlord | Identified Vortex Chain Reactor 23202 | -5/Warlord | Found Prototype Device 23202 | -5/Warlord | Identified Exp. Shock Absorption System 23232 | -5/Warlord | Spotted Striker 23249 | -5/Warlord | Spotted B-86 Titan 23252 | -5/Warlord | Spotted B-75 Beast 23253 | -5/Warlord | Destroyed B-75 Beast 23255 | -5/Warlord | Lost 6 allies 23307 | -5/Warlord | Discovered new exit (range 14) 23315 | -5/Warlord | Spotted Striker 23318 | -5/Warlord | Spotted Executioner 23330 | -5/Warlord | Destroyed Striker 23354 | -5/Warlord | Lost 4 allies 23363 | -5/Warlord | Entered Proximity Caves 24270 | -4/Proximity Caves | Discovered new exit (range 8) 24282 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24284 | -4/Proximity Caves | Entered Factory 24284 | -4/Factory | Evolved 2 slots: Utility x2 24285 | -4/Factory | Identified exit to Extension 24432 | -4/Factory | Discovered new exit (range 6) 24519 | -4/Factory | Spotted B-86 Titan 24625 | -4/Factory | Found Prototype Processor 24625 | -4/Factory | Identified Exp. Signal Interpreter 24689 | -4/Factory | Found Quantum Capacitor 24699 | -4/Factory | Identified Hacking Drone Bay 24702 | -4/Factory | Identified exit to Research 24768 | -4/Factory | Found Imp. Powered Armor 24774 | -4/Factory | Found Imp. Powered Armor 25915 | -4/Factory | Identified exit to Upper Caves 26534 | -4/Factory | First assault squad dispatched 26562 | -4/Factory | Incoming assault squad redirected 26630 | -4/Factory | System corruption reached 10% 26782 | -4/Factory | Repaired Imp. Powered Armor? 26930 | -4/Factory | Incoming assault squad redirected 27020 | -4/Factory | Lost 4 parts (1n2u1w) 27083 | -4/Factory | Self-destructed Last Messages --------------- 27029_ Slug penetrates Earth. 27029_ Slug penetrates Wall. 27030_ U-05 Engineer lays Concrete. 27032_ The unstable cave ceiling collapses. 27032_ U-05 Engineer lays Concrete. 27052_ System corrupted: Matter fused (-7). 27061_ Connecting with Terminal... 27063_ Acquired Adv. Terrain Scan Processor. 27064_ Penetrated by Slug. 27064_ Slug penetrates Wall. 27067_ Imp. Powered Armor destroyed. 27073_ Myomer Leg destroyed. 27074_ System corrupted: Heat flow error (+127). 27076_ Transmission Jammer destroyed. 27079_ Adv. Targeting Computer destroyed. 27080_ G-67 Veteran heat short circuits Adv. Heat Sink. 27082_ G-67 Veteran heat short circuits Lgt. Antimatter Reactor. 27082_ Hvy. Antimatter Reactor destroyed. 27082_ Hvy. Missile Launcher destroyed. 27082_ Exp. Myomer Leg destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | [#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##############+##???????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | #################?????????????+?????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | %###############?????????????????????????????????? | | ! #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ########### ##########????????????????????????? | | #?????????# # """ #???????###??????????????? | | #?????????# # ""R" #???????# #??????????????? | | +?????????# # "" " #?????###"####???????????? | | #?????????# # #?????#" #???????????? | | #?????????# + #?###### " #???????????? | | #???????+?# # """ #?# ## %T #???????????? | | ##?????????# # """ #?# ## " #???????????? | | ???????????# # """ #?# #" #???????????? | | ???????????# + = ### "# #???????????? | | ??????+????# ####+######; ##= #???????????? | | ???????????# #?# === g@# ###"+###???????????? | | ???????????# #?# == gg # ## #???????????? | | ???????????# ?# == g##+#"# #???????????? | | ???????????# ?# + #??????###??? | | ??????????? k A ## ##" #?????? #??? | | ?????????? # """ ## #?# ! #??####""### | | ????????? !!! # """ ## #?## ##??# # | | ????????? !!! # """ ## #??# ##### | | ???????? !!! # ## #??# | | ??????? ########### #??# | | ??????? ??????####?# #??# | | ???????? ? ??????# # # #??## "##### | | ???????????? ###### ""# #???# "#???# | | ???????????? ""###+"#?? " | | ???????????? % " ## " | | ???????????? " """##% | | ????????????? !!! " % / | | ????????????? !! " %####### | | ??????????????######## !! " ####??######## | | ????????????????###### # % #????????????? | | ?????????????????[ # ! ########????????????? | | ?????????????????? + ! ##??????????????????? | | ???????????????????* # ##??????????????????? | | ??????????????????## # ##??????????????????? | | ?????????? ?????# # ###?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 55 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Spear | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Force Field | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Lgt. Armored Exoskeleton | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityKineticInterpreter Manual? 0 Play Time 03:39:40 Cumulative 234.5 hours Start 2024.12.07 @ 05:01:25 End 2024.12.11 @ 21:10:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53fff4cf-670f-489d-b242-c7d462f5833f